Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.23 @ 15:57:26 Player: Rohain Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (145) 725 Value Destroyed (5821) 5821 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2203) 2203 TOTAL SCORE: 13269 Bonus ------- High Alert Combat Kills 1191 Follower Combat Kills 312 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 81/200 System Corruption 24% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Cold Fusion Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Heavy Armor Plating Advanced Shield Generator > --- WEAPON ----------- Pulse Rifle Advanced Beam Rifle Heavy Laser Plasma Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Reinforced Fission Core Micro Fission Core Improved Heat Sink Energy Well Reflective Plating Pulse Rifle Heavy Particle Cannon Advanced Plasma Cannon Missile Launcher [Rating: 69] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reflective Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Slots Evolved 10 | . . 2 2 2 . 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . . Utility 5 | . . 1 1 2 . . . . 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 159 | 6 4 14 23 12 37 2 9 18 34 Power 20 | 1 . 2 2 1 4 . . 4 6 Engine 11 | 1 . 2 1 1 2 . . 3 1 Core 7 | . . . 1 . 2 . . . 4 Reactor 2 | . . . . . . . . 1 1 Propulsion 46 | 2 . 4 9 2 11 1 2 4 11 Treads 1 | . . . . . 1 . . . . Leg 42 | 2 . 4 9 2 9 1 2 4 9 Wheel 1 | . . . . . 1 . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 46 | 1 3 2 7 5 9 . 5 5 9 Device 18 | . 2 1 3 . 5 . 2 1 4 Storage 3 | 1 1 . 1 . . . . . . Processor 7 | . . . . 2 1 . 1 1 2 Hackware 2 | . . . 2 . . . . . . Protection 16 | . . 1 1 3 3 . 2 3 3 Artifact . | . . . . . . . . . . Weapon 47 | 2 1 6 5 4 13 1 2 5 8 Energy Gun 25 | 1 . 2 . 2 6 1 2 5 6 Energy Cannon 14 | . . 1 5 2 4 . . . 2 Ballistic Gun 4 | 1 1 1 . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 2 . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 2 4 . 1 . 2 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . 7 Parts Lost 73 | . . 1 4 . 23 . 2 14 29 Power 10 | . . 1 1 . 3 . . 1 4 Propulsion 24 | . . . 1 . 10 . . 7 6 Utility 25 | . . . 2 . 8 . 1 3 11 Weapon 14 | . . . . . 2 . 1 3 8 Highest Loss Streak 19 | . . 1 3 . 19 . 1 4 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 82 | . 98 91 88 93 77 100 99 90 52 Engine 3 | . 14 9 4 7 2 6 6 1 . Reactor 1 | . . . . . . . . 4 2 Leg 24 | . 28 33 35 30 18 33 33 24 11 Device 8 | . 12 11 8 7 8 13 12 7 4 Storage 6 | . 14 11 9 7 7 6 6 6 2 Processor 11 | . . . . 6 17 20 15 18 11 Hackware 1 | . . . 8 4 . . . . . Protection 5 | . . 8 6 12 2 . 3 5 3 Energy Gun 10 | . . 2 . . 6 20 19 19 11 Energy Cannon 4 | . . 7 11 14 5 . . . . Ballistic Gun 1 | . 28 3 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 67 | 14 20 32 49 67 67 39 45 50 67 Greatest Support 85 | 20 20 33 68 84 84 85 85 83 60 Greatest Overweight (x) 6 | 1 . . 1 . 2 . . 1 6 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 10 14 15 15 15 15 15 9 Most Carried 15 | 1 6 10 15 15 15 14 15 15 15 Average Carried 11 | . 3 8 13 14 9 13 14 12 7 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 Final Carried 15 | 1 6 10 15 15 15 13 15 12 2 Class Distribution -------------------- 46% | Mutant 24% | Gunner 17% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -6/Factory Scavenger-Gunner | -6/DSF Gunner | -6/Garrison Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Matter Collected 1881 | 250 106 210 215 120 397 . 126 240 217 Remotely . | . . . . . . . . . . Salvage Created 7035 | . 204 773 1033 661 1100 . 821 1335 1108 Parts 300 | . 