Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 20:41:02 Player: Noxul Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (57) 285 Value Destroyed (2190) 2190 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6215 Bonus ------- None Cogmind --------- Core Integrity 873/1000 Matter 300/300 Energy 7/100 System Corruption 0% Temperature Cool (0) Location -5/Factory Parts ------- Power (3) Propulsion (4) Flexi-carbon Leg Utility (7) Improved Cooling System Large Storage Unit Improved Targeting Computer Transmission Jammer Weapon (3) Light Cannon Inventory (10) Hardened Medium Armor Plating Mini Grenade Launcher Peak State ------------ Power Nuclear Core Light Angular Momentum Engine Light Fission Core Propulsion Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Utility Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Targeting Computer Transmission Jammer Weapon Lightning Gun Improved Heavy Laser Heavy Plasma Cannon Inventory Hardened Medium Armor Plating Gatling Laser Improved Heavy Laser Light Cannon Mini Grenade Launcher [Rating: 66] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Autogun Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . . . 1 . 1 Propulsion 2 | . . 1 . 1 . . Utility 5 | . . 1 1 . 2 1 Weapon 1 | . . . 1 . . . Parts Attached 79 | 6 3 14 9 26 13 8 Power 12 | 1 1 1 1 6 1 1 Engine 7 | 1 1 1 1 2 1 . Core 5 | . . . . 4 . 1 Reactor . | . . . . . . . Propulsion 23 | 2 1 7 2 5 4 2 Treads . | . . . . . . . Leg 23 | 2 1 7 2 5 4 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 1 3 2 3 4 1 Device 10 | . 1 1 1 2 4 1 Storage 2 | 1 . 1 . . . . Processor 3 | . . 1 1 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 29 | 2 . 3 4 12 4 4 Energy Gun 14 | 1 . . . 7 3 3 Energy Cannon 4 | . . . . 3 1 . Ballistic Gun 7 | 1 . 2 2 2 . . Ballistic Cannon 3 | . . 1 1 . . 1 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 20 | . . 1 . 1 3 15 Power 4 | . . . . . 1 3 Propulsion 5 | . . 1 . . 1 3 Utility 4 | . . . . . 1 3 Weapon 7 | . . . . 1 . 6 Highest Loss Streak 13 | . . 1 . 1 2 13 Average Slot Usage (%) 95 | . 93 90 99 97 98 88 Engine 8 | . 14 11 9 8 5 4 Core 3 | . . . . 5 6 6 Leg 27 | . 28 31 27 28 26 21 Device 14 | . 8 11 9 12 24 26 Storage 8 | . 14 11 9 7 6 5 Processor 7 | . . 3 17 9 6 5 Energy Gun 9 | . 14 3 . 14 9 8 Energy Cannon 2 | . . . . 2 9 4 Ballistic Gun 9 | . 14 14 23 6 . . Ballistic Cannon 1 | . . 3 3 . . . Naked Turns . | . . . . . . . Heaviest Build 62 | 11 14 30 35 51 55 62 Greatest Support 67 | 20 20 30 37 62 67 65 Greatest Overweight (x) 1 | . . 1 1 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 10 Most Carried 10 | 4 6 8 10 10 10 7 Average Carried 7 | 1 4 5 8 9 7 5 Final Capacity 10 | 6 6 10 10 10 10 10 Final Carried 10 | 2 5 6 10 10 6 2 Class Distribution -------------------- 48% | Scavenger-Gunner 27% | Mutant 13% | Gunner 6% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1740 | 215 92 465 430 286 120 132 Remotely . | . . . . . . . Salvage Created 2645 | . 139 667 456 591 443 349 Parts 128 | . 8 51 22 28 12 7 Haulers Intercepted 3 | . . 1 1 . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 46 | . 3 17 6 10 5 5 Guns 33 | . 3 13 5 9 1 2 Cannons 11 | . . 4 1 1 4 1 Classes Destroyed 12 | . 2 5 3 2 . . Worker 1 | . . . 1 . . . Builder 1 | . . 1 . . . . Hauler 3 | . . 1 1 . 1 . Recycler 2 | . . . 1 1 . . Operator 1 | . 1 . . . . . Watcher 3 | . . . . 2 1 . Swarmer 3 | . . 3 . . . . Grunt 26 | . 3 12 3 5 3 . Duelist 2 | . . 1 . . 1 . Sentry 8 | . . 1 2 1 1 3 Hunter 4 | . . . 1 1 . 2 Programmer 3 | . . . . 3 . . Best Kill Streak 6 | . 1 6 3 3 5 2 Combat Bots Only 6 | . 1 6 2 2 4 2 Max Kills in Single Turn 3 | . 