Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.14 @ 20:17:32 Player: Zish Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (429) 429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 919 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 297/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (160) Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ Large Storage Unit Targeting Computer > --- WEAPON (2) ------- Small Laser Light Assault Rifle > --- INVENTORY (15) --- Light Treads Heat Sink Small Storage Unit Signal Interpreter ECM Suite Small Laser Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Heat Sink Small Storage Unit Signal Interpreter [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Storage Large Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 6 10 1 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 6 | 2 3 1 Treads 6 | 2 3 1 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 3 | 1 2 . Device . | . . . Storage 2 | 1 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 2 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 3 | 2 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 10 | . 8 2 Power 4 | . 3 1 Propulsion 4 | . 3 1 Utility . | . . . Weapon 2 | . 2 . Highest Loss Streak 4 | . 4 2 To Critical Strikes . | . . . Average Backups 7 | . 7 7 Power 1 | . 1 . Propulsion 3 | . 3 1 Utility 2 | . 2 4 Weapon . | . . 1 Tool/Special . | . . . Unused Backups 5 | . . 5 Power . | . . . Propulsion 1 | . . 1 Utility 3 | . . 3 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 94 | . 95 90 Engine 13 | . 13 6 Treads 27 | . 27 26 Storage 14 | . 14 14 Processor 12 | . 12 14 Energy Gun 3 | . 2 14 Ballistic Gun 22 | . 23 14 Peak Build Rating 8 | 6 8 7 Average Rating 6 | 4 7 6 On Entrance 4 | . 6 7 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 28 | 11 28 25 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 7 14 15 Most Carried 11 | 1 11 7 Average Carried 7 | . 7 6 Final Capacity 15 | 8 15 15 Final Carried 7 | 1 7 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 614 | 231 362 21 Remotely . | . . . Salvage Created 571 | . 466 105 Parts 39 | . 34 5 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 8 | . . 8 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 17 | . 15 2 Guns 17 | . 15 2 Classes Destroyed 3 | . 3 . Recycler 1 | . 1 . Swarmer 7 | . 7 . Grunt 10 | . 8 2 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 185 | . 167 18 Missed 45 | . 43 2 Hits 140 | . 124 16 Projectile 140 | . 124 16 Damage Taken 1439 | . 1229 210 Core 259 | . 194 65 Absorbed by Shields . | . . . Regen/Repaired (Parts) 53 | . 53 . Core Remaining (%) 100 | 100 . . Volleys Fired 100 | . 89 11 Largest 2 | . 2 2 Hottest 60 | . 60 60 Shots Fired 170 | . 151 19 Gun 170 | . 151 19 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 159 | . 148 11 Thermal 11 | . 3 8 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | . 7 11 Robot Miss Streak 7 | . 7 2 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 110 | . 94 16 Core Hits 40 | . 33 7 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1073 | . 915 158 Guns 1073 | . 915 158 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 984 | . 905 79 Thermal 89 | . 10 79 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 20 | . 20 . Average Temperature 7 | . 7 . Received Heat Transfer 561 | . 450 111 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 200 | . 25 175 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 98 . Level 1 1 | . 1 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 206 | . 206 . Initial . | . . . Average 72 | . 77 . Influence Increases 546 | . 496 50 Destroy 0b10 Robot/C 340 | . 300 40 Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 70 | . 60 10 Trap Triggered on 0b10 10 | . 10 . Destroy Structure 1 | . 1 . Lose Combat Pursuer 120 | . 120 . Influence Decreases 533 | . 450 83 Entered New Map 23 | . . 23 Time Decay 410 | . 370 40 Lost Part 100 | . 80 20 Squads Dispatched 4 | . 4 . Investigation 3 | . 3 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 35 | . 32 3 Peak Tracking Total 6 | . 6 2 Tactical Retreats 3 | . 3 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 6 | . 6 . Reused 1 | . 1 . Traps Extracted . | . . . Installed . | . . . Triggered 1 | . 1 . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 4 | . 4 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 11 | . 11 . Successful 8 | . 8 . Failed 3 | . 3 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 4 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Locate Traps 1 | . 1 . Reprogram Traps 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks 3 | . 3 . Report Inventory 1 | . 1 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 1 | . 1 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 1375 | 91 1199 85 Spaces Moved 653 | 53 568 32 Core 2 | 2 . . Treads 651 | 51 568 32 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 155 160 160 Slowest Speed 240 | 160 240 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 28 | 4 79 2 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 831 | 59 723 49 Wait 45 | . 41 4 Move 651 | 52 567 32 Hop . | . . . Pick Up 15 | 1 13 1 Fast Attach 9 | 6 3 . Attach 9 | . 8 1 Detach 1 | . 1 . Swap 1 | . 1 . Drop . | . . . Fire 100 | . 89 11 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 10) 544 | -10/Materials | Repaired Lgt. Treads 799 | -10/Materials | Discovered new exit (range 13) 917 | -10/Materials | Core integrity fell below 50% 934 | -10/Materials | Lost 4 parts (1p2n1w) 985 | -10/Materials | Lost 3 parts (1p1n1w) 1133 | -10/Materials | Discovered new exit (range 9) 1204 | -10/Materials | Discovered new exit (range 6) 1275 | -10/Materials | Discovered new exit (range 8) 1291 | -10/Materials | Entered Subcaves 1292 | -10/Subcaves | Approached by a straggling Scientist 1322 | -10/Subcaves | Core integrity fell below 20% 1376 | -10/Subcaves | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- At least I think I can... The group I got separated from was talking about a shortcut back to the UFD." 01324_ Lgt. Ion Engine destroyed. 01327_ G-47 Trooper destroyed. 01327_ Switching to secondary target: G-34 Mercenary. 01330_ Lgt. Treads destroyed. 01332_ Subatomizers dissect the Imp. Heat Sink. 01337_ Imp. Heat Sink fries itself beyond repair. 01341_ G-34 Mercenary destroyed. 01343_ Lgt. Nuclear Core fries itself beyond repair. 01345_ Subatomizers dissect the Aluminum Leg. 01346_ Acquired 21 matter. 01349_ Acquired Sml. Laser. 01355_ Aluminum Leg fries itself beyond repair. 01355_ Subatomizers dissect the Aluminum Leg. 01358_ Aluminum Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????# #?????????????????????????? | | ???????????????????? #?????????????????????????? | | ???????????????????? ?????????????????????????? | | ?????????????#??????# ?????????????????????????? | | ?????????????# ??#### ??????????????????????????? | | ?????????????? ## # ??????????????????????????? | | ???????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????? #??????????????????????????? | | ???????????????????# ##?????????????????????????? | | ???????????????????# ##????????????????????????? | | ???????????????????## ###??????????????????????? | | ????????????????????# ## #??????????????????????? | | ????????????????????# % #??????????????????????? | | ????????????????????# % #??????????????????????? | | ????????????????????## ## ##?????????????????????? | | ?????????????????????####@ #?????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????? | | ??????????????????????? ##????????????????? | | ??????????????????????? ##?????????????????? | | ?????????????????????? ##??????????????????? | | ?????????????????????? #???????????????????? | | ????????????????????? ???????????????????? | | ????????????????????? ???????????????????? | | ???????????????????? ??????????????????? | | ???????????????????? ??????????????????? | | ??????????????????? ## ?????????????????? | | ??????????????????? #? ?????????????????? | | ????????????????????? Y ????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 62% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeScanRouter Manual? 0 Play Time 00:09:23 Cumulative 21.9 hours Start 2026.02.14 @ 20:07:51 End 2026.02.14 @ 20:17:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bffb1f11-f5a2-4f24-945d-659120f70a04