11 41 46 29 45 . 32 54 42 Haulers Intercepted 4 | . 2 1 1 . . . . . . Recyclers Shooed 4 | . . 1 . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Combat Hostiles Destroyed 122 | . 2 13 18 12 18 . 13 32 14 Guns 60 | . 2 2 . . 5 . 11 30 10 Cannons 43 | . . 4 18 12 9 . . . . AOE 11 | . . 7 . . 4 . . . . Classes Destroyed 19 | . 3 5 4 1 . . 2 3 1 Worker 2 | . . 1 . 1 . . . . . Builder 5 | . 1 . . 1 2 . . . 1 Tunneler 1 | . . 1 . . . . . . . Hauler 4 | . 2 1 1 . . . . . . Recycler 8 | . . 4 . . 2 . . . 2 Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . Watcher 1 | . . . 1 . . . . . . Swarmer 27 | . . 7 . . 4 . 3 13 . Cutter 4 | . . . . . . . . 4 . Grunt 47 | . 2 3 15 7 5 . 5 6 4 Brawler 4 | . . . 1 . . . . . 3 Duelist 5 | . . . 1 2 . . 1 . 1 Sentry 20 | . . 3 1 1 8 . 1 6 . Specialist 2 | . . . . . . . 2 . . Hunter 2 | . . . . . . . . 1 1 Programmer 9 | . . . . 2 1 . . 1 5 Heavy 1 | . . . . . . . 1 . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 8 | . 2 7 7 6 6 . 4 8 6 Combat Bots Only 8 | . 2 5 7 4 5 . 4 8 5 Max Kills in Single Turn 4 | . 1 4 1 2 2 . 1 3 2 Gunslinging 2 | . . . . . . . . 2 . Exploded 3 | . . 3 . . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Damage Taken 12251 | . 85 324 956 910 3271 . 989 1851 3865 Core 1990 | . 12 43 108 90 423 . 59 243 1012 Absorbed by Shields 380 | . . . . . 96 . . 70 214 Core Remaining (%) 75 | 100 95 89 80 . 26 . . 64 . Volleys Fired 370 | . 11 32 68 31 70 . 36 68 54 Largest 4 | . 2 2 2 2 2 . 3 3 4 Hottest 274 | . 40 76 130 130 130 . 197 211 274 Shots Fired 793 | . 22 37 101 62 128 . 106 201 136 Gun 519 | . 22 10 . . 49 . 106 201 131 Cannon 266 | . . 22 101 62 76 . . . 5 Launcher 8 | . . 5 . . 3 . . . . Special . | . . . . . . . . . . Kinetic 35 | . 22 5 . . 8 . . . . Thermal 735 | . . 27 101 62 117 . 106 201 121 Explosive 8 | . . 5 . . 3 . . . . Electromagnetic 15 | . . . . . . . . . 15 Robot Hit Streak 27 | . 10 9 14 8 14 . 25 18 27 Robot Miss Streak 4 | . 1 3 3 2 2 . 2 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 16 | . . . . . 1 . 2 11 2 Max Gunslinging Chain 2 | . . . . . 1 . 1 2 1 Shots Hit Robots 564 | . 16 20 77 41 95 . 82 127 106 Core Hits 287 | . 9 20 37 24 47 . 33 66 51 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 44 | . . . 1 . 6 . 13 18 6 Burn 43 | . . . . . 6 . 13 18 6 Meltdown 1 | . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13824 | . 211 883 2227 1252 2603 . 1561 2769 2318 Guns 7523 | . 211 74 . . 676 . 1561 2769 2232 Cannons 5429 | . . 400 2227 1170 1567 . . . 65 Explosions 838 | . . 396 . 82 360 . . . . Melee . | . . . . . . . . . . Ramming 34 | . . 13 . . . . . . 21 Kinetic 413 | . 211 44 . . 158 . . . . Thermal 12362 | . . 521 2227 1170 2085 . 1561 2769 2029 Explosive 665 | . . 305 . . 360 . . . . Electromagnetic 350 | . . . . 82 . . . . 268 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . 1 2 . 1 3 24 Average Corruption 4 | . . . . 1 1 . 1 2 15 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 83 | . . . . 2 7 . 3 34 37 Message Errors 17 | . . . . . . . . 8 9 Matter Fused 24 | . . . . . 4 . 2 9 9 Heat Flow Errors 8 | . . . . 2 1 . . 3 2 Energy Discharges 8 | . . . . . . . . 4 4 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 6 | . . . . . 1 . 1 3 1 Data Loss (major) 4 | . . . . . 1 . . 2 1 Alerts 2 | . . . . . . . . 1 1 Misdirections 7 | . . . . . . . . . 7 Weapon Failures 6 | . . . . . . . . 3 3 Overload Shots . | . . . . . . . . . . Overflow Damage 92 | . . 29 9 18 36 . . . . Projectiles 75 | . . 21 9 18 27 . . . . Explosions 17 | . . 8 . . 9 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 230 | . . 