Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.16 @ 16:07:37

Player: Azken Zutik

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (13)       2600
Robots Destroyed (174)     870
Value Destroyed (7515)     7515
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (7512)               7512
              TOTAL SCORE: 19557

 Bonus
-------
Gauntlet                   3244
High Alert Combat Kills    768
Entered Garrisons          1000
Used RIF Installer         2500

 Cogmind 
---------
Core Integrity             0/550
Matter                     173/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
   Layered Medium Armor Plating
           Relay Coupler [Sentry] (29)
  Improved Datajack
  Improved Datajack

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
        Layered Medium Armor Plating
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
   High-powered Shotgun
                Chainsword
>               --- INVENTORY --------
       Improved Ion Engine
  High-capacity Matter Pod
  High-capacity Matter Pod
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Shield Generator
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
   High-powered Tractor Beam
          Heavy Assault Rifle
          Heavy Assault Rifle
                Proton Missile Launcher
                Missile Launcher
                Missile Launcher
                Missile Launcher
                Missile Launcher
       Improved Datajack
       Improved Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Beam Rifle
  Ballistic Gun            High-powered Shotgun
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Attached             129  | 6   7   12  11  14  12  20  1   10  5   7   6   14  4   
  Power                    11   | 1   2   1   2   2   1   1   .   .   .   .   .   1   .   
    Engine                 11   | 1   2   1   2   2   1   1   .   .   .   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   5   1   .   2   2   .   .   .   1   .   1   .   
    Treads                 14   | 2   .   5   1   .   2   2   .   .   .   1   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   3   5   3   6   2   9   .   6   3   4   2   7   1   
    Device                 11   | .   .   1   1   1   .   2   .   1   1   .   1   2   1   
    Storage                17   | 1   3   2   .   3   .   2   .   2   .   2   .   2   .   
    Processor              2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
    Protection             19   | .   .   2   2   1   1   4   .   3   1   2   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   2   1   5   6   7   8   1   4   2   2   4   5   3   
    Energy Gun             7    | .   .   .   2   2   3   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          26   | 2   2   1   3   1   3   6   .   1   1   1   2   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   2   .   1   .   1   .   1   1   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   1   .   .   1   1   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   1   1   .   .   1   .   1   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 17   | .   .   .   3   .   3   3   .   1   .   .   1   1   5   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Utility                  6    | .   .   .   1   .   .   1   .   1   .   .   .   1   2   
  Weapon                   8    | .   .   .   2   .   2   2   .   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   .   .   2   .   2   2   .   1   .   .   1   1   4   
Average Slot Usage (%)     96   | .   89  89  99  99  98  94  100 99  100 99  96  96  94  
  Engine                   9    | .   14  11  8   8   8   9   9   9   9   9   9   9   8   
  Treads                   17   | .   28  22  18  18  16  15  18  18  18  18  14  14  16  
  Device                   8    | .   .   .   .   6   .   8   9   11  7   9   8   19  7   
  Storage                  11   | .   17  22  18  5   18  6   18  9   18  5   18  4   17  
  Processor                1    | .   .   .   .   6   .   5   .   .   .   .   .   .   .   
