Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.19 @ 07:55:27 Player: J1ang-5h1 Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (203) 1015 Value Destroyed (6388) 6388 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (799) 799 TOTAL SCORE: 12782 Bonus ------- High Alert Combat Kills 799 Cogmind --------- Core Integrity 0/1000 Matter 160/300 Energy 98/100 System Corruption 13% Temperature Hot (201) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Experimental Sensor Array Improved Terrain Scanner Drone Bay (2/2) Heavy Assault Rifle Precision Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Improved Light Armor Plating Focal Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Phase Cannon Gauss Rifle > --- INVENTORY -------- Compact Wheel Advanced Heat Sink Improved Cooling System Improved Trap Scanner Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Energy Filter Particle Charger Weapon Cycler Improved Transmission Jammer Improved Reaction Control System Improved Reaction Control System Improved Medium Armor Plating Hardlight Generator Advanced System Restoration Module Drone Bay Drone Bay Improved Arc Projector Missile Launcher Missile Launcher Axe [Rating: 77] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Targeting Computer Protection Medium Reactive Plating Weapon Ion Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mass Driver Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 . 2 2 . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . Utility 6 | . . 2 . . 2 . . 2 Weapon 1 | . . . . . . . . 1 Parts Attached 180 | . 13 39 3 56 8 23 4 34 Power 14 | . 1 6 . 3 1 2 . 1 Engine 12 | . 1 5 . 2 1 2 . 1 Core 2 | . . 1 . 1 . . . . Reactor . | . . . . . . . . . Propulsion 52 | . 6 11 . 22 2 4 2 5 Treads 14 | . . 5 . 6 . 3 . . Leg 6 | . 2 . . . . . . 4 Wheel 28 | . 4 6 . 12 2 1 2 1 Hover 4 | . . . . 4 . . . . Flight . | . . . . . . . . . Utility 35 | . 2 6 1 8 3 1 1 13 Device 18 | . 1 1 . 4 1 . 1 10 Storage 2 | . 1 . . 1 . . . . Processor 4 | . . 2 . 1 1 . . . Hackware . | . . . . . . . . . Protection 11 | . . 3 1 2 1 1 . 3 Artifact . | . . . . . . . . . Weapon 79 | . 4 16 2 23 2 16 1 15 Energy Gun 5 | . . . . . . 5 . . Energy Cannon 26 | . . 3 . 13 2 5 . 3 Ballistic Gun 27 | . 4 9 2 5 . 2 1 4 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 8 | . . . . 3 . . . 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 11 | . . 4 . 2 . 4 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 2 . 8 . 1 Parts Lost 55 | . 1 8 . 17 1 4 2 22 Power 8 | . 1 1 . 2 1 . 1 2 Propulsion 24 | . . 4 . 11 . 4 1 4 Utility 11 | . . 1 . 2 . . . 8 Weapon 12 | . . 2 . 2 . . . 8 Highest Loss Streak 7 | . 1 2 . 5 1 1 1 7 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 88 | . 98 99 100 90 90 89 81 67 Engine 7 | . 14 8 11 8 2 7 6 4 Treads 4 | . . . . 15 . 6 8 1 Leg 1 | . 7 . . . . . . 2 Wheel 14 | . 20 21 22 11 21 13 11 3 Device 8 | . 13 8 . 6 7 7 7 13 Storage 8 | . 14 11 11 9 7 7 7 4 Processor 16 | . . 16 22 18 23 23 23 15 Protection 3 | . . 8 11 2 7 6 . 1 Energy Gun 2 | . 5 . . . . 5 7 1 Energy Cannon 5 | . . 7 . 10 11 7 2 3 Ballistic Gun 9 | . 21 14 22 6 3 . 4 6 Naked Turns 31 | . . . . . . . . 31 Heaviest Build 132 | 13 92 104 99 121 127 128 123 132 Greatest Support 83 | 20 32 40 26 83 54 54 44 80 Greatest Overweight (x) 39 | . 4 6 3 38 4 5 6 39 Average Overweight (x) 3 | . 2 2 3 5 2 2 3 4 Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 Average Capacity 24 | . 