Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2023.01.07 @ 03:58:01 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (433) 2165 Value Destroyed (21196) 21196 Prototype IDs (220) 4400 Alien Tech Used (5) 1000 Bonus (32504) 32504 TOTAL SCORE: 72765 Bonus ------- High Alert Combat Kills 2297 Follower Combat Kills 445 Entered Garrisons 1400 Used RIF Installer 3000 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Scanned by Researcher 500 Pursued by Intercept 1000 Acquired SGEMP 2000 Delivered SGEMP 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Win 3000 Friendly Fire -238 Cogmind --------- Core Integrity 1058/1600 Matter 139/300 Energy 98/100 System Corruption 13% Temperature Cool (4) Movement Flying (36) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive > --- UTILITY (15) ----- Drone Bay (0/2) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Matter Compressor Advanced Visual Processing Unit Advanced Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Layered Medium Armor Plating Improved Thermal Shield Advanced EM Disruption Field System Mapper > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Railgun Railgun > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Light Quantum Reactor Heavy Treads Compact Wheel Improved Weapon Cycler Layered Medium Armor Plating Layered Heavy Armor Plating Long-range Tractor Beam Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun Railgun Linked Autogun Compact Linear Accelerator Graviton Cannon Neutron Missile Launcher [Rating: 187] Favorites ----------- Power Quantum Reactor Engine Deuterium Engine Power Core Nuclear Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Field Propulsion Drive Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Salvage Targeting Computer Hackware Relay Coupler [Hunter] Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Slots Evolved 18 | . . . 2 . . 2 . . . 2 . . 2 . . . . 2 . . . 2 . . . . 2 . . 2 . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 13 | . . . 2 . . 1 . . . 1 . . 1 . . . . 2 . . . 2 . . . . 1 . . 2 . . . 1 . Weapon 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . Parts Attached 999 | 7 33 5 45 29 36 44 40 34 34 30 10 12 23 4 1 19 5 15 31 9 63 24 26 32 4 8 43 42 18 57 24 25 33 47 87 Power 46 | 1 3 . 2 1 2 2 . 2 3 1 . . 2 . . 1 . 2 2 . 2 2 1 1 . . 1 1 1 3 2 . 1 2 5 Engine 22 | 1 3 . 2 1 2 2 . 1 2 1 . . 2 . . 1 . 2 2 . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 22 | . . . . . . . . . . . . . . . . . . . . . 2 2 1 1 . . 1 1 1 3 2 . 1 2 5 Propulsion 131 | 2 13 1 10 4 2 7 8 6 7 7 2 2 2 . . 5 1 6 8 3 8 . . 5 . . 4 1 1 4 . 1 . 2 9 Treads 67 | . 3 . 4 2 1 3 4 4 5 5 1 1 . . . 1 . 4 2 1 6 . . 5 . . 2 . 1 4 . 1 . 2 5 Leg 5 | . . . . . . . . . . 1 . . . . . 2 . . 2 . . . . . . . . . . . . . . . . Wheel 55 | 2 10 1 6 2 1 4 4 2 2 1 1 1 2 . . 2 1 2 4 2 2 . . . . . 2 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Utility 501 | 2 9 2 23 14 21 18 22 15 15 13 3 4 10 . . 5 2 3 10 4 26 15 16 19 1 3 31 29 14 30 19 14 24 23 42 Device 402 | 1 4 . 19 10 16 17 17 11 15 11 2 4 8 . . 4 2 1 6 2 22 10 12 15 1 3 24 25 14 29 16 12 20 17 32 Storage 14 | 1 4 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . 1 . . 1 2 Processor 30 | . 1 1 1 . 1 . 1 . . 2 1 . 1 . . . . 1 2 . 2 1 1 1 . . 2 1 . . 2 2 1 2 3 Hackware 18 | . . . . . . 1 . . . . . . 1 . . . . 1 2 1 . 1 . . . . 2 1 . 1 . . 3 3 1 Protection 37 | . . . 3 4 4 . 4 4 . . . . . . . 1 . . . . 2 2 3 3 . . 1 2 . . . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 321 | 2 8 2 10 10 11 17 10 11 9 9 5 6 9 4 1 8 2 4 11 2 27 7 9 7 3 5 7 11 2 20 3 10 8 20 31 Energy Gun 26 | 1 5 . 1 1 . . . . . . . . . . . . . . . . 5 2 . . . 1 . . . 5 1 . . 1 3 Energy Cannon 71 | . . . 3 5 2 10 4 5 2 1 . 1 1 2 . . 1 2 1 . 1 2 2 2 1 1 2 2 . 5 2 3 . 7 1 Ballistic Gun 92 | 1 2 1 . . . . . . . 4 2 1 5 1 . 2 . . 5 1 15 3 2 1 2 2 2 3 . 5 . 4 5 7 16 Ballistic Cannon 38 | . . . 2 1 5 1 1 2 3 . . . 1 . . 1 . . 3 . . . 2 2 . . 1 4 1 . . 1 2 1 4 Launcher 48 | . . 1 2 2 4 4 5 4 4 . 2 1 . . 1 3 . . 1 . 5 . 2 1 . 1 . 1 1 1 . . 1 . 1 Special Weapon 27 | . 1 . 2 1 . 2 . . . . . . . . . . . . . . . . 1 1 . . 2 1 . 4 . 2 . 4 6 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . . . . 4 1 3 2 1 . 2 1 2 1 1 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . 1 . 1 . . . 1 . . . . . . . . 1 . . . . 1 2 . 1 1 . . . 2 . . 1 Corrupted Parts 5 | . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . System Corruption 19 | . . 2 . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . Parts Lost 75 | . 2 . 5 3 2 1 . 2 2 1 2 1 . . . 3 . . 7 . 2 5 2 3 . 2 4 4 1 . 1 . 1 3 16 Power 9 | . . . . 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . 3 Propulsion 21 | . . . 4 1 . 1 . 1 1 1 1 1 . . . 2 . . 3 . 2 . . 1 . . . . . . . . . . 2 Utility 25 | . . . 1 1 1 . . . . . 1 . . . . . . . . . . 4 1 2 . . 2 2 . . 1 . 1 2 6 Weapon 20 | . 2 . . . 1 . . . . . . . . . . 1 . . 3 . . 1 1 . . 2 2 1 . . . . . 1 5 Highest Loss Streak 9 | . 1 . 2 2 1 1 . 2 1 1 2 1 . . . 3 . . 3 . 1 4 2 2 . 2 2 2 1 . 1 . 1 2 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 96 99 100 99 99 100 100 99 98 99 99 100 100 94 99 99 98 100 91 88 88 93 76 94 89 90 90 93 94 94 94 93 80 Engine 4 | . 14 14 11 11 11 9 9 6 . 7 7 7 6 6 6 6 6 5 5 5 3 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . 1 5 5 5 10 10 7 9 9 8 8 8 8 7 5 Treads 11 | . 2 . 2 8 11 12 10 9 24 27 6 12 13 13 13 13 13 10 10 11 12 10 10 14 15 15 6 5 8 10 12 12 12 8 6 Wheel 6 | . 25 28 18 12 10 14 16 17 2 2 14 9 11 13 13 8 6 10 6 7 2 . . . . . 5 3 . . . . . . . Device 15 | . 12 14 17 27 21 19 15 15 9 14 14 15 14 13 13 7 13 17 7 5 8 18 20 16 6 10 12 17 18 24 24 23 17 10 14 Storage 6 | . 14 14 11 11 11 9 9 9 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 3 3 Processor 19 | . . . 11 2 10 9 16 18 18 23 23 23 25 26 26 22 20 23 29 23 28 21 21 27 30 30 23 19 18 16 16 21 27 24 17 Hackware 4 | . . . . . . 7 1 . . . . . . . . . . 3 8 17 6 6 5 5 5 5 10 10 9 11 11 8 8 17 8 Protection 1 | . . . 1 3 1 . 2 2 9 . . . . . . 4 6 1 . . 1 4 4 2 5 5 . 1 4 . . . . . 3 Energy Cannon 3 | . . . 9 9 11 15 11 8 8 5 . . . 1 5 . . . 3 1 . 3 1 2 . 4 3 3 . . 3 2 . 1 . Ballistic Gun 8 | . 11 14 . . . . . . . 2 9 7 13 14 13 10 13 11 7 11 13 9 9 9 . 10 9 9 9 10 12 13 14 16 12 Ballistic Cannon 2 | . . . 10 11 10 1 2 8 8 . . . . . . 1 . . 4 . . . . 2 . . 1 2 8 . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . 5 4 6 5 3 . 2 5 4 . 3 . . . . . . . . . . . . . . . Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 149 | 14 49 51 64 65 65 58 66 63 66 60 59 59 68 72 72 79 66 74 81 75 84 100 96 99 101 101 139 118 117 130 126 124 122 124 149 Greatest Support 155 | 20 26 20 20 32 16 60 60 26 67 87 28 28 22 20 20 20 20 26 60 32 155 155 155 155 121 121 140 140 145 145 145 145 140 150 150 Greatest Overweight (x) 7 | . 