Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.14 @ 22:34:14 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1422) 1422 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (867) 867 TOTAL SCORE: 4359 Bonus ------- Follower Combat Kills 267 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 80/400 Matter 300/300 Energy 265/265 System Corruption 5% Temperature Cool (0) Movement Core (1500) Ox29 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Reinforced Ion Engine Deuterium Engine Improved Deuterium Engine Improved Treads Disposable Heat Sink Improved Sensor Array Experimental Terrain Scan Processor Improved Targeting Computer Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Kinecellerator Weapon Cycler Hardened Heavy Armor Plating Shock Absorption System EM Disruption Field Improved Shield Generator Decoy Drone Bay (16/16) Hacking Drone Bay (1/1) Bomb Factory No. 2 Gauss Cannon Heavy Rocket Launcher Ripper Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Experimental Hacking Suite > --- WEAPON ----------- Heavy Laser Flak Gun > --- INVENTORY -------- Reinforced Ion Engine Deuterium Engine Improved Treads Improved Treads Improved Treads Disposable Heat Sink Improved Sensor Array Experimental Terrain Scan Processor Improved Targeting Computer Experimental Melee Analysis Suite Improved Armor Integrity Analyzer Kinecellerator Hardened Heavy Armor Plating Hardlight Generator Hardlight Generator Improved Shield Generator Decoy Drone Bay Hacking Drone Bay Bomb Factory No. 2 Heavy Rocket Launcher Greatsword [Rating: 43] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Improved Signal Interpreter Device Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 67 | 6 6 . 22 20 7 6 Power 4 | 1 1 . 1 1 . . Engine 4 | 1 1 . 1 1 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 . . 6 5 1 2 Treads 16 | 2 . . 6 5 1 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 3 . 10 9 5 2 Device 15 | . . . 4 7 2 2 Storage 8 | 1 3 . 3 1 . . Processor 5 | . . . 2 1 2 . Hackware 1 | . . . . . 1 . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 17 | 2 2 . 5 5 1 2 Energy Gun 6 | 2 . . 2 2 . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 7 | . 2 . 3 1 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . . 1 . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 2 1 3 . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 11 | . . . 1 1 . 9 Power . | . . . . . . . Propulsion 4 | . . . 1 . . 3 Utility 3 | . . . . . . 3 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 4 | . . . 1 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 85 85 85 99 98 88 Engine 11 | . 14 14 11 11 11 11 Treads 22 | . 28 28 21 22 22 21 Device 7 | . . . 5 15 7 3 Storage 11 | . 14 14 11 11 11 11 Processor 14 | . . . 8 16 21 13 Hackware 2 | . . . . . 3 11 Energy Gun 8 | . 9 . 5 8 11 5 Energy Cannon 4 | . . . . 8 7 . Ballistic Gun 7 | . 18 28 16 5 3 5 Naked Turns . | . . . . . . . Heaviest Build 108 | 13 26 26 41 108 103 103 Greatest Support 48 | 40 40 40 40 46 46 48 Greatest Overweight (x) 4 | 1 . . 1 2 2 4 Average Overweight (x) 1 | . . . . 1 2 2 Largest Inventory Capacity 25 | 8 25 10 25 25 25 25 Average Capacity 20 | 6 9 10 14 21 25 25 Most Carried 25 | 5 11 10 15 22 25 25 Average Carried 19 | 2 8 10 12 19 23 23 Final Capacity 25 | 8 10 10 15 25 25 25 Final Carried 25 | 2 10 10 15 22 25 25 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1690 | 200 176 . 624 478 26 186 Remotely . | . . . . . . . Salvage Created 1695 | . 249 . 899 162 . 385 Parts 101 | . 12 . 60 9 . 20 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 5 . 19 9 . 10 Melee 4 | . . . . . . 4 Guns 38 | . 5 . 19 8 . 6 Cannons 1 | . . . . 1 . . Classes Destroyed 9 | . 4 . 1 1 . 3 Hauler 3 | . 2 . 1 . . . Watcher 5 | . 2 . 3 . . . Swarmer 11 | . 3 . . 3 . 5 Grunt 16 | . 2 . 13 . . 1 Duelist 1 | . . . . . . 1 Sentry 8 | . . . 6 1 . 1 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Assembled 5 | . . . . 