  Protection               13   | .   .   11  17  18  17  14  9   14  9   21  9   11  8   
  Ballistic Gun            29   | .   28  21  26  27  28  32  34  28  32  31  34  30  33  
  Launcher                 2    | .   .   .   .   6   .   1   .   5   .   4   1   2   .   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  
Heaviest Build             103  | 10  61  84  98  101 98  96  90  94  100 94  97  95  103 
  Greatest Support         46   | 40  40  46  46  43  43  43  40  40  40  40  40  40  40  
  Greatest Overweight (x)  5    | .   1   1   2   2   4   4   2   2   2   2   4   4   5   
  Average Overweight (x)   1    | .   .   1   1   .   2   1   2   .   2   1   2   .   1   
Largest Inventory Capacity 20   | 6   18  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         12   | 5   9   18  20  8   20  9   20  12  20  9   20  8   19  
  Most Carried             20   | 2   8   19  20  20  20  19  19  20  20  20  20  20  20  
  Average Carried          11   | 1   5   16  17  8   19  6   19  10  19  8   19  7   18  
  Final Capacity           20   | 6   18  20  20  20  20  20  20  20  20  20  20  20  4   
  Final Carried            20   | 2   7   17  20  20  16  19  19  20  19  20  20  20  4   

 Class Distribution 
--------------------
 26% | Mutant
 20% | Hauler-Mutant
 19% | Scavenger-Mutant
 16% | Scavenger-Tank
 11% | Hauler-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
      Hauler-Tank | -8/Materials
           Mutant | -8/Garrison
      Hauler-Tank | -8/Materials
   Scavenger-Tank | -8/Garrison
   Scavenger-Tank | -8/Materials
    Hauler-Mutant | -8/Garrison
      Hauler-Tank | -8/Materials
 Scavenger-Mutant | -8/Garrison
      Hauler-Tank | -8/Materials
    Hauler-Mutant | -8/Garrison
   Bothacker-Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  
Matter Collected           6548 | 215  266  610  445  318  718  647  .    204  278  803  629  987  428  
  Remotely                 416  | .    .    42   .    .    .    .    .    132  .    .    .    242  .    
Salvage Created            5469 | .    289  1016 784  338  796  609  .    278  92   258  289  373  347  
  Parts                    319  | .    24   66   35   19   44   31   .    13   6    25   24   20   12   
Haulers Intercepted        7    | .    1    4    1    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Combat Hostiles Destroyed  155  | .   7   23  17  12  13  18  .   9   2   18  8   20  8   
  Guns                     99   | .   7   23  17  2   13  10  .   .   2   5   8   5   7   
  AOE                      56   | .   .   .   .   10  .   8   .   9   .   13  .   15  1   
Classes Destroyed          11   | .   5   1   .   1   2   .   .   .   .   1   1   .   .   
  Worker                   5    | .   1   .   .   .   1   .   .   .   .   .   2   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Hauler                   7    | .   1   4   1   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  42   | .   3   8   4   .   6   4   .   .   .   8   2   7   .   
  Grunt                    74   | .   4   10  8   10  3   10  .   8   2   7   4   4   4   
  Brawler                  6    | .   .   .   .   .   1   1   .   .   .   .   .   3   1   
  Duelist                  4    | .   .   .   .   1   1   .   .   .   .   2   .   .   .   
  Sentry                   25   | .   .   5   5   1   2   3   .   1   .   .   2   4   2   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   1   .   2   1   
Best Kill Streak           8    | .   3   4   4   3   4   4   .   8   2   5   3   6   3   
  Combat Bots Only         8    | .   3   4   4   3   3   4   .   8   2   5   2   6   2   
Max Kills in Single Turn   3    | .   1   1   1   2   2   2   .   2   1   3   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   2   .   2   .   3   .   3   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   
--------                   Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  
Damage Taken               5322  | .    209  851  607  .    935  441  .    183  118  277  406  416  879  
  Core                     816   | .    70   183  76   .    110  47   .    18   18   36   22   31   205  
  Absorbed by Shields      377   | .    .    .    .    .    .    114  .    .    .    .    .    130  133  
Core Remaining (%)         75    | 100  72   54   .    .    .    .    .    .    .    .    .    .    .    
Volleys Fired              387   | .    33   65   36   20   42   44   .    9    2    31   34   40   31   
  Largest                  4     | .    2    2    4    4    4    4    .    1    4    4    4    4    4    
  Hottest                  125   | .    46   46   125  125  125  100  .    36   100  100  100  100  98   
Shots Fired                985   | .    66   129  139  26   155  109  .    9    8    49   117  58   120  
  Gun                      898   | .    66   129  139  13   155  96   .    .    8    29   111  33   119  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 87    | .    .    .    .    13   .    13   .    9    .    20   6    25   1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  826   | .    66   129  106  10   119  96   .    .    8    29   111  33   119  
  Thermal                  72    | .    .    .    33   3    36   .    .    .    .    .    .    .    .    
