Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.31 @ 11:58:03

Player: darki

Result: Destroyed by Cetus Guard with Advanced KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (61)      305
Value Destroyed (2491)     2491
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (3414)               3414
              TOTAL SCORE: 13190

 Bonus
-------
Pacifist                   200
Follower Combat Kills      637
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -23

 Cogmind 
---------
Core Integrity             0/1000
Matter                     291/300
Energy                     99/100
System Corruption          39%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Cetus

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Angular Momentum Engine
           Carbon-fiber Leg
  Improved Proton Missile Launcher

 Peak State 
------------
>           --- POWER ------------
  Assembled Flux Generator
>           --- PROPULSION -------
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
  Assembled Biocell Array
  Assembled Suspension Frame
  Assembled Combat Suite
  Assembled Alloy Armor
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY --------
      Light Angular Momentum Engine
            Carbon-fiber Leg
            Plasma Rifle
   Improved Proton Missile Launcher
[Rating: 151]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Leg                      Assembled Alloy Leg
  Hover Unit               Zionite Glidesys I
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  Medium Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Assembled Focal Cannon
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Ext Cet 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   2   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             43   | .   .   1   8   .   2   .   6   5   2   2   .   9   7   1   .   .   .   .   .   
  Power                    4    | .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Propulsion               10   | .   .   .   2   .   .   .   1   2   .   .   .   2   3   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   2   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   .   .   5   .   .   .   5   2   1   .   .   1   3   1   .   .   .   .   .   
    Device                 6    | .   .   .   .   .   .   .   2   2   1   .   .   .   1   .   .   .   .   .   .   
    Storage                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   4   .   .   .   2   .   .   .   .   1   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | .   .   1   .   .   2   .   .   1   .   2   .   5   .   .   .   .   .   .   .   
    Energy Gun             3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Lost                 24   | .   .   .   1   .   .   2   2   .   4   .   .   .   5   1   .   .   .   9   .   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   .   2   1   .   2   .   .   .   1   1   .   .   .   5   .   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   3   .   
  Highest Loss Streak      9    | .   .   .   1   .   .   2   1   .   4   .   .   .   3   1   .   .   .   9   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     77   | .   85  73  77  88  87  86  69  83  74  60  61  60  88  84  87  88  87  70  .   
  Core                     4    | .   .   .   6   11  11  11  9   7   6   7   7   1   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   5   5   5   5   3   .   
  Leg                      15   | .   28  28  20  22  22  22  14  14  15  15  15  14  14  13  11  11  11  9   .   
  Device                   15   | .   .   .   .   .   .   .   8   10  17  7   7   6   30  29  34  35  35  28  .   
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   8   5   5   5   5   4   .   
  Processor                3    | .   .   .   .   .   .   .   9   7   7   7   7   1   .   2   5   5   1   .   .   
  Protection               10   | .   .   .   24  33  33  31  10  23  8   .   .   5   10  5   5   5   9   8   .   
  Energy Gun               1    | .   28  4   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   12  19  17  17  17  13  .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   4   7   7   7   1   1   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   11  11  11  10  11  9   7   1   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   6   7   2   1   .   .   .   .   .   .   
Naked Turns                84   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   70  14  
Heaviest Build             109  | 11  11  11  27  27  46  27  32  37  100 104 103 109 50  95  97  97  102 102 .   
  Greatest Support         80   | 20  20  20  30  30  30  30  32  36  36  36  36  36  80  80  80  80  80  80  3   
  Greatest Overweight (x)  3    | .   .   .   1   .   1   .   1   1   2   2   2   3   1   1   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   2   2   2   .   .   1   1   1   .   .   
Largest Inventory Capacity 10   | .   8   8   10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   
  Average Capacity         8    | .   8   8   8   10  10  10  10  10  10  10  10  10  6   5   5   5   5   5   5   
  Most Carried             10   | .   7   8   8   10  10  10  9   10  10  10  10  10  10  5   4   4   4   4   3   
  Average Carried          7    | .   6   7   7   8   9   10  8   9   7   9   10  9   4   4   4   4   4   3   3   
  Final Capacity           10   | 8   8   8   10  10  10  10  10  10  10  10  10  10  5   5   5   5   5   5   5   
  Final Carried            10   | 6   7   8   8   10  10  10  8   10  7   10  10  10  4   4   4   4   4   3   3   

