Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.28 @ 09:55:44 Player: PYNTER Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (82) 410 Value Destroyed (4111) 4111 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 11122 Bonus ------- Pacifist 470 High Alert Combat Kills 51 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 267/300 Energy 41/340 System Corruption 19% Temperature Cool (18) Movement Treading (155) Location -3/Research Parts ------- > --- POWER (3) -------- Particle Reactor > --- PROPULSION (4) --- Medium Treads Heavy Treads Advanced Medium Treads > --- UTILITY (9) ------ Target Analyzer Advanced Force Field > --- WEAPON (5) ------- Quantum Rifle Railgun Railgun > --- INVENTORY (4) ---- Advanced Heat Sink Advanced Coolant Injector Advanced ECM Suite Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Makeshift Terrain Scanner Target Analyzer Advanced Armor Integrity Analyzer Point Defense Array System Backup Module > --- WEAPON ----------- Cooled Particle Cannon Heavy Neutron Cannon Coil Gun Railgun Hypervelocity Mass Driver > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Advanced Heat Sink High-powered Shotgun [Rating: 115] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Storage Unit Processor Target Analyzer Protection Improved Medium Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Lightning Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Proton Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 . 2 2 . . 2 Power 2 | . . 1 . 1 . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 7 | . . . . 1 . . 2 2 . . 2 Weapon 3 | . . . 1 . 2 . . . . . . Parts Attached 184 | 6 8 6 19 24 36 . 12 22 12 9 30 Power 30 | 1 . 1 5 4 7 . 2 3 1 1 5 Engine 13 | 1 . 1 5 3 2 . 1 . . . . Core 4 | . . . . 1 2 . 1 . . . . Reactor 13 | . . . . . 3 . . 3 1 1 5 Propulsion 44 | 2 2 3 2 6 8 . 4 6 3 2 6 Treads 5 | . . . . . . . . . . . 5 Leg 25 | . . . . 3 7 . 4 6 3 2 . Wheel 3 | 2 . . . 1 . . . . . . . Hover 3 | . . . . 2 1 . . . . . . Flight 8 | . 2 3 2 . . . . . . . 1 Utility 57 | 1 4 2 7 8 6 . 3 5 4 3 14 Device 44 | . 1 2 5 4 5 . 3 5 3 3 13 Storage 4 | 1 2 . 1 . . . . . . . . Processor 3 | . . . . 1 1 . . . 1 . . Hackware . | . . . . . . . . . . . . Protection 6 | . 1 . 1 3 . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 2 . 5 6 15 . 3 8 4 3 5 Energy Gun 16 | . 1 . 2 4 5 . . 2 . 1 1 Energy Cannon 14 | . . . 1 . 2 . 3 3 3 . 2 Ballistic Gun 15 | 2 1 . 2 2 2 . . 1 1 2 2 Ballistic Cannon 6 | . . . . . 5 . . 1 . . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon 1 | . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 2 2 . 2 1 . . . Parts Lost 58 | . . . 9 2 . 1 2 3 4 21 16 Power 10 | . . . 1 . . 1 . 1 . 4 3 Propulsion 13 | . . . 5 . . . . . . 6 2 Utility 16 | . . . . . . . . 2 1 4 9 Weapon 19 | . . . 3 2 . . 2 . 3 7 2 Highest Loss Streak 19 | . . . 5 2 . 1 1 2 2 19 7 Average Slot Usage (%) 78 | . 68 78 72 62 90 89 90 93 93 91 31 Engine 4 | . 14 19 16 10 6 . . . . . . Core 3 | . . . . 5 5 6 5 7 . . . Reactor 5 | . . . . . 6 9 5 7 15 13 2 Leg 14 | . . . . 1 24 20 19 20 20 20 . Flight 2 | . 24 33 32 . . . . . . . . Device 15 | . . 3 10 10 13 13 22 26 23 24 9 Processor 5 | . . . . 3 5 6 5 5 7 10 5 Protection 1 | . . . 2 6 . . . . . . . Energy Gun 5 | . 11 11 4 15 6 . . 3 2 . . Energy Cannon 3 | . . . 1 . 3 13 10 7 7 3 1 Ballistic Gun 5 | . 13 11 5 . 4 6 5 9 8 11 2 Ballistic Cannon 5 | . . . . . 10 13 10 4 5 4 . Naked Turns 35 | . . . 