Cogmind - Beta 14 --- EXPLORER MODE // 2024.12.24 @ 09:41:07 Player: Fly Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (95) 475 Value Destroyed (3697) 3697 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (238) 238 TOTAL SCORE: 10530 Bonus ------- High Alert Combat Kills 101 Follower Combat Kills 109 Met Zhirov 300 Friendly Fire -272 Cogmind --------- Core Integrity 872/1150 Matter 185/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY (9) ------ Advanced Coolant Injector Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Micro Fission Core Light Antimatter Reactor VSS Leg VSS Leg Advanced Heat Sink Improved Cooling System Coolant Injector Coolant Injector Long-range Terrain Scanner Advanced Terrain Scan Processor Reaction Control System Peak State ------------ > --- POWER ------------ Neutrino Core Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Cryofiber Web Advanced Coolant Injector Large Storage Unit Structural Scanner Visual Processing Unit Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Phase Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor VSS Leg VSS Leg Advanced Heat Sink Improved Cooling System Coolant Injector Coolant Injector Advanced Energy Well Advanced Terrain Scan Processor Reaction Control System Improved Phase Shifter Improved Medium Armor Plating KE Penetrator Heavy Mace [Rating: 115] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion VSS Leg Leg VSS Leg Utility Visual Processing Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Mass Driver Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 13 | . 1 2 2 . . 4 2 . . . . 2 Power 2 | . . . . . . 1 . . . . . 1 Propulsion 4 | . . 2 . . . . 2 . . . . . Utility 7 | . 1 . 2 . . 3 . . . . . 1 Weapon . | . . . . . . . . . . . . . Parts Attached 97 | 4 6 8 22 9 2 4 8 3 7 10 2 12 Power 15 | . 2 . 2 5 . 1 1 . 1 1 . 2 Engine 5 | . 1 . 1 2 . . 1 . . . . . Core 8 | . 1 . 1 3 . 1 . . . . . 2 Reactor 2 | . . . . . . . . . 1 1 . . Propulsion 28 | . 2 5 5 3 2 . 4 . 1 3 1 2 Treads . | . . . . . . . . . . . . . Leg 28 | . 2 5 5 3 2 . 4 . 1 3 1 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 32 | 2 1 2 8 1 . 3 . 2 1 5 1 6 Device 16 | 1 . 1 4 1 . 2 . 1 1 2 1 2 Storage 3 | 1 . . 1 . . . . . . 1 . . Processor 4 | . 1 1 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 2 . . . . 1 . 2 . 4 Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 1 1 7 . . . 3 1 4 1 . 2 Energy Gun 10 | 2 1 . 6 . . . . . 1 . . . Energy Cannon 6 | . . 1 1 . . . 1 . 2 1 . . Ballistic Gun 2 | . . . . . . . 1 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . 1 . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . 1 . . . 1 Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 2 . . . . . 5 . . Parts Lost 23 | . . . 1 2 . . . 2 3 . . 15 Power 3 | . . . . . . . . . . . . 3 Propulsion 5 | . . . 1 1 . . . . 1 . . 2 Utility 12 | . . . . 1 . . . 2 2 . . 7 Weapon 3 | . . . . . . . . . . . . 3 Highest Loss Streak 15 | . . . 1 1 . . . 2 2 . . 15 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 100 98 100 99 98 97 100 95 Engine 2 | . 9 . 2 4 . . 3 5 3 . . . Core 5 | . 3 10 5 3 8 12 6 5 5 1 . 4 Reactor 2 | . . . . . . . . . 1 8 11 10 Leg 32 | . 25 40 32 32 33 25 33 33 32 33 33 28 Device 22 | . 12 10 22 24 25 30 27 25 21 24 27 23 Storage 6 | . 12 10 8 8 8 6 5 5 5 5 5 5 Processor 9 | . 11 10 9 8 8 11 11 11 11 11 11 9 Protection 1 | . . . 1 . . . . . 5 . . 4 Energy Gun 7 | . 25 17 12 16 16 12 . . . . . . Energy Cannon 2 | . . 2 2 . . . 4 . 4 5 5 4 Ballistic Cannon 1 | . . . . . . . . . 3 5 5 4 Peak Build Rating 115 | 4 11 16 32 34 33 44 55 55 68 91 94 115 Average Rating 49 | 3 8 14 26 32 33 43 53 54 62 78 89 104 On Entrance 40 | . 