Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 23:49:47 Player: 2401 Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3235) 3235 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1) 1 TOTAL SCORE: 6521 Bonus ------- Follower Combat Kills 35 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 99/125 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Heavy Laser Plasma Rifle Flak Cannon Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Plasma Cannon High-powered Shotgun > --- INVENTORY -------- Light Deuterium Engine Improved Treads Aluminum Leg Wheel Wheel Improved Heat Sink Medium Storage Unit Improved EM Shotgun Heavy Laser Rocket Launcher [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 2 | . . . . 1 . 1 Weapon 1 | . . . . 1 . . Parts Attached 97 | 8 19 8 9 13 21 19 Power 12 | 1 4 1 2 1 1 2 Engine 12 | 1 4 1 2 1 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 36 | 4 6 3 2 6 9 6 Treads 4 | . 1 1 . . 2 . Leg 25 | 2 5 2 2 6 7 1 Wheel 4 | 2 . . . . . 2 Hover 2 | . . . . . . 2 Flight 1 | . . . . . . 1 Utility 15 | 1 4 1 . 3 3 3 Device 3 | . 1 . . . . 2 Storage 4 | 1 2 . . . 1 . Processor 2 | . 1 . . 1 . . Hackware . | . . . . . . . Protection 6 | . . 1 . 2 2 1 Artifact . | . . . . . . . Weapon 34 | 2 5 3 5 3 8 8 Energy Gun 10 | 1 2 . 1 1 3 2 Energy Cannon 5 | . 1 1 1 1 1 . Ballistic Gun 8 | 1 1 1 2 1 2 . Ballistic Cannon 6 | . . . . . . 6 Launcher 4 | . . 1 1 . 2 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 53 | . 3 . 1 3 17 29 Power 5 | . 1 . . . 2 2 Propulsion 23 | . 1 . 1 2 6 13 Utility 7 | . . . . . 2 5 Weapon 18 | . 1 . . 1 7 9 Highest Loss Streak 11 | . 2 . 1 2 10 11 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 8 9 9 9 7 4 Power . | . . . 1 1 1 . Propulsion 2 | 2 4 3 3 2 2 . Utility 1 | . 1 1 1 1 1 . Weapon 3 | . 1 4 4 3 2 2 Tool/Special . | . . . . . . . Unused Backups 10 | . 5 . 1 1 . 3 Power 5 | . 3 . 1 . . 1 Propulsion 2 | . 2 . . . . . Utility . | . . . . . . . Weapon 3 | . . . . 1 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 99 99 99 95 85 60 Engine 9 | . 13 11 11 9 8 4 Treads 1 | . 1 4 . . 4 2 Leg 30 | . 26 39 43 34 23 10 Device 1 | . 4 . . . . 6 Storage 10 | . 14 11 11 9 9 6 Processor 5 | . 9 4 . 8 9 1 Protection 6 | . . 6 11 9 7 3 Energy Gun 6 | . 13 . 4 1 13 4 Energy Cannon 7 | . 2 16 8 7 4 5 Ballistic Gun 7 | . 10 4 9 13 1 3 Launcher 1 | . . . . 3 4 . Peak Build Rating 32 | 6 10 14 24 32 30 25 Average Rating 17 | 5 8 12 19 26 22 18 On Entrance 12 | . 6 10 13 21 19 19 Avg Prop Armor Cover (%) 7 | . 12 9 . 5 6 7 Naked Turns 7 | . . . . . . 7 Heaviest Build 39 | 13 21 27 30 39 34 33 Greatest Support 68 | 20 20 43 61 68 45 35 Greatest Overweight (x) 9 | 2 1 . . . 2 9 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 9 Most Carried 10 | 6 10 10 10 10 10 7 Average Carried 8 | 3 8 9 9 9 7 4 Final Capacity 10 | 8 10 10 10 10 10 5 Final Carried 10 | 6 10 10 10 9 4 4 Class Distribution -------------------- 47% | Mutant 24% | Scavenger-Tank 17% | Scavenger-Mutant 5% | Gunner 4% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 2423 | 247 405 197 171 536 470 397 Remotely . | . . . . . . . Salvage Created 3159 | . 640 293 133 572 951 570 Parts 188 | . 43 23 15 34 50 23 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 81 | . 14 12 8 11 22 14 Guns 33 | . 14 1 1 5 8 4 Cannons 21 | . . 4 1 3 4 9 AOE 27 | . . 7 6 3 10 1 Classes Destroyed 13 | . 5 1 1 4 1 1 Worker 6 | . 1 . . 2 1 2 Builder 5 | . . . . 2 3 . Tunneler 1 | . . . . 1 . . Recycler 3 | . 1 . . . . 2 Mechanic 1 | . . . . . 1 . Watcher 8 | . 2 1 . 3 1 1 Swarmer 26 | . 3 8 6 . . 9 Grunt 39 | . 11 2 1 6 16 3 Brawler 4 | . . . 1 . 3 . Duelist 2 | . . . . 1 . 1 Sentry 7 | . . 2 . 2 3 . Hunter 2 | . . . . 2 . . Programmer 1 | . . . . . . 1 Best Kill Streak 12 | . 6 4 3 8 12 5 Combat Bots Only 8 | . 3 4 3 3 8 5 Max Kills in Single Turn 3 | . 2 3 3 2 3 2 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 3 3 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 696 | . 