Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.28 @ 23:18:27 Player: Analote Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (57) 285 Value Destroyed (2264) 2264 Prototype IDs (11) 220 Alien Tech Used (1) 200 Bonus (2058) 2058 TOTAL SCORE: 12027 Bonus ------- High Alert Combat Kills 58 Met Sigix 2000 Cogmind --------- Core Integrity 1317/1450 Matter 132/300 Energy 320/320 System Corruption 9% Temperature Cool (0) Movement Flying (95) Ox1 Location -2/Research Parts ------- > --- POWER (6) -------- Micro Fission Core Micro Fission Core Light Particle Reactor > --- PROPULSION (10) -- Improved VTOL Module Cooled Nuclear Pulse Thruster Electron Diverter > --- UTILITY (5) ------ Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced Coolant Injector Faulty Experimental Force Field > --- WEAPON (3) ------- Nova Cannon > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Particle Reactor Light Particle Reactor Light Particle Reactor Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Cooled Nuclear Pulse Thruster Impulse Thruster Q-thruster Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Advanced Coolant Injector > --- WEAPON ----------- Enhanced Quantum Rifle Compact HERF Cannon Kinetic Spear > --- INVENTORY -------- Nova Cannon [Rating: 159] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Impulse Thruster Leg Aluminum Leg Flight Unit Impulse Thruster Utility Heat Sink Device Heat Sink Storage Medium Storage Unit Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Improved Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Linear Accelerator Launcher Gamma Bomb Array Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Slots Evolved 17 | . 1 2 . 2 2 2 . . 2 2 . . 2 . 2 Power 5 | . . 1 . . 1 . . . . 1 . . 1 . 1 Propulsion 8 | . . . . 2 1 2 . . 2 1 . . . . . Utility 3 | . 1 1 . . . . . . . . . . . . 1 Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 104 | 7 2 4 2 7 10 7 . 4 4 15 2 . 13 10 17 Power 34 | 1 . 2 . 2 5 4 . 1 1 3 1 . 5 4 5 Engine 15 | 1 . 2 . 2 4 . . 1 . 1 . . 2 2 . Core 15 | . . . . . 1 4 . . 1 2 1 . 3 1 2 Reactor 4 | . . . . . . . . . . . . . . 1 3 Propulsion 37 | 2 . . 2 2 2 3 . 3 3 11 . . 4 2 3 Treads . | . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 35 | . . . 2 2 2 3 . 3 3 11 . . 4 2 3 Utility 14 | 2 1 . . 2 3 . . . . . 1 . 1 1 3 Device 12 | . 1 . . 2 3 . . . . . 1 . 1 1 3 Storage 1 | 1 . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 1 | 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 19 | 2 1 2 . 1 . . . . . 1 . . 3 3 6 Energy Gun 6 | 1 . 2 . . . . . . . . . . . . 3 Energy Cannon 5 | . . . . . . . . . . 1 . . 1 1 2 Ballistic Gun 3 | 1 . . . 1 . . . . . . . . 1 . . Ballistic Cannon 3 | . 1 . . . . . . . . . . . 1 1 . Launcher 1 | . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 1 . . 1 . . . . . . 1 3 4 Parts Lost 25 | . . . . . . . . . 2 . . . 2 10 11 Power 8 | . . . . . . . . . . . . . . 4 4 Propulsion 11 | . . . . . . . . . 1 . . . 2 4 4 Utility . | . . . . . . . . . . . . . . . . Weapon 6 | . . . . . . . . . 1 . . . . 2 3 Highest Loss Streak 10 | . . . . . . . . . 2 . . . 1 10 10 Average Slot Usage (%) 83 | . 96 87 90 78 86 93 93 93 87 79 89 85 77 69 68 Engine 8 | . 12 17 20 16 15 9 . 1 3 5 5 5 4 4 . Core 8 | . . . . . 4 8 18 16 12 15 15 15 18 13 6 Reactor 1 | . . . . . . . . . . . . . . . 8 Leg 3 | . 25 20 1 . . . . . . . . . . . . Flight 29 | . . . 18 33 33 43 43 43 44 39 45 45 37 34 28 Device 11 | . 9 10 10 11 17 18 18 18 16 15 14 10 4 4 12 Storage 2 | . 12 10 10 . . . . . . . . . . . . Protection 2 | . 