Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 21:45:00 Player: Chair Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (164) 820 Value Destroyed (6701) 6701 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1138) 1138 TOTAL SCORE: 13619 Bonus ------- High Alert Combat Kills 1138 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Treads Medium Treads Advanced Cooling System Advanced Cooling System Large Matter Pod (150) Peak State ------------ > --- POWER ------------ Light Fission Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Cooling System Huge Storage Unit Energy Well Advanced Focal Shield Long-range Tractor Beam > --- WEAPON ----------- Heavy Laser Plasma Rifle Advanced Plasma Cannon KE Penetrator Antimatter Cannon Hardcell Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Fission Core Medium Treads Medium Treads Medium Treads Wheel Armored Wheel Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit Large Matter Pod Heavy Particle Cannon Minigun Coil Gun KE Penetrator Assault Cannon Gauss Cannon Gauss Cannon Magnetic Acceleration Cannon Proton Missile Launcher Power Sword [Rating: 117] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Advanced Cooling System Device Advanced Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon KE Penetrator Energy Gun Enhanced Force Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Gauss Cannon Launcher Proton Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . 1 . 1 . . . . . Utility 5 | . . . 1 1 . 2 . . 1 Weapon 4 | . . 1 1 . 1 . . . 1 Parts Attached 132 | 6 7 6 15 9 24 18 2 3 42 Power 15 | 1 1 1 . 1 6 . 1 . 4 Engine 10 | 1 1 1 . 1 5 . . . 1 Core 3 | . . . . . 1 . 1 . 1 Reactor 2 | . . . . . . . . . 2 Propulsion 33 | 2 . 3 6 3 6 2 . . 11 Treads 28 | 2 . 3 6 3 5 2 . . 7 Leg . | . . . . . . . . . . Wheel 5 | . . . . . 1 . . . 4 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 34 | 1 4 . 3 2 4 10 . 2 8 Device 18 | . 1 . 1 2 3 5 . 2 4 Storage 5 | 1 2 . . . . 1 . . 1 Processor 1 | . . . . . . 1 . . . Hackware . | . . . . . . . . . . Protection 10 | . 1 . 2 . 1 3 . . 3 Artifact . | . . . . . . . . . . Weapon 50 | 2 2 2 6 3 8 6 1 1 19 Energy Gun 12 | 2 . 1 1 . 1 2 . . 5 Energy Cannon 5 | . 2 . . . 1 1 . . 1 Ballistic Gun 14 | . . 1 3 1 3 2 1 . 3 Ballistic Cannon 15 | . . . 2 2 2 1 . 1 7 Launcher 2 | . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . Parts Lost 48 | . . 1 . . 7 1 1 . 38 Power 6 | . . . . . 2 . . . 4 Propulsion 10 | . . . . . 4 . . . 6 Utility 10 | . . . . . . . 1 . 9 Weapon 22 | . . 1 . . 1 1 . . 19 Highest Loss Streak 20 | . . 1 . . 4 1 1 . 20 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 96 94 100 94 91 99 93 91 86 Engine 7 | . 14 11 9 7 11 5 5 5 2 Core 2 | . . . . . . 5 5 5 4 Treads 21 | . 28 30 27 24 16 22 17 17 12 Device 12 | . 6 . 8 15 11 16 17 20 19 Storage 7 | . 14 11 9 7 6 5 5 5 7 Protection 8 | . 3 11 9 7 7 8 10 5 6 Energy Gun 6 | . 15 8 6 . 1 9 5 5 6 Energy Cannon 4 | . 12 13 . . 2 1 5 5 3 Ballistic Gun 11 | . . 8 14 15 16 10 11 11 8 Ballistic Cannon 7 | . . . 14 15 8 5 5 5 8 Peak Build Rating 117 | 6 12 17 27 37 62 94 97 99 117 Average Rating 55 | 4 8 15 25 33 47 83 96 96 97 On Entrance 44 | . 6 12 17 27 37 62 94 94 99 Naked Turns 9 | . . . . . . . . . 9 Heaviest Build 164 | 14 40 43 61 67 87 157 157 154 164 Greatest Support 140 | 40 40 60 62 80 116 125 125 125 140 Greatest Overweight (x) 11 | . . . 1 1 8 1 1 1 11 Average Overweight (x) . | . . . . . 