Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.12 @ 22:54:16

Player: Annull999

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (477)      477
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1537

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     190/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
      Mini Grenade Launcher
>          --- INVENTORY (25) ---
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
  Improved EM Shotgun
  Improved EM Shotgun
    Medium Laser
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Welding Torch

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Heat Sink
           Huge Storage Unit
           Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Gun
>          --- INVENTORY --------
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
     Small Storage Unit
           Structural Scanner
  Improved EM Shotgun
    Medium Laser
           Particle Gun
     Light Assault Rifle
     Light Assault Rifle
     Light Cannon
           Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
      Mini Grenade Launcher
           Welding Torch
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   11  8   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   4   .   
    Treads                 2    | .   2   .   
    Leg                    2    | 2   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | 1   2   4   
    Device                 3    | .   .   3   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               1    | .   .   1   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   4   4   
    Energy Gun             4    | .   2   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               2    | .   1   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 11   | .   4   7   
  Power                    2    | .   2   .   
  Propulsion               3    | .   1   2   
  Utility                  3    | .   .   3   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      7    | .   2   7   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   91  71  
  Engine                   4    | .   5   .   
  Core                     6    | .   7   .   
  Treads                   6    | .   7   .   
  Leg                      3    | .   4   .   
  Wheel                    15   | .   15  14  
  Device                   2    | .   .   12  
  Storage                  13   | .   14  11  
  Processor                7    | .   6   11  
  Hackware                 1    | .   .   6   
  Energy Gun               10   | .   9   13  
  Ballistic Gun            14   | .   18  .   
Naked Turns                .    | .   .   .   
Heaviest Build             88   | 12  88  88  
  Greatest Support         40   | 20  40  26  
  Greatest Overweight (x)  3    | 1   3   3   
  Average Overweight (x)   2    | .   2   3   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         22   | 6   22  25  
  Most Carried             18   | 7   18  18  
  Average Carried          10   | 4   9   16  
  Final Capacity           25   | 8   25  25  
  Final Carried            18   | 6   18  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           440  | 257 166 17  
  Remotely                 .    | .   .   .   
Salvage Created            488  | .   359 129 
  Parts                    39   | .   28  11  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  16   | .   12  4   
  Guns                     12   | .   10  2   
  AOE                      4    | .   2   2   
Classes Destroyed          6    | .   4   2   
  Worker                   2    | .   1   1   
  Builder                  1    | .   1   .   
  Operator                 1    | .   .   1   
  Swarmer                  6    | .   6   .   
  Grunt                    9    | .   6   3   
  Sentry                   1    | .   .   1   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   3    | .   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        206  | .   84  122 
  Missed                   64   | .   16  48  
Damage Taken               1695 | .   795 900 
  Core                     592  | .   187 405 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         62   | 100 25  .   
Volleys Fired              55   | .   34  21  
  Largest                  2    | .   2   2   
  Hottest                  110  | .   60  110 
Shots Fired                105  | .   68  37  
  Gun                      88   | .   67  21  
  Cannon                   13   | .   .   13  
  Launcher                 4    | .   1   3   
  Special                  .    | .   .   .   
  Kinetic                  74   | .   61  13  
  Thermal                  16   | .   .   16  
  Explosive                4    | .   1   3   
  Electromagnetic          11   | .   6   5   
  Robot Hit Streak         11   | .   9   11  
  Robot Miss Streak        2    | .   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           77   | .   49  28  
  Core Hits                36   | .   27  9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   .   2   
    Burn                   2    | .   .   2   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1507 | .   914 593 
  Guns                     712  | .   432 280 
  Cannons                  165  | .   .   165 
  Explosions               619  | .   471 148 
  Melee                    .    | .   .   .   
  Ramming                  11   | .   11  .   
  Kinetic                  547  | .   382 165 
  Thermal                  609  | .   408 201 
  Explosive                211  | .   63  148 
  Electromagnetic          129  | .   50  79  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            61   | .   61  .   
  Projectiles              .    | .   .   .   
  Explosions               61   | .   61  .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   .   1   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      34   | .   .   34  
  Shots                    2    | .   .   2   
