Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 17:42:01

Player: HeartGrenade

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (200)     1000
Value Destroyed (7166)     7166
Prototype IDs (30)         600
Alien Tech Used (1)        200
Bonus (921)                921
              TOTAL SCORE: 16187

 Bonus
-------
High Alert Combat Kills    206
Follower Combat Kills      143
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             0/1000
Matter                     282/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Machine Analyzer
  Advanced Targeting Computer
  Advanced Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Medium Armor Plating
           Transdimensional Reconstructor
           Molecular Deconstructor
           Chainsword

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION -------
          Heavy Treads
        Armored Wheel
>               --- UTILITY ----------
                Cooling System
       Improved Coolant Injector
                Huge Storage Unit
                Machine Analyzer
   Experimental Weapon Shielding
       Improved Heavy Armor Plating
       Advanced Thermal Shield
>               --- WEAPON -----------
                Gatling Laser
                Variable Charge Gun
                Dispersion Rifle
>               --- INVENTORY --------
                Fusion Reactor
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Targeting Computer
       Improved Medium Armor Plating
       Improved Remote Shield
       Advanced Hacking Suite
                Authchip [Armor]
                Transdimensional Reconstructor
                Dispersion Rifle
       Advanced Plasma Cannon
                KE Penetrator
          Heavy Rocket Launcher
                Molecular Deconstructor
                Chainsword
[Rating: 86]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Precision Assault Rifle
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   .   .   .   2   2   .   .   2   .   .   .   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  6    | .   .   1   .   .   .   2   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             225  | 3   7   23  3   .   13  9   32  3   19  28  2   2   .   19  27  10  15  3   7   
  Power                    15   | 1   1   2   1   .   .   .   1   .   2   2   .   .   .   2   1   .   2   .   .   
    Engine                 13   | 1   1   2   1   .   .   .   1   .   2   1   .   .   .   2   1   .   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   1   7   1   .   4   3   4   2   3   6   .   .   .   1   5   .   1   1   .   
    Treads                 18   | 2   1   7   .   .   .   .   1   .   2   3   .   .   .   .   1   .   .   1   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  23   | .   .   .   1   .   4   3   3   2   1   3   .   .   .   1   4   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  83   | .   2   5   1   .   1   3   16  1   8   10  .   2   .   7   10  5   7   1   4   
    Device                 42   | .   .   .   .   .   .   1   6   1   3   7   .   2   .   5   6   5   5   .   1   
    Storage                6    | .   1   2   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   1   .   .   .   .   .   3   .   1   .   .   .   .   .   2   .   .   .   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   
    Protection             24   | .   .   3   1   .   .   1   6   .   4   3   .   .   .   2   1   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | .   3   9   .   .   8   3   11  .   6   10  2   .   .   9   11  5   5   1   3   
    Energy Gun             20   | .   1   1   .   .   .   .   3   .   2   2   .   .   .   1   1   2   3   1   3   
    Energy Cannon          5    | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
    Ballistic Gun          41   | .   1   7   .   .   6   3   4   .   4   3   1   .   .   4   5   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   1   1   .   .   1   .   .   .   .   1   1   .   .   4   .   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   4   .   .   2   .   .   .   .   3   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   
Parts Lost                 65   | .   .   5   .   .   1   1   9   3   6   3   .   .   .   8   4   1   11  .   13  
  Power                    6    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   2   
  Propulsion               12   | .   .   .   .   .   .   .   1   1   2   .   .   .   .   1   3   .   2   .   2   
  Utility                  32   | .   .   1   .   .   .   .   5   2   2   3   .   .   .   5   1   .   6   .   7   
  Weapon                   15   | .   .   3   .   .   1   1   2   .   2   .   .   .   .   1   .   .   3   .   2   