22 25 25 25 25 25 25 24 Most Carried 25 | . 25 25 25 25 25 25 25 25 Average Carried 23 | . 16 24 24 24 24 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 5 Final Carried 25 | 6 25 25 25 25 25 25 25 5 Scrap Engine Consumption 28 | . . . . . . . 18 10 Constructs Created 2 | . . . . . . . 2 . Constructs Modified 2 | . . . . . . . . 2 Class Distribution -------------------- 47% | Mutant 20% | Scavenger-Mutant 16% | Skirmisher 9% | Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Storage Mutant | -7/Recycling Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Matter Collected 4041 | 176 463 1149 44 862 175 235 148 789 Remotely . | . . . . . . . . . Salvage Created 7396 | . 473 1527 45 1786 269 1546 534 1216 Parts 428 | . 30 116 3 119 13 57 20 70 Haulers Intercepted 11 | . . 6 . 2 . 3 . . Recyclers Shooed 4 | . . . . 1 1 . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 152 | . 12 31 4 35 8 24 3 35 Melee 1 | . . . . . . . . 1 Guns 77 | . 12 28 4 9 3 13 3 5 Cannons 49 | . . 3 . 17 5 11 . 13 AOE 25 | . . . . 9 . . . 16 Classes Destroyed 14 | . 3 5 . 5 . 1 . . Worker 13 | . . 2 . 5 1 3 . 2 Builder 4 | . . 1 . 3 . . . . Tunneler 2 | . . . . 1 . . . 1 Hauler 11 | . . 6 . 2 . 3 . . Recycler 8 | . . . . 3 . 1 4 . Mechanic 1 | . . . . 1 . . . . Watcher 12 | . 1 5 . 3 . 2 . 1 Swarmer 53 | . 3 13 4 10 4 4 . 15 Grunt 53 | . 9 7 . 16 2 9 . 10 Brawler 1 | . . . . 1 . . . . Duelist 2 | . . 1 . . 1 . . . Sentry 30 | . . 10 . 7 1 9 3 . Hunter 5 | . . . . 1 . . . 4 Programmer 8 | . . . . . . 2 . 6 Best Kill Streak 9 | . 3 8 4 8 5 9 2 7 Combat Bots Only 9 | . 3 5 4 4 5 9 1 6 Max Kills in Single Turn 5 | . 2 2 1 4 1 1 1 5 Gunslinging 1 | . 1 1 . 1 . . . . Exploded 4 | . . . . 3 . . . 4 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Hostile Shots Fired 1065 | . 70 137 18 228 21 162 72 357 Missed 308 | . 20 36 4 48 8 56 32 104 Damage Taken 10445 | . 585 1212 114 2547 166 1224 323 4274 Core 1888 | . 82 181 36 329 13 194 46 1007 Absorbed by Shields 124 | . . . . . . . . 124 Ignored by Resistances 536 | . . . . 15 33 160 . 328 Regen/Repaired (Parts) 499 | . 73 79 . 100 . 91 21 135 Core Remaining (%) 63 | 100 67 . 45 40 . . 63 . Volleys Fired 467 | . 58 97 4 132 17 73 21 65 Largest 3 | . 2 2 2 2 2 2 2 3 Hottest 166 | . 80 120 46 120 130 130 50 166 Shots Fired 939 | . 115 194 8 249 34 142 42 155 Gun 554 | . 115 176 8 70 18 70 35 62 Cannon 369 | . . 18 . 172 16 72 7 84 Launcher 16 | . . . . 7 . . . 9 Special . | . . . . . . . . . Kinetic 489 | . 92 176 8 70 18 5 14 106 Thermal 433 | . 22 18 . 172 16 137 28 40 Explosive 16 | . . . . 7 . . . 9 Electromagnetic 1 | . 1 . . . . . . . Robot Hit Streak 18 | . 7 18 6 16 6 12 12 10 Robot Miss Streak 8 | . 5 7 1 8 5 2 2 3 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 7 | . 1 2 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 602 | . 61 123 6 146 25 104 34 103 Core Hits 347 | . 21 57 4 94 31 53 13 74 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 12 | . . . . . . 8 . 4 Burn 7 | . . . . . . 7 . . Destroy 2 | . . . . . . 1 . 1 Blast 3 | . . . . . . . . 3 Melee Attacks 24 | . . 6 . 4 . 10 . 4 Impact . | . . . . . . . . . Slashing 24 | . . 6 . 4 . 10 . 4 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15475 | . 887 2138 103 3991 609 2605 690 4452 Guns 6689 | . 887 1814 103 831 364 1193 554 943 Cannons 5768 | . . 324 . 2208 245 1259 136 1596 Explosions 2835 | . . . . 952 . 77 . 1806 Melee 175 | . . . . . . 