Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.09 @ 02:19:44 Player: HybriD Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (28) 140 Value Destroyed (816) 816 Prototype IDs (10) 200 Alien Tech Used (1) 200 Bonus (11706) 11706 TOTAL SCORE: 20162 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 20 Entered DSFs 500 Used Core Reset Matrix 3000 Win 3000 Win Speed 5159 Cogmind --------- Core Integrity 1261/1600 Matter 163/300 Energy 238/240 System Corruption 0% Temperature Cool (4) Movement Flying (29) Location To Fleet Rendezvous Parts ------- > --- POWER (5) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (10) -- Q-thruster Q-thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY (7) ------ Experimental Optical Array Experimental Melee Analysis Suite Core Analyzer Improved System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cold Fusion Reactor Mini Assault Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Experimental Optical Array Improved Targeting Computer Experimental Melee Analysis Suite Core Analyzer Improved System Guard > --- WEAPON ----------- (None) > --- INVENTORY -------- Cold Fusion Reactor Mini Assault Cannon [Rating: 89] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Flight Unit Leg Improved VSS Leg Wheel Wheel Flight Unit Flight Unit Utility Targeting Computer Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 . 2 2 . 2 2 Power 4 | . . . 1 . . . . . 1 . . 1 1 Propulsion 8 | . . 2 . 2 1 . . . 1 1 . 1 . Utility 5 | . . . 1 . 1 . 2 . . 1 . . . Weapon 1 | . . . . . . . . . . . . . 1 Parts Attached 81 | 5 2 13 6 11 4 11 . . 12 4 1 4 8 Power 18 | 1 . 1 2 5 1 3 . . 2 . 1 . 2 Engine 6 | 1 . 1 1 2 1 . . . . . . . . Core 6 | . . . 1 3 . 1 . . 1 . . . . Reactor 6 | . . . . . . 2 . . 1 . 1 . 2 Propulsion 32 | 2 . 7 3 1 2 4 . . 5 3 . 1 4 Treads . | . . . . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . . . . Wheel 4 | 2 . 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 27 | . . 5 3 1 1 4 . . 5 3 . 1 4 Utility 16 | . 2 . 1 2 1 1 . . 3 1 . 3 2 Device 6 | . . . . 2 . . . . 1 1 . 2 . Storage 1 | . 1 . . . . . . . . . . . . Processor 7 | . 1 . . . . 1 . . 2 . . 1 2 Hackware 1 | . . . . . 1 . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 15 | 2 . 5 . 3 . 3 . . 2 . . . . Energy Gun 8 | 2 . 5 . 1 . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . Ballistic Gun 2 | . . . . 1 . 1 . . . . . . . Ballistic Cannon 4 | . . . . 1 . 1 . . 2 . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 3 1 1 . . 2 . 1 1 1 Parts Lost 35 | . . 1 3 3 . 12 . 1 6 6 . 2 1 Power 4 | . . . . 1 . 1 . . 1 1 . . . Propulsion 21 | . . 1 3 . . 9 . 1 3 4 . . . Utility 6 | . . . . . . . . . 2 1 . 2 1 Weapon 4 | . . . . 2 . 2 . . . . . . . Highest Loss Streak 6 | . . 1 2 3 . 6 . 3 3 3 . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 54 | . 74 93 84 77 78 62 . 18 26 26 20 28 30 Engine 2 | . 14 11 9 2 . . . . . . . . . Core 1 | . . . . 4 6 3 . . . . . . . Reactor 1 | . . . . . . 2 . . 1 2 1 4 5 Wheel 4 | . 28 25 . . . . . . . . . . . Flight 15 | . . 12 34 32 34 24 . 1 6 8 4 5 10 Device 2 | . . . . 5 6 . . . 3 4 4 6 . Storage 3 | . 1 11 9 7 6 3 . . . . . . . Processor 9 | . 2 11 9 7 6 11 . 11 9 9 9 11 14 Hackware 1 | . . . . . 3 6 . 5 4 . . . . Energy Gun 6 | . 28 21 18 8 6 1 . . . . . . . Ballistic Gun 1 | . . . . 3 6 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 25 | 6 11 14 21 21 16 25 . . 12 13 8 9 23 Greatest Support 39 | 20 20 20 16 21 23 29 4 4 20 26 16 23 39 Greatest Overweight (x) 1 | . . 