  Highest Loss Streak      13   | .   .   2   .   .   1   1   6   2   4   1   .   .   .   4   1   1   9   .   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   90  99  100 100 96  99  97  80  92  96  100 94  93  85  92  85  70  58  61  
  Engine                   8    | .   14  10  11  11  11  9   6   3   7   9   6   6   6   7   11  9   4   5   3   
  Treads                   7    | .   27  22  19  11  2   .   7   .   3   5   6   6   6   6   4   5   .   1   3   
  Wheel                    10   | .   .   .   2   11  19  18  14  20  15  13  13  13  13  6   10  11  8   5   3   
  Device                   9    | .   .   .   .   .   .   8   11  7   12  12  13  12  13  15  11  11  13  17  12  
  Storage                  7    | .   13  11  11  11  11  9   7   7   7   6   6   6   6   6   5   5   5   5   3   
  Processor                10   | .   9   11  11  11  11  9   9   15  15  13  13  13  13  8   11  11  8   5   6   
  Protection               11   | .   .   10  11  11  11  18  14  7   8   13  13  13  13  12  10  5   5   7   6   
  Energy Gun               7    | .   12  2   .   .   .   .   10  13  9   6   6   6   6   9   11  11  14  1   11  
  Ballistic Gun            13   | .   12  30  33  33  30  27  9   3   9   10  9   13  13  7   3   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             144  | 3   14  38  42  42  108 113 118 109 121 135 135 132 122 127 137 137 138 138 144 
  Greatest Support         70   | 3   40  40  40  10  32  32  32  36  24  28  28  28  28  28  40  40  40  70  12  
  Greatest Overweight (x)  11   | .   .   .   4   4   4   4   6   3   5   9   4   4   4   4   4   3   11  11  11  
  Average Overweight (x)   3    | .   .   .   1   4   3   3   3   2   4   4   4   4   4   4   3   3   4   7   3   
Largest Inventory Capacity 25   | 5   8   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 5   7   13  15  15  22  25  25  25  25  25  25  25  25  25  25  25  25  25  20  
  Most Carried             25   | 5   8   15  15  15  20  25  25  25  25  25  25  25  25  25  25  25  25  19  18  
  Average Carried          21   | 3   6   12  14  15  17  23  24  24  23  24  25  24  25  22  23  24  21  17  13  
  Final Capacity           25   | 5   8   15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            25   | 5   7   15  15  15  20  25  25  24  25  25  25  25  25  20  25  25  14  19  5   

 Class Distribution 
--------------------
 31% | Tank
 23% | Mutant
 13% | Scavenger-Gunner
  9% | Scavenger-Skirmisher
  8% | Scavenger-Tank
  7% | Scavenger-Mutant
  5% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
               Gunner | -8/Mines
       Scavenger-Tank | -8/Materials
                 Tank | -7/Factory
                 Tank | -7/Waste
               Mutant | -7/Factory
                 Tank | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
                 Tank | -6/Data Miner
                 Tank | -5/Proximity Caves
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Mutant | -5/Upper Caves
 Scavenger-Skirmisher | -5/Upper Caves
               Mutant | -5/Zhirov
                 Tank | -4/Proximity Caves

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           5302 | 230  113  673  158  40   243  255  567  .    301  732  201  75   .    688  255  490  114  160  7    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7560 | .    204  1743 232  .    294  377  1130 .    146  946  93   .    .    783  697  432  272  211  .    
  Parts                    414  | .    14   111  8    .    27   17   70   .    10   57   3    .    .    36   33   20   7    1    .    
Haulers Intercepted        5    | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      63   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    38   .    17   4    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  151  | .   7   37  .   .   10  6   25  .   5   15  2   .   .   17  11  8   8   .   .   
  Guns                     117  | .   5   33  .   .   4   6   21  .   5   12  2   .   .   9   11  4   5   .   .   
  AOE                      31   | .   2   4   .   .   6   .   3   .   .   3   .   .   .   7   .   3   3   .   .   
Classes Destroyed          17   | .   3   7   .   .   1   .   2   .   .   .   1   .   .   2   1   .   .   .   .   
  Worker                   10   | .   .   3   .   .   .   1   2   .   .   2   .   .   .   .   2   .   .   .   .   
  Builder                  6    | .   .   1   .   .   1   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 9    | .   .   1   1   .   1   .   5   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 9    | .   .   1   3   .   2   1   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   1   2   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   
  Swarmer                  39   | .   3   11  .   .   9   .   7   .   4   .   1   .   .   4   .   .   .   .   .   
