Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.09 @ 12:36:32 Player: agagamemnon Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (88) 440 Value Destroyed (2819) 2819 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (195) 195 TOTAL SCORE: 7394 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 20 Met Data Miner 300 Friendly Fire -144 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 98/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Core Analyzer Peak State ------------ > --- POWER ------------ Nuclear Core Fusion Compressor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Heavy Armor Plating Recalibrator > --- WEAPON ----------- Heavy Particle Gun Beamcaster > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Core Analyzer Advanced ECM Suite Advanced ECM Suite Layered Medium Armor Plating System Shield Heavy EM Shotgun Flak Cannon Flak Cannon Proton Missile Launcher Proton Missile Launcher Mini Grenade Launcher Remote Datajack [Rating: 52] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Recalibrator Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Heavy Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . Utility 5 | . . 1 1 1 . . . 2 Weapon . | . . . . . . . . . Parts Attached 113 | 7 10 20 39 9 2 . 11 15 Power 12 | 1 1 2 4 1 . . 2 1 Engine 10 | 1 1 2 4 . . . 1 1 Core 2 | . . . . 1 . . 1 . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 3 10 . . . 2 3 Treads . | . . . . . . . . . Leg 12 | . . . 9 . . . 2 1 Wheel 6 | 2 . 3 1 . . . . . Hover 2 | . . . . . . . . 2 Flight . | . . . . . . . . . Utility 33 | 1 5 9 7 2 . . 3 6 Device 14 | . 1 4 4 1 . . 1 3 Storage 5 | 1 3 . 1 . . . . . Processor 3 | . 1 . 1 . . . . 1 Hackware 1 | . . . . . . . 1 . Protection 10 | . . 5 1 1 . . 1 2 Artifact . | . . . . . . . . . Weapon 48 | 3 4 6 18 6 2 . 4 5 Energy Gun 16 | 2 2 1 5 3 . . 1 2 Energy Cannon 3 | . . . 1 . . . . 2 Ballistic Gun 10 | 1 2 4 3 . . . . . Ballistic Cannon 6 | . . 1 5 . . . . . Launcher 12 | . . . 4 3 2 . 2 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 4 | . . . . . . . . 4 Parts Lost 33 | . . 2 3 . . . 15 13 Power 4 | . . . 1 . . . 2 1 Propulsion 10 | . . 1 . . . . 6 3 Utility 13 | . . . 2 . . . 5 6 Weapon 6 | . . 1 . . . . 2 3 Highest Loss Streak 9 | . . 2 1 . . . 9 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 98 97 94 92 92 92 74 39 Engine 7 | . 14 11 8 7 7 7 4 3 Core 1 | . . . . 7 7 7 5 . Leg 17 | . . . 28 30 30 30 21 . Wheel 7 | . 28 30 3 . . . . . Hover 1 | . . . . . . . . 5 Device 9 | . 2 5 14 7 7 7 6 12 Storage 7 | . 17 11 9 7 7 7 6 . Processor 9 | . 6 11 9 7 7 7 7 12 Protection 3 | . . 5 1 7 7 7 4 . Energy Gun 6 | . 8 6 9 11 7 7 5 . Ballistic Gun 4 | . 19 11 4 . . . . . Ballistic Cannon 1 | . . 4 1 . . . . . Launcher 1 | . . . . 3 6 7 4 . Naked Turns . | . . . . . . . . . Heaviest Build 66 | 12 28 37 46 66 58 56 62 18 Greatest Support 72 | 26 26 40 72 72 72 72 72 15 Greatest Overweight (x) 7 | . 1 1 3 . . . 7 5 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 14 15 15 15 15 15 14 5 Most Carried 15 | 6 12 15 15 15 13 13 15 5 Average Carried 11 | 3 9 13 13 12 13 13 12 4 Final Capacity 15 | 8 15 15 15 15 15 15 5 5 Final Carried 14 | 6 11 12 13 14 13 13 5 5 Class Distribution -------------------- 93% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Matter Collected 2508 | 271 254 351 847 152 68 . 222 343 Remotely . | . . . . . . . . . Salvage Created 3177 | 121 148 533 1526 235 150 . 264 200 Parts 182 | 4 15 43 81 10 6 . 11 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 25 | . . . . . 3 . 22 . Prevented 6 | . . . . . 5 . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 71 | . 5 18 28 5 3 . 