Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 22:21:48 Player: TheProctologist Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1657) 1657 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (293) 293 TOTAL SCORE: 4765 Bonus ------- High Alert Combat Kills 204 Follower Combat Kills 89 Cogmind --------- Core Integrity 700/700 Matter 158/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Large Storage Unit Structural Scanner Hardened Medium Armor Plating Hacking Suite > --- WEAPON (5) ------- Minigun Mini Grenade Launcher Heavy Mace > --- INVENTORY (15) --- Light Angular Momentum Engine Light Angular Momentum Engine Improved Heat Sink Huge Storage Unit Improved Sensor Array Spread Laser Faulty Improved Medium Laser Faulty Improved Medium Laser Pulse Rifle Ion Cannon EMP Trap Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Insulated Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Spread Laser Minigun > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Cryofiber Web Improved Heat Sink Huge Storage Unit Structural Scanner Structural Scanner Spread Laser Ion Cannon Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher EMP Trap [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . 1 2 . Weapon 3 | . . . 1 . 2 Parts Attached 54 | 8 6 1 9 30 . Power 5 | 1 . 1 1 2 . Engine 5 | 1 . 1 1 2 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 1 . 2 3 . Treads 8 | 2 1 . 2 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 3 3 . 2 11 . Device 11 | 2 2 . 2 5 . Storage 4 | 1 1 . . 2 . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 22 | 2 2 . 4 14 . Energy Gun 6 | . 1 . 2 3 . Energy Cannon 3 | . . . . 3 . Ballistic Gun 7 | 2 . . 1 4 . Ballistic Cannon . | . . . . . . Launcher 4 | . 1 . 1 2 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 9 | . . 1 1 7 . Power 2 | . . 1 . 1 . Propulsion 2 | . . . . 2 . Utility 4 | . . . 1 3 . Weapon 1 | . . . . 1 . Highest Loss Streak 3 | . . 1 1 3 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 99 99 96 . Engine 11 | . 14 13 11 8 . Treads 22 | . 27 28 22 17 . Device 16 | . 13 14 21 16 . Storage 11 | . 14 14 11 9 . Hackware 2 | . . . . 6 . Protection 3 | . . . . 10 . Energy Gun 12 | . 2 14 19 11 . Energy Cannon 1 | . . . . 3 . Ballistic Gun 10 | . 15 14 11 6 . Launcher 3 | . 9 . 2 3 . Impact Weapon 1 | . . . . 3 . Peak Build Rating 30 | 9 10 10 17 30 . Average Rating 15 | 6 8 9 12 25 . On Entrance 11 | . 9 10 10 17 23 Naked Turns . | . . . . . . Heaviest Build 49 | 11 28 27 36 49 . Greatest Support 45 | 40 40 40 43 45 . Greatest Overweight (x) 2 | 2 1 . . 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 . Average Capacity 14 | 7 12 15 15 15 . Most Carried 15 | 5 11 12 15 15 . Average Carried 11 | 2 8 11 13 13 . Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 10 12 15 11 11 Class Distribution -------------------- 59% | Mutant 23% | Skirmisher 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1075 | 326 49 49 273 378 . Remotely 519 | 246 . . 273 . . Salvage Created 1970 | 184 128 49 713 896 . Parts 116 | 11 10 5 48 42 . Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 43 | . 3 3 15 22 . Guns 28 | . . 3 11 14 . Cannons 1 | . . . . 1 . AOE 13 | . 3 . 4 6 . Classes Destroyed 10 | 3 2 1 3 1 . Worker 3 | 2 1 . . . . Builder 5 | . . . 3 2 . Tunneler 3 | 3 . . . . . Hauler 4 | . 1 . 2 1 . Recycler 3 | 1 . . . 2 . Watcher 2 | . . . 1 1 . Swarmer 10 | . . 3 1 6 . Grunt 26 | . 3 . 11 12 . Sentry 6 | . . . 3 3 . Hunter 1 | . . . . 1 . Best Kill Streak 6 | 2 3 3 5 6 . Combat Bots Only 6 | . 2 3 4 6 . Max Kills in Single Turn 3 | 1 2 1 3 3 . Gunslinging 1 | . . . 1 . . Exploded 2 | . 2 . 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 168 | . 11 22 43 92 . Missed 46 | . 4 6 12 24 . Damage Taken 1928 | . 148 133 376 1271 . Core 189 | . . 16 88 85 . Absorbed by Shields . | . . . . . . Ignored by Resistances 5 | . . . . 5 . Regen/Repaired (Parts) 45 | . . . . 45 . Core Remaining (%) 88 | 100 . 