1 2 3 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 3673 | . 104 562 406 679 631 1291 Core 469 | . 25 96 91 101 29 127 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 90 76 83 85 96 . Volleys Fired 159 | . 13 50 23 30 21 22 Largest 3 | . 2 2 3 3 3 3 Hottest 235 | . 70 70 81 224 195 235 Shots Fired 403 | . 26 100 65 89 63 60 Gun 307 | . 26 84 59 79 21 38 Cannon 95 | . . 16 5 10 42 22 Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 183 | . 13 86 64 11 . 9 Thermal 204 | . 13 14 . 78 63 36 Explosive 1 | . . . 1 . . . Electromagnetic 15 | . . . . . . 15 Robot Hit Streak 26 | . 6 10 10 26 19 15 Robot Miss Streak 5 | . 2 2 3 5 1 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 294 | . 17 72 45 60 50 50 Core Hits 112 | . 9 28 17 27 14 17 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5541 | . 219 999 776 1041 1187 1319 Guns 3828 | . 219 746 720 873 406 864 Cannons 1713 | . . 253 56 168 781 455 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1987 | . 93 896 776 95 . 127 Thermal 3282 | . 126 103 . 946 1187 920 Explosive . | . . . . . . . Electromagnetic 272 | . . . . . . 272 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Effects 6 | . . . . 6 . . Message Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 11 | . . . . 7 . 4 Projectiles 11 | . . . . 7 . 4 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . 2 1 . . . Impact . | . . . . . . . Kinetic 3 | . . 2 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 3 | . . . 3 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 428 | . 63 . 54 428 136 . Average Temperature 69 | . 29 . 18 108 50 . Received Heat Transfer 843 | . 60 207 90 162 198 126 Effects 7 | . . . . 7 . . Shutdowns 1 | . . . . 1 . . Interference 5 | . . . . 5 . . Short Circuit 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 26 | . . 1 . 6 10 9 Heat Transferred 5522 | . 370 296 . 1715 1739 1402 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 352 | . 140 290 352 218 168 158 Average Influence 101 | . 54 163 196 70 80 92 Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 88 | . . . . . . . Level 1 11 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 2 2 1 4 1 2 Investigation 1 | . . 1 . . . . Extermination 3 | . . . . 3 . . Reinforcement 8 | . 2 1 1 1 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . 1 5 . . . . Communications Jammed 19 | . . . . . 19 . Distress Signals 19 | . . . . . 19 . Times Spotted 79 | . 8 27 14 14 9 7 Peak Tracking Total 7 | . 3 7 4 3 2 4 Tactical Retreats 4 | . 1 2 1 . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . . 1 . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 7 | . 1 1 . 3 2 . Terminals 3 | . 1 . . 1 1 . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 12 | . 1 3 . 4 4 . Successful 4 | . . 2 . 1 1 . Failed 8 | . 1 1 . 3 3 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 5 | . 1 . . 2 2 . Fabricators 1 | . . . . 1 . . Repair Stations 5 | . . 3 . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks . | . . . . . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks 3 | . . 2 . . 1 . Scan Component 2 | . . 1 . . 1 . Repair 1 | . . 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 . 2 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . 1 . . . . Time 26 | . . 26 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3610 | 71 450 564 485 1154 645 241 Spaces Moved 2082 | 54 266 255 290 679 423 115 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 2072 | 44 266 255 290 679 423 115 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 123 122 120 120 Average Speed 122 | 107 120 120 124 125 121 121 Slowest Speed 153 | 120 120 150 150 153 122 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 44 20 27 17 10 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 9 | . . . 