  Grunt                    59   | .   4   17  .   .   .   4   10  .   .   6   1   .   .   8   3   1   5   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Duelist                  6    | .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   15   | .   .   8   .   .   .   2   1   .   1   .   .   .   .   .   2   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   .   1   .   2   .   .   5   .   .   .   2   1   .   2   .   .   
  Programmer               12   | .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   4   2   .   .   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   
Best Kill Streak           9    | .   2   8   2   .   4   4   9   .   3   4   1   .   .   7   3   4   5   .   .   
  Combat Bots Only         7    | .   2   5   .   .   4   4   7   .   3   3   1   .   .   7   3   4   5   .   .   
Max Kills in Single Turn   4    | .   1   4   1   .   3   1   4   .   1   4   1   .   .   3   2   1   2   .   .   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   .   3   .   3   .   .   3   .   .   .   3   .   1   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               13298 | .    349  1198 .    .    284  406  1683 149  997  1380 120  .    .    1414 743  581  2011 .    1983 
  Core                     1874  | .    82   104  .    .    14   49   205  93   86   93   .    .    .    148  23   55   117  .    805  
  Absorbed by Shields      457   | .    .    .    .    .    .    .    4    .    .    386  46   .    .    21   .    .    .    .    .    
  Redirected to Shielding  161   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    161  
  Regen/Repaired (Parts)   180   | .    83   .    .    .    .    .    .    .    .    97   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  67   .    .    .    70   91   .    .    45   .    .    .    .    71   .    .    .    .    .    
Volleys Fired              461   | .    25   95   11   .    22   22   59   .    16   61   14   3    .    35   34   18   29   9    8    
  Largest                  3     | .    2    3    3    .    3    3    3    .    3    3    3    3    .    3    3    3    3    1    3    
  Hottest                  385   | .    60   96   66   .    80   73   185  .    180  193  165  138  .    190  259  235  385  80   243  
Shots Fired                1162  | .    44   273  33   .    54   66   164  .    34   147  34   9    .    92   79   42   65   9    17   
  Gun                      1111  | .    42   271  33   .    52   66   164  .    34   139  30   9    .    78   71   36   60   9    17   
  Cannon                   17    | .    .    .    .    .    1    .    .    .    .    5    2    .    .    .    8    1    .    .    .    
  Launcher                 34    | .    2    2    .    .    1    .    .    .    .    3    2    .    .    14   .    5    5    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  707   | .    23   253  33   .    52   66   73   .    15   90   19   6    .    39   20   14   4    .    .    
  Thermal                  421   | .    19   18   .    .    1    .    91   .    19   54   13   3    .    39   59   23   56   9    17   
  Explosive                34    | .    2    2    .    .    1    .    .    .    .    3    2    .    .    14   .    5    5    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32    | .    17   32   9    .    11   12   23   .    4    17   8    2    .    10   19   21   10   12   2    
  Robot Miss Streak        7     | .    3    4    4    .    4    4    7    .    7    3    3    4    .    6    5    2    5    1    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        9     | .    .    5    .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    1    .    1    .    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           846   | .    33   190  21   .    35   48   121  .    19   116  27   5    .    70   62   34   48   9    8    
  Core Hits                475   | .    16   87   7    .    16   19   81   .    10   62   12   1    .    54   40   33   27   6    4    
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    
  Critical Parts Destroyed 5     | .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    2    .    1    .    .    
  Critical Strikes         9     | .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    3    .    2    .    .    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                8     | .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    3    .    2    .    .    
Melee Attacks              22    | .    .    .    .    .    .    .    9    .    .    7    .    .    .    .    6    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22    | .    .    .    .    .    .    .    9    .    .    7    .    .    .    .    6    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           20571 | .    411  2422 261  .    904  672  3451 .    390  2955 578  93   .    2707 1484 1646 2223 187  187  
  Guns                     14252 | .    305  2066 261  .    436  672  2495 .    334  2255 495  93   .    1093 1385 774  1214 187  187  
  Cannons                  30    | .    .    .    .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    
  Explosions               6122  | .    106  356  .    .    468  .    956  .    56   632  53   .    .    1614 .    872  1009 .    .    