 Class Distribution 
--------------------
 54% | Mutant
 35% | Golem
  9% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
   Mutant | -9/Mines
   Mutant | -9/Exiles
   Mutant | -8/Mines
 Assassin | -8/Materials
 Assassin | -7/Factory
   Mutant | -7/Lower Caves
   Mutant | -7/Lower Caves
   Mutant | -7/Zion
   Mutant | -7/Deep Caves
    Golem | -6/Proximity Caves
    Golem | -6/Factory
    Golem | -5/Factory
    Golem | -5/Waste
    Golem | -5/Factory
    Golem | -5/Extension
   Mutant | -5/Cetus

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Was  Fac  Ext  Cet  
Matter Collected           732  | 200  .    10   55   20   .    20   15   .    105  20   .    48   122  20   .    21   71   5    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4321 | .    .    .    196  .    .    104  115  .    139  .    .    73   867  363  183  1602 401  278  .    
  Parts                    140  | .    .    .    14   .    .    9    12   .    1    .    .    2    25   15   4    27   23   8    .    
Haulers Intercepted        3    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      50   | .    .    .    .    .    .    .    .    .    13   9    3    .    25   .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Ext Cet 
Combat Hostiles Destroyed  55   | .   .   .   3   .   .   7   4   .   3   .   .   2   14  7   3   6   5   1   .   
  Melee                    19   | .   .   .   3   .   .   7   4   .   2   .   .   1   2   .   .   .   .   .   .   
  Cannons                  33   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  7   3   6   5   1   .   
Classes Destroyed          15   | .   .   .   3   .   .   1   1   .   .   .   .   2   3   .   .   1   4   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  10   | .   .   .   .   .   .   7   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   .   .   1   .   .   .   .   .   2   .   .   .   8   3   3   .   .   .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   2   .   .   .   1   .   1   .   .   .   1   1   .   .   2   1   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   2   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   .   2   .   .   3   4   .   1   .   .   1   3   3   3   2   3   2   .   
  Combat Bots Only         3    | .   .   .   1   .   .   3   3   .   1   .   .   1   3   3   3   2   2   1   .   
Max Kills in Single Turn   1    | .   .   .   1   .   .   1   1   .   1   .   .   1   1   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   1   1   .   1   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Was  Fac  Ext  Cet  
Damage Taken               6827  | .    .    106  234  .    .    364  362  .    617  45   .    368  1586 279  100  511  176  1937 142  
  Core                     1746  | .    .    13   41   .    .    52   110  .    122  .    .    35   339  30   17   128  16   701  142  
  Absorbed by Shields      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    
  Redirected to Shielding  69    | .    .    .    .    .    .    3    12   .    9    .    .    13   32   .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    94   .    .    .    76   80   .    .    .    .    .    29   96   .    .    .    .    .    
Volleys Fired              100   | .    .    .    .    .    1    .    .    .    .    .    .    3    29   18   4    22   8    15   .    
  Largest                  3     | .    .    .    .    .    1    .    .    .    .    .    .    2    2    3    3    3    3    3    .    
  Hottest                  250   | .    .    .    .    .    250  .    .    .    .    .    .    150  50   75   75   75   75   75   .    
Shots Fired                255   | .    .    .    .    .    1    .    .    .    .    .    .    6    58   53   12   65   26   34   .    
  Gun                      6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Cannon                   249   | .    .    .    .    .    1    .    .    .    .    .    .    .    58   53   12   65   26   34   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  255   | .    .    .    .    .    1    .    .    .    .    .    .    6    58   53   12   65   26   34   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         28    | .    .    .    .    .    .    .    .    .    .    .    .    4    12   15   10   17   15   28   .    
  Robot Miss Streak        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    .    1    2    1    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           245   | .    .    1    10   .    .    14   9    .    18   .    .    6    55   31   5    50   15   31   .    
  Core Hits                82    | .    .    .    4    .    .    7    4    .    2    .    .    3    20   9    4    12   11   6    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    .    .    .    .    .    .    1    .    3    .    .    1    .    .    .    .    .    .    .    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Smash                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              129   | .    .    4    15   .    .    32   20   .    22   .    22   2    12   .    .    .    .    .    .    
  Impact                   40    | .    .    .    .    .    .    .    .    .    21   .    9    2    8    .    .    .    .    .    .    
  Slashing                 72    | .    .    4    15   .    .    32   20   .    1    .    .    .    .    .    .    .    .    .    .    
  Piercing                 17    | .    .    .    .    .    .    .    .    .    .    .    13   .    4    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
Damage Inflicted           11035 | .    .    43   494  .    .    504  364  .    482  .    .    257  2465 1525 323  2298 716  1564 .    