108 26 37 76 132 317 Missed 233 | . 37 9 15 30 37 105 Hits 463 | . 71 17 22 46 95 212 Melee 6 | . . . . . . 6 Projectile 457 | . 71 17 22 46 95 206 AOE 2 | . 1 . . . . 1 Critical Strikes 14 | . 2 . . . 7 5 Damage Taken 7138 | . 890 164 284 966 1659 3175 Core 1183 | . 181 . 6 43 242 711 Absorbed by Shields 22 | . . . . . . 22 Regen/Repaired (Parts) 242 | . . . . . 242 . Core Remaining (%) 68 | 100 27 . 98 . 48 . Volleys Fired 285 | . 76 28 24 36 62 59 Largest 3 | . 2 2 2 3 3 3 Hottest 195 | . 160 116 116 168 195 180 Shots Fired 578 | . 151 54 45 94 118 116 Gun 347 | . 145 15 17 50 80 40 Cannon 193 | . 2 34 25 32 24 76 Launcher 32 | . . 3 3 12 14 . Special 6 | . 4 2 . . . . Kinetic 216 | . 69 15 17 47 . 68 Thermal 260 | . 82 10 10 27 83 48 Explosive 32 | . . 3 3 12 14 . Electromagnetic 70 | . . 26 15 8 21 . Robot Hit Streak 10 | . 8 6 3 6 8 10 Robot Miss Streak 11 | . 7 4 3 5 5 11 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 318 | . 89 28 16 42 66 77 Core Hits 218 | . 33 17 9 39 57 63 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . . . 2 2 Burn 4 | . . . . . 2 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8131 | . 1004 789 593 1378 2904 1463 Guns 2879 | . 1004 73 79 427 810 486 Cannons 2348 | . . 418 171 392 392 975 Explosions 2888 | . . 298 343 552 1695 . Melee . | . . . . . . . Ramming 16 | . . . . 7 7 2 Kinetic 1847 | . 463 73 79 385 . 847 Thermal 2677 | . 541 70 60 304 1088 614 Explosive 2639 | . . 298 301 552 1488 . Electromagnetic 952 | . . 348 153 130 321 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 1 5 9 Average Corruption 2 | . . . . 1 2 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . 3 11 1 Message Errors 5 | . . . . . 4 1 Matter Fused 2 | . . . . 1 1 . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Weapon Failures 2 | . . . . 1 1 . Overload Shots . | . . . . . . . Overflow Damage 109 | . . 22 . 19 65 3 Projectiles 43 | . . 22 . 7 11 3 Explosions 66 | . . . . 12 54 . Melee . | . . . . . . . Knockbacks 31 | . . . . . . 31 Impact . | . . . . . . . Kinetic 28 | . . . . . . 28 Secondary 3 | . . . . . . 3 Self-Inflicted Damage 382 | . . . 66 162 153 1 Shots 14 | . . . 3 5 6 . Rammed 1 | . . . . . . 1 Targets Rammed 5 | . 1 . . 2 1 1 Kicked 4 | . 1 . . 2 1 . Crushed . | . . . . . . . Highest Temperature 754 | . 162 303 126 522 754 344 Average Temperature 122 | . 42 63 51 130 231 96 Received Heat Transfer 1983 | . 468 48 60 153 891 363 Effects 46 | . . 1 . 10 33 2 Shutdowns 8 | . . . . 2 6 . Energy Bleed 10 | . . 1 . 2 7 . Interference 4 | . . . . . 2 2 Matter Decay 2 | . . . . . 2 . Short Circuit 5 | . . . . 3 2 . Damage (minor) 8 | . . . . . 8 . Damage (major) 9 | . . . . 3 6 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 1 1 2 Heat Transferred 5691 | . 1250 148 87 600 2211 1395 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 1 . 2 . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Maximum Alert Level 1 | . . . . 1 1 . Low Security (%) 94 | 100 100 100 100 86 77 100 Level 1 5 | . . . . 13 22 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 337 | . 107 159 87 262 337 167 Initial 128 | . . 20 23 17 97 128 Average 63 | . 45 64 17 77 119 90 Influence Increases 2735 | . 401 353 238 527 770 446 Destroy 0b10 Robot/C 1640 | . 280 240 160 220 460 280 Destroy 0b10 Robot/NC 120 | . 20 5 . 40 30 25 Destroy Leader 356 | . 74 42 30 66 92 52 Allied During Kill 2 | . . . . . 2 . Successful Hack 62 | . 8 23 . 13 4 14 Disable Machine 225 | . . 30 . 75 105 15 Destroy Structure 210 | . 4 13 33 83 77 . Lose Combat Pursuer 120 | . 15 . 15 30 . 60 Influence Decreases 2735 | . 353 341 253 340 719 729 Entered New Map 383 | . . 28 37 28 135 155 Time Decay 1826 | . 323 313 206 284 374 326 Lost Part 486 | . 30 . 10 28 170 248 Lost Ally 40 | . . . . . 40 . Squads Dispatched 15 | . 4 1 . 2 6 2 Investigation 4 | . 2 . . 1 1 . Extermination 1 | . . . . . . 1 Reinforcement 8 | . 2 1 . 1 3 1 Assault 2 | . . . . . 2 . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 6 | . 