2 1 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 25 Average Capacity 18 | 6 9 15 15 15 15 25 25 25 24 Most Carried 25 | 3 10 15 15 15 15 25 25 25 25 Average Carried 17 | 1 7 13 14 14 13 21 25 24 20 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 5 Final Carried 25 | 3 10 15 15 15 15 25 25 25 5 Class Distribution -------------------- 42% | Tank 31% | Scavenger-Tank 11% | Mutant 9% | Executioner 3% | Scavenger-Executioner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Matter Collected 5519 | 198 199 180 676 413 1132 750 238 199 1534 Remotely 1305 | . . . . . . 151 . . 1154 Salvage Created 7934 | . 259 818 636 439 1084 1527 694 508 1969 Parts 355 | . 7 48 44 20 45 84 15 13 79 Haulers Intercepted 9 | . 1 3 2 . 2 . . . 1 Recyclers Shooed 6 | . . . 1 1 1 3 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 10 13 . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 120 | . 4 10 14 9 19 19 5 11 29 Melee 7 | . . . . 1 2 . 1 2 1 Guns 54 | . 1 5 10 2 5 15 1 7 8 Cannons 49 | . 1 4 4 6 11 2 2 2 17 AOE 7 | . . 1 . . 1 2 . . 3 Classes Destroyed 16 | . 2 6 1 . 3 2 . . 2 Worker 8 | . . 1 1 1 2 2 . . 1 Builder 12 | . . . . . . 9 . . 3 Tunneler 1 | . . . . . 1 . . . . Hauler 9 | . 1 3 2 . 2 . . . 1 Recycler 8 | . . 2 1 1 1 3 . . . Operator 2 | . . 1 1 . . . . . . Watcher 4 | . . 2 1 . . 1 . . . Swarmer 26 | . . 3 7 . 6 4 1 5 . Grunt 54 | . 4 3 1 6 9 11 . 3 17 Brawler 1 | . . . . . . . . . 1 Duelist 6 | . . . . . 1 . . 2 3 Protector 1 | . . . . . . . . . 1 Sentry 19 | . . 4 5 3 1 2 1 1 2 Hunter 7 | . . . 1 . 1 . 2 . 3 Programmer 5 | . . . . . . 2 1 . 2 Behemoth 1 | . . . . . 1 . . . . Best Kill Streak 13 | . 2 7 9 7 5 13 2 7 11 Combat Bots Only 9 | . 2 5 9 6 4 4 2 7 8 Max Kills in Single Turn 5 | . 1 2 1 2 2 5 1 2 5 Gunslinging 1 | . . . . . . . . 1 . Exploded 3 | . . 1 . . 1 1 . . 3 Melee 1 | . . . . 1 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 1009 | . 11 23 65 112 150 89 30 42 487 Missed 288 | . 2 5 14 41 36 32 9 14 135 Damage Taken 11310 | . 149 309 367 381 1828 1094 276 495 6411 Core 1616 | . . 17 34 42 226 40 12 92 1153 Absorbed by Shields 1565 | . . . 188 284 336 396 104 110 147 Reduced by Siege Mode 535 | . . . . . . . . . 535 Ignored by Resistances 675 | . . . 4 59 138 54 . . 420 Core Remaining (%) 91 | 100 100 95 93 94 73 . . 85 . Volleys Fired 275 | . 18 30 39 18 41 45 13 11 60 Largest 6 | . 2 3 4 4 5 5 5 5 6 Hottest 380 | . 112 157 169 149 245 267 300 287 380 Shots Fired 1111 | . 36 82 114 72 176 212 58 45 316 Gun 679 | . 28 50 72 36 112 172 32 33 144 Cannon 429 | . 8 32 42 36 64 40 26 12 169 Launcher 3 | . . . . . . . . . 3 Special . | . . . . . . . . . . Kinetic 766 | . . 23 94 72 154 130 39 28 226 Thermal 227 | . . . . . 22 82 19 17 87 Explosive . | . . . . . . . . . . Electromagnetic 118 | . 36 59 20 . . . . . 3 Robot Hit Streak 45 | . 7 26 19 5 8 21 24 20 45 Robot Miss Streak 11 | . 4 6 7 7 11 4 3 2 4 Penetration Max 2 | . . . 1 1 1 1 2 . 1 Secondary Targets 3 | . . . . . . . . 3 . Max Gunslinging Chain 2 | . . . . . . . . 2 . Shots Hit Robots 655 | . 22 44 57 38 109 117 25 30 213 Core Hits 331 | . 6 22 31 23 64 58 16 15 96 Critical Kills 11 | . . . . . . 1 2 3 5 Critical Parts Destroyed 21 | . . . . 1 1 7 5 1 6 Critical Strikes 55 | . 1 . . 4 9 8 7 4 22 Burn 7 | . . . . . 1 . . . 6 Meltdown 1 | . . . . . . . 1 . . Destroy 31 | . . . . 1 1 8 6 4 11 Blast 14 | . . . . 3 6 . . . 5 Corrupt 1 | . 1 . . . . . . . . Sever 1 | . . . . . 1 . . . . Melee Attacks 12 | . . . . . 7 . . . 5 Impact . | . . . . . . . . . . Slashing 12 | . . . . . 7 . . . 5 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 19015 | . 