4 11 16 32 33 33 44 55 55 64 87 94 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 94 | 14 19 22 38 39 36 45 52 52 73 71 71 94 Greatest Support 160 | 3 20 43 47 54 41 41 93 81 90 139 152 160 Greatest Overweight (x) 4 | 4 . . . . . 1 . . 1 . . . Average Overweight (x) . | 2 . . . . . 1 . . . . . . Largest Inventory Capacity 15 | 10 10 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 10 10 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 8 10 15 15 15 14 14 15 15 15 15 15 Average Carried 13 | 5 5 8 13 14 15 11 12 14 13 14 14 13 Final Capacity 15 | 10 10 10 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 10 15 15 15 12 14 15 14 14 15 11 Class Distribution -------------------- 32% | Hacker-Mutant 23% | Hacker-Skirmisher 14% | Commander-Assassin 12% | Commander-Mutant 6% | Hacker-Assassin 5% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Skirmisher | -6/Factory Commander-Assassin | -5/Factory Commander-Assassin | -5/Upper Caves Hacker-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Zhirov Hacker-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Matter Collected 1703 | 193 97 50 235 101 20 . 85 124 310 58 248 182 Remotely . | . . . . . . . . . . . . . Salvage Created 4046 | . 278 501 875 997 . . . 503 231 58 177 426 Parts 200 | . 12 23 34 65 . . . 19 8 1 12 26 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 75 | . 8 7 16 19 . . . 10 3 . 5 7 Melee 5 | . . . . . . . . 5 . . . . Guns 49 | . 8 6 15 17 . . . 3 . . . . Cannons 16 | . . . 1 . . . . . 3 . 5 7 AOE 2 | . . . . 2 . . . . . . . . Classes Destroyed 18 | . 2 4 4 1 . . . 2 2 . 2 1 Worker 2 | . . . . 1 . . . . . . . 1 Builder 2 | . . . 2 . . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 3 | . . 2 . 1 . . . . . . . . Operator 3 | . . . 1 2 . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . Watcher 6 | . . 1 3 2 . . . . . . . . Swarmer 8 | . 2 . . 1 . . . 5 . . . . Grunt 39 | . 6 5 12 10 . . . 3 2 . 1 . Brawler 2 | . . 1 . . . . . 1 . . . . Duelist 2 | . . . 2 . . . . . . . . . Protector 1 | . . . . . . . . . 1 . . . Sentry 14 | . . 1 2 8 . . . 1 . . . 2 Specialist 2 | . . . . . . . . . . . . 2 Hunter 1 | . . . . . . . . . . . . 1 Programmer 4 | . . . . . . . . . . . 2 2 Behemoth 1 | . . . . . . . . . 1 . . . Guerrilla 1 | . . . . . . . . 1 . . . . Best Kill Streak 11 | . 5 9 11 4 . . . 4 2 . 2 2 Combat Bots Only 8 | . 5 4 8 3 . . . 4 2 . 2 2 Max Kills in Single Turn 3 | . 2 1 1 3 . . . 1 1 . 1 1 Gunslinging 1 | . 1 . . 1 . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 622 | . 49 24 79 55 . . . 53 78 . 18 266 Missed 243 | . 16 5 24 20 . . . 18 35 . 9 116 Damage Taken 4523 | . 240 156 533 396 . 53 . 411 448 . 116 2170 Core 603 | . 19 20 105 54 . . . 40 61 . 26 278 Absorbed by Shields 79 | . . . . . . . . 71 8 . . . Ignored by Resistances 2738 | . 156 99 325 235 . 31 . 284 271 . 69 1268 Core Remaining (%) 90 | 100 92 95 . . 71 100 . . . . 87 . Volleys Fired 209 | . 21 24 41 29 . . 1 10 25 . 21 37 Largest 2 | . 2 2 2 2 . . 1 1 2 . 1 2 Hottest 160 | . 90 118 160 160 . . 33 33 154 . 66 156 Shots Fired 350 | . 42 48 81 58 . . 1 11 40 1 21 47 Gun 240 | . 42 46 71 58 . . 1 11 . . . 11 Cannon 110 | . . 2 10 . . . . . 40 1 21 36 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 97 | . . . . . . . 1 11 26 1 21 37 Thermal 239 | . 42 48 81 58 . . . . . . . 10 Explosive . | . . . . . . . . . . . . . Electromagnetic 14 | . . . . . . . . . 14 . . . Robot Hit Streak 42 | . 16 42 39 18 . . . 5 27 1 17 22 Robot Miss Streak 4 | . 2 1 4 3 . . . 1 1 . 1 1 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 12 | . 3 1 5 3 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . Shots Hit Robots 331 | . 35 44 72 52 . . . 22 36 1 19 50 Core Hits 209 | . 17 20 60 62 . . . 15 9 1 9 16 Critical Kills 14 | . . . . . . . . 2 1 1 4 6 Critical Parts Destroyed 21 | . . . . . . . . 