18 17 . . . . . . . Heaviest Build 103 | 12 12 14 19 46 76 76 76 80 90 86 103 Greatest Support 140 | 26 26 15 19 40 78 60 80 80 85 85 140 Greatest Overweight (x) 5 | . 2 . . 3 1 1 1 1 1 1 5 Average Overweight (x) . | . . . . 1 . 1 . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 4 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 3 3 4 2 2 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 4 4 4 4 4 2 4 Class Distribution -------------------- 24% | Mutant 21% | Generator-Gunner 19% | Scavenger-Gunner 16% | Tank 8% | Gunner 4% | Generator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Tank | -7/Factory Generator-Gunner | -6/Factory Gunner | -6/Garrison Gunner | -5/Factory Generator-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Matter Collected 3543 | 210 . . 239 355 916 116 304 566 317 374 146 Remotely 125 | . . . . . . . . . . 125 . Salvage Created 4422 | . . . 364 364 1377 39 523 562 383 362 448 Parts 190 | . . . 13 14 60 1 20 24 15 11 32 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . 13 11 . Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Combat Hostiles Destroyed 74 | . . . 7 6 27 1 8 8 5 6 6 Melee 4 | . . . . . . . . . . . 4 Guns 24 | . . . 5 5 8 . 1 1 1 3 . Cannons 41 | . . . 1 . 17 1 6 7 4 3 2 AOE 1 | . . . . . 1 . . . . . . Classes Destroyed 12 | . . . 3 2 2 . 2 1 . 1 1 Worker 2 | . . . . . . . 1 1 . . . Builder 3 | . . . . 1 . . . . . . 2 Recycler 1 | . . . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . Watcher 1 | . . . . . . . . . . . 1 Swarmer 11 | . . . . . 5 . 2 . . 1 3 Grunt 35 | . . . 5 3 12 . 3 6 4 2 . Brawler 3 | . . . 1 . . 1 . . . 1 . Duelist 1 | . . . . . . . . . . 1 . Sentry 13 | . . . 1 2 6 . 1 . . 1 2 Hunter 5 | . . . . 1 1 . 2 . 1 . . Programmer 6 | . . . . . 3 . . 2 . . 1 Best Kill Streak 5 | . . . 3 3 5 1 4 5 4 5 3 Combat Bots Only 5 | . . . 3 3 5 1 2 5 4 5 2 Max Kills in Single Turn 2 | . . . 1 1 2 1 2 1 1 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Damage Taken 10538 | . . 8 848 571 1022 134 350 683 741 2244 3937 Core 2523 | . . . 327 72 192 42 44 53 30 460 1303 Absorbed by Shields 1683 | . . . . . 926 80 321 194 . . 162 Core Remaining (%) 81 | 100 100 100 40 89 . 72 95 . . 52 . Volleys Fired 204 | . 1 . 47 23 53 5 16 20 9 19 11 Largest 5 | . 2 . 1 3 5 5 5 5 5 5 4 Hottest 351 | . 70 . 65 183 301 301 256 303 351 271 277 Shots Fired 631 | . 2 . 47 47 209 21 76 85 43 74 27 Gun 336 | . 2 . 38 47 83 5 16 56 24 48 17 Cannon 290 | . . . 9 . 121 16 60 29 19 26 10 Launcher . | . . . . . . . . . . . . Special 5 | . . . . . 5 . . . . . . Kinetic 351 | . 1 . 18 3 123 15 46 52 21 60 12 Thermal 174 | . 1 . 20 23 35 5 21 25 15 14 15 Explosive . | . . . . . . . . . . . . Electromagnetic 106 | . . . 9 21 51 1 9 8 7 . . Robot Hit Streak 39 | . 1 . 17 15 39 11 10 19 17 12 23 Robot Miss Streak 6 | . 1 . 1 3 2 2 6 2 2 4 1 Penetration Max 1 | . . . . . . . . 1 . 1 . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 454 | . 1 . 43 38 142 14 43 63 33 54 23 Core Hits 214 | . . . 17 18 52 3 16 25 16 25 42 Critical Hits 39 | . . . 1 . 2 . 3 9 7 14 3 Critical Kills 12 | . . . . . . . 1 4 4 2 1 Critical Parts Destroyed 26 | . . . 1 . 2 . 2 5 3 11 2 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11373 | . . . 608 693 3578 621 1235 1592 706 1208 1132 Guns 5152 | . . . 375 644 1207 113 175 919 373 919 427 Cannons 5468 | . . . 177 . 2145 346 1060 673 333 289 445 Explosions 431 | . . . 53 49 167 162 . . . . . Melee . | . . . . . . . . . . . . Ramming 269 | . . . 