12 10 10 . . . . . . . . . . . . Energy Gun 6 | . 12 11 20 9 7 6 6 6 4 . . . . . 2 Energy Cannon 1 | . . . . . . . . . . . 5 5 4 2 4 Ballistic Gun 3 | . 3 . . 6 7 6 6 6 5 5 5 5 4 2 . Ballistic Cannon 2 | . 8 8 . . . . . . . . . . 2 4 1 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 95 | 17 20 33 33 33 28 27 25 29 29 41 41 40 71 71 95 Greatest Support 103 | 20 20 20 20 24 32 44 30 34 61 97 85 85 99 99 103 Greatest Overweight (x) 5 | 4 . 1 5 1 1 . . 1 1 . . . . . 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 5 | 7 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 8 | 2 2 5 8 4 4 4 4 4 4 4 2 1 4 4 4 Average Carried 2 | . 1 2 4 2 2 3 4 4 2 1 1 1 1 2 1 Final Capacity 8 | 8 8 8 8 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 5 | . 2 5 4 3 4 4 4 4 3 1 1 1 1 2 . Class Distribution -------------------- 39% | Generator-Sprinter 28% | Hacker-Mutant 23% | Hacker-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Scavenger-Mutant | -5/Factory Generator-Sprinter | -4/Factory Generator-Sprinter | -4/Upper Caves Generator-Sprinter | -4/Upper Caves Generator-Sprinter | -3/Research Generator-Sprinter | -3/Quarantine Generator-Sprinter | -2/Research Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Matter Collected 1582 | 223 83 100 20 38 . 25 . 80 200 120 124 . 150 170 249 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2401 | . 137 309 397 174 . 49 . 167 165 60 87 . 215 272 369 Parts 141 | . 6 21 30 11 . 6 . 9 7 1 2 . 15 14 19 Haulers Intercepted 5 | . 2 1 1 1 . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Combat Hostiles Destroyed 42 | . . 5 9 2 . 2 . 4 5 1 1 . 3 3 7 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 28 | . . 2 9 2 . 2 . 4 5 1 1 . 2 . . Cannons 6 | . . 3 . . . . . . . . . . 1 . 2 AOE 3 | . . . . . . . . . . . . . . . 3 Classes Destroyed 12 | . 2 2 1 . . . . 1 1 . . . 2 2 1 Worker 1 | . . . . . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . 1 . . Hauler 5 | . 2 1 1 1 . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . 2 . . Watcher 6 | . 1 2 2 1 . . . . . . . . . . . Swarmer 14 | . . . 2 . . 2 . 2 3 . . . 1 . 4 Grunt 11 | . . 3 5 . . . . 1 . . . . . 1 1 Duelist 2 | . . . . . . . . 1 . . . . . 1 . Sentry 9 | . . 2 2 2 . . . . 1 1 1 . . . . Hunter 3 | . . . . . . . . . 1 . . . 2 . . Programmer 2 | . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . 3 3 6 2 . 2 . 2 4 1 1 . 4 2 4 Combat Bots Only 5 | . . 2 5 1 . 2 . 2 4 1 1 . 2 1 4 Max Kills in Single Turn 3 | . 1 1 2 1 . 1 . 1 1 1 1 . 1 1 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Damage Taken 3696 | . 24 56 123 . . 26 15 72 363 120 69 . 324 924 1580 Core 323 | . . 7 9 . . . 15 . 28 16 13 . 14 88 133 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 97 | 100 100 . 96 100 100 . . 98 97 . . 97 . 92 . Volleys Fired 153 | . 5 16 17 7 . 3 . 7 18 9 8 . 19 28 16 Largest 3 | . 2 2 2 2 . 2 . 2 2 2 2 . 3 3 3 Hottest 273 | . 75 112 112 81 . 81 . 81 81 106 106 . 179 194 273 Shots Fired 281 | . 10 32 34 13 . 6 . 13 30 10 14 . 49 36 34 Gun 163 | . 5 18 34 13 . 6 . 13 30 9 6 . 19 2 8 Cannon 111 | . 5 14 . . . . . . . 1 8 . 30 31 22 Launcher 7 | . . . . . . . . . . . . . . 3 4 Special . | . . . . . . . . . . . . . . . . Kinetic 112 | . 5 14 . 6 . 3 . 6 18 9 6 . 30 8 7 Thermal 87 | . . 4 34 7 . 3 . 7 12 . . . . . 20 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 82 | . 5 14 . . . . . . . 1 8 . 19 28 7 Robot Hit Streak 33 | . 9 15 29 33 . 6 . 9 24 22 8 . 8 25 12 Robot Miss Streak 4 | . . 1 1 1 . 1 . 2 2 1 1 . 4 1 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 4 . . 1 . 