41 . 22 165 . . . 2 Shots 6 | . . 2 . 1 3 . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 4 | . . 1 . . . . . . 3 Kicked 3 | . . 1 . . . . . . 2 Crushed . | . . . . . . . . . . Highest Temperature 412 | . 2 23 219 363 345 . 326 412 353 Average Temperature 101 | . 2 11 107 102 62 . 56 118 113 Received Heat Transfer 3727 | . 45 120 594 324 1145 . 318 477 704 Effects 7 | . . . . . . . . 5 2 Shutdowns 2 | . . . . . . . . 1 1 Energy Bleed 1 | . . . . . . . . 1 . Interference 4 | . . . . . . . . 3 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 10 | . . . 1 . . . 3 2 4 Combat Hostiles 8 | . . . . . . . 2 2 4 Parts Melted 74 | . . . 7 6 12 . 10 27 12 Heat Transferred 23890 | . . 753 3034 1554 3346 . 4365 7068 3770 Parts Sabotaged 5 | . . . . . . . . . 5 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Peak Influence 1399 | . 100 564 546 532 695 215 465 1399 831 Initial 734 | . . 42 155 247 241 210 150 348 734 Average 575 | . 48 367 296 282 508 210 336 941 706 Maximum Alert Level 4 | . . 2 2 2 2 1 2 4 3 Low Security (%) 12 | 100 100 15 31 19 . . 18 . . Level 1 20 | . . 40 41 67 17 100 45 2 . Level 2 32 | . . 44 26 12 82 . 35 18 35 Level 3 24 | . . . . . . . . 46 64 Level 4 9 | . . . . . . . . 32 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Squads Dispatched 23 | . 1 . 6 1 4 . 2 . 9 Investigation 2 | . 1 . 1 . . . . . . Extermination 3 | . . . . . 1 . . . 2 Reinforcement 7 | . . . 2 1 1 . 2 . 1 Assault 5 | . . . . . 2 . . . 3 Garrison 6 | . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Distress Signals 8 | . . 3 2 . 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 221 | . 3 18 31 14 37 . 14 38 66 Peak Tracking Total 11 | . 2 8 5 3 8 . 4 7 11 Tactical Retreats 21 | . . 2 4 1 2 . 1 1 10 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Traps Triggered 12 | . 1 . 1 3 . . 1 6 . Indirectly 3 | . . . . 3 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 4 | . . . . . . . . 4 . Traps Extracted . | . . . . . . . . . . Installed 5 | . . . . . . . . 5 . Triggered 5 | . . . . 1 . . . 4 . Most Traps Carried 2 | . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Machines Disabled 23 | . . 2 1 8 7 . . 5 . Max in Single Turn 6 | . . 2 1 6 2 . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Machines Accessed 15 | . 3 . . 3 2 1 . 2 4 Terminals 11 | . 3 . . 1 2 1 . 2 2 Fabricators 3 | . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 32 | . 9 . . 3 3 4 . 4 9 Successful 11 | . 5 . . 2 2 1 . . 1 Failed 21 | . 4 . . 1 1 3 . 4 8 Catastrophic 5 | . . . . 1 . . . 1 3 Database Lockouts . | . . . . . . . . . . Manual 17 | . 9 . . 2 2 . . 1 3 Terminals 24 | . 9 . . 1 3 4 . 4 3 Fabricators 4 | . . . . 2 . . . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 4 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . 2 . . . 2 1 . . . Robot Analysis 2 | . 2 . . . . . . . . Open Door 2 | . . . . . 2 . . . . Open DSF 1 | . . . . . . 1 . . . Fabricator Hacks 2 | . . . . 2 . . . . . Network Status 1 | . . . . 1 . . . . . Build 1 | . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . . . . Terminals 3 | . 3 . . . . . . . . Botnet 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 2 . . 1 1 1 . 2 3 Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . Authchips . | . . . . . . . . . . Time 58 | . . . . 58 . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Total Allies 4 | . . . . . 2 . . 2 . Largest Group 2 | . . . . . 2 . . 2 1 Highest-Rated Group 97 | . . . . . 62 . . 97 51 Highest-Rated Ally 51 | . . . . . 31 . . 51 51 Total Orders 2 | . . . . . 