Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2023.01.15 @ 17:46:36 Player: youngster Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (460) 2300 Value Destroyed (19916) 19916 Prototype IDs (83) 1660 Alien Tech Used (4) 800 Bonus (10423) 10423 TOTAL SCORE: 45799 Bonus ------- High Alert Combat Kills 2509 Follower Combat Kills 879 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 592 Win 3000 Friendly Fire -657 Cogmind --------- Core Integrity 1298/1600 Matter 269/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Cooled Field Propulsion Drive > --- UTILITY (13) ----- Experimental Coolant Injector Surveybot 24 Chip Assembled Combat Suite Improved Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Experimental Hacking Suite > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Quantum Reactor Experimental Energy Well (550) Stasis Canceller Transdimensional Reconstructor Null Cannon Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Armored Medium Treads Enhanced Biometal Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Huge Storage Unit Assembled Biocell Array Assembled Suspension Frame Experimental Optical Array Experimental Sensor Array Medium Reflective Plating Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon CR-A16's Behemoth Slayer > --- INVENTORY -------- Reinforced Fission Core Vortex Chain Reactor Advanced Cooling System Experimental Energy Well Zionite Biocell Advanced Terrain Scanner Surveybot 24 Chip Core Analyzer Advanced Transmission Jammer Zionite Weapon Casing Zionite Weapon Casing Layered Heavy Armor Plating Graphene Brace Advanced Shield Generator Experimental Hacking Suite System Mapper Authchip [Weapon] Experimental Field Recycling Unit Long-range Proton Cannon 5H-AD0's Sniper Rifle Heavy Missile Launcher Gravity Flail GAL Module [Rating: 177] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Assembled Flux Generator Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Flight Unit Impulse Thruster Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Experimental Hacking Suite Protection Powered Armor Artifact Phase Armor Weapon Assembled Focal Cannon Energy Gun Small Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Great Maul Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . 2 . . 2 . . . . 2 . . . . . 2 . . . 2 . . . . 2 . 2 . 2 Power 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Utility 10 | . . 1 . 1 . . 2 . . . . 1 . . . . . 2 . . . 2 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 834 | 7 21 53 6 63 39 38 55 23 14 3 4 49 15 7 21 41 21 90 28 19 14 89 11 4 10 15 40 12 7 10 5 Power 35 | 1 3 4 . 3 1 2 3 . . . . 2 . . 2 2 . 1 . . . . . . 2 . 5 1 2 . 1 Engine 16 | 1 3 4 . 3 . . 3 . . . . 1 . . 1 . . . . . . . . . . . . . . . . Core 5 | . . . . . 1 2 . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 2 . 5 1 2 . 1 Propulsion 138 | 2 9 21 1 25 3 8 12 5 3 1 1 13 2 . . 7 1 2 2 1 . 2 . . . 1 7 3 3 1 2 Treads 81 | 2 . 16 1 23 3 6 9 4 1 1 . 6 1 . . 3 1 . 1 . . 1 . . . . 1 1 . . . Leg 19 | . 6 3 . . . . . . . . . 1 . . . 2 . 2 1 1 . 1 . . . 1 1 . . . . Wheel 28 | . 3 2 . 2 . 2 3 1 2 . 1 6 1 . . . . . . . . . . . . . 5 . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 1 2 Utility 419 | 2 3 12 1 24 17 16 27 12 6 1 3 30 8 4 15 15 11 61 16 9 11 62 10 4 5 13 11 6 1 2 1 Device 235 | 1 . 4 . 12 10 10 14 8 5 . 1 13 3 2 7 7 6 36 10 4 7 46 5 4 1 9 3 4 1 1 1 Storage 13 | 1 2 . 1 . . 2 . . . . . . . . 1 1 1 . . 1 . 1 . . 1 . 1 . . . . Processor 23 | . . 1 . 1 . . 2 1 . . 2 3 1 . 5 . . 1 . 1 . 1 . . . . 2 1 . 1 . Hackware 6 | . . . . . . 1 . . . . . 2 . . . . . . . . . 3 . . . . . . . . . Protection 141 | . 1 7 . 11 7 3 11 3 1 1 . 12 4 2 2 7 4 24 6 3 4 11 5 . 3 4 5 . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 242 | 2 6 16 4 11 18 12 13 6 5 1 . 4 5 3 4 17 9 26 10 9 3 25 1 . 3 1 17 2 1 7 1 Energy Gun 13 | 2 2 2 . 1 . . . . . . . . 1 . . 3 . 1 . . . . . . . . 1 . . . . Energy Cannon 78 | . . . . . 7 5 6 4 3 . . 4 1 1 1 9 4 11 3 1 1 8 . . . 1 5 . . 2 1 Ballistic Gun 44 | . 4 12 2 8 1 1 . 1 . . . . . . . 1 1 6 . 1 . 4 . . . . 2 . . . . Ballistic Cannon 5 | . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . Launcher 43 | . . 1 2 1 4 3 3 1 . 1 . . 1 1 . 2 1 2 2 4 . 3 1 . 1 . 5 . 1 3 . Special Weapon 7 | . . . . . . . . . . . . . . . . 1 2 4 . . . . . . . . . . . . . Impact Weapon 34 | . . . . . 6 3 3 . 2 . . . . . 1 . . 1 4 2 . 8 . . 1 . . 2 . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 14 | . . . . . . . . . . . . . . . 1 1 . 1 1 1 2 2 . . 1 . 4 . . . . Special Melee Weapon 4 | . . . . . . . . . . . . . 2 1 1 . . . . . . . . . . . . . . . . Unidentified Prototypes 47 | . . . . 2 . . . . . . . 1 . . 4 14 1 7 . 3 1 2 . . 3 . . 4 1 4 . Parts Lost 96 | . 1 7 . 16 2 1 2 2 1 . . 8 1 . . . 2 7 . . 3 2 2 . . 2 25 2 . 2 8 Power 10 | . . 2 . 1 . . . . . . . 1 . . . . . 3 . . . . . . . . 2 . . . 1 Propulsion 33 | . . 2 . 7 1 . 1 1 . . . 3 1 . . . . 2 . . . 1 . . . 1 6 1 . 2 4 Utility 39 | . . 2 . 4 1 . 1 1 1 . . 3 . . . . 2 1 . . 3 1 2 . . 1 12 1 . . 3 Weapon 14 | . 1 1 . 4 . 1 . . . . . 1 . . . . . 1 . . . . . . . . 5 . . . . Highest Loss Streak 14 | . 1 3 . 6 1 1 1 1 1 . . 6 1 . . . 1 4 . . 2 1 2 . . 2 14 2 . 1 6 To Critical Strikes 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 98 100 91 99 97 92 95 91 92 91 91 97 97 98 99 99 92 85 87 87 86 84 85 83 88 75 44 55 63 52 Engine 4 | . 13 10 11 9 5 . 5 7 7 7 7 6 6 6 5 1 . . . . . . . . . . . . . 3 . Core 2 | . . . . . 3 9 1 . . . . . 6 6 6 6 6 4 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 4 6 4 4 5 5 5 4 5 4 5 4 1 3 4 1 Treads 17 | . 4 28 33 33 35 34 25 22 23 23 23 17 15 20 20 18 13 2 4 5 5 4 5 5 5 5 . . . . . Leg 5 | . 17 1 . . . . . . . . . 3 4 . . 1 6 17 16 17 16 15 15 15 15 15 9 2 . . . Wheel 3 | . 4 2 . . . 1 4 6 6 6 7 4 6 6 6 6 6 1 . . . . . . . . 2 . . . . Device 9 | . 4 2 . 5 5 6 5 6 10 15 15 10 5 5 5 9 5 10 16 13 15 19 18 20 17 19 16 12 9 12 13 Storage 8 | . 14 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 6 9 7 11 11 10 10 10 9 10 9 . . . . Processor 16 | . . 9 11 9 9 9 23 23 18 15 15 21 26 26 30 26 26 18 17 17 9 9 10 10 10 10 10 16 16 16 18 Protection 7 | . 9 9 11 12 12 8 8 7 7 7 6 6 6 6 2 2 6 4 2 3 9 8 6 5 7 9 7 . . . . Energy Cannon 3 | . . . . . 1 1 . 3 . . . 5 5 4 5 7 4 3 5 3 5 5 7 10 . 7 5 . . . . Ballistic Gun 3 | . 10 19 17 9 8 6 . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 6 7 4 7 7 7 7 5 . . 1 . . . 4 4 . 3 . . 4 . . 1 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 199 | 14 30 38 58 73 73 110 126 124 127 124 110 124 126 122 126 131 130 156 167 163 170 199 191 176 160 177 178 22 34 36 29 Greatest Support 110 | 40 40 60 60 80 80 80 90 78 68 68 12 68 12 12 12 12 12 108 84 90 110 110 90 90 110 90 88 24 37 37 35 Greatest Overweight (x) 10 | . 2 2 . 5 1 9 10 10 10 9 9 10 10 10 10 10 10 10 3 1 1 3 2 1 1 2 8 . . . . Average Overweight (x) 3 | . . . . . . 1 6 8 8 8 8 7 8 8 8 9 9 3 1 1 1 1 1 1 . 1 1 . