Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 13:35:55 Player: mecharm Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (118) 590 Value Destroyed (4358) 4358 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (992) 992 TOTAL SCORE: 10140 Bonus ------- Follower Combat Kills 392 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 229/300 Energy 170/170 System Corruption 8% Temperature Danger (435) Movement Treading (320) Ox4 Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Light Neutrino Core (fused) > --- PROPULSION (5) --- Improved Treads > --- UTILITY (8) ------ Huge Storage Unit Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Power Shielding Improved Power Shielding Improved Power Shielding > --- WEAPON (3) ------- Advanced Plasma Cannon > --- INVENTORY (25) --- Fission Core Light Neutrino Core Micro Fission Core Compact Battery (200) Compact Matter Pod (150) Improved Power Shielding Peak State ------------ > --- POWER ------------ Light Neutrino Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Power Shielding Advanced Shield Generator Remote Shield > --- WEAPON ----------- Advanced Plasma Cannon Mass Driver Mass Driver > --- INVENTORY -------- Fission Core Light Neutrino Core Micro Fission Core Improved Treads Compact Matter Pod Improved Power Shielding Improved Power Shielding Improved Power Shielding High-powered Field Laser Heavy Machine Gun [Rating: 89] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Neutrino Core Propulsion Light Treads Treads Light Treads Leg Armored Leg Utility Visual Processing Unit Device ECM Suite Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Slots Evolved 10 | . . 2 . . . 6 2 . Power . | . . . . . . . . . Propulsion 3 | . . 1 . . . 1 1 . Utility 6 | . . 1 . . . 4 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 91 | 7 5 11 . . 1 34 28 5 Power 9 | 1 1 1 . . . 3 3 . Engine 4 | 1 1 1 . . . 1 . . Core 5 | . . . . . . 2 3 . Reactor . | . . . . . . . . . Propulsion 23 | 3 2 2 . . . 7 8 1 Treads 19 | 2 2 2 . . . 4 8 1 Leg 4 | 1 . . . . . 3 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 1 3 . . . 13 11 3 Device 13 | . . 1 . . . 6 6 . Storage 6 | 1 . 1 . . . 2 2 . Processor 8 | . 1 1 . . . 4 2 . Hackware . | . . . . . . . . . Protection 5 | . . . . . . 1 1 3 Artifact . | . . . . . . . . . Weapon 27 | 2 1 5 . . 1 11 6 1 Energy Gun 8 | . . . . . 1 6 1 . Energy Cannon 2 | . . . . . . 1 1 . Ballistic Gun 11 | 2 . 5 . . . 4 . . Ballistic Cannon 5 | . 1 . . . . . 3 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . 1 . . . . 2 2 . Parts Lost 48 | . . 4 . . 5 7 20 12 Power 4 | . . . . . 1 1 2 . Propulsion 15 | . . 2 . . 1 4 5 3 Utility 14 | . . . . . 1 1 8 4 Weapon 15 | . . 2 . . 2 1 5 5 Highest Loss Streak 8 | . . 2 . . 5 2 8 5 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 1 5 8 8 11 12 4 6 8 Power 1 | . 1 1 1 1 1 . 1 3 Propulsion . | . 1 1 . . . . . . Utility 2 | . . 1 2 5 6 . 1 3 Weapon 2 | . 2 3 4 4 3 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 19 | 1 1 3 . . 7 3 1 3 Power 2 | . . . . . . . . 2 Propulsion 2 | 1 . 1 . . . . . . Utility 7 | . . . . . 5 . 1 1 Weapon 6 | . 1 2 . . 1 2 . . Tool/Special 2 | . . . . . 1 1 . . Average Slot Usage (%) 83 | . 93 96 88 88 86 75 70 85 Engine 6 | . 14 11 11 11 10 2 . . Core 2 | . . . . . . 3 3 5 Treads 18 | . 28 30 22 22 21 7 13 16 Device 8 | . . 10 11 11 10 5 10 6 Storage 7 | . 14 11 11 11 10 4 2 5 Processor 15 | . 7 11 11 11 11 24 20 17 Protection 2 | . . . . . . 