Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 19:15:28 Player: SelfCookedBird Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1138) 1138 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 4678 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/850 Matter 205/300 Energy 24/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (4) --- Faulty Improved VTOL Module > --- UTILITY (5) ------ Terrain Scan Processor Improved Melee Analysis Suite Actuator Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hardlight Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Compact Battery Weight Redist. System Terrain Scan Processor Improved Melee Analysis Suite Improved Hacking Suite > --- WEAPON ----------- Ion Cannon Greatsword > --- INVENTORY -------- Cesium-ion Thruster Improved VTOL Module Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Hardlight Generator [Rating: 63] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Flight Unit Utility ECM Suite Device ECM Suite Storage High-capacity Battery Processor Improved Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . . . . 1 1 Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 2 . 1 Weapon 1 | . . . . . 1 . Parts Attached 78 | 5 9 5 8 29 1 21 Power 12 | 1 1 1 1 3 1 4 Engine 8 | 1 1 1 1 2 1 1 Core 4 | . . . . 1 . 3 Reactor . | . . . . . . . Propulsion 20 | 2 . 3 1 6 . 8 Treads 3 | . . . . 3 . . Leg 5 | 2 . 3 . . . . Wheel . | . . . . . . . Hover 5 | . . . . 1 . 4 Flight 7 | . . . 1 2 . 4 Utility 27 | . 6 . 3 12 . 6 Device 11 | . 2 . 1 6 . 2 Storage 10 | . 4 . 1 3 . 2 Processor 3 | . . . 1 1 . 1 Hackware 1 | . . . . . . 1 Protection 2 | . . . . 2 . . Artifact . | . . . . . . . Weapon 19 | 2 2 1 3 8 . 3 Energy Gun 2 | . . 1 1 . . . Energy Cannon 5 | . 1 . . 4 . . Ballistic Gun 5 | 2 1 . . 2 . . Ballistic Cannon 1 | . . . . 1 . . Launcher 2 | . . . 1 . . 1 Special Weapon 2 | . . . 1 1 . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 2 . 3 Parts Lost 41 | . 2 . 11 13 . 15 Power 8 | . 1 . 2 1 . 4 Propulsion 13 | . . . 4 4 . 5 Utility 9 | . . . 2 4 . 3 Weapon 11 | . 1 . 3 4 . 3 Highest Loss Streak 11 | . 2 . 10 6 . 11 To Critical Strikes . | . . . . . . . Average Backups 3 | 2 5 4 3 3 3 3 Power . | . . . . . . . Propulsion . | 1 1 . . . 1 2 Utility 1 | . . 2 2 2 2 1 Weapon . | 1 2 1 . . . . Tool/Special . | . . . . . . . Unused Backups 6 | 2 3 . . . . 1 Power . | . . . . . . . Propulsion 4 | 2 2 . . . . . Utility 1 | . . . . . . 1 Weapon 1 | . 1 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 77 | . 93 92 81 60 80 73 Engine 7 | . 13 9 8 1 3 7 Core 2 | . . . . 3 7 6 Treads 5 | . . . . 9 23 6 Leg 14 | . 28 38 34 . . . Hover 1 | . . . . . . 10 Flight 2 | . . . . 6 . 3 Device 11 | . 10 11 10 13 15 9 Storage 5 | . 11 11 9 2 . 3 Processor 5 | . . . 1 7 7 12 Protection 1 | . . . . 2 7 1 Energy Gun 2 | . . 7 9 . . . Energy Cannon 6 | . . 11 . 8 15 7 Ballistic Gun 7 | . 27 3 . 3 . . Peak Build Rating 63 | 5 7 11 11 26 28 63 Average Rating 15 | 3 6 10 8 15 26 38 On Entrance 11 | . 5 6 11 4 25 28 Avg Prop Armor Cover (%) 6 | . . . . 3 . 7 Naked Turns 2 | . . . 2 . . . Heaviest Build 39 | 5 13 19 19 25 32 39 Greatest Support 66 | 20 20 40 40 66 66 66 Greatest Overweight (x) 7 | . . . 2 7 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 25 5 5 15 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 Most Carried 8 | 5 8 5 5 5 5 5 Average Carried 3 | 2 5 4 3 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 4 4 5 1 3 5 1 Class Distribution -------------------- 92% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1016 | 262 76 88 98 398 . 94 Remotely . | . . . . . . . Salvage Created 1161 | 47 131 153 12 522 . 296 Parts 64 | 3 9 12 . 26 . 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 31 | 1 2 3 5 14 . 6 Melee 2 | . . . . . . 2 Guns 8 | 1 2 2 . 3 . . Cannons 11 | . . 1 . 10 . . AOE 8 | . . . 5 . . 3 Classes Destroyed 10 | 1 2 1 2 3 . 1 Worker 3 | . 1 . . . . 2 Builder 2 | . . . . 