  Guns                     114   | .    .    .    .    .    .    .    .    .    .    .    .    114  .    .    .    .    .    .    .    
  Cannons                  8528  | .    .    .    .    .    .    .    .    .    .    .    .    .    2102 1525 323  2298 716  1564 .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2383  | .    .    33   494  .    .    504  364  .    482  .    .    143  363  .    .    .    .    .    .    
  Ramming                  10    | .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  8642  | .    .    .    .    .    .    .    .    .    .    .    .    114  2102 1525 323  2298 716  1564 .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   858   | .    .    .    .    .    .    .    .    .    440  .    .    143  275  .    .    .    .    .    .    
  Slashing                 1437  | .    .    33   494  .    .    504  364  .    42   .    .    .    .    .    .    .    .    .    .    
  Piercing                 88    | .    .    .    .    .    .    .    .    .    .    .    .    .    88   .    .    .    .    .    .    
Highest Corruption         39    | .    .    .    .    .    .    .    5    .    .    .    .    1    1    1    1    36   39   39   39   
  Average Corruption       9     | .    .    .    .    .    .    .    5    .    .    .    .    1    1    1    1    20   37   39   39   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  141   | .    .    .    .    .    .    .    4    .    .    .    .    12   14   12   .    24   40   35   .    
    Message Errors         33    | .    .    .    .    .    .    .    3    .    .    .    .    1    3    3    .    7    9    7    .    
    Matter Fused           23    | .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    .    4    9    5    .    
    Heat Flow Errors       20    | .    .    .    .    .    .    .    1    .    .    .    .    4    4    1    .    2    6    2    .    
    Energy Discharges      17    | .    .    .    .    .    .    .    .    .    .    .    .    3    2    1    .    3    4    4    .    
    Data Loss (minor)      17    | .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    .    4    4    2    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    3    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    
    Misdirections          10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    2    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            571   | .    .    .    26   .    .    49   55   .    119  .    .    .    155  113  8    .    19   27   .    
  Projectiles              288   | .    .    .    .    .    .    .    .    .    .    .    .    .    121  113  8    .    19   27   .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    283   | .    .    .    26   .    .    49   55   .    119  .    .    .    34   .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272   | .    .    .    6    .    220  .    181  .    .    .    .    272  229  141  .    165  213  195  .    
  Average Temperature      98    | .    .    .    6    .    108  .    95   .    .    .    .    98   96   87   .    88   113  85   .    
  Received Heat Transfer   1491  | .    .    63   111  .    .    .    63   .    189  .    .    123  423  117  39   .    9    345  9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             9     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    2    .    .    1    .    .    
  Heat Transferred         4850  | .    .    .    .    .    .    .    .    .    .    .    .    350  1125 775  150  1275 375  800  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Ext Cet 
Peak Influence             172  | .   8   9   136 .   .   90  80  15  .   .   .   .   .   135 172 84  121 70  8   
  Initial                  65   | .   .   3   .   .   .   .   29  7   .   .   .   .   .   .   65  60  1   58  8   
  Average                  29   | .   1   4   61  .   .   6   30  11  .   .   .   .   .   30  130 56  45  49  8   
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 .   100 100 100 .   .   .   .   .   100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   1   .   
  Investigation            5    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Ext Cet 
Distress Signals           4    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   2   2   12  .   .   8   9   .   10  4   .   54  19  9   3   6   10  10  5   
  Peak Tracking Total      20   | .   3   2   4   .   .   4   4   .   4   4   .   20  4   4   3   2   4   8   5   
  Tactical Retreats        4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Ext Cet 
Traps Triggered            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Ext Cet 
Machines Disabled          7    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   1   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Ext Cet 
Machines Accessed          18   | .   1   1   2   .   1   .   .   1   1   1   1   .   .   4   1   .   3   1   .   
  Terminals                8    | .   1   .   2   .   .   .   .   1   .   .   .   .   .   2   .   .   1   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   3   1   5   .   1   .   .   3   1   1   2   .   .   7   3   .   3   4   .   
  Successful               15   | .   1   1   1   .   1   .   .   1   1   1   2   .   .   2   2   .   2   .   .   
  Failed                   19   | .   2   .   4   .   .   .   .   2   .   .   .   .   .   5   1   .   1   4   .   
    Catastrophic           2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   3   .   5   .   1   .   .   3   .   .   1   .   .   3   .   .   1   .   .   
