Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.12 @ 15:11:49 Player: UberDoot Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (735) 735 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (636) 636 TOTAL SCORE: 3066 Bonus ------- Follower Combat Kills 36 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 265/300 Energy 53/160 System Corruption 10% Temperature Cool (10) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Improved Heat Sink Large Storage Unit Weapon Cycler Hacking Suite Hacking Drone Bay (1/1) Beam Cannon Particle Cannon Particle Cannon Makeshift Axe Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Terrain Scanner Targeting Computer Hacking Drone Bay > --- WEAPON ----------- Small Laser Light Cannon > --- INVENTORY -------- Light Nuclear Core Makeshift Power Source Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Cooling System Large Storage Unit Sensor Array Hacking Suite Beam Cannon Particle Cannon Particle Cannon Mini Grenade Launcher Makeshift Axe [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Terrain Scanner Device Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 52 | 5 20 14 2 6 5 Power 4 | 1 . 1 . . 2 Engine 3 | 1 . 1 . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 13 | 2 3 5 . 2 1 Treads . | . . . . . . Leg 11 | . 3 5 . 2 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | . 11 3 2 3 1 Device 9 | . 3 1 1 3 1 Storage 2 | . 2 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 8 | . 6 2 . . . Artifact . | . . . . . . Weapon 15 | 2 6 5 . 1 1 Energy Gun 7 | 1 3 2 . 1 . Energy Cannon 2 | . 1 1 . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . 2 . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 15 | . 1 3 1 . 10 Power 3 | . . 1 . . 2 Propulsion 3 | . 1 . . . 2 Utility 5 | . . 1 1 . 3 Weapon 4 | . . 1 . . 3 Highest Loss Streak 10 | . 1 3 1 . 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 99 99 99 83 Engine 11 | . 14 10 11 11 5 Leg 22 | . 24 22 22 21 17 Device 18 | . 9 22 22 22 16 Storage 10 | . 8 11 11 11 11 Processor 4 | . . . 2 11 11 Protection 5 | . 7 10 8 . . Energy Gun 16 | . 26 17 11 11 9 Ballistic Cannon 6 | . . 3 11 11 9 Naked Turns . | . . . . . . Heaviest Build 87 | 7 87 33 32 32 34 Greatest Support 38 | 20 20 20 20 38 38 Greatest Overweight (x) 4 | . 4 3 1 1 2 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 25 | 5 25 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 Average Carried 13 | 2 8 14 14 14 13 Final Capacity 15 | 5 15 15 15 15 15 Final Carried 15 | 5 15 15 15 15 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 739 | 262 134 205 23 83 32 Remotely . | . . . . . . Salvage Created 807 | 30 244 351 37 . 145 Parts 46 | 2 19 17 5 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 4 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 27 | 1 9 11 3 . 3 Guns 20 | 1 8 7 3 . 1 Cannons 5 | . 1 4 . . . AOE 2 | . . . . . 2 Classes Destroyed 4 | 1 1 1 . . 1 Swarmer 11 | . 5 3 3 . . Grunt 13 | 1 4 7 . . 1 Brawler 2 | . . . . . 2 Sentry 1 | . . 1 . . . Best Kill Streak 3 | 1 3 3 3 . 2 Combat Bots Only 3 | 1 3 3 3 . 2 Max Kills in Single Turn 2 | 1 1 1 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 2153 | 43 369 840 45 . 856 Core 470 | . 69 166 8 . 227 Absorbed by Shields . | . . . . . . Redirected to Shielding 6 | . 6 . . . . Regen/Repaired (Parts) 47 | . 25 . . 22 . Core Remaining (%) 86 | 100 72 . . . . Volleys Fired 69 | 4 25 26 3 . 11 Largest 2 | 2 2 2 2 . 2 Hottest 110 | 70 110 108 75 . 104 Shots Fired 132 | 8 45 52 6 . 21 Gun 93 | 8 36 36 3 . 10 Cannon 34 | . 5 16 3 . 10 Launcher 1 | . . . . . 1 Special 4 | . 4 . . . . Kinetic 24 | 4 . 7 3 . 10 Thermal 107 | 4 45 45 3 . 10 Explosive 1 | . . . . . 1 Electromagnetic . | . . . . . . Robot Hit Streak 8 | 3 8 8 6 . 6 Robot Miss Streak 3 | 3 2 2 . . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 78 | 4 25 36 3 . 10 Core Hits 42 | 2 12 18 3 . 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | 1 1 5 . . 1 Burn 5 | 1 1 3 . . . Blast 3 | . . 2 . . 1 Melee Attacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1304 | 43 330 559 33 . 339 Guns 664 | 43 260 251 33 . 77 Cannons 436 | . 70 244 . . 122 Explosions 140 | . . . . . 140 Melee 56 | . . 56 . . . Ramming 8 | . . 8 . . . Kinetic 253 | 31 . 100 . . 122 Thermal 847 | 12 330 395 33 . 77 Explosive 140 | . . . . . 140 Electromagnetic . | . . . . . . Impact 56 | . . 56 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 1 1 1 10 Average Corruption 1 | . . 1 1 1 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 10 | . . 3 2 1 4 Message Errors 3 | . . 2 1 . . Matter Fused 4 | . . . 1 1 2 Energy Discharges 1 | . . 1 . . . Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 37 | . . 11 . . 26 Projectiles . | . . . . . . Explosions 26 | . . . . . 26 Melee 11 | . . 11 . . . Knockbacks 7 | . . 4 . . 3 Impact . | . . . . . . Kinetic 5 | . . 2 . . 3 Secondary 2 | . . 2 . . . Self-Inflicted Damage 49 | . . . . . 49 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 5 | . 1 4 . . . Kicked 5 | . 1 4 . . . Crushed . | . . . . . . Highest Temperature 337 | 54 337 106 30 . 120 Average Temperature 94 | 31 127 50 18 . 58 Received Heat Transfer 729 | 24 147 351 . . 207 Effects 2 | . 2 . . . . Shutdowns 1 | . 1 . . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . 1 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 3 . . . Heat Transferred 2389 | 111 940 1115 75 . 148 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 287 | 20 230 287 111 . . Initial 111 | . 