Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 23:00:12

Player: Nika Jay

Result: Core destroyed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (9)        1800
Robots Destroyed (69)      345
Value Destroyed (1941)     1941
Prototype IDs (21)         420
Alien Tech Used (0)        0
Bonus (1858)               1858
              TOTAL SCORE: 10364

 Bonus
-------
High Alert Combat Kills    183
Follower Combat Kills      1375
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     100/100
System Corruption          21%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (13) -----
                 (None)
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
  Reinforced Fission Core
   Overtuned Huge Scrapsphere
             Deep Structural Scanner
   Overtuned Coil Gun

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
                Quantum Reactor
>               --- PROPULSION -------
      Overtuned Huge Scrapsphere
      Overtuned Huge Scrapsphere
>               --- UTILITY ----------
                Scrap Suit
       Advanced Cooling System
       Improved Coolant Injector
                Humpback
       Advanced Signal Interpreter
      Makeshift Salvage Targeting Computer
       Advanced Targeting Computer
       Improved Transmission Jammer
       Hardened Heavy Armor Plating
       Improved Force Field
>               --- WEAPON -----------
       Enhanced Quantum Rifle
          Heavy Phase Cannon
      Overtuned Coil Gun
      Overtuned Coil Gun
>               --- INVENTORY --------
          Light Quantum Reactor
          Light Quantum Reactor
          Light Quantum Reactor
      Overtuned Huge Scrapsphere
      Overtuned Huge Scrapsphere
                Scrap Suit
                Scrap Suit
       Advanced Heat Sink
       Improved Cooling System
       Advanced Cooling System
      Makeshift Microdissipator Network
  High-capacity Matter Pod
                Gravity Neutralizer
                Deep Structural Scanner
       Improved Sensor Array
       Advanced Sensor Array
      Makeshift Salvage Targeting Computer
       Improved Transmission Jammer
      Overtuned Beamcaster
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
      Overtuned Coil Gun
      Overtuned Coil Gun
                Smartbomb Launcher
       Improved Plasma Cutter
                CPS Tube
                DRS Beacon
[Rating: 139]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Wheel
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Humpback
  Device                   Seismic Detector
  Storage                  Humpback
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Overtuned Beamcaster
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Improved Plasma Cutter

 Build                          | -11 -10 -10 -7  -7  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Ext Res Res 
Slots Evolved              16   | .   .   .   .   .   10  2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  11   | .   .   .   .   .   7   1   .   2   1   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   
Parts Attached             147  | 7   7   17  .   13  31  11  31  9   21  
  Power                    15   | 1   1   3   .   3   4   .   1   .   2   
    Engine                 11   | 1   1   3   .   3   3   .   .   .   .   
    Core                   3    | .   .   .   .   .   1   .   1   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               19   | 2   .   1   .   4   4   3   2   .   3   
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   
    Leg                    7    | 2   .   .   .   2   1   .   .   .   2   
    Wheel                  11   | .   .   1   .   2   2   3   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | 2   4   4   .   4   12  4   20  4   15  
    Device                 54   | 2   2   4   .   2   8   2   16  3   15  
    Storage                3    | .   1   .   .   2   .   .   .   .   .   
    Processor              5    | .   1   .   .   .   2   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   .   .   .   2   1   4   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 2   2   9   .   2   11  4   8   5   1   
    Energy Gun             3    | .   .   .   .   .   .   .   1   1   1   
    Energy Cannon          6    | .   .   1   .   .   4   .   .   1   .   
    Ballistic Gun          28   | 2   2   6   .   2   6   3   4   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   2   .   .   .   .   1   .   .   
    Special Weapon         4    | .   .   .   .   .   1   1   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   1   .   .   2   
Parts Lost                 13   | .   1   3   .   .   2   .   3   .   4   
  Power                    2    | .   1   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   .   .   3   
  Utility                  6    | .   .   1   .   .   1   .   3   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      3    | .   1   1   .   .   1   .   3   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   99  98  100 91  85  82  80  76  67  
  Engine                   8    | .   13  13  14  13  3   .   .   .   .   
