Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.09 @ 18:21:24 Player: Mombamambo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1143) 1143 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (97) 97 TOTAL SCORE: 3345 Bonus ------- High Alert Combat Kills 97 Cogmind --------- Core Integrity 381/550 Matter 300/300 Energy 75/100 System Corruption 18% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Trap Scanner Hardened Medium Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun EMP Blaster Heavy Flail > --- INVENTORY (8) ---- VSS Leg Improved Heat Sink Compact Battery (200) Improved EM Shotgun Heavy Particle Gun Advanced Beam Rifle Heavy Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg VSS Leg > --- UTILITY ---------- Small Storage Unit Trap Scanner Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Improved Heat Sink Compact Battery Weight Redist. System Improved EM Shotgun Heavy Particle Cannon EMP Blaster Mini Grenade Launcher Heavy Flail [Rating: 35] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Recoil Stabilizer Storage Small Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Maul Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 2 . . Weapon 1 | . . . . 1 Parts Attached 54 | 6 6 2 5 35 Power 5 | 1 1 1 . 2 Engine 3 | 1 1 1 . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 9 | 2 2 . . 5 Treads 1 | . . . . 1 Leg 4 | . . . . 4 Wheel 4 | 2 2 . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 1 1 1 9 Device 6 | . . . . 6 Storage 1 | 1 . . . . Processor 3 | . 1 1 . 1 Hackware 1 | . . . . 1 Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 27 | 2 2 . 4 19 Energy Gun 10 | . 1 . 1 8 Energy Cannon 2 | . . . . 2 Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon 1 | . . . . 1 Launcher 6 | . 1 . 1 4 Special Weapon . | . . . . . Impact Weapon 4 | . . . . 4 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . . 4 Corrupted Parts 3 | . . . . 3 System Corruption 12 | . . . . 12 Parts Lost 12 | . 4 . . 8 Power 2 | . 1 . . 1 Propulsion 6 | . 2 . . 4 Utility 3 | . . . . 3 Weapon 1 | . 1 . . . Highest Loss Streak 4 | . 4 . . 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 90 88 97 95 Engine 5 | . 11 11 11 1 Core 4 | . . . . 7 Leg 9 | . . . . 16 Wheel 13 | . 23 22 22 6 Device 3 | . . . . 6 Storage 10 | . 14 11 11 9 Processor 12 | . 12 22 22 8 Hackware 2 | . . . . 4 Protection 4 | . . . 8 6 Energy Gun 9 | . 4 11 11 11 Energy Cannon 2 | . . . . 3 Ballistic Gun 8 | . 20 11 9 3 Launcher 1 | . 1 . 1 1 Impact Weapon 3 | . . . . 6 Naked Turns . | . . . . . Heaviest Build 30 | 11 11 14 25 30 Greatest Support 42 | 26 26 20 20 42 Greatest Overweight (x) 8 | . . . 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | . 4 5 7 8 Average Carried 5 | . 2 3 6 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | . 3 5 6 8 Class Distribution -------------------- 73% | Mutant 12% | Scavenger-Mutant 9% | Skirmisher 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1078 | 227 174 61 164 452 Remotely . | . . . . . Salvage Created 1351 | . 340 61 30 920 Parts 87 | . 24 5 13 45 Haulers Intercepted 4 | . 1 1 . 2 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 32 | . 10 1 7 14 Melee 3 | . . . . 3 Guns 5 | . 4 1 . . Cannons 2 | . . . . 2 AOE 18 | . 6 . 7 5 Classes Destroyed 9 | . 5 . . 4 Worker 3 | . 2 . . 1 Builder 5 | . 1 . . 4 Hauler 4 | . 1 1 . 2 Watcher 1 | . . . . 1 Swarmer 11 | . 3 1 7 . Grunt 16 | . 7 . . 9 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 3 | . . . . 3 Best Kill Streak 8 | . 8 1 7 6 Combat Bots Only 8 | . 8 1 7 5 Max Kills in Single Turn 4 | . 3 1 4 3 Gunslinging . | . . . . . Exploded 4 | . 3 . 4 3 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1962 | . 472 20 83 1387 Core 332 | . 150 13 . 169 Absorbed by Shields . | . . . . . Core Remaining (%) 78 | 100 40 . 96 . Volleys Fired 70 | . 30 9 4 27 Largest 3 | . 2 2 1 3 Hottest 171 | . 60 60 30 171 Shots Fired 119 | . 53 18 4 44 Gun 82 | . 46 18 . 18 Cannon 14 | . . . . 14 Launcher 23 | . 7 . 4 12 Special . | . . . . . Kinetic 51 | . 41 9 . 1 Thermal 38 | . 5 9 . 24 Explosive 12 | . 7 . 4 1 Electromagnetic 18 | . . . . 18 Robot Hit Streak 9 | . 5 9 4 3 Robot Miss Streak 9 | . 4 1 1 9 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 91 | . 25 14 1 51 Core Hits 59 | . 23 3 7 26 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 4 | . . . . 4 Critical Strikes 6 | . . . . 6 Smash 6 | . . . . 6 Melee Attacks 45 | . . . . 45 Impact 45 | . . . . 45 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3811 | . 841 132 390 2448 Guns 503 | . 238 132 . 133 Cannons 200 | . . . . 200 Explosions 1733 | . 603 . 390 740 Melee 1375 | . . . . 1375 Ramming . | . . . . . Kinetic 285 | . 194 75 . 16 Thermal 473 | . 44 57 . 372 Explosive 1120 | . 603 . 390 127 Electromagnetic 558 | . . . . 558 Impact 1375 | . . . . 1375 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . . 17 Message Errors 3 | . . . . 3 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 5 | . . . . 5 Misfires 2 | . . . . 2 Misdirections 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 335 | . 3 . . 332 Projectiles 3 | . . . . 