1 1 15 Energy Gun 2 | . . . . . . 7 3 2 Energy Cannon 1 | . . . . . . 3 1 4 Ballistic Gun 11 | . 26 15 22 22 21 7 1 . Ballistic Cannon 3 | . 1 6 . . . . 6 7 Peak Build Rating 89 | 6 11 15 13 15 15 60 89 88 Average Rating 36 | 4 9 13 13 14 14 39 67 81 On Entrance 23 | . 6 11 12 13 15 7 60 88 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 128 | 14 18 96 94 94 94 36 128 124 Greatest Support 168 | 40 40 63 43 43 43 69 168 167 Greatest Overweight (x) 7 | 1 . 2 2 2 4 7 6 4 Average Overweight (x) . | . . . 2 2 1 . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 10 25 25 Average Capacity 16 | 7 8 19 25 25 24 5 11 25 Most Carried 13 | 5 8 12 8 13 13 5 11 11 Average Carried 8 | 1 5 8 8 11 12 4 6 8 Final Capacity 25 | 8 8 25 25 25 5 10 25 25 Final Carried 13 | 1 7 9 8 13 5 5 11 6 Class Distribution -------------------- 59% | Mutant 17% | Gunner 11% | Scavenger-Gunner 11% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Tank | -5/Upper Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Matter Collected 3069 | 209 293 663 . 20 1 531 695 657 Remotely . | . . . . . . . . . Salvage Created 4112 | . 446 625 . . . 869 1223 949 Parts 202 | . 32 38 . . . 36 62 34 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . . . . 2 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 46 | . . . . . 13 . . 33 Prevented 1 | . . . . . 1 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Combat Hostiles Destroyed 103 | . 14 20 . . . 15 26 28 Guns 43 | . 12 12 . . . 8 11 . Cannons 56 | . 2 8 . . . 5 13 28 AOE 2 | . . . . . . 1 1 . Classes Destroyed 13 | . 3 4 . . . 3 2 1 Worker 7 | . . 2 . . . 1 4 . Builder 1 | . . . . . . . 1 . Tunneler 1 | . . . . . . . 1 . Recycler 2 | . . . . . . 1 1 . Operator 2 | . . 1 . . . 1 . . Watcher 2 | . 2 . . . . . . . Swarmer 39 | . 7 7 . . . 3 8 14 Grunt 38 | . 7 10 . . . 4 7 10 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . . . . . . . 2 Sentry 8 | . . 2 . . . 2 2 2 Hunter 6 | . . . . . . 3 3 . Programmer 9 | . . . . . . 3 6 . Best Kill Streak 9 | . 4 5 . . . 7 7 9 Combat Bots Only 9 | . 4 4 . . . 4 4 9 Max Kills in Single Turn 2 | . 1 2 . . . 2 2 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . 1 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Hostile Shots Fired 1020 | . 52 139 . . 32 166 425 206 Missed 298 | . 16 32 . . 8 56 132 54 Hits 722 | . 36 107 . . 24 110 293 152 Melee 1 | . . 1 . . . . . . Projectile 721 | . 36 106 . . 24 110 293 152 AOE 4 | . . . . . . . 4 . Critical Strikes 17 | . 2 3 . . 1 . 8 3 Damage Taken 10866 | . 349 1200 . . 561 1410 5101 2245 Core 1627 | . 96 205 . . 126 189 791 220 Absorbed by Shields 513 | . . . . . . . 195 318 Redirected to Shielding 273 | . . . . . . 113 45 115 Ignored by Resistances 342 | . . . . . . . 342 . Regen/Repaired (Parts) 240 | . . 94 . 22 . 124 . . Core Remaining (%) 63 | 100 61 . . . 17 77 . . Volleys Fired 280 | . 33 65 . . . 35 70 77 Largest 3 | . 2 2 . . . 3 3 3 Hottest 223 | . 50 53 . . . 223 192 215 Shots Fired 514 | . 66 130 . . . 93 125 100 Gun 276 | . 62 88 . . . 70 47 9 Cannon 238 | . 4 42 . . . 23 78 91 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 369 | . 66 130 . . . 38 63 72 Thermal 99 | . . . . . . 55 16 28 Explosive . | . . . . . . . . . Electromagnetic 46 | . . . . . . . 46 . Robot Hit Streak 17 | . 6 11 . . . 17 9 9 Robot Miss Streak 5 | . 3 3 . . . 5 4 2 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 9 | . 4 2 . . . . 3 . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . Shots Hit Robots 332 | . 40 88 . . . 61 83 60 Core Hits 173 | . 23 33 . . . 32 50 35 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 18 | . . 2 . . . 4 4 8 Burn 4 | . . . . . . 4 . . Blast 11 | . . 2 . . . . 1 8 Corrupt 3 | . . . . . . . 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9032 | . 542 1295 . . . 1954 3075 2166 Guns 3166 | . 507 697 . . . 942 868 152 Cannons 5096 | . 35 598 . . . 505 1944 2014 Explosions 682 | . . . . . . 501 181 . Melee . | . . . . . . . . . Ramming 88 | . . . . . . 6 82 . Kinetic 5378 | . 542 1295 . . . 419 1575 1547 Thermal 2623 | . . . . . . 1529 475 619 Explosive 75 | . . . . . . . 75 . Electromagnetic 868 | . . . . . . . 868 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . 2 2 2 . 1 8 8 Average Corruption 4 | . . 1 2 2 . 1 7 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 98 | . . 2 1 . . 10 50 35 Message Errors 22 | . . . . . . 3 13 6 Matter Fused 25 | . . 1 . . . 3 15 6 Heat Flow Errors 12 | . . . . . . 1 5 6 Energy Discharges 9 | . . . . . . 1 6 2 Parts Fused 2 | . . . 1 . . . . 1 Data Loss (minor) 9 | . . . . . . 1 4 4 Data Loss (major) 6 | . . 1 . . . 1 2 2 Misfires 7 | . . . . . . . 4 3 Alerts 3 | . . . . . . . 1 2 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 161 | . . . . . . 72 21 68 Projectiles 76 | . . . . . . . 8 68 Explosions 79 | . . . . . . 72 7 . Melee 6 | . . . . . . . 6 . Knockbacks 22 | . . . . . . . 9 13 Impact . | . . . . . . . . . Kinetic 22 | . . . . . . . 9 13 Secondary . | . . . . . . . . . Self-Inflicted Damage 150 | . . . . . . . 150 . Shots 2 | . . . . . . . 2 . Rammed 5 | . . . . . . . 5 . Targets Rammed 7 | . . . . . . 1 6 . Kicked 1 | . . . . . . 1 . . Crushed 1 | . . . . . . . 1 . Highest Temperature 501 | . 3 50 . . 300 501 287 484 Average Temperature 124 | . 3 14 . . 170 125 73 190 Received Heat Transfer 2412 | . 93 438 . . 382 207 823 469 Effects 18 | . . . . . . 6 . 12 Shutdowns 4 | . . . . . . 1 . 3 Interference 11 | . . . . . . 4 . 7 Matter Decay 2 | . . . . . . 1 . 1 Damage (major) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 7 | . . . . . . . 7 . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 4 | . . . . . . 3 . 1 Heat Transferred 3921 | . . . . . . 2451 522 948 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 54 | 100 100 100 100 . . 34 22 . Level 1 45 | . . . . . . 65 77 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 363 | . 135 165 31 . . 304 363 . Initial 121 | . . 46 31 . . . 121 . Average 163 | . 56 95 6 . . 180 253 . Influence Increases 3473 | . 393 548 . . 148 774 995 615 Destroy 0b10 Robot/C 2240 | . 280 400 . . 80 400 520 560 Destroy 0b10 Robot/NC 90 | . 10 15 . . 10 20 35 . Destroy Leader 436 | . 64 80 . . 20 122 110 40 Allied During Kill 65 | . . . . . 38 27 . . Successful Hack 57 | . 9 12 . . . 36 . . Disable Machine 270 | . . 15 . . . 150 105 . Destroy Structure 165 | . . 26 . . . 19 120 . Partial Spotted 30 | . . . . . . . 30 . Lose Combat Pursuer 120 | . 30 . . . . . 75 15 Influence Decreases 3231 | . 282 579 80 . 148 526 935 681 Entered New Map 356 | . . 65 49 . . . 127 115 Time Decay 2357 | . 282 474 31 . 110 416 598 446 Lost Part 430 | . . 40 . . . 70 200 120 Lost Ally 88 | . . . . . 38 40 10 . Squads Dispatched 23 | . 4 3 . . . 10 6 . Investigation 9 | . 2 1 . . . 5 1 . Extermination 7 | . . . . . . 4 3 . Reinforcement 7 | . 2 2 . . . 1 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Distress Signals 3 | . . 