1 1 1 . . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 5 5 8 8 8 8 6 5 5 5 5 5 5 5 Most Carried 8 | 4 7 8 8 8 8 8 5 5 5 5 3 3 4 Average Carried 4 | 1 3 6 6 6 7 6 5 5 3 3 2 2 2 Final Capacity 8 | 5 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 3 7 8 5 7 7 5 5 5 3 2 2 2 2 Class Distribution -------------------- 58% | Mutant 22% | Scavenger-Sprinter 11% | Sprinter 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Sprinter | -6/Extension Sprinter | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Matter Collected 966 | 250 . 140 55 57 . 152 . . 276 36 . . . Remotely . | . . . . . . . . . . . . . . Salvage Created 1029 | 71 . 476 165 95 . 155 . . 67 . . . . Parts 57 | 4 . 33 8 5 . 5 . . 2 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Combat Hostiles Destroyed 23 | . . 11 3 1 . 4 . . 4 . . . . Guns 16 | . . 11 3 1 . 1 . . . . . . . Cannons 6 | . . . . . . 2 . . 4 . . . . Classes Destroyed 8 | 2 . 5 . 1 . . . . . . . . . Worker 1 | . . . . 1 . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 10 | . . 3 . . . 3 . . 4 . . . . Grunt 7 | . . 5 2 . . . . . . . . . . Sentry 6 | . . 3 1 1 . 1 . . . . . . . Best Kill Streak 8 | 2 . 8 2 1 . 1 . . 4 . . . . Combat Bots Only 7 | . . 7 2 1 . 2 . . 4 . . . . Max Kills in Single Turn 1 | 1 . 1 1 1 . 1 . . 1 . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Damage Taken 5586 | . . 256 273 155 141 1040 . 337 1231 1382 208 50 513 Core 3232 | . . 82 43 39 34 400 . 335 845 962 153 . 339 Absorbed by Shields 184 | . . . . . . 165 . . . 19 . . . Core Remaining (%) 72 | 100 100 79 92 94 . 48 . 66 26 . 14 100 78 Volleys Fired 71 | 6 . 21 11 5 4 16 . . 8 . . . . Largest 2 | 2 . 2 2 2 2 2 . . 2 . . . . Hottest 106 | 80 . 101 106 106 70 89 . . 92 . . . . Shots Fired 140 | 12 . 42 22 10 8 30 . . 16 . . . . Gun 113 | 12 . 42 22 8 8 21 . . . . . . . Cannon 27 | . . . . 2 . 9 . . 16 . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 37 | . . . . 2 4 15 . . 16 . . . . Thermal 41 | 6 . 21 11 3 . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 62 | 6 . 21 11 5 4 15 . . . . . . . Robot Hit Streak 12 | 2 . 10 11 4 4 12 . . 5 . . . . Robot Miss Streak 3 | 1 . 2 2 3 1 3 . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 95 | 7 . 31 18 7 6 18 . . 8 . . . . Core Hits 46 | 3 . 20 6 4 1 8 . . 4 . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 6 | . . 1 2 1 . 1 . . 1 . . . . Burn 2 | . . 1 1 . . . . . . . . . . Blast 2 | . . . . 1 . . . . 1 . . . . Corrupt 2 | . . . 1 . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 1666 | 83 . 478 321 145 126 298 . . 215 . . . . Guns 1058 | 83 . 401 282 92 82 118 . . . . . . . Cannons 448 | . . . . 53 . 180 . . 215 . . . . Explosions 160 | . . 77 39 . 44 . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 372 | . . . . 53 16 88 . . 215 . . . . Thermal 494 | 46 . 219 155 30 44 . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 800 | 37 . 259 166 62 66 210 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 51 | . . . 51 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 51 | . . . 51 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 4 | . . . . 1 . . . . 3 . . . . Impact . | . . . . . . . . . . . . . . Kinetic 4 | . . . . 1 . . . . 3 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . 38 52 . . . . . . . . . . Shots 2 | . . 1 1 . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 385 | 90 . 76 385 130 55 172 . . . . . . 340 Average Temperature 74 | 41 . 31 150 61 26 49 . . . . . . 