  Core                     1    | .   .   .   .   .   1   5   5   4   5   
  Leg                      11   | .   28  27  14  8   3   .   .   .   .   
  Wheel                    10   | .   .   .   14  19  15  9   10  9   6   
  Device                   14   | .   17  13  14  7   21  18  14  19  17  
  Storage                  9    | .   10  14  14  13  5   5   5   4   3   
  Processor                4    | .   .   .   .   .   5   14  14  13  11  
  Protection               1    | .   .   .   .   .   4   2   4   4   3   
  Energy Cannon            2    | .   .   8   .   .   2   5   2   1   3   
  Ballistic Gun            21   | .   28  18  28  27  14  14  14  14  9   
Peak Build Rating          139  | 9   9   13  10  17  80  101 111 112 139 
  Average Rating           40   | 7   8   10  10  13  55  94  102 110 111 
  On Entrance              43   | .   9   9   10  10  15  80  100 89  111 
Naked Turns                45   | .   .   .   .   30  .   .   .   .   15  
Heaviest Build             307  | 9   28  37  30  209 243 251 263 273 307 
  Greatest Support         40   | 20  20  20  10  20  40  40  40  40  40  
  Greatest Overweight (x)  12   | .   1   2   2   10  6   12  9   6   7   
  Average Overweight (x)   3    | .   .   1   2   3   5   7   7   6   4   
Largest Inventory Capacity 35   | 5   15  15  15  35  35  35  35  35  35  
  Average Capacity         24   | 5   12  15  15  22  35  35  35  35  30  
  Most Carried             35   | 5   15  15  15  27  35  35  35  32  33  
  Average Carried          20   | 1   10  14  15  15  30  34  34  27  26  
  Final Capacity           35   | 5   15  15  15  35  35  35  35  35  5   
  Final Carried            35   | 5   15  15  15  27  35  35  31  28  5   

 Class Distribution 
--------------------
 50% | Mutant
 14% | Hauler-Gunner
 13% | Scavenger-Scrapper
 12% | Hauler-Mutant
  5% | Scavenger-Skirmisher
  3% | Hauler-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
             Mutant | -7/Recycling
             Mutant | -7/Scraptown
      Hauler-Gunner | -5/Factory
  Hauler-Skirmisher | -4/Factory
 Scavenger-Scrapper | -4/Extension
 Scavenger-Scrapper | -3/Research
 Scavenger-Scrapper | -2/Research

 Resources                      | -11  -10  -10  -7   -7   -5   -4   -4   -3   -2   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  Res  Res  
Matter Collected           3362 | 354  448  227  .    70   743  394  634  153  339  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3104 | 184  541  90   .    .    509  50   1019 138  573  
  Parts                    209  | 22   45   12   .    .    30   4    56   2    38   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    3    .    .    .    2    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    12   .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Ext Res Res 
Combat Hostiles Destroyed  38   | .   9   6   .   .   5   .   12  .   6   
  Guns                     27   | .   9   1   .   .   4   .   8   .   5   
  Cannons                  3    | .   .   .   .   .   1   .   1   .   1   
  AOE                      8    | .   .   5   .   .   .   .   3   .   .   
Classes Destroyed          14   | 3   3   2   .   .   4   .   2   .   .   
  Worker                   7    | 2   2   .   .   .   1   .   .   .   2   
  Builder                  5    | .   4   .   .   .   1   .   .   .   .   
  Tunneler                 6    | 4   2   .   .   .   .   .   .   .   .   
  Recycler                 8    | 1   3   .   .   .   1   .   2   1   .   
  Turret                   1    | .   .   1   .   .   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   1   1   .   .   .   
  Swarmer                  18   | .   9   5   .   .   .   .   4   .   .   