1 1 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 1 . . . . . . Shots Hit Robots 229 | . 9 26 29 10 . 5 . 9 27 9 13 . 36 25 31 Core Hits 117 | . 3 12 14 7 . 3 . 9 14 8 5 . 12 12 18 Critical Hits 3 | . . 1 . . . . . . . . 1 . 1 . . Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . . . . 1 . 1 . . Melee Attacks 25 | . . . . . . . . . . . . . . . 25 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 25 | . . . . . . . . . . . . . . . 25 Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5058 | . 167 405 468 147 . 67 . 169 491 194 227 . 714 799 1210 Guns 2431 | . 70 230 456 147 . 67 . 169 491 194 124 . 255 7 221 Cannons 1805 | . 56 175 . . . . . . . . 103 . 459 594 418 Explosions 469 | . 41 . . . . . . . . . . . . 198 230 Melee 341 | . . . . . . . . . . . . . . . 341 Ramming 12 | . . . 12 . . . . . . . . . . . . Kinetic 1601 | . 56 175 . 77 . 17 . 80 318 194 124 . 480 44 36 Thermal 1525 | . 41 67 456 70 . 50 . 89 173 . . . . 46 533 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1579 | . 70 163 . . . . . . . . 103 . 234 709 300 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 341 | . . . . . . . . . . . . . . . 341 Highest Corruption 9 | . . . . . . . . . . . . . . 1 9 Average Corruption 3 | . . . . . . . . . . . . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 5 | . . . . . . . . . . . . . . 1 4 Message Errors 2 | . . . . . . . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Targeting Errors 1 | . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 48 | . . . . . . . . . . . . . . . 48 Projectiles 28 | . . . . . . . . . . . . . . . 28 Explosions 20 | . . . . . . . . . . . . . . . 20 Melee . | . . . . . . . . . . . . . . . . Knockbacks 4 | . . 1 . . . . . . . . . . 2 1 . Impact . | . . . . . . . . . . . . . . . . Kinetic 4 | . . 1 . . . . . . . . . . 2 1 . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . 24 . 6 . . . . . . . . . . 12 43 Shots 8 | . 1 . . . . . . . . . . . . 2 5 Rammed 1 | . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 385 | . 10 33 177 11 2 48 4 198 192 197 199 199 385 193 198 Average Temperature 115 | . 8 10 60 5 1 22 2 37 133 114 163 123 169 113 118 Received Heat Transfer 564 | . . 48 63 . . . . 36 57 27 . . . 162 171 Effects 4 | . . . . . . . . . . . . . 4 . . Shutdowns 4 | . . . . . . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . . . 3 . Parts Fried 14 | . . 1 . . . . . . . . . . 2 9 2 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 5 | . . . 3 . . . . . 2 . . . . . . Heat Transferred 2616 | . 50 148 999 148 . 111 . 185 370 . . . . 50 555 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . . . . . . . 1 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Peak Influence 670 | . 40 227 374 216 70 92 . . 261 213 . . 220 378 670 Initial 159 | . . 12 68 112 70 25 . . 61 93 . . 39 92 159 Average 167 | . 18 92 191 152 70 60 . . 133 128 . . 119 192 435 Maximum Alert Level 2 | . . 1 1 1 . . . . 1 1 . . 1 1 2 Low Security (%) 70 | 100 100 90 59 84 100 100 . . 75 99 . . 68 58 14 Level 1 19 | . . 9 40 15 . . . . 24 . . . 31 41 22 Level 2 9 | . . . . . . . . . . . . . . . 62 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . 1 1 . . . . . . . . . . 1 5 Investigation 3 | . . . 1 . . . . . . . . . . 1 1 Extermination 1 | . . . . . . . . . . . . . . . 1 Reinforcement 2 | . . 1 . . . . . . . . . . . . 1 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Distress Signals 7 | . . 2 . 2 . . . . . . . . . . 3 Communications Jammed 10 | . . . . . . . . . 7 3 . . . . . Distress Signals 6 | . . . . . . . . . 