Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.12.17 @ 21:27:36

Player: cptwinky

Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (25)       5000
Robots Destroyed (390)     1950
Value Destroyed (15810)    15810
Prototype IDs (70)         1400
Alien Tech Used (3)        600
Bonus (2813)               2813
              TOTAL SCORE: 31573

 Bonus
-------
High Alert Combat Kills    631
Follower Combat Kills      2111
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Friendly Fire              -1129

 Cogmind 
---------
Core Integrity             0/1450
Matter                     297/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (11)
Movement                   Flying (40)
Location                   -2/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (2) ---
               Xenon Bombardment Thruster
>              --- UTILITY (16) -----
      Advanced Visual Processing Unit
  Experimental Signal Interpreter
  Experimental Terrain Scan Processor
  Experimental Targeting Computer
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
      Advanced Target Analyzer
               Core Analyzer
               Armor Integrity Analyzer
               Graphene Brace
     Makeshift System Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Fusion Compressor
     Makeshift Terrain Scanner
      Enhanced Nova Cannon
               Power Maul
               Gravity Flail

 Peak State 
------------
>               --- POWER ------------
          Micro Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
                Power Amplifier
   Experimental Coolant Injector
                Huge Storage Unit
       Enhanced Optical Array
   Experimental Signal Interpreter
      Makeshift Terrain Scanner
   Experimental Terrain Scan Processor
   Experimental Targeting Computer
       Advanced Target Analyzer
                Armor Integrity Analyzer
                Quantum Capacitor
                Graphene Brace
       Advanced Thermal Shield
      Makeshift System Shield
       Advanced Corruption Screen
>               --- WEAPON -----------
       Enhanced Nova Cannon
                Ionic Axe
                Ionic Axe
>               --- INVENTORY --------
          Micro Antimatter Reactor
                Quantum Reactor
       Advanced Medium Treads
                Biometal Leg
                Wheel
        Armored Huge Wheel
                Impulse Thruster Array
       Advanced Energy Well
       Advanced Component Analysis Suite
       Advanced System Restoration Module
                Hacking Drone Bay
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
                HERF Cannon
                HERF Cannon
                Proton Burst Cannon
                Nova Cannon
       Enhanced Nova Cannon
  Hypervelocity Coil Gun
                Gamma Bomb Array
                Gamma Bomb Array
                Power Maul
[Rating: 159]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Reinforced Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Flight Unit              Impulse Thruster Array
Utility                    Advanced Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Ionic Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res 
Slots Evolved              16   | .   .   .   2   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | .   .   .   2   .   2   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             523  | 2   7   4   17  3   37  18  5   19  1   14  48  11  19  22  16  49  13  6   6   8   96  7   1   37  57  
  Power                    51   | .   1   1   3   .   2   1   1   1   .   .   7   2   1   .   1   4   .   1   1   .   11  .   .   4   9   
    Engine                 23   | .   1   1   3   .   2   1   1   1   .   .   7   2   .   .   .   .   .   1   .   .   3   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   .   .   .   .   4   .   .   .   1   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   4   8   
  Propulsion               92   | 2   1   1   4   2   16  6   3   3   .   3   7   .   .   .   .   5   3   .   2   2   14  .   .   5   13  
    Treads                 47   | 2   1   1   4   2   14  3   2   1   .   1   3   .   .   .   .   .   3   .   1   .   7   .   .   1   1   
    Leg                    5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
    Wheel                  34   | .   .   .   .   .   2   3   1   2   .   1   3   .   .   .   .   5   .   .   .   2   5   .   .   3   7   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   
  Utility                  204  | .   3   1   6   1   7   4   1   2   .   6   21  5   9   7   5   32  7   1   1   1   38  5   1   21  19  
    Device                 116  | .   .   .   3   .   3   2   .   2   .   5   10  4   1   2   5   22  4   1   1   .   29  2   .   12  8   
    Storage                12   | .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   1   .   3   .   
    Processor              29   | .   .   .   1   .   1   .   .   .   .   .   1   .   3   5   .   3   1   .   .   .   1   1   .   3   9   
    Hackware               6    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
    Protection             41   | .   1   1   .   1   3   1   1   .   .   1   7   1   5   .   .   6   1   .   .   1   5   1   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   176  | .   2   1   4   .   12  7   .   13  1   5   13  4   9   15  10  8   3   4   2   5   33  2   .   7   16  
    Energy Gun             55   | .   1   1   2   .   .   1   .   .   .   .   5   2   5   9   4   .   2   2   .   3   17  .   .   .   1   
    Energy Cannon          62   | .   .   .   2   .   9   4   .   6   1   4   3   .   .   .   2   5   .   1   .   2   7   2   .   4   10  
    Ballistic Gun          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Launcher               25   | .   .   .   .   .   2   2   .   2   .   .   4   1   3   1   2   2   1   .   1   .   2   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          12   | .   .   .   .   .   .   .   .   2   .   1   1   1   .   1   1   .   .   .   .   .   1   .   .   1   3   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   8    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  30   | .   .   .   2   .   .   1   .   .   .   4   2   .   .   5   1   1   .   .   4   .   4   .   .   4   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 136  | .   1   4   2   .   6   2   .   1   .   3   11  .   2   .   3   2   2   1   .   1   45  5   4   8   33  
  Power                    20   | .   1   1   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   6   1   .   1   5   
  Propulsion               28   | .   .   1   .   .   1   .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   9   .   1   2   8   
  Utility                  51   | .   .   1   2   .   3   .   .   .   .   2   4   .   .   .   1   .   1   .   .   1   14  3   3   4   12  
  Weapon                   37   | .   .   1   .   .   2   1   .   1   .   .   2   .   1   .   2   .   1   .   .   .   16  1   .   1   8   
  Highest Loss Streak      15   | .   1   4   1   .   4   1   .   1   .   3   4   .   1   .   3   1   1   1   .   1   15  3   4   3   14  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Average Slot Usage (%)     89   | .   96  100 97  100 97  83  84  84  84  85  93  92  92  91  91  97  94  93  93  88  83  70  73  78  80  
  Engine                   5    | .   14  14  11  11  8   6   7   7   7   7   13  13  8   6   6   1   .   .   2   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   9   11  10  5   5   2   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   5   6   
  Treads                   7    | .   28  28  22  22  18  1   7   6   7   7   1   .   .   .   .   .   4   5   4   4   2   5   5   1   .   
  Wheel                    3    | .   .   .   .   .   .   13  6   7   7   6   5   6   6   6   6   8   2   .   .   .   4   .   .   6   5   
  Device                   16   | .   .   .   24  13  15  14  15  15  15  15  19  19  21  16  17  17  20  20  22  17  18  20  21  9   14  
  Storage                  6    | .   14  14  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   2   2   5   3   3   
  Processor                20   | .   .   .   4   11  18  15  15  15  15  15  19  20  20  22  26  29  30  31  29  29  28  26  26  32  32  
  Protection               6    | .   10  14  1   8   9   5   7   7   7   7   8   12  10  13  6   9   5   5   5   5   3   4   5   1   1   
  Energy Gun               4    | .   13  14  7   .   .   1   .   .   .   .   7   12  12  9   8   .   4   4   5   10  7   3   .   .   .   