5 . . Best Kill Streak 3 | . 3 . 3 3 . 3 Combat Bots Only 3 | . 3 . 3 3 . 3 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2869 | . 181 . 874 434 . 1380 Core 339 | . 19 . 114 62 . 144 Absorbed by Shields 232 | . . . . 24 . 208 Core Remaining (%) 96 | 100 . 92 . . . . Volleys Fired 132 | . 25 . 63 21 1 22 Largest 2 | . 2 . 2 2 2 2 Hottest 134 | . 90 . 68 134 134 97 Shots Fired 258 | . 50 . 126 41 3 38 Gun 253 | . 50 . 126 38 1 38 Cannon 5 | . . . . 3 2 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 157 | . 14 . 95 32 . 16 Thermal 70 | . 36 . . 9 3 22 Explosive . | . . . . . . . Electromagnetic 31 | . . . 31 . . . Robot Hit Streak 15 | . 13 . 15 9 . 10 Robot Miss Streak 7 | . 5 . 4 7 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 202 | . 38 . 96 32 . 36 Core Hits 118 | . 14 . 50 15 . 39 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . 1 . 1 . . 1 Burn 1 | . 1 . . . . . Destroy 1 | . . . 1 . . . Sever 1 | . . . . . . 1 Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing 9 | . . . . . . 9 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3482 | . 470 . 1616 453 . 943 Guns 3048 | . 470 . 1572 370 . 636 Cannons 83 | . . . . 83 . . Explosions 44 | . . . 44 . . . Melee 307 | . . . . . . 307 Ramming . | . . . . . . . Kinetic 1921 | . 141 . 1157 291 . 332 Thermal 839 | . 329 . 44 162 . 304 Explosive . | . . . . . . . Electromagnetic 415 | . . . 415 . . . Impact . | . . . . . . . Slashing 307 | . . . . . . 307 Piercing . | . . . . . . . Highest Corruption 5 | . . . 3 3 3 5 Average Corruption 2 | . . . 2 3 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 103 | . . . 14 68 9 12 Message Errors 30 | . . . 3 20 3 4 Matter Fused 27 | . . . 5 19 1 2 Heat Flow Errors 17 | . . . 3 11 2 1 Energy Discharges 8 | . . . 1 6 . 1 Parts Rejected 2 | . . . . 1 . 1 Parts Fused 3 | . . . 1 2 . . Data Loss (minor) 8 | . . . 1 2 2 3 Data Loss (major) 1 | . . . . 1 . . Misfires 5 | . . . . 4 1 . Alerts 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 37 | . . . 37 . . . Shots 1 | . . . 1 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 428 | . 186 . 302 255 185 428 Average Temperature 89 | . 70 . 79 92 61 125 Received Heat Transfer 679 | . 36 . 399 18 . 226 Effects 1 | . . . . . . 1 Shutdowns 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 1893 | . 942 . 100 259 . 592 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 333 | . 127 20 333 161 . . Initial 76 | . . 20 . 76 . . Average 49 | . 44 16 153 14 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 92 | 100 100 100 63 100 . . Level 1 7 | . . . 36 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 3 1 . 1 Investigation 4 | . 2 . 1 1 . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | . 11 . 41 11 . 23 Peak Tracking Total 10 | . 3 . 5 3 . 10 Tactical Retreats 5 | . . . 3 2 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 5 | . 4 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 14 | . 7 . 5 2 . . Terminals 11 | . 7 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 20 . 13 2 . . Successful 12 | . 5 . 5 2 . . Failed 22 | . 14 . 8 . . . Catastrophic 5 | . 4 . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 19 | . 10 . 9 . . . Terminals 30 | . 20 . 10 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 . 2 2 . . Record 2 | . 2 . . . . . Robot Analysis 2 | . 2 . . . . . Open Door 2 | . . . . 2 . . Branch Access Points 2 | . 1 . 1 . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 7 . 4 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 17 | . . . 1 . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 156 | . . . . . 156 156 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . . 21 Total Damage 1039 | . . . . . . 1039 Kills 8 | . . . . . . 8 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . . . 1 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 13304 | 47 1141 480 1548 3840 4135 2113 Spaces Moved 4797 | 33 633 293 657 1292 1272 617 Core 20 | 20 . . . . . . Treads 4777 | 13 633 293 657 1292 1272 617 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 320 325 Average Speed 253 | 102 160 160 160 268 322 325 Slowest Speed 490 | 160 160 160 240 320 325 490 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 70 | 3 97 68 60 100 90 75 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 6 | . . 1 . 1 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . . . 3 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . . . 3 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 5689 | 46 714 304 1024 1629 1308 664 Wait 565 | . 29 12 254 262 8 . Move 4791 | 32 632 292 656 1291 1271 617 Hop . | . . . . . . . Pick Up 71 | 7 13 . 15 18 11 7 Fast Attach 15 | 2 2 . 5 4 1 1 Attach 20 | 4 1 . 4 5 1 5 Detach 2 | . 1 . . . . 1 Swap 32 | . 3 . 13 11 5 . Drop 52 | 1 8 . 14 17 10 2 Fire 132 | . 25 . 63 21 1 22 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 48 | -11/Junkyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 7) 765 | -10/Materials | Identified exit to Mines 853 | -10/Materials | Discovered new exit (range 16) 993 | -10/Materials | Central database locked down 1044 | -10/Materials | Discovered new exit (range 16) 1189 | -10/Materials | Entered Mines 1509 | -10/Mines | Discovered new exit (range 10) 1606 | -10/Mines | Discovered new exit (range 9) 1669 | -10/Mines | Entered Materials 1669 | -9/Materials | Evolved 2 slots: Utility x2 2061 | -9/Materials | Discovered new exit (range 6) 2656 | -9/Materials | Discovered new exit (range 4) 2754 | -9/Materials | Identified exit to Mines 2754 | -9/Materials | Identified exit to Storage 2803 | -9/Materials | Build established: Scavenger-Mutant 2952 | -9/Materials | Discovered new exit (range 12) 3217 | -9/Materials | Entered Mines 3270 | -9/Mines | Build established: Mutant 3371 | -9/Mines | Learned Materials emergency access door positions 3472 | -9/Mines | Discovered new exit (range 6) 3494 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3579 | -9/Mines | Found the Drone Emporium 3587 | -9/Mines | Found Prototype Device 3587 | -9/Mines | Identified Decoy Drone Bay 3709 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3716 | -9/Mines | Assembled infested the area 3721 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3722 | -9/Mines | Identified exit to Zion 3773 | -9/Mines | Discovered new exit (range 10) 3792 | -9/Mines | Identified exit to Materials 4130 | -9/Mines | Met a Derelict shopkeep closing up shop 4476 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 7057 | -9/Mines | Entered Zion 7227 | -7/Zion | Discovered new exit (range 16) 7390 | -7/Zion | Given the Hacking Drone Bay 7390 | -7/Zion | Found Prototype Device 7391 | -7/Zion | Identified Hacking Drone Bay 7548 | -7/Zion | Given A8's code to call for help 7714 | -7/Zion | System corruption cleaned by Quarantine Array 8684 | -7/Zion | Imprinted 8687 | -7/Zion | Declared Zion's savior 9542 | -7/Zion | Received a hallucinogenic algorithm 9706 | -7/Zion | Found Prototype Hackware 9707 | -7/Zion | Identified Exp. Hacking Suite 9713 | -7/Zion | Found Prototype Processor 9721 | -7/Zion | Found Prototype Processor 10488 | -7/Zion | Identified exit to Proximity Caves 10836 | -7/Zion | Found Prototype Device 10893 | -7/Zion | Learned Factory repair station intel 11192 | -7/Zion | Entered Proximity Caves 11192 | -6/Proximity Caves | Accompanied by 4 allies 11233 | -6/Proximity Caves | Attacked by a faux Warlord 11597 | -6/Proximity Caves | Core integrity fell below 50% 12188 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12250 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 12823 | -6/Proximity Caves | Learned 8 Factory zone layouts 13275 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 13305 | -6/Proximity Caves | Self-destructed Last Messages --------------- 12977_ Acquired Gauss Cannon. 12993_ System corrupted: Matter fused (-8). 13049_ Acquired 8 matter. 13073_ System corrupted: Component data lost. 13170_ VE#AM R4