Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 16:42:23 Player: TurnLeft25 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2224) 2224 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (323) 323 TOTAL SCORE: 4817 Bonus ------- High Alert Combat Kills 266 Follower Combat Kills 57 Cogmind --------- Core Integrity 261/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Improved VTOL Module Improved Heat Sink Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Particle Gun Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Improved VTOL Module Improved Heat Sink Weapon Shielding Light Armor Plating Hardened Light Armor Plating Hacking Suite Hacking Suite Assault Cannon Rocket Launcher Hammer [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 54 | 1 6 . 20 27 Power 7 | . 1 . 3 3 Engine 6 | . 1 . 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 21 | . 3 . 6 12 Treads 3 | . . . . 3 Leg 17 | . 3 . 6 8 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 14 | 1 1 . 5 7 Device 5 | 1 . . 2 2 Storage 2 | . 1 . . 1 Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 12 | . 1 . 6 5 Energy Gun 2 | . . . 2 . Energy Cannon 4 | . . . 2 2 Ballistic Gun 2 | . 1 . 1 . Ballistic Cannon 3 | . . . 1 2 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 20 | . . . 2 18 Power 4 | . . . 1 3 Propulsion 6 | . . . . 6 Utility 6 | . . . 1 5 Weapon 4 | . . . . 4 Highest Loss Streak 13 | . . . 2 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 100 100 99 94 Engine 10 | . 14 14 10 7 Leg 23 | . 28 28 22 23 Device 13 | . 14 14 18 8 Storage 10 | . 14 14 11 9 Processor 7 | . . . 3 17 Protection 7 | . . . 11 7 Energy Gun 1 | . . . 3 . Energy Cannon 5 | . . . 5 8 Ballistic Gun 9 | . 28 28 9 . Ballistic Cannon 4 | . . . 3 9 Peak Build Rating 28 | 7 8 8 19 28 Average Rating 16 | 6 7 8 15 23 On Entrance 9 | 6 7 8 8 18 Naked Turns . | . . . . . Heaviest Build 42 | 15 20 20 30 42 Greatest Support 60 | 20 20 20 20 60 Greatest Overweight (x) 2 | . . . 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 11 | 8 9 10 10 14 Most Carried 15 | 6 10 10 10 15 Average Carried 10 | 4 8 10 9 12 Final Capacity 15 | 8 10 10 10 15 Final Carried 12 | 5 10 10 10 12 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1415 | 228 222 . 382 583 Remotely . | . . . . . Salvage Created 2272 | 10 420 . 626 1216 Parts 150 | 4 26 . 45 75 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 59 | . 9 . 20 30 Guns 22 | . 9 . 13 . Cannons 30 | . . . 6 24 AOE 6 | . . . . 6 Classes Destroyed 13 | 1 4 . 4 4 Worker 4 | . . . 1 3 Builder 2 | . . . . 2 Tunneler 2 | 1 . . . 1 Hauler 1 | . . . . 1 Recycler 1 | . 1 . . . Operator 4 | . 1 . 1 2 Watcher 1 | . . . 1 . Swarmer 15 | . 3 . 10 2 Grunt 34 | . 6 . 6 22 Brawler 1 | . . . 1 . Protector 1 | . . . . 1 Sentry 6 | . . . 3 3 Hunter 2 | . . . . 2 Best Kill Streak 11 | 1 3 . 4 11 Combat Bots Only 8 | . 3 . 4 8 Max Kills in Single Turn 4 | 1 1 . 2 4 Gunslinging 1 | . . . 1 . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 367 | . 37 . 108 222 Missed 115 | . 14 . 31 70 Damage Taken 3731 | . 327 . 829 2575 Core 512 | . 80 . 143 289 Absorbed by Shields . | . . . . . Redirected to Shielding 75 | . . . 25 50 Core Remaining (%) 77 | 100 . 68 64 . Volleys Fired 171 | 3 27 . 55 86 Largest 2 | 2 2 . 2 2 Hottest 119 | 40 40 . 107 119 Shots Fired 331 | 6 54 . 110 161 Gun 124 | 6 54 . 64 . Cannon 200 | . . . 46 154 Launcher 7 | . . . . 7 Special . | . . . . . Kinetic 201 | 6 54 . 62 79 Thermal 123 | . . . 48 75 Explosive 7 | . . . . 7 Electromagnetic . | . . . . . Robot Hit Streak 18 | 1 4 . 7 18 Robot Miss Streak 6 | 2 4 . 6 3 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 215 | 2 28 . 65 120 Core Hits 111 | 1 18 . 26 66 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 10 | . 1 . 5 4 Burn 4 | . . . 4 . Destroy 1 | . 1 . . . Blast 5 | . . . 1 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4936 | 41 387 . 1206 3302 Guns 1023 | 41 376 . 606 . Cannons 3183 | . . . 582 2601 Explosions 658 | . . . . 658 Melee . | . . . . . Ramming 72 | . 11 . 18 43 Kinetic 2246 | 41 376 . 587 1242 Thermal 1982 | . . . 601 1381 Explosive 636 | . . . . 636 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 52 | . . . 3 49 Projectiles 44 | . . . 3 41 Explosions 8 | . . . . 8 Melee . | . . . . . Knockbacks 28 | . 1 . 1 26 Impact 1 | . 1 . . . Kinetic 22 | . . . 1 21 Secondary 5 | . . . . 5 Self-Inflicted Damage 132 | . . . . 132 Shots 4 | . . . . 4 Rammed 1 | . . . . 1 Targets Rammed 11 | . 1 . 3 7 Kicked 10 | . 1 . 3 6 Crushed . | . . . . . Highest Temperature 143 | . 2 . 120 143 Average Temperature 32 | . 2 . 36 31 Received Heat Transfer 1569 | . 90 . 