  Melee                    167   | .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    99   .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7355  | .    131  1820 261  .    436  672  864  .    131  1446 309  58   .    394  458  296  79   .    .    
  Thermal                  7295  | .    174  246  .    .    312  .    1631 .    259  809  216  35   .    699  927  478  1135 187  187  
  Explosive                5683  | .    106  356  .    .    156  .    956  .    .    561  53   .    .    1614 .    872  1009 .    .    
  Electromagnetic          71    | .    .    .    .    .    .    .    .    .    .    71   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 167   | .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    99   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    .    .    .    17   20   .    .    .    .    .    5    7    7    7    7    
  Average Corruption       8     | .    .    .    .    .    .    .    .    12   19   .    .    .    .    .    3    5    7    7    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  112   | .    .    .    .    .    .    .    .    6    29   .    .    .    .    .    15   17   21   15   9    
    Message Errors         34    | .    .    .    .    .    .    .    .    1    9    .    .    .    .    .    5    4    7    6    2    
    Matter Fused           24    | .    .    .    .    .    .    .    .    2    6    .    .    .    .    .    4    4    5    1    2    
    Heat Flow Errors       16    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    4    4    2    2    
    Energy Discharges      9     | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    2    2    1    1    .    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    3    4    4    1    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    1    1    
    Misfires               4     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overflow Damage            516   | .    3    22   .    .    86   .    134  .    98   41   20   .    .    42   .    63   7    .    .    
  Projectiles              20    | .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    
  Explosions               468   | .    3    22   .    .    86   .    134  .    98   13   .    .    .    42   .    63   7    .    .    
  Melee                    28    | .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      571   | .    .    .    .    .    25   .    167  .    273  .    .    .    .    43   .    .    63   .    .    
  Shots                    9     | .    .    .    .    .    2    .    2    .    3    .    .    .    .    1    .    .    1    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        364   | .    116  263  36   .    72   127  225  .    315  217  253  194  .    127  364  273  188  136  122  
  Average Temperature      68    | .    38   50   12   .    29   38   59   .    116  52   84   101  .    28   138  74   101  78   52   
  Received Heat Transfer   2172  | .    153  474  .    .    .    198  255  .    12   173  43   .    .    252  108  45   339  .    120  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    
  Parts Melted             24    | .    .    .    .    .    1    .    8    .    .    5    .    .    .    1    6    2    1    .    .    
  Heat Transferred         14878 | .    400  558  .    .    350  .    3547 .    421  1693 487  75   .    1575 1961 948  2016 575  272  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Peak Influence             690  | .   221 690 240 .   296 155 488 163 167 396 .   .   .   .   249 .   .   .   .   
  Initial                  225  | .   .   16  225 .   .   68  53  133 93  60  .   .   .   .   122 .   .   .   .   
  Average                  186  | .   116 375 161 .   125 107 305 141 115 94  .   .   .   .   110 .   .   .   .   
Maximum Alert Level        2    | .   1   2   1   .   1   .   2   .   .   1   .   .   .   .   1   .   .   .   .   
  Low Security (%)         63   | 100 82  13  36  .   95  100 16  100 100 91  .   .   .   .   93  .   .   .   .   
  Level 1                  27   | .   17  42  63  .   4   .   68  .   .   8   .   .   .   .   6   .   .   .   .   
  Level 2                  8    | .   .   44  .   .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   6   1   .   .   2   8   .   1   7   .   .   .   .   4   .   .   .   .   
  Investigation            9    | .   .   3   1   .   .   1   1   .   .   1   .   .   .   .   2   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   2   .   .   .   .   
  Reinforcement            14   | .   .   3   .   .   .   1   6   .   1   3   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Distress Signals           8    | .   1   4   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              217  | .   9   48  .   .   12  6   38  6   5   27  4   1   .   20  18  6   7   .   10  
  Peak Tracking Total      6    | .   3   5   .   .   4   4   5   6   5   5   3   1   .   5   4   4   6   .   6   
  Tactical Retreats        12   | .   1   1   .   .   1   .   3   .   .   1   .   .   .   2   2   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Traps Triggered            10   | .   .   2   .   .   .   1   5   .   .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Machines Disabled          34   | .   .   .   .   .   4   .   11  .   5   10  .   .   .   1   2   1   .   .   .   