1 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 19 40 . . 6 22 38 32 Peak Tracking Total 9 | . 4 6 . . 2 4 7 9 Tactical Retreats 12 | . 1 5 . . . . 5 1 ECM-based Alert Blocks 7 | . . 7 . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Traps Triggered 9 | . 2 3 . . . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Disabled 20 | . . 1 . . . 10 7 2 Max in Single Turn 8 | . . 1 . . . 8 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Machines Accessed 17 | . 4 6 . . . 5 2 . Terminals 9 | . 4 4 . . . 1 . . Fabricators 3 | . . . . . . 2 1 . Repair Stations 2 | . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . . . 1 1 . Garrison Access . | . . . . . . . . . Total Hacks 54 | . 10 19 . . . 19 6 . Successful 30 | . 5 12 . . . 10 3 . Failed 23 | . 5 7 . . . 9 2 . Catastrophic 2 | . 1 1 . . . . . . Database Lockouts 1 | . . . . . . . 1 . Manual 11 | . . . . 3 . 6 2 . Terminals 19 | . 10 7 . . . 2 . . Fabricators 8 | . . . . . . 7 1 . Repair Stations 9 | . . 5 . . . 4 . . Recycling Units . | . . . . . . . . . Scanalyzers 18 | . . 7 . . . 6 5 . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 5 3 . . . 1 . . Record 3 | . 2 1 . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . 4 . . Load Schematic 2 | . . . . . . 2 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 4 | . . 2 . . . 2 . . Scan Component 2 | . . 1 . . . 1 . . Repair 2 | . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 13 | . . 7 . . . 3 3 . Insert Component 5 | . . 3 . . . 1 1 . Analyze 4 | . . 2 . . . 1 1 . Retrieve Study 4 | . . 2 . . . 1 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 3 5 . . . 4 1 . Full Trace Events 8 | . 2 2 . . . 3 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 2 . . . 1 . . Parts Built 4 | . . . . . . 4 . . Authchips . | . . . . . . . . . Time 62 | . . . . . . 62 . . Total Part Build Rating 8 | . . . . . . 8 . . Part Studies Acquired 4 | . . 2 . . . 1 1 . Parts Repaired 2 | . . 1 . . . 1 . . Time 42 | . . 26 . . . 16 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 2 . . . 1 1 . Part Schematics Acquired 3 | . . 2 . . . 1 . . Parts Damaged 2 | . . 1 . . . 1 . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total Allies 9 | . . . . 4 . 4 1 . Largest Group 4 | . . . . 4 4 3 1 . Highest-Rated Group 210 | . . . . 152 152 210 31 . Highest-Rated Ally 70 | . . . . 40 40 70 31 . Zionite Dispatches 3 | . . . . . . 2 1 . Light 1 | . . . . . . 1 . . Thermal Resupply 1 | . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 66 | . . . . . 32 34 . . Total Damage 1427 | . . . . . 727 700 . . Kills 12 | . . . . . 6 6 . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Active Infowar (turns) 5366 | . 366 1214 197 1776 870 943 . . Optics 5336 | . 366 1214 197 1776 870 913 . . ECM 4024 | . . 1181 197 1776 840 30 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . 3 1 . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Turns Passed 9701 | 115 668 1214 197 1776 870 1839 1906 1116 Spaces Moved 4246 | 76 317 412 70 631 301 861 1010 568 Core 88 | 20 . . . . . 9 59 . Treads 3898 | 56 317 412 70 631 301 636 907 568 Legs 260 | . . . . . . 216 44 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 280 280 160 120 50 160 Average Speed 195 | 132 160 222 280 280 274 170 159 162 Slowest Speed 480 | 160 160 280 280 280 480 400 350 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 52 42 13 85 55 23 29 74 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 9 | . . . . 