Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.22 @ 18:02:53 Player: WazdakkaGutsmek Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (78) 390 Value Destroyed (2180) 2180 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1598) 1598 TOTAL SCORE: 11028 Bonus ------- High Alert Combat Kills 93 Follower Combat Kills 1353 Met Imprinter 300 Was Imprinted 300 Friendly Fire -448 Cogmind --------- Core Integrity 0/1300 Matter 226/300 Energy 39/100 System Corruption 5% Temperature Cool (3) Movement Flying (32) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Cooled Impulse Thruster > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Improved Fusion Compressor > --- PROPULSION ------- Combat Airjet Gyrokinetic Inverter Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Improved Core Shielding Improved Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Z-Drone Bay > --- WEAPON ----------- Flail Heavy Pick > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster Impulse Thruster Array [Rating: 95] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Cesium-ion Thruster Utility Light Armor Plating Device Tactical Coordination Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Shotgun Energy Gun Spread Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Flail Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Slots Evolved 14 | . . . 2 . . . 6 . . 2 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . . . 2 . . 2 . . . 2 . Utility 6 | . . . 1 . . . 3 . . . . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 136 | . 7 . 11 . . 5 22 2 11 23 1 30 3 14 7 Power 21 | . 1 . 1 . . . 3 1 1 4 1 4 1 3 1 Engine 8 | . 1 . 1 . . . 3 . 1 2 . . . . . Core 7 | . . . . . . . . . . 2 . 4 . 1 . Reactor 6 | . . . . . . . . 1 . . 1 . 1 2 1 Propulsion 46 | . 2 . 2 . . 2 3 . 2 9 . 18 . 4 4 Treads 12 | . 2 . 1 . . 2 3 . 1 3 . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 5 | . . . . . . . . . . 5 . . . . . Hover 16 | . . . . . . . . . . . . 15 . 1 . Flight 13 | . . . 1 . . . . . 1 1 . 3 . 3 4 Utility 41 | . 2 . 3 . . 1 9 1 7 4 . 4 2 6 2 Device 21 | . . . . . . 1 5 . 1 3 . 4 1 4 2 Storage 3 | . 1 . 1 . . . . . 1 . . . . . . Processor 6 | . . . 1 . . . 1 1 3 . . . . . . Hackware 1 | . . . . . . . . . 1 . . . . . . Protection 10 | . 1 . 1 . . . 3 . 1 1 . . 1 2 . Artifact . | . . . . . . . . . . . . . . . . Weapon 28 | . 2 . 5 . . 2 7 . 1 6 . 4 . 1 . Energy Gun 5 | . . . 2 . . . . . . 3 . . . . . Energy Cannon 4 | . . . 1 . . 1 2 . . . . . . . . Ballistic Gun 7 | . 2 . 2 . . . 2 . . 1 . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . 1 . . . . . Launcher 6 | . . . . . . 1 2 . 1 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 2 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . 3 . . . 1 1 . 3 1 4 . 2 4 Parts Lost 41 | . . . 2 . . 4 4 . . 5 . 12 . 10 4 Power 6 | . . . . . . . . . . 2 . 1 . 2 1 Propulsion 19 | . . . . . . 1 1 . . 1 . 7 . 6 3 Utility 8 | . . . . . . 1 2 . . 2 . 2 . 1 . Weapon 8 | . . . 2 . . 2 1 . . . . 2 . 1 . Highest Loss Streak 7 | . . . 1 . . 3 4 . . 4 . 7 . 6 3 To Critical Strikes 2 | . . . 1 . . . . . . . . . . . 1 Average Slot Usage (%) 78 | . 91 100 96 100 100 92 68 6 36 65 . 39 47 47 13 Engine 8 | . 14 14 11 11 11 10 11 . 5 . . . . . . Core 1 | . . . . . . . . . . 6 . 6 5 4 . Treads 15 | . 19 28 22 22 22 20 17 . . 