1 . 1 Watcher 4 | . 1 1 . 1 . 1 Swarmer 7 | . . . . 7 . . Cutter 2 | . . . . . . 2 Grunt 11 | 1 2 2 . 2 . 4 Duelist 1 | . . . . 1 . . Sentry 5 | . . 1 . 4 . . Demolisher 1 | . . . 1 . . . Assembled 4 | . . . 4 . . . Best Kill Streak 6 | 1 2 3 4 6 . 5 Combat Bots Only 5 | 1 2 3 4 5 . 5 Max Kills in Single Turn 4 | 1 1 1 4 1 . 3 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 497 | 8 23 21 26 203 6 210 Missed 188 | 3 10 7 9 58 1 100 Hits 309 | 5 13 14 17 145 5 110 Melee 17 | . . . . 1 . 16 Projectile 292 | 5 13 14 17 144 5 94 AOE 10 | . . . 10 . . . Critical Strikes 16 | . . . . 6 . 10 Damage Taken 5458 | 55 309 172 940 1820 76 2086 Core 1724 | 12 86 38 169 541 16 862 Absorbed by Shields 32 | . . . . 32 . . Redirected to Shielding 76 | . . . . 48 28 . Core Remaining (%) 60 | 95 60 . 48 1 97 . Volleys Fired 105 | 6 13 10 9 59 1 7 Largest 2 | 2 2 2 2 2 2 2 Hottest 129 | 40 40 116 73 129 129 129 Shots Fired 174 | 12 26 20 13 92 2 9 Gun 94 | 12 26 10 9 37 . . Cannon 71 | . . 10 . 55 2 4 Launcher 9 | . . . 4 . . 5 Special . | . . . . . . . Kinetic 98 | 12 26 3 . 57 . . Thermal 52 | . . 17 . 32 1 2 Explosive 9 | . . . 4 . . 5 Electromagnetic 15 | . . . 9 3 1 2 Robot Hit Streak 15 | 2 15 4 1 11 3 3 Robot Miss Streak 8 | 5 1 3 3 8 1 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 99 | 5 21 11 2 51 1 8 Core Hits 76 | 2 12 7 11 21 1 22 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 5 | . . 1 . 3 . 1 Burn 1 | . . 1 . . . . Meltdown 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Blast 1 | . . . . 1 . . Sever 1 | . . . . . . 1 Melee Attacks 7 | . . . . . . 7 Impact . | . . . . . . . Slashing 7 | . . . . . . 7 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2839 | 46 173 175 300 1042 6 1097 Guns 560 | 46 165 69 27 253 . . Cannons 994 | . . 106 . 788 6 94 Explosions 1109 | . . . 273 . . 836 Melee 130 | . . . . . . 130 Ramming 46 | . 8 . . 1 . 37 Kinetic 714 | 46 165 27 . 476 . . Thermal 710 | . . 148 . 501 . 61 Explosive 883 | . . . 273 . . 610 Electromagnetic 356 | . . . 27 64 6 259 Impact . | . . . . . . . Slashing 130 | . . . . . . 130 Piercing . | . . . . . . . Highest Corruption 23 | . . . 23 3 . . Average Corruption 5 | . . . 23 2 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 16 | . . . 5 11 . . Message Errors 4 | . . . 1 3 . . Matter Fused 3 | . . . 1 2 . . Heat Flow Errors 4 | . . . 1 3 . . Energy Discharges 1 | . . . . 1 . . Data Loss (major) 2 | . . . 1 1 . . Alerts 1 | . . . . 1 . . Misdirections 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 41 | . . . 2 4 . 35 Projectiles 17 | . . . . 4 . 13 Explosions 24 | . . . 2 . . 22 Melee . | . . . . . . . Knockbacks 4 | . . . . 3 . 1 Impact 1 | . . . . . . 1 Kinetic 3 | . . . . 3 . . Secondary . | . . . . . . . Self-Inflicted Damage 54 | . . . . . . 54 Shots 3 | . . . . . . 3 Rammed 10 | . . . . 1 1 8 Targets Rammed 11 | . 1 . . 1 1 8 Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 242 | 12 . 242 74 242 69 88 Average Temperature 66 | 7 . 88 16 77 44 29 Received Heat Transfer 1404 | 30 102 78 66 711 . 417 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 5 | . . . . 5 . . Heat Transferred 1221 | . . 407 . 814 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 98 Level 1 . | . . . . . . 1 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 208 | 20 40 50 60 132 36 208 Initial 36 | . 6 . 2 9 36 . Average 35 | 2 6 19 12 63 12 73 Influence Increases 1147 | 20 62 77 146 444 . 398 Destroy 0b10 Robot/C 580 | 20 40 60 60 280 . 120 Destroy 0b10 Robot/NC 45 | . 10 5 . 10 . 20 Destroy Leader 128 | . 12 12 10 72 . 22 Allied During Kill 11 | . . . 11 . . . Disable Machine 180 | . . . . 45 . 135 Destroy Structure 38 | . . . 20 7 . 11 Lose Combat Pursuer 165 | . . . 45 30 . 90 Influence Decreases 1009 | 10 72 70 128 389 80 260 Entered New Map 69 | . 4 . 5 16 44 . Time Decay 629 | 10 68 70 92 243 36 110 Lost Part 291 | . . . 11 130 . 150 Lost Ally 20 | . . . 