2 7 . 6 6 Critical Strikes 46 | . 1 2 . . . . . 6 13 1 10 13 Burn 3 | . 1 2 . . . . . . . . . . Destroy 38 | . . . . . . . . 1 13 1 10 13 Smash 3 | . . . . . . . . 3 . . . . Sever 2 | . . . . . . . . 2 . . . . Melee Attacks 24 | . . . . . . . . 19 . . . 5 Impact 15 | . . . . . . . . 10 . . . 5 Slashing 9 | . . . . . . . . 9 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . Damage Inflicted 7399 | . 388 539 1802 1472 . . . 770 747 21 405 1255 Guns 4330 | . 388 499 1680 1317 . . . 197 . . . 249 Cannons 2191 | . . 40 103 . . . . . 747 21 405 875 Explosions 155 | . . . . 155 . . . . . . . . Melee 704 | . . . . . . . . 573 . . . 131 Ramming 19 | . . . 19 . . . . . . . . . Kinetic 1854 | . . . . . . . . 197 415 21 405 816 Thermal 4335 | . 388 539 1783 1317 . . . . . . . 308 Explosive 155 | . . . . 155 . . . . . . . . Electromagnetic 332 | . . . . . . . . . 332 . . . Impact 511 | . . . . . . . . 380 . . . 131 Slashing 193 | . . . . . . . . 193 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . 2 2 . . 2 2 2 . 1 Average Corruption 1 | . . . . 1 2 . . 1 2 1 . 1 Corruption Purged 3 | . . . . . . . . . . 2 . 1 Corruption Blocked . | . . . . . . . . . . . . . Effects 33 | . . . . 4 5 . . 6 16 2 . . Message Errors 4 | . . . . 1 . . . 1 1 1 . . Matter Fused 9 | . . . . . 2 . . 2 5 . . . Heat Flow Errors 3 | . . . . 1 1 . . . 1 . . . Energy Discharges 5 | . . . . 2 . . . . 3 . . . Data Loss (minor) 7 | . . . . . 2 . . 1 4 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . Misfires 3 | . . . . . . . . 1 1 1 . . Alerts 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 114 | . . . . . . . . 108 6 . . . Projectiles 6 | . . . . . . . . . 6 . . . Explosions . | . . . . . . . . . . . . . Melee 108 | . . . . . . . . 108 . . . . Knockbacks 16 | . . . . . . . . 3 3 . 4 6 Impact 3 | . . . . . . . . 3 . . . . Kinetic 13 | . . . . . . . . . 3 . 4 6 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 16 | . . . . 16 . . . . . . . . Shots 1 | . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 338 | . 258 324 338 204 135 . . . 156 . 189 198 Average Temperature 95 | . 113 148 97 67 71 . . . 93 . 62 91 Received Heat Transfer 1598 | . 162 114 450 270 . . . 74 99 . . 429 Effects 4 | . . 2 2 . . . . . . . . . Interference 4 | . . 2 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . 2 . . . . Parts Fried 3 | . . . . . . . . 3 . . . . Impact Corruptions 4 | . . . . . . . . 4 . . . . Robots Melted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Melted 17 | . 2 5 3 7 . . . . . . . . Heat Transferred 10078 | . 1103 1548 4069 3025 . . . . . . . 333 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Peak Influence 560 | . 195 290 371 522 143 50 20 . . . . 560 Initial 450 | . . 58 . 112 143 50 18 . . . . 450 Average 149 | . 111 173 151 216 3 50 18 . . . . 368 Maximum Alert Level 2 | . . 1 1 2 . . . . . . . 2 Low Security (%) 68 | 100 100 47 61 54 100 100 100 . . . . 30 Level 1 20 | . . 52 38 33 . . . . . . . . Level 2 11 | . . . . 12 . . . . . . . 69 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . . 1 3 2 . . 1 . 1 . . 3 Investigation 1 | . . . . 1 . . . . . . . . Extermination 2 | . . . . . . . 1 . . . . 1 Reinforcement 6 | . . 1 2 1 . . . . . . . 2 Assault 1 | . . . . . . . . . 1 . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Distress Signals 4 | . . 3 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 110 | . 9 11 25 26 . . . 11 9 . 8 11 Peak Tracking Total 6 | . 5 5 4 3 . . 1 4 6 . 2 6 Tactical Retreats 9 | . . 1 1 . . . . 1 3 . 2 1 Traps | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 5 | . 1 . . 4 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 4 | . . . . 3 . . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 28 | . 