Cogmind - Beta 11.2 --- EXPLORER MODE // 2022.12.26 @ 11:51:45 // Winter2022/Polymind Player: viper Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (443) 443 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 3178 Bonus ------- Polymind Skill 900 Pacifist 200 Cogmind --------- Core Integrity 529/550 Matter 0/0 Energy 50/50 System Corruption 0% Temperature Cool (96) Movement Hovering (80) Location -8/Materials Parts ------- > --- POWER (1) -------- Backup Power I > --- PROPULSION (2) --- Backup Propulsion I > --- UTILITY (1) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (1) ---- Improved Ion Engine Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink > --- WEAPON ----------- Small Laser > --- INVENTORY -------- (None) [Rating: 5] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Heat Sink Device Heat Sink Weapon Small Laser Energy Gun Small Laser Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached . | . . . . Power . | . . . . Engine . | . . . . Core . | . . . . Reactor . | . . . . Propulsion . | . . . . Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon . | . . . . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . . 3 2 Power 1 | . . 1 . Propulsion 3 | . . 2 1 Utility . | . . . . Weapon 1 | . . . 1 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 70 | . 57 73 70 Engine 9 | . 11 6 16 Leg 21 | . 22 27 . Hover 6 | . . . 32 Device 14 | . 11 20 2 Energy Gun 18 | . 11 20 20 Naked Turns 62 | . 62 . . Heaviest Build 7 | . 7 7 2 Greatest Support 20 | 3 20 20 12 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 1 | . 1 1 1 Average Capacity . | . . 1 1 Most Carried 1 | . . 1 1 Average Carried . | . . . 1 Final Capacity 1 | . 1 1 1 Final Carried 1 | . . 1 1 Class Distribution -------------------- 93% | Grunt 6% | Cogmind Dominant Class ---------------- Grunt | -10/Materials Grunt | -9/Materials Grunt | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected . | . . . . Remotely . | . . . . Salvage Created 446 | . . 446 . Parts 43 | . . 43 . Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 10 | . . 10 . Guns 10 | . . 10 . Classes Destroyed 5 | . . 5 . Worker 1 | . . 1 . Hauler 2 | . . 2 . Watcher 2 | . . 2 . Grunt 4 | . . 4 . Sentry 6 | . . 6 . Best Kill Streak 3 | . . 3 . Combat Bots Only 3 | . . 3 . Max Kills in Single Turn 1 | . . 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 540 | . 7 469 64 Core 158 | . 7 130 21 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 21 | . . . 21 Core Remaining (%) 88 | 100 97 67 . Volleys Fired 80 | . . 77 3 Largest 1 | . . 1 1 Hottest 40 | . . 40 40 Shots Fired 80 | . . 77 3 Gun 80 | . . 77 3 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic . | . . . . Thermal 80 | . . 77 3 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 24 | . . 24 12 Robot Miss Streak 1 | . . 1 . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 70 | . . 67 3 Core Hits 36 | . . 35 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 846 | . . 815 31 Guns 813 | . . 782 31 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 33 | . . 33 . Kinetic . | . . . . Thermal 813 | . . 782 31 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 12 | . . 12 . Kicked 12 | . . 12 . Crushed . | . . . . Highest Temperature 87 | . . 27 87 Average Temperature 17 | . . 13 38 Received Heat Transfer 372 | . 6 294 72 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 1800 | . . 1725 75 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 337 | . 2 337 66 Initial 62 | . . . 62 Average 104 | . . 143 64 Maximum Alert Level 1 | . . 1 . Low Security (%) 76 | 100 100 62 100 Level 1 23 | . . 37 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 3 3 Investigation 7 | . 2 2 3 Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 23 | . 1 18 4 Peak Tracking Total 5 | . 1 3 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 2 | . 2 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 2 4 3 Terminals 8 | . 2 4 2 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 42 | . 11 19 12 Successful 36 | . 7 18 11 Failed 6 | . 