Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 20:01:34

Player: winnking222

Result: Destroyed by C-57 Dissector with Dual-blade Saw

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (16)      80
Value Destroyed (410)      410
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (1298)               1298
              TOTAL SCORE: 9588

 Bonus
-------
Follower Combat Kills      25
Entered DSFs               1000
Aligned with FarCom        300
Friendly Fire              -27

 Cogmind 
---------
Core Integrity             0/1600
Matter                     182/300
Energy                     94/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (9) ---
        (None)
>   --- UTILITY (12) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Field Propulsion Array
           Field Propulsion Array
           Q-thruster
           Q-thruster
           Q-thruster
           Q-thruster
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Advanced Transmission Jammer
           Cloaking Device
           Cloaking Device
           Cloaking Device
           Cloaking Device
  Improved Utility Shielding
   Layered Light Armor Plating
  Improved Hacking Suite
  Improved Hacking Suite
  Advanced System Shield
  Advanced System Shield
>          --- WEAPON -----------
  Improved Plasma Cutter
>          --- INVENTORY --------
     Light Particle Reactor
     Micro Antimatter Reactor
     Micro Antimatter Reactor
           Stasis Trap
[Rating: 144]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Q-thruster
Utility                    Advanced Weight Redist. System
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   2   .   1   .   1   .   1   1   .   1   
  Utility                  10   | .   .   .   .   .   2   2   1   .   .   2   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | 9   .   3   .   6   7   10  5   .   9   5   .   3   14  13  
  Power                    16   | 1   .   .   .   1   1   2   1   .   .   1   .   .   4   5   
    Engine                 2    | 1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   1   .   .   4   5   
  Propulsion               26   | 5   .   2   .   2   2   4   1   .   .   1   .   3   4   2   
    Treads                 3    | 2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Leg                    9    | 3   .   2   .   2   1   .   .   .   .   .   .   1   .   .   
    Wheel                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 12   | .   .   .   .   .   .   4   .   .   .   1   .   1   4   2   
  Utility                  23   | 1   .   1   .   .   1   4   .   .   6   2   .   .   5   3   
    Device                 11   | .   .   .   .   .   .   3   .   .   2   1   .   .   4   1   
    Storage                3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   .   .   3   3   .   3   .   3   1   .   .   1   3   
    Energy Gun             6    | 2   .   .   .   1   .   .   3   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Parts Lost                 41   | .   .   .   .   4   6   3   .   .   1   4   .   .   3   20  
  Power                    7    | .   .   .   .   1   1   .   .   .   .   1   .   .   1   3   
  Propulsion               16   | .   .   .   .   .   3   3   .   .   .   2   .   .   2   6   
  Utility                  12   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   10  
  Weapon                   6    | .   .   .   .   2   2   .   .   .   .   1   .   .   .   1   
  Highest Loss Streak      20   | .   .   .   .   4   3   2   .   .   1   4   .   .   3   20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   85  87  100 82  34  44  52  53  51  53  33  41  64  71  
  Engine                   3    | .   14  14  14  .   .   1   2   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   12  2   1   3   6   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   3   .   .   5   7   
  Leg                      12   | .   28  28  28  28  13  2   .   .   .   .   .   4   1   .   
  Flight                   6    | .   .   .   .   .   .   14  6   6   5   7   .   2   15  19  
  Device                   9    | .   .   .   .   .   .   15  20  20  14  11  9   8   19  21  
  Storage                  7    | .   14  16  28  14  5   .   .   .   .   .   .   .   .   .   
  Hackware                 5    | .   .   .   .   .   .   .   .   .   8   15  19  17  17  14  
  Protection               4    | .   .   .   .   .   2   7   13  13  11  8   4   4   4   5   
  Energy Gun               9    | .   28  28  28  13  2   .   5   6   2   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   12  4   .   .   .   .   .   .   .   .   .   
Peak Build Rating          144  | 6   6   9   12  12  12  34  35  30  47  71  37  69  111 144 
  Average Rating           38   | 2   6   6   10  11  9   22  29  30  36  60  37  57  97  118 
  On Entrance              28   | .   6   6   9   12  12  9   26  30  30  40  37  37  69  104 
Naked Turns                31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  
Heaviest Build             42   | 14  14  15  15  16  14  14  15  15  19  31  3   3   27  42  
  Greatest Support         62   | 20  20  20  20  20  20  24  15  15  15  31  12  3   57  62  
  Greatest Overweight (x)  4    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 40   | 8   8   8   8   8   8   5   5   5   5   5   5   5   40  5   
  Average Capacity         6    | 5   8   8   8   8   6   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 5   4   8   8   8   8   5   5   5   5   5   5   5   5   5   
  Average Carried          5    | 2   4   6   7   7   6   4   4   5   4   4   5   5   4   3   
  Final Capacity           8    | 8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 4   4   8   8   8   5   4   5   5   5   5   5   5   4   .   