183 Received Heat Transfer 664 | . . 87 126 42 30 168 . . 79 54 42 . 36 Effects 1 | . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Fried 2 | . . 1 . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . . . . Heat Transferred 1192 | 100 . 548 420 74 50 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Peak Influence 526 | 10 21 407 121 240 196 526 257 187 259 418 300 203 402 Initial 257 | . 6 8 5 6 117 95 257 182 98 84 234 168 115 Average 178 | 4 11 163 36 161 147 323 257 182 157 229 272 183 241 Maximum Alert Level 2 | . . 2 . 1 . 2 1 . 1 2 1 1 2 Low Security (%) 61 | 100 100 72 100 60 100 24 . 100 59 40 . 96 40 Level 1 34 | . . 20 . 39 . 44 100 . 40 56 100 3 58 Level 2 4 | . . 6 . . . 31 . . . 2 . . 1 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . . 4 1 . 1 3 . 1 5 3 . . 4 Investigation 2 | . . 1 . . . . . . . . . . 1 Extermination 4 | . . . . . . . . . 2 1 . . 1 Reinforcement 16 | . . 3 1 . 1 3 . 1 3 2 . . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Distress Signals 10 | . . 3 1 . . 3 . . 1 2 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 168 | . 1 19 9 9 3 35 . 4 34 28 13 2 11 Peak Tracking Total 14 | . 1 4 8 6 2 14 . 3 13 14 11 2 9 Tactical Retreats 35 | . . 3 2 2 . 7 . 1 7 8 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Traps Triggered 11 | . . 2 . . . 4 . . 1 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . . . . . . 6 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Machines Disabled 1 | . . 1 . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Machines Accessed 31 | . . 2 3 6 . 4 1 . 3 3 3 . 6 Terminals 28 | . . 2 3 5 . 4 1 . 3 3 3 . 4 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 1 | . . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 67 | . . 5 5 17 . 11 1 . 4 8 5 . 11 Successful 32 | . . 4 1 9 . 8 1 . 2 3 2 . 2 Failed 35 | . . 1 4 8 . 3 . . 2 5 3 . 9 Catastrophic 7 | . . 1 1 1 . . . . 2 . 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . . 4 3 . . 1 . . 3 3 . . 2 Terminals 60 | . . 5 5 14 . 11 1 . 4 8 5 . 7 Fabricators 4 | . . . . . . . . . . . . . 4 Repair Stations 3 | . . . . 3 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 30 | . . 4 1 7 . 8 1 . 2 3 2 . 2 Record 3 | . . . . 1 . 1 . . . . 1 . . Part Schematic 1 | . . . . . . 1 . . . . . . . Open Door 3 | . . . . . . 2 . . . . . . 1 Open DSF 3 | . . . . 1 . . 1 . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . Alert Level 6 | . . 1 . 1 . 2 . . . 1 . . 1 Unreport Threat 5 | . . 2 1 . . . . . 2 . . . . Locate Traps 4 | . . 1 . 1 . 1 . . . 1 . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 27 | . . 2 3 5 . 2 . . 3 3 3 . 6 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 61 | . . . . 61 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Total Allies 1 | . . . . . . 1 . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . Highest-Rated Group 31 | . . . . . . 31 . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . . . . . . Total Damage 84 | . . . . . . 84 . . . . . . . Kills 1 | . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Turns Passed 2952 | 67 108 416 144 399 156 250 7 77 543 367 76 77 265 Spaces Moved 5719 | 45 127 441 166 717 449 440 20 141 1222 883 152 165 751 Core 387 | 4 . . . . . . . 98 273 12 . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 362 | 41 127 194 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4970 | . . 