Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 07:55:27

Player: J1ang-5h1

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (203)     1015
Value Destroyed (6388)     6388
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (799)                799
              TOTAL SCORE: 12782

 Bonus
-------
High Alert Combat Kills    799

 Cogmind 
---------
Core Integrity             0/1000
Matter                     160/300
Energy                     98/100
System Corruption          13%
Temperature                Hot (201)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (8) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
  Experimental Sensor Array
      Improved Terrain Scanner
               Drone Bay (2/2)
         Heavy Assault Rifle
     Precision Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
       Armored Scrap Engine
               Huge Storage Unit
      Advanced Visual Processing Unit
      Improved Signal Interpreter
               Targeting Computer
      Improved Light Armor Plating
               Focal Shield
>              --- WEAPON -----------
         Heavy Ion Cannon
         Heavy Phase Cannon
               Gauss Rifle
>              --- INVENTORY --------
       Compact Wheel
      Advanced Heat Sink
      Improved Cooling System
      Improved Trap Scanner
  Experimental Sensor Array
      Improved Terrain Scanner
      Improved Terrain Scan Processor
               Energy Filter
               Particle Charger
               Weapon Cycler
      Improved Transmission Jammer
      Improved Reaction Control System
      Improved Reaction Control System
      Improved Medium Armor Plating
               Hardlight Generator
      Advanced System Restoration Module
               Drone Bay
               Drone Bay
      Improved Arc Projector
               Missile Launcher
               Missile Launcher
               Axe
[Rating: 77]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Medium Reactive Plating
Weapon                     Ion Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Missile Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Slots Evolved              10   | .   .   2   .   2   2   .   .   4   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  6    | .   .   2   .   .   2   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             180  | .   13  39  3   56  8   23  4   34  
  Power                    14   | .   1   6   .   3   1   2   .   1   
    Engine                 12   | .   1   5   .   2   1   2   .   1   
    Core                   2    | .   .   1   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               52   | .   6   11  .   22  2   4   2   5   
    Treads                 14   | .   .   5   .   6   .   3   .   .   
    Leg                    6    | .   2   .   .   .   .   .   .   4   
    Wheel                  28   | .   4   6   .   12  2   1   2   1   
    Hover                  4    | .   .   .   .   4   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  35   | .   2   6   1   8   3   1   1   13  
    Device                 18   | .   1   1   .   4   1   .   1   10  
    Storage                2    | .   1   .   .   1   .   .   .   .   
    Processor              4    | .   .   2   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   3   1   2   1   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   79   | .   4   16  2   23  2   16  1   15  
    Energy Gun             5    | .   .   .   .   .   .   5   .   .   
    Energy Cannon          26   | .   .   3   .   13  2   5   .   3   
    Ballistic Gun          27   | .   4   9   2   5   .   2   1   4   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   2   
    Launcher               8    | .   .   .   .   3   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        11   | .   .   4   .   2   .   4   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   .   2   .   8   .   1   
Parts Lost                 55   | .   1   8   .   17  1   4   2   22  
  Power                    8    | .   1   1   .   2   1   .   1   2   
  Propulsion               24   | .   .   4   .   11  .   4   1   4   
  Utility                  11   | .   .   1   .   2   .   .   .   8   
  Weapon                   12   | .   .   2   .   2   .   .   .   8   
  Highest Loss Streak      7    | .   1   2   .   5   1   1   1   7   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     88   | .   98  99  100 90  90  89  81  67  
  Engine                   7    | .   14  8   11  8   2   7   6   4   
  Treads                   4    | .   .   .   .   15  .   6   8   1   
  Leg                      1    | .   7   .   .   .   .   .   .   2   
  Wheel                    14   | .   20  21  22  11  21  13  11  3   
  Device                   8    | .   13  8   .   6   7   7   7   13  
  Storage                  8    | .   14  11  11  9   7   7   7   4   
  Processor                16   | .   .   16  22  18  23  23  23  15  
  Protection               3    | .   .   8   11  2   7   6   .   1   
  Energy Gun               2    | .   5   .   .   .   .   5   7   1   
  Energy Cannon            5    | .   .   7   .   10  11  7   2   3   
  Ballistic Gun            9    | .   21  14  22  6   3   .   4   6   
Naked Turns                31   | .   .   .   .   .   .   .   .   31  
Heaviest Build             132  | 13  92  104 99  121 127 128 123 132 
  Greatest Support         83   | 20  32  40  26  83  54  54  44  80  
  Greatest Overweight (x)  39   | .   4   6   3   38  4   5   6   39  
  Average Overweight (x)   3    | .   2   2   3   5   2   2   3   4   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  25  25  
  Average Capacity         24   | .   22  25  25  25  25  25  25  24  
  Most Carried             25   | .   25  25  25  25  25  25  25  25  
  Average Carried          23   | .   16  24  24  24  24  24  23  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  5   
  Final Carried            25   | 6   25  25  25  25  25  25  25  5   
Scrap Engine Consumption   28   | .   .   .   .   .   .   .   18  10  
  Constructs Created       2    | .   .   .   .   .   .   .   2   .   