  Energy Cannon            7    | .   .   .   12  22  17  12  15  14  11  14  4   .   .   .   3   10  3   5   .   .   .   2   5   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             161  | 11  29  29  99  104 107 106 104 112 112 119 130 138 144 144 144 154 151 146 145 152 161 80  80  147 159 
  Greatest Support         79   | 40  40  40  40  40  40  32  40  32  16  40  28  28  28  28  28  32  70  70  70  70  70  79  70  32  32  
  Greatest Overweight (x)  48   | .   .   .   2   2   3   3   6   6   6   7   8   4   5   5   5   48  9   2   45  4   34  1   1   8   7   
  Average Overweight (x)   3    | .   .   .   .   2   2   3   5   5   6   6   4   4   4   4   4   5   3   1   1   2   2   .   .   1   2   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  20  20  25  25  
  Average Capacity         22   | 8   13  15  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  15  13  19  18  20  
  Most Carried             25   | 6   13  14  25  25  25  25  25  25  24  25  25  25  25  25  25  25  25  25  25  25  25  16  16  17  25  
  Average Carried          21   | 4   10  11  18  24  24  24  24  24  24  24  24  24  24  24  24  24  24  25  24  24  12  10  15  10  16  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   20  5   25  5   
  Final Carried            25   | 4   13  12  25  25  25  25  25  24  24  25  25  25  25  25  24  25  25  25  25  24  5   16  5   16  5   

 Class Distribution 
--------------------
 38% | Mutant
 21% | Derelict-Mutant
 19% | Scavenger-Mutant
 10% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
           Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Data Miner
 Scavenger-Skirmisher | -6/Proximity Caves
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
               Mutant | -6/Lower Caves
               Mutant | -6/Zion
               Mutant | -5/Proximity Caves
               Mutant | -5/Factory
      Derelict-Mutant | -5/Upper Caves
      Derelict-Mutant | -5/Upper Caves
      Derelict-Mutant | -5/Zhirov
      Derelict-Mutant | -4/Proximity Caves
     Scavenger-Gunner | -4/Factory
     Scavenger-Mutant | -4/Upper Caves
      Derelict-Mutant | -4/Upper Caves
     Scavenger-Mutant | -3/Research
     Scavenger-Mutant | -2/Research

 Resources                       | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
-----------                Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  
Matter Collected           7199  | 201  148  180  355  27   433  193  155  305  .    50   807  318  304  196  310  465  256  92   60   65   1266 140  .    355  518  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18038 | .    478  279  1393 306  1644 485  155  340  .    195  1527 101  1011 .    691  1286 235  280  154  220  2367 873  110  1740 2168 
  Parts                    839   | .    31   22   91   8    79   23   3    20   .    9    63   9    33   .    26   54   14   11   3    7    101  18   8    71   135  
Haulers Intercepted        15    | .    2    .    5    .    5    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    .    
Recyclers Shooed           13    | .    .    .    2    .    2    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    3    .    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      163   | .    .    .    .    .    .    .    6    15   .    14   .    12   24   2    26   .    18   16   2    7    .    10   11   .    .    
  Prevented                18    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    .    1    .    .    .    .    5    8    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res 
Combat Hostiles Destroyed  307  | .   12  14  25  15  27  14  1   12  .   5   31  2   18  .   15  19  7   4   .   3   26  10  5   17  25  
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   3   
  Guns                     71   | .   12  14  10  .   .   .   .   .   .   .   5   1   4   .   2   .   .   1   .   2   13  7   .   .   .   
  Cannons                  120  | .   .   .   14  14  19  8   1   6   .   5   7   .   1   .   4   10  3   3   .   .   1   3   5   5   11  
  AOE                      67   | .   .   .   .   .   6   6   .   6   .   .   13  1   7   .   7   5   4   .   .   .   9   .   .   2   1   
Classes Destroyed          24   | .   4   .   5   1   3   2   .   .   .   .   2   1   2   .   .   .   1   1   .   1   1   .   .   .   .   
  Worker                   20   | .   1   .   1   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   9   .   .   .   4   
  Builder                  16   | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   4   .   .   .   6   
  Tunneler                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Hauler                   14   | .   2   .   5   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Recycler                 16   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   3   1   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  11   | .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   2   
  Swarmer                  73   | .   6   12  3   3   4   1   .   4   .   3   7   2   3   .   1   2   4   .   .   .   .   5   5   3   5   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Grunt                    101  | .   6   2   14  3   12  7   1   6   .   .   15  .   7   .   6   4   .   .   .   .   4   3   .   7   4   
  Brawler                  7    | .   .   .   1   .   1   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  10   | .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   4   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   30   | .   .   .   7   .   7   1   .   1   .   .   3   .   2   .   1   2   .   .   .   .   .   1   .   1   4   
  Specialist               5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Hunter                   31   | .   .   .   .   .   2   .   .   .   .   2   3   .   2   .   .   4   2   2   .   2   10  .   .   2   .   
  Programmer               35   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   6   .   1   .   1   7   .   .   4   12  
  Heavy                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Packrat                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           14   | .   3   3   6   3   5   5   1   4   .   3   9   2   5   .   8   5   4   3   .   2   14  4   5   4   5   
  Combat Bots Only         8    | .   3   3   6   3   4   5   1   4   .   3   4   2   4   .   8   4   4   3   .   2   8   4   5   4   5   
Max Kills in Single Turn   4    | .   1   2   2   1   3   2   1   2   .   1   4   1   2   .   4   3   3   1   .   1   4   1   1   1   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   2   2   .   2   .   .   3   1   2   .   4   3   3   .   .   .   2   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  
Damage Taken               26485 | .    483  503  711  446  1499 698  .    204  .    261  2144 231  667  .    1281 776  671  343  .    305  6102 861  776  2136 5387 
  Core                     4389  | .    105  116  133  85   157  39   .    49   .    26   131  24   41   .    115  136  64   63   .    24   733  87   240  505  1516 
  Absorbed by Shields      3019  | .    .    .    .    .    .    .    .    20   .    58   575  90   255  .    379  37   45   126  .    115  1294 .    .    .    25   
  Reduced by Siege Mode    220   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   4    198  .    .    .    
  Redirected to Shielding  311   | .    32   54   18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    125  82   .    .    .    
  Regen/Repaired (Parts)   1614  | .    76   .    164  .    118  161  .    .    .    .    163  .    .    755  .    177  .    .    .    .    .    .    .    .    .    
Core Remaining (%)         56    | 100  .    11   .    45   71   .    .    .    .    83   .    .    .    .    63   .    .    .    .    71   .    .    4    61   .    
Volleys Fired              1057  | .    46   34   74   28   90   36   3    31   .    22   87   7    61   .    42   75   19   23   6    31   132  77   16   29   88   
  Largest                  3     | .    2    2    2    2    2    2    2    2    .    2    2    2    2    .    2    2    2    2    1    2    3    1    1    1    2    
  Hottest                  248   | .    70   70   136  136  136  136  136  136  .    136  170  170  170  .    170  183  196  183  75   150  248  98   98   113  178  
Shots Fired                1697  | .    92   68   148  56   151  57   6    44   .    41   166  16   94   .    78   122  34   39   6    45   221  77   16   29   91   
  Gun                      757   | .    92   68   82   .    .    7    .    .    .    .    70   14   84   .    34   .    5    21   6    28   185  60   .    .    1    
  Cannon                   868   | .    .    .    66   56   142  42   6    36   .    41   87   .    2    .    38   119  27   18   .    17   26   17   16   29   83   
  Launcher                 72    | .    .    .    .    .    9    8    .    8    .    .    9    2    8    .    6    3    2    .    .    .    10   .    .    .    7    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  182   | .    46   34   7    .    .    .    .    6    .    .    .    .    2    .    .    .    .    5    .    .    82   .    .    .    .    