  Explosive                87    | .    .    .    .    13   .    13   .    9    .    20   6    25   1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    9    17   17   17   21   16   .    5    8    7    5    7    11   
  Robot Miss Streak        8     | .    3    3    2    .    5    8    .    1    1    8    7    4    8    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    3    1    .    2    4    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    1    .    .    .    1    .    .    .    
Shots Hit Robots           617   | .    45   86   89   17   89   72   .    7    8    23   69   31   81   
  Core Hits                312   | .    16   40   36   23   33   38   .    17   4    32   19   33   21   
  Critical Hits            6     | .    1    1    1    .    .    1    .    .    .    1    .    .    1    
  Critical Kills           6     | .    1    1    1    .    .    1    .    .    .    1    .    .    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              17    | .    .    .    .    1    3    .    2    .    5    .    2    4    .    
  Impact                   3     | .    .    .    .    1    .    .    2    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    1    .    .    .    2    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13961 | .    463  1298 1108 1309 1253 1659 .    979  80   1987 747  2037 1041 
  Guns                     7627  | .    463  1298 1108 113  1253 955  .    .    80   252  747  398  960  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               6334  | .    .    .    .    1196 .    704  .    979  .    1735 .    1639 81   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6856  | .    463  1298 722  98   883  955  .    .    80   252  747  398  960  
  Thermal                  771   | .    .    .    386  15   370  .    .    .    .    .    .    .    .    
  Explosive                6334  | .    .    .    .    1196 .    704  .    979  .    1735 .    1639 81   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    2    .    .    1    1    1    1    1    1    1    1    5    
  Average Corruption       1     | .    .    2    .    .    1    1    1    1    1    1    1    1    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    11   .    .    .    6    2    7    1    8    5    12   6    
    Message Errors         20    | .    .    2    .    .    .    2    1    4    1    4    .    4    2    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      11    | .    .    3    .    .    .    3    1    .    .    2    .    1    1    
    Data Loss (minor)      13    | .    .    1    .    .    .    1    .    2    .    2    2    5    .    
    Targeting Errors       7     | .    .    2    .    .    .    .    .    1    .    .    2    1    1    
    Weapon Failures        4     | .    .    1    .    .    .    .    .    .    .    .    1    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            203   | .    .    .    .    15   .    .    .    .    .    113  .    75   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               203   | .    .    .    .    15   .    .    .    .    .    113  .    75   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116   | .    .    .    .    .    .    63   .    .    .    53   .    .    .    
  Shots                    3     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        534   | .    9    263  480  72   534  221  .    8    8    36   15   .    246  
  Average Temperature      121   | .    7    63   159  15   183  80   .    5    6    19   7    .    73   
  Received Heat Transfer   1717  | .    66   318  270  .    189  175  .    99   63   36   162  108  231  
  Effects                  25    | .    .    .    8    .    13   4    .    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    1    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    
    Interference           6     | .    .    .    .    .    3    3    .    .    .    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    
    Short Circuit          5     | .    .    .    3    .    2    .    .    .    .    .    .    .    .    
    Damage (major)         4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Damage (core)          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         1924  | .    .    .    962  37   925  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Peak Influence             935  | .   175 466 517 623 436 846 414 546 321 935 455 890 680 
  Initial                  455  | .   .   22  109 207 303 283 412 269 265 208 455 182 433 
  Average                  488  | .   63  261 301 477 295 651 412 511 273 726 340 679 537 
Maximum Alert Level        3    | .   .   2   2   2   2   3   2   2   1   3   2   3   2   
  Low Security (%)         14   | 100 100 28  30  .   19  .   .   .   .   .   .   5   .   
  Level 1                  27   | .   .   55  45  25  71  10  .   13  100 13  68  18  .   