2 2 3 8 4 . . . . 8 . 1 Terminals 20 | . 2 2 3 8 4 . . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 87 | . 3 3 9 17 12 . . . . 38 . 5 Successful 66 | . 2 2 6 8 8 . . . . 38 . 2 Failed 21 | . 1 1 3 9 4 . . . . . . 3 Catastrophic 1 | . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . 2 . . . . . . . . Terminals 49 | . 3 3 9 17 12 . . . . . . 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 66 | . 2 2 6 8 8 . . . . 38 . 2 Record 27 | . . . 1 . . . . . . 26 . . Part Schematic 5 | . . . . 1 . . . . . 4 . . Robot Analysis 6 | . . 1 . . 1 . . . . 4 . . Prototype ID Bank 8 | . 1 . 1 1 1 . . . . 4 . . Open Door 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . . . . . Alert Level 2 | . . 1 . . 1 . . . . . . . Unreport Threat 7 | . . . . 3 2 . . . . . . 2 Dispatch Records 3 | . . . . 1 2 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 1 . 2 7 3 . . . . . . 1 Full Trace Events 2 | . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 9 | . . . . . 9 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Total Allies 19 | . . . . 10 9 . . . . . . . Largest Group 18 | . . . . 10 18 18 15 14 2 . . . Highest-Rated Group 291 | . . . . 173 291 291 230 214 33 . . . Highest-Rated Ally 34 | . . . . 29 34 34 34 34 27 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 39 | . . . . 22 . . . 17 . . . . Total Damage 381 | . . . . 222 . . . 159 . . . . Kills 3 | . . . . 3 . . . . . . . . Allies Corrupted 2 | . . . . . . . 1 1 . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Robot Analysis Total 6 | . . 1 . . 1 . . . . 4 . . Derelict Logs Recovered 5 | . . . . . . . . 2 2 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Turns Passed 5806 | 116 237 411 705 680 539 147 252 711 724 286 563 435 Spaces Moved 3663 | 53 132 226 407 404 451 53 167 466 526 166 394 218 Core 53 | 53 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 3610 | . 132 226 407 404 451 53 167 466 526 166 394 218 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 105 103 103 186 115 120 110 110 118 120 Average Speed 117 | 195 120 120 117 104 103 186 118 120 119 113 121 122 Slowest Speed 250 | 250 120 120 120 107 103 186 120 120 195 118 123 123 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 33 26 44 79 82 2 5 64 75 62 52 7 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . . . 2 . 3 . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . 4 2 . 3 . Spaces Dug 2 | . . . . . . . 1 1 . . . . Terrain Destroyed 13 | . . . . 7 . . 1 1 1 . . 3 Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . 1 1 1 . . 3 AOE 7 | . . . . 7 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Total 4751 | 67 168 317 544 593 526 102 218 577 581 265 460 333 Wait 580 | . 1 52 28 141 29 45 35 79 17 69 39 45 Move 3651 | 52 131 225 406 403 450 52 166 465 525 165 393 218 Hop . | . . . . . . . . . . . . . Pick Up 82 | 11 7 5 22 3 . 1 6 3 4 10 2 8 Fast Attach 10 | . . 1 5 3 . . . 1 . . . . Attach 36 | 4 4 2 3 1 . 4 2 1 3 5 . 7 Detach 2 | . . . . . . . . . . 2 . . Swap 52 | . 2 5 14 5 2 . 6 1 4 6 2 5 Drop 62 | . 2 3 24 6 2 . 2 1 3 8 3 8 Fire 209 | . 21 24 41 29 . . 1 10 25 . 21 37 Melee 21 | . . . . . . . . 16 . . . 5 Ram . | . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 45 | . . . . 