247 166 717 449 440 20 43 949 871 152 165 751 Fastest Speed 22 | 50 80 31 31 27 27 22 35 35 32 32 45 34 29 Average Speed 38 | 77 80 53 60 33 27 28 35 45 39 36 45 41 32 Slowest Speed 127 | 80 80 127 111 111 27 35 35 50 120 50 45 45 34 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 30 | . . 5 . 4 . 4 . . 7 9 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 28 48 29 21 12 56 1 91 31 36 23 7 29 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 14 | . . 2 6 . 4 . . . 2 . . . . Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . . . . AOE 12 | . . 2 6 . 4 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac DSF Fac Res Qua Res Acc Total 6283 | 65 132 573 187 859 477 531 19 153 1262 920 158 173 774 Wait 296 | . . 82 . 116 13 26 . 12 22 14 4 . 7 Move 5648 | 44 126 431 165 708 448 431 19 140 1208 865 149 164 750 Hop 27 | . . 4 . 4 . 4 . . 6 8 1 . . Pick Up 66 | 9 4 12 2 10 5 3 . . 3 4 2 4 8 Fast Attach 17 | . 2 4 . . . 6 . . 5 . . . . Attach 56 | 5 . 2 6 10 4 4 . . 7 4 2 4 8 Detach 7 | . . . 1 3 . 1 . . 2 . . . . Swap 9 | . . 7 . 1 . 1 . . . . . . . Drop 29 | 1 . 10 2 2 3 7 . . 1 1 . 1 1 Fire 71 | 6 . 21 11 5 4 16 . . 8 . . . . Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 55 | . . . . . . 32 . . . 23 . . . Rewire 1 | . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Low] / *Ext) -6/Extension -5/Factory -5/DSF -4/Factory -3/Research -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 7) 137 | -10/Materials | Discovered new exit (range 16) 176 | -10/Materials | Entered another Materials area 176 | -9/Materials | Evolved 2 slots: Propulsion x2 330 | -9/Materials | Build established: Mutant 478 | -9/Materials | Destroyed 7 combat bots 538 | -9/Materials | Discovered new exit (range 5) 584 | -9/Materials | Discovered new exit (range 16) 592 | -9/Materials | Entered another Materials area 592 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 725 | -8/Materials | Discovered new exit (range 15) 736 | -8/Materials | Entered Factory 736 | -7/Factory | Evolved 2 slots: Propulsion x2 855 | -7/Factory | Lost 3 parts (1p2w) 951 | -7/Factory | Discovered new exit (range 7) 1095 | -7/Factory | Repaired Broken Mic. Nuclear Core 1135 | -7/Factory | Entered another Factory area 1135 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1206 | -6/Factory | Discovered new exit (range 9) 1253 | -6/Factory | Build established: Scavenger-Sprinter 1287 | -6/Factory | Discovered new exit (range 16) 1291 | -6/Factory | Entered Extension 1396 | -6/Extension | Spotted B-75 Beast 1398 | -6/Extension | Rescued a captive Derelict 1436 | -6/Extension | Lost 6 parts (5n1w) 1485 | -6/Extension | Lost 4 parts (3n1w) 1534 | -6/Extension | Spotted B-75 Beast 1540 | -6/Extension | Core integrity fell below 50% 1540 | -6/Extension | Discovered new exit (range 3) 1541 | -6/Extension | Entered Factory 1541 | -5/Factory | Evolved 2 slots: Utility x2 1548 | -5/Factory | Identified exit to DSF 1548 | -5/Factory | Entered DSF 1572 | -5/DSF | Additional patrols routed to DSF 1595 | -5/DSF | Lost 3 parts (1p2n) 1618 | -5/DSF | Discovered new exit (range 15) 1625 | -5/DSF | Entered Factory 1625 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1829 | -4/Factory | Build established: Mutant 1886 | -4/Factory | Lost 3 parts (1p2n) 2045 | -4/Factory | Core integrity fell below 50% 2161 | -4/Factory | Discovered new exit (range 11) 2168 | -4/Factory | Entered Research 2168 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2222 | -3/Research | Spotted B-86 Titan 2277 | -3/Research | Spotted B-86 Titan 2421 | -3/Research | Core