3 . 6 . . . . . 260 Kinetic 5186 | . . . 131 21 1651 338 581 911 315 985 253 Thermal 4045 | . . . 297 313 1032 256 435 576 294 223 619 Explosive . | . . . . . . . . . . . . Electromagnetic 1873 | . . . 177 359 889 27 219 105 97 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . 5 1 1 . 12 12 7 18 Average Corruption 6 | . . . . 5 1 1 . 8 8 6 6 Corruption Purged 10 | . . . . . . . . . 5 5 . Effects 92 | . . . . 16 . . . 14 21 22 19 Message Errors 19 | . . . . 4 . . . 3 5 5 2 Matter Fused 18 | . . . . 4 . . . 2 4 4 4 Heat Flow Errors 7 | . . . . . . . . 2 1 3 1 Energy Discharges 11 | . . . . 2 . . . . 4 3 2 Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . 2 . . . 1 3 2 3 Data Loss (major) 6 | . . . . 1 . . . 1 . 1 3 Misfires 3 | . . . . . . . . 1 . 1 1 Misdirections 1 | . . . . . . . . . 1 . . Targeting Errors 13 | . . . . 3 . . . 3 3 2 2 Weapon Failures 2 | . . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 169 | . . . . . 75 47 2 19 . . 26 Projectiles 135 | . . . . . 41 47 2 19 . . 26 Explosions 34 | . . . . . 34 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 29 | . . . . . 8 2 9 3 2 4 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 23 | . . . . . 7 2 7 2 2 3 . Secondary 5 | . . . . . 1 . 2 1 . 1 . Self-Inflicted Damage 270 | . . . 33 37 97 44 . . . . 59 Shots 5 | . . . 1 1 2 1 . . . . . Rammed 101 | . . . 1 . 1 . . . . . 99 Targets Rammed 106 | . . . 1 . 3 . . . . . 102 Kicked 2 | . . . . . 2 . . . . . . Crushed 3 | . . . . . . . . . . . 3 Highest Temperature 570 | . 36 . 388 477 570 486 278 262 517 350 252 Average Temperature 166 | . 19 . 154 207 192 286 103 113 190 128 82 Received Heat Transfer 2069 | . . 6 567 198 235 51 64 135 30 468 315 Effects 51 | . . . 4 12 22 2 . . 6 5 . Shutdowns 23 | . . . 2 6 12 1 . . 1 1 . Energy Bleed 10 | . . . 1 1 4 . . . 1 3 . Interference 9 | . . . . 3 3 . . . 3 . . Matter Decay 5 | . . . . 1 1 1 . . 1 1 . Short Circuit 2 | . . . . 1 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 1 1 . 1 . . . . Combat Hostiles 4 | . . . 1 1 1 . 1 . . . . Parts Fried 11 | . . . 3 4 4 . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . 1 1 . . . . . 1 Heat Transferred 5360 | . . . 766 576 1297 261 592 662 386 265 555 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 1 2 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Peak Influence 485 | . 54 64 182 485 429 395 278 183 . . 70 Average Influence 141 | . 15 34 94 224 164 371 188 90 . . 27 Maximum Alert Level 2 | . . . . 2 2 1 1 . . . . Low Security (%) 73 | 100 100 100 100 51 62 . 67 100 . . 100 Level 1 19 | . . . . 17 33 100 32 . . . . Level 2 6 | . . . . 30 3 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 1 4 12 . 1 4 . 1 2 Investigation 8 | . 1 . 1 3 3 . . . . . . Extermination 6 | . . . . 1 2 . . 1 . . 2 Reinforcement 11 | . . 1 . . 6 . 1 3 . . . Assault 1 | . . . . . . . . . . 1 . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Distress Signals 8 | . . 1 4 . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 161 | . 4 9 24 12 45 4 16 12 6 16 13 Peak Tracking Total 13 | . 2 8 13 3 6 3 5 4 4 8 4 Tactical Retreats 19 | . . . 2 2 7 2 3 . . 2 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Traps Triggered 7 | . . . . 2 4 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Machines Disabled 2 | . . . . . 1 . . 1 . . . Max in Single Turn 1 | . . . . . 1 . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Machines Accessed 21 | . 3 . 4 5 5 . 1 . 1 . 