 Class Distribution 
--------------------
 54% | Mutant
 16% | Hacker-Sprinter
 14% | Scavenger-Mutant
 13% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/DSF
           Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -2/Research
    Hacker-Mutant | -2/DSF
  Hacker-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Matter Collected           923  | 290 .   50  .   75  83  189 .   .   114 .   .   .   .   122 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            353  | 63  .   123 .   83  84  .   .   .   .   .   .   .   .   .   
  Parts                    17   | .   .   5   .   7   5   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Combat Hostiles Destroyed  13   | .   .   5   .   4   4   .   .   .   .   .   .   .   .   .   
  Guns                     8    | .   .   5   .   2   1   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          7    | 1   .   2   .   1   3   .   .   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  6    | .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   
  Grunt                    5    | .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           5    | 1   .   3   .   4   5   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         4    | .   .   3   .   4   4   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   2    | 1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        500  | .    6    21   .    31   82   37   .    5    24   19   4    .    94   177  
  Missed                   229  | .    3    10   .    9    27   18   .    3    15   11   3    .    57   73   
Damage Taken               6040 | .    50   124  .    331  842  241  .    99   204  439  35   .    777  2898 
  Core                     2780 | .    .    .    .    80   341  147  .    48   98   211  29   .    206  1620 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  226  | .    .    .    .    .    .    .    .    33   23   .    3    .    65   102  
Core Remaining (%)         81   | 100  .    .    .    68   38   79   .    94   90   81   97   .    85   .    
Volleys Fired              61   | 10   1    12   .    6    29   .    .    .    .    .    .    .    1    2    
  Largest                  2    | 1    2    2    .    2    2    .    .    .    .    .    .    .    1    1    
  Hottest                  100  | 50   100  100  .    100  95   .    .    .    .    .    .    .    20   20   
Shots Fired                82   | 10   2    24   .    9    34   .    .    .    .    .    .    .    1    2    
  Gun                      67   | 10   2    24   .    7    24   .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 12   | .    .    .    .    2    10   .    .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Kinetic                  19   | .    .    .    .    .    19   .    .    .    .    .    .    .    .    .    
  Thermal                  51   | 10   2    24   .    7    5    .    .    .    .    .    .    .    1    2    
  Explosive                12   | .    .    .    .    2    10   .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21   | 3    .    9    .    7    21   .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        3    | 1    .    3    .    1    3    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           59   | 7    .    16   .    7    26   .    .    .    .    3    .    .    .    .    
  Core Hits                42   | 2    .    10   .    9    18   .    .    .    .    1    2    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    .    .    .    13   6    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    .    .    .    .    .    13   6    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1516 | 88   .    203  .    293  730  .    .    .    .    190  12   .    .    .    
  Guns                     617  | 88   .    203  .    85   241  .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               697  | .    .    .    .    208  489  .    .    .    .    .    .    .    .    .    
  Melee                    190  | .    .    .    .    .    .    .    .    .    .    190  .    .    .    .    
  Ramming                  12   | .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    
  Kinetic                  190  | .    .    .    .    .    190  .    .    .    .    .    .    .    .    .    
  Thermal                  427  | 88   .    203  .    85   51   .    .    .    .    .    .    .    .    .    
  Explosive                697  | .    .    .    .    208  489  .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 190  | .    .    .    .    .    .    .    .    .    .    190  .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            18   | .    .    .    .    .    7    .    .    .    .    11   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Melee                    11   | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      40   | .    .    .    .    34   .    .    .    .    .    .    6    .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        334  | .    39   306  .    136  48   6    .    .    .    11   .    .    .    334  
  Average Temperature      129  | .    20   124  .    77   18   4    .    .    .    11   .    .    .    143  
  Received Heat Transfer   804  | .    27   48   .    9    459  123  .    .    .    57   9    .    .    72   
  Effects                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | 1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1369 | 259  .    740  .    259  111  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Peak Influence             213  | 5   34  133 .   45  213 186 88  76  208 112 60  33  30  120 
  Initial                  96   | .   3   13  .   .   .   96  88  61  39  3   45  33  24  17  
  Average                  63   | 2   11  88  .   35  106 120 88  68  103 55  53  33  17  19  
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   
  Low Security (%)         97   | 100 100 100 .   100 98  100 100 100 84  100 100 100 100 100 
