Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 19:56:23 Player: operation hog fire Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (2014) 2014 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (9283) 9283 TOTAL SCORE: 15007 Bonus ------- Prayed to X0-1V1 5000 Major X0-1V1 Interference 4300 Friendly Fire -17 Cogmind --------- Core Integrity 0/650 Matter 181/300 Energy 281/290 System Corruption 6% Temperature Cool (6) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Core Analyzer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Phase Cannon Improved Assault Rifle Magnetic Acceleration Cannon > --- INVENTORY (15) --- Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Energy Well (350) Advanced Sensor Array Improved Terrain Scanner Improved Light Armor Plating Focal Shield Hacking Suite Proton Cannon Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Large Storage Unit Core Analyzer Improved Medium Armor Plating Focal Shield X0-1V1's Piety Tracker > --- WEAPON ----------- Force Rifle Phase Cannon Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Energy Well Advanced Sensor Array Improved Terrain Scanner Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Focal Shield Hacking Suite Heavy Laser Autogun Plasma Cutter [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Slots Evolved 8 | . . . 4 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 2 1 1 . Weapon 1 | . . . 1 . . . Parts Attached 85 | 1 5 4 20 5 44 6 Power 9 | . . 1 3 . 5 . Engine 8 | . . 1 2 . 5 . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 21 | . . 2 4 1 14 . Treads 3 | . . 2 1 . . . Leg 3 | . . . . . 3 . Wheel 12 | . . . 3 1 8 . Hover . | . . . . . . . Flight 3 | . . . . . 3 . Utility 26 | 1 3 . 4 3 11 4 Device 16 | 1 1 . 2 2 9 1 Storage 3 | . 2 . . . 1 . Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 6 | . . . 1 1 1 3 Artifact . | . . . . . . . Weapon 29 | . 2 1 9 1 14 2 Energy Gun 4 | . . . 2 . 1 1 Energy Cannon 7 | . . 1 2 . 4 . Ballistic Gun 6 | . 1 . 2 . 3 . Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . . . . 1 . . Special Weapon 1 | . . . . . 1 . Impact Weapon 1 | . 1 . . . . . Slashing Weapon 8 | . . . 3 . 5 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 . 3 . 1 . Parts Lost 44 | . 1 5 2 2 32 2 Power 6 | . . 2 . . 4 . Propulsion 16 | . . 2 1 2 11 . Utility 12 | . . . 1 . 9 2 Weapon 10 | . 1 1 . . 8 . Highest Loss Streak 8 | . 1 4 1 2 8 2 To Critical Strikes . | . . . . . . . Average Backups 12 | 6 8 12 13 14 13 12 Power 1 | 1 1 2 1 1 . . Propulsion 1 | 4 4 3 . . . . Utility 6 | . 1 4 7 6 8 9 Weapon 3 | 1 1 . 4 6 2 1 Tool/Special . | . . . . . . . Unused Backups 22 | 6 2 3 1 4 2 4 Power 4 | 1 . 1 . 2 . . Propulsion 5 | 2 . 2 1 . . . Utility 7 | 1 . . . 1 1 4 Weapon 6 | 2 2 . . 1 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 100 97 96 94 84 82 Engine 8 | . 14 11 8 . 10 6 Core 1 | . . . . 7 . . Treads 4 | . . 5 12 7 . . Leg 11 | . 28 22 . . 7 20 Wheel 8 | . . . 14 17 10 . Device 15 | . 14 14 20 15 17 3 Storage 9 | . 14 14 9 7 6 6 Processor 3 | . . . . 7 6 6 Protection 3 | . . . 5 7 2 13 Energy Gun 1 | . . . 7 . 1 5 Energy Cannon 5 | . . 10 14 . 3 6 Ballistic Gun 8 | . 22 11 . . 7 6 Impact Weapon 1 | . 5 5 1 . . . Slashing Weapon 5 | . . . . 21 5 . Peak Build Rating 75 | 8 20 20 40 53 75 66 Average Rating 38 | 6 8 19 34 51 57 55 On Entrance 26 | 6 8 20 19 36 50 46 Avg Prop Armor Cover (%) 7 | . . . 10 9 2 . Naked Turns . | . . . . . . . Heaviest Build 74 | 15 29 30 53 50 74 67 Greatest Support 60 | 20 20 40 40 40 60 60 Greatest Overweight (x) 16 | . 