Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.21 @ 17:46:53 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (329) 1645 Value Destroyed (19632) 19632 Prototype IDs (40) 800 Alien Tech Used (0) 0 Bonus (16996) 16996 TOTAL SCORE: 48573 Bonus ------- High Alert Combat Kills 7158 Follower Combat Kills 11785 Entered Garrisons 1600 Used RIF Installer 3000 Friendly Fire -6547 Cogmind --------- Core Integrity 0/1600 Matter 171/300 Energy 227/350 System Corruption 6% Temperature Cool (0) Movement Treading (155) Location -1/Access Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (5) --- Biometal Medium Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Cooling System Large Storage Unit Experimental Optical Array Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced Target Analyzer Advanced Force Field Relay Coupler [NC] (37) Relay Coupler [Swarmer] (66) Relay Coupler [Brawler] (47) Relay Coupler [Sentry] (16) > --- WEAPON (5) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY (15) --- High-density Centrium Heavy Treads Experimental Sensor Array Point Defense Array Enhanced Quantum Rifle Enhanced Quantum Rifle Hardcell Cannon Advanced Remote Datajack Enhanced Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Optical Array Advanced Launcher Guidance Computer Advanced Phase Shifter Improved Core Shielding Heavy Armor Plating Centrium Heavy Armor Plating Relay Coupler [NC] Relay Coupler [Grunt] Long-range Tractor Beam > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Force Lance > --- INVENTORY -------- Reinforced Antimatter Reactor Quantum Reactor High-density Centrium Heavy Treads Advanced Heat Sink Experimental Sensor Array Point Defense Array Relay Coupler [Swarmer] Relay Coupler [Specialist] Enhanced Quantum Rifle Hardcell Cannon Micro-nuke Launcher Micro-nuke Launcher Micro-nuke Launcher Advanced Remote Datajack [Rating: 188] Favorites ----------- Power Quantum Reactor Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Biometal Medium Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Relay Coupler [NC] Device Advanced Heat Sink Storage Medium Storage Unit Processor Experimental Optical Array Hackware Relay Coupler [NC] Protection Centrium Heavy Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Matter Neutralizer Ballistic Gun Railgun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Slots Evolved 18 | . . 2 . 2 . . 2 . . . . 2 . 2 . 2 . 2 2 . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . Utility 11 | . . . . 1 . . 1 . . . . 2 . 2 . 1 . 1 1 . . . 2 . . Weapon 3 | . . . . . . . 1 . . . . . . . . 1 . 1 . . . . . . . Parts Attached 359 | . 9 23 4 16 15 8 8 21 13 1 . 3 20 3 6 16 18 61 3 12 30 28 12 16 13 Power 24 | . 1 3 . 2 . . . 1 3 . . . 1 . . 1 . 3 1 2 4 . . 1 1 Engine 8 | . 1 3 . 2 . . . 1 1 . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . 1 . . 1 . 3 1 2 4 . . 1 1 Propulsion 80 | . 6 10 3 6 12 . 3 7 3 . . . 9 . . 2 3 6 . . 7 . 2 . 1 Treads 10 | . . . . . . . . . . . . . . . . . . . . . 7 . 2 . 1 Leg 47 | . 2 . . 4 12 . 3 7 3 . . . 9 . . 2 3 2 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . 1 1 . . . . . . . . . . . . . . . 4 . . . . . . . Flight 17 | . 3 9 3 2 . . . . . . . . . . . . . . . . . . . . . Utility 127 | . 2 4 . 3 2 3 2 9 2 1 . 3 9 3 5 3 13 27 2 5 7 5 4 8 5 Device 34 | . 2 2 . 3 . 1 1 1 . 1 . . . 1 . . . 10 2 . 5 2 1 . 2 Storage 4 | . . . . . 1 . . . 1 . . . . . . . . 2 . . . . . . . Processor 10 | . . 2 . . . . . . 1 . . . 1 . . . . 3 . . 1 . . . 2 Hackware 63 | . . . . . . 2 1 7 . . . 2 7 1 5 2 12 9 . 4 . 1 2 7 1 Protection 16 | . . . . . 1 . . 1 . . . 1 1 1 . 1 1 3 . 1 1 2 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 128 | . . 6 1 5 1 5 3 4 5 . . . 1 . 1 10 2 25 . 5 12 23 6 7 6 Energy Gun 35 | . . 5 1 4 . 2 1 . 2 . . . . . . . 1 2 . 1 4 8 . 1 3 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Ballistic Gun 18 | . . . . . . . . 2 1 . . . . . . 5 1 5 . . . 4 . . . Ballistic Cannon 11 | . . . . . . . . . 2 . . . 1 . . 1 . 6 . . . 1 . . . Launcher 29 | . . 1 . 1 . 2 1 . . . . . . . . 1 . 6 . 2 4 4 2 3 2 Special Weapon 23 | . . . . . . . . 2 . . . . . . 1 1 . 4 . 2 4 3 2 3 1 Impact Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . 1 . . . 3 2 . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 2 . 1 . . . . 2 . . . . . . 2 . 7 . . 2 . 1 . . Corrupted Parts 6 | . . . . . . . . 1 . . . . . . . . . . . 1 1 3 . . . System Corruption 31 | . . . . . . . . 1 . . . . . . . . . . . 2 10 18 . . . Parts Lost 53 | . 1 2 1 3 3 1 2 3 2 . . 2 . . . 1 2 5 . . 2 4 1 5 13 Power 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Propulsion 17 | . 1 2 . 3 2 . 2 2 . . . 1 . . . . 2 1 . . . . . . 1 Utility 21 | . . . . . 1 1 . 1 . . . 1 . . . . . 4 . . 2 1 1 5 4 Weapon 12 | . . . 1 . . . . . 1 . . . . . . 1 . . . . . 3 . . 6 Highest Loss Streak 8 | . 1 2 1 2 1 1 1 1 1 . . 2 . . . 1 1 1 . . 1 3 1 4 8 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 91 | . 81 96 99 83 98 99 93 92 98 100 100 89 94 93 93 94 95 88 80 83 93 86 86 79 81 Engine 2 | . 14 10 11 9 9 9 7 7 4 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . 5 5 4 5 4 8 8 8 8 8 8 8 Treads 3 | . . . . . . . . . . . . . . . . . . . . . 19 17 14 12 11 Leg 17 | . 17 . . 9 43 45 32 33 38 38 38 30 30 29 29 25 22 6 . . . . . . . Hover 2 | . 2 . . . . . . . . . . . . . . . . 9 13 13 . . . . . Flight 2 | . 5 41 44 22 . . . . . . . . . . . . . . . . . . . . . Device 7 | . 5 12 11 15 3 2 7 7 7 13 15 10 1 . . . . 10 15 13 12 12 12 8 7 Storage 5 | . 7 . . . 8 9 7 7 7 7 7 6 6 5 5 5 5 4 4 4 4 4 4 4 4 Processor 4 | . . 8 11 9 9 9 7 1 2 1 . . 2 . . . . 2 8 8 8 8 8 8 11 Hackware 14 | . . . . . . 5 7 10 10 7 7 11 24 34 34 37 41 21 . 8 12 1 7 11 18 Protection 3 | . . . . . 6 1 . . . . . 2 2 5 5 2 . 2 8 5 4 12 11 7 1 Energy Gun 5 | . . 13 21 13 9 8 13 3 2 . . . . . . . 4 2 4 4 8 9 16 16 14 Ballistic Gun 3 | . 28 8 . . . . . 4 4 . . . . . . 3 5 4 4 4 3 3 . . . Ballistic Cannon 4 | . . . . . . . . . 7 15 15 13 10 5 5 5 5 8 8 5 4 . . . . Launcher 1 | . . . . 4 4 5 1 5 . . . . . . . . . 1 4 4 . 2 1 3 3 Special Weapon 2 | . . . . . . . . 