8 4 Guns 40 | . 5 12 19 2 . . 2 . Cannons 13 | . . 4 6 . . . . 3 AOE 16 | . . 2 3 2 3 . 6 . Classes Destroyed 14 | 2 3 2 4 2 . . 1 . Worker 3 | . 1 . 2 . . . . . Builder 2 | . . . 2 . . . . . Tunneler 1 | 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . Operator 1 | . . . . 1 . . . . Drone 1 | . . . . . . . 1 . Watcher 9 | . 2 3 4 . . . . . Swarmer 21 | . 5 10 3 . . . 3 . Grunt 29 | . . 5 14 3 3 . 2 2 Brawler 2 | . . . 1 . . . 1 . Duelist 2 | . . . 1 . . . 1 . Sentry 13 | . . 3 8 1 . . . 1 Hunter 1 | . . . 1 . . . . . Programmer 2 | . . . . 1 . . . 1 Best Kill Streak 6 | 2 4 5 6 2 3 . 3 1 Combat Bots Only 5 | . 3 5 5 2 3 . 3 1 Max Kills in Single Turn 3 | 1 1 2 3 1 2 . 3 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 2 2 1 2 . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Damage Taken 5839 | . 147 849 1100 304 51 . 1610 1778 Core 1753 | . 31 116 132 12 13 . 587 862 Absorbed by Shields 143 | . . . 107 36 . . . . Regen/Repaired (Parts) 121 | . . 29 92 . . . . . Core Remaining (%) 69 | 100 87 71 76 . . . 12 . Volleys Fired 248 | 4 33 65 87 15 6 . 21 17 Largest 2 | 2 2 2 2 2 2 . 2 1 Hottest 118 | 80 80 80 118 110 110 . 114 75 Shots Fired 455 | 8 66 129 158 30 12 . 35 17 Gun 348 | 8 66 98 118 21 7 . 19 11 Cannon 66 | . . 31 29 . . . . 6 Launcher 39 | . . . 11 9 5 . 14 . Special 2 | . . . . . . . 2 . Kinetic 238 | 1 54 107 76 . . . . . Thermal 106 | . . . 48 21 7 . 19 11 Explosive 18 | . . . . 5 1 . 12 . Electromagnetic 91 | 7 12 22 34 4 4 . 2 6 Robot Hit Streak 19 | 5 7 18 19 10 15 . 11 15 Robot Miss Streak 8 | 1 2 5 8 2 1 . 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 316 | 6 23 85 127 25 9 . 25 16 Core Hits 169 | 3 11 28 79 10 6 . 20 12 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . 1 1 . . . 1 . Burn 2 | . . . 1 . . . 1 . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7030 | 81 223 1267 2974 724 324 . 981 456 Guns 3706 | 81 223 728 1732 368 100 . 222 252 Cannons 1187 | . . 431 582 . . . . 174 Explosions 2019 | . . 108 611 341 224 . 735 . Melee . | . . . . . . . . . Ramming 118 | . . . 49 15 . . 24 30 Kinetic 2321 | 10 144 1014 1153 . . . . . Thermal 1801 | . . 108 751 368 100 . 222 252 Explosive 889 | . . . . 234 40 . 615 . Electromagnetic 1901 | 71 79 145 1021 107 184 . 120 174 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 1 1 1 1 8 Average Corruption 1 | . . . . 1 1 1 1 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . 1 6 1 3 11 Message Errors 7 | . . . . 1 1 . 2 3 Matter Fused 6 | . . . . . 3 . . 3 Energy Discharges 2 | . . . . . . 1 . 1 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 3 | . . . . . 2 . . 1 Data Loss (major) 2 | . . . . . . . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 57 | . . 23 30 3 . . 1 . Projectiles 23 | . . 23 . . . . . . Explosions 33 | . . . 29 3 . . 1 . Melee 1 | . . . 1 . . . . . Knockbacks 9 | . . 4 4 . . . 1 . Impact 2 | . . . 1 . . . 1 . Kinetic 7 | . . 4 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 96 | . . . 48 . 4 . 32 12 Shots 5 | . . . 3 . 1 . 1 . Rammed 12 | . . 1 4 . . . . 7 Targets Rammed 20 | . . 1 5 2 . . 4 8 Kicked 8 | . . . 1 2 . . 4 1 Crushed . | . . . . . . . . . Highest Temperature 634 | 54 40 112 276 252 204 . 634 37 Average Temperature 98 | 26 19 24 69 100 97 . 206 18 Received Heat Transfer 2983 | . . 387 696 113 36 . 945 806 Effects 26 | . . . 1 . . . 25 . Shutdowns 10 | . . . . . . . 10 . Energy Bleed 4 | . . . . . . . 4 . Interference 1 | . . . 1 . . . . . Matter Decay 2 | . . . . . . . 2 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 4 | . . . . . . . 4 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 10 | 1 . . 9 . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . . . 2 4 . . 2 1 Heat Transferred 3401 | . . 150 1456 629 185 . 481 500 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . 2 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Peak Influence 468 | 10 131 429 435 116 . . . 468 Initial 468 | . 5 36 139 27 . . . 468 Average 159 | 2 56 236 173 63 . . . 186 Maximum Alert Level 2 | . . 2 2 . . . . 2 Low Security (%) 67 | 100 100 38 58 100 . . . 69 Level 1 25 | . . 57 39 . . . . 3 Level 2 6 | . . 3 1 . . . . 26 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . 3 5 3 . . . 5 Investigation 4 | . . . 1 2 . . . 1 Extermination 3 | . . . . 1 . . . 2 Reinforcement 9 | . . 3 4 . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Data Miner Redirects 1 | . . . . . . . . 1 Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Distress Signals 8 | . 2 2 2 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 163 | . 12 49 45 7 4 . 12 34 Peak Tracking Total 17 | . 5 6 6 2 4 . 4 17 Tactical Retreats 20 | . . 4 6 . . . 3 7 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Traps Triggered 7 | . . 1 4 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . . . . . 4 Reused 1 | . . . . . . . . 1 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Machines Disabled 5 | . 2 1 1 1 . . . . Max in Single Turn 1 | . 1 1 1 1 . . . . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Machines Accessed 36 | . 6 5 14 3 . 4 . 4 Terminals 19 | . 4 3 8 1 . . . 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . . 1 2 1 . . . . Recycling Units 6 | . 2 . 2 1 . . . 1 Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 129 | . 15 22 39 12 . 30 . 11 Successful 101 | . 13 19 27 7 . 30 . 5 Failed 28 | . 2 3 12 5 . . . 6 Catastrophic 2 | . . . . 2 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 44 | . 6 6 19 4 . . . 9 Fabricators . | . . . . . . . . . Repair Stations 15 | . . 2 10 3 . . . . Recycling Units 21 | . 9 . 5 5 . . . 2 Scanalyzers 18 | . . 14 4 . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 55 | . 4 3 12 1 . 30 . 5 Record 20 | . 1 3 5 . . 11 . . Part Schematic 12 | . . . . 1 . 11 . . Robot Schematic 5 | . . . . . . 5 . . Prototype ID Bank 6 | . . . 2 . . 3 . 1 Emergency Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . Alert Level 2 | . . . 1 . . . . 1 Locate Traps 4 | . 1 . 2 . . . . 1 Reprogram Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . Security Status 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . . 2 6 1 . . . . Scan Component 6 | . . 1 4 1 . . . . Repair 3 | . . 1 2 . . . . . Recycling Unit Hacks 18 | . 9 . 4 5 . . . . Recycle Component 4 | . 2 . 1 1 . . . . Process 4 | . 2 . 1 1 . . . . Report Inventory 8 | . 4 . 2 2 . . . . Retrieve Components 2 | . 1 . . 1 . . . . Scanalyzer 18 | . . 14 4 . . . . . Insert Component 9 | . . 7 2 . . . . . Analyze 9 | . . 7 2 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 23 | . 4 4 10 2 . . . 3 Full Trace Events 4 | . 1 . 1 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . 5 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 21 | . . 7 2 1 . 11 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 2 . . . . . Time 84 | . . 26 58 . . . . . Parts Recycled 4 | . 2 . 1 1 . . . . Recycled Matter 380 | . 179 . 187 14 . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 9 | . . 7 2 . . . . . Part Schematics Acquired 9 | . . 7 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat . | . . . . . . . . . Combat 2 | . . . . . . . 2 . Robot Hacks Applied 2 | . . . . . . . 2 . parse_system 2 | . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . 96 . Total Orders . | . . . . . . . . . Ally Attacks 20 | . . . . . . . 20 . Total Damage 626 | . . . . . . . 