  Level 2                  30   | .   .   16  24  74  8   43  100 86  .   14  31  7   100 
  Level 3                  27   | .   .   .   .   .   .   45  .   .   .   71  .   68  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   2   1   .   1   .   1   .   .   .   .   .   2   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   2   1   .   .   .   1   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Distress Signals           15   | .   2   4   3   .   2   .   .   .   .   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              230  | .   24  34  24  10  23  21  1   8   8   23  20  18  16  
  Peak Tracking Total      7    | .   3   6   5   3   5   4   1   5   2   5   7   5   5   
  Tactical Retreats        23   | .   2   2   1   .   3   5   .   1   .   6   1   1   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Traps Triggered            24   | .   1   1   .   1   1   1   .   1   1   9   .   8   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         11   | .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Machines Disabled          21   | .   .   2   2   1   2   2   .   1   .   5   1   4   1   
  Max in Single Turn       2    | .   .   1   2   1   1   1   .   1   .   1   1   1   1   
  Garrison Relay           9    | .   .   .   .   1   .   2   .   .   .   3   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Machines Accessed          25   | .   6   8   3   .   3   .   1   .   1   .   2   .   1   
  Terminals                18   | .   6   7   1   .   2   .   .   .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   
Total Hacks                56   | .   16  20  5   .   6   .   1   .   1   .   6   .   1   
  Successful               31   | .   9   8   4   .   4   .   1   .   1   .   3   .   1   
  Failed                   24   | .   6   12  1   .   2   .   .   .   .   .   3   .   .   
    Catastrophic           2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   4   12  .   .   3   .   .   .   .   .   3   .   1   
  Terminals                47   | .   16  18  2   .   5   .   .   .   .   .   5   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   
Terminal Hacks             22   | .   9   6   1   .   3   .   .   .   .   .   2   .   1   
  Robot Analysis           4    | .   1   2   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   1   1   .   1   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   
  Unlock Access            5    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   7   3   .   2   .   .   .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     32   | .   .   32  .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Used RIF Installer         5    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              4    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   2   .   .   .   3   .   2   .   .   
  find_garrison            3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  formatsys_high           4    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   
Relay Couplers Released    32   | .   .   .   .   3   .   8   .   .   .   10  .   11  .   
  Machine Destruction      32   | .   .   .   .   3   .   8   .   .   .   10  .   11  .   
  Attached                 3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Total Allies               4    | .   .   .   .   .   1   .   .   .   2   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Highest-Rated Group      16   | .   .   .   .   .   15  .   .   .   16  .   15  .   .   
  Highest-Rated Ally       16   | .   .   .   .   .   15  .   .   .   16  .   15  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   5   .   .   .   3   .   1   .   .   
  Total Damage             177  | .   .   .   .   .   116 .   .   .   34  .   27  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar Mat Gar Mat Gar Mat Gar Mat Gar Mat 
Robot Analysis Total       4    | .   1   2   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   
-------------              Run   | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  
Turns Passed               13555 | 70   902  1527 692  1216 695  1485 138  1009 227  1761 806  2687 340  
Spaces Moved               5944  | 41   322  633  225  649  217  670  59   492  87   862  299  1277 111  
  Core                     34    | 5    .    .    .    .    .    .    .    .    .    .    .    .    29   
  Treads                   5910  | 36   322  633  225  649  217  670  59   492  87   862  299  1277 82   
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  160  200  160  200  160  200  160  200  160  50   
  Average Speed            181   | 146  165  180  188  169  205  180  200  177  200  186  212  178  164  
  Slowest Speed            260   | 160  180  180  200  200  240  240  200  200  200  200  240  240  260  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       41    | 4    62   71   27   73   30   45   13   42   17   58   33   87   18   
  Regions Visited          13
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    1    1    .    1    .    1    .    1    .    1    .    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 69    | .    .    .    .    .    .    .    2    13   .    6    47   1    .    
Terrain Destroyed          370   | .    .    .    27   19   .    31   2    65   .    78   86   55   7    
  Melee                    2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      368   | .    .    .    27   19   .    31   .    65   .    78   86   55   7    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   -8   
---------                  Run  | Scr  Mat  Mat  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  Gar  Mat  
Total                      7942 | 48   634  892  407  739  362  862  74   618  130  977  390  1617 192  
  Wait                     1177 | .    255  157  114  17   79   86   12   76   29   33   44   231  44   
  Move                     5936 | 40   321  632  225  648  217  669  59   491  87   861  299  1276 111  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  155  | 2    9    15   13   22   3    19   .    21   1    21   3    25   1    
  Fast Attach              52   | 6    6    4    3    7    .    12   .    4    .    2    .    8    .    