4 2 5 4 4 3 4 5 6 3 3 4 5 3 3 7 6 6 5 4 5 . . . . . 4 4 3 . . . . . . Average Overweight (x) 1 | . . 1 2 2 3 1 1 2 . . 1 2 3 3 3 4 5 2 3 2 1 . . . . . 1 2 . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 18 Most Carried 20 | 6 19 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 16 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 14 15 19 19 19 19 19 19 19 19 19 19 19 19 20 18 20 19 19 19 19 18 19 19 18 15 17 19 19 19 19 19 19 19 15 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 16 19 20 19 20 19 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 19 20 16 14 20 20 20 20 19 20 20 20 . Class Distribution -------------------- 30% | Scavenger-Mutant 16% | Scavenger-Gunner 16% | Scavenger-Skirmisher 15% | Scavenger-Assassin 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -9/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Scavenger-Assassin | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Mutant | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -3/Testing Scavenger-Mutant | -3/Garrison Scavenger-Gunner | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Mutant | -2/Section 7 Scavenger-Gunner | -2/Garrison Bothacker-Mutant | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Matter Collected 23388 | 238 325 60 909 559 621 645 631 650 611 320 316 158 146 186 18 297 183 150 411 153 2021 357 874 816 . 297 1150 1174 1094 1193 344 657 962 1820 3042 Remotely 10633 | . . . . . . . 330 75 390 188 . . . . . . . . 97 . 836 250 481 602 . 279 702 666 630 946 240 465 731 692 2033 Salvage Created 20595 | 75 446 60 890 724 568 678 497 899 708 320 246 370 162 183 25 143 86 150 342 153 1986 315 548 387 . 260 1066 853 533 999 446 554 1172 996 2755 Parts 986 | 11 49 10 67 30 31 50 34 47 32 19 6 12 12 4 2 9 . 6 16 5 90 13 22 8 . 9 46 42 13 46 24 34 52 34 101 Haulers Intercepted 6 | . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 13 | 2 . . . 1 . . . 3 . . . . 1 . . . . . . . . . . . . . 2 . . . 1 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . . . . 10 5 . 6 1 . . . . . . . 20 5 . 5 . . . . . . . . . Prevented 7 | . . . . . . . . . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Combat Hostiles Destroyed 341 | . 11 3 25 14 23 15 16 19 21 4 6 7 . 1 3 4 1 . 6 . 28 4 16 7 . 5 9 9 10 14 6 6 19 11 18 Guns 131 | . 7 . . . . . . . . 4 1 3 . 1 1 1 . . 4 . 17 4 8 1 . 3 6 5 8 9 6 4 14 11 13 Cannons 86 | . . . 13 8 9 7 7 9 10 . . . . . . . . . 2 . 1 . 2 4 . . 3 3 2 . . 2 1 . 3 AOE 114 | . 4 3 12 6 14 7 6 10 11 . 5 2 . . 2 3 . . . . 8 . 6 2 . 2 . . . 5 . . 4 . 2 Classes Destroyed 26 | 1 6 . 3 2 1 1 1 . . . . . . 2 . . . . 2 . 2 . . . . . . 3 . 1 . . . . 1 Worker 18 | . 2 1 4 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 3 . 1 . . . . 3 Builder 16 | . 2 . . . . 3 . 1 . 2 . . 1 . . . . . . . . . . . . . 2 3 . . 1 1 . . . Tunneler 8 | 4 1 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycler 19 | . 1 . 2 3 . . . 3 . 1 . . 1 . . . . 1 . 1 . . . . . . 3 . . . . . . 1 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 18 | . 3 . 3 . . 3 . 2 . . . . . . . . . 1 . . . . . . . . 1 2 . . . 1 . . 2 Swarmer 94 | . 9 3 8 . 6 9 7 6 6 . . 1 . . 3 . . . . . 11 . 10 . . . . . 3 5 . . 7 . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 116 | . 2 . 13 8 14 1 6 8 11 2 5 5 . . . . . . 2 . 5 2 3 3 . 4 . 4 6 3 1 1 5 2 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Sentry 42 | . . . 3 4 2 5 2 4 4 . 1 1 . . . . 1 . . . 2 2 . . . . 1 . . 3 . 2 . 1 4 Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . Hunter 19 | . . . . . . . 1 . . . . . . . . . . . . . 4 . 2 1 . . 2 . . 2 . . 2 1 4 Programmer 32 | . . . . . 1 . . . . 2 . . . . . . . . 2 . 2 . . . . 1 4 2 . . 5 3 2 3 5 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Behemoth 5 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . . . . 1 . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Tracker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Best Kill Streak 13 | 3 9 3 10 8 7 8 9 6 6 2 5 4 1 1 3 5 1 1 2 1 4 2 5 3 . 5 4 7 3 6 3 6 13 5 5 Combat Bots Only 13 | . 7 3 6 6 7 8 9 5 6 2 5 4 . 1 3 4 1 . 2 . 4 2 5 3 . 5 3 3 3 6 3 4 13 5 4 Max Kills in Single Turn 5 | 1 3 2 4 3 3 3 3 3 2 1 3 2 1 1 1 1 1 1 1 1 3 1 3 2 . 1 2 2 1 5 1 1 4 1 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 5 | . 3 2 4 2 3 3 3 3 2 . 3 2 . . 1 1 . . . . 3 . 3 1 . 1 . . . 5 . . 4 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Damage Taken 24786 | . 365 26 657 511 477 322 579 777 852 427 143 233 20 39 88 633 20 . 1287 . 1889 1161 1210 712 . 835 1146 1031 572 557 226 139 638 1645 5569 Core 2290 | . 61 . 73 89 42 65 71 121 94 52 . 89 . 19 31 138 . . 56 . 167 86 . 35 . 125 82 108 22 51 . 18 53 77 465 Absorbed by Shields 3015 | . . . . . . . . . . . . . . . . . . . . . . . 320 149 . . 556 375 430 501 235 153 296 . . Reduced by Siege Mode 2313 | . . . . . . . . . . . . . . . . . . . . . 189 133 205 75 . 53 134 145 79 29 21 6 28 198 1018 Regen/Repaired (Parts) 444 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 444 Core Remaining (%) 73 | 100 . 75 . . 49 . . . 36 . . 79 . . . . 77 . . . 77 . . . . 73 . . 83 . . . 95 . 66 Volleys Fired 1114 | 25 29 5 66 30 39 43 23 59 46 15 11 10 2 6 5 12 1 4 28 1 105 28 38 33 . 15 49 47 28 44 34 36 36 64 97 Largest 5 | 1 2 2 2 2 2 2 2 2 2 2 2 2 2 3 2 3 3 1 3 1 3 3 3 3 . 3 4 4 4 4 4 4 4 5 5 Hottest 271 | 20 100 60 107 107 136 136 136 114 112 101 56 98 98 98 56 124 161 90 200 90 158 181 141 178 . 178 246 251 208 198 226 226 211 251 271 Shots Fired 2595 | 25 57 8 120 50 69 81 37 104 72 30 14 16 3 12 7 29 3 4 78 1 232 65 78 70 . 33 128 127 88 115 66 86 119 166 402 Gun 1556 | 25 56 6 . . . . . . . 22 9 12 2 9 4 8 2 . 52 . 215 49 55 37 . 27 80 74 53 98 37 58 107 126 333 Cannon 863 | . . . 108 41 54 72 26 90 59 8 . 1 1 3 . 8 1 4 25 1 6 16 16 27 . 3 44 51 34 12 29 26 11 27 59 Launcher 135 | . . 2 10 7 15 7 11 14 13 . 5 3 . . 3 13 . . 1 . 11 . 7 4 . 3 . . 1 1 . . 1 . 3 Special 41 | . 1 . 2 2 . 2 . . . . . . . . . . . . . . . . . 2 . . 4 2 . 4 . 2 . 13 7 Kinetic 1786 | 25 14 3 55 20 19 9 5 49 24 22 9 12 2 9 4 16 2 . 67 . 183 42 49 52 . 22 95 92 87 82 32 66 114 129 375 Thermal 557 | . 1 . 55 23 35 65 21 41 35 8 . 1 1 3 . . 1 4 10 1 6 23 22 12 . 8 29 33 . 28 34 18 4 23 12 Explosive 102 | . . 2 10 7 15 5 5 10 6 . 2 . . . 3 11 . . . . 6 . 7 4 . 3 . . 1 1 . . 1 . 3 Electromagnetic 116 | . 42 3 . . . 2 6 4 7 . 3 3 . . . 2 . . 1 . 37 . . . . . . . . . . . . 1 5 Robot Hit Streak 54 | 14 6 5 16 9 12 7 26 30 13 7 13 12 16 3 3 2 2 . 23 . 39 54 28 33 . 28 27 23 19 21 22 23 30 21 54 Robot Miss Streak 6 | 2 3 1 6 3 4 3 1 6 3 2 2 . 2 5 4 2 . . 5 . 