  Terminals                19   | .   3   .   5   .   .   .   .   3   .   .   .   .   .   3   .   .   1   4   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   .   2   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   1   1   .   1   .   .   1   1   1   2   .   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   2   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   2   .   .   .   .   .   .   .   .   .   .   4   1   .   2   1   .   
  Full Trace Events        4    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Ext Cet 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Was  Fac  Ext  Cet  
Total Allies               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               7    | .    .    .    .    .    .    .    .    .    1    2    2    2    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  RETURN                   6    | .    .    .    .    .    .    .    .    .    1    2    1    2    .    .    .    .    .    .    .    
Ally Attacks               240  | .    .    .    .    .    .    .    .    .    24   6    .    210  .    .    .    .    .    .    .    
  Total Damage             5913 | .    .    .    .    .    .    .    .    .    733  64   .    5116 .    .    .    .    .    .    .    
  Kills                    64   | .    .    .    .    .    .    .    .    .    8    4    .    52   .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Ext Cet 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   2   .   .   .   .   1   2   1   .   1   .   .   .   .   .   .   
Drone Launches             113  | .   .   .   .   .   .   .   .   .   18  18  28  49  .   .   .   .   .   .   .   
  Drone Recoveries         83   | .   .   .   .   .   .   .   .   .   16  18  28  21  .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Was  Fac  Ext  Cet  
Turns Passed               15849 | .    196  486  443  354  300  1543 1249 366  815  573  1938 1392 2378 1883 213  533  777  396  14   
Spaces Moved               6318  | 1    102  368  307  149  239  322  220  272  326  217  715  477  1067 593  105  256  313  242  27   
  Core                     169   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  27   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6094  | 1    102  368  307  149  239  322  220  272  326  217  715  426  1063 593  105  256  313  100  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    55    | .    .    .    .    .    .    .    .    .    .    .    .    51   4    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  120  120  120  120  120  120  120  120  260  260  56   56   150  180  180  180  50   50   
  Average Speed            173   | 120  120  120  127  120  120  120  166  130  174  260  260  278  148  179  180  180  180  103  50   
  Slowest Speed            330   | 120  120  120  190  120  190  120  190  190  260  260  260  330  150  180  180  180  180  180  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 2    26   88   30   37   60   74   19   5    52   46   88   71   97   20   4    99   11   38   16   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     3     | .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    1    .    .    .    1    1    .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      11    | 1    .    1    .    1    1    1    .    .    1    1    1    1    .    .    .    .    1    1    .    
Scrap Searched             12    | .    .    1    .    1    .    1    .    .    1    1    2    .    5    .    .    .    .    .    .    
Spaces Dug                 28    | .    .    2    3    .    .    .    7    .    .    .    2    .    .    11   3    .    .    .    .    
Terrain Destroyed          82    | .    .    2    3    .    .    .    7    .    .    .    2    1    13   24   4    14   10   2    .    
  Melee                    14    | .    .    2    3    .    .    .    7    .    .    .    2    .    .    .    .    .    .    .    .    
  Projectile               65    | .    .    .    .    .    .    .    .    .    .    .    .    1    13   21   4    14   10   2    .    
  AOE                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Was  Fac  Ext  Cet  
Total                      10830 | .    176  409  343  324  254  1446 1081 284  538  226  759  531  1789 1378 121  279  509  356  27   
  Wait                     4156  | .    70   27   4    172  2    1093 836  .    183  5    24   29   665  745  12   2    188  99   .    
  Move                     6301  | .    101  368  306  148  238  321  219  271  325  216  714  476  1066 592  105  255  312  241  27   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  30    | .    3    3    3    3    2    .    .    4    3    2    1    4    .    2    .    .    .    .    .    
  Fast Attach              22    | .    .    1    5    .    2    .    4    4    .    2    .    2    1    1    .    .    .    .    .    
  Attach                   9     | .    .    .    .    .    .    .    2    .    2    .    .    .    5    .    .    .    .    .    .    
  Detach                   2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Swap                     12    | .    .    .    3    .    .    .    .    1    .    .    .    7    1    .    .    .    .    .    .    
  Drop                     62    | .    2    4    7    1    9    .    .    4    3    .    1    8    11   10   .    .    1    1    .    
  Fire                     100   | .    .    .    .    .    1    .    .    .    .    .    .    3    29   18   4    22   8    15   .    
  Melee                    124   | .    .    4    15   .    .    32   20   .    21   .    19   2    11   .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat] / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/Waste
-5/Factory
-5/Extension (discovered 2 exits: [*Fac] / [*Cet])
-5/Cetus