  Max in Single Turn       8    | .   .   .   .   .   4   .   8   .   5   4   .   .   .   1   2   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Machines Accessed          50   | .   2   8   1   1   .   4   8   .   2   6   .   .   3   .   10  .   1   4   .   
  Terminals                25   | .   1   6   .   .   .   3   3   .   1   3   .   .   .   .   8   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          5    | .   1   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                180  | .   7   28  1   1   .   22  21  .   4   21  .   .   23  .   34  .   1   17  .   
  Successful               118  | .   4   17  1   1   .   16  6   .   1   16  .   .   23  .   15  .   1   17  .   
  Failed                   62   | .   3   11  .   .   .   6   15  .   3   5   .   .   .   .   19  .   .   .   .   
    Catastrophic           9    | .   .   1   .   .   .   1   3   .   1   1   .   .   .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   2   18  .   .   .   9   9   .   2   9   .   .   .   1   13  .   .   .   .   
  Terminals                84   | .   2   25  .   .   .   9   7   .   2   10  .   .   .   .   29  .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          16   | .   5   .   .   .   .   .   6   .   2   3   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   2   .   .   .   13  .   .   .   6   .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             74   | .   .   12  1   1   .   2   .   .   .   5   .   .   23  .   12  .   1   17  .   
  Record                   12   | .   .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   5   .   
  Part Schematic           17   | .   .   2   .   .   .   .   .   .   .   .   .   .   10  .   1   .   .   4   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           9    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        9    | .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   4   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       8    | .   4   .   .   .   .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   2   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 21   | .   .   2   .   .   .   13  .   .   .   6   .   .   .   .   .   .   .   .   .   
  Insert Component         10   | .   .   1   .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  11   | .   .   1   .   .   .   7   .   .   .   3   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   3   .   .   .   1   2   .   .   3   .   .   .   .   2   .   .   .   .   
  Terminals                8    | .   .   2   .   .   .   1   1   .   .   2   .   .   .   .   2   .   .   .   .   
    Track                  3    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   2   7   .   .   .   4   6   .   2   6   .   .   .   .   10  .   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   3   .   .   .   6   .   .   .   3   .   .   10  .   1   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Time                     68   | .   52  .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   1   .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 10   | .   .   1   .   .   .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  .   29  .   .   .   
  Highest-Rated Ally       96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  .   29  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   1   .   .   .   
  Total Damage             323  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   303 .   20  .   .   .   
  Kills                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Was Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro 
Robot Analysis Total       9    | .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    9    | .   .   .   3   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
-------------              Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               13700 | 27   458  1209 627  321  556  796  2029 187  647  1734 575  416  123  761  1389 578  648  390  229  
Spaces Moved               7347  | 35   194  518  357  229  311  443  1097 125  369  899  331  259  80   360  782  337  311  150  160  
  Core                     145   | 35   5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  
  Treads                   1000  | .    189  518  242  .    1    .    .    .    .    .    .    .    .    .    .    .    .    50   .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   6202  | .    .    .    115  229  310  443  1097 125  369  899  331  259  80   360  782  337  311  100  55   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   160  140  140  130  145  145  120  150  150  155  155  155  160  125  140  140  240  50   
  Average Speed            151   | 50   157  160  162  140  144  145  149  132  150  153  155  155  155  160  139  140  163  241  120  
  Slowest Speed            320   | 50   160  160  320  140  320  150  190  135  165  225  155  155  155  160  160  140  255  255  255  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    29   54   75   61   40   38   40   75   10   26   60   56   68   50   25   54   37   60   34   
  Regions Visited          19
    Branch Regions         11
  Pre-discovered Areas     7     | .    .    1    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
  Known Exits Taken        8     | .    .    .    1    .    .    .    .    .    1    1    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    .    .    .    .    .    .    .    .    .    1    1    1    .    
Scrap Searched             9     | .    .    .    1    .    1    .    .    .    .    .    1    5    .    .    .    1    .    .    .    
Spaces Dug                 39    | .    .    .    .    .    .    .    8    .    .    16   .    .    .    .    14   1    .    .    .    