  Grunt                    7    | .   .   .   .   .   1   .   2   .   4   
  Protector                2    | .   .   .   .   .   .   .   2   .   .   
  Sentry                   3    | .   .   .   .   .   1   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
  Programmer               5    | .   .   .   .   .   2   .   1   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   
  Subdweller               1    | .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           5    | 2   5   3   .   .   3   1   3   1   4   
  Combat Bots Only         4    | .   4   3   .   .   2   .   3   .   4   
Max Kills in Single Turn   3    | 1   1   3   .   .   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -7   -5   -4   -4   -3   -2   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  Res  Res  
Hostile Shots Fired        469  | .    63   35   .    .    57   .    129  .    185  
  Missed                   135  | .    24   9    .    .    10   .    37   .    55   
Damage Taken               6694 | .    351  297  .    .    915  32   2366 .    2733 
  Core                     1791 | .    62   48   .    .    62   .    167  .    1452 
  Absorbed by Shields      450  | .    .    .    .    .    .    .    68   .    382  
  Ignored by Resistances   79   | .    .    .    .    .    .    .    79   .    .    
  Regen/Repaired (Parts)   250  | .    .    .    .    .    174  .    .    .    76   
Core Remaining (%)         86   | 100  .    .    .    56   93   .    85   100  .    
Volleys Fired              235  | 14   64   20   .    .    51   11   38   17   20   
  Largest                  4    | 2    2    2    .    .    3    3    4    1    4    
  Hottest                  219  | 40   40   80   .    .    130  90   199  100  219  
Shots Fired                516  | 28   128  25   .    .    126  17   119  17   56   
  Gun                      435  | 28   128  12   .    .    98   9    106  8    46   
  Cannon                   69   | .    .    10   .    .    26   6    8    9    10   
  Launcher                 6    | .    .    3    .    .    .    .    3    .    .    
  Special                  6    | .    .    .    .    .    2    2    2    .    .    
  Kinetic                  407  | 28   128  12   .    .    98   9    91   .    41   
  Thermal                  97   | .    .    10   .    .    26   6    23   17   15   
  Explosive                6    | .    .    3    .    .    .    .    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | 4    7    10   .    .    22   5    13   7    19   
  Robot Miss Streak        7    | 2    7    2    .    .    2    1    2    .    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           323  | 16   65   10   .    .    90   9    87   4    42   
  Core Hits                141  | 7    25   10   .    .    34   4    40   2    19   
  Critical Kills           2    | .    .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 6    | .    .    .    .    .    1    1    1    .    3    
  Critical Strikes         10   | .    .    .    .    .    1    2    4    .    3    
    Burn                   1    | .    .    .    .    .    .    .    1    .    .    
    Destroy                9    | .    .    .    .    .    1    2    3    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8311 | 215  818  311  .    .    1337 120  3875 112  1523 
  Guns                     5819 | 215  818  110  .    .    986  120  2299 112  1159 
  Cannons                  858  | .    .    .    .    .    351  .    241  .    266  
  Explosions               1536 | .    .    201  .    .    .    .    1335 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  98   | .    .    .    .    .    .    .    .    .    98   
  Kinetic                  5228 | 215  818  110  .    .    986  120  1975 .    1004 
  Thermal                  1449 | .    .    .    .    .    351  .    565  112  421  
  Explosive                1536 | .    .    201  .    .    .    .    1335 .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21   | .    .    .    .    .    5    .    .    .    21   
  Average Corruption       4    | .    .    .    .    .    4    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    .    .    17   .    .    .    1    
    Message Errors         3    | .    .    .    .    .    2    .    .    .    1    
    Matter Fused           5    | .    .    .    .    .    5    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    3    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            184  | .    .    21   .    .    .    .    149  .    14   
  Projectiles              58   | .    .    .    .    .    .    .    44   .    14   
  Explosions               126  | .    .    21   .    .    .    .    105  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      147  | .    .    67   .    .    .    .    .    .    80   
  Shots                    2    | .    .    2    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    8    
Targets Rammed             8    | .    .    .    .    .    .    .    .    .    8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        228  | .    .    .    .    .    103  80   228  204  196  
  Average Temperature      61   | .    .    .    .    .    30   29   100  64   55   
  Received Heat Transfer   956  | .    .    93   .    .    99   37   416  .    311  
  Effects                  1    | .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    1    .    3    1    2    
  Heat Transferred         1861 | .    .    .    .    .    370  .    884  200  407  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Ext Res Res 
Peak Influence             893  | 35  197 .   111 .   474 481 893 442 406 
  Initial                  429  | .   22  .   9   .   .   177 148 429 153 
  Average                  204  | 13  44  .   62  .   122 309 415 384 232 
Maximum Alert Level        3    | .   .   .   .   .   2   2   3   2   2   
  Low Security (%)         55   | 100 100 .   100 .   72  10  20  .   40  
  Level 1                  30   | .   .   .   .   .   26  79  44  28  59  
  Level 2                  10   | .   .   .   .   .   1   10  16  71  .   