  Thermal                  1261  | .    46   34   141  56   142  42   6    30   .    41   157  14   84   .    72   119  32   34   6    45   72   17   16   10   45   
  Explosive                65    | .    .    .    .    .    9    8    .    8    .    .    9    2    8    .    6    3    2    .    .    .    10   .    .    .    .    
  Electromagnetic          125   | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    19   46   
  Phasic                   64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    60   .    .    .    
  Robot Hit Streak         36    | .    13   6    16   14   23   23   6    10   .    11   26   4    25   .    24   19   13   13   16   25   36   28   10   16   24   
  Robot Miss Streak        4     | .    3    3    4    2    1    1    1    2    .    2    2    2    1    .    2    3    1    1    .    1    2    2    1    3    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        11    | .    2    3    1    .    .    .    .    .    .    .    1    .    2    .    1    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
  Capacitor                150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   9    4    66   
Shots Hit Robots           1347  | .    64   38   103  37   123  46   3    26   1    25   130  9    78   4    66   78   27   28   9    25   195  58   10   67   97   
  Core Hits                747   | .    24   17   48   15   59   36   3    24   .    11   89   8    43   .    33   40   10   13   3    6    117  20   5    34   89   
  Critical Kills           24    | .    .    .    .    1    2    .    .    1    .    .    3    .    1    .    1    3    .    .    .    .    9    .    .    1    2    
  Critical Parts Destroyed 17    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    11   .    .    .    3    
  Critical Strikes         99    | .    2    4    8    1    2    .    .    3    .    .    12   3    17   .    5    3    .    3    1    2    20   5    .    3    5    
    Burn                   50    | .    2    3    8    .    .    .    .    .    .    .    9    3    16   .    4    .    .    2    1    2    .    .    .    .    .    
    Meltdown               11    | .    .    .    .    1    2    .    .    .    .    .    3    .    .    .    1    3    .    .    .    .    .    .    .    .    1    
    Destroy                25    | .    .    1    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    1    .    .    19   .    .    .    .    
    Smash                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    4    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Intensify              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
Melee Attacks              119   | .    .    .    .    .    .    .    .    5    1    1    2    3    .    5    5    .    .    .    3    .    11   .    .    55   28   
  Impact                   56    | .    .    .    .    .    .    .    .    5    .    1    2    3    .    1    4    .    .    .    .    .    11   .    .    9    20   
  Slashing                 54    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   8    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    1    .    .    .    3    .    1    .    .    3    5    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    3    
Damage Inflicted           46116 | .    685  435  1964 831  3568 1841 83   1428 .    511  3994 281  2330 .    2410 3608 1308 793  175  706  7834 2162 321  3356 5492 
  Guns                     11208 | .    670  422  974  .    .    62   .    .    .    .    1025 162  1332 .    566  .    61   324  175  706  2868 1824 .    .    37   
  Cannons                  17811 | .    .    .    909  789  2624 799  83   484  .    511  1571 .    10   .    804  2652 850  469  .    .    495  338  321  1082 3020 
  Explosions               13117 | .    .    .    .    .    897  980  .    944  .    .    1398 119  988  .    1040 956  397  .    .    .    3978 .    .    266  1154 
  Melee                    3780  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    491  .    .    2008 1281 
  Ramming                  200   | .    15   13   81   42   47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  1522  | .    223  98   26   .    .    .    .    119  .    .    .    .    10   .    .    .    .    44   .    .    1002 .    .    .    .    
  Thermal                  23835 | .    447  324  1857 789  2624 799  83   365  .    511  2596 162  1332 .    1370 2832 911  749  175  706  1756 338  321  627  2161 
  Explosive                10847 | .    .    .    .    .    897  945  .    944  .    .    1125 119  988  .    1040 776  397  .    .    .    3616 .    .    .    .    
  Electromagnetic          3994  | .    .    .    .    .    .    97   .    .    .    .    273  .    .    .    .    .    .    .    .    .    853  .    .    721  2050 
  Impact                   1705  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    491  .    .    342  872  
  Slashing                 2075  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1666 409  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   1938  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  1824 .    .    .    
Highest Corruption         6     | .    .    .    .    .    2    .    .    .    .    .    5    5    5    5    1    4    .    .    .    .    6    .    1    1    3    
  Average Corruption       3     | .    .    .    .    .    2    .    .    .    .    .    3    5    5    5    1    1    .    .    .    .    4    .    1    1    2    
  Corruption Purged        22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    15   .    .    1    .    
  Corruption Blocked       29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   13   
  Effects                  146   | .    .    .    .    .    13   .    .    .    .    .    5    35   41   1    4    4    .    .    .    .    32   .    .    2    9    
    Message Errors         36    | .    .    .    .    .    3    .    .    .    .    .    1    10   13   1    1    .    .    .    .    .    7    .    .    .    .    
    Matter Fused           31    | .    .    .    .    .    6    .    .    .    .    .    1    6    4    .    2    2    .    .    .    .    7    .    .    2    1    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    1    1    3    .    .    1    .    .    .    .    4    .    .    .    1    
    Energy Discharges      20    | .    .    .    .    .    1    .    .    .    .    .    1    6    4    .    .    1    .    .    .    .    5    .    .    .    2    
    Data Loss (minor)      27    | .    .    .    .    .    2    .    .    .    .    .    .    4    12   .    .    .    .    .    .    .    6    .    .    .    3    
    Data Loss (major)      7     | .    .    .    .    .    1    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               9     | .    .    .    .    .    .    .    .    .    .    .    1    4    2    .    .    .    .    .    .    .    2    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1829  | .    .    .    4    17   70   7    1    27   .    16   75   .    .    .    78   236  47   31   .    .    211  30   7    293  679  
  Projectiles              480   | .    .    .    2    17   32   .    1    4    .    16   11   .    .    .    57   139  .    31   .    .    .    30   7    45   88   
  Explosions               412   | .    .    .    .    .    38   7    .    23   .    .    64   .    .    .    21   97   47   .    .    .    74   .    .    35   6    
  Melee                    937   | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  .    .    213  585  
Knockbacks                 6     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    
  Impact                   5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      556   | .    .    .    .    .    .    .    .    .    .    .    298  .    51   .    .    .    .    .    .    .    8    .    .    .    199  
  Shots                    34    | .    .    .    .    .    .    .    .    .    .    .    8    .    2    .    .    .    .    .    .    .    1    .    .    .    23   
  Rammed                   39    | .    3    3    19   5    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             42    | .    4    3    21   5    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        348   | .    207  188  198  199  220  156  48   234  .    215  162  211  232  .    270  234  336  348  .    .    229  .    .    174  194  
  Average Temperature      68    | .    71   67   55   81   60   77   22   100  .    84   45   37   55   .    50   89   146  125  .    .    56   .    .    40   74   
  Received Heat Transfer   3854  | .    159  117  240  120  477  180  .    117  .    .    423  20   121  .    134  9    36   60   .    .    680  90   84   220  567  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    .    .    .    