1 . . . . . Hover 2 | . . . . . . . . . 5 . . 17 21 17 . Device 4 | . . . . . . 9 15 . . 12 . 8 4 4 . Storage 6 | . 14 14 11 11 11 10 . . 1 . . . . . . Processor 5 | . . . 10 11 11 . 3 6 7 1 . . . . . Protection 7 | . 7 14 11 11 11 10 5 . 5 4 . . 1 7 . Energy Gun 5 | . . . 11 11 11 10 . . 5 3 . . . . . Energy Cannon 5 | . . . 3 11 11 19 7 . . . . . . . . Ballistic Gun 8 | . 27 28 15 11 11 . . . . . . . . . . Peak Build Rating 95 | 6 12 12 18 18 21 26 57 17 42 70 12 63 65 95 48 Average Rating 28 | 6 9 12 16 18 20 24 39 8 20 50 2 38 56 66 30 On Entrance 14 | 6 6 12 12 18 18 21 1 1 9 17 2 2 42 65 2 Naked Turns 473 | . . . . . . 56 143 6 98 22 89 56 . 3 . Heaviest Build 98 | 12 24 24 61 61 61 67 64 . 98 66 . 25 41 68 20 Greatest Support 72 | 20 46 46 46 46 46 51 51 3 16 72 3 65 45 56 30 Greatest Overweight (x) 6 | . . . 1 1 1 1 1 . 6 5 . 3 . 1 1 Average Overweight (x) . | . . . . 1 1 . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 5 5 25 5 5 5 5 5 5 Average Capacity 12 | 8 8 10 19 20 20 18 5 5 11 5 5 5 5 5 5 Most Carried 19 | 6 8 9 11 10 16 19 5 5 5 5 5 5 5 5 2 Average Carried 9 | 6 7 8 9 10 14 17 4 5 4 2 5 3 5 4 . Final Capacity 20 | 8 10 10 20 20 20 5 5 5 5 5 5 5 5 5 5 Final Carried 16 | 6 8 9 10 10 16 5 5 5 5 5 5 5 5 3 . Class Distribution -------------------- 41% | Gunner 40% | Mutant 8% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Tank | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Matter Collected 2609 | 200 68 218 428 . 6 105 277 . 130 401 . 523 . 253 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3185 | . 192 90 790 . . 244 524 . 215 294 . 558 . 278 . Parts 154 | . 17 4 48 . . 12 24 . 5 16 . 21 . 7 . Haulers Intercepted 4 | . . . 3 . . . . . 1 . . . . . . Recyclers Shooed 7 | . . . 1 . . . 2 . 1 . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . 1 19 . . . . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Combat Hostiles Destroyed 54 | . 6 3 17 . . 9 9 . . 5 . 5 . . . Guns 29 | . 6 3 15 . . 3 2 . . . . . . . . Cannons 8 | . . . 2 . . 2 3 . . 1 . . . . . AOE 17 | . . . . . . 4 4 . . 4 . 5 . . . Classes Destroyed 17 | . 3 2 6 . . 2 3 . . 1 . . . . . Worker 7 | . 1 . 2 . . . . . 2 . . 1 . 1 . Builder 3 | . . . 1 . . . . . . 1 . 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . Hauler 4 | . . . 3 . . . . . 1 . . . . . . Recycler 7 | . . . 2 . . . . . . 1 . 2 . 2 . Mechanic 1 | . . . . . . . 1 . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . Watcher 4 | . . . 4 . . . . . . . . . . . . Swarmer 19 | . 2 . 11 . . 6 . . . . . . . . . Grunt 15 | . 4 . 4 . . . 1 . . 3 . 3 . . . Brawler 4 | . . . . . . 1 2 . . 1 . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . Sentry 2 | . . . 2 . . . . . . . . . . . . Demolisher 1 | . . . . . . . 1 . . . . . . . . Hunter 5 | . . . . . . 2 3 . . . . . . . . Programmer 3 | . . . . . . . . . . 1 . 2 . . . Z-Courier 2 | . . . . . . . . . 1 . . 1 . . . Assembled 4 | . . 3 . . . . 1 . . . . . . . . Best Kill Streak 6 | . 3 1 5 . . 4 6 . 3 3 . 4 . 2 . Combat Bots Only 5 | . 2 1 3 . . 4 5 . . 3 . 3 . . . Max Kills in Single Turn 4 | . 2 1 2 . . 3 4 . 1 2 . 2 . 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 3 . . 2 . 1 . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Hostile Shots Fired 981 | . 30 6 53 . . 89 206 . 19 99 4 87 . 243 145 Missed 407 | . 12 1 18 . . 27 90 . 7 30 2 31 . 