375 1005 1027 1005 2956 4096 933 813 6805 Guns 8234 | . 229 449 661 330 1393 2174 386 496 2116 Cannons 7594 | . 114 407 360 670 1188 609 542 308 3396 Explosions 2806 | . 32 149 . . 181 1305 . . 1139 Melee 312 | . . . . . 169 . . . 143 Ramming 69 | . . . 6 5 25 8 5 9 11 Kinetic 10387 | . . 154 835 1000 2159 1673 438 367 3761 Thermal 4932 | . 32 149 . . 422 1110 490 437 2292 Explosive 1486 | . . . . . 181 1305 . . . Electromagnetic 1829 | . 343 702 186 . . . . . 598 Impact . | . . . . . . . . . . Slashing 312 | . . . . . 169 . . . 143 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . . . 3 4 6 7 Average Corruption 3 | . . . . . . 1 3 6 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 41 | . . . . . . 8 11 11 11 Message Errors 6 | . . . . . . 1 1 1 3 Matter Fused 10 | . . . . . . . 3 6 1 Heat Flow Errors 5 | . . . . . . 1 2 . 2 Energy Discharges 4 | . . . . . . 1 1 1 1 Data Loss (minor) 9 | . . . . . . 2 2 2 3 Data Loss (major) 2 | . . . . . . . 1 1 . Misfires 2 | . . . . . . 2 . . . Alerts 2 | . . . . . . . 1 . 1 Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 555 | . . . . . 3 203 92 2 255 Projectiles 290 | . . . . . . 23 92 2 173 Explosions 262 | . . . . . . 180 . . 82 Melee 3 | . . . . . 3 . . . . Knockbacks 37 | . . . 6 5 2 7 . 1 16 Impact . | . . . . . . . . . . Kinetic 35 | . . . 6 4 2 6 . 1 16 Secondary 2 | . . . . 1 . 1 . . . Self-Inflicted Damage 589 | . 17 81 . . 150 264 . . 77 Shots 11 | . 1 2 . . 2 3 . . 3 Rammed 9 | . . . . . 4 2 . 1 2 Targets Rammed 14 | . . . 1 1 4 2 1 3 2 Kicked . | . . . . . . . . . . Crushed 5 | . . . 1 1 . . 1 2 . Highest Temperature 454 | . 306 454 402 197 428 368 196 111 400 Average Temperature 125 | . 112 143 138 105 137 112 60 47 116 Received Heat Transfer 2272 | . 75 54 105 187 565 204 . 87 995 Effects 19 | . 2 4 9 . 1 2 . . 1 Shutdowns 4 | . . 1 2 . 1 . . . . Energy Bleed 5 | . 2 . 1 . . 1 . . 1 Interference 8 | . . 3 5 . . . . . . Short Circuit 2 | . . . 1 . . 1 . . . Siege Activations 3 | . . . . . . . . . 3 Total Turns 99 | . . . . . . . . . 99 Longest Duration 43 | . . . . . . . . . 43 Robots Corrupted 2 | . 2 . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . Parts Fried 10 | . 3 5 1 . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 17 | . . . . . 2 4 1 3 7 Heat Transferred 7760 | . 50 150 . . 777 1739 735 570 3739 Parts Sabotaged 4 | . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 3 . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Peak Influence 1001 | . 142 202 389 311 622 1001 . . 887 Initial 352 | . . 5 48 115 121 170 . . 352 Average 323 | . 44 64 196 159 353 635 . . 587 Maximum Alert Level 3 | . . 1 1 1 2 3 . . 3 Low Security (%) 46 | 100 100 96 48 91 17 20 . . . Level 1 21 | . . 3 51 8 40 12 . . 11 Level 2 17 | . . . . . 42 7 . . 61 Level 3 14 | . . . . . . 58 . . 26 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . 1 2 1 2 4 . . 9 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 11 | . . 1 2 1 1 2 . . 4 Assault 4 | . . . . . . 1 . . 3 Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Distress Signals 8 | . . 4 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 168 | . 8 17 21 10 29 24 6 9 44 Peak Tracking Total 7 | . 3 5 4 6 6 6 3 7 7 Tactical Retreats 16 | . . 1 1 . 9 2 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Traps Triggered 4 | . . . . 1 1 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Disabled 47 | . 2 2 4 2 4 23 . . 10 Max in Single Turn 5 | . 1 1 2 2 2 5 . . 3 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Machines Accessed 25 | . 