1 1 4 1 16 1 Average Overweight (x) 1 | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 13 | 8 9 15 15 15 15 15 Most Carried 15 | 8 13 13 15 15 15 14 Average Carried 12 | 6 8 12 13 14 13 11 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 8 13 11 15 15 15 11 Class Distribution -------------------- 40% | Mutant 19% | Tank 17% | Gladiator 9% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Gladiator | -7/Factory Scavenger-Mutant | -6/Factory Tank | -6/Lower Caves Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Low Matter Collected 1614 | 200 265 78 281 178 463 149 Remotely 90 | . . . . . 90 . Salvage Created 2913 | 125 415 100 495 498 1131 149 Parts 170 | 9 28 4 33 20 70 6 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . 11 . . . 6 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Combat Hostiles Destroyed 50 | . 11 2 7 10 17 3 Melee 15 | . . . . 6 9 . Guns 19 | . 11 . 2 . 4 2 Cannons 11 | . . 2 4 . 4 1 AOE 4 | . . . . 4 . . Classes Destroyed 14 | 2 4 1 3 1 3 . Worker 7 | . 1 . . 2 4 . Builder 2 | . . . 1 . 1 . Tunneler 3 | 3 . . . . . . Hauler 3 | . 2 . 1 . . . Recycler 4 | 1 . . . 1 2 . Drone 1 | . . . . . 1 . Watcher 2 | . . . 1 1 . . Swarmer 18 | . 6 . . 4 7 1 Grunt 18 | . 5 2 4 4 2 1 Duelist 1 | . . . . 1 . . Sentry 9 | . . . 3 1 4 1 Programmer 2 | . . . . . 2 . Behemoth 1 | . . . . . 1 . Artisan 1 | . . 1 . . . . Best Kill Streak 6 | 2 6 2 3 5 5 3 Combat Bots Only 6 | . 6 2 3 4 4 3 Max Kills in Single Turn 2 | 1 2 1 1 2 1 1 Gunslinging 1 | . 1 . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Hostile Shots Fired 662 | . 64 52 28 75 370 73 Missed 205 | . 15 16 13 30 104 27 Hits 457 | . 49 36 15 45 266 46 Melee 18 | . . . . 4 14 . Projectile 439 | . 49 36 15 41 252 46 Critical Strikes 5 | . 1 . . 3 1 . Damage Taken 6114 | . 464 628 237 595 3688 502 Core 1094 | . 85 171 36 94 604 104 Absorbed by Shields . | . . . . . . . Ignored by Resistances 107 | . . . . . 107 . Core Remaining (%) 80 | 100 . 42 92 89 . . Volleys Fired 141 | 5 45 19 21 6 40 5 Largest 4 | 2 2 2 3 1 4 4 Hottest 221 | 40 40 80 183 36 216 221 Shots Fired 284 | 10 90 32 38 6 91 17 Gun 186 | 10 90 14 11 . 51 10 Cannon 85 | . . 18 27 . 33 7 Launcher 8 | . . . . 6 2 . Special 5 | . . . . . 5 . Kinetic 168 | 10 90 14 . . 47 7 Thermal 46 | . . 18 3 . 15 10 Explosive 8 | . . . . 6 2 . Electromagnetic 62 | . . . 35 . 27 . Robot Hit Streak 20 | 3 14 12 20 . 15 4 Robot Miss Streak 6 | 1 6 2 2 . 3 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 243 | 6 55 30 29 23 90 10 Core Hits 114 | 5 27 7 13 18 38 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 17 | . . . . 4 11 2 Burn 2 | . . . . . . 2 Sever 15 | . . . . 4 11 . Melee Attacks 100 | . 1 14 1 31 53 . Impact 16 | . 1 14 1 . . . Slashing 84 | . . . . 31 53 . Piercing . | . . . . . . . Sneak Attacks 15 | . . 1 . 7 7 . Combat Hostiles . | . . . . . . . Follow-up Attacks 9 | . . . . 4 5 . Damage Inflicted 6783 | 80 675 375 737 1702 2985 229 Guns 1691 | 80 675 46 157 . 594 139 Cannons 1269 | . . 192 551 . 436 90 Explosions 711 | . . . . 632 79 . Melee 3109 | . . 137 26 1070 1876 . Ramming 3 | . . . 3 . . . Kinetic 1367 | 80 675 46 . . 524 42 Thermal 675 | . . 192 . 73 223 187 Explosive 638 | . . . . 559 79 . Electromagnetic 991 | . . . 708 . 283 . Impact 163 | . . 137 26 . . . Slashing 2946 | . . . . 1070 1876 . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . 6 6 Average Corruption 5 | . . . . . 5 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 21 4 Message Errors 6 | . . . . . 5 1 Matter Fused 7 | . . . . . 7 . Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 3 | . . . . . 2 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 4 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 361 | . . 34 2 199 126 . Projectiles 2 | . . . 2 . . . Explosions 85 | . . . . 77 8 . Melee 274 | . . 34 . 122 118 . Knockbacks 2 | . . 1 1 . . . Impact 2 | . . 1 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 55 | . . . 