  Constructs Modified      2    | .   .   .   .   .   .   .   .   2   

 Class Distribution 
--------------------
 47% | Mutant
 20% | Scavenger-Mutant
 16% | Skirmisher
  9% | Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
           Skirmisher | -7/Storage
               Mutant | -7/Recycling
               Gunner | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Matter Collected           4041 | 176  463  1149 44   862  175  235  148  789  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7396 | .    473  1527 45   1786 269  1546 534  1216 
  Parts                    428  | .    30   116  3    119  13   57   20   70   
Haulers Intercepted        11   | .    .    6    .    2    .    3    .    .    
Recyclers Shooed           4    | .    .    .    .    1    1    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Combat Hostiles Destroyed  152  | .   12  31  4   35  8   24  3   35  
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     77   | .   12  28  4   9   3   13  3   5   
  Cannons                  49   | .   .   3   .   17  5   11  .   13  
  AOE                      25   | .   .   .   .   9   .   .   .   16  
Classes Destroyed          14   | .   3   5   .   5   .   1   .   .   
  Worker                   13   | .   .   2   .   5   1   3   .   2   
  Builder                  4    | .   .   1   .   3   .   .   .   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   1   
  Hauler                   11   | .   .   6   .   2   .   3   .   .   
  Recycler                 8    | .   .   .   .   3   .   1   4   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  12   | .   1   5   .   3   .   2   .   1   
  Swarmer                  53   | .   3   13  4   10  4   4   .   15  
  Grunt                    53   | .   9   7   .   16  2   9   .   10  
  Brawler                  1    | .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   1   .   .   1   .   .   .   
  Sentry                   30   | .   .   10  .   7   1   9   3   .   
  Hunter                   5    | .   .   .   .   1   .   .   .   4   
  Programmer               8    | .   .   .   .   .   .   2   .   6   
Best Kill Streak           9    | .   3   8   4   8   5   9   2   7   
  Combat Bots Only         9    | .   3   5   4   4   5   9   1   6   
Max Kills in Single Turn   5    | .   2   2   1   4   1   1   1   5   
  Gunslinging              1    | .   1   1   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   3   .   .   .   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Hostile Shots Fired        1065  | .    70   137  18   228  21   162  72   357  
  Missed                   308   | .    20   36   4    48   8    56   32   104  
Damage Taken               10445 | .    585  1212 114  2547 166  1224 323  4274 
  Core                     1888  | .    82   181  36   329  13   194  46   1007 
  Absorbed by Shields      124   | .    .    .    .    .    .    .    .    124  
  Ignored by Resistances   536   | .    .    .    .    15   33   160  .    328  
  Regen/Repaired (Parts)   499   | .    73   79   .    100  .    91   21   135  
Core Remaining (%)         63    | 100  67   .    45   40   .    .    63   .    
Volleys Fired              467   | .    58   97   4    132  17   73   21   65   
  Largest                  3     | .    2    2    2    2    2    2    2    3    
  Hottest                  166   | .    80   120  46   120  130  130  50   166  
Shots Fired                939   | .    115  194  8    249  34   142  42   155  
  Gun                      554   | .    115  176  8    70   18   70   35   62   
  Cannon                   369   | .    .    18   .    172  16   72   7    84   
  Launcher                 16    | .    .    .    .    7    .    .    .    9    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  489   | .    92   176  8    70   18   5    14   106  
  Thermal                  433   | .    22   18   .    172  16   137  28   40   
  Explosive                16    | .    .    .    .    7    .    .    .    9    
  Electromagnetic          1     | .    1    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    7    18   6    16   6    12   12   10   
  Robot Miss Streak        8     | .    5    7    1    8    5    2    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    1    2    1    2    1    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    .    .    .    