5 7 7 7 6 6 5 5 4 5 2 . 1 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 149 | 12 12 16 15 19 30 32 32 44 37 34 34 41 43 51 51 57 56 123 137 136 127 149 139 125 113 Greatest Support 215 | 20 20 16 16 43 65 60 60 60 60 60 60 60 91 91 91 91 91 95 56 56 185 185 215 215 215 Greatest Overweight (x) 3 | . 1 . . 1 . . . 1 . . . . . . . . . 3 2 2 2 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Largest Inventory Capacity 15 | . 8 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 11 | . 6 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 14 15 15 15 15 15 15 15 Most Carried 15 | . 5 5 5 5 10 10 10 10 10 10 10 10 10 9 10 10 10 15 15 15 15 15 15 14 12 Average Carried 10 | . 2 4 4 4 8 9 9 9 10 9 10 9 9 7 9 9 9 12 14 14 14 14 13 12 9 Final Capacity 15 | 8 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 Final Carried 15 | 6 5 5 5 5 10 10 10 10 10 10 10 8 10 8 10 9 10 15 15 14 15 15 14 12 9 Class Distribution -------------------- 24% | Scavenger-Mutant 18% | Bothacker-Mutant 16% | Botlord-Mutant 6% | Mutant 5% | Bothacker-Tank 4% | Scavenger-Sprinter 3% | Gunner 3% | Botlord-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -7/Lower Caves Bothacker-Mutant | -6/Factory Bothacker-Mutant | -6/Garrison Botlord-Mutant | -5/Factory Botlord-Mutant | -5/Garrison Botlord-Mutant | -4/Factory Botlord-Mutant | -4/Garrison Botlord-Mutant | -3/Research Tank | -2/Research Commander-Mutant | -2/Garrison Gunner | -2/Research Scavenger-Mutant | -2/Garrison Bothacker-Tank | -1/Access Bothacker-Mutant | -1/Garrison Bothacker-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Matter Collected 11306 | 200 160 279 69 172 413 269 119 679 204 269 . 236 712 168 312 299 658 2276 67 322 1342 794 369 396 522 Remotely 2822 | . . . . 147 111 . . . . . . . . . . . . . . . 1141 787 369 267 . Salvage Created 12909 | . 381 675 530 390 511 703 438 399 121 19 . 220 246 113 . 443 195 2050 83 783 1765 659 562 845 778 Parts 592 | . 19 43 29 26 31 37 20 24 7 2 . 7 12 4 . 12 8 83 4 28 76 23 19 38 40 Haulers Intercepted 6 | . 1 2 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Combat Hostiles Destroyed 253 | . 7 12 14 10 16 13 10 15 3 1 . 8 6 3 . 3 3 38 1 10 19 11 10 31 9 Melee 4 | . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . Guns 80 | . 7 11 11 6 8 7 3 2 1 . . . . . . . 1 5 1 . 7 2 2 3 3 Cannons 45 | . . . . . . . . . 2 1 . 8 6 3 . 3 2 12 . 2 5 1 . . . AOE 118 | . . 1 2 4 5 6 6 13 . . . . . . . . . 21 . 5 6 7 8 28 6 Classes Destroyed 18 | . 5 2 1 1 1 1 3 . . . . . . . . . . 1 . 1 . . . . 2 Worker 20 | . . 4 . . . 1 . . . . . . . . . . . 6 . . 3 . . . 6 Builder 11 | . . . . . . . 2 . . . . . . . . . . 5 . . 1 . . . 3 Tunneler 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Hauler 6 | . 1 2 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Recycler 10 | . 1 1 . . . 2 1 . . . . . . . . 1 . 2 . . 2 . . . . Mechanic 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Operator 4 | . . . . 1 . 2 . . . . . . . . . . . 1 . . . . . . . Watcher 11 | . 1 2 . . . 2 2 . . . . . . . . . . 1 . . 1 1 . . 1 Swarmer 73 | . 3 3 7 3 5 3 3 8 . 1 . 2 . 2 . . . 6 . 3 . 4 . 20 . Grunt 101 | . 4 6 6 5 8 5 4 6 1 . . 5 4 . . 1 . 23 . 4 2 3 8 4 2 Brawler 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Duelist 3 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Sentry 35 | . . 3 . 1 2 4 2 1 1 . . 1 . 1 . 4 3 5 1 . 1 2 1 2 . Hunter 17 | . . . . . 1 1 . . 1 . . . 1 . . . . 1 . . 8 1 . 1 2 Programmer 24 | . . . . . . . 1 . . . . . 1 . . . . 2 . 1 10 1 1 4 3 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Thug 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Infiltrator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 25 | . 3 9 5 5 6 7 7 4 1 1 . 4 2 2 . 1 2 9 1 7 5 3 6 25 11 Combat Bots Only 25 | . 2 4 5 4 6 4 4 4 1 1 . 4 2 2 . 1 2 7 1 7 3 3 6 25 5 Max Kills in Single Turn 5 | . 1 2 2 2 3 5 2 2 1 1 . 1 1 1 . 2 1 5 1 2 4 3 2 5 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 1 1 1 2 2 1 2 . . . . . . . . . 4 . 1 2 3 2 5 2 Melee 1 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Damage Taken 14275 | . 159 314 234 264 786 266 408 519 112 57 . 252 495 75 344 149 385 2339 6 902 1589 708 408 1503 2001 Core 1404 | . 17 65 71 66 59 59 70 40 18 14 . 8 138 . 28 . 18 373 . 49 83 14 32 44 138 Absorbed by Shields 378 | . . . . . . . . . . . . . . . . . . . . . . . . . 378 Redirected to Shielding 65 | . . . . . . . . . . . . . . . . . . . . 6 5 6 12 16 20 Ignored by Resistances 4204 | . 47 96 75 81 225 78 114 158 36 17 . 72 140 22 96 40 111 727 . 252 441 194 111 414 657 Regen/Repaired (Parts) 144 | . . 21 . 19 . 24 . . . . . . . . . 80 . . . . . . . . . Core Remaining (%) 68 | 100 86 . 59 . . 8 . . . . 47 . 80 . 96 . 98 65 . . . 50 . . . Volleys Fired 988 | . 35 45 27 30 40 23 30 64 27 8 . 37 42 26 40 21 58 162 4 30 80 61 23 40 35 Largest 5 | . 2 2 2 2 2 2 2 2 2 2 . 2 2 1 1 2 3 5 4 5 5 4 4 5 5 Hottest 367 | . 40 130 110 110 108 130 130 94 128 96 . 96 96 60 60 93 167 320 265 354 367 347 260 309 319 Shots Fired 1760 | . 70 87 47 53 54 41 51 81 39 13 . 58 63 26 40 29 86 336 13 67 170 101 50 91 94 Gun 927 | . 70 84 47 45 36 27 42 53 11 . . . . . . 8 39 104 5 28 86 70 37 62 73 Cannon 382 | . . . . . . . . . 13 10 . 42 53 6 17 8 16 132 8 14 56 7 . . . Launcher 188 | . . 3 . 8 18 14 9 17 . . . . . . . . . 30 . 13 14 13 8 22 19 Special 263 | . . . . . . . . 11 15 3 . 16 10 20 23 13 31 70 . 12 14 11 5 7 2 Kinetic 709 | . 70 50 . . . . . 20 17 10 . 42 53 6 17 16 37 199 11 26 96 39 . . . Thermal 464 | . . 24 5 30 36 27 17 . 7 . . . . . . . 18 37 2 16 46 38 37 62 62 Explosive 174 | . . 3 . 8 18 14 9 17 . . . . . . . . . 30 . 4 12 10 8 22 19 Electromagnetic 150 | . . 10 42 15 . . 25 33 . . . . . . . . . . . 9 2 3 . . 11 Robot Hit Streak 40 | . 12 19 22 25 13 22 24 13 19 3 . 15 16 8 7 30 37 40 9 25 14 33 12 26 15 Robot Miss Streak 5 | . 3 4 1 2 3 2 2 3 3 3 . 2 1 1 3 . 1 5 1 3 3 2 3 2 3 Penetration Max 2 | . . . . . . . . 1 . . . . . . . 1 . 2 . 1 2 . . . . Secondary Targets 10 | . 1 3 3 1 . 1 . . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1279 | . 