2 43 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Recycling -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Res) History --------- Turn | Location | Event 65 | -11/Scrapyard | Identified exit to Materials 65 | -11/Scrapyard | Discovered exit to Materials (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Utility x1 328 | -10/Materials | Build established: Hacker-Mutant 338 | -10/Materials | Identified exit to Materials 338 | -10/Materials | Discovered exit to Materials (range 10) 350 | -10/Materials | Identified exit to Mines 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Propulsion x2 739 | -9/Materials | Identified exit to Materials 739 | -9/Materials | Discovered exit to Materials (range 16) 765 | -9/Materials | Entered another Materials area 765 | -8/Materials | Evolved 2 slots: Utility x2 1284 | -8/Materials | Garrison activated, responded to threat 1380 | -8/Materials | Destroyed 8 combat bots 1389 | -8/Materials | Identified exit to Factory 1456 | -8/Materials | Identified exit to Storage 1456 | -8/Materials | Discovered exit to Storage (range 15) 1470 | -8/Materials | Entered Storage 1949 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2116 | -8/Storage | Used back door to open Recycling access 2116 | -8/Storage | Identified exit to Recycling 2116 | -8/Storage | Discovered exit to Recycling (range 5) 2150 | -8/Storage | Entered Recycling 2150 | -8/Recycling | Accompanied by 9 allies 2268 | -8/Recycling | Build established: Commander-Mutant 2638 | -8/Recycling | Identified exit to Factory 2638 | -8/Recycling | Discovered exit to Factory (range 18) 2689 | -8/Recycling | Entered Factory 2689 | -6/Factory | Accompanied by 18 allies 2689 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 2755 | -6/Factory | Identified exit to Factory 2755 | -6/Factory | Discovered exit to Factory (range 15) 2793 | -6/Factory | Lost 3 allies 2836 | -6/Factory | Entered another Factory area 2836 | -5/Factory | Accompanied by 15 allies 2836 | -5/Factory | Evolved 2 slots: Propulsion x2 2961 | -5/Factory | Identified exit to Upper Caves 2961 | -5/Factory | Discovered exit to Upper Caves (range 11) 3088 | -5/Factory | Entered Upper Caves 3088 | -5/Upper Caves | Accompanied by 14 allies 3132 | -5/Upper Caves | Build established: Commander-Assassin 3170 | -5/Upper Caves | Found DCF Scrap (13 items) 3281 | -5/Upper Caves | Learned location of Armory (-3) 3316 | -5/Upper Caves | Learned location of Warlord (-4) 3409 | -5/Upper Caves | Identified exit to Upper Caves 3409 | -5/Upper Caves | Discovered exit to Upper Caves (range 12) 3500 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3589 | -5/Upper Caves | Lost 5 allies 3663 | -5/Upper Caves | Lost 4 allies 3799 | -5/Upper Caves | Entered another Upper Caves area 3799 | -5/Upper Caves | Accompanied by 2 allies 3944 | -5/Upper Caves | Learned location of 1 exit from Factory 3948 | -5/Upper Caves | Spotted B-75 Beast 3974 | -5/Upper Caves | Build established: Hacker-Assassin 4072 | -5/Upper Caves | Destroyed B-75 Beast 4159 | -5/Upper Caves | Learned Factory emergency access door positions 4315 | -5/Upper Caves | Build established: Hacker-Skirmisher 4464 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4512 | -5/Upper Caves | Identified exit to Zhirov 4512 | -5/Upper Caves | Discovered exit to Zhirov (range 12) 4523 | -5/Upper Caves | Entered Zhirov 4523 | -5/Zhirov | Identified exit to Proximity Caves 4523 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 4543 | -5/Zhirov | Met Zhirov 4567 | -5/Zhirov | Learned location of Quarantine (-3) 4567 | -5/Zhirov | Learned location of Testing (-2) 4567 | -5/Zhirov | Learned location of Command (-1) 4587 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4758 | -5/Zhirov | Found Alien Artifact 4760 | -5/Zhirov | Identified Integrated Reactor 4760 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4809 | -5/Zhirov | Entered Proximity Caves 4902 | -4/Proximity Caves | Spotter reported a threat 4905 | -4/Proximity Caves | Spotter reported a threat 4952 | -4/Proximity Caves | Learned Research stockpile data 5054 | -4/Proximity Caves | Spotter reported a threat 5278 | -4/Proximity Caves | Spotted B-86 Titan 5361 | -4/Proximity Caves | Identified exit to Factory 5361 | -4/Proximity Caves | Discovered exit to Factory (range 11) 5372 | -4/Proximity Caves | Entered Factory 5372 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5373 | -4/Factory | Identified exit to Research 5658 | -4/Factory | Search patrols dispatched 5676 | -4/Factory | Build established: Scavenger-Skirmisher 5807 | -4/Factory | Self-destructed Last Messages --------------- 05795_ Knocked back. 05795_ R-10 Processor collects Myomer Leg. 05797_ K-01 Serf collects debris. 