Terrain Destroyed          434   | .    16   16   .    .    21   .    42   .    34   32   14   .    .    97   47   62   53   .    .    
  Melee                    18    | .    .    .    .    .    .    .    8    .    .    6    .    .    .    .    4    .    .    .    .    
  Projectile               29    | .    .    .    .    .    .    .    .    .    .    11   1    .    .    2    11   2    2    .    .    
  AOE                      387   | .    16   16   .    .    21   .    34   .    34   15   13   .    .    95   32   60   51   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  
Total                      8987 | 42   307  730  385  231  373  559  1341 145  432  1119 363  267  79   460  1007 407  391  168  181  
  Wait                     664  | .    72   60   3    1    19   62   93   18   3    99   17   .    .    42   112  31   29   .    3    
  Move                     7329 | 34   193  517  356  228  310  442  1097 124  368  898  330  258  79   359  781  336  310  149  160  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  144  | 5    8    16   5    1    4    13   23   .    17   11   .    1    .    3    24   6    3    3    1    
  Fast Attach              38   | 3    1    5    1    .    4    3    4    .    2    4    .    2    .    1    3    .    1    3    1    
  Attach                   74   | .    4    4    1    .    .    2    9    1    12   6    .    .    .    8    5    4    11   1    6    
  Detach                   12   | .    .    2    .    .    .    .    .    .    1    3    .    .    .    1    1    .    1    3    .    
  Swap                     114  | .    2    14   1    .    9    4    19   2    5    18   2    .    .    10   19   6    3    .    .    
  Drop                     120  | .    2    17   7    1    5    11   20   .    8    12   .    3    .    1    22   5    4    .    2    
  Fire                     461  | .    25   95   11   .    22   22   59   .    16   61   14   3    .    35   34   18   29   9    8    
  Melee                    22   | .    .    .    .    .    .    .    9    .    .    7    .    .    .    .    6    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Waste
-7/Factory
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
     9 | -11/Scrapyard      | Discovered new exit (range 14)
    28 | -11/Scrapyard      | Entered Materials
   159 | -10/Materials      | Discovered new exit (range 14)
   304 | -10/Materials      | Build established: Mutant
   399 | -10/Materials      | Repaired Grenade Launcher
   426 | -10/Materials      | Repaired Lgt. Treads
   486 | -10/Materials      | Entered another Materials area
   486 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  1036 | -9/Materials       | Build established: Scavenger-Gunner
  1248 | -9/Materials       | Discovered new exit (range 15)
  1407 | -9/Materials       | Discovered new exit (range 7)
  1579 | -9/Materials       | Discovered new exit (range 13)
  1695 | -9/Materials       | Entered Mines
  1900 | -9/Mines           | Discovered new exit (range 10)
  1903 | -9/Mines           | Learned 2 Materials zone layouts
  1915 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2117 | -9/Mines           | Identified exit to Exiles
  2306 | -9/Mines           | Learned location of Zion (-7)
  2316 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2322 | -9/Mines           | Entered Exiles
  2357 | -9/Exiles          | Met 8R-AWN
  2380 | -9/Exiles          | Met EX-HEX
  2419 | -9/Exiles          | Met EX-BIN
  2433 | -9/Exiles          | Met EX-DEC
  2625 | -9/Exiles          | Discovered new exit (range 14)
  2643 | -9/Exiles          | Entered Mines
  3139 | -8/Mines           | Build established: Gunner
  3161 | -8/Mines           | Discovered new exit (range 9)
  3199 | -8/Mines           | Entered Materials
  3199 | -8/Materials       | Evolved 2 slots: Utility x2
  3480 | -8/Materials       | Discovered new exit (range 10)
  3584 | -8/Materials       | Build established: Scavenger-Tank
  3995 | -8/Materials       | Entered Factory
  3995 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4382 | -7/Factory         | Lost 6 parts (1p1n3u1w)
  4389 | -7/Factory         | Destroyed 7 combat bots
  4938 | -7/Factory         | Build established: Tank