  Level 1                  2    | .   .   .   .   .   1   .   .   .   15  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   .   .   5   3   .   .   3   .   .   .   .   7   
  Investigation            7    | .   .   .   .   .   3   3   .   .   .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Reinforcement            9    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Distress Signals           6    | .   .   .   .   .   1   1   .   .   .   3   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   4   4   .   10  18  11  .   2   10  11  5   .   4   24  
  Peak Tracking Total      17   | .   2   2   .   10  8   6   .   1   5   9   5   .   4   17  
  Tactical Retreats        17   | .   1   .   .   .   2   2   .   1   4   2   .   .   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Traps Triggered            3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Most Traps Carried         3    | .   .   3   3   3   3   1   1   1   1   1   1   1   1   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Machines Disabled          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Machines Accessed          20   | .   .   1   3   .   2   3   2   .   3   1   1   1   .   3   
  Terminals                16   | .   .   1   .   .   2   3   2   .   3   .   1   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                53   | .   .   1   18  .   7   9   2   .   6   2   1   1   .   6   
  Successful               31   | .   .   .   18  .   1   1   2   .   3   2   1   1   .   2   
  Failed                   22   | .   .   1   .   .   6   8   .   .   3   .   .   .   .   4   
    Catastrophic           6    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   1   1   .   3   .   .   .   1   .   .   .   .   1   
  Terminals                33   | .   .   1   .   .   7   9   2   .   6   .   1   1   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             29   | .   .   .   18  .   1   1   2   .   3   .   1   1   .   2   
  Record                   18   | .   .   .   17  .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  5    | .   .   .   .   .   1   1   1   .   2   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   1   .   .   2   3   2   .   1   .   .   1   .   2   
  Full Trace Events        6    | .   .   .   .   .   2   3   .   .   .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Total Allies               4    | .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   2   .   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  24  .   12  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   12  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   11  .   9   .   .   .   .   .   .   .   .   
  Total Damage             158  | .   .   .   .   90  .   68  .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac DSF Fac Fac Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Res  Res  DSF  Acc  
Turns Passed               3669 | 98   79   557  301  492  253  243  113  67   461  130  86   43   113  633  
Spaces Moved               4594 | 74   64   386  249  318  233  536  154  133  742  242  135  77   219  1032 
  Core                     770  | 47   .    .    .    .    167  224  .    .    .    31   135  77   24   65   
  Treads                   2    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1108 | 25   64   386  249  318  66   .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2714 | .    .    .    .    .    .    312  154  133  742  211  .    .    195  967  
  Fastest Speed            25   | 50   120  120  120  120  50   31   40   40   40   39   50   50   31   25   
  Average Speed            58   | 76   120  120  120  120  71   40   40   40   42   40   50   50   35   28   
  Slowest Speed            250  | 160  120  120  120  120  200  50   40   40   120  50   50   50   50   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            38   | .    .    .    .    .    .    6    1    .    7    1    .    .    .    23   
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       38   | 3    22   89   62   78   35   20   6    92   27   9    6    3    95   23   
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    .    .    1    1    .    .    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    .    .    .    .    .    13   2    .    .    .    .    
Terrain Destroyed          68   | .    .    .    .    17   36   .    .    .    13   2    .    .    .    .    
  Melee                    15   | .    .    .    .    .    .    .    .    .    13   2    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      53   | .    .    .    .    17   36   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  Fac  Res  Res  DSF  Acc  
Total                      5423 | 106  64   455  252  419  287  549  203  146  864  263  152  79   247  1337 
  Wait                     639  | .    .    47   .    85   13   7    40   14   100  7    15   .    8    303  
  Move                     4509 | 73   63   385  248  317  232  523  151  132  729  239  134  76   218  989  
  Hop                      33   | .    .    .    .    .    .    6    1    .    5    1    .    .    .    20   
  Pick Up                  34   | 12   .    6    1    2    2    .    2    .    .    2    .    .    2    5    
  Fast Attach              46   | .    .    1    .    3    3    8    4    .    7    3    .    3    11   3    
  Attach                   27   | 8    .    .    .    1    2    1    1    .    2    2    .    .    2    8    
  Detach                   5    | .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    
  Swap                     11   | 1    .    2    .    2    2    1    .    .    .    .    .    .    1    2    
  Drop                     33   | 2    .    2    3    3    4    2    4    .    5    3    .    .    2    3    
  Fire                     61   | 10   1    12   .    6    29   .    .    .    .    .    .    .    1    2    
  Melee                    19   | .    .    .    .    .    .    .    .    .    13   6    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/DSF
-1/Access