Shots Hit Robots           602   | .    61   123  6    146  25   104  34   103  
  Core Hits                347   | .    21   57   4    94   31   53   13   74   
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    1    
  Critical Strikes         12    | .    .    .    .    .    .    8    .    4    
    Burn                   7     | .    .    .    .    .    .    7    .    .    
    Destroy                2     | .    .    .    .    .    .    1    .    1    
    Blast                  3     | .    .    .    .    .    .    .    .    3    
Melee Attacks              24    | .    .    6    .    4    .    10   .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 24    | .    .    6    .    4    .    10   .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           15475 | .    887  2138 103  3991 609  2605 690  4452 
  Guns                     6689  | .    887  1814 103  831  364  1193 554  943  
  Cannons                  5768  | .    .    324  .    2208 245  1259 136  1596 
  Explosions               2835  | .    .    .    .    952  .    77   .    1806 
  Melee                    175   | .    .    .    .    .    .    76   .    99   
  Ramming                  8     | .    .    .    .    .    .    .    .    8    
  Kinetic                  5937  | .    754  1814 103  831  364  81   228  1762 
  Thermal                  6520  | .    133  324  .    2208 245  2371 462  777  
  Explosive                2835  | .    .    .    .    952  .    77   .    1806 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 175   | .    .    .    .    .    .    76   .    99   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    1    1    2    13   
  Average Corruption       1     | .    .    .    .    .    1    1    1    3    
  Corruption Purged        4     | .    .    .    .    .    .    .    .    4    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  46    | .    .    .    .    .    2    6    26   12   
    Message Errors         18    | .    .    .    .    .    .    4    9    5    
    Matter Fused           10    | .    .    .    .    .    1    1    6    2    
    Heat Flow Errors       6     | .    .    .    .    .    .    1    4    1    
    Energy Discharges      7     | .    .    .    .    .    1    .    4    2    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            145   | .    .    .    .    39   3    17   .    86   
  Projectiles              118   | .    .    .    .    39   3    17   .    59   
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    27    | .    .    .    .    .    .    .    .    27   
Knockbacks                 8     | .    .    .    .    .    .    .    .    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    8    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      89    | .    .    .    .    33   .    53   .    3    
  Shots                    2     | .    .    .    .    1    .    1    .    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        327   | .    88   276  .    182  252  252  218  327  
  Average Temperature      59    | .    22   74   .    30   75   83   84   86   
  Received Heat Transfer   2905  | .    312  393  .    1080 81   393  114  532  
  Effects                  1     | .    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             16    | .    1    .    .    5    .    8    1    1    
  Heat Transferred         10697 | .    300  481  .    3515 333  4292 814  962  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Peak Influence             931  | .   177 482 209 704 446 577 270 931 
  Initial                  699  | .   .   39  104 81  275 111 213 699 
  Average                  267  | .   56  232 206 368 308 308 84  542 
Maximum Alert Level        3    | .   .   2   1   3   2   2   1   3   
  Low Security (%)         40   | .   100 45  4   22  .   24  73  .   
  Level 1                  37   | .   .   42  95  40  94  52  26  37  
  Level 2                  15   | .   .   12  .   31  5   22  .   29  
  Level 3                  6    | .   .   .   .   5   .   .   .   33  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   4   4   .   8   .   6   .   8   
  Investigation            11   | .   2   4   .   1   .   2   .   2   
  Extermination            5    | .   .   .   .   .   .   2   .   3   
  Reinforcement            6    | .   2   .   .   1   .   1   .   2   
  Assault                  3    | .   .   .   .   2   .   .   .   1   
  Garrison                 5    | .   .   .   .   4   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   1   .   2   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Distress Signals           10   | .   .   3   .   3   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   30  47  4   55  6   27  3   51  
  Peak Tracking Total      12   | .   4   7   4   7   3   4   1   12  
  Tactical Retreats        7    | .   1   3   .   3   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Traps Triggered            3    | .   .   .   .   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Machines Disabled          19   | .   .   2   .   5   .   3   .   9   
  Max in Single Turn       2    | .   .   1   .   1   .   1   .   2   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Machines Accessed          69   | .   10  18  .   9   3   9   16  4   
  Terminals                41   | .   7   12  .   6   2   6   6   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          6    | .   1   2   .   1   1   1   .   .   