626 . Kills 8 | . . . . . . . 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Turns Passed 7770 | 89 669 975 2506 663 642 108 793 1325 Spaces Moved 4998 | 65 478 564 1662 417 516 91 531 674 Core 641 | 2 . . . . . . 88 551 Treads . | . . . . . . . . . Legs 2851 | . . . 1316 417 516 91 443 68 Wheels 1451 | 63 478 564 346 . . . . . Hover 55 | . . . . . . . . 55 Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 105 120 120 120 50 50 Average Speed 121 | 89 95 94 117 120 120 120 133 167 Slowest Speed 400 | 100 105 105 260 120 120 120 400 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 48 48 79 14 71 75 47 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . 1 1 . . . . . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 1 . Scrap Searched 6 | . . . . . 3 . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 140 | . . 14 7 20 13 . 86 . Melee . | . . . . . . . . . Projectile 3 | . . 2 . . . . 1 . AOE 137 | . . 12 7 20 13 . 85 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac Total 6262 | 87 631 896 2057 546 525 90 576 854 Wait 735 | . 97 208 205 93 1 . 1 130 Move 4990 | 64 477 563 1661 416 515 90 530 674 Hop . | . . . . . . . . . Pick Up 102 | 12 11 23 36 8 . . 5 7 Fast Attach 6 | . . . . . . . . 6 Attach 52 | 6 1 12 15 2 . . 7 9 Detach . | . . . . . . . . . Swap 55 | 1 9 8 24 7 2 . 4 . Drop 54 | . 3 16 24 3 1 . 4 3 Fire 248 | 4 33 65 87 15 6 . 21 17 Melee . | . . . . . . . . . Ram 12 | . . 1 4 . . . . 7 Kick 8 | . . . 1 2 . . 4 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 90 | -11/Junkyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Discovered new exit (range 11) 312 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 13) 441 | -10/Materials | Identified exit to Materials 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 760 | -9/Materials | Discovered new exit (range 8) 767 | -9/Materials | Identified exit to Storage 1157 | -9/Materials | Repaired Com. Wheel 1312 | -9/Materials | Build established: Scavenger-Mutant 1621 | -9/Materials | Build established: Mutant 1703 | -9/Materials | Discovered new exit (range 8) 1708 | -9/Materials | Identified exit to Materials 1734 | -9/Materials | Entered another Materials area 1734 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1835 | -8/Materials | Repaired Arm. Wheel 1863 | -8/Materials | Repaired Lgt. Ion Engine? 2753 | -8/Materials | Discovered new exit (range 8) 3519 | -8/Materials | Discovered new exit (range 15) 4240 | -8/Materials | Entered Factory 4240 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4866 | -7/Factory | Discovered new exit (range 15) 4903 | -7/Factory | Entered Lower Caves 5105 | -7/Lower Caves | Learned location of 1 exit from Factory 5138 | -7/Lower Caves | Encountered a Warlord checkpoint 5466 | -7/Lower Caves | Discovered new exit (range 5) 5539 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5545 | -7/Lower Caves | Entered Data Miner 5545 | -7/Data Miner | Discovered new exit (range 6) 5568 | -7/Data Miner | Met Data Miner 5609 | -7/Data Miner | Learned location of Section 7 (-3) 5609 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5626 | -7/Data Miner | Received God Mode back door access code from Data Miner 5653 | -7/Data Miner | Entered Proximity Caves 5750 | -6/Proximity Caves | Escorted by Enhanced Grunt 5767 | -6/Proximity Caves | Spotter reported a threat 5864 | -6/Proximity Caves | Spotter reported a threat 5917 | -6/Proximity Caves | Spotter reported a threat 6049 | -6/Proximity Caves | Lost 3 parts (2n1u) 6342 | -6/Proximity Caves | Core integrity fell below 50% 6369 | -6/Proximity Caves | Lost 9 parts (2p3n2u2w) 6381 | -6/Proximity