104 85 Damage Taken 9885 | . 215 100 356 . . 1031 1319 . 191 1670 88 1316 . 2452 1147 Core 2822 | . 30 11 38 . . 251 391 . 103 244 88 366 . 538 762 Absorbed by Shields 100 | . . . . . . . 100 . . . . . . . . Redirected to Shielding 100 | . . . . . . . . . . . . . . 100 . Core Remaining (%) 63 | 100 . 83 . . . 27 . . 41 . . 30 100 . . Volleys Fired 177 | . 23 9 50 . . 18 24 . 17 23 . 13 . . . Largest 3 | . 2 2 3 . . 3 3 . 2 2 . 1 . . . Hottest 189 | . 46 46 144 . . 189 161 . 80 122 . 39 . . . Shots Fired 366 | . 46 18 135 . . 31 45 . 34 45 . 12 . . . Gun 246 | . 46 18 121 . . 3 6 . 34 18 . . . . . Cannon 93 | . . . 14 . . 21 35 . . 23 . . . . . Launcher 27 | . . . . . . 7 4 . . 4 . 12 . . . Special . | . . . . . . . . . . . . . . . . Kinetic 176 | . 46 18 73 . . . 16 . . 23 . . . . . Thermal 121 | . . . 48 . . 21 . . 34 18 . . . . . Explosive 27 | . . . . . . 7 4 . . 4 . 12 . . . Electromagnetic 42 | . . . 14 . . 3 25 . . . . . . . . Robot Hit Streak 17 | . 7 3 17 . . 5 12 . 7 5 . 2 . . . Robot Miss Streak 10 | . 4 3 10 . . 2 3 . 2 7 . 4 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . Shots Hit Robots 241 | . 23 14 93 . . 13 36 . 21 24 . 12 . 5 . Core Hits 206 | . 13 8 79 . . 26 30 . 11 17 . 19 . 3 . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . . . . 1 . 1 . . . Blast 1 | . . . . . . . . . . 1 . . . . . Impale 1 | . . . . . . . . . . . . 1 . . . Melee Attacks 34 | . . . . . . . . . . . . 15 . 19 . Impact 7 | . . . . . . . . . . . . 2 . 5 . Slashing . | . . . . . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . . . 13 . 14 . Sneak Attacks 6 | . . . . . . . . . . . . 3 . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . Damage Inflicted 8192 | . 316 175 1264 . . 782 2123 . 311 1490 . 1453 . 278 . Guns 2242 | . 316 175 1092 . . 45 129 . 311 174 . . . . . Cannons 1726 | . . . 166 . . 222 781 . . 557 . . . . . Explosions 3561 | . . . . . . 515 1194 . . 759 . 1093 . . . Melee 631 | . . . . . . . . . . . . 360 . 271 . Ramming 32 | . . . 6 . . . 19 . . . . . . 7 . Kinetic 2048 | . 316 175 633 . . . 367 . . 557 . . . . . Thermal 1193 | . . . 459 . . 249 . . 311 174 . . . . . Explosive 3561 | . . . . . . 515 1194 . . 759 . 1093 . . . Electromagnetic 727 | . . . 166 . . 18 543 . . . . . . . . Impact 29 | . . . . . . . . . . . . . . 29 . Slashing . | . . . . . . . . . . . . . . . . Piercing 602 | . . . . . . . . . . . . 360 . 242 . Highest Corruption 20 | . . . . . . . 2 8 8 9 18 20 . 5 5 Average Corruption 11 | . . . . . . . 1 7 8 3 16 19 . 4 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 87 | . . . . . . . 3 5 13 5 6 47 . 2 6 Message Errors 21 | . . . . . . . 1 1 5 3 1 9 . . 1 Matter Fused 19 | . . . . . . . . 2 3 . . 10 . 2 2 Heat Flow Errors 9 | . . . . . . . . 2 1 1 . 5 . . . Energy Discharges 12 | . . . . . . . 2 . 2 1 . 7 . . . Parts Rejected 2 | . . . . . . . . . . . . 2 . . . Data Loss (minor) 7 | . . . . . . . . . 2 . 1 2 . . 2 Data Loss (major) 5 | . . . . . . . . . . . . 4 . . 1 Alerts 3 | . . . . . . . . . . . 2 1 . . . Misdirections 8 | . . . . . . . . . . . 2 6 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 66 | . . . 6 . . . 13 . . 25 . 22 . . . Projectiles 31 | . . . 6 . . . 1 . . 24 . . . . . Explosions 35 | . . . . . . . 12 . . 1 . 22 . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 11 | . . . . . . . 