  Recycling Units          18   | .   2   2   .   1   .   2   10  1   
  Scanalyzers              3    | .   .   2   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                182  | .   31  52  .   27  10  22  31  9   
  Successful               104  | .   18  35  .   16  1   10  20  4   
  Failed                   78   | .   13  17  .   11  9   12  11  5   
    Catastrophic           10   | .   2   3   .   1   .   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   79   | .   17  23  .   11  2   8   16  2   
  Terminals                103  | .   22  30  .   16  7   13  12  3   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   
  Repair Stations          14   | .   2   4   .   2   3   3   .   .   
  Recycling Units          43   | .   7   6   .   1   .   6   19  4   
  Scanalyzers              20   | .   .   12  .   8   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   6   10  .   4   .   2   1   1   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   .   
  Robot Analysis           5    | .   2   2   .   .   .   .   .   1   
  Prototype ID Bank        7    | .   3   4   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   
  Terminal Index           2    | .   .   1   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   2   .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   .   
  Hauler Manifests         2    | .   .   1   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   1   
Repair Station Hacks       12   | .   2   4   .   2   1   3   .   .   
  Scan Component           7    | .   1   2   .   1   1   2   .   .   
  Repair                   5    | .   1   2   .   1   .   1   .   .   
Recycling Unit Hacks       14   | .   2   2   .   1   .   2   6   1   
  Report Inventory         12   | .   2   2   .   1   .   2   4   1   
  Retrieve Components      2    | .   .   .   .   .   .   .   2   .   
Scanalyzer                 19   | .   .   12  .   7   .   .   .   .   
  Insert Component         7    | .   .   5   .   2   .   .   .   .   
  Analyze                  12   | .   .   7   .   5   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   8   7   .   2   .   3   13  .   
  Terminals                13   | .   3   3   .   2   .   2   3   .   
    Botnet                 13   | .   3   3   .   2   .   2   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   5   4   .   .   .   1   10  .   
    Reject                 3    | .   2   1   .   .   .   .   .   .   
    Mask                   2    | .   1   1   .   .   .   .   .   .   
    Tunnel                 15   | .   2   2   .   .   .   1   10  .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         54   | .   10  13  .   7   3   9   8   4   
  Full Trace Events        8    | .   .   3   .   .   .   1   2   2   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   .   .   134 
  Total Robot Build Rating 4    | .   .   .   .   .   .   .   .   4   
Part Schematics Acquired   7    | .   .   5   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   2   .   1   .   1   .   .   
  Time                     169  | .   32  77  .   38  .   22  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   5   .   
Parts Scanalyzed           7    | .   .   5   .   2   .   .   .   .   
  Part Schematics Acquired 7    | .   .   5   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   1   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Total Allies               4    | .   .   .   1   .   1   .   .   2   
  Largest Group            1    | .   .   .   1   1   1   .   .   1   
  Highest-Rated Group      49   | .   .   .   31  31  32  .   .   49  
  Highest-Rated Ally       49   | .   .   .   31  31  32  .   .   49  
Total Orders               2    | .   .   .   .   .   .   .   .   2   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   1   
  RETURN                   1    | .   .   .   .   .   .   .   .   1   
Ally Attacks               5    | .   .   .   .   1   4   .   .   .   
  Total Damage             66   | .   .   .   .   .   66  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Sto Rec Fac 
Robot Analysis Total       5    | .   2   2   .   .   .   .   .   1   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -5   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Turns Passed               12749 | .    1658 2711 259  2177 640  1253 2078 1973 
Spaces Moved               5766  | 1    906  1577 179  786  366  587  875  489  
  Core                     81    | .    .    .    .    12   .    .    .    69   
  Treads                   435   | .    .    16   .    135  .    31   247  6    
  Legs                     272   | 1    187  .    .    .    .    .    .    84   
  Wheels                   4973  | .    719  1561 179  634  366  556  628  330  
  Hover                    5     | .    .    .    .    5    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  130  135  105  123  108  130  50   
  Average Speed            181   | 120  149  140  135  211  125  148  226  340  
  Slowest Speed            2000  | 120  400  480  135  1950 150  560  560  2000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 2    94   96   49   61   14   64   94   15   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     16    | .    2    2    .    .    .    2    10   .    