  5612 | -7/Factory         | Discovered new exit (range 6)
  5622 | -7/Factory         | Identified exit to Factory
  5997 | -7/Factory         | Discovered new exit (range 14)
  6015 | -7/Factory         | Identified exit to Lower Caves
  6024 | -7/Factory         | Sucked down chute
  6024 | -7/Factory         | Entered Waste
  6039 | -7/Waste           | EMP discharged
  6059 | -7/Waste           | Spotted C-40 Crusher
  6088 | -7/Waste           | Spotted C-40 Crusher
  6125 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  6127 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6139 | -7/Waste           | EMP discharged
  6139 | -7/Waste           | System corruption reached 10%
  6156 | -7/Waste           | Spotted C-40 Crusher
  6166 | -7/Waste           | Spotted C-40 Crusher
  6170 | -7/Waste           | Spotted C-40 Crusher
  6170 | -7/Waste           | Spotted C-40 Crusher
  6175 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6196 | -7/Waste           | Discovered new exit (range 12)
  6210 | -7/Waste           | Identified exit to Factory
  6211 | -7/Waste           | Entered Factory
  6378 | -7/Factory         | Core integrity fell below 50%
  6421 | -7/Factory         | Lost 4 parts (1n1u2w)
  6579 | -7/Factory         | Build established: Mutant
  6633 | -7/Factory         | Discovered exit to Factory (range 11)
  6858 | -7/Factory         | Entered another Factory area
  6858 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7074 | -6/Factory         | Build established: Tank
  7626 | -6/Factory         | Spotted B-75 Beast
  7693 | -6/Factory         | Identified exit to Lower Caves
  7743 | -6/Factory         | Repaired Arm. Wheel
  7812 | -6/Factory         | Discovered new exit (range 12)
  8592 | -6/Factory         | Entered Lower Caves
  9156 | -6/Lower Caves     | Discovered new exit (range 3)
  9159 | -6/Lower Caves     | Identified exit to Lower Caves
  9167 | -6/Lower Caves     | Entered another Lower Caves area
  9391 | -6/Lower Caves     | Learned Factory terminal intel
  9578 | -6/Lower Caves     | Discovered new exit (range 4)
  9581 | -6/Lower Caves     | Identified exit to Data Miner
  9583 | -6/Lower Caves     | Entered Data Miner
  9583 | -6/Data Miner      | Discovered new exit (range 6)
  9616 | -6/Data Miner      | Met Data Miner
  9647 | -6/Data Miner      | Learned location of Section 7 (-3)
  9647 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9670 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9704 | -6/Data Miner      | Identified exit to Proximity Caves
  9706 | -6/Data Miner      | Entered Proximity Caves
  9773 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  9784 | -5/Proximity Caves | Found Prototype Special Weapon
  9868 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9912 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 10025 | -5/Proximity Caves | Destroyed 7 combat bots
 10151 | -5/Proximity Caves | Lost 4 parts (1p2u1w)
 10185 | -5/Proximity Caves | Spotted B-75 Beast
 10194 | -5/Proximity Caves | Destroyed B-75 Beast
 10367 | -5/Proximity Caves | Discovered new exit (range 8)
 10385 | -5/Proximity Caves | Identified exit to Factory
 10467 | -5/Proximity Caves | Entered Factory
 10467 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10468 | -5/Factory         | Identified exit to Extension
 10469 | -5/Factory         | Loaded intel: 27 terminal locations
 10471 | -5/Factory         | Discovered new exit (range 6)
 10478 | -5/Factory         | Identified exit to Factory
 10637 | -5/Factory         | Identified exit to Upper Caves
 10845 | -5/Factory         | Build established: Scavenger-Skirmisher
 11856 | -5/Factory         | Entered Upper Caves
 11909 | -5/Upper Caves     | Encountered a Warlord checkpoint
 12015 | -5/Upper Caves     | Learned Factory trap positions
 12032 | -5/Upper Caves     | Build established: Scavenger-Mutant
 12161 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 12250 | -5/Upper Caves     | Spotted B-75 Beast
 12279 | -5/Upper Caves     | Destroyed B-75 Beast
 12400 | -5/Upper Caves     | Discovered new exit (range 9)
 12434 | -5/Upper Caves     | Entered another Upper Caves area
 12580 | -5/Upper Caves     | Learned Factory security intel