5 1 . . 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 135 | . . 22 . . . 15 65 33 Melee . | . . . . . . . . . Projectile 56 | . . . . . . 2 21 33 AOE 79 | . . 22 . . . 13 44 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Total 5160 | 91 414 588 72 642 344 1158 1184 667 Wait 394 | . 44 75 2 7 42 181 30 13 Move 4238 | 75 316 411 69 630 300 860 1009 568 Hop . | . . . . . . . . . Pick Up 87 | 6 12 13 . 5 . 23 26 2 Fast Attach 27 | 3 . 2 . . 1 12 9 . Attach 54 | 4 5 3 1 . . 17 17 7 Detach 7 | 1 1 . . . . 4 1 . Swap 24 | . . 8 . . . 10 6 . Drop 40 | 2 3 11 . . 1 15 8 . Fire 280 | . 33 65 . . . 35 70 77 Melee . | . . . . . . . . . Ram 2 | . . . . . . . 2 . Kick 1 | . . . . . . 1 . . Crush 4 | . . . . . . . 4 . Escape Stasis 2 | . . . . . . . 2 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory -5/Upper Caves (discovered 1 exit: *Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 422 | -10/Materials | Identified exit to Mines 616 | -10/Materials | Derelicts attacked the area 734 | -10/Materials | Discovered new exit (range 18) 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 878 | -9/Materials | Repaired Lgt. Treads 1818 | -9/Materials | Discovered new exit (range 14) 1993 | -9/Materials | Core integrity fell below 50% 1998 | -9/Materials | Entered Mines 1999 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2025 | -9/Mines | Met a Derelict bent on vengeance 2195 | -9/Mines | Entered Zion 2295 | -7/Zion | System corruption cleaned by Quarantine Array 2590 | -7/Zion | Learned location of 1 exit from Lower Caves 2816 | -7/Zion | Met Imprinter 2874 | -7/Zion | Imprinted 2877 | -7/Zion | Declared Zion's savior 3896 | -7/Zion | Learned Factory terminal intel 3929 | -7/Zion | Discovered new exit (range 13) 3971 | -7/Zion | Entered Proximity Caves 3971 | -6/Proximity Caves | Accompanied by 4 allies 4297 | -6/Proximity Caves | Learned 4 Factory zone layouts 4652 | -6/Proximity Caves | Lost 3 allies 4795 | -6/Proximity Caves | Spotted B-75 Beast 4818 | -6/Proximity Caves | Core integrity fell below 20% 4834 | -6/Proximity Caves | Discovered new exit (range 5) 4841 | -6/Proximity Caves | Entered Factory 4841 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4842 | -6/Factory | Identified exit to Factory 4842 | -6/Factory | Identified exit to Lower Caves 4843 | -6/Factory | Loaded intel: 26 terminal locations 4845 | -6/Factory | Lost 5 parts (1p1n1u2w) 4907 | -6/Factory | Zion Thermal Resupply teleported in 5154 | -6/Factory | Build established: Gunner 5210 | -6/Factory | P-60 Hacker assimilated allied AM-MGV(A) 5328 | -6/Factory | Fabricated Imp. Treads (x2) 5550 | -6/Factory | Zion Light squad teleported in 5615 | -6/Factory | P-60 Hacker assimilated allied 9Y-JJG(z) 5638 | -6/Factory | Found Prototype Protection 5883 | -6/Factory | Build established: Scavenger-Gunner 5893 | -6/Factory | Fabricated Imp. Treads (x2) 6086 | -6/Factory | Repaired Imp. Treads+ 6132 | -6/Factory | Identified Zio. Weapon Casing 6283 | -6/Factory | Terminal network hard line cut 6570 | -6/Factory | Discovered exit to Factory (range 15) 6680 | -6/Factory | Entered another Factory area 6680 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6725 | -5/Factory | Zion Kinetic Resupply teleported in 6866 | -5/Factory | Central database locked down 7040 | -5/Factory | Build established: Gunner 7062 | -5/Factory | Spotted B-75 Beast 7114 | -5/Factory | Lost 5 parts (1p1n3w) 7232 | -5/Factory | Core integrity fell below 50% 7262 | -5/Factory | Lost 8 parts (1p2n3u2w) 7368 | -5/Factory | Build established: Mutant 7882 | -5/Factory | Terminal network hard line cut 8147 | -5/Factory | Build established: Gunner 8491 | -5/Factory | Discovered new exit (range 4) 8582 | -5/Factory | Build established: Tank 8586 | -5/Factory | Entered Upper Caves 8650 | -5/Upper Caves | Identified exit to Upper Caves 8771 | -5/Upper Caves | Core integrity fell below 20% 9068 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9330 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9391 | -5/Upper Caves | Destroyed 9 combat bots 9702 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09684_ Slug penetrates G-67 Veteran. 09684_ G-67 Veteran knocked back. 09686_ Slug penetrates G-67 Veteran. 09688_ System corrupted: Heat flow error (+293). 09688_ Slug penetrates G-50 Soldier. 09688_ G-50 Soldier destroyed. 09689_ Hvy. Treads destroyed. 09692_ Overheating: Matter decay (-42). 09693_ Mass Driver destroyed. 09693_ G-67 Veteran destroyed. 09694_ Overheating: System interference. 09694_ Adv. Targeting Computer temporarily disabled. 09694_ Adv. Plasma Cannon temporarily disabled. 09694_ Hvy. Treads destroyed. 09695_ Critical hit (Burn: +37). 09700_ Hvy. Machine Gun destroyed. 09701_ Power failure, Lgt. Neutrino Core shutdown. 09701_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ???????????????????????????????????????######?# | | ??????????????????????????????????????# #?## | | ?????????????????????????????????????# #??# # | | ????????????????????????????????????? #??##? | | ????????????????????????????????????? #?????? | | ????????????????????????????????????## #??????? | | ?????????????????????????????######## #??###??? | | ?????????????????????????????? #??? #??? | | ??????????????????????????????? #??## #??? | | ???????????????????????????????# #?# #### #??? | | ???????????????????????????##### ### ## #??? | | ??????????????????????????## #; !%% #??? | | ?????????????????????????## % % % #??? | | ???????????????????????### %%% "# ##?## | | ?????????????????????### % [% ## ##?## | | ?????????????????????#; % ### ## #### | | ?????????????????????# #?# ### ## ## | | ?????????????????????# #?# #?# #### | | ?????????????????????## #?## ##?###??## | | ????????????????### ## ##?###????????# | | ????????? * % $ @> #????????????# | | ????????? % % g% ##??????????# | | ????????? g ## #???????????# | | ?????????? g% ?## #??????????## | | ??????????### ???## ##???????????######## | | ????????????#######?????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Core Shielding 20 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 8 Core Analysis 6 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hvy. Machine Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -6/Factory Imp. Treads | x2 | -6/Factory Repaired ---------- Lgt. Treads | 32% | -9/Materials Imp. Treads | 20% | -6/Factory Studied --------- Assault Rifle | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Plasma Rifle | -6/Factory | Hacked Med. Treads | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Hydra I'm Back, Baby! Look Less Dangerous Next Time Party Time Challenges ------------ None Game ------ Seed CoolantGaussDrillbomb Manual? 0 Play Time 01:50:49 Cumulative 14.5 hours Start 2025.10.26 @ 11:46:24 End 2025.10.26 @ 13:35:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39c2a82d-d1bd-4f69-873b-555ff17cb7ac