3 1 1 1 . 1 4 3 3 3 1 2 3 2 1 Penetration Max 2 | . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . 1 . . 1 2 1 1 1 2 . 1 1 Secondary Targets 20 | . . . . . . . . . . . . . . . . . . . . . 2 1 3 . . . 1 . . 1 . . 5 6 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 . . 1 . . 1 1 1 Shots Hit Robots 1729 | 21 27 5 70 30 32 44 26 52 36 24 9 12 5 11 6 12 1 2 53 1 184 49 51 50 . 26 83 75 60 85 33 39 75 101 339 Core Hits 864 | 8 22 5 40 26 26 30 25 40 25 11 11 10 1 6 6 21 . 2 19 1 72 14 28 25 . 14 33 34 21 43 11 16 43 42 133 Critical Kills 38 | . . . . . . 1 . 1 . . 1 . . . . 1 1 . . . 4 . . . . 1 3 6 4 3 3 3 1 1 4 Critical Parts Destroyed 52 | . . . . . . . . . . . . . . . . . . . 1 . 6 . 1 2 . 1 2 . 1 3 2 5 3 11 14 Critical Strikes 122 | . . . . . . 1 . 2 . . 1 . . . . 1 1 . 1 . 10 . 2 3 . 2 9 9 8 6 5 11 4 14 32 Burn 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Meltdown 5 | . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . Destroy 96 | . . . . . . . . . . . 1 . . . . 1 . . 1 . 10 . 1 2 . 2 5 5 5 6 5 8 4 14 26 Blast 19 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 4 2 3 . . 3 . . 5 Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 61 | . . . . . . . . . . 20 2 4 15 5 . 1 1 7 2 3 1 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 61 | . . . . . . . . . . 20 2 4 15 5 . 1 1 7 2 3 1 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . . . . 3 . . 3 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 60686 | 168 707 154 2582 1610 1751 1596 1221 2234 1636 767 502 652 196 373 314 1353 36 106 1655 69 5203 1261 1847 1930 . 1110 2720 2585 2143 2884 1323 1485 2764 2614 11135 Guns 29966 | 168 366 42 . . . . . . . 483 73 207 5 120 65 121 . . 975 . 3529 983 927 628 . 575 1485 1449 1003 2310 1050 935 1872 2560 8035 Cannons 15256 | . . . 1521 580 695 993 512 1201 763 102 . . . . . 78 36 . 620 . 172 278 255 640 . . 1220 1120 1140 49 250 550 352 44 2085 Explosions 14509 | . 341 112 1061 1030 1056 603 709 1033 873 . 429 445 . . 249 1092 . . 60 . 1502 . 665 662 . 535 . . . 516 . . 540 . 996 Melee 863 | . . . . . . . . . . 182 . . 191 253 . 62 . 106 . 69 . . . . . . . . . . . . . . . Ramming 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 16 . 9 23 . . 10 19 Kinetic 35906 | 168 31 18 753 248 325 134 102 524 354 483 73 207 5 120 65 199 . . 1221 . 2903 819 900 1132 . 458 1968 2001 2143 1791 859 1438 2224 2560 9680 Thermal 8951 | . 341 . 926 332 370 859 410 677 409 102 . 128 . . . . 36 . 374 . 290 442 282 136 . 117 737 568 . 568 441 47 . 44 315 Explosive 11756 | . . 112 903 1030 1056 550 247 887 477 . 329 . . . 249 1039 . . . . 963 . 665 662 . 535 . . . 516 . . 540 . 996 Electromagnetic 3118 | . 335 24 . . . 53 462 146 396 . 100 317 . . . 53 . . 60 . 1047 . . . . . . . . . . . . . 125 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 863 | . . . . . . . . . . 182 . . 191 253 . 62 . 106 . 69 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . 2 . . . . . . 2 . . . . . . . . . 6 6 26 12 12 12 12 13 12 13 15 . 1 4 6 6 13 Average Corruption 9 | . . 2 . . . . . . 1 . . . . . . . . . 5 6 16 11 12 12 12 12 8 12 13 . 1 2 4 5 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 334 | . . . . . . . . . 14 . . . . . . . . . 4 4 49 13 28 37 10 13 8 32 24 . 6 8 13 9 62 Message Errors 76 | . . . . . . . . . 2 . . . . . . . . . 1 3 15 2 7 11 1 3 2 4 6 . . 1 5 1 12 Matter Fused 85 | . . . . . . . . . 7 . . . . . . . . . 1 . 12 2 9 10 2 2 1 7 4 . 1 1 1 4 21 Heat Flow Errors 38 | . . . . . . . . . 1 . . . . . . . . . 2 1 3 . 4 4 1 1 1 4 5 . 2 4 1 1 3 Energy Discharges 34 | . . . . . . . . . 2 . . . . . . . . . . . 5 1 . 3 2 2 1 2 4 . . . 4 1 7 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . 1 . Data Loss (minor) 30 | . . . . . . . . . 1 . . . . . . . . . . . 5 3 . 4 2 3 . 3 1 . 1 1 1 . 5 Data Loss (major) 12 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 1 2 . 1 . . . 3 Misfires 16 | . . . . . . . . . 1 . . . . . . . . . . . . 3 1 2 . 1 1 2 1 . 1 1 . . 2 Alerts 8 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 1 . . 1 . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Weapon Failures 30 | . . . . . . . . . . . . . . . . . . . . . 7 1 2 . . 1 1 8 1 . . . 1 1 7 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1086 | . 30 . 66 17 48 21 4 29 65 47 . 23 91 41 14 11 . . 64 . 173 . 53 1 . . 77 28 20 50 25 18 11 . 59 Projectiles 307 | . . . 26 . 7 9 . 18 6 . . . . . . . . . 64 . . . . . . . 77 28 20 9 25 18 . . . Explosions 600 | . 30 . 40 17 41 12 4 11 59 . . 23 . . 14 11 . . . . 173 . 53 1 . . . . . 41 . . 11 . 59 Melee 179 | . . . . . . . . . . 47 . . 91 41 . . . . . . . . . . . . . . . . . . . . . Knockbacks 77 | . . . 9 1 2 2 3 6 2 . . . . . . . . . 2 . . . 2 4 . . 9 8 15 . . 3 . . 9 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 67 | . . . 8 1 2 2 2 5 2 . . . . . . . . . 2 . . . 2 3 . . 7 6 13 . . 3 . . 9 Secondary 9 | . . . 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . . 1 2 2 . . . . . . Self-Inflicted Damage 426 | . 64 . 38 33 3 . 68 21 65 . . . . . . . . . . . . . 29 . . 97 . 8 . . . . . . . Shots 19 | . 2 . 2 1 1 . 3 1 5 . . . . . . . . . . . . . 1 . . 3 . . . . . . . . . Rammed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 . . . 1 1 Targets Rammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 1 . . 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Highest Temperature 539 | . 178 20 186 165 133 215 279 135 139 45 . 42 36 80 . 174 18 48 502 172 320 117 230 264 124 228 522 338 539 383 159 262 148 194 417 Average Temperature 85 | . 54 15 53 64 43 57 106 37 28 24 . 25 19 38 . 82 12 24 132 78 101 48 47 69 63 109 153 149 184 123 20 68 52 62 102 Received Heat Transfer 3884 | . 54 . 228 183 183 117 189 495 378 171 36 81 . 18 . . . . 81 . 165 273 151 105 . 153 27 113 115 57 8 . 107 27 369 Effects 18 | . . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . 4 2 6 . . . . . 1 Shutdowns 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 1 . . . . . . . Energy Bleed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Siege Activations 44 | . . . . . . . . . . . . . . . . . . . . . 4 2 3 3 . 1 5 4 5 3 2 1 4 2 5 Total Turns 892 | . . . . . . . . . . . . . . . . . . . . . 62 45 74 89 . 40 79 107 52 29 21 33 45 41 175 Longest Duration 96 | . . . . . . . . . . . . . . . . . . . . . 19 31 34 34 . 40 34 59 20 13 15 33 19 34 96 Robots Corrupted 11 | . . . . . . . 3 . . . . 2 . . . . . . . . 6 . . . . . . . . . . . . . . Combat Hostiles 7 | . . . . . . . 3 . . . . 2 . . . . . . . . 2 . . . . . . . . . . . . . . Parts Fried 25 | . . . . . . . 3 1 2 . . 4 . . . . . . . . 14 . . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . Combat Hostiles 3 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Parts Melted 19 | . . . 