1 . . 10 . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . 1 . . 10 . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 159 | . . . . . . 67 42 . . . . 47 . 3 . Shots 8 | . . . . . . 3 1 . . . . 4 . . . Rammed 6 | . . . 1 . . . 3 . . . . . . 2 . Targets Rammed 6 | . . . 1 . . . 3 . . . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 418 | . 6 . 416 . . 396 418 246 105 282 . 229 . 29 . Average Temperature 104 | . 2 . 110 . . 187 124 120 41 108 . 52 . 12 . Received Heat Transfer 1487 | . 96 . 132 . . 96 281 . 9 207 . 336 . 297 33 Effects 3 | . . . 1 . . . 1 . . 1 . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . 1 . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . . . . . . . . Combat Hostiles 2 | . . . . . . . 2 . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . 4 . . . . . . Heat Transferred 2199 | . . . 585 . . 430 . . 888 296 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Peak Influence 688 | . 236 20 440 130 . . 688 240 366 487 124 288 166 394 611 Initial 240 | . . 13 7 130 . . 100 240 168 179 109 86 120 87 216 Average 211 | . 113 17 208 130 . . 318 240 244 330 122 150 120 187 368 Maximum Alert Level 2 | . 1 . 2 . . . 2 1 1 2 . 1 . 1 2 Low Security (%) 49 | 100 85 100 42 100 . . 19 . 44 17 100 69 100 54 . Level 1 40 | . 14 . 50 . . . 58 100 55 50 . 30 . 45 61 Level 2 10 | . . . 7 . . . 22 . . 31 . . . . 38 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 33 | . 1 . 2 . . 1 7 . 2 3 . 9 . 4 4 Investigation 9 | . . . 1 . . . 1 . . 2 . . . 2 3 Extermination 5 | . . . . . . . 2 . 1 1 . 1 . . . Reinforcement 14 | . 1 . 1 . . . 3 . 1 . . 5 . 2 1 Assault 2 | . . . . . . 1 1 . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . . . . 1 . 1 . Haulers Reinforced 3 | . . . . . . . 1 . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Distress Signals 8 | . . . 1 . . . . . . . . . . 6 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 296 | . 11 4 35 . . 24 55 6 9 22 6 42 . 44 38 Peak Tracking Total 19 | . 5 2 5 . . 7 10 6 11 5 6 9 . 15 19 Tactical Retreats 39 | . 1 . 3 . . 1 3 . 3 1 . 15 . 7 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Traps Triggered 6 | . . . . . . . 2 . . 2 . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Machines Disabled 11 | . . . 1 . . . 6 . . 4 . . . . . Max in Single Turn 1 | . . . 1 . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Machines Accessed 16 | . 2 . 5 . . . 3 . 2 1 . 2 . . 1 Terminals 6 | . 2 . 4 . . . . . . . . . . . . Fabricators 4 | . . . . . . . 3 . . 1 . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 1 . . 1 . . 1 Total Hacks 33 | . 5 . 12 . . . 4 . 4 2 . 4 . . 2 Successful 14 | . 4 . 4 . . . 3 . 2 1 . . . . . Failed 19 | . 1 . 8 . . . 1 . 2 1 . 4 . . 2 Catastrophic 5 | . . . . . . . . . . . . 3 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 92 | . 4 . 11 . . . 21 . 10 5 . 14 5 18 4 Terminals 16 | . 5 . 11 . . . . . . . . . . . . Fabricators 6 | . . . . . . . 4 . . 2 . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . Recycling Units 4 | . . . 1 . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . 2 . . 1 . . 2 Terminal Hacks 1 | . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . Unauthorized Hacks 10 | . 3 . 3 . . . 3 . . 1 . . . . . Terminals 6 | . 3 . 3 . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . Skim 5 | . 2 . 