  Total Turns              225   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   11   182  .    .    .    
  Longest Duration         156   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   11   156  .    .    .    
Robots Corrupted           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    7    
  Combat Hostiles          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    3    7    
  Parts Fried              35    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    12   1    .    8    11   
  Impact Corruptions       24    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    2    15   
Robots Melted              25    | .    .    .    1    1    2    .    .    .    .    .    6    .    6    .    2    4    .    .    .    2    .    .    .    .    1    
  Combat Hostiles          24    | .    .    .    1    1    2    .    .    .    .    .    6    .    6    .    2    4    .    .    .    1    .    .    .    .    1    
  Parts Melted             138   | .    3    3    13   4    16   4    .    1    .    2    31   .    18   .    5    15   2    5    .    2    4    .    .    3    7    
  Heat Transferred         43760 | .    1443 1147 4440 1369 4329 1406 148  629  .    925  6178 750  5300 .    2479 3517 1311 1444 296  1073 2337 500  500  483  1756 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    2    3    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res 
Peak Influence             873  | .   185 254 288 236 554 441 .   .   .   .   771 .   .   .   .   415 .   .   .   .   453 .   .   501 873 
  Initial                  232  | .   .   54  .   91  .   99  .   .   .   .   38  .   .   .   .   73  .   .   .   .   .   .   .   54  232 
  Average                  222  | .   88  128 103 45  225 261 .   .   .   .   469 .   .   .   .   142 .   .   .   .   243 .   .   298 413 
Maximum Alert Level        3    | .   .   1   1   1   2   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   2   3   
  Low Security (%)         53   | 100 100 89  86  92  38  46  .   .   .   .   23  .   .   .   .   72  .   .   .   .   34  .   .   25  .   
  Level 1                  29   | .   .   10  13  7   45  32  .   .   .   .   16  .   .   .   .   21  .   .   .   .   57  .   .   45  51  
  Level 2                  14   | .   .   .   .   .   15  21  .   .   .   .   36  .   .   .   .   5   .   .   .   .   7   .   .   29  39  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          56   | .   4   1   4   .   3   2   .   .   .   .   12  .   1   .   1   4   .   .   .   .   10  .   .   5   9   
  Investigation            20   | .   3   .   2   .   .   1   .   .   .   .   8   .   .   .   .   .   .   .   .   .   3   .   .   2   1   
  Extermination            12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   1   4   
  Reinforcement            18   | .   1   .   2   .   3   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   1   3   
  Assault                  6    | .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   1   2   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Active Scanning Responses  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res 
Distress Signals           21   | .   2   .   4   1   3   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   1   4   
Communications Jammed      67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   
  Distress Signals         67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   
Times Spotted              518  | .   19  14  47  16  45  14  .   11  .   9   39  6   20  .   25  29  7   9   .   3   55  11  12  40  87  
  Peak Tracking Total      16   | .   4   3   6   3   5   4   .   4   .   4   4   3   4   .   7   5   4   3   .   2   8   5   5   8   16  
  Tactical Retreats        36   | .   .   .   2   .   4   .   .   1   .   .   .   .   .   .   4   1   .   .   .   .   4   3   .   4   13  

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res 
Traps Triggered            25   | .   1   .   1   .   1   2   .   .   .   .   6   .   .   .   .   1   .   .   .   .   6   .   .   1   6   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         69   | .   13  .   .   .   56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 9    | .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             13   | .   7   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   
  Triggered                8    | .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   
Most Traps Carried         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   8   1   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res 
Machines Disabled          32   | .   .   .   3   .   1   7   .   .   .   1   13  .   1   .   1   2   .   .   .   .   2   .   .   .   1   
  Max in Single Turn       6    | .   .   .   1   .   1   2   .   .   .   1   6   .   1   .   1   1   .   .   .   .   1   .   .   .   1   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res 
Machines Accessed          70   | .   7   .   12  .   10  5   .   .   3   .   16  .   .   1   .   3   .   .   4   .   6   .   .   1   2   
  Terminals                24   | .   4   .   8   .   7   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Repair Stations          14   | .   1   .   2   .   2   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   1   
  Recycling Units          7    | .   2   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Total Hacks                224  | .   18  .   38  .   28  11  .   .   23  .   51  .   .   6   .   6   .   .   17  .   22  .   .   1   3   
  Successful               148  | .   13  .   22  .   13  5   .   .   23  .   28  .   .   6   .   5   .   .   17  .   15  .   .   1   .   
  Failed                   74   | .   4   .   16  .   14  6   .   .   .   .   23  .   .   .   .   1   .   .   .   .   7   .   .   .   3   
    Catastrophic           9    | .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   115  | .   5   .   11  .   12  5   .   .   .   .   18  .   .   .   .   23  .   .   .   .   17  .   .   13  11  
  Terminals                68   | .   10  .   24  .   20  4   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              26   | .   .   .   .   .   .   2   .   .   .   .   15  .   .   .   .   .   .   .   .   .   8   .   .   .   1   
  Repair Stations          37   | .   2   .   6   .   5   5   .   .   .   .   11  .   .   .   .   5   .   .   .   .   1   .   .   .   2   
  Recycling Units          19   | .   6   .   3   .   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              23   | .   .   .   5   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Terminal Hacks             73   | .   8   .   12  .   6   .   .   .   23  .   1   .   .   6   .   .   .   .   17  .   .   .   .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Part Schematic           20   | .   .   .   1   .   .   .   .   .   9   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   2   .   2   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   3   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Network Status           4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Repair Station Hacks       23   | .   2   .   4   .   4   3   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scan Component           13   | .   1   .   2   .   2   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   10   | .   1   .   2   .   2   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   .   5   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Insert Component         9    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Analyze                  12   | .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   2   .   1   .   2   1   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                4    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   4   .   11  .   9   5   .   .   .   .   10  .   .   .   .   2   .   .   .   .   6   .   .   .   2   
  Full Trace Events        9    | .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   3   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   
Part Schematics Acquired   42   | .   .   .   3   .   .   .   .   .   9   .   3   .   .   20  .   .   .   .   4   .   3   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   259  | .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   .   .   .   .   .   159 .   .   .   .   
  Total Part Build Rating  46   | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   24  .   .   .   .   