1 1 . 7 . . 1 1 . . . . . . 2 . . . . 2 1 . . . . 3 . . . . . . . Heat Transferred 11392 | . 450 . 1395 555 592 1443 703 999 703 148 . 100 . . . . 50 . . . 350 572 481 111 . 148 555 555 . 836 370 37 . 37 202 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . 4 . . . . . 2 . . . . 1 . . . . . . . . 3 . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Peak Influence 1317 | 20 400 219 728 1017 1115 1143 935 1018 1317 735 . . 114 . . . . 77 263 162 1004 604 . . . . 288 299 429 500 269 219 638 409 425 Initial 690 | . 13 34 85 169 253 543 390 455 577 690 . . 91 . . . . 12 53 137 113 527 . . . . 77 72 70 240 146 8 25 382 215 Average 437 | 6 175 63 403 674 851 795 755 795 1013 603 . . 57 . . . . 39 198 155 631 550 . . . . 137 123 299 268 98 82 389 282 296 Maximum Alert Level 4 | . 2 1 3 3 4 4 3 3 4 3 . . . . . . . . 1 . 3 2 . . . . 1 1 2 2 1 1 2 2 2 Low Security (%) 33 | 100 52 87 11 17 . . . . . . . . 100 . . . . 100 31 100 7 . . . . . 77 92 15 27 84 90 30 23 37 Level 1 21 | . 46 12 28 4 4 . 4 . . . . . . . . . . . 68 . 8 . . . . . 22 7 58 44 15 9 7 76 58 Level 2 22 | . . . 56 23 23 43 40 26 9 80 . . . . . . . . . . 46 100 . . . . . . 25 27 . . 61 . 4 Level 3 17 | . . . 2 54 42 53 54 73 41 19 . . . . . . . . . . 37 . . . . . . . . . . . . . . Level 4 5 | . . . . . 29 2 . . 49 . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 3 . 5 5 . . . 3 . 3 . . 3 . . . . . . 1 . . . . . . 5 2 . 2 1 5 . 6 2 Investigation 10 | . 2 . 3 2 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Extermination 13 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . 2 1 . 1 1 2 . 1 2 Reinforcement 16 | . 1 . 2 1 . . . 2 . 1 . . 2 . . . . . . . . . . . . . 1 1 . 1 . 3 . 1 . Assault 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Distress Signals 9 | . . . 5 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Communications Jammed 83 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 20 . 19 1 25 . 1 14 Distress Signals 82 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 19 . 19 1 25 . 1 14 Times Spotted 466 | . 17 3 35 27 22 23 17 24 20 9 7 7 2 3 3 4 1 1 14 . 32 6 17 11 . 6 19 14 13 14 10 12 15 30 28 Peak Tracking Total 9 | . 9 3 8 5 4 4 4 4 4 5 5 4 2 2 3 3 1 1 3 1 6 3 5 5 . 6 3 4 4 4 2 8 3 6 7 Tactical Retreats 30 | . . . 3 1 1 1 . 2 3 1 1 . . . . . . . 2 . 2 . 1 1 . 1 . 1 2 . 1 2 1 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Traps Triggered 38 | . 3 . 2 1 1 . 2 1 5 4 . . 1 . . . . 2 2 . 8 1 . . . . 1 . 1 . . . 1 . 2 Indirectly 8 | . . . . . . . . . 3 . . . . . . . . . . . 5 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Machines Disabled 57 | . . 1 9 3 3 3 4 2 1 . 1 . . . . . . . 2 . 5 . . . . . 1 2 2 . 1 2 4 7 4 Max in Single Turn 3 | . . 1 3 1 2 1 2 1 1 . 1 . . . . . . . 1 . 1 . . . . . 1 1 1 . 1 1 1 1 1 Garrison Access 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . 1 . . 1 . Garrison Relay 7 | . . . . . 1 . . . 1 . . . . . . . . . 1 . 1 . . . . . . . 1 . . . 2 . . Phase Generator 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Machines Accessed 98 | . 8 . 5 5 2 5 4 3 1 2 1 . 5 . . 3 . 5 1 5 1 1 1 . 4 . 4 6 2 2 10 4 1 4 3 Terminals 72 | . 7 . 5 4 2 4 4 2 1 2 . . 4 . . . . 3 1 2 1 . . . . . 3 5 2 2 8 3 1 3 3 Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 12 | . . . . 1 . 1 . 1 . . . . 1 . . . . 2 . 1 . 1 . . . . . 1 . . 1 1 . 1 . Total Hacks 269 | . 29 . 20 11 2 18 7 8 2 5 1 . 15 . . 26 . 11 1 13 1 2 1 . 12 . 10 14 4 3 26 11 3 8 5 Successful 164 | . 14 . 12 6 1 11 1 5 1 2 1 . 7 . . 26 . 10 1 4 1 2 1 . 12 . 7 4 1 3 16 9 1 3 2 Failed 103 | . 14 . 8 5 1 6 6 3 1 3 . . 8 . . . . 1 . 9 . . . . . . 3 10 3 . 10 2 2 5 3 Catastrophic 16 | . 1 . 3 1 . 1 . . 1 . . . 3 . . . . . . 2 . . . . . . 1 1 . . . . . 1 1 Database Lockouts 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 135 | . 24 . 16 3 . 17 . 6 . 3 . . 10 . . . . 7 . 7 . . . . . . 6 10 . . 18 5 . 1 2 Terminals 197 | . 28 . 20 10 2 16 7 7 2 5 . . 13 . . . . 7 1 6 1 . . . . . 7 12 4 3 23 9 3 6 5 Fabricators 7 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 22 | . . . . 1 . 2 . 1 . . . . 2 . . . . 4 . 2 . 2 . . . . . 2 . . 2 2 . 2 . Terminal Hacks 93 | . 10 . 7 3 1 5 1 1 1 . 1 . 1 . . 26 . 2 1 . 1 . 1 . 12 . 2 1 1 3 6 3 1 1 1 Record 11 | . . . . . . . . . . . . . . . . 6 . . . . . . . . 5 . . . . . . . . . . Part Schematic 15 | . 1 . . . . . . . . . . . . . . 11 . . . . . . . . 3 . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 5 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . . . . . 3 . . . . . . . . 4 . . . . . . . . . . Open Door 5 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . 1 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access Points 4 | . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Terminal Index 3 | . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 16 | . 1 . 3 3 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 1 . . . Locate Traps 5 | . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 1 . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 22 | . . . . 1 . 2 . 1 . . . . 2 . . . . 4 . 2 . 2 . . . . . 2 . . 2 2 . 2 . Unlock Access 7 | . . . . 1 . 1 . 1 . . . . . . . . . 1 . 1 . . . . . . . 1 . . . 1 . . . Seal Access 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . 1 . . 1 . Coupler Status 10 | . . . . . . 1 . . . . . . 1 . . . . 2 . 1 . 1 . . . . . 1 . . 1 1 . 1 . Unauthorized Hacks 48 | . 4 . 5 2 . 4 . 3 . 2 . . 4 . . . . 4 . 2 . . . . . . 5 1 . . 7 4 . . 1 Terminals 44 | . 3 . 5 2 . 4 . 3 . 2 . . 4 . . . . 4 . 1 . . . . . . 3 1 . . 7 4 . . 1 Track 12 | . . . 1 2 . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . 3 3 . . . Assimilate 4 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . . Botnet 18 | . 2 . 2 . . 1 . 1 . 1 . . 2 . . . . 2 . 1 . . . . . . 2 . . . 2 1 . . 1 Disrupt 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 8 | . 1 . 1 . . 1 . 1 . 1 . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 7 . 5 4 1 5 4 3 1 2 . . 4 . . . . 3 1 4 . 1 . . . . 4 6 2 1 9 4 1 3 2 Full Trace Events 4 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . . . . . . . . . . . . 11 . . . . . . . . 3 . . 3 . . . 2 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Used RIF Installer 6 | . . . . . 1 . 1 . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Code Merge 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Command Fork 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked 25 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 1 . 3 . 2 1 8 4 Non-combat 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 3 Combat 17 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . 3 . 