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Average Capacity 22 | 7 11 15 16 20 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 25 23 5 5 5 5 Most Carried 25 | 4 15 15 20 20 20 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Average Carried 22 | 2 9 14 15 19 19 19 23 24 23 23 24 22 24 24 24 24 24 24 24 24 24 24 23 24 19 24 20 4 4 4 4 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 4 15 15 20 20 20 25 24 23 24 23 25 25 25 25 24 25 25 25 25 25 25 25 25 25 25 25 20 5 5 5 5 Class Distribution -------------------- 32% | Assassin 28% | Mutant 17% | Golem 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Assassin | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Mutant | -6/Deep Caves Mutant | -5/Proximity Caves Assassin | -5/Factory Golem | -5/Upper Caves Golem | -5/Warlord Golem | -4/Proximity Caves Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Mutant | -4/Zhirov Golem | -3/Proximity Caves Golem | -3/Research Mutant | -3/Quarantine Sprinter | -2/Research Sprinter | -2/Testing Scout | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 12528 | 270 269 1387 337 1553 736 519 733 307 268 . 60 564 226 152 59 777 268 794 448 172 140 1104 231 57 132 246 221 272 113 109 4 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20882 | 106 680 1774 236 2041 551 1236 906 324 115 . 22 940 157 56 . 1485 726 2170 413 219 363 3612 378 . 314 408 1500 . 113 37 . Parts 914 | 10 38 114 20 117 22 47 24 10 4 . 1 29 9 5 . 16 35 81 23 9 22 174 7 . 2 13 80 . . 2 . Haulers Intercepted 15 | . 2 4 . 4 . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . Recyclers Shooed 10 | . . . . 4 . 2 . . . . . 1 . . . . . 1 . . . 1 . . . . 1 . . . . Parts Field Recycled 31 | . . . . . . . . . . . . . . . . . . 10 4 17 . . . . . . . . . . . Retrieved Matter 625 | . . . . . . . . . . . . . . . . . . 289 28 308 . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . . . 8 2 . . . 8 5 . . 27 . 17 . 13 . 6 . 2 3 . . . . . Prevented 29 | . . . . . . . . 2 2 . 1 . . 1 . . 1 . 4 . 7 . 2 . . 9 . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 417 | . 17 40 27 37 16 24 16 7 1 . . 16 5 5 . 34 20 32 11 6 5 59 9 . . 5 25 . . . . Melee 10 | . . . . . 1 5 1 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . Guns 119 | . 16 35 10 30 3 . . . . . . . . . . . 4 8 . . . 13 . . . . . . . . . Cannons 111 | . . 2 . 5 7 5 10 2 1 . . 8 1 1 . 1 1 13 1 . 3 30 2 . . 2 16 . . . . AOE 132 | . 1 3 17 2 4 3 4 3 . . . . 4 4 . 26 14 7 7 6 1 10 7 . . 1 8 . . . . Classes Destroyed 26 | 2 5 4 2 4 1 . . 1 . . 1 . . . . 3 1 1 . . . 1 . . . . . . . . . Worker 18 | . 1 . . 3 . 4 1 . . . . 1 . . . . . 1 . . . 4 . . . . 3 . . . . Builder 16 | . . 2 . 3 . . . . . . . 2 . . . . . 1 . . . 2 . . . . 6 . . . . Tunneler 5 | 2 . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 15 | . 2 4 . 4 . 3 . . . . . . . . . . . 2 . . . . . . . . . . . . . Recycler 16 | 1 . 1 . 2 . 2 3 . . . . . . . . . . 3 . . . 3 . . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 4 | . . . . 1 . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . Watcher 15 | . 1 . . 1 . 4 . . . . . . . . . . . 4 . . . 4 . . . . . . . 1 . Swarmer 82 | . 5 6 6 3 . 8 . . . . . 2 4 5 . . 10 4 4 1 . 18 1 . . . 5 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Grunt 142 | . 12 23 . 22 10 7 7 4 1 . . 10 . . . . 5 9 3 3 . 16 2 . . . 8 . . . . Brawler 8 | . . . . 1 . . 1 1 . . . . . . . . 1 . . . . 2 1 . . 1 . . . . . Duelist 10 | . . 1 . . . . . . . . . 2 . . . . 1 1 1 . . 2 2 . . . . . . . . Protector 3 | . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Sentry 40 | . . 9 . 9 3 6 5 1 . . . . . . . . 1 . . . . 3 1 . . 2 . . . . . Demolisher 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Hunter 27 | . . . . 1 1 3 1 . . . . . . . . . 1 5 2 . 2 5 . . . . 6 . . . . Programmer 38 | . . . . . 2 . 2 . . . . 2 1 . . . . 10 . . 2 10 2 . . 2 5 . . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 6 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . . 1 1 . . . . Z-Technician 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Decomposer 7 | . . . . . . . . 2 1 . . . 4 . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 46 | . . . 20 . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . Golem 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Best Kill Streak 30 | 2 6 6 20 5 3 4 5 3 1 . 1 5 5 4 . 30 5 9 4 5 2 12 9 . . 2 15 . 1 1 . Combat Bots Only 28 | . 5 4 20 4 3 2 3 3 1 . . 3 4 4 . 28 5 5 4 5 2 10 9 . . 2 11 . . . . Max Kills in Single Turn 19 | 1 2 2 3 2 2 2 3 1 1 . 1 1 3 3 . 19 5 3 4 3 1 4 2 . . 2 4 . 1 1 . Gunslinging 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 18 | . 1 1 3 1 2 2 2 1 . . . . 2 3 . 18 5 2 4 3 1 4 2 . . 1 2 . . . . Melee 1 | . . . . . 1 1 1 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Damage Taken 31415 | . 808 2362 431 2429 1133 1202 1277 673 440 . . 2099 120 123 . 230 352 4053 941 102 512 4022 410 . . 840 5466 320 88 163 819 Core 3512 | . 133 300 77 291 82 137 72 6 14 . . 75 13 . . 12 35 233 63 24 34 288 12 . . 97 1038 110 . 64 302 Absorbed by Shields 1411 | . . . . 56 8 304 300 4 . . . . . . . . . . . 58 35 468 153 . . . 25 . . . . Reduced by Siege Mode 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . Redirected to Shielding 290 | . 20 23 . . . . . . . . . . . . . . . 41 . . . 55 . . . . 151 . . . . Regen/Repaired (Parts) 3014 | . 278 204 . 400 . 677 . . . . . 693 . . 100 . . 125 . 141 . 396 . . . . . . . . . Core Remaining (%) 58 | 100 46 . 5 . . 7 . . . . 86 . . . . . 84 . . . 64 . . . . 65 . 9 . 95 81 Volleys Fired 1226 | 7 68 139 32 147 48 32 48 34 12 . . 53 8 5 . 52 17 133 32 10 18 219 8 . . 38 65 . . . 1 Largest 2 | 2 2 2 2 2 2 2 1 1 1 . . 1 2 1 . 2 1 2 1 1 2 1 1 . . 2 2 . . . 1 Hottest 162 | 80 85 105 46 70 106 106 81 81 81 . . 81 135 60 . 162 81 120 81 81 106 88 39 . . 113 113 . . . 130 Shots Fired 1662 | 14 126 273 53 272 65 34 48 36 11 . . 55 9 5 . 75 17 139 33 11 28 219 10 . . 48 80 . . . 1 Gun 830 | 14 126 256 42 251 22 12 . . . . . . 1 . . 21 10 42 . . . 26 . . . . 7 . . . . Cannon 725 | . . 14 . 18 32 17 43 32 11 . . 55 6 2 . 48 2 87 27 6 27 185 4 . . 44 64 . . . 1 Launcher 98 | . . 3 11 3 11 5 5 4 . . . . 2 3 . 6 2 4 6 5 1 8 6 . . 4 9 . . . . Special 9 | . . . . . . . . . . . . . . . . . 3 6 . . . . . . . . . . . . . Kinetic 769 | . 39 250 42 266 37 12 18 . . . . . . . . 21 10 42 . . . 26 . . . . 6 . . . . Thermal 475 | 7 77 12 . . . . . 24 9 . . 34 7 2 . 3 . 40 12 5 18 141 4 . . 37 42 . . . 1 Explosive 107 | . . 3 11 3 11 5 5 4 . . . . 2 3 . 6 5 10 6 5 1 8 6 . . 4 9 . . . . Electromagnetic 311 | 7 10 8 . 3 17 17 25 8 2 . . 21 . . . 45 2 47 15 1 9 44 . . . 7 23 . . . . Robot Hit Streak 37 | 3 9 20 14 35 30 9 8 7 3 . . 22 6 10 . 37 19 35 12 17 5 28 5 . . 20 21 . . . . Robot Miss Streak 8 | 2 8 5 2 3 2 4 2 3 3 . . 2 1 . . 1 . 2 3 1 2 3 1 . . . 3 . . . . Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . 1 . . . . Secondary Targets 10 | . 3 2 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1264 | 8 84 213 37 208 51 76 45 18 8 . 1 60 6 4 2 66 19 108 15 5 15 125 5 . 6 20 57 . 1 1 . Core Hits 877 | 3 48 92 49 94 28 26 27 13 1 . . 21 8 5 . 96 23 73 17 27 9 107 25 . 2 15 67 . . 1 . Critical Kills 10 | . . 2 . . . 4 1 . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . Critical Parts Destroyed 31 | . . . . 1 . 14 2 . 2 . . 6 . . . 2 . 3 . . . 1 . . . . . . . . . Critical Strikes 61 | . . 3 . 4 3 20 7 . 2 . . 7 . . . 2 . 6 . . . 3 . . 1 . 2 . . 1 . Destroy 10 | . . 2 . 1 . . . . . . . . . . . 2 . 4 . . . 1 . . . . . . . . . Blast 9 | . . . . 3 2 . 4 . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 7 | . . 1 . . 1 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . Smash 31 | . . . . . . 18 3 . 2 . . 6 . . . . . . . . . 1 . . . . . . . 1 . Sever 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . Melee Attacks 315 | . . . . . 9 74 28 6 17 . 3 31 . . 16 1 4 27 3 7 5 30 . . 23 4 8 5 5 5 4 Impact 256 | . . . . . 9 74 28 6 17 . 3 31 . . 14 . . 6 2 7 . 28 . . 12 . . 5 5 5 4 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 57 | . . . . . . . . . . . . . . . . 1 4 21 1 . 5 2 . . 11 4 8 . . . . Sneak Attacks 28 | . . . . . . 12 3 . 3 . 1 1 . . 2 . . 3 . . . 2 . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Damage Inflicted 61810 | 107 999 3552 1601 4684 2282 3936 2694 1082 345 . 110 1930 543 415 . 6810 2177 9496 1253 1497 705 8666 1144 . 448 1041 4150 . 69 74 . Guns 14900 | 101 857 2704 520 3149 270 121 . . . . . . 27 . . 1203 476 2874 . . . 2183 . . . . 415 . . . . Cannons 17291 | . . 202 . 738 1174 507 1223 459 129 . . 1311 122 45 . 1256 72 2447 339 68 571 3929 124 . . 520 2055 . . . . Explosions 23022 | . 100 579 1081 734 758 413 941 561 . . . . 394 370 . 4283 1506 3698 908 1429 134 2041 1020 . . 457 1615 . . . . Melee 5928 | . . . . . 80 2887 510 62 216 . 110 619 . . . 68 32 237 . . . 389 . . 448 64 63 . 69 74 . Ramming 354 | 6 42 67 . 63 . 8 20 . . . . . . . . . . 16 6 . . 124 . . . . 2 . . . . Kinetic 16113 | . 171 2679 520 3856 1027 121 588 . . . . . . . . 1203 476 2874 . . . 2183 . . . . 415 . . . . Thermal 10961 | 45 676 220 . 318 . 145 . 337 91 . . 633 149 45 . 1810 . 1418 39 40 422 2751 124 . . 301 1397 . . . . Explosive 20496 | . . 538 1081 416 758 268 941 477 . . . . 394 370 . 2543 1506 3600 908 1429 134 2041 1020 . . 457 1615 . . . . Electromagnetic 7643 | 56 110 48 . 31 417 507 635 206 38 . . 678 . . . 1186 72 1127 300 28 149 1178 . . . 219 658 . . . . Impact 5243 | . . . . . 80 2887 510 62 216 . 110 619 . . . . . . . . . 389 . . 227 . . . 69 74 . Slashing 315 | . . . . . . . . . . . . . . . . . 91 224 . . . . . . . . . . . . . Piercing 685 | . . . . . . . . . . . . . . . . 68 32 237 . . . . . . 221 64 63 . . . . Highest Corruption 8 | . 4 . . 2 3 . 3 3 8 8 8 2 2 2 2 . . 8 8 8 1 6 7 7 7 7 7 7 . . . Average Corruption 3 | . 3 . . 2 2 . 1 3 5 8 8 1 2 2 2 . . 4 8 2 1 2 6 7 7 7 5 7 . . . Corruption Purged 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . Effects 491 | . 23 . . 7 14 . 17 37 40 5 43 13 20 20 1 . . 52 58 6 6 28 22 13 16 33 8 9 . . . Message Errors 134 | . 4 . . 1 3 . 5 11 12 . 14 2 4 10 . . . 14 14 1 2 8 6 3 6 11 1 2 . . . Matter Fused 108 | . 3 . . 1 4 . 3 7 12 1 15 2 6 3 . . . 10 13 1 1 7 6 3 2 6 1 1 . . . Heat Flow Errors 63 | . 3 . . 1 2 . 3 3 3 . 6 . 2 2 1 . . 9 8 2 . 4 3 1 1 6 2 1 . . . Energy Discharges 58 | . 2 . . . 1 . 1 6 3 1 3 2 4 3 . . . 7 6 1 . 5 2 2 1 2 2 4 . . . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . 1 . . . . Data Loss (minor) 65 | . 4 . . 2 1 . 5 7 5 2 3 5 3 1 . . . 3 9 . 1 2 1 3 4 3 . 1 . . . Data Loss (major) 22 | . 4 . . 2 2 . . 1 3 . 1 . . 1 . . . 1 2 . . 1 1 1 1 1 . . . . . Misfires 18 | . 1 . . . . . . 2 . . . 2 . . . . . 4 2 1 1 . 2 . . 3 . . . . . Alerts 12 | . . . . . . . . . 1 1 1 . 1 . . . . 2 3 . 1 . . . 1 1 . . . . . Weapon Failures 7 | . 2 . . . 1 . . . 1 . . . . . . . . 1 1 . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4446 | . . 12 18 129 186 1154 325 49 176 . 25 389 38 26 . 523 112 411 33 1 57 408 6 . 235 . 94 . 39 . . Projectiles 849 | . . . . 39 158 . 53 41 . . . 30 28 . . . 15 196 . . 57 142 . . . . 90 . . . . Explosions 1127 | . . 12 18 90 28 . 10 8 . . . . 10 26 . 523 97 193 33 1 . 68 6 . . . 4 . . . . Melee 2470 | . . . . . . 1154 262 . 176 . 25 359 . . . . . 22 . . . 198 . . 235 . . . 39 . . Knockbacks 38 | . . 5 . . 9 11 2 . 1 . 1 4 . . . . . . . . . 4 . . . . . . 1 . . Impact 21 | . . 1 . . . 11 . . 1 . 1 3 . . . . . . . . . 3 . . . . . . 1 . . Kinetic 12 | . . 3 . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Secondary 5 | . . 1 . . 2 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 1474 | . . 44 13 164 90 49 67 55 . . . . . . . 63 . 277 40 . 26 315 101 . . 79 91 . . . . Shots 38 | . . 2 1 2 3 2 3 1 . . . . . . . 1 . 4 1 . 1 5 4 . . 3 5 . . . . Rammed 26 | 1 8 7 1 7 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 54 | 1 15 10 1 8 . 1 1 . . . . . . . . . . 3 1 . . 12 . . . . 1 . . . . Kicked 26 | . 7 2 . . . . . . . . . . . . . . . 3 1 . . 12 . . . . 1 . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 402 | 72 320 330 . 177 240 212 298 254 273 . 216 224 139 258 402 394 64 390 266 195 . 255 208 220 108 243 150 157 . 286 14 Average Temperature 83 | 30 64 71 . 40 78 53 94 72 129 . 85 51 48 90 163 131 36 111 93 76 . 76 84 113 60 110 69 104 . 129 10 Received Heat Transfer 6091 | . 291 1035 6 807 402 320 409 255 153 . . 595 . . . 18 9 183 66 32 27 658 56 . . 108 601 33 18 . 9 Effects 9 | . . 3 . . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . . Energy Bleed 4 | . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Turns 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . Longest Duration 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . Robots Corrupted 24 | . . . . . 1 1 1 1 . . . 3 . . . 7 . 3 2 . . 5 . . . . . . . . . Combat Hostiles 24 | . . . . . 1 1 1 1 . . . 3 . . . 7 . 3 2 . . 5 . . . . . . . . . Parts Fried 88 | . . . . . 1 30 7 . . . 2 14 . . . . . 13 5 . . 10 . . . 1 5 . . . . Impact Corruptions 78 | . . . . . 1 40 8 . 6 . 1 12 . . . . . . . . . 3 . . 6 . . . 1 . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 2 . . . . . . . . . . . 1 . . . . 1 . . . 2 1 . . . 9 . . . . Heat Transferred 7577 | 100 1200 265 . 300 . 150 . 507 148 . . 999 222 74 . 55 . 957 25 25 225 1425 50 . . 175 675 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . 1 1 . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Peak Influence 1772 | 15 428 732 434 384 928 640 351 . . . . 130 . . . . . 1102 . . . 1772 . . . . 609 420 659 499 479 Initial 452 | . 9 148 285 84 165 452 218 . . . . . . . . . . 76 . . . . . . . . . 240 230 370 292 Average 358 | 7 293 421 295 217 645 402 180 . . . . 51 . . . . . 326 . . . 745 . . . . 282 274 418 446 379 Maximum Alert Level 5 | . 2 3 2 1 3 2 1 . . . . . . . . . . 4 . . . 5 . . . . 2 2 2 2 2 Low Security (%) 31 | 100 22 14 1 30 5 1 71 . . . . 100 . . . . . 39 . . . 23 . . . . 41 . . . . Level 1 37 | . 64 23 84 69 14 58 28 . . . . . . . . . . 29 . . . 11 . . . . 13 94 54 6 58 Level 2 20 | . 12 57 14 . 15 39 . . . . . . . . . . . 24 . . . 19 . . . . 44 5 45 93 41 Level 3 6 | . . 5 . . 64 . . . . . . . . . . . . 6 . . . 16 . . . . . . . . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 84 | . 3 6 . 8 . 4 6 . . . . 8 . . . . . 16 . . . 18 . . . 1 7 3 1 2 1 Investigation 33 | . 