Parts Repaired             9    | .   1   .   2   .   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     336  | .   26  .   52  .   102 22  .   .   .   .   60  .   .   .   .   74  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   9   .   .   .   10  .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
  parse_system             8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   3   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  
Total Allies               42   | .    .    1    .    1    .    .    .    .    .    1    2    .    1    4    2    5    .    3    .    .    9    .    .    3    10   
  Largest Group            5    | .    .    1    1    1    .    .    .    .    .    1    2    2    1    5    5    4    .    3    .    .    4    .    .    2    4    
  Highest-Rated Group      206  | .    .    31   31   31   .    .    .    .    .    96   86   86   29   182  182  112  .    90   .    .    206  .    .    162  156  
  Highest-Rated Ally       103  | .    .    31   31   31   .    .    .    .    .    96   43   43   29   41   41   30   .    31   .    .    103  .    .    81   39   
Zionite Dispatches         12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    2    5    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Fire                     4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    2    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Melee Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Defense Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Heavy Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Infowar Resupply         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Total Orders               14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    3    .    .    2    3    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    3    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  RETURN                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    
Ally Attacks               218  | .    .    .    20   15   .    .    .    .    .    20   .    13   6    .    25   15   .    28   .    .    25   .    .    22   29   
  Total Damage             5772 | .    .    .    210  229  .    .    .    .    .    633  .    260  76   .    552  166  .    466  .    .    1938 .    .    656  586  
  Kills                    52   | .    .    .    5    3    .    .    .    .    .    4    .    4    1    .    4    1    .    5    .    .    12   .    .    4    9    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp Res Res 
Robot Analysis Total       8    | .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    21   | .   .   2   .   1   .   .   2   2   .   1   .   2   2   1   .   .   3   2   .   2   .   1   .   .   .   
Drone Launches             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   .   .   .   2   .   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   .   .   .   .   
Decoded 0b10 Intel         46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  .   .   .   .   .   .   .   .   .   
  Traps                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Items                    30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   .   .   .   .   .   
  Machines                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Patrols                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   2   .   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
-------------              Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  
Turns Passed               40864 | 8    975  961  2357 2239 3138 857  2250 2358 171  1801 2250 1185 1622 1888 911  1674 2155 2702 455  1502 2272 1983 354  1292 1504 
Spaces Moved               16947 | 3    380  518  848  606  780  461  1064 1160 89   615  1037 710  802  1035 455  697  740  806  147  402  952  861  116  825  838  
  Core                     79    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    45   .    5    24   3    
  Treads                   6414  | 3    380  518  848  606  779  .    45   .    .    2    .    .    .    .    .    .    475  806  146  401  433  861  111  .    .    
  Legs                     50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    .    .    
  Wheels                   9841  | .    .    .    .    .    1    461  1019 1160 89   613  1037 710  802  1035 455  696  265  .    .    1    424  .    .    512  561  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   563   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    289  274  
  Fastest Speed            40    | 160  160  160  160  320  145  145  145  145  190  190  145  160  160  160  160  160  160  240  240  160  50   180  50   45   40   
  Average Speed            198   | 160  160  160  219  320  321  145  195  188  190  193  164  160  170  172  160  179  269  319  290  319  160  196  260  108  117  
  Slowest Speed            2450  | 160  160  160  320  320  325  145  325  190  190  325  220  160  175  175  175  2450 320  320  2300 320  1750 270  270  220  205  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    11   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       62    | 2    72   98   68   93   61   13   97   97   74   67   41   84   89   90   58   22   98   92   61   50   24   96   16   23   33   
  Regions Visited          25
    Branch Regions         16
  Pre-discovered Areas     22    | .    2    .    .    .    .    .    .    .    1    .    .    1    1    1    .    9    2    .    3    2    .    .    .    .    .    
  Known Exits Taken        20    | .    .    .    1    1    .    1    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             47    | .    .    1    .    1    .    .    2    6    .    4    .    14   2    5    1    .    5    2    .    .    .    4    .    .    .    
Spaces Dug                 192   | .    .    .    .    .    .    20   .    5    .    .    2    25   28   .    25   23   17   2    .    16   4    12   4    2    7    
Terrain Destroyed          637   | .    .    .    .    2    70   40   .    43   .    .    38   25   83   .    71   76   37   5    .    18   47   19   5    29   29   
  Melee                    19    | .    .    .    .    .    .    .    .    4    .    .    2    2    .    .    3    .    .    .    .    .    .    .    .    2    6    
  Projectile               121   | .    .    .    .    2    6    .    .    6    .    .    1    .    1    .    8    35   1    4    .    18   8    19   5    1    6    
  AOE                      496   | .    .    .    .    .    64   40   .    33   .    .    35   23   82   .    60   41   36   .    .    .    39   .    .    26   17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
---------                  Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Res  
Total                      22362 | 6    662  588  1184 841  1244 589  1228 1276 90   1178 1404 742  964  1128 543  1011 876  904  170  573  1468 1143 163  1116 1271 
  Wait                     3075  | .    195  25   175  195  242  56   154  56   .    519  188  1    43   48   11   150  91   43   .    129  208  182  21   138  205  
  Move                     16889 | 2    379  517  847  605  779  460  1063 1159 88   614  1036 709  801  1034 454  696  739  805  146  401  951  860  115  812  817  
  Hop                      16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    10   
  Pick Up                  209   | .    13   4    29   2    12   12   1    2    .    5    24   3    4    4    1    12   3    .    2    2    17   12   .    22   23   
  Fast Attach              176   | .    2    .    6    1    7    1    .    1    .    3    9    3    4    9    2    21   8    3    5    .    44   6    1    21   19   
  Attach                   135   | .    3    4    4    .    7    4    1    1    .    4    15   .    3    2    2    4    2    .    .    3    37   1    .    14   24   
  Detach                   62    | .    2    .    2    .    .    .    .    .    .    1    2    .    3    7    .    4    1    1    .    .    14   2    .    12   11   
  Swap                     216   | 2    2    .    7    2    23   13   4    17   1    8    24   8    12   12   12   24   3    3    2    5    16   .    .    2    14   
  Drop                     214   | 2    3    1    19   3    20   7    2    4    .    1    17   8    5    7    1    25   10   1    6    2    26   2    7    14   21   
  Fire                     1057  | .    46   34   74   28   90   36   3    31   .    22   87   7    61   .    42   75   19   23   6    31   132  77   16   29   88   
  Melee                    105   | .    .    .    .    .    .    .    .    5    1    1    2    3    .    5    5    .    .    .    3    .    11   .    .    45   24   
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    41    | .    4    3    21   5    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    15   
  Rewire                   66    | .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    13   .    .    25   .    .    .    .    .    .    .    