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   168 | -10/Materials      | Identified exit to Mines
   197 | -10/Materials      | Entered Mines
   273 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   317 | -10/Mines          | Build established: Mutant
   318 | -10/Mines          | Learned Materials security intel
   368 | -10/Mines          | Met a Derelict shopkeep closing up shop
   665 | -10/Mines          | Discovered new exit (range 11)
   683 | -10/Mines          | Entered Materials
   683 | -9/Materials       | Evolved 2 slots: Utility x2
   966 | -9/Materials       | Discovered new exit (range 12)
  1003 | -9/Materials       | Identified exit to Mines
  1126 | -9/Materials       | Entered Mines
  1203 | -9/Mines           | Assembled infested the area
  1445 | -9/Mines           | Found a hidden stash of uninstalled traps
  1463 | -9/Mines           | Learned location of Zion (-7)
  1475 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  1475 | -9/Mines           | Discovered new exit (range 5)
  1480 | -9/Mines           | Entered Exiles
  1513 | -9/Exiles          | Met 8R-AWN
  1528 | -9/Exiles          | Met EX-HEX
  1563 | -9/Exiles          | Met EX-BIN
  1596 | -9/Exiles          | Aligned with FarCom system
  1597 | -9/Exiles          | Given EX-Vault access code
  1624 | -9/Exiles          | Opened EX-Vault
  1636 | -9/Exiles          | Found Firepult
  1669 | -9/Exiles          | Found Army-in-a-Box
  1693 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  1726 | -9/Exiles          | Met EX-DEC
  1768 | -9/Exiles          | Discovered new exit (range 12)
  1780 | -9/Exiles          | Left Exiles lab with Army-in-a-Box
  1780 | -9/Exiles          | Entered Mines
  3299 | -8/Mines           | Discovered new exit (range 5)
  3323 | -8/Mines           | Entered Materials
  3323 | -8/Materials       | Evolved 2 slots: Utility x2
  3324 | -8/Materials       | Identified exit to Factory
  3630 | -8/Materials       | Build established: Assassin
  4432 | -8/Materials       | Crushed by falling debris
  4550 | -8/Materials       | Discovered new exit (range 5)
  4572 | -8/Materials       | Entered Factory
  4572 | -7/Factory         | Evolved 2 slots: Utility x2
  4735 | -7/Factory         | Identified exit to Lower Caves
  4938 | -7/Factory         | Entered Lower Caves
  5106 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  5195 | -7/Lower Caves     | Lost 4 parts (1p2u1w)
  5238 | -7/Lower Caves     | Build established: Mutant
  5554 | -7/Lower Caves     | Learned Factory stockpile data
  5569 | -7/Lower Caves     | Discovered new exit (range 12)
  5753 | -7/Lower Caves     | Entered another Lower Caves area
  5872 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6201 | -7/Lower Caves     | Identified exit to Factory
  6243 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6295 | -7/Lower Caves     | Discovered new exit (range 11)
  6326 | -7/Lower Caves     | Entered Zion
  6358 | -7/Zion            | Learned Factory stockpile data
  6425 | -7/Zion            | Received a hallucinogenic algorithm
  6532 | -7/Zion            | Discovered new exit (range 15)
  7861 | -7/Zion            | Discovered new exit (range 5)
  7864 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  8040 | -7/Zion            | Rebuked by Imprinter
  8264 | -7/Zion            | Entered Deep Caves
  8438 | -7/Deep Caves      | Z-Facility disabled
  8511 | -7/Deep Caves      | Attacked by Z-Imprinter
  8513 | -7/Deep Caves      | Allies destroyed Z-Imprinter
  8576 | -7/Deep Caves      | Found Prototype Protection
  8576 | -7/Deep Caves      | Identified Zio. Weapon Casing
  9449 | -7/Deep Caves      | Discovered new exit (range 13)
  9571 | -7/Deep Caves      | Spotted as-76766
  9571 | -7/Deep Caves      | Allies destroyed as-76766
  9605 | -7/Deep Caves      | Triggered Deep Caves wall
  9606 | -7/Deep Caves      | Exposed GOLEM chamber
  9607 | -7/Deep Caves      | Spotted AS-52118
  9612 | -7/Deep Caves      | Spotted AS-54387
  9619 | -7/Deep Caves      | Found GOLEM Unit
  9656 | -7/Deep Caves      | Entered Proximity Caves
 10350 | -6/Proximity Caves | Core integrity fell below 50%
 10363 | -6/Proximity Caves | Build established: Golem
 10788 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11063 | -6/Proximity Caves | Spotted B-75 Beast
 11282 | -6/Proximity Caves | Learned Factory terminal intel
 12006 | -6/Proximity Caves | Discovered exit to Factory (range 13)
 12034 | -6/Proximity Caves | Entered Factory
 12034 | -6/Factory         | Evolved 2 slots: Power x1, Weapon x1
 12037 | -6/Factory         | Loaded intel: 25 terminal locations
 12052 | -6/Factory         | Lost 3 parts (1p1u1w)
 13649 | -6/Factory         | Discovered new exit (range 14)
 13696 | -6/Factory         | Identified exit to Lower Caves
 13821 | -6/Factory         | Discovered new exit (range 15)
 13899 | -6/Factory         | Identified exit to Factory
 13917 | -6/Factory         | Entered another Factory area
 13917 | -5/Factory         | Evolved 2 slots: Utility x2
 14111 | -5/Factory         | Fabricated Adv. Power Amplifier?
 14130 | -5/Factory         | Sucked down chute
 14130 | -5/Factory         | Entered Waste
 14145 | -5/Waste           | EMP discharged
 14177 | -5/Waste           | Spotted C-40 Crusher
 14187 | -5/Waste           | Destroyed C-40 Crusher
 14190 | -5/Waste           | Spotted C-40 Crusher
 14206 | -5/Waste           | Destroyed C-40 Crusher
 14220 | -5/Waste           | Spotted C-40 Crusher
 14245 | -5/Waste           | EMP discharged
 14245 | -5/Waste           | System corruption reached 10%
 14248 | -5/Waste           | Spotted C-40 Crusher
 14299 | -5/Waste           | Destroyed C-40 Crusher
 14345 | -5/Waste           | EMP discharged
 14354 | -5/Waste           | Destroyed C-40 Crusher
 14361 | -5/Waste           | Spotted C-40 Crusher
 14362 | -5/Waste           | Spotted C-40 Crusher
 14403 | -5/Waste           | Destroyed C-40 Crusher
 14428 | -5/Waste           | Destroyed C-40 Crusher
 14445 | -5/Waste           | EMP discharged
 14545 | -5/Waste           | EMP discharged
 14545 | -5/Waste           | System corruption reached 30%
 14586 | -5/Waste           | Discovered new exit (range 15)
 14645 | -5/Waste           | EMP discharged
 14659 | -5/Waste           | Identified exit to Factory
 14663 | -5/Waste           | Entered Factory
 15402 | -5/Factory         | Discovered new exit (range 15)
 15440 | -5/Factory         | Entered Extension
 15572 | -5/Extension       | Spotted B-75 Beast
 15685 | -5/Extension       | Spotted B-75 Beast
 15766 | -5/Extension       | Released all parts (8)
 15772 | -5/Extension       | Core integrity fell below 50%
 15793 | -5/Extension       | Lost 9 parts (1p5u3w)
 15827 | -5/Extension       | Core integrity fell below 20%
 15828 | -5/Extension       | Discovered new exit (range 15)
 15828 | -5/Extension       | Discovered new exit (range 15)
 15836 | -5/Extension       | Entered Cetus
 15844 | -5/Cetus           | Spotted Cetus Guard
 15844 | -5/Cetus           | Spotted Cetus Guard
 15845 | -5/Cetus           | Spotted Cetus Guard
 15845 | -5/Cetus           | Spotted Cetus Guard
 15850 | -5/Cetus           | Destroyed by Cetus Guard with Advanced KE Penetrator