46 65 42 44 41 42 44 57 31 6 . 44 36 20 22 29 52 235 10 53 105 80 33 72 70 Core Hits 744 | . 23 42 27 27 32 37 29 34 12 1 . 14 12 4 2 10 10 137 3 39 68 36 24 74 47 Critical Kills 11 | . 1 . . . . . . . 1 . . . . . . . . 2 1 . 5 1 . . . Critical Parts Destroyed 7 | . 1 . . . . . . . . . . . . . . . . . . 1 5 . . . . Critical Strikes 63 | . 2 1 . 1 2 3 2 . 1 2 . 1 2 . 1 2 2 15 3 5 14 3 . . 1 Burn 8 | . . 1 . 1 1 3 1 . . . . . . . . . 1 . . . . . . . . Destroy 24 | . 2 . . . . . . . 1 . . . . . . . . 3 2 4 11 1 . . . Blast 28 | . . . . . . . . . . 2 . 1 2 . 1 2 1 12 1 1 3 2 . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . Melee Attacks 50 | . . . . . 11 12 8 15 . . . . . . . . . . . . . 4 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . 11 3 8 15 . . . . . . . . . . . . . . . . . Piercing 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Sneak Attacks 5 | . . . . . . 4 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50650 | . 382 933 928 1269 1499 1565 1545 2304 475 110 . 841 801 212 254 1066 762 11569 289 2714 4487 3461 2257 6597 4330 Guns 14292 | . 382 696 733 564 542 399 369 476 270 . . . . . . 238 438 2099 85 445 1117 1249 766 1631 1793 Cannons 8129 | . . . . . . . . . 205 110 . 841 801 212 254 223 324 2998 192 462 1254 253 . . . Explosions 27633 | . . 237 195 705 709 1021 1047 1828 . . . . . . . 605 . 6455 . 1807 2116 1921 1491 4966 2530 Melee 555 | . . . . . 248 140 129 . . . . . . . . . . . . . . 38 . . . Ramming 41 | . . . . . . 5 . . . . . . . . . . . 17 12 . . . . . 7 Kinetic 11826 | . 382 305 . . . . . 171 288 110 . 841 801 212 254 461 607 4449 217 537 1510 681 . . . Thermal 10309 | . . 367 258 409 542 399 275 . 187 . . . . . . 605 155 648 60 693 861 821 766 1631 1632 Explosive 25038 | . . 157 . 667 709 1021 1003 1828 . . . . . . . . . 6455 . 522 1971 1718 1491 4966 2530 Electromagnetic 2881 | . . 104 670 193 . . 138 305 . . . . . . . . . . . 962 145 203 . . 161 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 517 | . . . . . 248 140 129 . . . . . . . . . . . . . . . . . . Piercing 38 | . . . . . . . . . . . . . . . . . . . . . . 38 . . . Highest Corruption 33 | . 1 . . . 1 1 1 2 2 2 2 1 1 . . . . 1 . 3 15 33 1 3 6 Average Corruption 4 | . 1 . . . 1 1 1 1 2 2 2 1 1 . . . . 1 . 2 4 30 1 2 4 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 148 | . 1 . . . 2 4 3 11 11 6 . 4 4 . . . . . . 5 40 44 . 4 9 Message Errors 34 | . . . . . 1 1 . 2 3 2 . 1 2 . . . . . . 1 6 12 . 3 . Matter Fused 42 | . 1 . . . 1 2 2 4 5 1 . 2 2 . . . . . . 1 14 4 . 1 2 Heat Flow Errors 13 | . . . . . . 1 1 2 . . . . . . . . . . . 1 5 1 . . 2 Energy Discharges 8 | . . . . . . . . 1 1 . . . . . . . . . . 1 2 3 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 22 | . . . . . . . . 1 . 2 . 1 . . . . . . . 1 7 8 . . 2 Data Loss (major) 8 | . . . . . . . . 1 2 . . . . . . . . . . . 1 4 . . . Misfires 5 | . . . . . . . . . . . . . . . . . . . . . 1 3 . . 1 Alerts 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . . . 2 7 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 963 | . . . . 12 19 85 19 7 . . . 9 . . . 48 . 327 . 144 90 21 26 100 56 Projectiles 113 | . . . . . . . . . . . . 9 . . . . . 31 . 69 4 . . . . Explosions 792 | . . . . 12 1 61 19 7 . . . . . . . 48 . 280 . 75 86 21 26 100 56 Melee 58 | . . . . . 18 24 . . . . . . . . . . . 16 . . . . . . . Knockbacks 32 | . . . . . . . . . 1 1 . 1 7 . 3 . 1 10 . 5 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . 1 1 . 1 5 . 3 . 1 9 . 4 3 . . . . Secondary 4 | . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . Self-Inflicted Damage 963 | . . 41 38 33 169 57 50 117 . . . . . . . 78 . 126 6 106 . 103 . . 39 Shots 48 | . . 2 2 2 9 2 1 6 . . . . . . . 1 . 3 . 15 . 2 . . 3 Rammed 4 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . 1 Targets Rammed 6 | . . . . . . 2 . . . . . . . . . . . 1 1 . 1 . . . 1 Kicked 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 452 | . 21 275 96 63 276 270 100 236 10 . . 90 63 4 13 11 126 325 276 199 420 241 277 390 452 Average Temperature 74 | . 5 79 27 24 83 67 20 103 4 . . 37 13 2 2 8 32 81 106 67 128 60 94 136 139 Received Heat Transfer 2927 | . 78 147 90 108 333 126 9 159 21 . . 138 84 . 36 30 27 375 . 870 . 108 63 27 98 Effects 7 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . 1 . . . . . . . . . . . . . . . . 4 1 1 . . . Combat Hostiles 6 | . . . 1 . . . . . . . . . . . . . . . . 3 1 1 . . . Parts Fried 14 | . . . 4 . . . . . . . . . . . . . . . . 7 1 2 . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 22 | . . 5 . . . 5 1 . . . . 1 1 . . . . 2 . . 1 1 . 4 1 Heat Transferred 14118 | . . 877 398 938 1036 1110 679 . 425 . . . . . . 362 450 1139 74 707 943 892 925 1471 1692 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 2 3 1 . . 1 . . . . . . . . . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Peak Influence 2422 | . 310 616 611 784 1190 672 495 1494 826 . . 304 883 425 919 652 1124 2002 1073 1471 1676 1970 1738 2422 2028 Initial 1271 | . . 39 202 201 446 499 133 304 679 . . 124 174 401 230 417 401 550 980 713 720 1114 1034 1237 1271 Average 848 | . 120 377 430 506 870 457 226 1034 697 . . 121 522 262 552 477 842 1007 1021 1186 798 1688 1316 1984 1661 Maximum Alert Level 5 | . 1 2 2 3 4 2 2 4 3 . . 1 3 2 3 2 4 5 3 4 5 5 5 5 5 Low Security (%) 6 | . 70 24 . . . 2 35 . . . . 91 21 6 . . . . . . . . . . . Level 1 13 | . 29 25 41 29 . 32 53 4 . . . 8 8 80 31 9 . 17 . . . . . . . Level 2 30 | . . 49 58 64 26 65 11 14 58 . . . 37 12 41 90 28 31 . . 40 . . . . Level 3 20 | . . . . 5 57 . . 32 41 . . . 31 . 27 . 49 7 100 30 46 . 16 . . Level 4 16 | . . . . . 15 . . 48 . . . . . . . . 22 15 . 69 8 37 64 27 47 Level 5 12 | . . . . . . . . . . . . . . . . . . 28 . . 5 62 18 72 52 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 79 | . 2 1 . 7 . 4 6 . 5 . . 3 . . . 3 . 22 . . 14 . 8 . 4 Investigation 25 | . 2 1 . 6 . 1 . . 2 . . 2 . . . . . 6 . . 3 . 2 . . Extermination 13 | . . . . . . . 2 . 1 . . . . . . 1 . 4 . . 4 . 1 . . Reinforcement 21 | . . . . . . 3 2 . 2 . . . . . . 