Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 07:44:22

Player: XDRM

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (23)      115
Value Destroyed (560)      560
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1075

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     196/200
System Corruption          0%
Temperature                Cool (20)
Movement                   Walking (190) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2) ------
       Large Storage Unit
             Structural Scanner
>            --- WEAPON (2) -------
       Heavy EM Pulse Gun
       Light Cannon
>            --- INVENTORY (15) ---
             Ion Engine
       Light Ion Engine
             Heat Sink
             Structural Scanner
             Structural Scanner
             Grenade Launcher
       Heavy Hammer
       Heavy Hammer
       Heavy Hammer

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
  Small Storage Unit
        Structural Scanner
>       --- WEAPON -----------
  Heavy EM Pulse Gun
  Heavy EM Pulse Gun
>       --- INVENTORY --------
  Light Ion Engine
        Heat Sink
        Structural Scanner
        Structural Scanner
  Heavy Hammer
  Heavy Hammer
  Heavy Hammer
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Cannon         Light Cannon
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 12  13  3   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 5   2   2   
    Treads                 5    | 5   .   .   
    Leg                    4    | .   2   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 3    | .   3   .   
    Storage                3    | 2   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 4   6   .   
    Energy Gun             7    | 4   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   2   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   3   3   
  Power                    2    | .   1   1   
  Propulsion               3    | .   1   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   97  84  
  Engine                   13   | .   14  7   
  Treads                   10   | .   11  .   
  Leg                      16   | .   16  18  
  Device                   12   | .   12  14  
  Storage                  14   | .   14  14  
  Energy Gun               14   | .   14  14  
  Ballistic Cannon         5    | .   4   14  
  Impact Weapon            7    | .   8   .   
Peak Build Rating          10   | 6   10  10  
  Average Rating           8    | 3   8   8   
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 13  32  32  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  8    | 2   2   8   
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 6   12  15  
  Most Carried             11   | 4   11  11  
  Average Carried          7    | .   8   10  
  Final Capacity           15   | 8   15  15  
  Final Carried            11   | .   11  9   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           482  | 291 146 45  
  Remotely                 .    | .   .   .   
Salvage Created            772  | 77  674 21  
  Parts                    37   | 4   32  1   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  14   | .   13  1   
  Melee                    4    | .   4   .   
  Guns                     7    | .   6   1   
Classes Destroyed          9    | 1   7   1   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Recycler                 1    | 1   .   .   
  Operator                 3    | .   3   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    10   | .   10  .   
  Subdweller               1    | .   .   1   
Best Kill Streak           4    | 1   4   1   
  Combat Bots Only         4    | .   4   1   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        92   | .    82   10   
  Missed                   24   | .    22   2    
Damage Taken               1047 | 28   671  348  
  Core                     253  | .    150  103  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              46   | 1    39   6    
  Largest                  2    | 2    2    2    
  Hottest                  90   | 80   90   80   
Shots Fired                80   | 2    66   12   
  Gun                      71   | 2    63   6    
  Cannon                   9    | .    3    6    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  9    | .    3    6    
  Thermal                  18   | 1    17   .    
  Explosive                .    | .    .    .    
  Electromagnetic          53   | 1    46   6    
  Robot Hit Streak         8    | 2    5    8    
  Robot Miss Streak        7    | .    7    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           52   | 2    41   9    
  Core Hits                20   | 1    16   3    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 8    | .    8    .    
  Critical Strikes         8    | .    8    .    
    Smash                  8    | .    8    .    
Melee Attacks              16   | .    16   .    
  Impact                   16   | .    16   .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    1    .    
    Combat Hostiles        1    | .    1    .    
  Follow-up Attacks        2    | .    2    .    
Damage Inflicted           1357 | 61   1153 143  
  Guns                     527  | 24   437  66   
  Cannons                  127  | .    50   77   
  Explosions               37   | 37   .    .    
  Melee                    662  | .    662  .    
  Ramming                  4    | .    4    .    
  Kinetic                  127  | .    50   77   