  Trap                     74    | .    13   .    .    .    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    1    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 8 exits: Fac x4 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 6 exits: Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 1 exit: [*Qua])

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 1)
     9 | -11/Scrapyard      | Entered Materials
   250 | -10/Materials      | Central database locked down
   307 | -10/Materials      | Build established: Mutant
   336 | -10/Materials      | Discovered new exit (range 16)
   727 | -10/Materials      | Repaired Lgt. Treads
   821 | -10/Materials      | Discovered new exit (range 15)
   940 | -10/Materials      | Discovered new exit (range 13)
   984 | -10/Materials      | Entered Mines
  1106 | -10/Mines          | Discovered new exit (range 9)
  1264 | -10/Mines          | Core integrity fell below 50%
  1304 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1304 | -10/Mines          | Discovered new exit (range 5)
  1308 | -10/Mines          | Lost 4 parts (1p1n1u1w)
  1376 | -10/Mines          | Core integrity fell below 20%
  1584 | -10/Mines          | Learned Materials stockpile data
  1627 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1724 | -10/Mines          | Discovered new exit (range 3)
  1725 | -10/Mines          | Met a Derelict testing a Signal Generator
  1732 | -10/Mines          | Found Signal Generator
  1758 | -10/Mines          | Learned location of 1 exit from Materials
  1945 | -10/Mines          | Entered Materials
  1945 | -9/Materials       | Accompanied by 1 ally
  1945 | -9/Materials       | Evolved 2 slots: Utility x2
  1946 | -9/Materials       | Identified exit to Materials
  2441 | -9/Materials       | Repaired Lgt. Treads
  2636 | -9/Materials       | Build established: Scavenger-Mutant
  2747 | -9/Materials       | Identified exit to Mines
  3207 | -9/Materials       | Build established: Mutant
  4076 | -9/Materials       | Repaired Lgt. Treads
  4302 | -9/Materials       | Entered Mines
  4305 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  4306 | -9/Mines           | Met a Derelict bent on vengeance
  4336 | -9/Mines           | Discovered exit to Materials (range 7)
  4349 | -9/Mines           | Discovered exit to Materials (range 6)
  4771 | -9/Mines           | Learned 4 Materials zone layouts
  5256 | -9/Mines           | Assembled infested the area
  5261 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  6238 | -9/Mines           | Core integrity fell below 50%
  6541 | -9/Mines           | Entered Materials
  6541 | -8/Materials       | Evolved 2 slots: Utility x2
  7275 | -8/Materials       | Build established: Scavenger-Mutant
  7331 | -8/Materials       | Discovered new exit (range 11)
  7487 | -8/Materials       | Repaired Adv. Beam Cannon
  8025 | -8/Materials       | Repaired Adv. Beam Cannon
  8834 | -8/Materials       | Discovered new exit (range 15)
  8885 | -8/Materials       | Lost 4 parts (1n2u1w)
  8928 | -8/Materials       | Found Prototype Device
  9146 | -8/Materials       | Build established: Mutant
  9195 | -8/Materials       | Central database locked down
  9679 | -8/Materials       | Entered Factory
  9679 | -7/Factory         | Evolved 2 slots: Utility x2
  9680 | -7/Factory         | Identified Active Sensor Suite
  9681 | -7/Factory         | Found Scrap Engine
  9992 | -7/Factory         | Discovered new exit (range 5)
  9996 | -7/Factory         | Identified exit to Factory
 10010 | -7/Factory         | Build established: Skirmisher
 10058 | -7/Factory         | Repaired Lyr. Light Armor Plating
 10330 | -7/Factory         | Discovered exit to Factory (range 6)
 10450 | -7/Factory         | Discovered new exit (range 3)
 10453 | -7/Factory         | Identified exit to Lower Caves
 10536 | -7/Factory         | Entered Lower Caves
 11070 | -7/Lower Caves     | Learned 4 Factory zone layouts
 11764 | -7/Lower Caves     | Discovered new exit (range 10)
 12615 | -7/Lower Caves     | Identified exit to Lower Caves
 12702 | -7/Lower Caves     | Learned 4 Factory zone layouts
 12786 | -7/Lower Caves     | Entered another Lower Caves area
 13003 | -7/Lower Caves     | Discovered exit to Factory (range 6)
 13291 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 14255 | -7/Lower Caves     | Discovered new exit (range 13)
 14278 | -7/Lower Caves     | Identified exit to Data Miner
 14359 | -7/Lower Caves     | Learned location of 1 exit from Factory
 14544 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
 15144 | -7/Lower Caves     | Entered Data Miner
 15144 | -7/Data Miner      | Discovered new exit (range 6)
 15181 | -7/Data Miner      | Met Data Miner
 15241 | -7/Data Miner      | Learned location of Section 7 (-2)
 15241 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 15265 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 15309 | -7/Data Miner      | Identified exit to Proximity Caves
 15315 | -7/Data Miner      | Entered Proximity Caves
 15438 | -6/Proximity Caves | Escorted by Enhanced Grunt
 15864 | -6/Proximity Caves | Found Alien Artifact
 16057 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
 16340 | -6/Proximity Caves | Identified Dimensional Node Initializer
 16340 | -6/Proximity Caves | Initialized slip node
 16646 | -6/Proximity Caves | Build established: Skirmisher
 16765 | -6/Proximity Caves | Discovered exit to Factory (range 14)
 16993 | -6/Proximity Caves | Found Prototype Device
 16993 | -6/Proximity Caves | Identified Exp. Thermal Shield
 16999 | -6/Proximity Caves | Lost 3 parts (1n2u)
 17116 | -6/Proximity Caves | Entered Factory
 17116 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 17117 | -6/Factory         | Identified exit to Factory
 17166 | -6/Factory         | Incoming investigation squad redirected
 17259 | -6/Factory         | Build established: Scavenger-Mutant
 17527 | -6/Factory         | Lost 4 parts (2n1u1w)
 17827 | -6/Factory         | Incoming investigation squad redirected
 18065 | -6/Factory         | Lost 4 parts (1p2u1w)
 18163 | -6/Factory         | Repaired Arm. Huge Wheel
 18298 | -6/Factory         | Build established: Mutant
 18309 | -6/Factory         | Fabricated Rnf. Fission Core?
 18370 | -6/Factory         | Fabricated Thermic Laser?
 18937 | -6/Factory         | Spotted B-75 Beast
 19161 | -6/Factory         | Identified exit to Lower Caves
 19355 | -6/Factory         | Incoming investigation squad redirected
 19366 | -6/Factory         | Entered Lower Caves
 19366 | -6/Lower Caves     | Accompanied by 2 allies
 19367 | -6/Lower Caves     | Identified exit to Lower Caves
 19447 | -6/Lower Caves     | Learned location of Zion (-6)
 19667 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20386 | -6/Lower Caves     | Learned Factory garrison access intel
 20551 | -6/Lower Caves     | Entered another Lower Caves area
 20597 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20693 | -6/Lower Caves     | Discovered exit to Factory (range 3)
 20911 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 21213 | -6/Lower Caves     | Build established: Derelict-Mutant
 21445 | -6/Lower Caves     | Learned Factory emergency access door positions
 21721 | -6/Lower Caves     | Build established: Mutant
 21817 | -6/Lower Caves     | Encountered a Warlord checkpoint
 21817 | -6/Lower Caves     | Discovered new exit (range 9)
 22173 | -6/Lower Caves     | Entered Zion
 22173 | -6/Zion            | Accompanied by 1 ally
 22256 | -6/Zion            | System corruption cleaned by Quarantine Array
 22277 | -6/Zion            | Discovered new exit (range 16)
 22563 | -6/Zion            | Learned Factory garrison access intel
 23045 | -6/Zion            | Imprinted
 23047 | -6/Zion            | Declared Zion's savior
 23189 | -6/Zion            | Visited the Megawrench Repair Shop
 23229 | -6/Zion            | Given A8's code to call for help
 23320 | -6/Zion            | Given the Hacking Drone Bay
 23320 | -6/Zion            | Found Prototype Device
 23358 | -6/Zion            | Learned location of Warlord (-4)
 23605 | -6/Zion            | Found Prototype Processor
 23605 | -6/Zion            | Identified Exp. Target Analyzer
 23609 | -6/Zion            | Found Prototype Processor
 23609 | -6/Zion            | Identified Exp. Melee Analysis Suite
 23619 | -6/Zion            | Found Prototype Processor
 23619 | -6/Zion            | Identified Exp. Signal Interpreter
 23623 | -6/Zion            | Found Prototype Processor
 23623 | -6/Zion            | Identified Exp. Targeting Computer
 23738 | -6/Zion            | Megawrench repaired 10 parts
 24032 | -6/Zion            | Identified exit to Proximity Caves
 24061 | -6/Zion            | Entered Proximity Caves
 24061 | -5/Proximity Caves | Accompanied by 5 allies
 24311 | -5/Proximity Caves | Identified Hacking Drone Bay
 24610 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 24656 | -5/Proximity Caves | Destroyed 8 combat bots
 24768 | -5/Proximity Caves | Lost 3 parts (1u2w)
 24941 | -5/Proximity Caves | Discovered exit to Factory (range 13)
 24972 | -5/Proximity Caves | Entered Factory
 24972 | -5/Factory         | Evolved 2 slots: Utility x2
 24973 | -5/Factory         | Identified exit to Upper Caves
 24975 | -5/Factory         | Loaded intel: 4 garrison access locations
 25101 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 25286 | -5/Factory         | Build established: Derelict-Mutant
 25313 | -5/Factory         | Retrieved Zion intel report: Branch Access
 25313 | -5/Factory         | Identified exit to Extension
 25314 | -5/Factory         | Zion Defense Resupply teleported in
 25372 | -5/Factory         | P-70 Sage assimilated allied VV-XU2(A)
 25615 | -5/Factory         | Build established: Mutant
 25730 | -5/Factory         | Identified exit to Factory
 25734 | -5/Factory         | Repaired Rnf. Fission Core?