2 3 . 2 . 2 3 . . . . 5 . . . . . 4 . . . 6 . . . 1 1 2 1 1 . Extermination 17 | . . . . . . . 2 . . . . 3 . . . . . 5 . . . 6 . . . . 1 . . . . Reinforcement 21 | . 1 2 . 3 . 2 1 . . . . . . . . . . 5 . . . . . . . . 4 1 . 1 1 Assault 10 | . . 1 . . . . . . . . . . . . . . . 2 . . . 6 . . . . 1 . . . . Garrison 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 17 | . . . . . . . . . . . . 5 . . . . . 4 . . . 6 . . . . 2 . . . . Construction Impeded 4 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 26 | . 1 4 . 11 . 3 1 . . . . 2 . . . . . . . . . 1 . . . . . 1 1 . 1 Communications Jammed 25 | . . . . . . 1 . . . . . 7 . . . . . . . . . 17 . . . . . . . . . Distress Signals 23 | . . . . . . 1 . . . . . 7 . . . . . . . . . 15 . . . . . . . . . Times Spotted 709 | . 36 60 26 66 18 38 19 11 1 . . 24 4 8 . 63 16 61 12 35 4 100 10 . . 7 43 18 5 7 17 Peak Tracking Total 37 | . 6 9 8 6 5 5 3 3 1 . . 6 4 4 . 37 5 10 4 13 2 7 9 . . 2 11 10 4 6 13 Tactical Retreats 61 | . 10 9 3 4 1 3 . . . . . 1 . 2 . 2 . 8 1 2 . 9 . . . . . 3 . . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 15 | . 3 1 . 3 2 . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 18 | . 1 . 2 . . . . 1 . . . . . 2 . . . . . 10 . . 1 1 . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 75 | . . 2 1 5 4 3 4 . . . . . . . . 3 . 22 . . . 15 2 . 4 2 3 2 . 2 1 Max in Single Turn 14 | . . 1 1 4 1 3 2 . . . . . . . . 2 . 14 . . . 5 1 . 1 1 1 1 . 1 1 Garrison Access 9 | . . . . . . 1 2 . . . . 1 . . . . . 2 . . . 1 . . . . . 1 1 . . Garrison Relay 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 137 | . 8 11 . 16 2 12 12 1 . 4 . 15 3 2 . . 1 16 . . . 15 . . 1 1 1 8 2 4 2 Terminals 75 | . 7 9 . 11 2 6 5 . . . . 7 . . . . 1 9 . . . 8 . . . 1 . 5 2 1 1 Fabricators 16 | . . . . . . . 3 . . . . 4 . . . . . 3 . . . 3 . . . . 1 . . 1 1 Repair Stations 14 | . 1 2 . 2 . 2 1 . . . . 2 . . . . . 1 . . . 1 . . . . . 1 . 1 . Recycling Units 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 10 | . . . . 2 . 2 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 . 1 . Garrison Access 9 | . . . . 1 . 1 2 . . . . 1 . . . . . 2 . . . 1 . . . . . 1 . . . Total Hacks 469 | . 34 32 . 75 3 62 32 1 . 28 . 49 8 11 . . 1 47 . . . 44 . . 1 3 3 21 4 6 4 Successful 300 | . 21 15 . 49 1 45 14 1 . 28 . 33 8 11 . . 1 25 . . . 28 . . 1 3 1 8 3 2 2 Failed 169 | . 13 17 . 26 2 17 18 . . . . 16 . . . . . 22 . . . 16 . . . . 2 13 1 4 2 Catastrophic 27 | . 1 1 . 2 1 2 3 . . . . 3 . . . . . 6 . . . 1 . . . . 1 4 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 12 18 . 16 . 20 5 . . . . 16 . . 1 . . 19 . 1 . 7 . . . . . 4 1 2 . Terminals 218 | . 24 26 . 38 3 20 14 . . . . 19 . . . . 1 25 . . . 20 . . . 3 . 16 4 3 2 Fabricators 48 | . . . . . . . 7 . . . . 12 . . . . . 11 . . . 12 . . . . 3 . . 1 2 Repair Stations 72 | . 10 6 . 20 . 17 2 . . . . 9 . . . . . 2 . . . 3 . . . . . 2 . 1 . Recycling Units 7 | . . . . . . 4 . . . . . . . . . . . 3 . . . . . . . . . . . . . Scanalyzers 56 | . . . . 16 . 19 4 . . . . 7 . . . . . . . . . 8 . . . . . 1 . 1 . Garrison Access 19 | . . . . 1 . 2 5 . . . . 2 . . . . . 6 . . . 1 . . . . . 2 . . . Terminal Hacks 127 | . 11 7 . 14 1 7 4 1 . 28 . 6 8 11 . . 1 7 . . . 9 . . 1 3 . 4 3 . 1 Record 33 | . . . . . . . . . . 11 . . 6 10 . . 1 . . . . . . . 1 3 . 1 . . . Part Schematic 12 | . 1 . . . . . . . . 8 . 2 . . . . . 1 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 4 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype ID Bank 10 | . 1 2 . 1 . 1 . . . 3 . . . . . . . 1 . . . . . . . . . . 1 . . Open Door 4 | . . . . . . . . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 5 | . . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 11 | . . 1 . 6 . 1 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . Unreport Threat 10 | . . 2 . 3 . 2 . . . . . . . . . . . 1 . . . 2 . . . . . . . . . Locate Traps 17 | . 3 2 . 2 . 3 1 . . . . 2 . . . . . 2 . . . 1 . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 28 | . . . . . . . 4 . . . . 9 . . . . . 6 . . . 7 . . . . 1 . . . 1 Network Status 5 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 Load Schematic 14 | . . . . . . . 2 . . . . 5 . . . . . 3 . . . 4 . . . . . . . . . Build 9 | . . . . . . . 1 . . . . 3 . . . . . 3 . . . 2 . . . . . . . . . Repair Station Hacks 56 | . 8 6 . 16 . 12 1 . . . . 8 . . . . . 2 . . . 2 . . . . . . . 1 . Scan Component 29 | . 4 3 . 8 . 7 1 . . . . 4 . . . . . 1 . . . 1 . . . . . . . . . Repair 26 | . 4 3 . 8 . 5 . . . . . 4 . . . . . 1 . . . 1 . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 43 | . . . . 12 . 18 2 . . . . 4 . . . . . . . . . 7 . . . . . . . . . Insert Component 21 | . . . . 6 . 9 1 . . . . 2 . . . . . . . . . 3 . . . . . . . . . Analyze 22 | . . . . 6 . 9 1 . . . . 2 . . . . . . . . . 4 . . . . . . . . . Garrison Access Hacks 9 | . . . . 1 . 1 2 . . . . 1 . . . . . 2 . . . 1 . . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 8 | . . . . . . 1 2 . . . . 1 . . . . . 2 . . . 1 . . . . . 1 . . . Unauthorized Hacks 37 | . 2 2 . 6 . 7 1 . . . . 5 . . . . . 8 . . . 2 . . . . . 3 . 1 . Terminals 25 | . 2 2 . 6 . 5 1 . . . . 3 . . . . . 3 . . . 1 . . . . . 2 . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 18 | . 1 1 . 3 . 4 1 . . . . 3 . . . . . 3 . . . 1 . . . . . 1 . . . Operators 6 | . 1 1 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 5 | . . . . . . . . . . . . 2 . . . . . 2 . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recompile 4 | . . . . . . . . . . . . 2 . . . . . 1 . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . . Reject 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mask 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 113 | . 8 11 . 14 1 11 10 . . . . 11 . . . . 1 15 . . . 14 . . . 1 1 7 2 4 2 Full Trace Events 32 | . 3 3 . 2 1 4 3 . . . . 3 . . . . . 3 . . . 5 . . . 1 1 2 . 1 . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . 1 . . 4 . 7 1 . . 8 . 3 . . . . . 1 . . . 2 . . . . . . . . . Parts Built 11 | . . . . . . . 2 . . . . 4 . . . . . 3 . . . 2 . . . . . . . . . Authchips 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Time 696 | . . . . . . . 42 . . . . 127 . . . . . 438 . . . 89 . . . . . . . . . Total Part Build Rating 58 | . . . . . . . 8 . . . . 19 . . . . . 22 . . . 9 . . . . . . . . . Parts Repaired 26 | . 4 3 . 8 . 5 . . . . . 4 . . . . . 1 . . . 1 . . . . . . . . . Time 1120 | . 104 134 . 470 . 224 . . . . . 88 . . . . . 44 . . . 56 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 16 | . . . . 4 . 7 1 . . . . 2 . . . . . . . . . 2 . . . . . . . . . Part Schematics Acquired 15 | . . . . 4 . 7 1 . . . . 1 . . . . . . . . . 2 . . . . . . . . . Parts Damaged 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Relay Couplers Released 14 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Machine Destruction 14 | . . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . 4 . . 2 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 26 | . . . . 1 . . . . . . . . 3 3 6 1 . 6 . 4 . . 2 . . . . . . . . Largest Group 7 | . . . . 