210 1269 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 4 . Heat Transferred 3676 | . . . 1443 2233 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 839 | 5 278 78 345 839 Initial 145 | . 3 78 29 145 Average 267 | 3 149 78 195 430 Maximum Alert Level 3 | . 1 . 1 3 Low Security (%) 37 | 100 62 100 42 13 Level 1 47 | . 37 . 57 44 Level 2 10 | . . . . 27 Level 3 5 | . . . . 13 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 . 3 6 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 6 | . 1 . 2 3 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 1 . 1 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 18 . 36 53 Peak Tracking Total 11 | . 3 . 6 11 Tactical Retreats 9 | . 2 . . 7 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 4 | . . . 1 3 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 15 | . 6 . 5 4 Terminals 10 | . 4 . 3 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 57 | . 27 . 16 14 Successful 27 | . 15 . 6 6 Failed 30 | . 12 . 10 8 Catastrophic 4 | . 1 . 1 2 Database Lockouts . | . . . . . Manual 35 | . 17 . 8 10 Terminals 47 | . 21 . 14 12 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 7 | . 5 . . 2 Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 12 | . 9 . 2 1 Robot Analysis 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Emergency Access Points 3 | . 3 . . . Machine Index 2 | . 1 . . 1 Dispatch Records 2 | . 1 . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . . 1 Report Inventory 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 6 . 4 4 Terminals 9 | . 4 . 2 3 Botnet 6 | . 3 . 1 2 Operators 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Mechanics 2 | . 1 . 1 . Recycling Units 2 | . 1 . . 1 Recyclers 2 | . 1 . . 1 Scanalyzers 1 | . . . 1 . Extract 1 | . . . 1 . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 . 3 4 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 23 | . . . 23 . Total Damage 175 | . . . 175 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 2 | . 2 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2656 | 34 524 51 1077 970 Spaces Moved 1194 | 18 346 43 455 332 Core . | . . . . . Treads 23 | . . . . 23 Legs 1171 | 18 346 43 455 309 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 164 | 120 120 120 189 186 Slowest Speed 260 | 120 120 120 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 3 69 16 44 44 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 95 | . . . . 95 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 86 | . . . . 86 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1555 | 25 404 42 563 521 Wait 48 | . 12 . 4 32 Move 1190 | 17 345 42 454 332 Hop . | . . . . . Pick Up 38 | 2 6 . 9 21 Fast Attach 12 | . . . 8 4 Attach 17 | 1 . . 3 13 Detach . | . . . . . Swap 25 | . 6 . 9 10 Drop 43 | 2 7 . 18 16 Fire 171 | 3 27 . 55 86 Melee . | . . . . . Ram . | . . . . . Kick 10 | . 1 . 3 6 Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 35 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 6) 393 | -10/Materials | Identified exit to Mines 401 | -10/Materials | Discovered new exit (range 5) 559 | -10/Materials | Entered Mines 594 | -10/Mines | Discovered new exit (range 9) 606 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 610 | -10/Mines | Entered Materials 610 | -9/Materials | Accompanied by 3 allies 610 | -9/Materials | Evolved 2 slots: Utility x2 767 | -9/Materials | Discovered new exit (range 3) 807 | -9/Materials | Build established: Scavenger-Mutant 890 | -9/Materials | Discovered new exit (range 7) 988 | -9/Materials | Discovered new exit (range 15) 1634 | -9/Materials | Discovered new exit (range 9) 1687 | -9/Materials | Entered another Materials area 1687 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2487 | -8/Materials | First assault squad dispatched 2607 | -8/Materials | Destroyed 8 combat bots 2647 | -8/Materials | Lost 13 parts (2p4n4u3w) 2656 | -8/Materials | Discovered new exit (range 15) 2657 | -8/Materials | Self-destructed Last Messages --------------- 02623_ U-05 Engineer builds a Wall. 02623_ R-06 Scavenger collects Med. Matter Pod. 02626_ U-05 Engineer lays Concrete. 02628_ U-05 Engineer builds a Door. 02628_ U-05 Engineer lays Concrete. 02630_ Acquired 13 matter. 02634_ U-05 Engineer builds a Wall. 02634_ U-05 Engineer lays Concrete. 02635_ U-05 Engineer builds a Wall. 02646_ Acquired 52 matter. 02647_ U-05 Engineer lays Concrete. 02649_ Lgt. Treads destroyed. 02656_ EXIT=FOUND 02656_ Triggered Blade Trap. 02656_ Massive razor-sharp blades shoot up from within the floor. 02656_ Lgt. Treads severed. 02656_ Assault Cannon severed. 02656_ Lgt. Treads severed. 02657_ Imp. Targeting Computer severed. 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