Caves | Core integrity fell below 20% 6440 | -6/Proximity Caves | Discovered new exit (range 10) 6446 | -6/Proximity Caves | Entered Factory 6446 | -6/Factory | Evolved 2 slots: Utility x2 6447 | -6/Factory | Identified exit to Factory 6796 | -6/Factory | Search patrols dispatched 7319 | -6/Factory | Incoming investigation squad redirected 7477 | -6/Factory | Lost 5 parts (1n2u2w) 7716 | -6/Factory | Lost 3 parts (2n1w) 7744 | -6/Factory | Core integrity fell below 50% 7761 | -6/Factory | Core integrity fell below 20% 7771 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- The floor emits a surge of raw power. System corrupted (+1). Slammed into G-67 Veteran. W-25 Informer distress signal alerts nearby ally. U-05 Engineer lays Concrete. System corrupted: Substantial component data lost. Slammed into S-27 Virus. Critical hit (Burn: +50). Slammed into G-50 Soldier. Adv. Targeting Computer destroyed. C-30 ARC bursts open, deploying its payload. B-48 Gladiator unfolds itself. G-50 Soldier unfolds itself. Critical hit (Burn: +37). Slammed into G-50 Soldier. Adv. ECM Suite broken. Destabilizing: Short circuit. Transport Network Coupler destroyed. System corrupted by crushing effect (+1). Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | #?????????????????????# #?????????????????? | | #??????????????######## #?????????????????? | | # ?????????????#! # #?????????????????? | | #!?????????????# # #?????????????????? | | [ # ????????????# " " # #?????????????????? | | ! # ????????# " " # #?????????????????? | | #! """"""" #?# " " # ###########???????? | | # """"""" #?# " " # # #???????? | | # """"""" * ??# " " # # #???????? | | # """"""" ????# " " # # #???????? | | # ??????# " " # #%"""""" #???????? | | #? ????????# " " # #%"""""" #???????? | | ####/########### " " + bggp%"""""" #???????? | | # # gg# """""" #???????? | | # ! # s # #???????? | | ######## ###########???????? | | #######+####### #?????# #????????????????? | | ??????????????# ####### #????????????????? | | ??????????????# u #????????????????? | | ??????????????# #????????????????? | | ??????????????# t #????????????????? | | ???????????###########/## #????????????????? | | ???????????# # #????????????????? | | ???????????# # u ###????????????????? | | ???????????# """""" # #??????????????????? | | ???????????# """""" #@ #??????????????????? | | ???????????# """""" # #??????????????????? | | ???????????# """""" # ???????????????? | | ???????????# # ????????????? | | ???????????# # "" """"""" ??????????? | | ???????????# # "" """""?????????????? | | ???????????# # "T """"??????????????? | | ???????????# # "" """???????????????? | | ???????????# """T""" # ""? ???????????????? | | ???????????############## ?? ???????????????? | | ????????????????????????? ???? ???????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????###?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 36 Energy Capacity 415 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 20 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Thermal Shield | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Weapon Shielding | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Cryofiber Web | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! More Dakka Please The Oracle Challenges ------------ None Game ------ Seed NullSuspensionShield Manual? 0 Play Time 03:49:56 Cumulative 20.6 hours Start 2023.03.03 @ 11:12:53 End 2023.03.09 @ 12:36:32 Sessions 29 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 4 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 15 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb4fefa7-aaf4-41f0-b562-012bf57afe9d