 25944 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 25945 | -5/Factory         | Zion Fire squad teleported in
 26009 | -5/Factory         | Build established: Scavenger-Mutant
 26041 | -5/Factory         | P-70 Sage assimilated allied TM-ZC4(i)
 26385 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 26529 | -5/Factory         | Repaired Adv. System Restoration Module
 26562 | -5/Factory         | Terminal network hard line cut
 26646 | -5/Factory         | Entered Upper Caves
 26652 | -5/Upper Caves     | Spotted B-75 Beast
 26661 | -5/Upper Caves     | Build established: Mutant
 26691 | -5/Upper Caves     | Destroyed B-75 Beast
 26778 | -5/Upper Caves     | Learned location of Armory (-3)
 26844 | -5/Upper Caves     | Encountered a Warlord checkpoint
 26850 | -5/Upper Caves     | Identified exit to Upper Caves
 27238 | -5/Upper Caves     | Build established: Scavenger-Mutant
 27547 | -5/Upper Caves     | Build established: Derelict-Mutant
 28801 | -5/Upper Caves     | Entered another Upper Caves area
 29090 | -5/Upper Caves     | Discovered exit to Factory (range 17)
 29386 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 29650 | -5/Upper Caves     | Encountered a Warlord checkpoint
 30027 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 30276 | -5/Upper Caves     | Learned location of 1 exit from Factory
 30988 | -5/Upper Caves     | Learned Factory terminal intel
 31099 | -5/Upper Caves     | Discovered new exit (range 8)
 31119 | -5/Upper Caves     | Identified exit to Zhirov
 31503 | -5/Upper Caves     | Entered Zhirov
 31503 | -5/Zhirov          | Discovered new exit (range 3)
 31561 | -5/Zhirov          | Met Zhirov
 31635 | -5/Zhirov          | Learned location of Quarantine (-2)
 31635 | -5/Zhirov          | Learned location of Testing (-3)
 31635 | -5/Zhirov          | Learned location of Command (-1)
 31650 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 31688 | -5/Zhirov          | Found Alien Artifact
 31688 | -5/Zhirov          | Identified Integrated Dissipator
 31688 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 31835 | -5/Zhirov          | Found Alien Artifact
 31955 | -5/Zhirov          | Identified exit to Proximity Caves
 31958 | -5/Zhirov          | Entered Proximity Caves
 32867 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 33037 | -4/Proximity Caves | Discovered exit to Factory (range 15)
 33460 | -4/Proximity Caves | Entered Factory
 33460 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 33461 | -4/Factory         | Identified exit to Upper Caves
 33462 | -4/Factory         | Loaded intel: 26 terminal locations
 33463 | -4/Factory         | Loaded intel: 4 garrison access locations
 33592 | -4/Factory         | Retrieved Zion intel report: Branch Access
 33697 | -4/Factory         | Identified Transdimensional Reconstructor
 33781 | -4/Factory         | Identified exit to Research
 33811 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 33895 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 33896 | -4/Factory         | Zion Fire squad teleported in
 33956 | -4/Factory         | Incoming investigation squad redirected
 34068 | -4/Factory         | Fabricated E-15 Imp?
 34119 | -4/Factory         | Destroyed 8 combat bots
 34126 | -4/Factory         | Lost 11 parts (1p2n3u5w)
 34389 | -4/Factory         | Lost 15 parts (1p3n8u3w)
 34524 | -4/Factory         | Zion Defense Resupply teleported in
 34657 | -4/Factory         | Lost 3 parts (2p1w)
 34704 | -4/Factory         | Core integrity fell below 50%
 34707 | -4/Factory         | Warped through subspace
 34731 | -4/Factory         | Lost 12 parts (2p3n3u4w)
 34744 | -4/Factory         | Zion Heavy squad teleported in
 34835 | -4/Factory         | Fabricated Hvy. Treads (x2)
 34842 | -4/Factory         | Terminal network hard line cut
 35071 | -4/Factory         | Incoming investigation squad redirected
 35159 | -4/Factory         | Fabricated Adv. System Restoration Module?