  Thermal                  115  | 48   67   .    
  Explosive                .    | .    .    .    
  Electromagnetic          449  | 13   370  66   
  Impact                   662  | .    662  .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            428  | .    428  .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    428  | .    428  .    
Knockbacks                 4    | .    4    .    
  Impact                   3    | .    3    .    
  Kinetic                  .    | .    .    .    
  Secondary                1    | .    1    .    
Self-Inflicted Damage      28   | 28   .    .    
  Shots                    1    | 1    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             1    | .    1    .    
  Kicked                   1    | .    1    .    
  Crushed                  .    | .    .    .    
Highest Temperature        325  | 30   325  .    
  Average Temperature      89   | 20   91   .    
  Received Heat Transfer   333  | .    315  18   
Siege Activations          .    | .    .    .    
Robots Corrupted           5    | .    5    .    
  Combat Hostiles          3    | .    3    .    
  Parts Fried              8    | .    8    .    
  Impact Corruptions       13   | .    13   .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         175  | 25   150  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | 1    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             299  | 5   299 .   
  Initial                  3    | .   3   .   
  Average                  74   | 2   80  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         91   | 100 91  .   
  Level 1                  8    | .   8   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   24  2   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          5    | .   5   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   14  .   
  Successful               7    | .   7   .   
  Failed                   7    | .   7   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   14   | .   14  .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Part Schematic           1    | .   1   .   
  Robot Analysis           4    | .   4   .   
  Unreport Threat          2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     1    | .   1   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              1    | .   .   1   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       4    | .   4   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               1553 | 110  1351 92   
Spaces Moved               650  | 68   551  31   
  Core                     27   | 22   .    5    
  Treads                   292  | 46   246  .    
  Legs                     331  | .    305  26   
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  190  
  Average Speed            176  | 127  179  231  
  Slowest Speed            450  | 160  260  450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       36   | 5    98   6    
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      948  | 89  819 40  
  Wait                     182  | .   182 .   
  Move                     648  | 67  550 31  
  Hop                      .    | .   .   .   
  Pick Up                  22   | 8   14  .   
  Fast Attach              10   | 3   6   1   
  Attach                   13   | 9   2   2   
  Detach                   2    | 1   1   .   
  Swap                     5    | .   5   .   
  Drop                     6    | .   6   .   
  Fire                     46   | 1   39  6   
  Melee                    13   | .   13  .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   1   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   41 | -11/Scrapyard | Discovered new exit (range 15)
   43 | -11/Scrapyard | Released all parts (5)
  111 | -11/Scrapyard | Entered Materials
  185 | -10/Materials | Discovered new exit (range 5)
  300 | -10/Materials | Build established: Mutant
  493 | -10/Materials | Discovered new exit (range 4)
  643 | -10/Materials | Core integrity fell below 50%
  887 | -10/Materials | Discovered new exit (range 12)
 1054 | -10/Materials | Discovered new exit (range 14)
 1241 | -10/Materials | Discovered new exit (range 16)
 1462 | -10/Materials | Entered Subcaves
 1493 | -10/Subcaves  | Core integrity fell below 20%
 1529 | -10/Subcaves  | Lost 3 parts (1p2n)
 1554 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
01494_ Lgt. Ion Engine destroyed.
01494_ Aluminum Leg destroyed.
01496_ Subatomizers dissect the Sub. Machine
  Gun.
01498_ Aluminum Leg destroyed.
01501_ EM-0V3(R) affixes Scrap Shield Fragment
  to Scrap Shield.
01502_ EM-0V3(R) destroyed.
01507_ Subatomizers dissect the Sub. Machine
  Gun. <x2>
01523_ Acquired 15 matter.
01529_ Acquired 6 matter.
01530_ Acquired 14 matter.
01533_ Acquired Sub. Power Source.
01534_ Subatomizers dissect the Sub. Machine
  Gun.
01537_ Acquired 6 matter.
01541_ Acquired 4 matter.
01546_ Subatomizers dissect the Sub. Machine
  Gun.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Lgt. Treads | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HeatImprinterUnit
  Manual?         0
Play Time         00:23:23
  Cumulative      37.0 hours
  Start           2024.10.17 @ 07:02:59
  End             2024.10.17 @ 07:44:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          28
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/X11
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7a651ef2-7ff9-4ae5-834c-07ad6134e504