2 1 7 1 Robot Hacks Applied 28 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 1 . 3 . 2 . 9 7 drop_inventory 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . purge_threat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 block_reporting 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 map_route 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 2 disable_scanner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . scatter_targeting 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 2 . 1 1 disable_weapons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . overwrite_iff 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 . formatsys_low 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 32 | . . . . . 6 . . . 4 . . . . . . . . 1 3 . 3 1 . . . . . . 3 . . . 7 4 . Machine Destruction 29 | . . . . . 3 . . . 4 . . . . . . . . 1 3 . 3 1 . . . . . . 3 . . . 7 4 . Programmers 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Attached 12 | . . . . . . . . . . . . . . . . . . 1 1 1 . 1 . . . . 1 . . 1 . . 3 2 1 Merged Code Value 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 3 1 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Rewired 4 | . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Total Allies 25 | . . . . 2 . . . . 3 . 1 . 1 . . . . . . . . . . 1 . . 1 . . 1 1 . 1 9 4 Largest Group 3 | . . . . 2 . . . . 3 3 1 1 1 . . . . . . . . . . 1 . . 1 . . 1 1 . 1 3 3 Highest-Rated Group 374 | . . . . 62 . . . . 30 30 32 32 10 . . . . . . . . . . 56 . . 26 . . 64 26 . 26 374 372 Highest-Rated Ally 131 | . . . . 31 . . . . 10 10 32 32 10 . . . . . . . . . . 56 . . 26 . . 64 26 . 26 131 131 Total Orders 10 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . 2 . . . 2 . . . 3 STAY 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . FOLLOW 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 88 | . . . . 40 . . . . . 9 7 3 . . . . . . . . . . . 4 . . . . . 3 . . . 20 2 Total Damage 2082 | . . . . 654 . . . . . 121 282 35 . . . . . . . . . . . 120 . . . . . 73 . . . 773 24 Kills 13 | . . . . 8 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Robot Analysis Total 138 | . 5 . 1 . . 1 . . . . . . . . . 131 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . . . 1 1 . 1 1 . 1 . . . . . 2 . . . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Turns Passed 22568 | 97 558 172 813 401 944 720 523 919 1322 917 570 696 739 370 334 290 334 387 775 268 1063 415 618 893 242 309 844 668 513 706 875 508 421 913 1431 Spaces Moved 12503 | 49 412 155 453 193 528 411 328 566 706 489 446 465 509 267 257 143 190 274 422 162 423 182 291 465 145 161 402 275 212 300 489 245 168 427 893 Core 20 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Treads 5039 | . . . . . . 14 16 . 611 328 . . . . . . . . . . 264 182 291 465 145 161 118 77 201 300 489 245 168 427 537 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 7093 | 34 412 155 453 193 528 397 312 566 95 161 446 465 509 267 257 143 190 274 422 162 159 . . . . . 284 198 11 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 351 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351 Fastest Speed 36 | 50 80 95 110 115 145 115 120 120 120 145 110 110 110 125 125 125 125 120 120 130 130 160 160 160 160 160 130 145 145 156 156 156 156 156 36 Average Speed 139 | 70 97 96 114 139 145 123 122 121 157 156 114 136 127 125 125 149 164 122 149 144 156 160 160 160 160 160 147 158 178 167 156 156 156 163 113 Slowest Speed 185 | 80 145 110 155 160 160 160 160 155 170 162 145 150 165 125 125 185 170 170 175 160 175 160 160 160 160 160 180 180 180 180 156 156 156 170 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 43 | 3 78 34 53 32 77 38 55 53 73 19 64 72 19 52 62 80 45 9 36 5 67 7 57 59 60 42 22 58 37 15 67 18 34 24 48 Regions Visited 35 Branch Regions 16 Pre-discovered Areas 35 | . 1 . . . . . . . . . . . . . . 30 . . . . . . 1 . 3 . . . . . . . . . . Known Exits Taken 26 | . 1 . 1 1 . 1 . 1 . 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . . . . 3 4 . 3 1 . 2 . . . . . 2 1 . . . . . . . . . . . Spaces Dug 199 | . 1 . 2 1 . 2 . 5 . 16 2 5 13 2 . . 1 5 2 3 . 7 8 7 . 2 7 15 . 35 22 17 1 16 2 Terrain Destroyed 1354 | . 16 31 109 79 112 50 108 103 41 16 21 8 13 5 37 59 1 8 25 3 22 10 88 63 . 27 26 31 16 38 36 24 18 23 87 Melee 43 | . . . . . . . . . . 16 2 4 12 1 . . 1 5 . 2 . . . . . . . . . . . . . . . Projectile 303 | . 1 . 6 4 . 2 1 22 . . 2 1 1 4 . 2 . 3 25 1 3 10 12 15 . 3 25 31 9 11 36 24 7 22 20 AOE 1005 | . 15 31 103 75 112 48 107 81 41 . 17 3 . . 37 57 . . . . 19 . 76 48 . 24 . . 7 27 . . 10 . 67 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Mat Gar Fac Low Low Fac Low Low Dat Pro Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res Tes Gar Res Qua Sec Gar Acc Com Total 15594 | 88 508 169 620 265 624 535 394 697 833 571 486 501 580 285 262 191 206 306 513 193 672 263 373 553 156 185 556 410 296 442 565 326 266 566 1138 Wait 272 | 1 4 2 18 1 11 3 1 2 6 5 . 7 . . . . 9 . 8 . 29 9 13 14 . 2 13 21 34 6 8 10 12 5 18 Move 12432 | 48 411 154 452 192 526 410 326 565 704 488 445 464 508 266 256 142 189 273 420 161 421 181 290 464 144 160 401 274 210 299 488 244 166 426 864 Hop 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Pick Up 266 | 7 18 1 21 5 5 13 2 15 7 7 4 2 12 2 . 9 . 2 9 8 11 10 2 3 1 . 21 12 4 9 4 3 5 10 22 Fast Attach 149 | 6 5 1 2 3 . 4 . 2 2 7 1 1 4 . . 2 1 8 4 2 21 4 4 4 4 . 8 3 . 12 . 5 7 5 17 Attach 160 | 1 9 . 9 4 3 5 1 5 2 4 4 1 4 . . 6 . 1 10 2 4 9 3 8 2 2 12 9 2 6 1 1 1 5 24 Detach 81 | . 3 . 2 2 . 2 . 2 . 1 2 . 3 . . 1 . 1 6 2 7 4 1 6 . . 7 4 . 4 . 1 4 2 14 Swap 695 | . 19 4 34 22 33 35 39 27 30 19 5 10 15 4 1 11 4 6 17 5 38 11 19 21 . 6 23 30 16 39 23 21 25 37 46 Drop 293 | . 10 2 16 6 7 20 2 20 7 5 1 2 17 2 . 7 1 4 5 9 31 7 3 . 5 . 19 9 2 22 6 5 10 11 20 Fire 1114 | 25 29 5 66 30 39 43 23 59 46 15 11 10 2 6 5 12 1 4 28 1 105 28 38 33 . 15 49 47 28 44 34 36 36 64 97 Melee 61 | . . . . . . . . . . 20 2 4 15 5 . 1 1 7 2 3 1 . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 1 . . 1 1 Escape Stasis 19 | . . . . . . . . . 11 . . . . . . . . . 4 . 4 . . . . . . . . . . . . . . Rewire 29 | . . . . . . . . . 18 . 11 . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / *Upp x2 / Gar) -5/Garrison (discovered 4 exits: *Fac x4) -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -3/Garrison -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 (discovered 2 exits: Acc / Gar) -2/Garrison -1/Access (discovered 2 exits: Sur / *Com) -1/Command To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 13 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 8) 282 | -10/Materials | Destroyed 7 combat bots 337 | -10/Materials | Discovered new exit (range 8) 368 | -10/Materials | Build established: Mutant 517 | -10/Materials | Central database locked down 530 | -10/Materials | Discovered new exit (range 14) 555 | -10/Materials | Discovered new exit (range 5) 593 | -10/Materials | Identified exit to Mines 656 | -10/Materials | Entered Mines 682 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 731 | -10/Mines | Learned Materials terminal intel 782 | -10/Mines | Learned location of 1 exit from Materials 798 | -10/Mines | Discovered new exit (range 16) 801 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 828 | -10/Mines | Entered Materials 828 | -9/Materials | Evolved 2 slots: Utility x2 829 | -9/Materials | Identified exit to Mines 830 | -9/Materials | Loaded intel: 12 terminal locations 1179 | -9/Materials | Discovered new exit (range 3) 1304 | -9/Materials | Build established: Scavenger-Mutant 1328 | -9/Materials | Identified exit to Storage 1590 | -9/Materials | Discovered new exit (range 10) 1641 | -9/Materials | Entered Storage 1647 | -9/Storage | Met a pair of Derelict thieves 2041 | -9/Storage | Identified exit to Garrison 2042 | -9/Storage | Entered Garrison 2087 | -9/Garrison | Phase Generator disabled 2288 | -9/Garrison | Triggered checkpoint 2298 | -9/Garrison | Triggered checkpoint 2326 | -9/Garrison | Destroyed 7 combat bots 2332 | -9/Garrison | Triggered checkpoint 2349 | -9/Garrison | Triggered checkpoint 2423 | -9/Garrison | Discovered new exit (range 10) 2455 | -9/Garrison | Installed Relay Interface Framework 2492 | -9/Garrison | Triggered checkpoint 2663 | -9/Garrison | Discovered new exit (range 11) 2695 | -9/Garrison | Core integrity fell below 50% 2907 | -9/Garrison | Discovered new exit (range 12) 2986 | -9/Garrison | Entered Materials 2986 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3011 | -8/Materials | Build established: Scavenger-Skirmisher 3131 | -8/Materials | Central database locked down 3198 | -8/Materials | Destroyed 8 combat bots 3391 | -8/Materials | Discovered new exit (range 8) 3705 | -8/Materials | Identified exit to Garrison 3706 | -8/Materials | Entered Garrison 3779 | -8/Garrison | Phase Generator disabled 3942 | -8/Garrison | Triggered checkpoint 3994 | -8/Garrison | Destroyed 9 combat bots 4038 | -8/Garrison | Discovered new exit (range 5) 4080 | -8/Garrison | Discovered new exit (range 41) 4080 | -8/Garrison | Discovered new exit (range 66) 4080 | -8/Garrison | Discovered new exit (range 12) 4195 | -8/Garrison | Expanded RIF knowledge: Command Fork 4227 | -8/Garrison | Identified exit to Materials 4229 | -8/Garrison | Entered Materials 4720 | -8/Materials | Discovered new exit (range 16) 4985 | -8/Materials | Discovered new exit (range 16) 5146 | -8/Materials | Identified exit to Garrison 5148 | -8/Materials | Entered Garrison 5162 | -8/Garrison | Triggered checkpoint 5304 | -8/Garrison | Triggered checkpoint 5305 | -8/Garrison | Core integrity fell below 50% 5385 | -8/Garrison | Discovered new exit (range 12) 5480 | -8/Garrison | Triggered checkpoint 5518 | -8/Garrison | Discovered new exit (range 8) 5548 | -8/Garrison | Triggered checkpoint 5580 | -8/Garrison | Identified exit to Factory 5613 | -8/Garrison | Build established: Mutant 5754 | -8/Garrison | Triggered checkpoint 5843 | -8/Garrison | Discovered exit to Factory (range 14) 6062 | -8/Garrison | Triggered checkpoint 6066 | -8/Garrison | Garrison Relay disabled 6134 | -8/Garrison | Expanded RIF knowledge: Robot Detection 6470 | -8/Garrison | Entered Factory 6470 | -7/Factory | Accompanied by 3 allies 6470 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6874 | -7/Factory | Discovered new exit (range 8) 6884 | -7/Factory | Identified exit to Lower Caves 7387 | -7/Factory | Entered Lower Caves 7547 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7676 | -7/Lower Caves | Learned location of 1 exit from Factory 7896 | -7/Lower Caves | Discovered new exit (range 16) 7923 | -7/Lower Caves | Encountered a Warlord checkpoint 7924 | -7/Lower Caves | Identified exit to Lower Caves 7957 | -7/Lower Caves | Entered another Lower Caves area 7957 | -7/Lower Caves | Accompanied by 1 ally 7958 | -7/Lower Caves | Encountered a Warlord checkpoint 8044 | -7/Lower Caves | Build established: Scavenger-Assassin 8167 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8254 | -7/Lower Caves | Discovered new exit (range 7) 8260 | -7/Lower Caves | Identified exit to Zion 8479 | -7/Lower Caves | Learned Factory terminal intel 8641 | -7/Lower Caves | Discovered new exit (range 9) 8651 | -7/Lower Caves | Identified exit to Factory 8653 | -7/Lower Caves | Entered Factory 8653 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8654 | -6/Factory | Identified exit to Factory 8655 | -6/Factory | Loaded intel: 26 terminal locations 9072 | -6/Factory | Discovered exit to Factory (range 10) 9239 | -6/Factory | Identified exit to Lower Caves 9392 | -6/Factory | Entered Lower Caves 9398 | -6/Lower Caves | Encountered a Warlord checkpoint 9673 | -6/Lower Caves | Discovered new exit (range 17) 9761 | -6/Lower Caves | Identified exit to Lower Caves 9762 | -6/Lower Caves | Entered another Lower Caves area 9815 | -6/Lower Caves | Discovered exit to Factory (range 19) 9938 | -6/Lower Caves | Encountered a Warlord checkpoint 10007 | -6/Lower Caves | Build established: Scavenger-Mutant 10047 | -6/Lower Caves | Learned 12 Factory zone layouts 10064 | -6/Lower Caves | Discovered new exit (range 18) 10095 | -6/Lower Caves | Identified exit to Data Miner 10096 | -6/Lower Caves | Entered Data Miner 10096 | -6/Data Miner | Discovered new exit (range 8) 10122 | -6/Data Miner | Met Data Miner 10145 | -6/Data Miner | Learned location of Section 7 (-2) 10145 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10165 | -6/Data Miner | Received God Mode back door access code from Data Miner 10191 | -6/Data Miner | Destroyed Data Miner 10193 | -6/Data Miner | Found Prototype Hackware 10195 | -6/Data Miner | Found Prototype Hackware 10196 | -6/Data Miner | Interfaced with the Data Conduit 10268 | -6/Data Miner | Lost 3 parts (2n1w) 10275 | -6/Data Miner | Found Exp. Thermal Shield 10383 | -6/Data Miner | Identified exit to Proximity Caves 10386 | -6/Data Miner | Entered Proximity Caves 10418 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10472 | -5/Proximity Caves | Learned 4 Factory zone layouts 10635 | -5/Proximity Caves | Build established: Scavenger-Assassin 10713 | -5/Proximity Caves | Discovered exit to Factory (range 7) 10720 | -5/Proximity Caves | Entered Factory 10720 | -5/Factory | Evolved 2 slots: Utility x2 10721 | -5/Factory | Identified exit to Upper Caves 10722 | -5/Factory | Identified