2 . . 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 21 19 9 23 30 37 Peak Tracking Total 11 | . 4 4 3 3 8 11 Tactical Retreats 7 | . 1 . 1 2 . 3 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 8 | . 1 . 1 1 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 15 | . . 2 . 5 7 1 Max in Single Turn 1 | . . 1 . 1 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 19 | . 4 4 1 5 3 2 Terminals 13 | . 4 3 . 4 1 1 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 40 | . 8 6 1 10 10 5 Successful 18 | . 2 3 1 4 6 2 Failed 22 | . 6 3 . 6 4 3 Catastrophic 5 | . 2 . . 3 . . Database Lockouts . | . . . . . . . Manual 10 | . 5 . . 2 3 . Terminals 26 | . 8 4 . 9 2 3 Fabricators 2 | . . . . . . 2 Repair Stations 5 | . . . . . 5 . Recycling Units 3 | . . . . . 3 . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 10 | . 2 2 1 4 . 1 Record 1 | . . . . 1 . . Robot Analysis 2 | . . 1 . 1 . . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . . 1 Branch Access Points 3 | . 1 1 . 1 . . Alert Level 2 | . 1 . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . 4 . Scan Component 2 | . . . . . 2 . Repair 2 | . . . . . 2 . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 1 | . . . . . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 1 | . . 1 . . . . Insert Component 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 4 2 . 5 3 2 Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 47 | . . . . . . 47 Total Part Build Rating 10 | . . . . . . 10 Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . . . . 2 . Time 70 | . . . . . 70 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . . 9 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 6 | . . . . . 6 . Total Damage 84 | . . . . . 84 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Active Infowar (turns) 2974 | . 913 353 . 659 895 154 Optics 2677 | . 616 353 . 659 895 154 Structural 297 | . 297 . . . . . Robot Analysis Total 2 | . . 1 . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 5565 | 55 918 864 1323 705 955 745 Spaces Moved 3167 | 47 503 531 896 418 498 274 Core 43 | 7 . . . . . 36 Treads 6 | . 6 . . . . . Legs 3013 | 2 497 531 896 418 498 171 Wheels 84 | 38 . . . . . 46 Hover 10 | . . . . . . 10 Flight 11 | . . . . . . 11 Fastest Speed 35 | 50 120 120 120 122 120 35 Average Speed 126 | 80 122 120 121 122 129 170 Slowest Speed 500 | 150 190 120 122 125 260 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 4 83 41 100 45 51 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 35 | . 4 2 7 22 . . Terrain Destroyed 235 | . 4 11 42 87 91 . Melee . | . . . . . . . Projectile 27 | . 4 2 9 12 . . AOE 208 | . . 9 33 75 91 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 4166 | 60 652 699 1082 536 694 443 Wait 482 | . 21 108 140 46 96 71 Move 3161 | 46 502 530 895 417 497 274 Hop . | . . . . . . . Pick Up 44 | 6 12 7 3 5 4 7 Fast Attach 40 | 6 2 . 3 4 12 13 Attach 27 | . 3 3 . 3 10 8 Detach 2 | . . 1 . . . 1 Swap 70 | 2 18 16 12 11 9 2 Drop 43 | . 17 6 5 12 3 . Fire 285 | . 76 28 24 36 62 59 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick 4 | . 1 . . 2 1 . Crush . | . . . . . . . Escape Stasis 7 | . . . . . . 7 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 221 | -10/Materials | Discovered new exit (range 11) 250 | -10/Materials | Discovered new exit (range 8) 304 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 14) 324 | -10/Materials | Discovered new exit (range 13) 423 | -10/Materials | Core integrity fell below 50% 523 | -10/Materials | Identified exit to Mines 562 | -10/Materials | Discovered new exit (range 11) 974 | -10/Materials | Entered another Materials area 974 | -9/Materials | Evolved 2 slots: Propulsion x2 996 | -9/Materials | Build established: Scavenger-Mutant 1445 | -9/Materials | Discovered new exit (range 9) 1450 | -9/Materials | Identified exit to Mines 1630 | -9/Materials | Build established: Mutant 1838 | -9/Materials | Entered Mines 2198 