integrity fell below 50% 2435 | -3/Research | Lost 3 parts (1p2n) 2529 | -3/Research | Discovered new exit (range 4) 2535 | -3/Research | Entered Quarantine 2564 | -3/Quarantine | Found Alien Artifact 2566 | -3/Quarantine | Identified Core Reset Matrix 2566 | -3/Quarantine | Used Core Reset Matrix 2570 | -3/Quarantine | Detected hypermatrix surge 2570 | -3/Quarantine | Sensed 17 artifacts in vicinity 2597 | -3/Quarantine | Discovered new exit (range 22) 2600 | -3/Quarantine | Core integrity fell below 20% 2611 | -3/Quarantine | Entered Research 2611 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 2634 | -2/Research | Found Prototype Processor 2635 | -2/Research | Identified Exp. Melee Analysis Suite 2679 | -2/Research | Spotted B-90 Cyclops 2682 | -2/Research | Discovered new exit (range 17) 2688 | -2/Research | Entered Access 2688 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 2703 | -1/Access | Spotted B-99 Colossus 2951 | -1/Access | Discovered new exit (range 5) 2953 | *** | Heading to fleet! Last Messages --------------- 02903_ Connecting with Fabricator... 02919_ Triggered Segregator Trap. 02919_ Arcs of energy rise from the floor. 02919_ Q-thruster blown off. 02919_ Lgt. Quantum Reactor blown off. 02919_ Acquired Q-thruster. 02920_ Acquired Lgt. Quantum Reactor. 02924_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02925_ Penetrated by Slug. 02925_ Imp. Targeting Computer destroyed. 02925_ Slug penetrates Wall. 02938_ ALERT: Rogue bot located, Programmers report to Access Zone 9W. 02945_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02951_ The Access Shell folds into the floor. 02951_ EXIT=FOUND [Achievement: 20k Club] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???"?????????????????????????????????????????????? | | ?"""?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | """"?????????????????????????????????????????????? | | """" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ###????????????????# "" #??????????????????? | | #????????????????# "@ #??????????????????? | | #????????????????# #??????????????????? | | #????????????????# #??????????????????? | | #????????????????# #??????????????????? | | #???????????????## ##?????????????????? | | #???????????????# #?????????????????? | | #???????????????##"" ##?????????????????? | | ? #????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#T #??????????????????? | | ???????????????????#"" #??????????????????? | | ???????????????????#"" #??????????????????? | | ####################"" ####### #?????????? | | u ?????? | | ?????? | | ##############+####################+#######??????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# """ #???????????????????????????????? | | ???????# ""T"" #???????????????????????????????? | | ???????# "" "" #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????###########???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 50 Energy Generation 39 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 225 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 12 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- 20k Club Denied? Home At Last? Challenges ------------ None Game ------ Seed HackingAblativeCanceller Manual? 0 Play Time 01:18:46 Cumulative 104.1 hours Start 2022.04.09 @ 00:56:04 End 2022.04.09 @ 02:19:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 42 Gallery% 57 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f068ff5e-a6ab-4bd4-b06d-458d37f7baab