  Level 3                  3    | .   .   .   .   .   .   .   18  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   3   2   5   1   5   
  Investigation            5    | .   .   .   .   .   1   1   1   .   2   
  Extermination            5    | .   .   .   .   .   1   1   .   1   2   
  Reinforcement            4    | .   1   .   .   .   1   .   1   .   1   
  Assault                  3    | .   .   .   .   .   .   .   3   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Ext Res Res 
Distress Signals           5    | .   1   .   .   .   2   .   .   .   2   
Communications Jammed      26   | .   .   .   .   .   12  1   .   .   13  
  Distress Signals         24   | .   .   .   .   .   11  .   .   .   13  
Times Spotted              129  | .   17  10  .   .   24  4   39  4   31  
  Peak Tracking Total      15   | .   5   3   .   .   6   2   12  3   15  
  Tactical Retreats        11   | .   1   1   .   .   3   .   2   .   4   

 Traps                          | -11 -10 -10 -7  -7  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Ext Res Res 
Traps Triggered            4    | .   1   .   .   .   .   .   1   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -4  -4  -3  -2  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Fac Ext Res Res 
Machines Disabled          10   | .   .   .   .   .   2   5   2   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -4  -4  -3  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Fac Ext Res Res 
Machines Accessed          30   | .   4   2   5   3   4   2   6   2   2   
  Terminals                12   | .   2   .   2   .   1   1   5   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          10   | .   2   .   3   .   1   1   1   .   2   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                80   | .   12  13  12  17  7   2   11  3   3   
  Successful               59   | .   2   13  8   17  6   2   8   2   1   
  Failed                   21   | .   10  .   4   .   1   .   3   1   2   
    Catastrophic           7    | .   3   .   1   .   .   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   10  .   11  .   1   1   2   .   3   
  Terminals                22   | .   5   .   2   .   2   1   10  2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   
  Recycling Units          23   | .   7   .   10  .   1   1   1   .   3   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             41   | .   1   13  .   17  1   1   7   1   .   
  Record                   29   | .   .   12  .   16  .   .   1   .   .   
  Open Door                5    | .   .   .   .   .   .   1   4   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             4    | .   1   .   .   .   1   .   1   1   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         12   | .   .   .   8   .   1   1   1   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   1   1   1   .   1   
  Recycling Units          8    | .   .   .   8   .   .   .   .   .   .   
    Monitor                1    | .   .   .   1   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   2   .   .   .   .   .   .   
    Mask                   2    | .   .   .   2   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   3   .   .   .   .   .   .   