76 . 99 Ramming 8 | . . . . . . . . 8 Kinetic 5937 | . 754 1814 103 831 364 81 228 1762 Thermal 6520 | . 133 324 . 2208 245 2371 462 777 Explosive 2835 | . . . . 952 . 77 . 1806 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 175 | . . . . . . 76 . 99 Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . 1 1 2 13 Average Corruption 1 | . . . . . 1 1 1 3 Corruption Purged 4 | . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . Effects 46 | . . . . . 2 6 26 12 Message Errors 18 | . . . . . . 4 9 5 Matter Fused 10 | . . . . . 1 1 6 2 Heat Flow Errors 6 | . . . . . . 1 4 1 Energy Discharges 7 | . . . . . 1 . 4 2 Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . 1 . Alerts 1 | . . . . . . . 1 . Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 145 | . . . . 39 3 17 . 86 Projectiles 118 | . . . . 39 3 17 . 59 Explosions . | . . . . . . . . . Melee 27 | . . . . . . . . 27 Knockbacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Kinetic 8 | . . . . . . . . 8 Secondary . | . . . . . . . . . Self-Inflicted Damage 89 | . . . . 33 . 53 . 3 Shots 2 | . . . . 1 . 1 . . Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 327 | . 88 276 . 182 252 252 218 327 Average Temperature 59 | . 22 74 . 30 75 83 84 86 Received Heat Transfer 2905 | . 312 393 . 1080 81 393 114 532 Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 16 | . 1 . . 5 . 8 1 1 Heat Transferred 10697 | . 300 481 . 3515 333 4292 814 962 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Peak Influence 931 | . 177 482 209 704 446 577 270 931 Initial 699 | . . 39 104 81 275 111 213 699 Average 267 | . 56 232 206 368 308 308 84 542 Maximum Alert Level 3 | . . 2 1 3 2 2 1 3 Low Security (%) 40 | . 100 45 4 22 . 24 73 . Level 1 37 | . . 42 95 40 94 52 26 37 Level 2 15 | . . 12 . 31 5 22 . 29 Level 3 6 | . . . . 5 . . . 33 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 4 4 . 8 . 6 . 8 Investigation 11 | . 2 4 . 1 . 2 . 2 Extermination 5 | . . . . . . 2 . 3 Reinforcement 6 | . 2 . . 1 . 1 . 2 Assault 3 | . . . . 2 . . . 1 Garrison 5 | . . . . 4 . 1 . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 Construction Impeded . | . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Distress Signals 10 | . . 3 . 3 . 3 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 223 | . 30 47 4 55 6 27 3 51 Peak Tracking Total 12 | . 4 7 4 7 3 4 1 12 Tactical Retreats 7 | . 1 3 . 3 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Traps Triggered 3 | . . . . 1 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Machines Disabled 19 | . . 2 . 5 . 3 . 9 Max in Single Turn 2 | . . 1 . 1 . 1 . 2 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Machines Accessed 69 | . 10 18 . 9 3 9 16 4 Terminals 41 | . 7 12 . 6 2 6 6 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . 1 2 . 1 1 1 . . Recycling Units 18 | . 2 2 . 1 . 2 10 1 Scanalyzers 3 | . . 2 . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 182 | . 31 52 . 27 10 22 31 9 Successful 104 | . 18 35 . 16 1 10 20 4 Failed 78 | . 13 17 . 11 9 12 11 5 Catastrophic 10 | . 2 3 . 1 . 3 1 . Database Lockouts . | . . . . . . . . . Manual 79 | . 17 23 . 11 2 8 16 2 Terminals 103 | . 22 30 . 16 7 13 12 3 Fabricators 2 | . . . . . . . . 2 Repair Stations 14 | . 2 4 . 2 3 3 . . Recycling Units 43 | . 7 6 . 1 . 6 19 4 Scanalyzers 20 | . . 12 . 8 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 6 10 . 4 . 2 1 1 Robot Schematic 1 | . . . . . . . 