1 . 7 . . 5 . 1 . . Assault 10 | . . . . . . . . . . . . . . . . . . 4 . . 2 . 2 . 2 Garrison 10 | . . . . 1 . . 2 . . . . 1 . . . 1 . 1 . . . . 2 . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 14 | . . . . . . 2 2 . . . . . . . . . . 4 . . 5 . 1 . . Haulers Reinforced 4 | . . . . . . . . . 2 . . . . . . 1 . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 37 | . . . . . . . . . . . . . . . 3 7 5 22 . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Distress Signals 23 | . . 3 . 1 . 4 1 . . . . 2 . . . . . 8 1 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 606 | . 12 21 15 21 20 26 19 31 12 4 . 10 22 8 27 12 18 126 3 26 53 30 22 37 31 Peak Tracking Total 10 | . 3 4 4 5 4 3 7 7 3 3 . 3 6 5 4 4 4 10 3 10 8 6 5 9 8 Tactical Retreats 14 | . 1 . 1 1 . . 1 . . 1 . . 1 . 1 . 1 1 . 2 1 1 . 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Traps Triggered 24 | . . . . . 4 . . 1 . . . . . . 2 2 4 5 . 2 . 3 . 1 . Indirectly 3 | . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Machines Disabled 83 | . . . 1 5 5 7 4 6 2 . . 1 3 3 5 12 4 9 . 3 6 2 1 4 . Max in Single Turn 3 | . . . 1 1 1 2 2 1 2 . . . 1 . 1 3 1 1 . 1 . 1 1 1 . Garrison Access 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . Garrison Relay 25 | . . . . . 2 . . 6 . . . . 3 . 4 . 4 . . 2 . 2 . 2 . Phase Generator 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Machines Accessed 71 | . 3 3 1 9 1 6 2 4 5 2 . 3 2 1 1 2 3 9 1 2 6 1 3 1 . Terminals 37 | . 2 1 . 5 1 3 . 4 2 1 . 1 2 . 1 . 3 5 . 2 1 1 1 1 . Fabricators 7 | . . . . . . . 1 . 1 . . 1 . . . . . 2 . . 1 . 1 . . Repair Stations 8 | . . 2 . 1 . 2 . . 1 . . . . . . 1 . . . . 1 . . . . Recycling Units 4 | . 1 . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . Scanalyzers 4 | . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . . . Garrison Access 9 | . . . . 1 . . 1 . . . . 1 . 1 . 1 . 1 1 . 1 . 1 . . Total Hacks 175 | . 11 8 1 24 2 18 2 9 13 3 . 13 4 2 1 4 7 21 2 5 15 1 7 2 . Successful 98 | . 5 6 1 17 . 8 2 4 5 3 . 9 2 2 1 4 2 7 2 1 11 1 5 . . Failed 77 | . 6 2 . 7 2 10 . 5 8 . . 4 2 . . . 5 14 . 4 4 . 2 2 . Catastrophic 20 | . . . . 2 1 1 . 1 2 . . 2 . . . . 1 5 . 1 2 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . 1 2 . 9 . 6 . 1 4 . . 5 . . . . . 9 . . . . 2 . . Terminals 103 | . 8 4 . 17 2 10 . 9 6 2 . 7 4 . 1 . 7 13 . 5 2 1 3 2 . Fabricators 15 | . . . . . . . 1 . 2 . . 4 . . . . . 5 . . 1 . 2 . . Repair Stations 22 | . . 4 . 3 . 5 . . 4 . . . . . . 2 . . . . 4 . . . . Recycling Units 7 | . 3 . . 2 . . . . 1 . . . . . . . . 1 . . . . . . . Scanalyzers 11 | . . . . 1 . 3 . . . . . . . . . . . . . . 7 . . . . Garrison Access 15 | . . . . 1 . . 1 . . . . 2 . 2 . 2 . 2 2 . 1 . 2 . . Terminal Hacks 43 | . 4 1 1 9 . 4 . 3 2 3 . 3 2 . 1 . 2 3 . 1 2 1 1 . . Record 4 | . . . . 1 . . . . 1 2 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . 1 . . . . . . 1 . . . . 1 . 1 . . 1 . . . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . Alert Level 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 10 | . . . . . . 3 . . 1 . . 1 . . . . . 3 . . 2 . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Security Status 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Registry 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . Patrol Navigation 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . . . . 1 . 2 . . 1 . . . . . 1 . . 1 . . . . Network Status 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . Repair Station Hacks 13 | . . 4 . 2 . 2 . . 1 . . . . . . 2 . . . . 2 . . . . Scan Component 8 | . . 2 . 1 . 1 . . 1 . . . . . . 1 . . . . 2 . . . . Repair 5 | . . 2 . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 2 . . . . . . . . . . . . . 1 . . . . . . . Report Inventory 3 | . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . . 2 . . . . . . . . . . . . . . 5 . . . . Insert Component 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . Analyze 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 14 | . . . . 1 . . 1 . . . . 2 . 2 . 2 . 1 2 . 1 . 2 . . Unlock Access 8 | . . . . 1 . . 1 . . . . 1 . 1 . 1 . . 1 . 1 . 1 . . Coupler Status 6 | . . . . . . . . . . . . 1 . 1 . 1 . 1 1 . . . 1 . . Unauthorized Hacks 11 | . . 1 . 3 . . . 1 . . . 3 . . . . . 1 . . . . 2 . . Terminals 7 | . . 1 . 2 . . . 1 . . . 2 . . . . . . . . . . 1 . . Botnet 4 | . . 1 . 2 . . . . . . . 1 . . . . . . . . . . . . . Detonate 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Search 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Download 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Eject 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 61 | . 3 2 . 7 1 6 2 4 5 1 . 3 2 1 . 2 3 8 1 1 5 1 2 1 . Full Trace Events 27 | . 2 1 . 5 1 1 . 1 2 . . 2 1 . . . 2 4 . 1 2 . 1 1 . Feedback Events 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . Corruption 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 7 | . . . . . . . . . . . . 3 . . . . . 4 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 144 | . . . . . . . . . . . . 76 . . . . . 68 . . . . . . . Total Robot Build Rating 47 | . . . . . . . . . . . . 15 . . . . . 32 . . . . . . . Part Schematics Acquired 6 | . . . . 4 . . . . . . . . . . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . . . . . 62 . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . 2 . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Time 194 | . . 39 . 13 . 108 . . . . . . . . . 34 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Used RIF Installer 6 | . . . . . 2 . . 2 . . . . 1 . . . . . . . . 1 . . . Command Fork 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watcher Feeds 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hacked 139 | . . . . . . 6 . 6 6 1 . 5 7 7 14 8 15 38 . 4 6 5 4 5 2 Non-combat 39 | . . . . . . 2 . . 4 1 . 4 . 5 . 4 . 14 . . 5 . . . . Combat 100 | . . . . . . 4 . 6 2 . . 1 7 2 14 4 15 24 . 4 1 5 4 5 2 Robot Hacks Applied 197 | . . . . . . 7 . 7 11 2 . 14 8 16 17 12 16 54 . 5 9 7 5 5 2 parse_system 24 | . . . . . . . . . 1 2 . 3 3 1 4 . 1 5 . 