  Attach                   22   | .    .    .    7    .    4    2    .    3    .    2    .    1    3    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     55   | .    1    8    1    7    8    6    1    3    5    3    6    5    1    
  Drop                     98   | .    9    11   8    15   6    13   .    9    1    8    2    15   1    
  Fire                     387  | .    33   65   36   20   42   44   .    9    2    31   34   40   31   
  Melee                    17   | .    .    .    .    1    3    .    2    .    5    .    2    4    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32   | .    .    .    .    2    .    .    .    2    .    16   .    12   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     11   | .    .    .    .    .    .    11   .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-8/Garrison
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 15)
    71 | -11/Scrapyard | Entered Materials
   132 | -10/Materials | Central database locked down
   311 | -10/Materials | Build established: Mutant
   496 | -10/Materials | Discovered new exit (range 16)
   828 | -10/Materials | Discovered new exit (range 14)
   930 | -10/Materials | Discovered new exit (range 12)
   973 | -10/Materials | Entered another Materials area
   973 | -9/Materials  | Evolved 2 slots: Utility x2
  1283 | -9/Materials  | Discovered new exit (range 16)
  1604 | -9/Materials  | Discovered new exit (range 15)
  1901 | -9/Materials  | Discovered new exit (range 4)
  2323 | -9/Materials  | Identified exit to Materials
  2468 | -9/Materials  | Repaired Hvy. Assault Rifle
  2500 | -9/Materials  | Entered another Materials area
  2500 | -8/Materials  | Evolved 2 slots: Weapon x2
  3192 | -8/Materials  | Identified exit to Garrison
  3192 | -8/Materials  | Entered Garrison
  3292 | -8/Garrison   | Triggered checkpoint
  3332 | -8/Garrison   | Triggered checkpoint
  3434 | -8/Garrison   | Discovered new exit (range 12)
  3589 | -8/Garrison   | Discovered new exit (range 12)
  3650 | -8/Garrison   | Triggered checkpoint
  3726 | -8/Garrison   | Discovered new exit (range 10)
  3758 | -8/Garrison   | Installed Relay Interface Framework
  4261 | -8/Garrison   | Triggered checkpoint
  4335 | -8/Garrison   | Garrison Relay disabled
  4408 | -8/Garrison   | Entered Materials
  4797 | -8/Materials  | Discovered new exit (range 14)
  5103 | -8/Materials  | Identified exit to Garrison
  5103 | -8/Materials  | Entered Garrison
  5115 | -8/Garrison   | Expanded RIF knowledge: Command Fork
  5225 | -8/Garrison   | Triggered checkpoint
  5256 | -8/Garrison   | Triggered checkpoint
  5426 | -8/Garrison   | Build established: Scavenger-Mutant
  5446 | -8/Garrison   | Discovered new exit (range 8)
  5570 | -8/Garrison   | Triggered checkpoint
  5697 | -8/Garrison   | Garrison Relay disabled
  5868 | -8/Garrison   | Triggered checkpoint
  5955 | -8/Garrison   | Garrison Relay disabled
  6536 | -8/Garrison   | Build established: Scavenger-Tank
  6588 | -8/Garrison   | Entered Materials
  6726 | -8/Materials  | Identified exit to Garrison
  6726 | -8/Materials  | Entered Garrison
  6871 | -8/Garrison   | Triggered checkpoint
  6899 | -8/Garrison   | Destroyed 8 combat bots
  6996 | -8/Garrison   | Build established: Scavenger-Mutant
  7001 | -8/Garrison   | Discovered new exit (range 15)
  7038 | -8/Garrison   | Expanded RIF knowledge: Signal Jamming
  7537 | -8/Garrison   | Build established: Hauler-Mutant
  7735 | -8/Garrison   | Entered Materials
  7962 | -8/Materials  | Identified exit to Garrison
  7962 | -8/Materials  | Entered Garrison
  8006 | -8/Garrison   | Core integrity fell below 50%
  8063 | -8/Garrison   | Triggered checkpoint
  8204 | -8/Garrison   | Triggered checkpoint