exit to Factory 10723 | -5/Factory | Loaded intel: 255 machine locations 11100 | -5/Factory | Identified exit to Garrison 11107 | -5/Factory | Entered Garrison 11108 | -5/Garrison | Loaded intel: 37 machine locations 11165 | -5/Garrison | Spotted B-75 Beast 11202 | -5/Garrison | Triggered checkpoint 11235 | -5/Garrison | Garrison Relay disabled 11277 | -5/Garrison | Triggered checkpoint 11342 | -5/Garrison | Destroyed B-75 Beast 11509 | -5/Garrison | Identified Quantum Router 11511 | -5/Garrison | Discovered new exit (range 62) 11511 | -5/Garrison | Discovered new exit (range 34) 11511 | -5/Garrison | Discovered new exit (range 32) 11511 | -5/Garrison | Discovered new exit (range 17) 11576 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 11767 | -5/Garrison | Lost 3 parts (1p2w) 11879 | -5/Garrison | Identified exit to Factory 11882 | -5/Garrison | Entered Factory 11883 | -5/Factory | Loaded intel: 221 machine locations 12149 | -5/Factory | Identified exit to Garrison 12150 | -5/Factory | Entered Garrison 12151 | -5/Garrison | Loaded intel: 26 machine locations 12199 | -5/Garrison | Spotted B-75 Beast 12207 | -5/Garrison | Triggered checkpoint 12302 | -5/Garrison | Triggered checkpoint 12302 | -5/Garrison | Triggered checkpoint 12373 | -5/Garrison | Destroyed B-75 Beast 12475 | -5/Garrison | Discovered exit to Factory (range 11) 12488 | -5/Garrison | Triggered checkpoint 12582 | -5/Garrison | System corruption reached 10% 12922 | -5/Garrison | Triggered checkpoint 13018 | -5/Garrison | Triggered checkpoint 13122 | -5/Garrison | Expanded RIF knowledge: Code Merge 13197 | -5/Garrison | Discovered exit to Factory (range 10) 13213 | -5/Garrison | Entered Factory 13213 | -4/Factory | Evolved 2 slots: Utility x2 13214 | -4/Factory | Loaded intel: 240 machine locations 13251 | -4/Factory | Discovered new exit (range 15) 13289 | -4/Factory | Identified exit to Research 13381 | -4/Factory | System corruption reached 10% 13403 | -4/Factory | Discovered new exit (range 11) 13411 | -4/Factory | Lost 4 parts (3u1w) 13437 | -4/Factory | Identified exit to Upper Caves 13628 | -4/Factory | Entered Upper Caves 13838 | -4/Upper Caves | Spotted B-86 Titan 13896 | -4/Upper Caves | Learned 4 Research zone layouts 14207 | -4/Upper Caves | Encountered a Warlord checkpoint 14231 | -4/Upper Caves | Discovered new exit (range 8) 14244 | -4/Upper Caves | Identified exit to Upper Caves 14246 | -4/Upper Caves | Entered another Upper Caves area 14258 | -4/Upper Caves | Ambushed by wild Derelicts 14875 | -4/Upper Caves | Spotted B-86 Titan 14944 | -4/Upper Caves | Destroyed B-86 Titan 15030 | -4/Upper Caves | Discovered new exit (range 8) 15055 | -4/Upper Caves | Found Alien Artifact 15055 | -4/Upper Caves | Identified Core Expander 15055 | -4/Upper Caves | Installed Core Expander, added new Power slot 15138 | -4/Upper Caves | Identified exit to Zhirov 15139 | -4/Upper Caves | Entered Zhirov 15140 | -4/Zhirov | Discovered new exit (range 3) 15169 | -4/Zhirov | Met Zhirov 15211 | -4/Zhirov | Found Alien Artifact 15211 | -4/Zhirov | Identified Integrated Reactor 15211 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 15258 | -4/Zhirov | Found Alien Artifact 15258 | -4/Zhirov | Identified Transdimensional Reconstructor 15258 | -4/Zhirov | Warped through subspace 15324 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 15336 | -4/Zhirov | Build established: Scavenger-Mutant 15378 | -4/Zhirov | Identified exit to Proximity Caves 15381 | -4/Zhirov | Entered Proximity Caves 15663 | -3/Proximity Caves | Discovered exit to Research (range 18) 15670 | -3/Proximity Caves | Build established: Scavenger-Gunner 15690 | -3/Proximity Caves | Entered Research 15690 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15692 | -3/Research | Loaded intel: 108 machine locations 15831 | -3/Research | Identified System Mapper 15919 | -3/Research | Identified exit to Armory 15919 | -3/Research | Identified exit to Testing 16134 | -3/Research | Found Gamma Bomb Array 16202 | -3/Research | Intercept squad dispatched 16215 | -3/Research | Spotted Tracker 16232 | -3/Research | Destroyed Tracker 16241 | -3/Research | Spotted Combat Programmer 16266 | -3/Research | Destroyed Combat Programmer 16283 | -3/Research | Found Exp. Targeting Computer 16382 | -3/Research | System corruption reached 10% 16534 | -3/Research | Entered Testing 16535 | -3/Testing | Loaded intel: 55 machine locations 16774 | -3/Testing | Spotted Striker 16784 | -3/Testing | Destroyed Striker 16794 | -3/Testing | Spotted Striker 16803 | -3/Testing | Destroyed Striker 16828 | -3/Testing | Scanned by Researcher 16900 | -3/Testing | Spotted Alpha 7 16937 | -3/Testing | Destroyed Alpha 7 16990 | -3/Testing | Stole the SGEMP Prototype 17201 | -3/Testing | Identified exit to Garrison 17202 | -3/Testing | Entered Garrison 17203 | -3/Garrison | Loaded intel: 28 machine locations 17268 | -3/Garrison | Triggered checkpoint 17315 | -3/Garrison | Garrison Relay disabled 17370 | -3/Garrison | Spotted B-86 Titan 17385 | -3/Garrison | Triggered checkpoint 17416 | -3/Garrison | Destroyed B-86 Titan 17493 | -3/Garrison | Discovered new exit (range 12) 17546 | -3/Garrison | Triggered checkpoint 17711 | -3/Garrison | Identified exit to Research 17715 | -3/Garrison | Entered Research 17715 | -2/Research | Evolved 2 slots: Utility x2 17716 | -2/Research | Loaded intel: 133 machine locations 17732 | -2/Research | Found Adv. EM Disruption Field 17848 | -2/Research | Discovered new exit (range 15) 17904 | -2/Research | Identified exit to Access 18411 | -2/Research | Discovered new exit (range 8) 18419 | -2/Research | Identified exit to Quarantine 18421 | -2/Research | Entered Quarantine 18422 | -2/Quarantine | Loaded intel: 84 machine locations 18875 | -2/Quarantine | Found Alien Artifact 18966 | -2/Quarantine | Identified Core Reset Matrix 19177 | -2/Quarantine | Spotted Fortress 19179 | -2/Quarantine | Build established: Scavenger-Mutant 19286 | -2/Quarantine | Discovered new exit (range 5) 19290 | -2/Quarantine | Identified exit to Section 7 19296 | -2/Quarantine | Entered Section 7 19297 | -2/Section 7 | Loaded intel: 159 machine locations 19382 | -2/Section 7 | Found Exp. Core Analyzer 19538 | -2/Section 7 | Spotted S7 Guard 19551 | -2/Section 7 | Found Alien Artifact 19551 | -2/Section 7 | Identified Core Regenerator 19551 | -2/Section 7 | Used Core Regenerator, restored core integrity (+51) 19653 | -2/Section 7 | Found Alien Artifact 19653 | -2/Section 7 | Identified Integrated Dissipator 19653 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19676 | -2/Section 7 | Spotted S7 Guard 19798 | -2/Section 7 | Identified