 35164 | -4/Factory         | Found Prototype Protection
 35164 | -4/Factory         | Identified Zio. Weapon Casing
 35231 | -4/Factory         | Build established: Scavenger-Gunner
 35639 | -4/Factory         | Found Quantum Capacitor
 35732 | -4/Factory         | Entered Upper Caves
 35800 | -4/Upper Caves     | Spotted B-86 Titan
 35827 | -4/Upper Caves     | Destroyed B-86 Titan
 35848 | -4/Upper Caves     | Lost 3 parts (1p2u)
 35860 | -4/Upper Caves     | Identified exit to Upper Caves
 35976 | -4/Upper Caves     | Build established: Scavenger-Mutant
 37262 | -4/Upper Caves     | Build established: Derelict-Mutant
 37715 | -4/Upper Caves     | Entered another Upper Caves area
 37882 | -4/Upper Caves     | Discovered exit to Research (range 16)
 38053 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 38053 | -4/Upper Caves     | Core integrity fell below 20%
 38069 | -4/Upper Caves     | Entered Research
 38069 | -3/Research        | Evolved 2 slots: Utility x2
 38096 | -3/Research        | Lost 4 parts (1n3u)
 38218 | -3/Research        | Retrieved Zion intel report: Trap Installations
 38219 | -3/Research        | Zion Hacker squad teleported in
 38393 | -3/Research        | Found Prototype Device
 38393 | -3/Research        | Identified Exp. ECM Suite
 38551 | -3/Research        | Build established: Scavenger-Mutant
 38693 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 38694 | -3/Research        | Zion Heavy Resupply teleported in
 38699 | -3/Research        | Found Hvy. Reactive Plating
 38840 | -3/Research        | Lost 3 parts (2u1w)
 38972 | -3/Research        | Incoming investigation squad redirected
 39176 | -3/Research        | Found Gamma Bomb Array
 39179 | -3/Research        | Found Quantum Capacitor
 39185 | -3/Research        | Found Gamma Bomb Array
 39283 | -3/Research        | Discovered new exit (range 10)
 39319 | -3/Research        | First assault squad dispatched
 39336 | -3/Research        | Identified exit to Research
 39361 | -3/Research        | Entered another Research area
 39361 | -2/Research        | Evolved 2 slots: Utility x2
 39487 | -2/Research        | Found Prototype Device
 39508 | -2/Research        | Identified Exp. Thermal Defense Suite
 40104 | -2/Research        | Zion Infowar Resupply teleported in
 40109 | -2/Research        | Found Exp. Signal Interpreter
 40116 | -2/Research        | Found Exp. Terrain Scan Processor
 40138 | -2/Research        | First assault squad dispatched
 40162 | -2/Research        | Incoming assault squad redirected
 40173 | -2/Research        | Spotted B-90 Cyclops
 40384 | -2/Research        | Zion Infowar Resupply teleported in
 40385 | -2/Research        | Spotted B-90 Cyclops
 40489 | -2/Research        | Core integrity fell below 50%
 40524 | -2/Research        | Lost 14 parts (3p3n2u6w)
 40575 | -2/Research        | Zion Fire squad teleported in
 40577 | -2/Research        | Lost 4 parts (1n2u1w)
 40715 | -2/Research        | Zion Melee Resupply teleported in
 40718 | -2/Research        | Build established: Mutant
 40726 | -2/Research        | Core integrity fell below 20%
 40784 | -2/Research        | Spotted B-90 Cyclops
 40789 | -2/Research        | Lost 4 parts (1p2n1u)
 40830 | -2/Research        | Zion Fire squad teleported in
 40830 | -2/Research        | Incoming investigation squad redirected
 40852 | -2/Research        | Spotted Striker
 40853 | -2/Research        | Cargo convoy interrupted
 40863 | -2/Research        | Discovered new exit (range 16)
 40865 | -2/Research        | Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Last Messages 
---------------
40852_ H-88 Terminator unfolds itself. <x2>
40852_ Striker unfolds itself.
40852_ I-47 Archangel unfolds itself.
40852_ Slug penetrates Wall. <x2>
40853_ ALERT: Cargo convoy interrupted, initiating access lockdown.
40854_ U-05 Engineer builds a Wall.
40858_ Knocked back.
40859_ Triggered Blade Trap.
40859_ Massive razor-sharp blades shoot up from within the floor.
40859_ Xenon Bombardment Thruster severed.
40859_ Shock Maul severed.
40859_ Acquired Xenon Bombardment Thruster.
40860_ Adv. Component Analysis Suite destroyed.
40861_ ALERT: Rogue bot located, Programmers report to Research Zone 2J.
40861_ Acquired 2 matter.
40863_ EXIT=FOUND
40865_ U-05 Engineer builds a Wall.
40865_ Adv. Melee Analysis Suite destroyed.
40865_ Slug penetrates Wall.
40865_ Exp. Coolant Injector destroyed.

 Map 
-----
+----------------------------------------------------+
| ?"""   #????????????????#  #????????????????#    # |
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| ????????????????????????#  #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Coolant Potential          120
Energy Generation          45
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         18
Terrain Scan Density       1010
Jamming Range              14
Power Amplification        30
Additional Mass Support    9
Base Temperature (-)       150
Corruption Block           20
Armor Coverage             1200
Resistance: KI             40
Resistance: TH             30
Resistance: EM             25
Core Shielding             30
Propulsion Shielding       33
Weapon Shielding           100
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                71
Targeting Accuracy         20
Melee Accuracy             24
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Particle Charging          30
Salvage Targeting          5
Offensive Hacking          14
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
             Cargo Storage Unit | -9/Materials  | Hacked
                     Beamcaster | -9/Materials  | Scanalyzed
        Adv. Targeting Computer | -9/Materials  | Scanalyzed
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
              Cld. Aerolev Unit | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
             Imp. Lightning Gun | -7/Data Miner | Free
                Antigrav System | -7/Data Miner | Free
       Imp. Transmission Jammer | -7/Data Miner | Free
              Enh. Gauss Cannon | -7/Data Miner | Free
           Adv. Target Analyzer | -7/Data Miner | Free
                  Thermic Laser | -6/Factory    | Scanalyzed
                 Neutron Cannon | -6/Factory    | Scanalyzed
                    Bore Cannon | -6/Factory    | Scanalyzed
                       Riot Gun | -6/Zion       | Free
                  Hvy. Riot Gun | -6/Zion       | Free
                    Barrage Gun | -6/Zion       | Free
                  Battle Cannon | -6/Zion       | Free
                    Slug Cannon | -6/Zion       | Free
                         Flamer | -6/Zion       | Free
             Imp. Medium Treads | -6/Zion       | Archive
             Adv. System Shield | -6/Zion       | Archive
                  Phasing Sabre | -6/Zion       | Archive
                       Coil Gun | -6/Zion       | Archive
          Imp. Coolant Injector | -6/Zion       | Archive
              Imp. Trap Scanner | -6/Zion       | Archive
                Hardcell Cannon | -6/Zion       | Archive
                      Hvy. Pick | -6/Zion       | Archive
              Mak. Trap Scanner | -6/Zion       | Archive
     0b10 Decoder Chip [Looter] | -6/Zion       | Archive
       Lyr. Heavy Armor Plating | -6/Zion       | Archive
              Matter Compressor | -6/Zion       | Archive
                  KE Penetrator | -6/Zion       | Archive
               Imp. Force Field | -6/Zion       | Archive
              Assault Drone Bay | -5/Zhirov     | Free
                 Exp. Heat Sink | -5/Zhirov     | Free
             Exp. Optical Array | -5/Zhirov     | Free
               Imp. Arc Thrower | -5/Zhirov     | Free
                    Hvy. Treads | -4/Factory    | Scanalyzed
 Adv. System Restoration Module | -4/Factory    | Scanalyzed
              Rnf. Fission Core | -4/Factory    | Scanalyzed

 Robot Schematics 
------------------
 M-22 Extractor | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
   G-50 Soldier | -6/Zion       | Archive
   L-41 Fighter | -6/Zion       | Archive
  G-73 Enforcer | -6/Zion       | Archive

 Fabricated
------------
              Rnf. Fission Core | x2 | -6/Factory | Preloaded
                  Thermic Laser | x2 | -6/Factory | Authchip
                       E-15 Imp | x2 | -4/Factory | Preloaded
                    Hvy. Treads | x2 | -4/Factory 
 Adv. System Restoration Module | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ActivePointyDrive
  Manual?         0
Play Time         03:15:47
  Cumulative      1262.2 hours
  Start           2022.12.17 @ 17:26:44
  End             2022.12.17 @ 21:27:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          877
  Rogue           873
  Adventurer      4
  Explorer        0
Win Type          -
  Total           140
  Types           105/10/8/6/2/1/1/4/3
Lore%             95
Gallery%          98
Achievement%      98
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9d4b4ec8-2c8d-484a-a15c-0b6db695ad86