Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 13:13:35

Player: Afromullet

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (657)      657
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1862

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>        --- POWER (2) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (2) ------
  Medium Storage Unit
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (10) ---
   Light Treads
   Light Treads
         Aluminum Leg
         Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Sensor Array
>          --- WEAPON -----------
    Medium Laser
     Small Laser
     Small Laser
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           EM Pulse Gun
           Particle Gun
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             33   | 8   8   5   12  
  Power                    8    | 2   3   1   2   
    Engine                 8    | 2   3   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 3   1   2   2   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   1   2   2   
    Wheel                  1    | 1   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | 1   1   .   3   
    Device                 2    | .   .   .   2   
    Storage                3    | 1   1   .   1   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   3   2   5   
    Energy Gun             9    | 1   1   2   5   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   1   4   13  
  Power                    4    | .   .   1   3   
  Propulsion               5    | .   .   2   3   
  Utility                  1    | .   .   .   1   
  Weapon                   8    | .   1   1   6   
  Highest Loss Streak      13   | .   1   4   13  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     82   | .   85  96  76  
  Engine                   14   | .   14  14  16  
  Leg                      23   | .   28  25  17  
  Device                   1    | .   .   .   3   
  Storage                  16   | .   14  28  15  
  Energy Gun               16   | .   8   20  23  
  Energy Cannon            4    | .   9   .   .   
  Ballistic Gun            5    | .   10  6   .   
Peak Build Rating          11   | 6   8   8   11  
  Average Rating           6    | 4   6   6   7   
  On Entrance              5    | .   6   8   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 11  16  16  25  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  4    | .   .   4   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  
  Average Capacity         8    | 6   8   8   8   
  Most Carried             9    | 4   8   7   9   
  Average Carried          6    | 2   6   6   6   
  Final Capacity           10   | 8   8   8   10  
  Final Carried            7    | 4   7   6   4   