20 . . . Squads Dispatched 12 | . 2 2 . . 1 7 Investigation 1 | . 1 . . . . . Extermination 1 | . . . . . . 1 Reinforcement 7 | . 1 2 . . 1 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 7 | . 1 . 1 3 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | 1 9 9 15 22 3 24 Peak Tracking Total 18 | 1 2 3 18 8 1 9 Tactical Retreats 15 | . 2 2 3 2 . 6 ECM-based Alert Blocks 12 | . 3 4 . . . 5 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 7 | . 3 . . 2 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 12 | . . . . 3 . 9 Max in Single Turn 5 | . . . . 1 . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . . . . 3 . . Successful 3 | . . . . 3 . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 3 | . . . . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . 3 . . Record 3 | . . . . 3 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . 1 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 . . . Highest-Rated Group 72 | . . . 72 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 17 | . . . 17 . . . Total Damage 273 | . . . 273 . . . Kills 3 | . . . 3 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 1355 | . 208 198 315 291 132 211 Structural 84 | . . . 54 30 . . ECM 1271 | . 208 198 261 261 132 211 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 2350 | 172 477 198 330 656 132 385 Spaces Moved 1850 | 130 330 131 299 366 78 516 Core 163 | 23 . . 107 14 . 19 Treads 309 | . . . . 165 78 66 Legs 745 | 107 330 131 177 . . . Wheels . | . . . . . . . Hover 270 | . . . . 1 . 269 Flight 363 | . . . 15 186 . 162 Fastest Speed 32 | 50 120 120 35 35 160 32 Average Speed 99 | 107 120 120 91 127 160 55 Slowest Speed 435 | 120 120 120 150 435 160 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 7 | . . . . 2 . 5 Potential Cave-ins 3 | . . . 3 . . . Cave-ins Triggered 2 | . . . 2 . . . Exploration Rate (%) 28 | 7 53 16 68 33 4 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . . . 23 5 . 11 Melee . | . . . . . . . Projectile 5 | . . . . 5 . . AOE 34 | . . . 23 . . 11 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2147 | 153 387 151 339 464 82 571 Wait 63 | . 26 3 23 . . 11 Move 1830 | 129 329 130 297 361 78 506 Hop 7 | . . . . 2 . 5 Pick Up 28 | 11 5 2 . 4 2 4 Fast Attach 38 | . 2 2 2 22 1 9 Attach 20 | 5 1 1 3 4 . 6 Detach 5 | . . . . 5 . . Swap 21 | . 7 2 3 3 . 6 Drop 12 | 2 3 1 1 3 . 2 Fire 105 | 6 13 10 9 59 1 7 Melee 7 | . . . . . . 7 Ram 8 | . . . . . . 8 Kick 1 | . 1 . . . . . Crush 1 | . . . . 1 . . Escape Stasis 1 | . . . 1 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 122 | -11/Scrapyard | Discovered new exit (range 8) 173 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 7) 174 | -10/Materials | Met a group of wandering Federalists 306 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 12) 632 | -10/Materials | Discovered new exit (range 14) 650 | -10/Materials | Entered another Materials area 650 | -9/Materials | Evolved 2 slots: Propulsion x2 831 | -9/Materials | Discovered new exit (range 12) 848 | -9/Materials | Entered Mines 851 | -9/Mines | Received a Mining Laser from a helpful Derelict 1029 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1069 | -9/Mines | Assembled infested the area 1096 | -9/Mines | Learned Materials stockpile data 1109 | -9/Mines | Crushed by falling debris 1109 | -9/Mines | System corruption reached 10% 1109 | -9/Mines | Crushed by falling debris 1121 | -9/Mines | Core integrity fell below 50% 1144 | -9/Mines | Lost 3 allies 1150 | -9/Mines | Lost 10 parts (2p4n2u2w) 1157 | -9/Mines | Discovered new exit (range 11) 1178 | -9/Mines | Entered Materials 1178 | -8/Materials | Evolved 2 slots: Utility x2 1402 | -8/Materials | Core integrity fell below 50% 1427 | -8/Materials | Lost 5 parts (2n2u1w) 1469 | -8/Materials | Core integrity fell below 20% 1497 | -8/Materials | Lost 6 parts (1p1n2u2w) 1790 | -8/Materials | Discovered new exit (range 15) 1834 | -8/Materials | Entered Factory 1834 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1955 | -7/Factory | Discovered new exit (range 5) 1955 | -7/Factory | Discovered new exit (range 15) 1966 | -7/Factory | Entered another Factory area 1966 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2281 | -6/Factory | Lost 11 parts (3p3n2u3w) 2297 | -6/Factory | Core integrity fell below 50% 2333 | -6/Factory | Core integrity fell below 20% 2351 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Actuator Array. Acquired Fusion Compressor. The Fusion Compressor has per-turn matter upkeep cost and is therefore not activated automatically when attached. Use carefully and keep an eye on your remaining matter supply. Acquired Fusion Compressor. System Restoration Module destroyed. Slammed into C-17 Slicer. Critical hit (Burn: +37). Slammed into C-17 Slicer. C-17 Slicer suffers critical hit (Burn). Cld. Cesium-ion Thruster destroyed. Slammed into C-17 Slicer. Destroyed Surge Thruster. C-17 Slicer system corrupted by crushing effect. C-17 Slicer system terminally corrupted. [Achievement: Power Corrupts] Acquired 25 matter. Fusion Compressor destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | # !# #????????????????????# ?? ??? | | ########## #?###??##????????????#???###???# | | #????????# #?# "?? #??????????????????????? | | #????????# #?# "Y" #??????????????????????? | | #????????# ^^#?# #??????????????????????? | | #????????# #?# #??????????????????????? | | #????????# #?# """ #??????????????????????? | | #????????# #?# """ #??????????????????????? | | #????????# #?# """ #??????? #?????????????? | | #????????# #?# "" #?????? #?????????????? | | #????????# ### "" #????? #?????????????? | | #????????# / +???? #?????????????? | | ??????????# ### #??? #?????????????? | | ??????????????# #?#! #?? #?????????????? | | ??????????+#### ######+#### #?????????????? | | ????????? #?????????????? | | ????????? #?????????????? | | ????????? #?????????????? | | ????????? #?????????????? | | ????????? #?????????????? | | ????????################+### #?????????????? | | ?????????????????# Y # #?????????????? | | ?????????????????# ""G"" #? ???????????? | | ?????????????????# " " #? ???????????? | | ?????????????????# g " " #?? ???????????? | | ?????????????????# gg @!#?? ????????????? | | ?????????????????# ! #??? ????????????? | | ?????????????????# ! #?????###?????????????? | | ?????????????????# ! #?????????????????????? | | ?????????????????###########??????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????? ??? | | ????????????????????????##########???????# ?? | | ????????????????????????# #???????# ?? | | ????????????????????????# """ #???????# #?? | | ????????????????????????# """ #???????# #?? | | ????????????????????????# """ ! #???????# #?? | | ????????????????????????# #???????# #?? | | ????????????????????????# ==! #???????# ### | | ????????????????????????# = #???????# # | | ????##########??????????# #???????# # | | ????# #??????????# #???????# # | | ????#"" ! ################+######+##### # | | ????#"Y # ^ # | | ????#"" # # | | ????# # + | | ????# + # | | ????# # # | | ????# # ##########+############ # | | ????# # #??????? ?????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 33 Energy Capacity 830 Matter Stores 385 Matter Capacity 450 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Crack Shot First Step to Greatness For Emergencies Only Ghost 'Em Heavy Suspicion I Have A Map? I Survived The Infestation It's Just You Made in Tau Ceti IV Organ Harvest Power Corrupts Risk Taker Serviceable Loadout Slippery One Storm Trooper System Compromised There's More Where That Came From Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed VampiricSigixChip Manual? 0 Play Time 00:50:51 Cumulative 0.8 hours Start 2026.02.22 @ 18:22:31 End 2026.02.22 @ 19:15:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: e1ea4b29-b0d1-48b7-ad30-cee6290b55cd