1 . . . . . . . . 3 3 6 7 3 3 . 4 2 . 2 2 2 2 . . . . . Highest-Rated Group 420 | . . . . 10 . . . . . . . . 93 93 301 420 217 90 . 220 130 . 60 60 60 60 . . . . . Highest-Rated Ally 119 | . . . . 10 . . . . . . . . 31 31 96 119 96 30 . 65 65 . 30 30 30 30 . . . . . Total Orders 12 | . . . . 2 . . . . . . . . . . . . . 2 . 2 3 . . 3 . . . . . . . STAY 4 | . . . . 1 . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . FOLLOW 3 | . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Ally Attacks 308 | . . . . . . . . . . . . . . 12 . 204 14 45 . 30 . . . . . 3 . . . . . Total Damage 7384 | . . . . . . . . . . . . . . 168 . 5000 231 978 . 912 . . . . . 95 . . . . . Kills 55 | . . . . . . . . . . . . . . 2 . 38 . 4 . 11 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Robot Analysis Total 8 | . 4 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . Derelict Logs Recovered 12 | . . . . . . . . 1 1 . 1 . 1 1 . . 2 . 2 . 1 . 1 1 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 49193 | 105 1404 2301 1268 3215 1208 3310 2294 2057 1903 175 1497 2092 1773 1788 2711 2770 1852 3385 1935 1323 1558 3154 756 426 527 1116 584 287 121 178 120 Spaces Moved 21366 | 45 799 1020 650 1343 441 1316 835 790 824 77 578 741 777 790 1176 1065 756 1238 707 640 669 1211 335 199 206 440 204 529 263 435 267 Core 314 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 44 267 . . . Treads 5030 | 42 102 876 650 1305 441 1195 265 25 10 1 . 118 . . . . . . . . . . . . . . . . . . . Legs 5902 | . 427 4 . . . . . . . . . . . . . . . 958 707 640 669 1211 335 199 206 440 106 . . . . Wheels 8893 | . 270 140 . 38 . 121 570 765 814 76 578 623 777 790 1176 1065 756 280 . . . . . . . . 54 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1227 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 263 435 267 Fastest Speed 31 | 50 95 120 160 160 165 166 195 210 210 225 210 210 210 210 195 210 225 180 183 176 176 176 176 176 133 176 50 39 32 32 31 Average Speed 186 | 152 124 162 160 168 165 198 225 219 217 225 223 223 222 220 215 230 231 207 202 180 176 191 199 176 172 180 147 45 32 32 35 Slowest Speed 285 | 160 190 260 160 240 246 250 250 246 246 246 225 246 240 240 240 240 240 270 285 183 176 275 225 176 176 230 250 75 45 35 40 Overloaded Moves 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 6 1 Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 64 | 4 93 77 98 95 63 76 27 86 88 72 72 25 95 93 87 89 96 33 87 75 89 38 64 75 58 74 10 48 15 56 16 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 4 | . . . . . . . . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 21 | . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . . 1 . Scrap Searched 38 | . . . 4 . . . . 3 7 . 2 . 2 3 3 . 2 . 3 . 2 . 3 2 . 2 . . . . . Spaces Dug 436 | . . 15 40 3 14 3 36 32 15 . 2 15 23 8 3 . 1 40 37 6 3 79 22 . . 22 7 2 2 2 4 Terrain Destroyed 1339 | . 4 41 93 89 37 56 48 74 15 . 2 15 23 19 3 14 59 190 83 21 23 244 57 . . 73 43 2 2 2 7 Melee 107 | . . . . . 4 3 17 4 14 . 2 15 . . 3 . 1 20 2 3 . 6 . . . . 3 2 2 2 4 Projectile 287 | . . . . 5 2 . 7 4 1 . . . . . . 11 2 75 11 4 9 109 2 . . 27 18 . . . . AOE 945 | . 4 41 93 84 31 53 24 66 . . . . 23 19 . 3 56 95 70 14 14 129 55 . . 46 22 . . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 28371 | 63 1087 1405 825 2032 825 1837 1123 1066 890 79 776 1047 809 829 1328 1291 817 1821 1168 783 1015 1736 412 273 353 719 383 558 285 453 283 Wait 3770 | . 149 128 121 411 268 324 123 203 18 . 187 154 3 19 87 66 10 251 370 68 291 107 29 70 79 186 36 1 10 . 1 Move 21317 | 45 798 1019 649 1343 440 1315 834 789 823 76 577 740 776 789 1175 1064 755 1237 706 639 668 1211 334 198 205 439 203 521 262 423 264 Hop 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 1 Pick Up 276 | 4 16 19 7 29 10 24 12 4 2 . 2 12 1 4 7 22 3 17 4 3 4 20 2 1 23 10 9 2 . 1 2 Fast Attach 205 | 7 7 5 . 12 1 11 9 2 1 . 1 6 5 1 14 20 4 21 7 7 5 11 1 . 7 4 7 12 6 8 3 Attach 145 | . 1 9 . 17 6 2 12 6 4 1 . 12 1 2 1 2 3 12 4 2 . 14 2 . 3 8 17 1 1 . 2 Detach 166 | . 4 1 . 2 . 3 8 3 3 . 1 5 1 1 3 3 1 30 14 6 6 25 5 . 9 11 12 5 1 1 2 Swap 488 | . 13 39 6 35 32 25 34 15 9 2 3 31 9 4 6 19 14 57 17 10 10 64 8 4 1 3 16 . . 2 . Drop 356 | . 16 36 4 28 11 26 14 4 1 . 2 3 5 4 19 42 6 33 10 8 7 24 1 . 8 16 9 8 . 8 3 Fire 1226 | 7 68 139 32 147 48 32 48 34 12 . . 53 8 5 . 52 17 133 32 10 18 219 8 . . 38 65 . . . 1 Melee 310 | . . . . . 9 74 28 6 17 . 3 31 . . 16 1 4 27 3 7 5 30 . . 18 4 8 5 5 5 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 25 | . 7 2 . . . . . . . . . . . . . . . 3 1 . . 11 . . . . 1 . . . . Crush 27 | . 8 8 1 8 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 46 | . . . . . . . . . . . . . . . . . . . . 23 1 . 22 . . . . . . . . Trap 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 6 exits: *Fac x3 / [*Sto x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res / *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 106 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 844 | -10/Materials | Discovered new exit (range 14) 1003 | -10/Materials | Core integrity fell below 50% 1081 | -10/Materials | Discovered new exit (range 16) 1194 | -10/Materials | Discovered new exit (range 16) 1335 | -10/Materials | Repaired Lgt. Treads 1362 | -10/Materials | Repaired Lgt. Treads 1389 | -10/Materials | Repaired Seismic Detector 1412 | -10/Materials | Discovered new exit (range 11) 1473 | -10/Materials | Repaired Ion Engine 1510 | -10/Materials | Entered another Materials area 1510 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -9/Materials | Lost 3 parts (1p1n1w) 2062 | -9/Materials | Discovered new exit (range 8) 2218 | -9/Materials | Core integrity fell below 50% 2455 | -9/Materials | Repaired Imp. Assault Rifle 2547 | -9/Materials | Build established: Scavenger-Mutant 3300 | -9/Materials | Discovered new exit (range 13) 3510 | -9/Materials | First assault squad dispatched 3577 | -9/Materials | Repaired Arm. Wheel 3629 | -9/Materials | Repaired Imp. Assault Rifle? 3811 | -9/Materials | Entered Mines 3823 | -9/Mines | Found a hidden stash of uninstalled traps 3945 | -9/Mines | Assembled infested the area 3950 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3952 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3956 | -9/Mines | Found Prototype Device 3997 | -9/Mines | Core integrity fell below 20% 4049 | -9/Mines | Destroyed 20 combat bots 4507 | -9/Mines | Discovered new exit (range 9) 4547 | -9/Mines | Discovered new exit (range 6) 4554 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5079 | -9/Mines | Entered Materials 5079 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5249 | -8/Materials | Identified Exp. Sensor Array 5408 | -8/Materials | Lost 3 parts (3n) 6120 | -8/Materials | Garrison activated, responded to threat 6237 | -8/Materials | Discovered new exit (range 14) 6427 | -8/Materials | Repaired Broken Exp. Sensor Array? 