3 3 4 2 3 5 . . 5 Terminals 20 | . 3 3 4 1 2 3 . . 4 Fabricators 2 | . . . . 1 . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 58 | . 9 6 15 3 8 10 . . 7 Successful 19 | . 3 3 8 . 3 2 . . . Failed 39 | . 6 3 7 3 5 8 . . 7 Catastrophic 11 | . 1 2 1 1 1 3 . . 2 Database Lockouts . | . . . . . . . . . . Manual 10 | . 1 1 1 1 . 6 . . . Terminals 50 | . 9 6 15 2 5 7 . . 6 Fabricators 3 | . . . . 1 . 2 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 18 | . 3 3 8 . 3 1 . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 5 | . 1 2 . . 1 1 . . . Locate Traps 2 | . . . 2 . . . . . . Surveillance Status 1 | . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 1 . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 3 3 4 2 3 5 . . 5 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Turns Passed 6696 | 151 371 685 1136 644 808 977 629 333 962 Spaces Moved 2594 | 91 182 317 452 265 345 302 237 116 287 Core 24 | 7 . . . . . . . . 17 Treads 2429 | 84 182 317 452 265 243 302 237 116 231 Legs . | . . . . . . . . . . Wheels 141 | . . . . . 102 . . . 39 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 155 160 160 240 243 243 50 Average Speed 200 | 151 160 160 193 210 171 240 243 243 223 Slowest Speed 255 | 160 160 160 240 240 240 243 243 243 255 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 20 | 5 41 28 34 11 12 11 44 11 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 1 2 . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 261 | . . 10 1 33 63 62 5 6 81 Melee 1 | . . . . . 1 . . . . Projectile 80 | . . . 1 8 9 8 5 6 43 AOE 180 | . . 10 . 25 53 54 . . 38 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Upp Upp Fac Total 3460 | 101 235 441 653 314 453 438 257 136 432 Wait 270 | 2 2 74 99 6 10 54 4 1 18 Move 2586 | 90 181 316 451 264 344 301 237 115 287 Hop . | . . . . . . . . . . Pick Up 74 | 3 12 9 19 5 11 8 . 1 6 Fast Attach 41 | 6 5 2 5 3 6 5 . 1 8 Attach 48 | . . 1 4 1 10 2 . 1 29 Detach 20 | . 4 . 2 . 2 3 . 1 8 Swap 43 | . 2 3 6 5 8 11 2 1 5 Drop 78 | . 11 6 27 11 10 7 1 1 4 Fire 275 | . 18 30 39 18 41 45 13 11 60 Melee 12 | . . . . . 7 . . . 5 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush 12 | . . . 1 1 4 2 . 3 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 152 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 15) 486 | -10/Materials | Discovered new exit (range 16) 523 | -10/Materials | Entered another Materials area 523 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 786 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Discovered new exit (range 4) 993 | -9/Materials | Build established: Tank 1208 | -9/Materials | Entered another Materials area 1208 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1564 | -8/Materials | Destroyed 9 combat bots 1848 | -8/Materials | Build established: Scavenger-Tank 2306 | -8/Materials | Discovered new exit (range 14) 2344 | -8/Materials | Entered Factory 2344 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2948 | -7/Factory | Discovered new exit (range 8) 2988 | -7/Factory | Entered another Factory area 2988 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3090 | -6/Factory | Identified exit to Lower Caves 3187 | -6/Factory | Spotted B-75 Beast 3212 | -6/Factory | Destroyed B-75 Beast 3326 | -6/Factory | Lost 4 parts (1p3n) 3742 | -6/Factory | Discovered new exit (range 12) 3796 | -6/Factory | Entered another Factory area 3796 | -5/Factory | Evolved 2 slots: Utility x2 4256 | -5/Factory | Build established: Tank 4696 | -5/Factory | First assault squad dispatched 4732 | -5/Factory | Discovered new exit (range 16) 4773 | -5/Factory | Entered Upper Caves 4851 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5392 | -5/Upper Caves | Discovered new exit (range 5) 5402 | -5/Upper Caves | Entered another Upper Caves area 5597 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5657 | -5/Upper Caves | Destroyed 7 combat bots 5667 | -5/Upper Caves | Discovered new exit (range 12) 5735 | -5/Upper Caves | Entered Factory 5735 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5985 | -4/Factory | First assault squad dispatched 6026 | -4/Factory | Build established: Executioner 6151 | -4/Factory | Lost 4 parts (2u2w) 6166 | -4/Factory | Destroyed 8 combat bots 6408 | -4/Factory | Garrison activated, responded to threat 6496 | -4/Factory | Lost 12 parts (1p3n2u6w) 6502 | -4/Factory | Destroyed 8 combat bots 6623 | -4/Factory | Destroyed 7 combat bots 6688 | -4/Factory | Core integrity fell below 50% 6688 | -4/Factory | Released all parts (2) 6694 | -4/Factory | Core integrity fell below 20% 6697 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 06683_ Arm. Wheel destroyed. 06683_ Penetrated by Slug. 06685_ H-77 Assassin destroyed. 06686_ Penetrated by Slug. 06686_ Power Sword destroyed. 06686_ Penetrated by Slug. 06687_ Adv. Cooling System destroyed. 06687_ Penetrated by Slug. 06687_ Lgt. Antimatter Reactor destroyed. 06688_ Released Huge Storage Unit. 06688_ Released Energy Well. 06690_ Slug penetrates W-44 Eye. 06693_ Penetrated by Slug. 06693_ Slug penetrates Wall. 06693_ Penetrated by Slug. 06694_ Slug penetrates Wall. 06694_ Triggered Segregator Trap. 06694_ Arcs of energy rise from the floor. 06696_ Slammed into H-77 Assassin. 06696_ Destabilizing: Core damaged (-46). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????########????????????? | | ????????????????????????? #????????????? | | ???????#???????????????? #????????????? | | ? ?????? #???????????????? #????????????? | | ###+######################? #????????????? | | #? #????????????? | | # #????????????? | | ! ^ # #????????????? | | ![=!g h @ t #????????????? | | *==!% m ^h%# ! #????????????? | | =%=%*=! # #????????????? | | =!![=!!! ^ #? #????????????? | | [*################# #? +????????????? | | #!??????????????#+#?? k#????????????? | | #???????????????????? #????????????? | | =] #????????????????????? #????????????? | | == #?????????????????????######+#????????????? | | =* #?????????????????????????????????????????? | | =!= + ??????????????????????????????????? | | ! # ??????????????????????????????????? | | * #?? ?????????????????????????????????? | | #????? ??????????????????????????????????? | | % ##########??##????????????????????????????? | | ! ##T #####????????????????????????? | | "=%% %???????????????????????? | | *"! ""G"" ???????????????????????? | | " "! ! %%??????????????????????? | | [ %??????????????????????? | | = ! ??????????????????????? | | !! #########????????????????????????? | | ### ! #????????????????????????????????? | | # # "" " ##???????????????????????????????? | | ## """ "" ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 65 Energy Generation 34 Energy Capacity 850 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Challenges ------------ None Game ------ Seed FrostJunkGuard Manual? 0 Play Time 01:31:12 Cumulative 86.5 hours Start 2025.02.28 @ 11:58:12 End 2025.03.01 @ 21:45:00 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 609ef885-2b6b-415b-8b98-f0e85c133fb3