1 1 1 1 . . no_distress 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . generate_anomaly 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . . . . . . . generate_echo 12 | . . . . . . 1 . . 1 . . 3 . 2 . 2 . 3 . . . . . . . start_evac 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . deconstruct_machine 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . ignore_repairs 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . map_walls 3 | . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . map_earth 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . find_dsf 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . drop_inventory 8 | . . . . . . 2 . . 1 . . . . 1 . 1 . 1 . . 2 . . . . recall_reinforcements 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . locate_stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . find_recycling 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . ignore_parts 6 | . . . . . . . . . 1 . . 1 . . . 1 . 3 . . . . . . . deconstruct_bot 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . purge_threat 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . disarm_traps 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . summon_haulers 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . clear_repairs 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . clear_recycling 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . map_route 5 | . . . . . . . . . . . . 1 . . . . . 3 . . 1 . . . . mark_security 4 | . . . . . . . . . . . . 1 . 1 . . . 2 . . . . . . . relay_feed 5 | . . . . . . . . . . . . 1 . . . 1 . 2 . . 1 . . . . find_shortcuts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . find_garrison 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . show_paths 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . scatter_targeting 6 | . . . . . . . . . . . . . . . 1 . 1 3 . . . 1 . . . mark_system 3 | . . . . . . 1 . . . . . . . . . 1 1 . . . . . . . . broadcast_data 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . disrupt_area 4 | . . . . . . . . . . . . . . . 1 . 1 2 . . . . . . . spike_heat 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . overload_power 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . amplify_resonance 22 | . . . . . . . . 1 1 . . . . . 5 . 4 6 . . . 1 2 1 1 wipe_record 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . disable_weapons 4 | . . . . . . . . 2 . . . . . . . 1 . 1 . . . . . . . reboot_system 7 | . . . . . . . . . . . . . 1 . . 1 1 2 . . . 1 . 1 . go_dormant 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . overwrite_iff 17 | . . . . . . 1 . 1 . . . . 2 . 1 . 3 3 . . . 1 2 3 . streamctrl_high 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . formatsys_high 30 | . . . . . . 2 . 2 . . . . 2 2 3 1 2 8 . 4 1 2 . . 1 Relay Couplers Released 116 | . . . . . 9 . . 26 . . . . 13 . 14 . 19 9 . 9 . 8 . 9 . Ejected 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . Machine Destruction 109 | . . . . . 9 . . 26 . . . . 13 . 14 . 19 2 . 9 . 8 . 9 . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . Attached 58 | . . . . . . 2 . 7 . . . 1 7 1 5 . 12 8 . 4 . 1 2 7 1 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . 3 3 1 1 . . . . . . . . Autooverrided 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Rewired 19 | . . . . . . . . 3 . . . . 6 . . . 5 . . 5 . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . 1 . 4 . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Total Allies 88 | . 1 . . . . 3 . 6 . . . 3 10 2 5 1 15 18 . 9 1 5 3 5 1 Largest Group 11 | . 1 1 1 1 1 3 1 6 6 3 3 4 10 5 8 6 9 11 1 9 9 4 2 3 3 Highest-Rated Group 626 | . 58 65 65 74 75 104 94 199 201 152 152 187 444 294 413 372 572 612 195 624 626 395 264 294 294 Highest-Rated Ally 222 | . 58 65 65 74 75 82 94 96 90 88 88 100 122 134 134 148 152 184 195 199 219 212 222 218 162 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 1125 | . 16 26 4 23 24 27 41 51 43 9 . 25 86 17 52 26 51 280 2 20 97 94 18 45 48 Total Damage 46387 | . 171 289 169 613 480 670 1013 1282 1242 131 . 644 2054 500 1968 1525 2161 12372 193 2422 6878 3233 1452 2576 2349 Kills 313 | . 2 5 2 6 9 7 5 15 12 2 . 5 17 2 19 11 14 86 1 8 40 16 9 8 12 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Turns Passed 16277 | . 417 355 379 350 641 818 575 1156 692 516 14 243 785 244 596 496 929 2933 203 482 1504 796 317 488 348 Spaces Moved 10449 | 1 328 252 654 243 393 501 350 716 493 408 12 120 525 167 433 317 625 1831 94 213 839 402 156 230 146 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1752 | . . . . . . . . . . . . . . . . . . . . . 818 402 156 230 146 Legs 5776 | 1 167 . . 60 393 501 350 716 493 408 12 120 525 167 433 317 625 488 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1734 | . 63 . . . . . . . . . . . . . . . . 1343 94 213 21 . . . . Flight 1187 | . 98 252 654 183 . . . . . . . . . . . . . . . . . . . . . Fastest Speed 28 | 120 37 31 31 28 120 120 120 120 120 120 120 120 114 114 114 112 108 108 170 170 145 148 148 155 155 Average Speed 117 | 120 83 31 31 84 120 120 120 129 120 120 120 120 115 114 114 113 110 127 170 170 146 148 149 155 155 Slowest Speed 240 | 120 120 34 31 190 120 120 120 190 120 120 120 120 120 114 114 114 114 240 170 170 225 148 155 155 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . 1 7 10 1 . . . . . . . . . . . 2 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 50 33 98 33 51 42 8 96 13 73 4 6 67 6 55 9 76 48 5 37 31 59 8 54 8 Regions Visited 25 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . . 1 . 1 1 . . . . 1 . 1 . 1 . . 1 . 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 1 . . . . . 1 1 1 . . . . . . 1 . . . . . . . Scrap Searched 7 | . . . 2 . . . . . . 5 . . . . . . . . . . . . . . . Spaces Dug 59 | . . . . . 31 . . 1 . . . . . . . . 1 26 . . . . . . . Terrain Destroyed 1492 | . . 19 11 53 94 114 68 165 . 3 . . 1 2 5 29 6 354 3 38 95 85 54 126 167 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 76 | . . . . . . . . 2 . 3 . . 1 2 5 . 6 36 3 . 14 3 . 1 . AOE 1416 | . . 19 11 53 94 114 68 163 . . . . . . . 