6473 | -8/Materials | Lost 6 parts (1p2n2u1w) 6521 | -8/Materials | Core integrity fell below 50% 6666 | -8/Materials | Discovered new exit (range 14) 6804 | -8/Materials | Discovered new exit (range 4) 6878 | -8/Materials | Discovered new exit (range 8) 6946 | -8/Materials | Repaired Hrd. Heavy Armor Plating 6984 | -8/Materials | Repaired Lgt. Treads 7012 | -8/Materials | Repaired Lgt. Treads 7039 | -8/Materials | Repaired Lgt. Treads 7079 | -8/Materials | Repaired Arm. Treads 7118 | -8/Materials | Repaired Imp. Signal Interpreter 7439 | -8/Materials | Discovered new exit (range 16) 8252 | -8/Materials | Repaired Broken Exp. Sensor Array 8294 | -8/Materials | Identified exit to Garrison 8294 | -8/Materials | Entered Garrison 8326 | -8/Garrison | Triggered checkpoint 8364 | -8/Garrison | Garrison Relay disabled 8415 | -8/Garrison | Garrison Relay disabled 8495 | -8/Garrison | Triggered checkpoint 8692 | -8/Garrison | Triggered checkpoint 8724 | -8/Garrison | Garrison Relay disabled 8772 | -8/Garrison | Discovered new exit (range 8) 8888 | -8/Garrison | Triggered checkpoint 8907 | -8/Garrison | Discovered new exit (range 60) 8907 | -8/Garrison | Discovered new exit (range 23) 8907 | -8/Garrison | Discovered new exit (range 31) 8985 | -8/Garrison | Build established: Mutant 9502 | -8/Garrison | Entered Materials 9507 | -8/Materials | Build established: Scavenger-Mutant 9605 | -8/Materials | Repaired Imp. Medium Armor Plating 9648 | -8/Materials | Repaired Arm. Treads 9691 | -8/Materials | Repaired Arm. Treads 9743 | -8/Materials | Repaired Imp. Medium Armor Plating 9807 | -8/Materials | Repaired Enh. Autogun 10269 | -8/Materials | Discovered new exit (range 16) 10286 | -8/Materials | Build established: Mutant 10877 | -8/Materials | Discovered new exit (range 16) 12044 | -8/Materials | Core integrity fell below 20% 12192 | -8/Materials | Discovered new exit (range 15) 12812 | -8/Materials | Entered Factory 12812 | -7/Factory | Evolved 2 slots: Utility x2 13053 | -7/Factory | Found Powered Armor 13056 | -7/Factory | Found Powered Armor 13236 | -7/Factory | Identified exit to Lower Caves 13298 | -7/Factory | Build established: Skirmisher 13470 | -7/Factory | Discovered new exit (range 19) 14243 | -7/Factory | Build established: Mutant 14900 | -7/Factory | Fabricated Powered Armor (x2) 15106 | -7/Factory | Entered Lower Caves 15124 | -7/Lower Caves | Met a Warlord Commander 15125 | -7/Lower Caves | Learned location of Warlord (-5) 15406 | -7/Lower Caves | Build established: Assassin 15717 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 16905 | -7/Lower Caves | Discovered new exit (range 18) 17161 | -7/Lower Caves | Identified exit to Lower Caves 17163 | -7/Lower Caves | Entered another Lower Caves area 17461 | -7/Lower Caves | Encountered a Warlord checkpoint 18078 | -7/Lower Caves | Crushed by falling debris 18769 | -7/Lower Caves | Discovered new exit (range 12) 18796 | -7/Lower Caves | Identified exit to Data Miner 18814 | -7/Lower Caves | Learned Factory interactive machine intel 19066 | -7/Lower Caves | Entered Data Miner 19066 | -7/Data Miner | Discovered new exit (range 6) 19075 | -7/Data Miner | Identified exit to Proximity Caves 19100 | -7/Data Miner | Met Data Miner 19150 | -7/Data Miner | Learned location of Section 7 (-3) 19150 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 19181 | -7/Data Miner | Received God Mode back door access code from Data Miner 19241 | -7/Data Miner | Entered Proximity Caves 19272 | -6/Proximity Caves | Identified exit to Factory 20738 | -6/Proximity Caves | Entered Factory 20738 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 20739 | -6/Factory | Loaded intel: 52 interactive machine locations 20840 | -6/Factory | Repaired Arm. Treads 20862 | -6/Factory | Repaired Arm. Treads 20865 | -6/Factory | Incoming investigation squad redirected 21098 | -6/Factory | Identified exit to Lower Caves 21208 | -6/Factory | Spotted B-75 Beast 21660 | -6/Factory | Repaired Lrn. Proton Cannon? 21772 | -6/Factory | Lost 6 parts (1p1n3u1w) 21824 | -6/Factory | Repaired Powered Armor? 22287 | -6/Factory | Incoming investigation squad redirected 22367 | -6/Factory | Incoming investigation squad redirected 22543 | -6/Factory | Fabricated Lrn. Proton Cannon (x1) 22595 | -6/Factory | Fabricated Exp. Targeting Computer (x1) 22740 | -6/Factory | Incoming investigation squad redirected 22762 | -6/Factory | Incoming investigation squad redirected 22789 | -6/Factory | Fabricated Powered Armor (x2) 22830 | -6/Factory | Entered Lower Caves 22889 | -6/Lower Caves | Build established: Mutant 23175 | -6/Lower Caves | Identified exit to Lower Caves 23375 | -6/Lower Caves | Build established: Assassin 24323 | -6/Lower Caves | A Commander dispatched an escort 24336 | -6/Lower Caves | Learned 8 Research zone layouts 24336 | -6/Lower Caves | Learned Extension terminal intel 24336 | -6/Lower Caves | Learned Extension garrison access intel 24603 | -6/Lower Caves | Entered another Lower Caves area 24603 | -6/Lower Caves | Accompanied by 3 allies 24604 | -6/Lower Caves | Commander's escort returned to base 24604 | -6/Lower Caves | Commander's escort returned to base 24604 | -6/Lower Caves | Commander's escort returned to base 24632 | -6/Lower Caves | Encountered a Warlord checkpoint 24804 | -6/Lower Caves | Discovered new exit (range 6) 24824 | -6/Lower Caves | Identified exit to Factory 25149 | -6/Lower Caves | Identified exit to Zion 25610 | -6/Lower Caves | A Commander dispatched an escort 25624 | -6/Lower Caves | Learned location of 1 exit from Factory 25624 | -6/Lower Caves | Learned location of 1 exit from Research 25624 | -6/Lower Caves | Learned Armory security intel 25624 | -6/Lower Caves | Learned Extension terminal intel 26391 | -6/Lower Caves | Entered Zion 26391 | -6/Zion | Accompanied by 2 allies 26392 | -6/Zion | Commander's escort returned to base 26392 | -6/Zion | Commander's escort returned to base 26504 | -6/Zion | Found Prototype Processor 26504 | -6/Zion | Identified Exp. Target Analyzer 26513 | -6/Zion | Found Prototype Processor 26513 | -6/Zion | Identified Exp. Melee Analysis Suite 26519 | -6/Zion | Found Exp. Targeting Computer 26562 | -6/Zion | System corruption cleaned by Quarantine Array 26791 | -6/Zion | Found GAL Module 26880 | -6/Zion | Discovered new exit (range 19) 27137 | -6/Zion | Found Prototype Special Weapon 27141 | -6/Zion | Found Prototype Special Weapon 27277 | -6/Zion | Learned location of Quarantine (-3) 27443 | -6/Zion | Gained Derelict followers 27733 | -6/Zion | Found Prototype Device 27733 | -6/Zion | Identified Phasing AFG 28111 | -6/Zion | Given A8's code to call for help 28640 | -6/Zion | Enhanced Grunt warped into view, answering call for help 28645 | -6/Zion | Enhanced Grunt warped into view, answering call for help 28775 | -6/Zion | Discovered new exit (range 5) 28777 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 28933 | -6/Zion | Found CR-A16's Pointy Stick 29089 | -6/Zion | Identified exit to Deep Caves 29102 | -6/Zion | Entered Deep Caves 29102 | -6/Deep Caves | Accompanied by 6 allies 29105 | -6/Deep Caves | Met 5H-AD0 29127 | -6/Deep Caves | Build established: Mutant 29164 | -6/Deep Caves | Found