93 78 84 . Volleys Fired 98 | 23 7 9 26 33 . Largest 3 | 2 2 2 3 3 . Hottest 175 | 40 70 70 118 175 . Shots Fired 250 | 46 14 18 77 95 . Gun 219 | 46 10 18 71 74 . Cannon 9 | . . . . 9 . Launcher 22 | . 4 . 6 12 . Special . | . . . . . . Kinetic 112 | 46 7 9 25 25 . Thermal 78 | . 3 9 26 40 . Explosive 22 | . 4 . 6 12 . Electromagnetic 38 | . . . 20 18 . Robot Hit Streak 10 | 8 3 3 10 9 . Robot Miss Streak 7 | 3 1 3 4 7 . Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 164 | 29 9 8 47 71 . Core Hits 145 | 11 12 4 43 75 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . 1 1 . Burn 1 | . . . 1 . . Smash 1 | . . . . 1 . Melee Attacks 6 | . . . . 6 . Impact 6 | . . . . 6 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . . . 5 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3999 | 242 289 71 1152 2245 . Guns 1872 | 242 53 71 675 831 . Cannons 95 | . . . . 95 . Explosions 1554 | . 236 . 468 850 . Melee 469 | . . . . 469 . Ramming 9 | . . . 9 . . Kinetic 763 | 242 28 47 237 209 . Thermal 896 | . 25 24 390 457 . Explosive 1439 | . 236 . 353 850 . Electromagnetic 423 | . . . 163 260 . Impact 469 | . . . . 469 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 . Average Corruption 1 | . . . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 4 . Matter Fused 2 | . . . . 2 . Heat Flow Errors 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 160 | . . . 7 153 . Projectiles . | . . . . . . Explosions 29 | . . . 7 22 . Melee 131 | . . . . 131 . Knockbacks 2 | . . . . 2 . Impact 2 | . . . . 2 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 68 | . . . 29 39 . Shots 4 | . . . 1 3 . Rammed 3 | . . . 3 . . Targets Rammed 3 | . . . 3 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 444 | . 50 85 222 444 . Average Temperature 97 | . 19 49 63 137 . Received Heat Transfer 654 | . 51 . 111 492 . Effects 7 | . . . . 7 . Shutdowns 1 | . . . . 1 . Energy Bleed 2 | . . . . 2 . Interference 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . 2 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions 6 | . . . . 6 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 1673 | . 74 74 912 613 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 671 | 30 180 130 525 671 . Initial 252 | . 19 70 . 221 252 Average 253 | 13 117 79 252 492 . Maximum Alert Level 2 | . . . 2 2 . Low Security (%) 53 | 100 100 100 34 . . Level 1 15 | . . . 51 14 . Level 2 31 | . . . 13 85 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . 6 4 . Investigation 5 | . . . 3 2 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 3 1 . Assault 1 | . . . . 1 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . 1 . 2 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 9 3 18 37 . Peak Tracking Total 6 | . 4 3 6 6 . Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 4 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed 1 | . . . . 1 . Triggered 1 | . . . . 1 . Most Traps Carried 2 | . . 2 2 2 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 6 | . . . 3 3 . Max in Single Turn 2 | . . . 2 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 13 | . 4 . 5 4 . Terminals 12 | . 4 . 5 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 11 . 18 10 . Successful 15 | . 4 . 5 6 . Failed 24 | . 7 . 13 4 . Catastrophic 5 | . 1 . 2 2 . Database Lockouts . | . . . . . . Manual 20 | . 3 . 14 3 . Terminals 36 | . 11 . 18 7 . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 4 . 5 4 . Robot Analysis 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . . . . 2 . Transport Status 1 | . . . 1 . . Garrison Status 1 | . . . 1 . . Coupling Status 1 | . . . 1 . . Recall Reinforcements 1 | . . . . 1 . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 . 5 4 . Full Trace Events 6 | . . . 4 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 . . Highest-Rated Group 38 | . . 38 38 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 11 | . . . 11 . . Total Damage 208 | . . . 