29 . 318 . 38 81 82 54 125 167 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Total 13035 | . 417 443 773 332 495 667 444 852 562 423 11 168 646 202 498 427 804 2236 127 294 994 517 206 297 200 Wait 815 | . 24 105 95 32 17 115 39 6 16 4 . 8 23 6 12 67 61 112 20 16 17 . 8 12 . Move 10380 | . 325 238 634 241 391 500 349 714 492 407 11 120 523 166 431 312 623 1830 94 211 838 400 156 228 146 Hop 19 | . 1 6 9 1 . . . . . . . . . . . 2 . . . . . . . . . Pick Up 98 | . 7 9 1 4 9 4 4 11 . 1 . . 7 . 3 1 4 13 2 1 8 7 1 . 1 Fast Attach 141 | . 4 9 1 6 2 2 3 4 8 1 . 1 5 . 5 15 8 26 2 5 9 10 2 5 8 Attach 56 | . 2 5 . 2 2 2 2 5 . . . 2 2 3 . 1 2 11 1 . 4 3 3 1 3 Detach 48 | . 4 2 . 1 . 1 1 2 . 1 . . 4 1 1 . 5 15 1 2 2 2 3 . . Swap 164 | . 3 9 3 8 11 4 3 12 7 . . . 13 . 1 . 8 24 . 7 17 15 7 10 2 Drop 181 | . 12 15 3 7 9 2 5 16 12 1 . . 15 . 2 8 4 25 2 6 17 15 3 1 1 Fire 988 | . 35 45 27 30 40 23 30 64 27 8 . 37 42 26 40 21 58 162 4 30 80 61 23 40 35 Melee 50 | . . . . . 11 12 8 15 . . . . . . . . . . . . . 4 . . . Ram 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Kick 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Escape Stasis 37 | . . . . . 3 . . 2 . . . . . . 2 . 17 13 . . . . . . . Rewire 52 | . . . . . . . . 1 . . . . 12 . 1 . 14 4 . 16 1 . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison -5/Factory (discovered 2 exits: Upp / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: *Res / [*Upp] / Gar) -4/Garrison (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res x2) -2/Research -2/Garrison -2/Research (discovered 3 exits: Acc / [Qua] / Gar) -2/Garrison (discovered 3 exits: *Acc x3) -1/Access -1/Garrison -1/Access History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 13) 327 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 5) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Propulsion x2 589 | -9/Materials | Repaired Flight Unit 648 | -9/Materials | Repaired Flight Unit 707 | -9/Materials | Discovered new exit (range 13) 773 | -9/Materials | Entered Mines 801 | -9/Mines | Build established: Scavenger-Sprinter 850 | -9/Mines | Discovered new exit (range 13) 915 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 920 | -9/Mines | Found Prototype Device 945 | -9/Mines | Discovered new exit (range 9) 948 | -9/Mines | Received a Mining Laser from a helpful Derelict 963 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1011 | -9/Mines | Learned Materials terminal intel 1152 | -9/Mines | Entered Materials 1152 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1153 | -8/Materials | Loaded intel: 12 terminal locations 1172 | -8/Materials | Identified Exp. Sensor Array 1186 | -8/Materials | Repaired Flight Unit 1362 | -8/Materials | Discovered new exit (range 11) 1502 | -8/Materials | Identified exit to Garrison 1502 | -8/Materials | Entered Garrison 1514 | -8/Garrison | Build established: Scavenger-Mutant 1546 | -8/Garrison | Triggered checkpoint 1574 | -8/Garrison | Garrison Relay disabled 1629 | -8/Garrison | Installed Relay Interface Framework 1702 | -8/Garrison | Expanded RIF knowledge: Command Fork 1733 | -8/Garrison | Phase Generator disabled 1759 | -8/Garrison | Core integrity fell below 50% 1861 | -8/Garrison | Triggered checkpoint 1959 | -8/Garrison | Discovered new exit (range 10) 2083 | -8/Garrison | Garrison Relay disabled 2143 | -8/Garrison | Entered Materials 2446 | -8/Materials | Core integrity fell below 20% 2696 | -8/Materials | Repaired Exp. Sensor Array 2868 | -8/Materials | Identified exit to Factory 2961 | -8/Materials | Entered Factory 2961 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2962 | -7/Factory | Identified exit to Storage 3392 | -7/Factory | Discovered new exit (range 16) 3402 | -7/Factory | Garrison activated, responded to threat 3510 | -7/Factory | Identified exit to Garrison 3536 | -7/Factory | Entered Garrison 3559 | -7/Garrison | Discovered new exit (range 79) 3559 | -7/Garrison | Discovered new exit (range 46) 3559 | -7/Garrison | Discovered new exit (range 69) 3572 | -7/Garrison | Triggered checkpoint 3587 | -7/Garrison | Garrison Relay disabled 3634 | -7/Garrison | Garrison Relay disabled 3736 | -7/Garrison | Triggered checkpoint 3754 | -7/Garrison | Triggered checkpoint 3770 | -7/Garrison | Triggered checkpoint 3878 | -7/Garrison | Met a derelict Sapper fleeing the area 3881 | -7/Garrison | Phase Generator disabled 4008 | -7/Garrison | Triggered checkpoint 4014 | -7/Garrison | Garrison Relay disabled 4129 | -7/Garrison | Garrison Relay disabled 4158 | -7/Garrison | Triggered checkpoint 4304 | -7/Garrison | Build established: Bothacker-Mutant 4387 | -7/Garrison | Garrison Relay disabled 4409 | -7/Garrison | Expanded RIF knowledge: Watcher Feeds 4533 | -7/Garrison | Expanded RIF knowledge: Robot Detection 4552 | -7/Garrison | Triggered checkpoint 4592 | -7/Garrison | Triggered checkpoint 4592 | -7/Garrison | Garrison Relay disabled 4692 | -7/Garrison | Entered Factory 4692 | -7/Factory | Accompanied by 5 allies 5157 | -7/Factory | Core integrity fell below 50% 5274 | -7/Factory | Discovered new exit (range 4) 5322 | -7/Factory | Discovered new exit (range 14) 5384 | -7/Factory | Entered Lower Caves 5384 | -7/Lower Caves | Accompanied by 2 allies 5887 | -7/Lower Caves | Discovered new exit (range 6) 5900 | -7/Lower Caves | Entered another Lower Caves area 5900 | -7/Lower Caves | Accompanied by 2 allies 5900 | -7/Lower Caves | Discovered new exit (range 9) 5914 | -7/Lower Caves | Entered Factory 5914 | -6/Factory | Accompanied by 2 allies 5914 | -6/Factory | Evolved 2 slots: Utility x2 6060 | -6/Factory | Garrison activated, responded to threat 6124 | -6/Factory | Fabricated G-50 Soldier (x3) 6154 | -6/Factory | Identified exit to Garrison 6157 | -6/Factory | Entered Garrison 6157 | -6/Garrison | Accompanied by 2 allies 6430 | -6/Garrison | Triggered checkpoint 6446 | -6/Garrison | Triggered checkpoint 6466 | -6/Garrison | Triggered checkpoint 6551 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 6580 | -6/Garrison | Triggered