Surveybot 24 Chip 29402 | -6/Deep Caves | Z-Facility disabled 29449 | -6/Deep Caves | Attacked by Z-Imprinter 29456 | -6/Deep Caves | Allies destroyed Z-Imprinter 29661 | -6/Deep Caves | Found Prototype Protection 29661 | -6/Deep Caves | Identified Zio. Weapon Casing 30272 | -6/Deep Caves | Spotted as-42602 30278 | -6/Deep Caves | Destroyed as-42602 30327 | -6/Deep Caves | Spotted as-03589 30340 | -6/Deep Caves | Destroyed as-03589 30416 | -6/Deep Caves | Exposed GOLEM chamber 30447 | -6/Deep Caves | Triggered Deep Caves wall 30447 | -6/Deep Caves | Spotted AS-35488 30447 | -6/Deep Caves | Spotted AS-97984 30448 | -6/Deep Caves | Destroyed AS-35488 30455 | -6/Deep Caves | Destroyed AS-97984 30476 | -6/Deep Caves | Destroyed 28 combat bots 30525 | -6/Deep Caves | Found GOLEM Unit 30532 | -6/Deep Caves | Found GOLEM Unit 30612 | -6/Deep Caves | Found Prototype Ballistic Gun 30612 | -6/Deep Caves | Identified 5H-AD0's Sniper Rifle 30831 | -6/Deep Caves | Found Zio. Weapon Casing 30904 | -6/Deep Caves | Discovered new exit (range 7) 30915 | -6/Deep Caves | Identified exit to Proximity Caves 31353 | -6/Deep Caves | Found Zio. Weapon Casing 31363 | -6/Deep Caves | Found Zio. Weapon Casing 31367 | -6/Deep Caves | Found Zio. Weapon Casing 31427 | -6/Deep Caves | Found Zio. Weapon Casing 31736 | -6/Deep Caves | Build established: Skirmisher 31781 | -6/Deep Caves | Identified RU-N14's Throwing Claymores 31872 | -6/Deep Caves | Entered Proximity Caves 31872 | -5/Proximity Caves | Accompanied by 3 allies 31916 | -5/Proximity Caves | Spotted B-75 Beast 31924 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 31927 | -5/Proximity Caves | Destroyed B-75 Beast 32562 | -5/Proximity Caves | Build established: Mutant 33602 | -5/Proximity Caves | Learned Factory interactive machine intel 33724 | -5/Proximity Caves | Entered Factory 33724 | -5/Factory | Evolved 2 slots: Utility x2 33725 | -5/Factory | Identified exit to Factory 33727 | -5/Factory | Loaded intel: 47 interactive machine locations 33935 | -5/Factory | Identified exit to Upper Caves 34082 | -5/Factory | Build established: Assassin 34449 | -5/Factory | Fabricated Enh. Nova Cannon? 34474 | -5/Factory | Incoming investigation squad redirected 34547 | -5/Factory | Fabricated Hvy. Reactive Plating (x1) 34647 | -5/Factory | P-70 Sage assimilated allied B-60 Warrior 34931 | -5/Factory | Fabricated Exp. Sensor Array (x1) 35406 | -5/Factory | Build established: Golem 35887 | -5/Factory | Build established: Assassin 35962 | -5/Factory | Repaired Powered Armor 36523 | -5/Factory | Cargo convoy interrupted 36544 | -5/Factory | Incoming assault squad redirected 36555 | -5/Factory | Incoming assault squad redirected 36602 | -5/Factory | Found Prototype Device 36602 | -5/Factory | Identified Exp. ECM Suite 36610 | -5/Factory | Found Prototype Device 36610 | -5/Factory | Identified Exp. EM Disruption Field 36653 | -5/Factory | Found Prototype Hackware 36724 | -5/Factory | First assault squad dispatched 36749 | -5/Factory | Incoming assault squad redirected 37109 | -5/Factory | Entered Upper Caves 37129 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 37400 | -5/Upper Caves | Build established: Golem 37710 | -5/Upper Caves | Spotted B-75 Beast 37783 | -5/Upper Caves | Destroyed B-75 Beast 37810 | -5/Upper Caves | Learned 4 Factory zone layouts 38025 | -5/Upper Caves | Identified exit to Upper Caves 38674 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 38676 | -5/Upper Caves | Identified exit to Warlord 39044 | -5/Upper Caves | Entered Warlord 39105 | -5/Warlord | System corruption cleaned by Quarantine Array 39813 | -5/Warlord | Build established: Commander-Golem 39874 | -5/Warlord | Met Warlord 39881 | -5/Warlord | Warlord's base attacked by MAIN.C 39890 | -5/Warlord | Opened Warlord's prototype stash 39897 | -5/Warlord | Found Prototype Reactor 39913 | -5/Warlord | Found Prototype Hackware 39923 | -5/Warlord | Found Prototype Device 39923 | -5/Warlord | Identified System Purifier 39994 | -5/Warlord | P-70 Sage assimilated allied 6H-2OZ(Y) 40231 | -5/Warlord | Warlord forces counterattacked 40289 | -5/Warlord | Spotted B-86 Titan 40294 | -5/Warlord | Spotted B-75 Beast 40344 | -5/Warlord | Discovered new exit (range 14) 40364 | -5/Warlord | Identified exit to Proximity Caves 40367 | -5/Warlord | Entered Proximity Caves 40367 | -4/Proximity Caves | Accompanied by 2 allies 40437 | -4/Proximity Caves | Build established: Golem 40944 | -4/Proximity Caves | Spotted B-86 Titan 40962 | -4/Proximity Caves | Destroyed B-86 Titan 40972 | -4/Proximity Caves | Learned 4 Research zone layouts 41381 | -4/Proximity Caves | Found Alien Artifact 41381 | -4/Proximity Caves | Identified Core Expander 41381 | -4/Proximity Caves | Installed Core Expander, added new Utility slot 41481 | -4/Proximity Caves | Discovered exit to Factory (range 10) 41646 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 41925 | -4/Proximity Caves | Entered Factory 41925 | -4/Factory | Evolved 2 slots: Utility x2 41926 | -4/Factory | Identified exit to Research 42509 | -4/Factory | Identified System Mapper 42511 | -4/Factory | Identified exit to Upper Caves 42511 | -4/Factory | Identified exit to Extension 42561 | -4/Factory | Incoming investigation squad redirected 42623 | -4/Factory | Repaired Lyr. Heavy Armor Plating 42808 | -4/Factory | Build established: Hacker-Golem 42900 | -4/Factory | Fabricated Hvy. Missile Launcher (x1) 42927 | -4/Factory | Incoming investigation squad redirected 42951 | -4/Factory | Fabricated Hvy. Reactive Plating? 43412 | -4/Factory | Identified Exp. Hacking Suite 43414 | -4/Factory | Identified Vortex Chain Reactor 43816 | -4/Factory | Incoming investigation squad redirected 43961 | -4/Factory | First assault squad dispatched 43970 | -4/Factory | Spotted B-86 Titan 43998 | -4/Factory | Incoming assault squad redirected 44002 | -4/Factory | Build established: Golem 44199 | -4/Factory | Incoming assault squad redirected 44311 | -4/Factory | Build established: Mutant 44361 | -4/Factory | Destroyed 10 combat bots 44622 | -4/Factory | Build established: Golem 44871 | -4/Factory | Spotted B-86 Titan 44876 | -4/Factory | Destroyed B-86 Titan 44884 | -4/Factory | Found Hvy. Reflective Plating 44954 | -4/Factory | Incoming assault squad redirected 45079 | -4/Factory | Entered Upper Caves 45190 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 45237 | -4/Upper Caves | Destroyed 9 combat bots 45495 | -4/Upper Caves | Discovered new exit (range 9) 45516 | -4/Upper Caves | Learned location of 1 exit from Research 45835 | -4/Upper Caves | Entered another Upper Caves area 45835 | -4/Upper Caves | Accompanied by 2 allies 45976 | -4/Upper Caves | Learned Research stockpile data 46187 | -4/Upper Caves | Discovered new exit (range 10) 46261 | -4/Upper Caves | Entered Zhirov 46261 | -4/Zhirov | Accompanied by 2 allies 46262 | -4/Zhirov | Discovered new exit (range 3) 46296 | -4/Zhirov | Met Zhirov 46351 | -4/Zhirov | Found Alien Artifact 46351 | -4/Zhirov | Identified Integrated