3 . . . . . . . . . . . . Fabricators 4 | . . . . . . . 3 . . 1 . . . . . Liberate 4 | . . . . . . . 3 . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 2 . 3 . . . 1 . 2 1 . 2 . . 1 Full Trace Events 2 | . . . 1 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . 1 . . . . 1 . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Total Allies 40 | . . 1 . . 4 . 6 . 2 2 . 15 2 8 . Largest Group 6 | . . 1 1 . 4 3 6 . 1 2 . 4 2 6 . Highest-Rated Group 523 | . . 31 31 . 155 115 523 . 29 170 . 242 100 415 . Highest-Rated Ally 96 | . . 31 31 . 40 40 96 . 29 85 . 70 50 96 . Zionite Dispatches 15 | . . . . . . . 2 . 2 1 . 5 2 3 . Heavy 3 | . . . . . . . 2 . . 1 . . . . . Light 3 | . . . . . . . . . . . . 2 . 1 . Recon 1 | . . . . . . . . . . . . . 1 . . Fire 2 | . . . . . . . . . . . . 1 . 1 . Demo 1 | . . . . . . . . . . . . . 1 . . Explosive Resupply 1 | . . . . . . . . . 1 . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . 1 . . . . . . Hover Resupply 2 | . . . . . . . . . . . . 2 . . . Total Orders 12 | . . . . . . . . . 3 . . 3 3 3 . STAY 2 | . . . . . . . . . . . . 1 . 1 . DROP 6 | . . . . . . . . . 3 . . 2 . 1 . EXPLORE 3 | . . . . . . . . . . . . . 2 1 . RETURN 1 | . . . . . . . . . . . . . 1 . . Ally Attacks 221 | . . . . . . 32 103 . . 15 . 37 1 33 . Total Damage 10035 | . . . . . . 541 5659 . . 1220 . 689 43 1883 . Kills 65 | . . . . . . 8 33 . . 9 . . 1 14 . Allies Corrupted 3 | . . . . . . . . . . . . 2 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . 4 2 . Drone Recoveries 4 | . . . . . . . . . . . . . 4 . . Zionite Intel Received 4 | . . . . . . . 1 . 1 . . . . 1 1 Main Access 1 | . . . . . . . . . 1 . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . 1 Trap Installations 1 | . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Turns Passed 11636 | 5 517 656 1345 15 3588 767 1309 101 384 881 90 981 227 606 164 Spaces Moved 7770 | 5 282 260 477 7 1490 384 718 179 471 629 168 1304 143 843 410 Core 1324 | . . . . . . 112 247 179 234 40 168 340 . 4 . Treads 3191 | . 211 260 477 7 1490 272 471 . . 3 . . . . . Legs 76 | 5 71 . . . . . . . . . . . . . . Wheels 418 | . . . . . . . . . . 418 . . . . . Hover 1763 | . . . . . . . . . 45 . . 872 143 703 . Flight 998 | . . . . . . . . . 192 168 . 92 . 136 410 Fastest Speed 31 | 120 120 160 160 240 240 50 50 50 35 32 50 31 45 32 32 Average Speed 125 | 120 149 160 237 240 240 184 155 50 63 92 50 49 45 53 37 Slowest Speed 556 | 120 160 160 240 240 240 240 240 50 556 250 50 200 45 125 125 Overloaded Moves 234 | . . . . . . . . . . . . . . 34 200 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . 1 . . . . 4 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 2 44 62 36 6 88 67 19 85 15 16 98 39 8 33 71 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 2 | . . . . . 2 . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . . . . 1 1 1 . Scrap Searched 6 | . . . . . 3 3 . . . . . . . . . Spaces Dug 12 | . . . . . . . 1 . . . . 3 . 8 . Terrain Destroyed 186 | . . . . . . 36 18 . . 30 . 94 . 8 . Melee 11 | . . . . . . . . . . . . 3 . 8 . Projectile 7 | . . . . . . . 2 . . 5 . . . . . AOE 168 | . . . . . . 36 16 . . 25 . 91 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Was Fac Fac Res Tes Total 9216 | 4 333 482 578 6 1503 411 863 189 521 878 173 1595 303 966 411 Wait 1020 | . 