 Class Distribution 
--------------------
 68% | Mutant
 15% | Scavenger-Mutant
 15% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
 Scavenger-Skirmisher | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           554  | 228 117 88  121 
  Remotely                 .    | .   .   .   .   
Salvage Created            679  | .   206 88  385 
  Parts                    41   | .   12  4   25  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  20   | .   7   2   11  
  Guns                     13   | .   .   2   11  
  Cannons                  5    | .   5   .   .   
  AOE                      2    | .   2   .   .   
Classes Destroyed          5    | .   3   .   2   
  Builder                  1    | .   1   .   .   
  Swarmer                  5    | .   3   .   2   
  Grunt                    13   | .   4   2   7   
  Brawler                  1    | .   .   .   1   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   3   1   4   
  Combat Bots Only         4    | .   2   1   4   
Max Kills in Single Turn   3    | .   3   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        233  | .    43   25   165  
  Missed                   53   | .    13   3    37   
Damage Taken               2113 | .    436  325  1352 
  Core                     543  | .    93   49   401  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         71   | 100  .    43   .    
Volleys Fired              71   | .    20   12   39   
  Largest                  3    | .    2    2    3    
  Hottest                  145  | .    110  85   145  
Shots Fired                152  | .    40   23   89   
  Gun                      132  | .    20   23   89   
  Cannon                   20   | .    20   .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  27   | .    16   11   .    
  Thermal                  123  | .    24   12   87   
  Explosive                .    | .    .    .    .    
  Electromagnetic          2    | .    .    .    2    
  Robot Hit Streak         9    | .    8    8    9    
  Robot Miss Streak        5    | .    5    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           90   | .    20   16   54   
  Core Hits                42   | .    15   6    21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         5    | .    .    2    3    
    Burn                   5    | .    .    2    3    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1407 | .    577  175  655  
  Guns                     915  | .    90   175  650  
  Cannons                  175  | .    175  .    .    
  Explosions               304  | .    304  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  13   | .    8    .    5    
  Kinetic                  141  | .    66   75   .    
  Thermal                  937  | .    199  100  638  
  Explosive                304  | .    304  .    .    
  Electromagnetic          12   | .    .    .    12   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    .    .    2    
  Average Corruption       1    | .    .    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            34   | .    12   .    22   
  Projectiles              .    | .    .    .    .    
  Explosions               34   | .    12   .    22   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      150  | .    109  .    41   
  Shots                    2    | .    1    .    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             4    | .    2    .    2    
  Kicked                   4    | .    2    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        378  | .    216  378  374  
  Average Temperature      152  | .    83   216  166  
  Received Heat Transfer   660  | .    138  204  318  
  Effects                  5    | .    .    1    4    
    Shutdowns              1    | .    .    .    1    
    Interference           3    | .    .    .    3    
    Matter Decay           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             8    | .    1    4    3    
  Heat Transferred         2686 | .    444  407  1835 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             293  | .   255 119 293 
  Initial                  99   | .   .   99  42  
  Average                  68   | .   41  107 103 
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         94   | 100 96  100 88  
  Level 1                  5    | .   3   .   11  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   .   3   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   15  2   20  
  Peak Tracking Total      6    | .   4   2   6   
  Tactical Retreats        2    | .   2   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          4    | .   2   .   2   
  Max in Single Turn       2    | .   2   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   2   .   .   
  Successful               1    | .   1   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Record                   1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1275 | 114 539 130 492 
Spaces Moved               709  | 79  358 65  207 
  Core                     6    | 4   .   2   .   
  Treads                   .    | .   .   .   .   
  Legs                     693  | 65  358 63  207 
  Wheels                   10   | 10  .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            123  | 111 120 125 132 
  Slowest Speed            250  | 120 120 250 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 5   40  15  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          62   | .   21  .   41  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      62   | .   21  .   41  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      970  | 104 430 92  344 
  Wait                     121  | 7   32  8   74  
  Move                     706  | 78  357 64  207 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 10  8   3   6   
  Fast Attach              5    | 1   .   .   4   
  Attach                   19   | 5   3   4   7   
  Detach                   .    | .   .   .   .   
  Swap                     9    | 2   5   1   1   
  Drop                     8    | 1   3   .   4   
  Fire                     71   | .   20  12  39  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     4    | .   2   .   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  115 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  615 | -10/Materials | Discovered new exit (range 14)
  654 | -10/Materials | Entered Mines
  707 | -10/Mines     | Core integrity fell below 50%
  741 | -10/Mines     | Lost 4 parts (1p2n1w)
  752 | -10/Mines     | Assembled infested the area
  757 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  778 | -10/Mines     | Discovered new exit (range 2)
  784 | -10/Mines     | Entered Materials
  784 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  785 | -9/Materials  | Identified exit to Mines
 1234 | -9/Materials  | Core integrity fell below 50%
 1272 | -9/Materials  | Core integrity fell below 20%
 1276 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
Ion Engine destroyed.
U-05 Engineer lays Concrete.
Particle Gun destroyed.
U-05 Engineer lays Concrete. <x5>
Y-45 Defender destroyed.
Switching to secondary target: S-10 Pest.
U-05 Engineer lays Concrete. <x3>
System corrupted: Sml. Laser rejected.
U-05 Engineer lays Concrete. <x2>
EM Pulse Gun destroyed.
Acquired 10 matter.
Acquired 15 matter.
R-06 Scavenger collects Imp. Ion Engine.
R-06 Scavenger collects Heat Sink.
R-06 Scavenger collects Hvy. Assault Rifle.
Sml. Laser destroyed.
Critical hit (Burn: +37).
Aluminum Leg destroyed.
K-01 Serf destroyed.
K-01 Serf collects debris. <x3>

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeaponAntimatterSabre
  Manual?         0
Play Time         00:20:28
  Cumulative      30.6 hours
  Start           2024.08.08 @ 18:01:45
  End             2024.08.09 @ 13:13:35
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           87
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          21
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5be29f82-c1a8-492b-80f1-f070db5ea9c9