  Known Exits Taken        6     | .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 33    | .    .    3    .    22   .    8    .    .    
Terrain Destroyed          218   | .    .    5    .    87   .    41   2    83   
  Melee                    11    | .    .    3    .    .    .    8    .    .    
  Projectile               70    | .    .    2    .    30   .    16   2    20   
  AOE                      137   | .    .    .    .    57   .    17   .    63   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Sto  Rec  Fac  
Total                      7153 | .    1115 1884 187  1041 514  808  932  672  
  Wait                     427  | .    97   84   .    18   80   96   12   40   
  Move                     5758 | .    905  1576 178  785  365  586  874  489  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  146  | .    31   40   1    25   7    6    11   25   
  Fast Attach              39   | .    .    7    .    14   4    14   .    .    
  Attach                   69   | .    6    15   .    17   3    .    1    27   
  Detach                   6    | .    .    2    .    1    .    .    .    3    
  Swap                     72   | .    7    17   3    25   1    9    3    7    
  Drop                     114  | .    11   40   1    22   7    14   10   9    
  Fire                     467  | .    58   97   4    132  17   73   21   65   
  Melee                    22   | .    .    6    .    2    .    10   .    4    
  Ram                      2    | .    .    .    .    .    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   31   | .    .    .    .    .    30   .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage
-7/Recycling
-5/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Scrapyard | Discovered new exit (range 0)
     1 | -11/Scrapyard | Entered Materials
   161 | -10/Materials | Discovered new exit (range 16)
   262 | -10/Materials | Discovered new exit (range 13)
   318 | -10/Materials | Build established: Mutant
   330 | -10/Materials | Discovered new exit (range 11)
   678 | -10/Materials | Discovered new exit (range 14)
  1035 | -10/Materials | Discovered new exit (range 16)
  1116 | -10/Materials | Repaired Autogun
  1659 | -10/Materials | Entered another Materials area
  1659 | -9/Materials  | Evolved 2 slots: Utility x2
  1717 | -9/Materials  | Repaired Ion Engine
  1961 | -9/Materials  | Build established: Skirmisher
  2635 | -9/Materials  | Discovered new exit (range 16)
  2661 | -9/Materials  | Build established: Scavenger-Mutant
  2877 | -9/Materials  | Discovered new exit (range 12)
  2944 | -9/Materials  | Identified exit to Mines
  2989 | -9/Materials  | Discovered exit to Mines (range 16)
  3042 | -9/Materials  | Build established: Mutant
  3651 | -9/Materials  | Discovered new exit (range 15)
  4070 | -9/Materials  | Discovered new exit (range 8)
  4144 | -9/Materials  | Repaired Hvy. Ion Engine?
  4152 | -9/Materials  | Build established: Scavenger-Mutant
  4370 | -9/Materials  | Entered Mines
  4377 | -9/Mines      | Core integrity fell below 50%
  4429 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  4433 | -9/Mines      | Found Prototype Device
  4448 | -9/Mines      | Learned Materials machine intel
  4514 | -9/Mines      | Received a Mining Laser from a helpful Derelict
  4579 | -9/Mines      | Discovered new exit (range 10)
  4594 | -9/Mines      | Identified exit to Materials
  4629 | -9/Mines      | Entered Materials
  4629 | -8/Materials  | Accompanied by 1 ally
  4629 | -8/Materials  | Evolved 2 slots: Propulsion x2
  4630 | -8/Materials  | Loaded intel: 55 machine locations
  4861 | -8/Materials  | Garrison activated, responded to threat
  4901 | -8/Materials  | Lost 5 parts (2n1u2w)
  5003 | -8/Materials  | Identified Exp. Sensor Array
  5308 | -8/Materials  | Discovered new exit (range 11)
  5421 | -8/Materials  | Repaired Ion Cannon?