1 . Robot Analysis 5 | . 2 2 . . . . . 1 Prototype ID Bank 7 | . 3 4 . . . . . . Open Door 2 | . . . . . . 2 . . Terminal Index 2 | . . 1 . 1 . . . . Unreport Threat 3 | . . 2 . 1 . . . . Locate Traps 2 | . 1 . . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 12 | . 2 4 . 2 1 3 . . Scan Component 7 | . 1 2 . 1 1 2 . . Repair 5 | . 1 2 . 1 . 1 . . Recycling Unit Hacks 14 | . 2 2 . 1 . 2 6 1 Report Inventory 12 | . 2 2 . 1 . 2 4 1 Retrieve Components 2 | . . . . . . . 2 . Scanalyzer 19 | . . 12 . 7 . . . . Insert Component 7 | . . 5 . 2 . . . . Analyze 12 | . . 7 . 5 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 33 | . 8 7 . 2 . 3 13 . Terminals 13 | . 3 3 . 2 . 2 3 . Botnet 13 | . 3 3 . 2 . 2 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 20 | . 5 4 . . . 1 10 . Reject 3 | . 2 1 . . . . . . Mask 2 | . 1 1 . . . . . . Tunnel 15 | . 2 2 . . . 1 10 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 54 | . 10 13 . 7 3 9 8 4 Full Trace Events 8 | . . 3 . . . 1 2 2 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 . Robots Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 134 | . . . . . . . . 134 Total Robot Build Rating 4 | . . . . . . . . 4 Part Schematics Acquired 7 | . . 5 . 2 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 1 2 . 1 . 1 . . Time 169 | . 32 77 . 38 . 22 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . . . . . . . 5 . Parts Scanalyzed 7 | . . 5 . 2 . . . . Part Schematics Acquired 7 | . . 5 . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . Machine Destruction 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Total Allies 4 | . . . 1 . 1 . . 2 Largest Group 1 | . . . 1 1 1 . . 1 Highest-Rated Group 49 | . . . 31 31 32 . . 49 Highest-Rated Ally 49 | . . . 31 31 32 . . 49 Total Orders 2 | . . . . . . . . 2 EXPLORE 1 | . . . . . . . . 1 RETURN 1 | . . . . . . . . 1 Ally Attacks 5 | . . . . 1 4 . . . Total Damage 66 | . . . . . 66 . . . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Robot Analysis Total 5 | . 2 2 . . . . . 1 Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Turns Passed 12749 | . 1658 2711 259 2177 640 1253 2078 1973 Spaces Moved 5766 | 1 906 1577 179 786 366 587 875 489 Core 81 | . . . . 12 . . . 69 Treads 435 | . . 16 . 135 . 31 247 6 Legs 272 | 1 187 . . . . . . 84 Wheels 4973 | . 719 1561 179 634 366 556 628 330 Hover 5 | . . . . 5 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 130 135 105 123 108 130 50 Average Speed 181 | 120 149 140 135 211 125 148 226 340 Slowest Speed 2000 | 120 400 480 135 1950 150 560 560 2000 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 54 | 2 94 96 49 61 14 64 94 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 16 | . 2 2 . . . 2 10 . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 33 | . . 3 . 22 . 8 . . Terrain Destroyed 218 | . . 5 . 87 . 41 2 83 Melee 11 | . . 3 . . . 8 . . Projectile 70 | . . 2 . 30 . 16 2 20 AOE 137 | . . . . 57 . 17 . 63 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Fac Total 7153 | . 1115 1884 187 1041 514 808 932 672 Wait 427 | . 97 84 . 18 80 96 12 40 Move 5758 | . 905 1576 178 785 365 586 874 489 Hop . | . . . . . . . . . Pick Up 146 | . 31 40 1 25 7 6 11 25 Fast Attach 39 | . . 7 . 14 4 14 . . Attach 69 | . 6 15 . 17 3 . 1 27 Detach 6 | . . 2 . 1 . . . 3 Swap 72 | . 7 17 3 25 1 9 3 7 Drop 114 | . 11 40 1 22 7 14 10 9 Fire 467 | . 58 97 4 132 17 73 21 65 Melee 22 | . . 6 . 2 . 10 . 