 12770 | -5/Upper Caves     | Build established: Scavenger-Skirmisher
 12776 | -5/Upper Caves     | Spotted B-75 Beast
 12914 | -5/Upper Caves     | Lost 9 parts (1n6u2w)
 12920 | -5/Upper Caves     | Destroyed B-75 Beast
 13072 | -5/Upper Caves     | Discovered new exit (range 3)
 13082 | -5/Upper Caves     | Entered Zhirov
 13082 | -5/Zhirov          | Discovered new exit (range 3)
 13127 | -5/Zhirov          | Build established: Mutant
 13128 | -5/Zhirov          | Met Zhirov
 13178 | -5/Zhirov          | Learned location of Quarantine (-3)
 13178 | -5/Zhirov          | Learned location of Testing (-2)
 13178 | -5/Zhirov          | Learned location of Command (-1)
 13200 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13236 | -5/Zhirov          | Found Alien Artifact
 13236 | -5/Zhirov          | Identified Integrated Dissipator
 13236 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13264 | -5/Zhirov          | Found Alien Artifact
 13472 | -5/Zhirov          | Entered Proximity Caves
 13601 | -4/Proximity Caves | Spotted B-86 Titan
 13642 | -4/Proximity Caves | Core integrity fell below 50%
 13657 | -4/Proximity Caves | Core integrity fell below 20%
 13678 | -4/Proximity Caves | Learned Research terminal intel
 13683 | -4/Proximity Caves | Learned Research garrison access intel
 13687 | -4/Proximity Caves | Lost 13 parts (2p2n7u2w)
 13698 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13701 | -4/Proximity Caves | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
13647_ Acquired Alien Artifact.
13648_ Penetrated by Slug. <x2>
13649_ Slug penetrates Wall.
13649_ Acquired Adv. Sensor Array.
13650_ Acquired 7 matter.
13651_ Penetrated by Slug. <x2>
13652_ Slug penetrates Wall.
13655_ B-86 Titan activates siege mode.
13656_ C-30 ARC bursts open, deploying its payload.
13656_ G-73 Enforcer unfolds itself.
13656_ G-67 Veteran unfolds itself.
13656_ Adv. Sensor Array destroyed.
13657_ Penetrated by Slug.
13677_ UKZZPFYX>R2LOB/2X:WZMSE%PG8<MQYPTLZG=P
13678_ Acquired derelict log, extracted data.
Data stored: Research terminal intel.
13683_ Acquired derelict log, extracted data.
Data stored: Research garrison access intel.
13697_ System corrupted: Component data lost.
13698_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Coolant Potential          80
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Corruption Block           8
Armor Coverage             600
Resistance: TH             30
Weapon Shielding           90
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
         Hcp. Storage Unit | -9/Materials  | Hacked
         Huge Storage Unit | -9/Materials  | Hacked
        Lgt. Armor Plating | -9/Materials  | Scanalyzed
          Seismic Detector | -8/Materials  | Scanalyzed
                     Wheel | -8/Materials  | Scanalyzed
      Imp. Terrain Scanner | -8/Materials  | Scanalyzed
               Lgt. Treads | -8/Materials  | Scanalyzed
                   Minigun | -8/Materials  | Scanalyzed
 Imp. Medium Armor Plating | -8/Materials  | Scanalyzed
           Arm. Huge Wheel | -6/Factory    | Scanalyzed
             Hacking Suite | -6/Factory    | Scanalyzed
          Machine Analyzer | -6/Factory    | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
                 Ionic Axe | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
         Imp. System Guard | -6/Data Miner | Free
          Dispersion Rifle | -6/Data Miner | Free
               Hvy. Treads | -6/Data Miner | Free
          Adv. Force Field | -6/Data Miner | Free
  Imp. Heavy Armor Plating | -5/Factory    | Hacked
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
 R-10 Processor | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
 M-36 Artificer | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveSigixFlail
  Manual?         0
Play Time         02:25:40
  Cumulative      186.2 hours
  Start           2022.09.22 @ 14:33:51
  End             2022.09.22 @ 17:42:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          74
  Rogue           74
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           3/1/2/1/1/0/0/0/0
Lore%             80
Gallery%          73
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 687f7773-ccfe-438d-a334-0fae8e200c1a