4 2 . . . . . Times Spotted 98 | . 1 10 11 3 . 2 1 4 7 6 1 . 3 21 28 Peak Tracking Total 10 | . 1 3 3 2 . 2 1 2 5 6 1 . 2 10 10 Tactical Retreats 11 | . . 2 1 . . . . . . . . . . 4 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Traps Triggered 4 | . 1 . 1 . . . . . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Machines Disabled 5 | . 1 1 . . . . . . . . . . . 2 1 Max in Single Turn 1 | . 1 1 . . . . . . . . . . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Machines Accessed 9 | . . . 1 . . . . . . . . . 3 3 2 Terminals 4 | . . . 1 . . . . . . . . . . 2 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 2 . 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 . Total Hacks 20 | . . . 3 . . . . . . . . . 4 7 6 Successful 12 | . . . 1 . . . . . . . . . 3 3 5 Failed 8 | . . . 2 . . . . . . . . . 1 4 1 Catastrophic . | . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 10 | . . . 3 . . . . . . . . . . 4 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . 3 . 3 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 1 3 . Terminal Hacks 6 | . . . 1 . . . . . . . . . . 2 3 Record 4 | . . . . . . . . . . . . . . 1 3 Open Door 2 | . . . 1 . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 2 . 2 Scan Component 2 | . . . . . . . . . . . . . 1 . 1 Repair 2 | . . . . . . . . . . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 1 . Seal Access 2 | . . . . . . . . . . . . . 1 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 2 . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . 1 . . . . . . . . . 2 1 2 Full Trace Events 3 | . . . 1 . . . . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 1 . 1 Time 49 | . . . . . . . . . . . . . 31 . 18 Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Turns Passed 2826 | 64 239 221 295 79 155 55 85 200 104 207 236 10 264 256 356 Spaces Moved 4627 | 36 183 118 135 154 410 110 354 523 112 301 272 62 634 581 642 Core 9 | 9 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 338 | 27 183 118 10 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4280 | . . . 125 154 410 110 354 523 112 301 272 62 634 581 642 Fastest Speed 14 | 50 120 120 150 26 24 19 24 24 14 15 15 15 15 14 19 Average Speed 34 | 140 120 139 172 28 27 22 24 32 33 19 15 15 15 18 23 Slowest Speed 395 | 250 120 150 395 96 96 24 24 105 111 24 15 15 18 26 97 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . 1 . . . . 1 . . 1 3 3 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . 2 Exploration Rate (%) 26 | 4 43 20 38 16 12 5 63 61 4 7 48 11 18 50 21 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 . . 1 . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . 2 . . 2 . . . . Spaces Dug 19 | . . . . . . . . . . . . . . 1 18 Terrain Destroyed 51 | . 3 . . . . . . . . . . . 4 13 31 Melee 17 | . . . . . . . . . . . . . . . 17 Projectile 16 | . . . . . . . . . . . . . 4 3 9 AOE 18 | . 3 . . . . . . . . . . . . 10 5 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Fac Fac Upp Upp Res Qua Res Total 5518 | 49 192 141 165 175 452 134 353 537 148 441 452 61 754 688 776 Wait 486 | . . . . . 18 1 . . 11 99 167 . 72 59 59 Move 4592 | 35 182 117 134 153 407 109 353 522 111 298 271 61 631 574 634 Hop 9 | . . . . . 1 . . . . 1 . . 1 3 3 Pick Up 91 | 7 3 4 5 4 10 8 . 2 2 10 2 . 11 9 14 Fast Attach . | . . . . . . . . . . . . . . . . Attach 66 | 7 1 1 . 4 7 3 . . 3 11 1 . 7 8 13 Detach 1 | . . . . . . . . . . 1 . . . . . Swap 39 | . 1 3 2 3 3 4 . 4 1 4 1 . 6 3 4 Drop 50 | . . . 6 4 6 6 . 2 2 8 2 . 7 1 6 Fire 153 | . 5 16 17 7 . 3 . 7 18 9 8 . 19 28 16 Melee 25 | . . . . . . . . . . . . . . . 