exit to Garrison 19804 | -2/Section 7 | Entered Garrison 19805 | -2/Garrison | Loaded intel: 37 machine locations 19843 | -2/Garrison | Garrison Relay disabled 19894 | -2/Garrison | Spotted B-90 Cyclops 19934 | -2/Garrison | Triggered checkpoint 19951 | -2/Garrison | Destroyed B-90 Cyclops 19965 | -2/Garrison | Triggered checkpoint 20000 | -2/Garrison | Destroyed 13 combat bots 20080 | -2/Garrison | Triggered checkpoint 20145 | -2/Garrison | Expanded RIF knowledge: Coupler Efficiency 20172 | -2/Garrison | Garrison Relay disabled 20213 | -2/Garrison | Discovered exit to Access (range 8) 20225 | -2/Garrison | Entered Access 20225 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20226 | -1/Access | Loaded intel: 105 machine locations 20226 | -1/Access | Loaded intel: 105 trap records 20226 | -1/Access | Identified exit to Surface 20226 | -1/Access | Discovered exit to Surface (range 96) 20226 | -1/Access | Identified exit to Command 20226 | -1/Access | Discovered exit to Command (range 114) 20226 | -1/Access | Loaded intel: 105 machine locations 20226 | -1/Access | Delivered the SGEMP Prototype to Zhirov 20226 | -1/Access | Zhirov transferred Access data 20422 | -1/Access | Zhirov warped through subspace 20815 | -1/Access | Intercept squad dispatched 20824 | -1/Access | Spotted Tracker 20824 | -1/Access | Spotted Tracker 20837 | -1/Access | Destroyed Tracker 20839 | -1/Access | Destroyed Tracker 20840 | -1/Access | Spotted Combat Programmer 20840 | -1/Access | Spotted Combat Programmer 20848 | -1/Access | Destroyed Combat Programmer 20857 | -1/Access | Destroyed Combat Programmer 20878 | -1/Access | Found Exp. Targeting Computer 21123 | -1/Access | Spotted B-99 Colossus 21123 | -1/Access | Spotted B-99 Colossus 21138 | -1/Access | Entered Command 21139 | -1/Command | Loaded intel: 58 machine locations 21491 | -1/Command | Found Hvy. Reflective Plating 21580 | -1/Command | Spotted M Guard 21591 | -1/Command | Spotted Combat Programmer 21601 | -1/Command | Spotted Combat Programmer 21609 | -1/Command | Destroyed Combat Programmer 21619 | -1/Command | Spotted M Guard 21620 | -1/Command | Destroyed Combat Programmer 21651 | -1/Command | Destroyed M Guard 21680 | -1/Command | Destroyed M Guard 21680 | -1/Command | All MAIN.C guards destroyed 21686 | -1/Command | System corruption reached 10% 21690 | -1/Command | Lost 9 parts (2p2n4u1w) 21841 | -1/Command | Build established: Scavenger-Gunner 22029 | -1/Command | Met MAIN.C 22034 | -1/Command | 0b10 Conduit disabled 22081 | -1/Command | Destroyed MAIN.C Shell 22083 | -1/Command | MAIN.C activated Command garrisons 22089 | -1/Command | Zhirov used SGEMP to disable MAIN.C 22115 | -1/Command | Lost 5 parts (1u4w) 22425 | -1/Command | Released all parts (22) 22552 | -1/Command | Discovered exit to Surface (range 20) 22569 | *** | Escaped! Last Messages --------------- 22443_ System corrupted: Matter fused (-5). 22446_ Acquired Field Propulsion Drive. 22462_ System corrupted: Component data lost. 22462_ Triggered Alarm Trap. 22462_ An alarm sounds. 22462_ ALERT: Alarm triggered, dispatching investigation squad. 22488_ System corrupted: Matter fused (-6). 22499_ Acquired Drone Bay. 22501_ Drone released from Drone Bay. 22508_ System corrupted: Component data lost. 22519_ Drone triggered Alarm Trap. 22519_ An alarm sounds. 22519_ ALERT: Alarm triggered, dispatching investigation squad. 22539_ System corrupted: Matter fused (-10). 22552_ EXIT=FOUND: SURFACE 22556_ System corrupted: Component data lost. 22567_ Dropped Arm. Heavy Treads. 22568_ Dropped Adv. EM Disruption Field. 22568_ Dropped Lrn. Tractor Beam. 22569_ Dropped Corrupted Railgun. Map ----- +----------------------------------------------------+ | ##?# #???# ## #???????????? | | #??# #???# ## #???????????? | | #??# #???# #########???????????? | | ####+###########+#### #???????????????????? | | # # ## #########???????????? | | # # ## # #???????????? | | + * # ## # #???????????? | | # # + # #???????????? | | # # ### # #???????????? | | # # #?# # #????????#### | | # # #?# # #????""""""" | | # # #?# # ! #???#"" | | # / ### # #???#""""" | | # # + + #???#"""""""" | | # #########+####### #???#" " | | # #??# ## """#???#"" """" | | ############/#??# ## """#???#"" """" | | ???????????# #??# ## R"#???# " """" | | ???????????# #??# ## """#???# " | | ############ #??# ## "" #???# " | | #??# ## #???#"""""" " | | #??# ## #???#"" | | ####### ########################+##???# | | ??????# ## "" #######?????# #????# | | ??????# ## """" ## #?????# ###### | | ""????# ## """" ## @! #?????# ## | | ""????# ## "" ## [=!#?????# ## "" | | ""????# ## ] #### #?????# " | | ""????# ## #??# ############## """"" | | ""????# ## #??# # #???# " """ | | ??????# ## #??# # #???# """ | | ####### #######+####### # #???######### | | # #???????????? | | + #???????????? | | ####+## # #???????????? | | #? # # #???????????? | | ## # "" # #???????????? | | ## # """" # #???????????? | | ## # """" # ! #???????????? | | ##! # "" ######## #???????????? | | ## # ######## #???????????? | | ##! # # !! # #???????????? | | ## # # !! # #???????????? | | ## # "" # !! + #???????????? | | ####### """" # # !!! #???????????? | | ## """" k # # !!! #???????????? | | ## "" # # !!! #???????????? | | + + #o########???????????? | | # # # #??????????????????? | | # n # # #???####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 55 Energy Capacity 600 Matter Stores 764 Matter Capacity 800 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 25 Resistance: TH 30 Resistance: EM 50 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 20 Launcher Accuracy 30 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 25 Relay Coupler Types 4 Relay Coupler Value 127 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Point Defense System | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Neutron Missile Launcher | -3/Testing | Archive Enh. Armored Medium Treads | -3/Testing | Archive Exp. Thermal Shield | -3/Testing | Archive Beam Splitter | -2/Section 7 | Archive Exp. Power Amplifier | -2/Section 7 | Archive Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Regenerator Integrated Dissipator Achievements -------------- Sorry Old Pal Challenges ------------ None Game ------ Seed DirtyBombNanovents Manual? 0 Play Time 06:42:56 Cumulative 886.7 hours Start 2023.01.06 @ 10:21:47 End 2023.01.07 @ 03:58:01 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 459 Rogue 332 Adventurer 125 Explorer 2 Win Type 0 Total 103 Types 83/7/7/1/2/0/0/2/1 Lore% 85 Gallery% 90 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 83x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9439b064-2131-4c19-a238-3b3d875e324b