2 . . . . EXPLORE 2 | . . . . . 2 . . . . Ally Attacks 38 | . . . . . 20 . . 17 1 Total Damage 755 | . . . . . 296 . . 408 51 Kills 9 | . . . . . 2 . . 7 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Turns Passed 6279 | 44 272 526 628 698 843 15 335 1779 1139 Spaces Moved 3624 | 32 186 347 291 431 389 11 148 969 820 Core 230 | 6 . . . . . . . . 224 Treads 50 | . . . . . 50 . . . . Legs 3083 | 26 186 347 291 431 274 11 148 969 400 Wheels 65 | . . . . . 65 . . . . Hover . | . . . . . . . . . . Flight 196 | . . . . . . . . . 196 Fastest Speed 37 | 50 120 120 120 125 110 130 128 120 37 Average Speed 126 | 108 120 120 122 128 142 130 128 143 101 Slowest Speed 350 | 120 120 120 190 130 260 130 130 195 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 3 32 31 28 12 51 1 86 77 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 8 | . . 8 . . . . . . . Terrain Destroyed 135 | . . 73 14 5 43 . . . . Melee . | . . . . . . . . . . Projectile 29 | . . 2 14 5 8 . . . . AOE 106 | . . 71 . . 35 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Jun Mat Mat Mat Fac Sto Fac DSF Gar Fac Total 4641 | 38 213 420 467 518 544 12 214 1204 1011 Wait 297 | . 6 7 60 20 24 . 4 87 89 Move 3605 | 31 185 346 290 430 388 10 147 966 812 Hop 3 | . . . . . . . . . 3 Pick Up 76 | 1 5 9 12 7 14 . 9 11 8 Fast Attach 69 | 6 1 3 5 9 18 . 3 5 19 Attach 56 | . 2 4 7 . 15 2 3 8 15 Detach 12 | . 2 2 2 . 2 . . . 4 Swap 34 | . 1 7 11 3 4 . 3 5 . Drop 71 | . . 9 12 18 9 . 9 10 4 Fire 370 | . 11 32 68 31 70 . 36 68 54 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick 3 | . . 1 . . . . . . 2 Crush . | . . . . . . . . . . Escape Stasis 20 | . . . . . . . . 20 . Rewire 19 | . . . . . . . . 19 . Trap 5 | . . . . . . . . 5 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -6/DSF -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 45 | -11/Junkyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 8) 307 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 832 | -9/Materials | Discovered new exit (range 10) 843 | -9/Materials | Entered another Materials area 843 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1182 | -8/Materials | Garrison activated, responded to threat 1263 | -8/Materials | Destroyed 7 combat bots 1266 | -8/Materials | Lost 3 parts (1p1n1u) 1370 | -8/Materials | Discovered new exit (range 12) 1471 | -8/Materials | Entered Factory 1471 | -7/Factory | Evolved 2 slots: Utility x2 1524 | -7/Factory | Discovered new exit (range 16) 1919 | -7/Factory | Fabricated Myomer Leg (x2) 2169 | -7/Factory | Entered Storage 2483 | -7/Storage | Core integrity fell below 50% 2514 | -7/Storage | Lost 19 parts (3p7n7u2w) 2732 | -7/Storage | Lost 3 parts (2n1u) 2908 | -7/Storage | Discovered new exit (range 16) 2913 | -7/Storage | Met a pair of Derelict thieves 3012 | -7/Storage | Entered Factory 3012 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3026 | -6/Factory | Identified exit to DSF 3027 | -6/Factory | Entered DSF 3056 | -6/DSF | Additional patrols routed to DSF 3212 | -6/DSF | Sterilization system engaged 3232 | -6/DSF | Ambient heat levels rising (+10) 3247 | -6/DSF | Ambient heat levels rising (+10) 3262 | -6/DSF | Ambient heat levels rising (+10) 3277 | -6/DSF | Ambient heat levels rising (+10) 3292 | -6/DSF | Ambient heat levels rising (+10) 3307 | -6/DSF | Ambient heat levels rising (+10) 3322 | -6/DSF | Ambient heat levels rising (+10) 3337 | -6/DSF | Ambient heat levels rising (+10) 3340 | -6/DSF | Discovered new exit (range 16) 3352 | -6/DSF | Ambient heat levels rising (+10) 3362 | -6/DSF | Entered Garrison 3538 | -6/Garrison | Triggered checkpoint 3589 | -6/Garrison | Lost 4 parts (1p1n2w) 3598 | -6/Garrison | Destroyed 8 combat bots 3660 | -6/Garrison | Spotted B-75 Beast 3769 | -6/Garrison | Destroyed 7 combat bots 3855 | -6/Garrison | Lost 4 parts (2n2u) 3873 | -6/Garrison | Destroyed B-75 Beast 4272 | -6/Garrison | Discovered new exit (range 15) 4288 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4295 | -6/Garrison | Build established: Scavenger-Gunner 4340 | -6/Garrison | Triggered checkpoint 4416 | -6/Garrison | Triggered checkpoint 4434 | -6/Garrison | Discovered new exit (range 8) 4446 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4486 | -6/Garrison | Triggered checkpoint 4789 | -6/Garrison | Build established: Gunner 4816 | -6/Garrison | Triggered checkpoint 4896 | -6/Garrison | Triggered checkpoint 4976 | -6/Garrison | Discovered new exit (range 15) 5141 | -6/Garrison | Entered Factory 5141 | -5/Factory | Accompanied by 1 ally 5141 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5441 | -5/Factory | First assault squad dispatched 5650 | -5/Factory | Lost 4 parts (1n2u1w) 5699 | -5/Factory | System corruption reached 10% 5776 | -5/Factory | Garrison activated, responded to threat 5794 | -5/Factory | Lost 5 parts (2n1u2w) 5860 | -5/Factory | Lost 10 parts (1p2n4u3w) 5884 | -5/Factory | Core integrity fell below 50% 6087 | -5/Factory | Build established: Mutant 6250 | -5/Factory | Core integrity fell below 20% 6280 | -5/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 06157_ G-50 Soldier unfolds itself. 06158_ TB7 A EV2:BK/HGWQBXYQ=4Q/ 06174_ Flexi-carbon Leg blown off. 06174_ Enh. Armored Leg blown off. 06174_ Flexi-carbon Leg blown off. 06174_ E-15 Imp destroyed. 06188_ CA&#,GGSKUU#>&EFA:WL 06216_ System corrupted: Energy discharge (-29). 06227_ Acquired Adv. Signal Interpreter. 06231_ GQMK&2U>PURILSU&JWOQY5U6X4&K 06247_ Slammed into L-41 Fighter. 06247_ Adv. Targeting Computer broken. 06247_ Destabilizing: Short circuit. 06260_ Acquired 2 matter. 06260_ Imp. Salvage Targeting Computer destroyed. 06263_ L-41 Fighter suffers critical hit (Burn). 06266_ Acquired Prototype Reactor. 06266_ Identified Cold Fusion Reactor. 06279_ Disruptor Cannon destroyed. 06280_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | T" #?????? | | ######+########## "" ######+#???????? | | #??? ???????# "" #??????????????? | | +?""" ?????# #??????????????? | | #### "R" ???# #??????????????? | | #??# " " """ #??# #??????????????? | | #??# """ #??# """" #??????????????? | | #??? 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"" #?? | | ???????????????????????# # #???? | | ???????????????????????# ! # #?????? | | ???????????????????????############### #?????? | | ??????????????????????# # ####### | | ??????????????????????# # | | ??????????????????????# [ + | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????? ?# | | ???????????????????????#################+######### | | ??????????????????????????????????# [ #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# """ """ #?? | | ??????????????????????????????????#] """ """ #?? | | ??????????????????????????????????# """ """ #?? | | ??????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 15 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingHardlightFilter Manual? 0 Play Time 00:55:15 Cumulative 51.6 hours Start 2023.12.23 @ 15:00:56 End 2023.12.23 @ 15:57:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 69 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 51 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55f8eab1-cccc-4ffc-b8e0-524882fef6b6