2 Terminals 11 | . 3 . 2 3 1 . 1 . 1 . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 4 | . . . 2 . . . . . . . 2 Scanalyzers 2 | . . . . 1 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 76 | . 7 . 14 21 25 . 4 . 1 . 4 Successful 53 | . 5 . 7 14 21 . 3 . 1 . 2 Failed 23 | . 2 . 7 7 4 . 1 . . . 2 Catastrophic 2 | . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 36 | . 7 . 8 12 4 . 4 . 1 . . Fabricators 3 | . . . . 3 . . . . . . . Repair Stations 16 | . . . . . 16 . . . . . . Recycling Units 10 | . . . 6 . . . . . . . 4 Scanalyzers 10 | . . . . 6 4 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 26 | . 5 . 5 8 4 . 3 . 1 . . Record 10 | . 1 . . 3 3 . 2 . 1 . . Part Schematic 2 | . . . . 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . Fabricator Index 1 | . . . . . 1 . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . 3 . . . . . . . Network Status 1 | . . . . 1 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 13 | . . . . . 13 . . . . . . Scan Component 8 | . . . . . 8 . . . . . . Repair 5 | . . . . . 5 . . . . . . Recycling Unit Hacks 4 | . . . 2 . . . . . . . 2 Report Inventory 1 | . . . 1 . . . . . . . . Retrieve Components 3 | . . . 1 . . . . . . . 2 Scanalyzer 6 | . . . . 3 3 . . . . . . Insert Component 4 | . . . . 2 2 . . . . . . Analyze 2 | . . . . 1 1 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 . 3 4 4 . 1 . . . 1 Full Trace Events 9 | . 2 . 1 3 3 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . 3 1 . . . . . . Parts Built 1 | . . . . 1 . . . . . . . Matter 168 | . . . . 168 . . . . . . . Time 84 | . . . . 84 . . . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . . . Parts Repaired 5 | . . . . . 5 . . . . . . Time 214 | . . . . . 214 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 16 | . . . 8 . . . . . . . 8 Parts Scanalyzed 3 | . . . . 2 1 . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 44 | . . . . . . . . . . 44 . Highest-Rated Ally 44 | . . . . . . . . . . 44 . Total Orders . | . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . 2 . Total Damage 21 | . . . . . . . . . . 21 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 2 1 . Drone Launches 8 | . . . . . . . . . . . 8 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Turns Passed 6885 | 71 169 106 316 973 1857 156 516 612 572 713 824 Spaces Moved 4527 | 59 326 209 411 650 945 84 291 395 366 470 321 Core 275 | 1 1 . 32 88 . . . . . 11 142 Treads 177 | . . . . . . . . . . . 177 Legs 2578 | . . . . 38 945 84 291 395 366 459 . Wheels 599 | 58 17 . . 524 . . . . . . . Hover . | . . . . . . . . . . . . Flight 898 | . 308 209 379 . . . . . . . 2 Fastest Speed 31 | 50 37 34 31 50 127 160 122 120 120 50 40 Average Speed 110 | 88 41 34 32 105 134 160 147 122 133 129 157 Slowest Speed 300 | 90 200 37 50 160 160 160 160 150 150 150 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 16 | . 3 1 12 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . Exploration Rate (%) 27 | 4 49 18 38 20 24 34 10 9 58 59 11 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . . . 1 1 . Known Exits Taken 2 | . . . . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . 1 1 1 . Scrap Searched 3 | . . . . . . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 110 | . . . 3 4 56 2 15 8 8 12 2 Melee . | . . . . . . . . . . . . Projectile 85 | . . . . . 39 1 15 8 8 12 2 AOE 25 | . . . 3 4 17 1 . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Gar Fac Fac Upp Upp Res Total 5924 | 76 361 243 539 894 1391 93 338 478 426 524 561 Wait 737 | . 