1 . 54 . Shots 1 | . . . . . 1 . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 516 | . 20 15 84 . 516 315 Average Temperature 118 | . 7 8 28 . 209 121 Received Heat Transfer 1285 | . 129 234 54 144 618 106 Effects 9 | . . . . . 9 . Shutdowns 4 | . . . . . 4 . Energy Bleed 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . 1 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . 1 3 . 1 . Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 1197 | . . 407 . 50 296 444 Parts Sabotaged . | . . . . . . . Parts Stolen 1 | . . . . . 1 . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 158 | 10 158 . 80 142 87 . Initial 42 | . . . . 20 42 . Average 45 | 3 78 . 28 69 24 . Influence Increases 1625 | 20 308 50 254 378 555 60 Destroy 0b10 Robot/C 1000 | . 220 40 140 200 340 60 Destroy 0b10 Robot/NC 105 | 20 15 . 15 20 35 . Destroy Leader 240 | . 54 10 54 32 90 . Successful Hack 49 | . 17 . . 16 16 . Disable Machine 15 | . . . . 15 . . Destroy Structure 66 | . 2 . . 50 14 . Lose Combat Pursuer 150 | . . . 45 45 60 . Influence Decreases 1615 | 20 283 75 209 336 642 50 Entered New Map 83 | . . 13 . 25 45 . Time Decay 1243 | 20 273 62 189 291 378 30 Lost Part 289 | . 10 . 20 20 219 20 Squads Dispatched 16 | . 2 . 6 4 4 . Investigation 1 | . . . . . 1 . Extermination 4 | . . . . 1 3 . Reinforcement 8 | . 2 . 3 3 . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Distress Signals 1 | . . . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 16 5 19 24 28 3 Peak Tracking Total 6 | . 6 2 4 5 5 3 Tactical Retreats 9 | . . . 2 3 4 . Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Machines Accessed 15 | . 6 . 1 4 4 . Terminals 9 | . 5 . 1 2 1 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . . 1 . Total Hacks 31 | . 16 . 3 7 5 . Successful 12 | . 6 . 1 3 2 . Failed 19 | . 10 . 2 4 3 . Catastrophic 3 | . 2 . . . 1 . Database Lockouts . | . . . . . . . Manual 14 | . 13 . . . 1 . Terminals 23 | . 15 . 3 4 1 . Fabricators 2 | . . . . . 2 . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 3 | . 1 . 1 1 . . Prototype ID Bank 1 | . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 2 | . . . . 2 . . Retrieve Study 2 | . . . . 2 . . Garrison Access Hacks 2 | . . . . . 2 . Seal Access 1 | . . . . . 1 . Coupler Status 1 | . . . . . 1 . Unauthorized Hacks 4 | . 4 . . . . . Terminals 4 | . 4 . . . . . Botnet 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 . . 3 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . . 2 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . X0-1V1 Amusement Gains 96 | . 6 . 15 . 45 30 Average Entertainment 12 | . 6 4 7 11 17 24 Good Acts 6 | . . . 2 1 3 . Bad Acts 19 | . . 1 2 1 13 2 Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Low Active Infowar (turns) 929 | 49 640 . 227 13 . . Terrain 176 | . . . 163 13 . . Seismic 915 | 49 640 . 226 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Low Turns Passed 3753 | 65 646 532 595 640 1166 109 Spaces Moved 2063 | 9 371 223 365 501 549 45 Core 3 | . . . . . 3 . Treads 42 | . . 41 1 . . . Legs 829 | 9 371 182 . . 222 45 Wheels 1179 | . . . 364 501 314 . Hover . | . . . . . . . Flight 10 | . . . . . 10 . Fastest Speed 95 | 120 120 160 107 103 95 190 Average Speed 133 | 120 130 184 116 105 145 190 Slowest Speed 1160 | 120 190 190 160 107 1160 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 7 | . . . . . . 7 Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 25 | 3 77 20 30 17 18 11 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 6 | . 1 . . 3 2 . Terrain Destroyed 67 | . 1 . . 50 13 3 Melee 4 | . 1 . . 3 . . Projectile 5 | . . . . . 2 3 AOE 58 | . . . . 