4 Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 31 | . . . . . 30 . . 1 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 11) 678 | -10/Materials | Discovered new exit (range 14) 1035 | -10/Materials | Discovered new exit (range 16) 1116 | -10/Materials | Repaired Autogun 1659 | -10/Materials | Entered another Materials area 1659 | -9/Materials | Evolved 2 slots: Utility x2 1717 | -9/Materials | Repaired Ion Engine 1961 | -9/Materials | Build established: Skirmisher 2635 | -9/Materials | Discovered new exit (range 16) 2661 | -9/Materials | Build established: Scavenger-Mutant 2877 | -9/Materials | Discovered new exit (range 12) 2944 | -9/Materials | Identified exit to Mines 2989 | -9/Materials | Discovered exit to Mines (range 16) 3042 | -9/Materials | Build established: Mutant 3651 | -9/Materials | Discovered new exit (range 15) 4070 | -9/Materials | Discovered new exit (range 8) 4144 | -9/Materials | Repaired Hvy. Ion Engine? 4152 | -9/Materials | Build established: Scavenger-Mutant 4370 | -9/Materials | Entered Mines 4377 | -9/Mines | Core integrity fell below 50% 4429 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4433 | -9/Mines | Found Prototype Device 4448 | -9/Mines | Learned Materials machine intel 4514 | -9/Mines | Received a Mining Laser from a helpful Derelict 4579 | -9/Mines | Discovered new exit (range 10) 4594 | -9/Mines | Identified exit to Materials 4629 | -9/Mines | Entered Materials 4629 | -8/Materials | Accompanied by 1 ally 4629 | -8/Materials | Evolved 2 slots: Propulsion x2 4630 | -8/Materials | Loaded intel: 55 machine locations 4861 | -8/Materials | Garrison activated, responded to threat 4901 | -8/Materials | Lost 5 parts (2n1u2w) 5003 | -8/Materials | Identified Exp. Sensor Array 5308 | -8/Materials | Discovered new exit (range 11) 5421 | -8/Materials | Repaired Ion Cannon? 5641 | -8/Materials | Garrison activated, responded to threat 6210 | -8/Materials | Core integrity fell below 50% 6629 | -8/Materials | First assault squad dispatched 6634 | -8/Materials | Build established: Mutant 6777 | -8/Materials | Discovered new exit (range 16) 6804 | -8/Materials | Identified exit to Factory 6806 | -8/Materials | Entered Factory 6806 | -7/Factory | Evolved 2 slots: Utility x2 7438 | -7/Factory | Discovered new exit (range 7) 7445 | -7/Factory | Identified exit to Storage 7446 | -7/Factory | Entered Storage 7792 | -7/Storage | Build established: Skirmisher 7855 | -7/Storage | Repaired Med. Reactive Plating 7874 | -7/Storage | Garrison activated, responded to threat 8217 | -7/Storage | Used back door to open Recycling access 8217 | -7/Storage | Discovered new exit (range 4) 8596 | -7/Storage | Destroyed 9 combat bots 8695 | -7/Storage | Identified exit to Recycling 8699 | -7/Storage | Entered Recycling 8725 | -7/Recycling | Found Scrap Engine 9013 | -7/Recycling | Build established: Mutant 10264 | -7/Recycling | Discovered new exit (range 18) 10775 | -7/Recycling | Identified exit to Factory 10777 | -7/Recycling | Entered Factory 10777 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 11077 | -5/Factory | Search patrols dispatched 11095 | -5/Factory | Build established: Gunner 11806 | -5/Factory | Cargo convoy interrupted 12265 | -5/Factory | Lost 6 parts (1p1u4w) 12521 | -5/Factory | Lost 7 parts (3n3u1w) 12577 | -5/Factory | First assault squad dispatched 12655 | -5/Factory | Core integrity fell below 50% 12684 | -5/Factory | Lost 3 parts (1n1u1w) 12714 | -5/Factory | Released all parts (5) 12715 | -5/Factory | System corruption reached 10% 12729 | -5/Factory | Fabricated I-36 Angel? 