3 213 33 . 8 2 84 8 14 187 4 223 158 83 . Move 7732 | 4 281 259 476 6 1489 383 718 178 468 629 167 1303 142 836 393 Hop 12 | . . . . . . . . . 1 . . . . 3 8 Pick Up 37 | . 8 1 3 . 6 2 7 . 3 5 . 1 . . 1 Fast Attach 85 | . 5 . 5 . . . 9 2 9 14 1 22 3 11 4 Attach 31 | . 1 . 2 . . 2 7 . 2 5 . 6 . 3 3 Detach 7 | . . . . . . . . . 1 . . 5 . 1 . Swap 22 | . 1 . 4 . . 3 6 . . 4 . 4 . . . Drop 61 | . 11 . 4 . . 1 5 1 6 11 1 5 . 14 2 Fire 177 | . 23 9 50 . . 18 24 . 17 23 . 13 . . . Melee 27 | . . . . . . . . . . . . 13 . 14 . Ram 4 | . . . . . . . 3 . . . . . . 1 . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 10) 336 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 10) 479 | -10/Materials | Discovered new exit (range 4) 523 | -10/Materials | Entered Mines 536 | -10/Mines | Assembled infested the area 919 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 988 | -10/Mines | Received a Mining Laser from a helpful Derelict 1156 | -10/Mines | Discovered new exit (range 13) 1179 | -10/Mines | Entered Materials 1179 | -9/Materials | Accompanied by 1 ally 1179 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1504 | -9/Materials | Build established: Gunner 1797 | -9/Materials | Discovered new exit (range 16) 2003 | -9/Materials | Build established: Mutant 2253 | -9/Materials | Discovered new exit (range 7) 2342 | -9/Materials | Build established: Gunner 2524 | -9/Materials | Entered Mines 2525 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2539 | -9/Mines | Entered Zion 4564 | -7/Zion | Discovered new exit (range 10) 5310 | -7/Zion | Met Imprinter 5353 | -7/Zion | Imprinted 5356 | -7/Zion | Declared Zion's savior 5976 | -7/Zion | Given A8's code to call for help 6127 | -7/Zion | Entered Proximity Caves 6127 | -6/Proximity Caves | Accompanied by 4 allies 6295 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6428 | -6/Proximity Caves | Build established: Tank 6614 | -6/Proximity Caves | Learned Factory interactive machine intel 6831 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 6838 | -6/Proximity Caves | Released all parts (6) 6847 | -6/Proximity Caves | Core integrity fell below 50% 6867 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 6882 | -6/Proximity Caves | Discovered new exit (range 11) 6894 | -6/Proximity Caves | Entered Factory 6894 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 6895 | -6/Factory | Loaded intel: 52 interactive machine locations 6920 | -6/Factory | Zion Heavy squad teleported in 7164 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7171 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7200 | -6/Factory | Assembled infested ambush trap array 7724 | -6/Factory | Build established: Scavenger-Mutant 7872 | -6/Factory | Zion Heavy squad teleported in 7925 | -6/Factory | Cargo convoy interrupted 7944 | -6/Factory | First assault squad dispatched 7961 | -6/Factory | Lost 4 allies 8123 | -6/Factory | Released all parts (10) 8143 | -6/Factory | Retrieved Zion intel report: Trap Installations 8150 | -6/Factory | Lost 4 parts (1n2u1w) 8174 | -6/Factory | Terminal network hard line cut 8203 | -6/Factory | Manually triggered Chute Trap 8203 | -6/Factory | Sucked down chute 8203 | -6/Factory | Entered Waste 8218 | -6/Waste | EMP discharged 8219 | -6/Waste | Spotted C-40 Crusher 8220 | -6/Waste | Spotted