 Last Messages 
---------------
15766_ Released Asb. Nanovents.
15766_ Knocked back.
15768_ Slug penetrates Wall.
15769_ U-05 Engineer builds a Wall.
15771_ Knocked back.
15774_ U-05 Engineer builds a Wall.
15781_ System corrupted: Substantial component data lost.
15781_ Connecting with Door Terminal...
15781_ Current location identified: Extension
15781_ ALERT: Suspicious activity at Terminal E001. Dispatching
  Investigation squad.
15801_ System corrupted: Substantial component data lost.
15818_ System corrupted: Energy discharge (-34).
15828_ EXIT=FOUND <x2>
15835_ System corrupted: Matter fused (-9).
LOCATION=UNKNOWN
GOAL=ESCAPE
15836_ Receiving FarCom transmissions...
15845_ Slug penetrates Wall.
15848_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#   #???????????????????????????? |
| ?????????????????#   #???????????????????????????? |
| ?????????????????#   #???????????????????????????? |
| ?????????????????#   #???????????????????????????? |
| ?????????????????#   #???????????????????????????? |
| ?????????????????#   #???????????????????????????? |
| ?????????????????#   #???????????????????????????? |
| ????????????????##   #?????####??????????????????? |
| #################;   ######   ###????????????????? |
|                          Y      +????????????????? |
|                          YY w   +????????????????? |
|                          @Y     +????????????????? |
| #######################;###   ###????????????????? |
| ?????????????????????????????##??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          45
Energy Capacity            1100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       110
Additional Mass Support    20
Armor Coverage             375
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Power Shielding            66
Weapon Shielding           100
Weapon Cycling             30
Phase Shifting             8
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              8