47 11 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Low Total 2652 | 52 446 289 494 574 741 56 Wait 161 | 36 14 25 62 24 . . Move 2056 | 8 370 222 364 500 548 44 Hop . | . . . . . . . Pick Up 40 | 2 7 2 11 4 14 . Fast Attach 41 | 1 1 . 7 4 27 1 Attach 29 | . 1 4 6 2 12 4 Detach 5 | . 1 . 2 1 1 . Swap 36 | . 3 3 11 4 13 2 Drop 29 | . 3 . 8 5 13 . Fire 141 | 5 45 19 21 6 40 5 Melee 86 | . 1 14 1 24 46 . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 26 | . . . . . 26 . Trap . | . . . . . . . Miscellaneous 1 | . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 3) 66 | -11/Scrapyard | Entered Materials 294 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 3) 506 | -10/Materials | Discovered new exit (range 12) 555 | -10/Materials | Discovered new exit (range 5) 685 | -10/Materials | Discovered new exit (range 9) 706 | -10/Materials | Prayed at D.C.S.S. Altar Unit 712 | -10/Materials | Entered Subcaves 713 | -10/Subcaves | Approached by a straggling Scientist 816 | -10/Subcaves | Core integrity fell below 50% 950 | -10/Subcaves | Learned location of Zion (-7) 950 | -10/Subcaves | Met a Zionite searching for "candidates" 1148 | -10/Subcaves | Core integrity fell below 20% 1182 | -10/Subcaves | X0-1V1 rescued you from certain death 1192 | -10/Subcaves | Lost 4 parts (1p2n1w) 1221 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1227 | -10/Subcaves | Discovered new exit (range 14) 1244 | -10/Subcaves | Entered Materials 1244 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1269 | -8/Materials | Garrison activated, responded to threat 1460 | -8/Materials | Melee accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1530 | -8/Materials | Met 7R-MNS 1759 | -8/Materials | Build established: Tank 1777 | -8/Materials | Discovered new exit (range 13) 1805 | -8/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 1839 | -8/Materials | Entered Factory 1839 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1840 | -7/Factory | Caught up to 7R-MNS 2022 | -7/Factory | Sight range permanently improved by X0-1V1 (+1; -150 max core) 2234 | -7/Factory | Build established: Gladiator 2434 | -7/Factory | Discovered new exit (range 8) 2479 | -7/Factory | Entered another Factory area 2479 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2513 | -6/Factory | Spotted B-75 Beast 2513 | -6/Factory | X0-1V1 sent you into danger 2563 | -6/Factory | Destroyed B-75 Beast 2585 | -6/Factory | Lost 3 parts (1p1n1u) 2716 | -6/Factory | Lost 3 parts (1n2u) 2813 | -6/Factory | Lost 7 parts (3n2u2w) 2843 | -6/Factory | Enh. Nuclear Core reconfigured into Item Mimic 2897 | -6/Factory | Core integrity fell below 50% 2925 | -6/Factory | Lost 8 parts (1p2n2u3w) 2970 | -6/Factory | Build established: Scavenger-Mutant 3191 | -6/Factory | X0-1V1 mutated your Utility slot to Weapon slot 3199 | -6/Factory | X0-1V1 sent you into danger 3492 | -6/Factory | X0-1V1 put everyone to sleep 3634 | -6/Factory | Discovered new exit (range 11) 3635 | -6/Factory | Core integrity fell below 20% 3645 | -6/Factory | Entered Lower Caves 3670 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 3671 | -6/Lower Caves | Build established: Tank 3681 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3689 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 23) 3754 | -6/Lower Caves | Crushed by falling debris 3754 | -6/Lower Caves | Smashed by cave-in Last Messages --------------- 03702_ X0-1V1 feels inspired! Y-54 Guardian Gatling Laser replaced by Prototype Energy Gun. Y-54 Guardian Flak Gun replaced by Prototype Ballistic Gun. 03707_ Lgt. Angular Momentum Engine fries itself beyond repair. 03711_ Carbon-fiber Leg fries itself beyond repair. 03711_ Lgt. Treads melted. 03711_ Y-54 Guardian destroyed. 03712_ Carbon-fiber Leg fries itself beyond repair. 03718_ Acquired 50 matter. 03723_ 066BZ,2