4 22 52 161 329 . 13 18 27 24 87 Move 4485 | 58 319 206 387 649 944 83 290 394 365 469 321 Hop 15 | . 3 1 11 . . . . . . . . Pick Up 34 | 8 7 3 2 5 5 . . . 4 . . Fast Attach 148 | 6 8 3 15 21 33 . 6 15 6 7 28 Attach 36 | . . 3 4 3 3 . 6 7 6 2 2 Detach 44 | . 5 2 4 2 2 . 6 13 5 . 5 Swap . | . . . . . . . . . . . . Drop 91 | 4 14 3 16 14 19 . 1 11 4 . 5 Fire 204 | . 1 . 47 23 53 5 16 20 9 19 11 Melee . | . . . . . . . . . . . . Ram 56 | . . . 1 . . . . . . . 55 Kick 3 | . . . . . 3 . . . . . . Crush 47 | . . . . . . . . . . . 47 Escape Stasis 21 | . . . . 16 . 5 . . . . . Rewire 3 | . . . . . . . . . . 3 . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Garrison -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 3) 240 | -10/Materials | Discovered new exit (range 4) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 316 | -9/Materials | Build established: Mutant 344 | -9/Materials | Discovered new exit (range 11) 347 | -9/Materials | Entered another Materials area 347 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 417 | -8/Materials | Identified exit to Storage 596 | -8/Materials | Lost 4 parts (1p1n2w) 652 | -8/Materials | Core integrity fell below 50% 659 | -8/Materials | Discovered new exit (range 8) 663 | -8/Materials | Entered Factory 663 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 676 | -7/Factory | Lost 5 parts (4n1w) 802 | -7/Factory | Identified exit to Lower Caves 967 | -7/Factory | Fabricated Lightning Gun (x1) 1162 | -7/Factory | Local fabrication network quarantined 1447 | -7/Factory | Build established: Tank 1595 | -7/Factory | Discovered new exit (range 2) 1636 | -7/Factory | Entered another Factory area 1636 | -6/Factory | Evolved 2 slots: Weapon x2 2023 | -6/Factory | Repaired Imp. Deuterium Engine 2068 | -6/Factory | Repaired Imp. Deuterium Engine 2108 | -6/Factory | Repaired Lgt. Nuclear Core 2153 | -6/Factory | Repaired Imp. Titanium Leg 2199 | -6/Factory | Repaired Lightning Gun 2863 | -6/Factory | Build established: Generator-Gunner 3243 | -6/Factory | Garrison activated, responded to threat 3491 | -6/Factory | Identified exit to Garrison 3493 | -6/Factory | Entered Garrison 3560 | -6/Garrison | Triggered checkpoint 3637 | -6/Garrison | Discovered new exit (range 8) 3649 | -6/Garrison | Entered Factory 3649 | -5/Factory | Evolved 2 slots: Utility x2 3863 | -5/Factory | Identified exit to Factory 3868 | -5/Factory | Build established: Gunner 4165 | -5/Factory | Entered another Factory area 4165 | -4/Factory | Evolved 2 slots: Utility x2 4367 | -4/Factory | Build established: Generator-Gunner 4499 | -4/Factory | Crushed by falling debris 4710 | -4/Factory | System corruption reached 10% 4754 | -4/Factory | Discovered new exit (range 7) 4777 | -4/Factory | Entered Upper Caves 4904 | -4/Upper Caves | Learned location of Testing (-2) 5019 | -4/Upper Caves | Build established: Scavenger-Gunner 5275 | -4/Upper Caves | Encountered a Warlord checkpoint 5284 | -4/Upper Caves | Discovered new exit (range 16) 5319 | -4/Upper Caves | Learned Research emergency access door positions 5349 | -4/Upper Caves | Entered another Upper Caves area 5559 | -4/Upper Caves | Learned location of Quarantine (-3) 5608 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6059 | -4/Upper Caves | Discovered new exit (range 6) 6062 | -4/Upper Caves | Entered Research 6062 | -3/Research | Evolved 2 slots: Utility x2 6087 | -3/Research | Lost 19 parts (4p6n4u5w) 6256 | -3/Research | Core integrity fell below 50% 6287 | -3/Research | Lost 3 parts (1p1n1u) 6296 | -3/Research | Build established: Mutant 6411 | -3/Research | Core integrity fell below 20% 6666 | -3/Research | Lost 3 parts (1n1u1w) 6813 | -3/Research | System corruption reached 10% 6886 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- P-80 Master destroyed. Slammed into P-80 Master. P-80 Master knocked back. Drone Bay destroyed. Slammed into P-80 Master. P-80 Master suffers critical hit. Slammed into P-80 Master. Adv. Heat Sink destroyed. K-01 Serf collects debris. Slammed into P-80 Master. Drone Bay destroyed. Slammed into P-80 Master. Nova Cannon destroyed. Drone Bay destroyed. K-01 Serf collects debris. System corrupted: Component data lost. K-01 Serf collects debris. System corrupted: Railgun jammed. P-80 Master resets P-80 Master, system corruption cleaned. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #??????????????????????????????????????????#????? | | #????????????????????????????????????????? #????? | | #???????????????????????????????????????? #????? | | #???????????????????????????????????????? #????? | | #??????????????????????????????????????? #????? | | #??????????????????????????????????????? #????? | | #?????????????????????????????????###### ###### | | ##?????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ???????????????????????????????????# | | ?????????????????##########????????# | | ################## = #?######## #???? | | # """ ## #?# %+ #???? | | # " " ## """ #?# # #???? | | !| + "[" !## """ #?# #% #???? | | | ! # %==!! ## """ #?# # #???? | | || # ! ! ## #?# = # #???? | | # ! ## % #?# # #???? | | = #% % ## =!!#?######## +???? | | # % ## #??????### #???? | | ##+######+#############+########## #???? | | p p #???? | | ^ % =|k #???? | | p@*%!k +???? | | k ! #???? | | ^ %k #???? | | ##+######/#### #############+### #???? | | #?? !?# # # ###### #???? | | # # + #= #????? +???? | | # # # # #????? #???? | | # """ + # # #????? #???? | | # """" ##### # #??????###+##???? | | # """" #???# # #???????????????? | | Y" # """ #???######## ! #???????????????? | | "" # #??????????# #???????????????? | | ##### #??????????# |#???????????????? | | ????###????###??????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 100 Energy Generation 62 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 3 Cloak Strength 3 Power Amplification 20 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Point Defense Rating 160 Evasion (%) 63 Target Analysis 5 Armor Integrity Analysis 66 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lightning Gun | -7/Factory | Hacked System Backup Module | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Hacked Energy Filter | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lightning Gun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Can't Touch This Dangerous Findings Fist Fight Just What I Needed Power Corrupts Release The Drones! Respectable Loadout Serviceable Loadout System Compromised Unlikely Earthworm Challenges ------------ None Game ------ Seed StorageResetScrap Manual? 0 Play Time 01:28:23 Cumulative 8.0 hours Start 2020.03.28 @ 08:26:34 End 2020.03.28 @ 09:55:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 11 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 17 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 57cd9d46-bc9d-4c33-9b06-bd8a7f44a1d9