checkpoint 6607 | -6/Garrison | Garrison Relay disabled 6692 | -6/Garrison | Garrison Relay disabled 6790 | -6/Garrison | Triggered checkpoint 6818 | -6/Garrison | Garrison Relay disabled 6920 | -6/Garrison | Discovered new exit (range 10) 6942 | -6/Garrison | Entered Factory 6942 | -5/Factory | Accompanied by 2 allies 6942 | -5/Factory | Evolved 2 slots: Utility x2 6943 | -5/Factory | Identified exit to Upper Caves 7116 | -5/Factory | Build established: Botlord-Mutant 7177 | -5/Factory | Identified exit to Garrison 7186 | -5/Factory | Entered Garrison 7186 | -5/Garrison | Accompanied by 4 allies 7206 | -5/Garrison | Triggered checkpoint 7210 | -5/Garrison | Garrison Relay disabled 7296 | -5/Garrison | Triggered checkpoint 7298 | -5/Garrison | Triggered checkpoint 7349 | -5/Garrison | Rescued a captive Derelict 7361 | -5/Garrison | Garrison Relay disabled 7378 | -5/Garrison | Triggered checkpoint 7451 | -5/Garrison | Discovered new exit (range 13) 7498 | -5/Garrison | Triggered checkpoint 7528 | -5/Garrison | Garrison Relay disabled 7616 | -5/Garrison | Triggered checkpoint 7716 | -5/Garrison | Triggered checkpoint 7739 | -5/Garrison | Garrison Relay disabled 7769 | -5/Garrison | Discovered new exit (range 5) 7782 | -5/Garrison | Entered Factory 7782 | -4/Factory | Accompanied by 4 allies 7782 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7852 | -4/Factory | Found Prototype Launcher 7852 | -4/Factory | Identified Mni. Smartbomb Launcher 7861 | -4/Factory | Discovered new exit (range 14) 7874 | -4/Factory | Discovered new exit (range 16) 8115 | -4/Factory | Repaired Particle Reactor 8224 | -4/Factory | Garrison activated, responded to threat 8259 | -4/Factory | Identified exit to Garrison 8278 | -4/Factory | Entered Garrison 8302 | -4/Garrison | Triggered checkpoint 8338 | -4/Garrison | Garrison Relay disabled 8440 | -4/Garrison | Rewired Striker 8446 | -4/Garrison | Rewired Striker 8463 | -4/Garrison | Spotted B-86 Titan 8474 | -4/Garrison | Triggered checkpoint 8474 | -4/Garrison | Triggered checkpoint 8478 | -4/Garrison | Allies destroyed B-86 Titan 8488 | -4/Garrison | Triggered checkpoint 8542 | -4/Garrison | Discovered new exit (range 10) 8582 | -4/Garrison | Triggered checkpoint 8600 | -4/Garrison | Garrison Relay disabled 8744 | -4/Garrison | Triggered checkpoint 8778 | -4/Garrison | Triggered checkpoint 8791 | -4/Garrison | Garrison Relay disabled 8876 | -4/Garrison | Discovered new exit (range 11) 8908 | -4/Garrison | Triggered checkpoint 8952 | -4/Garrison | Garrison Relay disabled 9000 | -4/Garrison | Rescued a captive Derelict 9005 | -4/Garrison | Rescued a captive Derelict 9207 | -4/Garrison | Entered Research 9207 | -3/Research | Accompanied by 8 allies 9207 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 9502 | -3/Research | Spotted B-86 Titan 9505 | -3/Research | Assimilated Titan 8a with formatsys_high 9632 | -3/Research | Discovered new exit (range 87) 9721 | -3/Research | Fabricated S-43 Plague (x4) 9916 | -3/Research | Garrison activated, responded to threat 10466 | -3/Research | Found Enh. Force Lance 10469 | -3/Research | Found Enh. Force Lance 10471 | -3/Research | Found Enh. Force Lance 10813 | -3/Research | Spotted B-86 Titan 10856 | -3/Research | Found Hvy. Reflective Plating 10883 | -3/Research | Destroyed 7 combat bots 11096 | -3/Research | Found Enh. Force Lance 11139 | -3/Research | Found Prototype Launcher 11139 | -3/Research | Identified Com. Tesla Bomb Launcher 11581 | -3/Research | Found Gamma Bomb Array 11707 | -3/Research | First assault squad dispatched 11859 | -3/Research | Found Prototype Protection 11859 | -3/Research | Identified Centrium Heavy Armor Plating 12067 | -3/Research | Discovered new exit (range 16) 12140 | -3/Research | Entered another Research area 12140 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12161 | -2/Research | Build established: Tank 12333 | -2/Research | Identified exit to Garrison 12343 | -2/Research | Entered Garrison 12398 | -2/Garrison | Triggered checkpoint 12413 | -2/Garrison | Garrison Relay disabled 12472 | -2/Garrison | Triggered checkpoint 12476 | -2/Garrison | Triggered checkpoint 12477 | -2/Garrison | Spotted B-90 Cyclops 12509 | -2/Garrison | Allies destroyed B-90 Cyclops 12529 | -2/Garrison | Destroyed 7 combat bots 12648 | -2/Garrison | Garrison Relay disabled 12658 | -2/Garrison | Triggered checkpoint 12803 | -2/Garrison | Discovered new exit (range 10) 12825 | -2/Garrison | Entered Research 12825 | -2/Research | Accompanied by 8 allies 13037 | -2/Research | Found Prototype Device 13037 | -2/Research | Identified Exp. Phase Shifter 13421 | -2/Research | Discovered new exit (range 136) 13422 | -2/Research | Discovered new exit (range 222) 14020 | -2/Research | Found Prototype Processor 14020 | -2/Research | Identified Exp. Core Analyzer 14115 | -2/Research | First assault squad dispatched 14253 | -2/Research | System corruption reached 10% 14317 | -2/Research | Identified exit to Garrison 14329 | -2/Research | Entered Garrison 14427 | -2/Garrison | Triggered checkpoint 14463 | -2/Garrison | System corruption reached 30% 14477 | -2/Garrison | Lost 3 parts (1u2w) 14501 | -2/Garrison | Found embedded Infiltrators 14526 | -2/Garrison | Garrison Relay disabled 14590 | -2/Garrison | Triggered checkpoint 14597 | -2/Garrison | Spotted B-90 Cyclops 14613 | -2/Garrison | Allies destroyed B-90 Cyclops 14651 | -2/Garrison | Triggered checkpoint 14711 | -2/Garrison | Discovered new exit (range 16) 14730 | -2/Garrison | Build established: Scavenger-Mutant 14736 | -2/Garrison | Triggered checkpoint 14798 | -2/Garrison | Garrison Relay disabled 14905 | -2/Garrison | Discovered new exit (range 51) 14905 | -2/Garrison | Discovered new exit (range 5) 14905 | -2/Garrison | Discovered new exit (range 80) 15094 | -2/Garrison | Expanded RIF knowledge: Structural Interface 15125 | -2/Garrison | Entered Access 15125 | -1/Access | Evolved 2 slots: Utility x2 15178 | -1/Access | Energy Cycler disabled 15225 | -1/Access | Build established: Bothacker-Tank 