208 . . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2700 | 224 377 642 544 913 . Spaces Moved 1365 | 95 211 384 269 406 . Core 7 | 7 . . . . . Treads 1358 | 88 211 384 269 406 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 152 . Average Speed 166 | 156 163 160 160 180 . Slowest Speed 320 | 160 240 160 160 320 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 6 44 72 32 39 . Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 160 | . 10 . 79 71 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 159 | . 10 . 79 70 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1591 | 130 232 395 325 509 . Wait 6 | . . . 3 3 . Move 1360 | 94 210 383 268 405 . Hop . | . . . . . . Pick Up 33 | 5 7 2 8 11 . Fast Attach 14 | 7 1 1 1 4 . Attach 19 | . 3 . 2 14 . Detach 9 | . 1 . . 8 . Swap 21 | 1 2 . 6 12 . Drop 21 | . 1 . 8 12 . Fire 98 | 23 7 9 26 33 . Melee 6 | . . . . 6 . Ram . | . . . . . . Kick . | . . . . . . Crush 3 | . . . 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 1 | . . . . 1 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 225 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 14) 461 | -10/Materials | Identified exit to Mines 602 | -10/Materials | Entered Mines 660 | -10/Mines | Learned location of Zion (-6) 664 | -10/Mines | Learned Materials emergency access door positions 677 | -10/Mines | Met a Derelict bent on vengeance 744 | -10/Mines | Discovered new exit (range 13) 904 | -10/Mines | Found a hidden stash of uninstalled traps 1199 | -10/Mines | Discovered new exit (range 8) 1244 | -10/Mines | Entered Materials 1244 | -9/Materials | Accompanied by 2 allies 1244 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1249 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1301 | -9/Materials | Identified exit to Materials 1776 | -9/Materials | Build established: Skirmisher 1788 | -9/Materials | Entered another Materials area 1788 | -8/Materials | Evolved 2 slots: Utility x2 2151 | -8/Materials | Repaired Imp. Ion Engine 2192 | -8/Materials | Build established: Tank 2527 | -8/Materials | Discovered new exit (range 15) 2588 | -8/Materials | First assault squad dispatched 2610 | -8/Materials | Lost 3 parts (1p1n1w) 2650 | -8/Materials | Build established: Mutant 2701 | -8/Materials | Entered Factory 2701 | -7/Factory | Evolved 2 slots: Weapon x2 2701 | -7/Factory | Self-destructed Last Messages --------------- 02658_ K-01 Serf collects debris. 02660_ U-05 Engineer builds a Wall. 02661_ K-01 Serf collects debris. 02664_ U-05 Engineer lays Concrete. 02665_ K-01 Serf collects debris. 02666_ U-05 Engineer lays Concrete. 02668_ K-01 Serf collects debris. 02669_ U-05 Engineer lays Concrete. 02672_ K-01 Serf collects debris. 02672_ U-05 Engineer lays Concrete. 02676_ K-01 Serf collects debris. 02676_ U-05 Engineer lays Concrete. 02680_ K-01 Serf collects debris. 02680_ U-05 Engineer lays Concrete. 02684_ K-01 Serf collects debris. 02685_ U-05 Engineer lays Concrete. 02691_ Acquired 28 matter. PARAMETERS=WEAPON+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????? ####### ????????????????? | | ????????????????????? ####### ????????????????? | | ???????????????? # # ????????????????? | | ????????????????###+### # ????????????????? | | ?????????? @ # ????????????????? | | ?????????? + ????????????????? | | ?????????? # ????????????????? | | ??????????? # ????????????????? | | ??????????? # ????????????????? | | ???????????#######+########## ????????????????? | | ???????????## #### ????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: EM 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Use The Force Challenges ------------ None Game ------ Seed FluxEfficiencyRay Manual? 0 Play Time 00:40:39 Cumulative 22.4 hours Start 2024.08.13 @ 01:50:12 End 2024.08.13 @ 22:21:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 35% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 512978ff-55d4-43c8-9c6d-17e64937baf6