3 Explosions 30 | . 3 . . 27 Melee 302 | . . . . 302 Knockbacks 4 | . . . . 4 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary 1 | . . . . 1 Self-Inflicted Damage 254 | . 114 . 44 96 Shots 7 | . 1 . 1 5 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 328 | . 40 28 . 328 Average Temperature 72 | . 11 13 . 100 Received Heat Transfer 882 | . 171 . . 711 Effects 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 8 | . . . . 8 Impact Corruptions 10 | . . . . 10 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 795 | . 100 125 . 570 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 569 | . 528 104 326 569 Initial 126 | . . 32 40 126 Average 250 | . 217 53 107 344 Maximum Alert Level 2 | . 2 . 1 2 Low Security (%) 47 | 100 59 100 80 23 Level 1 25 | . 12 . 19 37 Level 2 26 | . 27 . . 38 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 . 3 Investigation 3 | . 1 . . 2 Extermination . | . . . . . Reinforcement 3 | . 1 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 11 9 6 32 Peak Tracking Total 6 | . 5 6 4 6 Tactical Retreats 6 | . . 1 . 5 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 8 | . 6 . . 2 Max in Single Turn 4 | . 4 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 13 | . 4 3 . 6 Terminals 12 | . 3 3 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 39 | . 14 8 . 17 Successful 24 | . 9 5 . 10 Failed 15 | . 5 3 . 7 Catastrophic 5 | . . 3 . 2 Database Lockouts . | . . . . . Manual 19 | . 2 4 . 13 Terminals 36 | . 11 8 . 17 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 19 | . 6 4 . 9 Record 1 | . . . . 1 Robot Analysis 1 | . . . . 1 Branch Access Points 3 | . 1 . . 2 Emergency Access Points 2 | . . . . 2 Terminal Index 1 | . . . . 1 Alert Level 3 | . 2 1 . . Unreport Threat 3 | . 3 . . . Locate Traps 2 | . . 2 . . Recall Investigation 1 | . . . . 1 Zone Layout 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 1 . 1 Terminals 2 | . . 1 . 1 Assimilate 1 | . . . . 1 Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 3 . 5 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 10 | . . . . 10 Highest-Rated Ally 10 | . . . . 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1396 | 47 285 116 189 759 Spaces Moved 986 | 47 222 105 185 427 Core 12 | 9 . . . 3 Treads . | . . . . . Legs 206 | . . . . 206 Wheels 768 | 38 222 105 185 218 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 95 Average Speed 96 | 81 84 80 91 109 Slowest Speed 450 | 90 90 80 95 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 31 15 30 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug 6 | . . . . 6 Terrain Destroyed 127 | . 52 . 47 28 Melee 6 | . . . . 6 Projectile 6 | . . . . 6 AOE 115 | . 52 . 47 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1242 | 52 270 120 199 601 Wait 33 | . 8 3 . 22 Move 982 | 46 221 104 184 427 Hop . | . . . . . Pick Up 22 | . 4 2 3 13 Fast Attach 33 | 6 4 . 2 21 Attach 8 | . 2 1 1 4 Detach 6 | . 1 . . 5 Swap 13 | . . 1 2 10 Drop 30 | . . . 3 27 Fire 70 | . 30 9 4 27 Melee 45 | . . . . 45 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Core integrity fell below 50% 221 | -10/Materials | Lost 4 parts (1p2n1w) 223 | -10/Materials | Destroyed 8 combat bots 234 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Identified exit to Mines 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Utility x2 440 | -9/Materials | Discovered new exit (range 13) 449 | -9/Materials | Identified exit to Mines 449 | -9/Materials | Entered Mines 453 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 521 | -9/Mines | Discovered new exit (range 6) 525 | -9/Mines | Identified exit to Materials 625 | -9/Mines | Destroyed 7 combat bots 638 | -9/Mines | Entered Materials 638 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 736 | -8/Materials | Build established: Mutant 1019 | -8/Materials | System corruption reached 10% 1397 | -8/Materials | Self-destructed Last Messages --------------- 01376_ System corrupted: FCS attempts to trigger Hvy. Particle Gun. 01376_ System corrupted: Hvy. Particle Gun misfires. 01376_ Titanium Leg destroyed. 01377_ U-05 Engineer lays Concrete. 01381_ G-47 Trooper IFF system glitched. 01382_ U-05 Engineer lays Concrete. 01389_ U-05 Engineer builds a Wall. 01390_ U-05 Engineer lays Concrete. 01392_ G-47 Trooper IFF system glitched. 01392_ U-05 Engineer lays Concrete. 01392_ K-01 Serf collects debris. 01393_ U-05 Engineer lays Concrete. 01393_ Acquired 11 matter. 01393_ U-05 Engineer lays Concrete. 01394_ U-05 Engineer builds a Wall. 01394_ U-05 Engineer lays Concrete. 01395_ U-05 Engineer builds a Wall. 01396_ U-05 Engineer lays Concrete. 01397_ Adv. Treads destroyed. 01397_ U-05 Engineer lays Concrete. 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"""#????????????? | | ?????????????########??# #???? #????????????? | | ?????????????########### #?????####????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellAlertFlamer Manual? 0 Play Time 00:34:12 Cumulative 46.0 hours Start 2022.10.09 @ 03:27:46 End 2022.10.09 @ 18:21:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b08be026-98b1-4af4-ade8-d38c1107df93