 Item Schematics 
-----------------
               Battle Cannon | -7/Zion | Free
 Tactical Coordination Suite | -7/Zion | Free
         Adv. Assault Cannon | -7/Zion | Archive
                    Arm. Leg | -7/Zion | Archive
                Focal Shield | -7/Zion | Archive
             Remote Datajack | -7/Zion | Archive
           Imp. Trap Scanner | -7/Zion | Archive
             Hvy. Ion Cannon | -7/Zion | Archive
          Imp. Weapon Cycler | -7/Zion | Archive
       Med. Reactive Plating | -7/Zion | Archive
               Phase Shifter | -7/Zion | Archive
         Imp. Cooling System | -7/Zion | Archive
               Thermic Laser | -7/Zion | Archive
              Powered Hammer | -7/Zion | Archive
              Adv. Heat Sink | -7/Zion | Archive
         Adv. Cooling System | -7/Zion | Archive
           Imp. Titanium Leg | -7/Zion | Archive

 Robot Schematics 
------------------
       S-27 Virus | -7/Zion | Archive
        K-01 Serf | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive
 D-83 Annihilator | -7/Zion | Archive

 Fabricated
------------
 Adv. Power Amplifier | x1 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredCentriumWarhead
  Manual?         0
Play Time         01:35:58
  Cumulative      111.9 hours
  Start           2022.10.25 @ 22:49:32
  End             2022.10.31 @ 11:58:03
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          65
Achievement%      49
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb1effea-d780-4099-8245-d6bbc1254aea