C-40 Crusher 8226 | -6/Waste | Spotted C-40 Crusher 8236 | -6/Waste | Spotted C-40 Crusher 8236 | -6/Waste | Spotted C-40 Crusher 8249 | -6/Waste | Spotted C-40 Crusher 8297 | -6/Waste | Discovered new exit (range 12) 8304 | -6/Waste | Entered Factory 8364 | -6/Factory | Zion Heavy Resupply teleported in 8423 | -6/Factory | Build established: Mutant 8486 | -6/Factory | Released all parts (10) 8488 | -6/Factory | Core integrity fell below 50% 8664 | -6/Factory | Zion Explosive Resupply teleported in 8682 | -6/Factory | Retrieved Zion intel report: Main Access 8682 | -6/Factory | Identified exit to Factory 8688 | -6/Factory | Entered another Factory area 8688 | -5/Factory | Evolved 2 slots: Propulsion x2 8814 | -5/Factory | Zion Heavy squad teleported in 9304 | -5/Factory | Build established: Tank 9547 | -5/Factory | Released all parts (9) 9569 | -5/Factory | Manually triggered Chute Trap 9569 | -5/Factory | Sucked down chute 9569 | -5/Factory | Entered Waste 9574 | -5/Waste | Lost 4 parts (2p1n1u) 9578 | -5/Waste | Spotted C-40 Crusher 9578 | -5/Waste | Spotted C-40 Crusher 9584 | -5/Waste | EMP discharged 9584 | -5/Waste | System corruption reached 10% 9587 | -5/Waste | Spotted C-40 Crusher 9606 | -5/Waste | Spotted C-40 Crusher 9606 | -5/Waste | Spotted C-40 Crusher 9606 | -5/Waste | Spotted C-40 Crusher 9651 | -5/Waste | Discovered new exit (range 12) 9659 | -5/Waste | Entered Factory 9767 | -5/Factory | Build established: Mutant 9852 | -5/Factory | Zion Hover Resupply teleported in 9930 | -5/Factory | Zion Light squad teleported in 10011 | -5/Factory | Garrison activated, responded to threat 10050 | -5/Factory | Lost 3 allies 10311 | -5/Factory | Lost 3 parts (1n1u1w) 10316 | -5/Factory | Allied Derelicts emerged from ambush trap array 10336 | -5/Factory | Discovered new exit (range 16) 10387 | -5/Factory | Zion Light squad teleported in 10400 | -5/Factory | Zion Hover Resupply teleported in 10432 | -5/Factory | Spotted B-75 Beast 10433 | -5/Factory | Core integrity fell below 50% 10465 | -5/Factory | Lost 7 parts (1p4n1u1w) 10475 | -5/Factory | Lost 3 allies 10483 | -5/Factory | Zion Fire squad teleported in 10552 | -5/Factory | Lost 4 allies 10640 | -5/Factory | Entered another Factory area 10640 | -4/Factory | Evolved 2 slots: Utility x2 10664 | -4/Factory | Zion Recon squad teleported in 10689 | -4/Factory | Discovered new exit (range 45) 10701 | -4/Factory | Discovered new exit (range 42) 10783 | -4/Factory | Zion Demo squad teleported in 10867 | -4/Factory | Entered Research 10867 | -3/Research | Accompanied by 2 allies 10867 | -3/Research | Evolved 2 slots: Propulsion x2 10906 | -3/Research | Found Prototype Device 10906 | -3/Research | Identified Adv. EM Disruption Field 10963 | -3/Research | Zion Defense Resupply teleported in 10974 | -3/Research | Found Prototype Device 10974 | -3/Research | Identified Exp. EM Disruption Field 11172 | -3/Research | Zion Light squad teleported in 11231 | -3/Research | Lost 3 allies 11312 | -3/Research | Zion Fire squad teleported in 11416 | -3/Research | Spotted B-86 Titan 11425 | -3/Research | Retrieved Zion intel report: Emergency Access 11457 | -3/Research | Lost 6 parts (1p3n1u1w) 11466 | -3/Research | Discovered new exit (range 16) 11473 | -3/Research | Entered Testing 11524 | -3/Testing | Core integrity fell below 50% 11605 | -3/Testing | Spotted Striker 11605 | -3/Testing | Spotted Striker 11614 | -3/Testing | Retrieved Zion intel report: Guard Positions 11632 | -3/Testing | Core integrity fell below 20% 11637 | -3/Testing | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11627_ Slug penetrates Wall. 11628_ Penetrated by Slug. 11628_ Slug penetrates Terminal. 