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   99 | -11/Scrapyard | Entered Materials
  151 | -10/Materials | Discovered new exit (range 7)
  178 | -10/Materials | Entered Mines
  214 | -10/Mines     | Discovered new exit (range 5)
  312 | -10/Mines     | Build established: Mutant
  360 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  390 | -10/Mines     | Learned Materials stockpile data
  488 | -10/Mines     | Found a hidden stash of uninstalled traps
  635 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  723 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  723 | -10/Mines     | Discovered new exit (range 5)
  735 | -10/Mines     | Entered Exiles
  735 | -10/Exiles    | Accompanied by 3 allies
  767 | -10/Exiles    | Met 8R-AWN
  786 | -10/Exiles    | Met EX-HEX
  821 | -10/Exiles    | Met EX-BIN
  837 | -10/Exiles    | Aligned with FarCom system
  839 | -10/Exiles    | Given EX-Vault access code
  894 | -10/Exiles    | Opened EX-Vault
  904 | -10/Exiles    | Found Lightpack 2.0
  931 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  964 | -10/Exiles    | Met EX-DEC
 1021 | -10/Exiles    | Discovered new exit (range 10)
 1036 | -10/Exiles    | Left Exiles lab with Lightpack 2.0
 1036 | -10/Exiles    | Entered Mines
 1036 | -9/Mines      | Accompanied by 3 allies
 1080 | -9/Mines      | Lost 4 parts (1p1u2w)
 1080 | -9/Mines      | Lost 3 allies
 1134 | -9/Mines      | Learned location of Recycling (-9)
 1200 | -9/Mines      | Discovered new exit (range 10)
 1370 | -9/Mines      | Build established: Scavenger-Mutant
 1503 | -9/Mines      | Discovered new exit (range 8)
 1528 | -9/Mines      | Entered Materials
 1528 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1702 | -8/Materials  | Lost 3 parts (2n1w)
 1764 | -8/Materials  | Core integrity fell below 50%
 1773 | -8/Materials  | Discovered new exit (range 15)
 1781 | -8/Materials  | Entered Factory
 1781 | -7/Factory    | Evolved 2 slots: Utility x2
 1905 | -7/Factory    | Build established: Mutant
 2017 | -7/Factory    | Discovered new exit (range 15)
 2024 | -7/Factory    | Entered another Factory area
 2024 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2136 | -6/Factory    | Identified exit to DSF
 2137 | -6/Factory    | Entered DSF
 2171 | -6/DSF        | Additional patrols routed to DSF
 2194 | -6/DSF        | Discovered new exit (range 14)
 2204 | -6/DSF        | Entered Factory
 2204 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2600 | -5/Factory    | Crushed by falling debris
 2655 | -5/Factory    | Discovered new exit (range 6)
 2665 | -5/Factory    | Entered another Factory area
 2665 | -4/Factory    | Evolved 2 slots: Utility x2
 2764 | -4/Factory    | Spotted B-86 Titan
 2776 | -4/Factory    | Discovered new exit (range 15)
 2795 | -4/Factory    | Entered Research
 2795 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2823 | -3/Research   | Lost 4 parts (1p2n1w)
 2838 | -3/Research   | Identified exit to Research
 2881 | -3/Research   | Entered another Research area
 2881 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 2924 | -2/Research   | Identified exit to DSF
 2924 | -2/Research   | Entered DSF
 2950 | -2/DSF        | Additional patrols routed to DSF
 2973 | -2/DSF        | Discovered new exit (range 11)
 2998 | -2/DSF        | Lost 3 parts (1p2n)
 3037 | -2/DSF        | Entered Access
 3037 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 3292 | -1/Access     | Build established: Hacker-Sprinter
 3487 | -1/Access     | Spotted B-99 Colossus
 3592 | -1/Access     | Spotted B-99 Colossus
 3592 | -1/Access     | Spotted B-99 Colossus
 3655 | -1/Access     | Core integrity fell below 50%
 3661 | -1/Access     | Lost 20 parts (3p6n10u1w)
 3665 | -1/Access     | Core integrity fell below 20%
 3670 | -1/Access     | Destroyed by C-57 Dissector with Dual-blade Saw