    Scrapoids              4    | .   .   .   .   .   1   1   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   .   4   .   2   .   1   1   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     44   | .   .   .   .   .   44  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -4  -4  -3  -2  
------------               Run  | Yrd Mat Sub Rec Scr Fac Fac Ext Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   7   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -7   -5   -4   -4   -3   -2   
--------                   Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  Res  Res  
Total Allies               32   | .    .    .    .    .    5    5    17   .    5    
  Largest Group            14   | .    .    .    .    .    5    5    14   .    5    
  Highest-Rated Group      728  | .    .    .    .    .    238  238  728  .    320  
  Highest-Rated Ally       159  | .    .    .    .    .    50   50   159  .    64   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               308  | .    .    .    .    .    62   55   168  .    23   
  Total Damage             6583 | .    .    .    .    .    1130 1040 3728 .    685  
  Kills                    44   | .    .    .    .    .    12   8    21   .    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -7  -7  -5  -4  -4  -3  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Fac Ext Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   5   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -7   -5   -4   -4   -3   -2   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  Res  Res  
Turns Passed               11687 | 155  1533 1636 156  3876 1450 591  1124 559  607  
Spaces Moved               6830  | 82   545  820  142  2821 737  317  576  360  430  
  Core                     241   | 5    .    .    .    104  .    .    .    .    132  
  Treads                   1     | .    .    .    .    .    .    .    1    .    .    
  Legs                     1423  | 77   545  801  .    .    .    .    .    .    .    
  Wheels                   5165  | .    .    19   142  2717 737  317  575  360  298  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  110  110  50   140  150  130  130  50   
  Average Speed            145   | 115  157  188  110  134  153  163  152  130  112  
  Slowest Speed            890   | 120  190  190  110  350  155  190  890  130  140  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 5    83   38   35   96   19   6    54   9    11   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     9     | .    .    1    3    5    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    .    1    1    .    .    .    .    .    
Scrap Searched             7     | .    .    6    .    1    .    .    .    .    .    
Spaces Dug                 30    | .    .    4    .    .    10   6    .    9    1    
Terrain Destroyed          128   | .    .    18   .    .    12   8    64   9    17   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               79    | .    .    9    .    .    12   8    25   9    16   
  AOE                      48    | .    .    9    .    .    .    .    39   .    .    
Terrain Rammed             11    | .    .    .    .    .    .    .    .    .    11   
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -7   -5   -4   -4   -3   -2   
---------                  Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Fac  Ext  Res  Res  
Total                      8204 | 110  1091 886  141  2901 957  382  775  438  523  
  Wait                     683  | 3    457  9    .    .    95   17   41   47   14   
  Move                     6821 | 81   544  819  141  2820 736  316  575  359  430  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  137  | 5    13   10   .    40   27   10   18   3    11   
  Fast Attach              33   | 7    1    1    .    8    4    3    3    1    5    
  Attach                   38   | .    .    2    .    3    12   3    7    7    4    
  Detach                   18   | .    .    .    .    4    2    1    5    2    4    
  Swap                     76   | .    6    14   .    2    15   5    21   1    12   
  Drop                     103  | .    6    11   .    24   15   15   26   1    5    
  Fire                     235  | 14   64   20   .    .    51   11   38   17   20   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      18   | .    .    .    .    .    .    .    .    .    18   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    .    3    .    .    