Dissipator 46351 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 46372 | -4/Zhirov | Found Alien Artifact 46591 | -4/Zhirov | Build established: Mutant 46788 | -4/Zhirov | Entered Proximity Caves 46788 | -3/Proximity Caves | Accompanied by 2 allies 47086 | -3/Proximity Caves | Build established: Golem 47109 | -3/Proximity Caves | Spotted B-86 Titan 47225 | -3/Proximity Caves | Destroyed B-86 Titan 47380 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 47518 | -3/Proximity Caves | Attracted the attention of an 0b10 base 47518 | -3/Proximity Caves | Learned Research stockpile data 47895 | -3/Proximity Caves | Discovered exit to Research (range 5) 47904 | -3/Proximity Caves | Entered Research 47904 | -3/Research | Evolved 2 slots: Power x1, Utility x1 47905 | -3/Research | Identified exit to Quarantine 47905 | -3/Research | Identified exit to Research 47906 | -3/Research | Identified exit to Armory 48059 | -3/Research | Spotted B-86 Titan 48112 | -3/Research | Destroyed B-86 Titan 48148 | -3/Research | Lost 3 parts (3u) 48180 | -3/Research | Destroyed 8 combat bots 48205 | -3/Research | Incoming investigation squad redirected 48332 | -3/Research | Destroyed 11 combat bots 48333 | -3/Research | Lost 8 parts (1p1n3u3w) 48404 | -3/Research | First assault squad dispatched 48433 | -3/Research | Incoming assault squad redirected 48459 | -3/Research | Core integrity fell below 50% 48488 | -3/Research | Entered Quarantine 48497 | -3/Quarantine | Lost 14 parts (1p5n6u2w) 48707 | -3/Quarantine | Found Alien Artifact 48707 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 48707 | -3/Quarantine | Warped through subspace 48708 | -3/Quarantine | Core integrity fell below 20% 48728 | -3/Quarantine | Build established: Mutant 48743 | -3/Quarantine | Found Alien Artifact 48743 | -3/Quarantine | Identified Phase Armor 48767 | -3/Quarantine | Discovered exit to Research (range 10) 48775 | -3/Quarantine | Entered Research 48775 | -2/Research | Warlord forces began assault on 0b10 48775 | -2/Research | Evolved 2 slots: Propulsion x2 48800 | -2/Research | Distinguished unit "Vikings" dispatched to help 48840 | -2/Research | Spotted B-90 Cyclops 48858 | -2/Research | Found Prototype Launcher 48858 | -2/Research | Identified Adv. Micro-nuke Launcher 48873 | -2/Research | Identified exit to Testing 48885 | -2/Research | Research machine network offline 48896 | -2/Research | Entered Testing 48947 | -2/Testing | Found Prototype Ballistic Cannon 48947 | -2/Testing | Identified Omega Cannon 49006 | -2/Testing | Found Prototype Energy Cannon 49006 | -2/Testing | Identified Null Cannon 49054 | -2/Testing | Discovered new exit (range 21) 49074 | -2/Testing | Entered Access 49074 | -1/Access | Evolved 2 slots: Propulsion x2 49080 | -1/Access | Identified exit to Surface 49109 | -1/Access | Energy Cycler disabled 49194 | *** | Escaped! Last Messages --------------- 49152_ Lrn. Terrain Scanner destroyed. 49155_ Terminal disabled. 49155_ K-01 Serf collects debris. 49164_ Acquired Nuclear Pulse Array. 49171_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 49177_ Stasis Canceller destroyed. 49177_ Knocked back. 49178_ Penetrated by Slug. 49178_ Nuclear Pulse Array destroyed. 49178_ Q-thruster destroyed. 49178_ Critical hit (Blast). 49178_ Knocked back. 49179_ Acquired 4 matter. 49180_ Slug penetrates Wall. 49181_ Penetrated by Slug. 49181_ Impulse Thruster destroyed. 49181_ Exp. Optical Array destroyed. 49183_ Slug penetrates Wall. 49192_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" k#????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????# | | ????????????????????" "@ #???????? | | ????????????????????" "" ###????? | | ????????????????????" #? ?? | | ????????????????????" #?# " | | ????????????????????" """ """ #?# """" | | ????????????????????" """T""" #?# """"" | | ????????????????????########## ####### #?# """" | | ?????????????????????????????###?????# #?# """" | | ?????????????????????????????????????# #?# " | | ?????????????????????????????????????# #?# | | ?????????????????????????????????????# #?# | | ?????????????????????????????????????# #???=] | | ?????????????????????????????????????# #????? | | ???????????????????????????# ??????# #???????% | | ???????????????????????????# !### ##?????### | | ???????????????????????????# ####### | | ???????????????????????????#!! * | | ???????????????????????????#!! | | ???????????????????????????#!! ####### | | ???????????????????????????# #?????### | | ???????????????????????????# #???????? | | ???????????????????????????# #???????? | | ??????????????????????????? #???????? | | ??????????????????????????? #???????? | | ???????????????????????????? #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 120 Energy Generation 45 Energy Capacity 1840 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 2010 ECM Strength 3 Jamming Range 16 Cloak Strength 3 Additional Mass Support 20 Armor Coverage 1000 Resistance: KI 40 Resistance: TH 25 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Core Shielding 20 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 24 Melee Accuracy 12 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 36 Authchip Count 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Arm. Wheel | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Transmission Jammer | -8/Materials | Scanalyzed Adv. Cooling System | -8/Materials | Scanalyzed Com. Battery | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Imp. Weapon Cycler | -8/Materials | Scanalyzed Seismic Detector | -8/Materials | Scanalyzed Adv. Terrain Scan Processor | -8/Materials | Scanalyzed Powered Armor | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Cld. Plasma Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Target Analyzer | -6/Factory | Hacked Lrn. Proton Cannon | -6/Factory | Scanalyzed Hvy. Missile Launcher | -6/Factory | Hacked Hvy. Reactive Plating | -5/Factory | Hacked Exp. Hacking Suite | -4/Factory | Scanalyzed Vortex Chain Reactor | -4/Factory | Scanalyzed Robot Schematics ------------------ I-36 Angel | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Powered Armor | x2 | -7/Factory Lrn. Proton Cannon | x1 | -6/Factory | Authchip Exp. Targeting Computer | x1 | -6/Factory | Authchip Powered Armor | x2 | -6/Factory Enh. Nova Cannon | x1 | -5/Factory | Preloaded Hvy. Reactive Plating | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Hvy. Missile Launcher | x1 | -4/Factory | Authchip Hvy. Reactive Plating | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator High-powered Transdimensional Reconstructor Phase Armor Achievements -------------- Production Line Challenges ------------ None Game ------ Seed SniperSensorCapacitor Manual? 0 Play Time 10:02:23 Cumulative 374.7 hours Start 2023.01.11 @ 13:06:00 End 2023.01.15 @ 17:46:36 Sessions 47 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type 0 Total 9 Types 6/0/1/1/0/0/0/1/0 Lore% 89 Gallery% 92 Achievement% 71 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d3fcc423-f042-42d6-aa14-65471bec6ec2