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2484 | -9/Mines | Learned location of Zion (-7) 2517 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2526 | -9/Mines | Discovered new exit (range 9) 2704 | -9/Mines | Discovered new exit (range 4) 3161 | -9/Mines | Entered Materials 3161 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3410 | -8/Materials | Discovered new exit (range 6) 3615 | -8/Materials | Build established: Scavenger-Tank 3709 | -8/Materials | Identified exit to Storage 3741 | -8/Materials | Discovered new exit (range 6) 3866 | -8/Materials | Entered Storage 3903 | -8/Storage | Repaired Lgt. Armor Plating 3951 | -8/Storage | Repaired Imp. Titanium Leg 4199 | -8/Storage | Lost 3 parts (1n1u1w) 4581 | -8/Storage | Met a pair of Derelict thieves 4649 | -8/Storage | Destroyed 8 combat bots 4684 | -8/Storage | Core integrity fell below 50% 4699 | -8/Storage | Lost 10 parts (1p5n1u3w) 4744 | -8/Storage | Discovered new exit (range 17) 4821 | -8/Storage | Entered Factory 4821 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4877 | -7/Factory | Fabricated Plasma Rifle (x2) 5080 | -7/Factory | Lost 3 parts (3n) 5145 | -7/Factory | Lost 6 parts (3n2u1w) 5428 | -7/Factory | Lost 7 parts (2n2u3w) 5508 | -7/Factory | Cargo convoy interrupted 5514 | -7/Factory | Core integrity fell below 50% 5547 | -7/Factory | Core integrity fell below 20% 5566 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Slug penetrates Wall. M-28 Smith repairs P-60 Hacker Shock Rifle. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Acquired Cesium-ion Thruster. Slug penetrates Wall. Acquired 98 matter. Door malfunctions. K-01 Serf collects debris. Acquired Com. Wheel. M-28 Smith repairs P-60 Hacker. Acquired Lgt. Ion Engine. Penetrated by Slug. Cesium-ion Thruster destroyed. K-01 Serf collects debris. P-60 Hacker resets A-02 Transporter, system corruption cleaned. M-28 Smith repairs P-60 Hacker. Com. Wheel destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#??????????????????????????????? | | #?????????????????# ?????????????????????????????? | | # ############????# ????????????? ?????????????? | | ########### ?????"??????? ???????????? | | # # # # # """" """????? #??????????? | | # # """" """"???? # ?????????? | | # # """" """"???? +??????????? | | # # """" """" ## #??????????? | | # # """" """" / #??????????? | | # # # +??????????? | | %+ # / #??????????? | | % # # # #??????????? | | #############+######/########### #??????????? | | % a ! #??????????? | | * % #??????????? | | % !=% #??????????? | | p * % @ #??????????? | | p p %% #??????????? | | ######+######m##;## % ## T######+####??????????? | | ?????????# # #####????? ????????????? | | ?????????# """" *% #??????????"""???????????? | | ?????????# """"! *h= #??????????""" ??????????? | | ?????????# """" h%! #???????????"" ????????? | | ?????????# """ ;!% #??????????? ???????? | | ?????????# """" # #???????????? ? #??????? | | ?????????# """ # %* #????????????????????????? | | ?????????# """" #*[%= #????????????????????????? | | ?????????# # ! #????????????????????????? | | ?????????##########% /????????????????????????? | | ?????????????????? % # ???????????????????????? | | ?????????????????? " # ??????????????????????? | | ????????????????? #? ?????????????????????? | | ?????????????????? #? ????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? #????????????????????????? | | ??????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Plasma Rifle | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Armor Plating | 6% | -8/Storage Imp. Titanium Leg | 4% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Heavy Suspicion Just What I Needed Let's See Who's Tougher Challenges ------------ None Game ------ Seed PhysicsWeaponCanceller Manual? 0 Play Time 01:40:36 Cumulative 12.3 hours Start 2025.12.26 @ 22:00:46 End 2025.12.26 @ 23:49:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: cf107b0a-e618-4db4-898f-73e242934162