  5641 | -8/Materials  | Garrison activated, responded to threat
  6210 | -8/Materials  | Core integrity fell below 50%
  6629 | -8/Materials  | First assault squad dispatched
  6634 | -8/Materials  | Build established: Mutant
  6777 | -8/Materials  | Discovered new exit (range 16)
  6804 | -8/Materials  | Identified exit to Factory
  6806 | -8/Materials  | Entered Factory
  6806 | -7/Factory    | Evolved 2 slots: Utility x2
  7438 | -7/Factory    | Discovered new exit (range 7)
  7445 | -7/Factory    | Identified exit to Storage
  7446 | -7/Factory    | Entered Storage
  7792 | -7/Storage    | Build established: Skirmisher
  7855 | -7/Storage    | Repaired Med. Reactive Plating
  7874 | -7/Storage    | Garrison activated, responded to threat
  8217 | -7/Storage    | Used back door to open Recycling access
  8217 | -7/Storage    | Discovered new exit (range 4)
  8596 | -7/Storage    | Destroyed 9 combat bots
  8695 | -7/Storage    | Identified exit to Recycling
  8699 | -7/Storage    | Entered Recycling
  8725 | -7/Recycling  | Found Scrap Engine
  9013 | -7/Recycling  | Build established: Mutant
 10264 | -7/Recycling  | Discovered new exit (range 18)
 10775 | -7/Recycling  | Identified exit to Factory
 10777 | -7/Recycling  | Entered Factory
 10777 | -5/Factory    | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 11077 | -5/Factory    | Search patrols dispatched
 11095 | -5/Factory    | Build established: Gunner
 11806 | -5/Factory    | Cargo convoy interrupted
 12265 | -5/Factory    | Lost 6 parts (1p1u4w)
 12521 | -5/Factory    | Lost 7 parts (3n3u1w)
 12577 | -5/Factory    | First assault squad dispatched
 12655 | -5/Factory    | Core integrity fell below 50%
 12684 | -5/Factory    | Lost 3 parts (1n1u1w)
 12714 | -5/Factory    | Released all parts (5)
 12715 | -5/Factory    | System corruption reached 10%
 12729 | -5/Factory    | Fabricated I-36 Angel?
 12741 | -5/Factory    | Core integrity fell below 20%
 12750 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
12724_ K-01 Serf collects debris. <x2>
12727_ Dropped Adv. System Restoration Module.
12727_ Acquired Prototype Launcher.
12728_ K-01 Serf collects debris.
12729_ >> FABRICATOR: Completed I-36 Angel?
12734_ The unstable cave ceiling collapses.
12735_ W-25 Informer sends out distress signal.
12735_ Slammed into W-25 Informer. <x2>
12737_ Penetrated by Slug.
12739_ Identified Prc. Rocket Launcher.
12740_ S-27 Virus destroyed. <x3>
12741_ Penetrated by Slug.
12742_ S-27 Virus destroyed. <x2>
12743_ C-30 ARC bursts open, deploying its
  payload.
12743_ G-67 Veteran unfolds itself.
12743_ G-50 Soldier unfolds itself. <x4>
12744_ Penetrated by Slug.
12747_ Critical hit (Burn: +37).
12749_ System corrupted: Heat flow error (+241).

 Map 
-----
+----------------------------------------------------+
| ???###  ??????   #                   #             |
| ?????# #?????### #                   #! ]          |
| ?????# #???????# ##         ## #+################# |
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| ???????????????????????????????????        ###???? |
| ??????????????????????????????????? **%    #?????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          30
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Core Shielding             20
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4
Kinecelleration            30

 Item Schematics 
-----------------
   Huge Storage Unit | -9/Materials | Scanalyzed
     Rocket Launcher | -9/Materials | Scanalyzed
 Hardlight Generator | -9/Materials | Scanalyzed
  Hvy. Armor Plating | -9/Materials | Scanalyzed
      Cooling System | -9/Materials | Scanalyzed
    Missile Launcher | -8/Materials | Scanalyzed
   Exp. Sensor Array | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 I-36 Angel | -7/Recycling | Hacked

 Fabricated
------------
 I-36 Angel | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiniCoilShotgun
  Manual?         0
Play Time         02:35:54
  Cumulative      200.1 hours
  Start           2024.03.19 @ 05:04:54
  End             2024.03.19 @ 07:55:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          149
  Rogue           139
  Adventurer      0
  Explorer        10
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          69
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          1
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b9c8b60-a36a-4f17-8a09-aa1a1758241a