  8229 | -8/Garrison   | Discovered new exit (range 14)
  8269 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
  8341 | -8/Garrison   | Triggered checkpoint
  8455 | -8/Garrison   | Triggered checkpoint
  8578 | -8/Garrison   | Triggered checkpoint
  8690 | -8/Garrison   | Garrison Relay disabled
  8753 | -8/Garrison   | Build established: Scavenger-Mutant
  8847 | -8/Garrison   | Discovered new exit (range 13)
  8930 | -8/Garrison   | Triggered checkpoint
  8979 | -8/Garrison   | Garrison Relay disabled
  9461 | -8/Garrison   | Build established: Hauler-Mutant
  9723 | -8/Garrison   | Entered Materials
 10411 | -8/Materials  | Discovered new exit (range 7)
 10464 | -8/Materials  | Build established: Hauler-Tank
 10529 | -8/Materials  | Identified exit to Garrison
 10529 | -8/Materials  | Entered Garrison
 10541 | -8/Garrison   | Expanded RIF knowledge: Patrol Navigation
 10689 | -8/Garrison   | Triggered checkpoint
 10843 | -8/Garrison   | Discovered new exit (range 14)
 10846 | -8/Garrison   | Build established: Mutant
 11029 | -8/Garrison   | Triggered checkpoint
 11101 | -8/Garrison   | Garrison Relay disabled
 11175 | -8/Garrison   | Triggered checkpoint
 11175 | -8/Garrison   | Triggered checkpoint
 11231 | -8/Garrison   | Triggered checkpoint
 11432 | -8/Garrison   | Triggered checkpoint
 11588 | -8/Garrison   | Discovered new exit (range 8)
 11826 | -8/Garrison   | Build established: Scavenger-Tank
 11865 | -8/Garrison   | Triggered checkpoint
 11945 | -8/Garrison   | Garrison Relay disabled
 12072 | -8/Garrison   | Discovered new exit (range 14)
 12244 | -8/Garrison   | Build established: Scavenger-Mutant
 12408 | -8/Garrison   | Garrison Relay disabled
 12828 | -8/Garrison   | Build established: Hauler-Mutant
 13216 | -8/Garrison   | Entered Materials
 13254 | -8/Materials  | Identified exit to Factory
 13387 | -8/Materials  | Garrison activated, responded to threat
 13509 | -8/Materials  | Garrison activated, responded to threat
 13531 | -8/Materials  | Core integrity fell below 20%
 13541 | -8/Materials  | Released all parts (9)
 13556 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
13504_ BLLLXXFEJIOBTR6DJN4WZB=L1
13505_ K-01 Serf collects debris. <x2>
13509_ K-01 Serf calls for garrison support.
13509_ ALERT: Activating Garrison Access M001.
13520_ Hpw. Shotgun destroyed. <x2>
13523_ Y-45 Defender destroyed.
13523_ U-05 Engineer destroyed.
13523_ K-01 Serf destroyed.
13538_ System corrupted: Matter fused (-9).
13538_ R-06 Scavenger collects Unknown Storage.
13540_ Shield Generator destroyed.
13541_ Released Lyr. Medium Armor Plating.
13541_ Released Hpw. Shotgun.
13541_ Released Rnf. Ion Engine.
13541_ Released Lgt. Treads.
13541_ Released Hcp. Storage Unit. <x2>
13541_ Released Hvy. Assault Rifle.
13541_ Released Proton Missile Launcher.
13541_ Released Missile Launcher.
13543_ R-06 Scavenger collects Hvy. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
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|         #????????????##    #?????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             20
Core Shielding             20
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Relay Coupler Types        32
Relay Coupler Value        1

 Item Schematics 
-----------------
 EMP Blaster | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
Gauntlet

 Game 
------
Seed              MasterAlloyDeconstructor
  Manual?         0
Play Time         01:22:13
  Cumulative      142.1 hours
  Start           2021.12.16 @ 14:45:44
  End             2021.12.16 @ 16:07:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/1/0/0/1/0/0/0/0
Lore%             47
Gallery%          67
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d5742ebc-fc30-4222-9634-41c8faa30df8