Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 00:09:23 Player: Nell Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2142) 2142 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (243) 243 TOTAL SCORE: 5245 Bonus ------- High Alert Combat Kills 243 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 280/280 System Corruption 0% Temperature Cool (11) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Weight Redist. System Long-range Tractor Beam > --- WEAPON (2) ------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY (5) ---- Large Storage Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Weapon Shielding Improved Weapon Shielding Hardened Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Light Ion Engine Deuterium Engine Improved Deuterium Engine Aluminum Leg Aluminum Leg Advanced Weight Redist. System Improved Shield Generator Improved Shield Generator Light Assault Rifle Improved Grenade Launcher Improved Grenade Launcher Mining Laser Power Maul [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Weapon Shielding Device Advanced Weight Redist. System Storage Medium Storage Unit Protection Improved Weapon Shielding Weapon Improved Grenade Launcher Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . 1 . Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 72 | 7 2 38 1 5 19 Power 11 | 1 . 4 1 1 4 Engine 11 | 1 . 4 1 1 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 8 . 1 5 Treads . | . . . . . . Leg 16 | 2 . 8 . 1 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 1 8 . 3 6 Device 8 | 1 . 1 . 1 5 Storage 5 | 1 . 2 . 1 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 7 | . 1 5 . 1 . Artifact . | . . . . . . Weapon 25 | 2 1 18 . . 4 Energy Gun 3 | 1 . 2 . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 8 . . . Ballistic Cannon . | . . . . . . Launcher 5 | . . 3 . . 2 Special Weapon 7 | . 1 5 . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 27 | . . 9 1 . 17 Power 3 | . . . 1 . 2 Propulsion 9 | . . 2 . . 7 Utility 8 | . . 3 . . 5 Weapon 7 | . . 4 . . 3 Highest Loss Streak 5 | . . 4 1 . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 78 | . 100 82 96 97 50 Engine 10 | . 14 11 7 9 8 Leg 27 | . 28 29 33 36 14 Device 4 | . 11 2 . 5 8 Storage 9 | . 14 11 11 9 3 Protection 9 | . 2 7 22 19 4 Ballistic Gun 5 | . 14 8 . . . Launcher 8 | . . 5 22 18 7 Special Weapon 3 | . 7 5 . . . Naked Turns 12 | . . . . . 12 Heaviest Build 61 | 15 16 29 29 49 61 Greatest Support 70 | 20 20 51 51 70 61 Greatest Overweight (x) 1 | 1 . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 10 15 15 Average Capacity 10 | 7 8 9 10 14 10 Most Carried 15 | 3 4 10 10 15 14 Average Carried 6 | 1 3 5 9 10 6 Final Capacity 15 | 8 8 10 10 15 5 Final Carried 15 | 3 4 10 9 15 2 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1646 | 224 . 723 5 236 458 Remotely 56 | . . . . . 56 Salvage Created 1880 | 37 . 1038 . 427 378 Parts 103 | 7 . 71 . 13 12 Haulers Intercepted 4 | . . 3 . 1 . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 52 | . . 28 . 14 10 Melee 2 | . . . . . 2 Guns 12 | . . 12 . . . AOE 36 | . . 16 . 14 6 Classes Destroyed 13 | 1 . 8 . 3 1 Worker 3 | . . 3 . . . Builder 3 | . . 3 . . . Tunneler 2 | 2 . . . . . Hauler 4 | . . 3 . 1 . Recycler 2 | . . 1 . 1 . Mechanic 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 9 | . . 6 . 3 . Grunt 29 | . . 17 . 7 5 Sentry 10 | . . 5 . 1 4 Specialist 2 | . . . . 2 . Hunter 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 12 | 2 . 12 . 10 4 Combat Bots Only 11 | . . 11 . 8 4 Max Kills in Single Turn 5 | 1 . 4 . 5 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 . 3 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 602 | . . 176 15 23 388 Missed 231 | . . 58 6 8 159 Damage Taken 3886 | . . 1563 136 296 1891 Core 1016 | . . 242 . 41 733 Absorbed by Shields 482 | . . 160 . . 322 Redirected to Shielding 203 | . . 29 28 55 91 Core Remaining (%) 82 | 100 100 . 39 92 . Volleys Fired 118 | 4 1 91 . 8 14 Largest 2 | 2 1 2 . 2 2 Hottest 100 | 70 100 100 . 72 100 Shots Fired 167 | 8 1 119 . 16 23 Gun 71 | 8 . 63 . . . Cannon . | . . . . . . Launcher 62 | . . 28 . 16 18 Special 34 | . 1 28 . . 5 Kinetic 51 | 4 . 47 . . . Thermal 54 | 4 1 44 . . 5 Explosive 62 | . . 28 . 16 18 Electromagnetic . | . . . . . . Robot Hit Streak 10 | 4 . 10 . 5 8 Robot Miss Streak 4 | 2 . 4 . 2 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 99 | 4 . 62 . 8 25 Core Hits 115 | 3 . 65 . 28 19 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 4 | 1 . 1 . . 2 Burn 2 | 1 . 1 . . . Smash 2 | . . . . . 2 Melee Attacks 14 | . . . . . 14 Impact 14 | . . . . . 14 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5203 | 58 . 2101 . 1838 1206 Guns 501 | 58 . 443 . . . Cannons . | . . . . . . Explosions 4268 | . . 1652 . 1838 778 Melee 428 | . . . . . 428 Ramming . | . . . . . . Kinetic 337 | 21 . 316 . . . Thermal 585 | 37 . 133 . 415 . Explosive 3853 | . . 1652 . 