  Rammed                   1    | .   1   .   
Targets Rammed             4    | .   4   .   
  Kicked                   3    | .   3   .   
  Crushed                  .    | .   .   .   
Highest Temperature        188  | .   106 188 
  Average Temperature      50   | .   28  75  
  Received Heat Transfer   747  | .   321 426 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         879  | .   250 629 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             373  | .   373 137 
  Initial                  27   | .   .   27  
  Average                  172  | .   208 79  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         55   | 100 40  100 
  Level 1                  44   | .   59  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   2   3   
  Investigation            3    | .   1   2   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | .   23  7   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       3    | .   3   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          11   | .   9   2   
  Terminals                10   | .   8   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   27  7   
  Successful               22   | .   17  5   
  Failed                   12   | .   10  2   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   23   | .   17  6   
  Terminals                31   | .   24  7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   7   2   
  Record                   2    | .   2   .   
  Prototype ID Bank        1    | .   1   .   
  Branch Access Points     1    | .   .   1   
  Terminal Index           2    | .   1   1   
  Locate Traps             3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         13   | .   10  3   
  Terminals                12   | .   9   3   
    Track                  4    | .   3   1   
    Assimilate             2    | .   2   .   
    Botnet                 4    | .   3   1   
    Operators              2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Reject                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   8   2   
  Full Trace Events        4    | .   2   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1085 | 58  824 203 
Spaces Moved               547  | 36  462 49  
  Core                     11   | 11  .   .   
  Treads                   46   | .   46  .   
  Legs                     107  | 25  82  .   
  Wheels                   383  | .   334 49  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 135 
  Average Speed            146  | 114 150 135 
  Slowest Speed            320  | 190 320 135 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       25   | 4   64  7   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          49   | .   34  15  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      49   | .   34  15  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      732  | 53  529 150 
  Wait                     68   | .   .   68  
  Move                     545  | 35  461 49  
  Hop                      .    | .   .   .   
  Pick Up                  31   | 12  17  2   
  Fast Attach              .    | .   .   .   
  Attach                   16   | 6   5   5   
  Detach                   2    | .   1   1   
  Swap                     9    | .   6   3   
  Drop                     2    | .   1   1   
  Fire                     55   | .   34  21  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   3   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 2 exits: Min x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 13)
   59 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Core integrity fell below 50%
  443 | -10/Materials | Discovered new exit (range 11)
  570 | -10/Materials | Identified exit to Subcaves
  639 | -10/Materials | Discovered new exit (range 3)
  643 | -10/Materials | Identified exit to Materials
  782 | -10/Materials | Discovered exit to Materials (range 15)
  883 | -10/Materials | Entered another Materials area
  883 | -9/Materials  | Evolved 2 slots: Utility x2
  948 | -9/Materials  | Identified exit to Mines
 1049 | -9/Materials  | Core integrity fell below 50%
 1065 | -9/Materials  | Core integrity fell below 20%
 1086 | -9/Materials  | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
01016_ K-01 Serf collects debris.
01018_ G-34 Mercenary knocked back.
01019_ G-34 Mercenary heat short circuits Sml. Laser.
01019_ K-01 Serf collects debris.
01021_ Com. Wheel destroyed.
01024_ K-01 Serf collects debris. <x2>
01029_ Lgt. Cannon destroyed.
01031_ K-01 Serf collects debris.
01032_ Particle Gun destroyed.
01035_ K-01 Serf collects debris. <x3>
01042_ Hacking Suite destroyed.
01046_ K-01 Serf collects debris. <x3>
01072_ Structural Scanner destroyed.
01077_ K-01 Serf collects debris. <x2>
01078_ G-34 Mercenary destroyed.
01081_ K-01 Serf collects debris.
01082_ G-34 Mercenary destroyed.
01084_ K-01 Serf destroyed.
01085_ K-01 Serf collects debris.
01086_ G-34 Mercenary destroyed.

 Map 
-----
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| #     """ #   #    """ ##########????????????????? |
| ???       #####    """ ##????????????????????????? |
| ??        #####    */  ##????????????????????????? |
| ??#######????##     =  ##????????????????????????? |
| ??#######????##    "T" ##????????????????????????? |
| ?????????????##    """ ##????????????????????????? |
| ?????????????##        ##????????????????????????? |
| ?????????????############????????????????????????? |
| ?????????????############????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Quantum Hacking
root@

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonNovaGenerator
  Manual?         0
Play Time         00:24:03
  Cumulative      6.5 hours
  Start           2024.07.12 @ 21:13:29
  End             2024.07.12 @ 22:54:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          38x25
Zoom Use          51%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5c6cfd6-28dc-4f35-b947-843b81bcc99b