13 . 111 . . Average 67 | 3 51 94 75 . . Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 90 | 100 88 84 100 . . Level 1 9 | . 11 15 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 5 | . 1 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | 1 16 27 3 . 8 Peak Tracking Total 7 | 1 5 7 3 . 7 Tactical Retreats 5 | . 2 3 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 1 | . . . . . 1 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 10 | . 7 3 . . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . 25 7 . . . Successful 22 | . 18 4 . . . Failed 10 | . 7 3 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 3 1 . 2 . Terminals 21 | . 14 7 . . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 10 4 . . . Record 7 | . 4 3 . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Unreport Threat 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 5 | . 5 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 3 . . . Full Trace Events 3 | . 1 2 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 38 | . 38 . . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 146 | . 146 . . . . Retrieved Matter . | . . . . . . Retrieved Components 7 | . 7 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 495 | . . . . . 495 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 4931 | 91 1321 769 694 1976 80 Spaces Moved 2615 | 92 686 318 358 1134 27 Core 24 | 24 . . . . . Treads . | . . . . . . Legs 2368 | . 531 318 358 1134 27 Wheels 223 | 68 155 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 190 190 130 130 Average Speed 168 | 72 164 190 190 166 148 Slowest Speed 400 | 80 400 330 190 190 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 8 71 27 69 80 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 14 | . 1 . . . 13 Melee . | . . . . . . Projectile 1 | . 1 . . . . AOE 13 | . . . . . 13 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 2996 | 105 831 429 366 1218 47 Wait 169 | . 60 41 1 63 4 Move 2610 | 91 685 317 357 1133 27 Hop . | . . . . . . Pick Up 49 | 5 23 12 2 7 . Fast Attach 18 | 5 9 2 . 2 . Attach 16 | . 3 7 1 . 5 Detach 1 | . . 1 . . . Swap 18 | . 8 5 1 4 . Drop 39 | . 17 12 1 9 . Fire 69 | 4 25 26 3 . 11 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick 5 | . 1 4 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 63 | -11/Junkyard | Discovered new exit (range 8) 92 | -11/Junkyard | Entered Materials 332 | -10/Materials | Build established: Mutant 678 | -10/Materials | Discovered new exit (range 13) 898 | -10/Materials | Discovered new exit (range 14) 1376 | -10/Materials | Repaired Lgt. Nuclear Core 1413 | -10/Materials | Entered another Materials area 1413 | -9/Materials | Evolved 2 slots: Utility x2 1735 | -9/Materials | Lost 3 parts (1p1u1w) 1878 | -9/Materials | Discovered new exit (range 11) 2182 | -9/Materials | Entered Mines 2279 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2325 | -9/Mines | Learned location of Storage (-8) 2697 | -9/Mines | Found a hidden stash of uninstalled traps 2721 | -9/Mines | Learned 8 Materials zone layouts 2791 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2828 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2830 | -9/Mines | Discovered new exit (range 5) 2876 | -9/Mines | Entered Zion 3022 | -7/Zion | System corruption cleaned by Quarantine Array 3039 | -7/Zion | Learned location of Data Miner (-6) 3342 | -7/Zion | Learned Factory emergency access door positions 3403 | -7/Zion | Received a visual enhancement algorithm 3710 | -7/Zion | Given the Hacking Drone Bay 3714 | -7/Zion | Found Prototype Device 3934 | -7/Zion | Discovered new exit (range 13) 4266 | -7/Zion | Identified Hacking Drone Bay 4453 | -7/Zion | Imprinted 4455 | -7/Zion | Declared Zion's savior 4852 | -7/Zion | Entered Proximity Caves 4852 | -6/Proximity Caves | Accompanied by 4 allies 4853 | -6/Proximity Caves | Identified exit to Factory 4874 | -6/Proximity Caves | System corruption reached 10% 4890 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4893 | -6/Proximity Caves | Core integrity fell below 50% 4926 | -6/Proximity Caves | Core integrity fell below 20% 4932 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 04906_ System corrupted: Matter fused (-8). 04906_ Penetrated by Slug. 04906_ Imp. Carbon-fiber Leg destroyed. 04912_ Sensor Array destroyed. 04914_ L-41 Fighter knocked back. 04921_ Lgt. Cannon destroyed. 04923_ Mak. Leg destroyed. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. 04923_ Hvy. Laser destroyed. 04923_ Destroyed Hvy. Laser. 04923_ G-50 Soldier destroyed. 04923_ B-48 Gladiator destroyed. 04924_ Cooling System destroyed. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 04928_ The unstable cave ceiling collapses. 04929_ Mni. Grenade Launcher destroyed. 04932_ Adv. Heat Sink fries itself beyond repair. 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Cryofiber Web | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Microactuators | -7/Zion | Archive Point Defense System | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Novice Programmer One Hack Too Far Part-time Mechanic Robot Respite Shopping List The One Challenges ------------ None Game ------ Seed LightningFissionRedirector Manual? 0 Play Time 01:22:27 Cumulative 4.8 hours Start 2024.01.10 @ 23:37:16 End 2024.01.12 @ 15:11:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40b15a87-64da-46db-b83f-38516ab660ff