1423 778 Electromagnetic . | . . . . . . Impact 428 | . . . . . 428 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 338 | . . 24 . 142 172 Projectiles . | . . . . . . Explosions 242 | . . 24 . 142 76 Melee 96 | . . . . . 96 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 486 | . . 192 . 84 210 Shots 17 | . . 9 . 2 6 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 139 | 27 20 139 17 36 83 Average Temperature 27 | 12 10 30 17 15 30 Received Heat Transfer 994 | . . 497 80 45 372 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 4 | . . . . . 4 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 879 | 185 . 494 . 200 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 737 | 10 27 687 267 737 549 Initial 335 | . 6 11 267 100 335 Average 324 | 2 12 324 260 333 456 Maximum Alert Level 3 | . . 2 1 3 2 Low Security (%) 37 | 100 100 37 . 50 . Level 1 16 | . . 22 100 10 7 Level 2 44 | . . 39 . 27 92 Level 3 2 | . . . . 11 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 6 . 3 5 Investigation 5 | . . 3 . 1 1 Extermination . | . . . . . . Reinforcement 6 | . . 3 . 2 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 2 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 5 | . . 5 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 2 43 14 15 12 Peak Tracking Total 14 | . 2 10 14 4 5 Tactical Retreats 4 | . . 4 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . . 2 . 7 2 Max in Single Turn 3 | . . 1 . 3 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 1 4 . 2 2 Terminals 8 | . 1 4 . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 24 | . 2 13 . 6 3 Successful 11 | . 1 6 . 4 . Failed 13 | . 1 7 . 2 3 Catastrophic 4 | . . 1 . 1 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 2 13 . 6 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 11 | . 1 6 . 4 . Record 6 | . . 2 . 4 . Branch Access Points 1 | . . 1 . . . Dispatch Records 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 1 3 . 2 2 Full Trace Events 4 | . . 2 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1715 | 81 67 887 26 306 348 Spaces Moved 980 | 47 50 468 20 209 186 Core 47 | 3 . . . . 44 Treads . | . . . . . . Legs 933 | 44 50 468 20 209 142 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 130 127 50 Average Speed 123 | 120 120 121 130 127 125 Slowest Speed 200 | 190 120 190 130 127 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 15 | 3 12 40 10 23 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 19 | . 1 18 . . . Terrain Destroyed 354 | . 1 168 . 130 55 Melee . | . . . . . . Projectile 19 | . 1 18 . . . AOE 335 | . . 150 . 130 55 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1228 | 60 53 626 20 232 237 Wait . | . . . . . . Move 974 | 46 49 466 19 208 186 Hop . | . . . . . . Pick Up 26 | 3 1 12 . 9 1 Fast Attach 27 | 7 . 11 . 1 8 Attach 18 | . . 5 1 1 11 Detach 5 | . . 3 . . 2 Swap 27 | . 2 22 . 3 . Drop 18 | . . 15 . 2 1 Fire 118 | 4 1 91 . 8 14 Melee 14 | . . . . . 14 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 1 | . . 1 . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 3) 149 | -10/Materials | Entered another Materials area 149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 268 | -9/Materials | Crushed by falling debris 283 | -9/Materials | Identified exit to Mines 315 | -9/Materials | Build established: Mutant 428 | -9/Materials | Lost 3 parts (2u1w) 429 | -9/Materials | Destroyed 11 combat bots 686 | -9/Materials | Destroyed 7 combat bots 694 | -9/Materials | Lost 4 parts (2n1u1w) 874 | -9/Materials | Core integrity fell below 50% 1036 | -9/Materials | Entered Mines 1037 | -9/Mines | Assembled infested the area 1042 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1045 | -9/Mines | Discovered new exit (range 13) 1062 | -9/Mines | Entered Materials 1062 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1329 | -8/Materials | Discovered new exit (range 13) 1350 | -8/Materials | Destroyed 8 combat bots 1368 | -8/Materials | Entered Factory 1368 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1469 | -7/Factory | Lost 5 parts (3n2u) 1511 | -7/Factory | Released all parts (5) 1540 | -7/Factory | Lost 4 parts (2u2w) 1583 | -7/Factory | Core integrity fell below 50% 1602 | -7/Factory | Core integrity fell below 20% 1619 | -7/Factory | Lost 3 parts (1p1n1w) 1716 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- Acquired Imp. Grenade Launcher. Acquired Imp. Deuterium Engine. Acquired Lrg. Storage Unit. Acquired Adv. Weight Redist. System. Acquired 200 matter. Acquired Lrn. Tractor Beam. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. Titanium Leg destroyed. Acquired 30 matter. G-47 Trooper destroyed. Acquired 26 matter. Nuclear Reactor explodes. Titanium Leg destroyed. Destroyed Titanium Leg. Imp. Deuterium Engine destroyed. Destroyed Imp. Deuterium Engine. G-47 Trooper destroyed. Nuclear Reactor explodes. The unstable cave ceiling collapses. 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