12741 | -5/Factory | Core integrity fell below 20% 12750 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 12724_ K-01 Serf collects debris. 12727_ Dropped Adv. System Restoration Module. 12727_ Acquired Prototype Launcher. 12728_ K-01 Serf collects debris. 12729_ >> FABRICATOR: Completed I-36 Angel? 12734_ The unstable cave ceiling collapses. 12735_ W-25 Informer sends out distress signal. 12735_ Slammed into W-25 Informer. 12737_ Penetrated by Slug. 12739_ Identified Prc. Rocket Launcher. 12740_ S-27 Virus destroyed. 12741_ Penetrated by Slug. 12742_ S-27 Virus destroyed. 12743_ C-30 ARC bursts open, deploying its payload. 12743_ G-67 Veteran unfolds itself. 12743_ G-50 Soldier unfolds itself. 12744_ Penetrated by Slug. 12747_ Critical hit (Burn: +37). 12749_ System corrupted: Heat flow error (+241). Map ----- +----------------------------------------------------+ | ???### ?????? # # | | ?????# #?????### # #! ] | | ?????# #???????# ## ## #+################# | | ?????#+#???????? ?## T## # ! #???????? | | ?????? ???????? ??##### [ %# "#???????? | | ?????? ?????????????? #[ # """ "#???????? | | ??????""????????????? # # """ "#???????? | | ??????""????????????# # * """ T#???????? | | ????????????????????# # % # ! "#???????? | | ????????????????????# # # """ "#???????? | | ??????????????????? ## # """ "#???????? | | ??????????????????/] ??# # """ #???????? | | ??????????????????? ???# # #???????? | | ???????????????????????# # #???????? | | ???????????????????????# # #???????? | | ???????????????????????# ###########+##???????? | | ???????????????????????# #?????????# #????????? | | ???????????????????????# #?????????# #????????? | | ?????????????????####### ########### ####?????? | | ?????????????????# % #?????? | | ?????????????????# #?????? | | ?????????????????# #?????? | | ?????????????????+ # "?? | | ?????????????????# g "/% | | ?????????????????# g # """ | | ?????????????????# @ #? ""? | | ?????????????????# ############## #?? ""? | | ???????????????????????????????????# #???? ? | | ??????????????????????????????????? #?????? | | ??????????????????????????????????? #?????? | | ??????????????????????????????????? #?????? | | ??????????????????????????????????? [ ????? | | ??????????????????????????????????? ###???? | | ??????????????????????????????????? **% #?????? | | ??????????????????????????????????? #?????? | | ??????????????????????????????????? #?????? | | ???????????????????????????????????? ??????? | | ?????????????????????????????????????? ??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 30 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Core Shielding 20 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Hardlight Generator | -9/Materials | Scanalyzed Hvy. Armor Plating | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ I-36 Angel | -7/Recycling | Hacked Fabricated ------------ I-36 Angel | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniCoilShotgun Manual? 0 Play Time 02:35:54 Cumulative 200.1 hours Start 2024.03.19 @ 05:04:54 End 2024.03.19 @ 07:55:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 139 Adventurer 0 Explorer 10 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 69 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b9c8b60-a36a-4f17-8a09-aa1a1758241a