 Last Messages 
---------------
03652_ Acquired Enh. Nova Cannon.
03658_ Penetrated by Slug.
03658_ Slug penetrates C-57 Dissector.
03658_ Stasis field depleted.
03658_ C-57 Dissector destroyed.
03658_ Slug penetrates Wall. <x3>
03660_ Terminal disabled.
03660_ P-80 Master knocked back.
03661_ Penetrated by Slug.
03661_ Slug penetrates Terminal.
03662_ System corrupted: Component data lost.
03663_ Enh. Nova Cannon severed.
03663_ Acquired Enh. Nova Cannon.
03664_ Penetrated by Slug. <x2>
03666_ Slug penetrates Terminal.
03667_ Enh. Nova Cannon severed.
03668_ Y-72 Warden destroyed.
03668_ Penetrated by Slug. <x2>
03669_ Slug penetrates Sealed Barrier.
03669_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????#    % %    #????????????#        #??????????? |
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|    ##%  #??##  ##????????????#        #        ??? |
|  !   =  #???#  #?????????????#        #     ?????? |
|         #???#  #?????????????#        #  #???????? |
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|         #???#  #?????????????#        #  #???????? |
| "        #??#  #???????????############  #???????? |
|          #??#  #############;;#########  #???????? |
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|          #??#        H  =*p  p      *%=  #???????? |
|  #       #??####+####;  [%!h  " ##########???????? |
|        # #?????   ???#  %! h   "#????????????????? |
|        ###?????   ???#    %   ""#????????????????? |
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| ##+##+####??       #?????????????????????????????? |
|          #?"   BB   ?????????????????????????????? |
|          #?"   BB  #?????????????????????????????? |
|     "    #?        #?????????????????????????????? |
|    """  *#?"  BB   #?????????????????????????????? |
|     """  #??  BB   #?????????????????????????????? |
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|  #############+##########    ##??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          43
Energy Capacity            340
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             150
Utility Shielding          66
Evasion (%)                65
Recoil Reduction           1
Offensive Hacking          24
Defensive Hacking          28

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Denied?

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveExpertFacilitator
  Manual?         0
Play Time         00:58:50
  Cumulative      33.2 hours
  Start           2025.03.11 @ 18:51:37
  End             2025.03.11 @ 20:01:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           60
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          36
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f01a511d-e5e9-4b0f-9bbf-26a0cdbdc12b