25 Ram 1 | . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . 3 2 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 15) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 237 | -10/Materials | Identified exit to Materials 237 | -10/Materials | Discovered exit to Materials (range 15) 262 | -10/Materials | Identified exit to Mines 262 | -10/Materials | Discovered exit to Mines (range 7) 304 | -10/Materials | Entered another Materials area 304 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 306 | -9/Materials | Build established: Hacker-Mutant 494 | -9/Materials | Identified exit to Storage 494 | -9/Materials | Discovered exit to Storage (range 15) 525 | -9/Materials | Entered Storage 794 | -9/Storage | Identified exit to Materials 794 | -9/Storage | Discovered exit to Materials (range 16) 820 | -9/Storage | Entered Materials 820 | -8/Materials | Evolved 2 slots: Propulsion x2 893 | -8/Materials | Identified exit to Factory 893 | -8/Materials | Discovered exit to Factory (range 14) 899 | -8/Materials | Entered Factory 899 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1053 | -7/Factory | Identified exit to Factory 1053 | -7/Factory | Discovered exit to Factory (range 5) 1054 | -7/Factory | Entered another Factory area 1054 | -6/Factory | Evolved 2 slots: Propulsion x2 1088 | -6/Factory | Identified exit to Lower Caves 1088 | -6/Factory | Discovered exit to Lower Caves (range 16) 1109 | -6/Factory | Entered Lower Caves 1123 | -6/Lower Caves | Build established: Hacker-Sprinter 1162 | -6/Lower Caves | Learned Factory terminal intel 1166 | -6/Lower Caves | Spotted B-75 Beast 1191 | -6/Lower Caves | Identified exit to Lower Caves 1191 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 1194 | -6/Lower Caves | Entered another Lower Caves area 1220 | -6/Lower Caves | Encountered a Warlord checkpoint 1387 | -6/Lower Caves | Identified exit to Factory 1387 | -6/Lower Caves | Discovered exit to Factory (range 9) 1394 | -6/Lower Caves | Entered Factory 1394 | -5/Factory | Evolved 2 slots: Propulsion x2 1395 | -5/Factory | Loaded intel: 21 terminal locations 1409 | -5/Factory | Spotted B-75 Beast 1483 | -5/Factory | Identified exit to Factory 1483 | -5/Factory | Discovered exit to Factory (range 4) 1498 | -5/Factory | Entered another Factory area 1498 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1703 | -4/Factory | Identified exit to Upper Caves 1703 | -4/Factory | Discovered exit to Upper Caves (range 14) 1705 | -4/Factory | Entered Upper Caves 1771 | -4/Upper Caves | Learned location of Testing (-2) 1789 | -4/Upper Caves | Build established: Generator-Sprinter 1909 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 1939 | -4/Upper Caves | Identified exit to Upper Caves 1939 | -4/Upper Caves | Discovered exit to Upper Caves (range 7) 1941 | -4/Upper Caves | Entered another Upper Caves area 1949 | -4/Upper Caves | Identified exit to Research 1949 | -4/Upper Caves | Discovered exit to Research (range 10) 1951 | -4/Upper Caves | Entered Research 1951 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 2163 | -3/Research | Repaired Adv. Coolant Injector 2212 | -3/Research | Identified exit to Quarantine 2212 | -3/Research | Discovered exit to Quarantine (range 16) 2215 | -3/Research | Entered Quarantine 2230 | -3/Quarantine | Found Alien Artifact 2231 | -3/Quarantine | Identified Terrabomb 2231 | -3/Quarantine | Used Terrabomb 2320 | -3/Quarantine | Met incapacitated Sigix Warrior 2320 | -3/Quarantine | Lockdown squad dispatched 2324 | -3/Quarantine | Spotted Alpha 7 2369 | -3/Quarantine | Destroyed Alpha 7 2383 | -3/Quarantine | Found Gamma Bomb Array 2404 | -3/Quarantine | Spotted Lightning 2404 | -3/Quarantine | Spotted Lightning 2407 | -3/Quarantine | Spotted Lightning 2439 | -3/Quarantine | Lost 10 parts (4p4n2w) 2468 | -3/Quarantine | Identified exit to Research 2468 | -3/Quarantine | Discovered exit to Research (range 13) 2471 | -3/Quarantine | Entered Research 2471 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2659 | -2/Research | Repaired Mic. Fission Core 2768 | -2/Research | First assault squad dispatched 2781 | -2/Research | Crushed by falling debris 2781 | -2/Research | Crushed by falling debris 2822 | -2/Research | Found Prototype Device 2823 | -2/Research | Identified Exp. Force Field 2827 | -2/Research | Self-destructed Last Messages --------------- 02781_ System corrupted by crushing effect (+1). 02787_ Slug penetrates Wall. 02801_ Impulse Thruster Array destroyed. 02802_ System corrupted: Component data lost. 02802_ P-80 Master resets Y-72 Warden, system corruption cleaned. 02802_ Lgt. Particle Reactor destroyed. 02802_ Terminal disabled. 02804_ Impulse Thruster Array destroyed. 02805_ P-80 Master resets Y-72 Warden, system corruption cleaned. 02807_ Slug penetrates Wall. 02810_ Com. HERF Cannon destroyed. 02810_ Penetrated by Slug. 02810_ Slug penetrates Wall. 02811_ Impulse Thruster destroyed. 02822_ Acquired Prototype Device. 02823_ G7WMXBK3WS9NQOZ 4LF:7XPS/>K,3LC 02823_ Quantum Reactor destroyed. 02823_ Identified Exp. Force Field. 02823_ Malfunction: Heat surge (+397). 02825_ Q-thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###########??? | | ????????????????????????????????????# #??? | | ?????????????????????????????????#### #### | | ?????????????????????????????????## " | | ?????????????????????????????????#### """ # | | ????????????????????????????????????# " # | | ????????????????????????????????????# """ # | | ????????????????????????????????????# + | | ????????????????????????????????????# # | | ????????????????????????????????###########+### | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ??????????????????????########### | | ??????????????????????# # ######### | | ??????????????????????# # #???????# | | ??????????????????????# p # #???????# | | ??????????????????????# p""" g #???????+ | | ??????????????????????# """ g# #???????# | | ??????????????????????# """ # #???????# | | ??????????????????????# @ p # #???????# | | ??????????????????????# g # #???????# | | ??????????????????????########### #???????# | | ????????????????????????????????# #???????# ? | | ????????????????????????????????# #???????# | | ????????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????? #??????????? | | ????????????????????????????????? ???????????? | | ????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????#+ | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 180 Energy Generation 105 Energy Capacity 890 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 66 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Terrabomb Achievements -------------- False Reunion Total Silence Challenges ------------ None Game ------ Seed FrostBarrageRail Manual? 0 Play Time 00:45:35 Cumulative 29.5 hours Start 2021.02.28 @ 19:31:41 End 2021.02.28 @ 23:18:27 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 36 Rogue 0 Adventurer 0 Explorer 36 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Proggy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab0cba7e-6501-4e7b-9f36-0dfb78ea7e0d