4 1 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 38 | . 11 19 8 Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 32 | . 7 18 7 Record 12 | . 4 6 2 Prototype ID Bank 2 | . . 1 1 Branch Access Points 1 | . . 1 . Emergency Access Points 4 | . 1 2 1 Alert Level 2 | . . 2 . Locate Traps 4 | . 1 2 1 Reprogram Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . . 1 Reinforcement Status 1 | . . 1 . Assault Status 1 | . . 1 . Zone Layout 2 | . . 1 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 3 3 Full Trace Events 8 | . 2 3 3 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat . | . . . . Combat 1 | . 1 . . Robot Hacks Applied 1 | . 1 . . find_shortcuts 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 946 | 10 139 594 203 Spaces Moved 623 | 20 168 342 93 Core 176 | 20 103 21 32 Treads . | . . . . Legs 386 | . 65 321 . Wheels . | . . . . Hover 61 | . . . 61 Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 95 | 50 77 115 67 Slowest Speed 120 | 50 120 120 76 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 33 37 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 886 | 19 177 460 230 Wait 173 | . 10 29 134 Move 620 | 19 167 341 93 Hop . | . . . . Pick Up 1 | . . 1 . Fast Attach . | . . . . Attach . | . . . . Detach . | . . . . Swap . | . . . . Drop . | . . . . Fire 80 | . . 77 3 Melee . | . . . . Ram . | . . . . Kick 12 | . . 12 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 11 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Identified exit to Mines 101 | -10/Materials | Discovered exit to Mines (range 10) 138 | -10/Materials | Identified exit to Materials 138 | -10/Materials | Discovered exit to Materials (range 10) 150 | -10/Materials | Entered another Materials area 158 | -9/Materials | Identified exit to Mines 737 | -9/Materials | Identified exit to Materials 737 | -9/Materials | Discovered exit to Materials (range 10) 744 | -9/Materials | Entered another Materials area 787 | -8/Materials | Repaired Heat Sink 947 | -8/Materials | Self-destructed Last Messages --------------- enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. >>Query(Traps) [Complex 0b10]'s rapid expansion has left defensive assets stretched thin in many areas. To temporarily address the growing threat of a larger [Derelict] incursion, a number of traps are being engineered and deployed as a more efficient way to hinder enemy advances and buy the time necessary to mobilize a garrisoned response force. Because traps are installed in areas regularly traveled by even non-combat robots, their sensitivity is set well below their maximum potential to avoid disruptions that could result from a damaged robot accidentally triggering one. 00827_ ALERT: Suspicious activity at Terminal M012. Dispatching Investigation squad. 00935_ W-25 Informer distress signal alerts nearby ally. 00946_ Critical hit (Burn: +37). 00946_ Sml. Laser destroyed. 00947_ Backup Propulsion I destroyed. 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"T" ## # """ ## # ????? | | ?????????????? ## # """ #####+## ????? | | ?????????????? ## # """ + ###????? | | ?????????????? ##! # #### ????? | | ?????????????? ######## #??# ????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 200 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Robots Controlled 1 | . 1 . . Combat Hostiles 1 | . 1 . . Allies . | . . . . Classes Controlled 1 | . 1 . . Average Host Suspicion 71 | . 12 82 61 Unsuspicious Activity 7 | . 7 . . Returns to Shadow . | . . . . Fuzzy Dispatches . | . . . . Protomatter Created 97 | . . 97 . Used 15 | . 15 . . Decayed . | . . . . Highest Spend 15 | . 15 . . Top 5 Hosts by Kills: G-34 Mercenary (-10/Materials: 10) Game ------ Seed ChromaticLegVibroblade Manual? 0 Play Time 00:13:51 Cumulative 1212.9 hours Start 2022.12.26 @ 11:40:21 End 2022.12.26 @ 11:51:45 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2022/Polymind Game No. 805 Rogue 62 Adventurer 0 Explorer 743 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 80 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 62c65796-4d35-4530-a23b-2240e354cce2