15288 | -1/Access | Garrison activated, responded to threat 15414 | -1/Access | First assault squad dispatched 15442 | -1/Access | Identified exit to Garrison 15442 | -1/Access | Entered Garrison 15576 | -1/Garrison | Garrison Relay disabled 15608 | -1/Garrison | Triggered checkpoint 15608 | -1/Garrison | Spotted B-99 Colossus 15612 | -1/Garrison | Triggered checkpoint 15615 | -1/Garrison | Triggered checkpoint 15646 | -1/Garrison | Allies destroyed B-99 Colossus 15662 | -1/Garrison | Triggered checkpoint 15672 | -1/Garrison | Lost 4 parts (4u) 15722 | -1/Garrison | Core integrity fell below 50% 15752 | -1/Garrison | Destroyed 25 combat bots 15816 | -1/Garrison | Garrison Relay disabled 15883 | -1/Garrison | Discovered new exit (range 16) 15910 | -1/Garrison | Found embedded Infiltrators 15930 | -1/Garrison | Entered Access 15930 | -1/Access | Accompanied by 2 allies 15956 | -1/Access | P-80 Master assimilated allied W4-EUG(x) 15981 | -1/Access | Spotted B-99 Colossus 16041 | -1/Access | Destroyed B-99 Colossus 16076 | -1/Access | Lost 8 parts (1p1n4u2w) 16169 | -1/Access | Garrison activated, responded to threat 16180 | -1/Access | First assault squad dispatched 16243 | -1/Access | Core integrity fell below 20% 16278 | -1/Access | Core destroyed Last Messages --------------- 16274_ U-05 Engineer lays Concrete. 16274_ K-01 Serf collects debris. 16274_ U-05 Engineer lays Concrete. 16274_ R-10 Processor collects Powered Hammer. 16274_ U-05 Engineer lays Concrete. 16275_ K-01 Serf collects debris. 16275_ U-05 Engineer lays Concrete. 16275_ K-01 Serf collects debris. 16275_ Slug penetrates Player 2. 16276_ The unstable cave ceiling collapses. 16276_ U-05 Engineer lays Concrete. 16277_ K-01 Serf collects debris. 16277_ U-05 Engineer lays Concrete. 16277_ Penetrated by Slug. 16277_ Quantum Reactor destroyed. 16277_ Enh. Quantum Rifle destroyed. 16277_ Critical hit (Blast). 16277_ U-05 Engineer lays Concrete. 16278_ U-05 Engineer builds a Wall. 16278_ Slug penetrates Player 2. Map ----- +----------------------------------------------------+ | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ???????????????###########+##??????########??####? | | ???????????????# #??????# #? | | ???????????????#!!! #??????# #? | | ???????????????#!!! #??????# #? | | ???????????????#!! #??????# " # | | ???????????????# #??????# ! """ # | | ???????????????# #??????# == """ # | | ???????????????# " #??????# == " ?# | | ???????????????# """ #??????# == ?# | | ???????????????# """ #??????# ??# | | ???????????????# " ##?????# ??# | | ???????????????# ;#?????# # | | ???????????????# #????# # ??? | | ???###################+###;######## /###### | | ???# """G""" # @ [ w | | ???# """ """ # % =%! | | ???# # u | | ???# # % *=! | | ???# # @ R % k %= | | ???# g * % [ ! | | ????????### % % %*%! | | ?????????# k ##### ## # #### | | ?????????# # %= #???## # * # # | | ????????# # #???# # ### | | ????????# # % % #???#### # # # | | ????????## # h% #??????############ # | | ?????????# #khH #?????????????????### | | ?????????###u #???????????????????# | | ???????? b u #######?????????????????? | | ??????? # ?????????????????????? | | ????? # ???????????????????? | | ???? + ??????????????????+ | | ??? # ??????????????????# | | ?? # !?????????????????# | | ?? ? ?????????????????# | | ?#######+######+###? ?????????????????#####"##### | | ???????????????????? ????????????????????? ???? | | ???????????????????? ???????????????????? ???? | | ???????????????????? ??????????????????# ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 45 Energy Capacity 1350 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Phase Shifting 15 Evasion (%) 64 Targeting Accuracy 8 Launcher Accuracy 40 Target Analysis 12 Recoil Reduction 5 Matter Filtering 50 Offensive Hacking 30 Relay Coupler Types 8 Relay Coupler Value 256 Item Schematics ----------------- Aluminum Leg | -8/Materials | Extracted Imp. Ion Engine | -8/Materials | Extracted EM Pulse Cannon | -8/Materials | Extracted Shotgun | -8/Materials | Extracted Micro-nuke Launcher | -2/Research | Scanalyzed Exp. Phase Shifter | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-50 Soldier | x3 | -6/Factory | Preloaded S-43 Plague | x4 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -3 -2 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Gar Fac Low Low Fac Gar Fac Gar Fac Gar Res Res Gar Res Gar Acc Gar Acc Slots Evolved 18 | . 2 . 2 . . 2 . . . . 2 . 2 . 2 . 2 2 . . . 2 . . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . 1 . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . Utility 9 | . 1 . 2 . . . . . . . . . . . 2 . 1 1 . . . 2 . . . Weapon 3 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . Parts Attached 276 | . 8 10 . 5 10 18 19 21 10 1 . 7 12 4 2 13 4 26 2 15 23 33 7 21 5 Parts Lost 96 | . . . . . 11 4 3 6 3 . . 1 . . . . 1 1 . 5 10 15 1 24 11 Damage Taken 17277 | . 47 155 151 385 1007 364 855 698 337 22 . 128 48 11 170 32 22 1135 . 1637 2823 2077 184 2919 2070 Core 2654 | . 16 25 . 81 136 104 120 102 5 . . 14 8 . 9 . . 72 . 113 192 260 18 822 557 Player 2/Cogmind (%) 65 | . 48 27 . 55 69 63 63 71 21 . . 63 5 . 24 . . 16 . 69 69 94 36 94 80 Absorbed by Shields 328 | . . . . . . . . . . . . 32 53 11 126 . . . . 106 . . . . . Damage Inflicted 29465 | . 171 289 169 613 480 635 1013 934 383 52 . 344 263 318 1003 436 199 5706 193 2379 6492 1933 1382 2378 1700 Player 2/Cogmind (%) 36 | . 30 23 15 32 24 28 39 28 44 32 . 29 24 60 79 29 20 33 40 46 59 35 37 26 28 Combat Hostiles Destroyed 173 | . 2 5 1 6 9 7 5 10 6 1 . 3 4 2 10 3 . 28 1 8 28 10 8 8 8 Player 2/Cogmind (%) 40 | . 22 29 6 37 36 35 33 40 66 50 . 27 40 40 100 50 . 42 50 44 59 47 44 20 47 Game ------ Seed ServoSlugSword Manual? 0 Play Time 02:59:52 Cumulative 487.2 hours Start 2023.07.21 @ 13:10:20 End 2023.07.21 @ 17:46:53 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 394 Rogue 167 Adventurer 84 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 69 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00ea50e6-cb21-4060-853d-f59e44e41dad