9 . . . Terrain Destroyed 19 | . . . 9 3 4 3 Melee . | . . . . . . . Projectile 10 | . . . . 3 4 3 AOE 9 | . . . 9 . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2818 | 67 371 420 372 915 506 167 Wait 389 | . 81 81 34 144 31 18 Move 2076 | 53 265 254 289 678 422 115 Hop . | . . . . . . . Pick Up 68 | 8 6 13 11 17 10 3 Fast Attach 1 | . 1 . . . . . Attach 31 | 6 . 5 2 7 5 6 Detach . | . . . . . . . Swap 47 | . 2 9 7 19 8 2 Drop 42 | . 3 8 6 15 9 1 Fire 159 | . 13 50 23 30 21 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 864 | -9/Materials | Repaired Aluminum Leg 912 | -9/Materials | Discovered new exit (range 16) 1084 | -9/Materials | Identified exit to Materials 1086 | -9/Materials | Entered another Materials area 1086 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1504 | -8/Materials | Discovered new exit (range 6) 1511 | -8/Materials | Identified exit to Factory 1571 | -8/Materials | Entered Factory 1571 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1637 | -7/Factory | Build established: Gunner 2176 | -7/Factory | Build established: Scavenger-Gunner 2704 | -7/Factory | Discovered new exit (range 16) 2725 | -7/Factory | Entered another Factory area 2725 | -6/Factory | Evolved 2 slots: Utility x2 3352 | -6/Factory | Discovered new exit (range 15) 3370 | -6/Factory | Entered another Factory area 3370 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3611 | -5/Factory | Self-destructed Last Messages --------------- Lgt. Angular Momentum Engine destroyed. Y-64 Sentinel heat spikes uncontrollably. Flexi-carbon Leg destroyed. Y-64 Sentinel heat damages Imp. Treads. Adv. Heat Sink melted. Y-64 Sentinel destroyed. Acquired 4 matter. Penetrated by Slug. Adv. Heat Sink destroyed. Destroyed Phase Shifter. Acquired 4 matter. Penetrated by Slug. Carbon-fiber Leg destroyed. Acquired 4 matter. Penetrated by Slug. Imp. Heat Sink destroyed. Penetrated by Slug. Imp. Heavy Laser destroyed. Penetrated by Slug. Slug penetrates Assembly Bed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ###?#######??????????????????? | | # "" """ #??????????????????? | | # "" """ ##?????????????????? | | # "" """ ;#?????????????????? | | # "" """ #??????????????????? | | # #??????????????????? | | # ! #??????????????????? | | # ! #??????????????????? | | # %@= / #??????????????????? | | ??###/#############??????????? | | ????#h #?????#####? | | ????;%########### #?????# ## | | ???## #?????????# ####??? ? | | ????# #?????????# #??? ?? | | ????# #?????????#### #???#!#?? | | ????# #????????????# #####%#?? | | ????# #????????????# #?? | | ????# #????????????####### #?? | | ????# #??????????????????# #?? | | ????? ?????????????####### #?? | | ????? ?????????????# # #?? | | ????? ?????????????# #%#?? | | ????? ?????????????# # ### | | ????? ?????????????# # "## | | ????? ??????#####??# # "## | | ????? ?????"""T""??# # + | | ???????????? ?# ##### | | ????????????? ?# #???# | | ?????????????""""" # #???# | | ?????????????""""" # #???# | | ?????????????""""" + #???# | | ?????????????""""" # #???# | | ??????????? # #???# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 119 Energy Generation 40 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 8 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Omniscient Cartographer Power Corrupts Serviceable Loadout Total Silence Challenges ------------ None Game ------ Seed ArmorAdvancedHammer Manual? 0 Play Time 01:18:09 Cumulative 4.2 hours Start 2019.11.09 @ 15:12:00 End 2019.11.09 @ 20:41:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96bdd9e5-a735-4a0d-bc4a-be60b8a13fd1