05799_ Penetrated by Slug. 05799_ Adv. Myomer Leg destroyed. 05799_ U-05 Engineer system corrupted by crushing effect. 05799_ R-10 Processor collects Myomer Leg. 05800_ U-05 Engineer system terminally corrupted. 05800_ K-01 Serf collects debris. 05800_ KE Penetrator destroyed. 05802_ Lgt. Antimatter Reactor destroyed. 05802_ R-10 Processor collects Hcp. Matter Pod. 05804_ K-01 Serf collects debris. 05806_ Penetrated by Slug. 05806_ Hvy. Mace blasted off. 05806_ Fusion Reactor destroyed. 05806_ U-05 Engineer builds a Wall. 05807_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ??????????????????? ??#??????????????????????????? | | ????????????????? ? ? ??# ? ???????????????????? | | ????????????????#?####? ?###?##?????????????????? | | ?????????????? ?###?### ? ? ? ??????????????? | | ????????????"? ??######? # ? ??? ?????????? | | ?????????? ? ? ##?####? # ? ?? ????????? | | ????????""?"?? ####??## +?"?" """?""???????????? | | ?????? ??? ? ? ?###???# # """?""" ""? ?# ??????? | | ??????""??""?? #######? # ?"" ?"" """ # ??????? | | ??????? ? ? ?###?#### #########?##??##? ????? | | ?????"?"""?"" #???#### ##?###?######### ?????? | | ????? ??? ? ?##??#?# ### ?? ? # ???? | | ????""?""""""??##?##### ### ? ?# ? ??? | | ??? ? ##?##?## % ###? ? ?+ ??#?? | | ??#?#??#+############## ###? ? ???#?? ???? | | ?#?# ########## ### ? ?? ? # #?? | | ??#? ? ####### #############?# ? ???? | | ?#?# ###########?#?# ? ? ? | | ???#? T u% % ?? ?#?? | | #?#? "" ? ?? ? ?? | | ##?# ? ?? % ? ? ? ? #?? | | ??##? ? ! ###############?? # ? | | ?### ? ?####### % ## ? ? ?# ? #?? | | ? ?? #?########H##### ?? ?? | | ?#?#??#??######?#### !^ g*## """""" # ##? | | ##?#####?#####?#?###]" g@ ## """?"" #? ? ??# | | #?##??## ?######?### "" "g ## """"?"? # #?# | | ?##??##?+########### """Rk ## ?""""" + ?#?? | | ??? #####^ u## ? #? #?# | | #?# """""""""? #####^""""" ## """""" # ? #?# | | ??#?? ##### """"" ## """""" # ??#?? | | ?## """?""""" ##### """ ## """""" # ? ?## | | ??? ? #?### ## """""" ?# ### | | ? ? ?"""""?"" ##### """"" ## ? # ? | | ??+ ? ##?## """"" ##+############ ?#?? | | ??# """""""""? ##### """ ## #########?## #?# | | ??? ? ?#### ## ## ####? ? ??# | | ??? """"""""? ##### """" ## ## ""##### ### | | ??? ? ##### """"" ## ## T"#####? ? | | ??? ? ##### """ %%## ## ""##### ? | | ???############# ## ## ## ##### ? ?? | | ? ??#??#### ######+### ## ##### | | ? ##?#?###? """ "" ######!%[ ! # """ ##### ? | | ??#?##?##?# """ "" ######%=** + """ #######?+#### | | ??### ? ? # """ "" ######!|= # """ # ### | | ?#? ? # ? Y" ###### # # ? ### | | ??? ?? ? ?+ "" ######+## ####### ""? ""? # | | ???##? ? ?? "" # # ###### """ """ # | | ? ???? ? ? "" # ! # ###### """ """ # | | ???????# ## ? # !! + / # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 100 Energy Generation 63 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Adv. Sensor Array | -8/Storage | Hacked Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed NeutrinoHellfireSink Manual? 0 Play Time 01:12:43 Cumulative 51.0 hours Start 2024.12.05 @ 22:05:19 End 2024.12.24 @ 09:41:07 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 27 Rogue 0 Adventurer 0 Explorer 27 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b96ba868-a633-4bcc-85b8-3589ae113889