11629_ Terminal unresponsive. 11629_ Penetrated by Slug. 11629_ Slug penetrates Wall. 11631_ Penetrated by Slug. 11631_ Slug penetrates Wall. 11631_ Critical hit (Destroy). 11631_ Impulse Thruster Array destroyed. 11631_ Dropped Adv. Thermal Defense Suite. 11631_ Slug penetrates Wall. 11632_ Penetrated by Slug. 11632_ Slug penetrates Wall. 11632_ Penetrated by Slug. 11632_ Slug penetrates Wall. 11633_ Slug penetrates H-77 Assassin. 11633_ Slug penetrates Wall. 11637_ Penetrated by Slug. 11637_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##???????????????????????????????????????????? | | ??"" #???????????????????????????????????????????? | | S?"" #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | "" !?????????????????????????????????????????????? | | "" ?????????????????????????????????????????????? | | "" ??????????????????????????????????????????????? | | ????????######????????????????????????????????? | | #+########## #????????????????????????????????? | | "" #????????????????????????????????? | | T" #??????????? ?????????????????? | | #/########## #??????????# ?????????????????? | | ???????????## ##??????????# #????????????????? | | ????????????# #???????????# #????????????????? | | ????????????#! #???????????# #????????????????? | | ????????????# #???????????# #????????????????? | | ????????????# ############# #?""?????????????? | | ????????????# hh @ #?"??????????????? | | ????????????# h # ??????????????? | | ??????#######+############## # ???????????????? | | ??????# ???????????????# h "?????????????? | | ??????? " ???????#??????# #o ""????????????? | | ??????# """ ????? #??????# #??""????????????? | | ??????? """" ???? ???????# #????????????????? | | ?????????"" """ ?????????# #????????????????? | | ??????????? ???????????# #????????????????? | | #############/############## #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | ############################ #????????????????? | | ?????##############????????# #????????????????? | | ?????# #????????# #????????????????? | | ?????# #????????# #????????????????? | | ?????# #????????# #????????????????? | | ?????# ########## #############????? | | ###### # #????? | | # """ """ + #????? | | # """" "?" # #????? | | # """ """ # ^ #????? | | * # # #####+########## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 32 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Additional Mass Support 12 Armor Coverage 1200 Resistance: TH 30 Core Shielding 30 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 12 Launcher Accuracy 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Help From High Places Challenges ------------ None Game ------ Seed WardroneWeldingMicrothruster Manual? 0 Play Time 02:34:24 Cumulative 70.9 hours Start 2024.10.22 @ 16:37:43 End 2024.10.22 @ 18:02:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 47 Adventurer 16 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b2ec28aa-3663-4fb2-aa99-0bb10d63232e