  Rewire                   31   | .    .    .    .    .    .    1    30   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            8    | .    .    .    .    .    .    .    8    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 5 exits: *Fac x3 / Upp x2)
-4/Factory (discovered 3 exits: Res x2 / *Ext)
-4/Extension
-3/Research (discovered 3 exits: *Res x2 / Tes)
-2/Research (discovered 2 exits: Acc x2)

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
   156 | -11/Scrapyard | Entered Materials
   273 | -10/Materials | Discovered new exit (range 5)
   295 | -10/Materials | Identified exit to Materials
   303 | -10/Materials | Build established: Mutant
   904 | -10/Materials | Discovered exit to Materials (range 4)
  1146 | -10/Materials | Discovered new exit (range 11)
  1675 | -10/Materials | Discovered new exit (range 6)
  1689 | -10/Materials | Entered Subcaves
  1937 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Shrapnel Gun
  2071 | -10/Subcaves  | Discovered new exit (range 12)
  2091 | -10/Subcaves  | Disturbed a concealed Subdweller
  2278 | -10/Subcaves  | Visited 4L-MR0's lab
  2482 | -10/Subcaves  | Discovered new exit (range 15)
  2518 | -10/Subcaves  | Visited Clippyterm
  2524 | -10/Subcaves  | Identified exit to Recycling
  2524 | -10/Subcaves  | Learned location of Deep Caves (-6)
  3325 | -10/Subcaves  | Entered Recycling
  3452 | -7/Recycling  | Scanned before Scraplab entrance
  3467 | -7/Recycling  | Entered Scraplab
  3477 | -7/Recycling  | Discovered new exit (range 3)
  3481 | -7/Recycling  | Entered Scraptown
  3628 | -7/Scraptown  | Visited UFD Registry
  3628 | -7/Scraptown  | Registered with UFD as "Laserlever"
  3645 | -7/Scraptown  | Visited Fellowship of the Rings
  3670 | -7/Scraptown  | Visited Cave Peace
  3868 | -7/Scraptown  | Discovered new exit (range 5)
  3937 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
  3939 | -7/Scraptown  | Learned location of Testing (-3)
  3940 | -7/Scraptown  | Learned Research terminal intel
  3941 | -7/Scraptown  | Learned location of 2 exits from Upper Caves
  3942 | -7/Scraptown  | Learned location of 1 exit from Proximity Caves
  3943 | -7/Scraptown  | Learned location of 1 exit from Factory
  3981 | -7/Scraptown  | Guru changed UFD alias to "Deathhead"
  4019 | -7/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  4056 | -7/Scraptown  | Visited The Evicted
  4085 | -7/Scraptown  | Visited CPS Storage
  4134 | -7/Scraptown  | Visited Awakened
  4162 | -7/Scraptown  | Visited Cyclists
  4177 | -7/Scraptown  | Entered Cyclist Reading Room
  4194 | -7/Scraptown  | Visited Supply Room
  4381 | -7/Scraptown  | Visited Research Penetration Think Tank
  4404 | -7/Scraptown  | Visited Scrapoid Research Area
  4423 | -7/Scraptown  | Visited Cartography Club
  4476 | -7/Scraptown  | Released all parts (7)
  4500 | -7/Scraptown  | Learned location of Upper Caves (-5)
  4500 | -7/Scraptown  | Learned 24 Factory zone layouts
  4500 | -7/Scraptown  | Learned 4 Recycling zone layouts
  4500 | -7/Scraptown  | Learned 24 Upper Caves zone layouts
  4500 | -7/Scraptown  | Learned 8 Proximity Caves zone layouts
  4500 | -7/Scraptown  | Learned 16 Proximity Caves zone layouts
  4500 | -7/Scraptown  | Learned Storage emergency access door positions
  4500 | -7/Scraptown  | Learned location of 3 exits from Factory
  4500 | -7/Scraptown  | Learned location of 2 exits from Research
  4500 | -7/Scraptown  | Learned location of 2 exits from Proximity Caves
  4506 | -7/Scraptown  | Found Deep Structural Scanner
  4665 | -7/Scraptown  | Visited Observation Area
  4711 | -7/Scraptown  | Visited LU-1G1's Boring Crew
  4754 | -7/Scraptown  | Visited Science Guys
  4814 | -7/Scraptown  | Visited Chapter 10
  4833 | -7/Scraptown  | Visited Curators Association
  4858 | -7/Scraptown  | Visited Junk Cannon Lab
  4923 | -7/Scraptown  | Delivered Scrap Shield to a Scientist
  5042 | -7/Scraptown  | Visited Derelict Rescue Squad
  5795 | -7/Scraptown  | Found DRS Beacon
  6142 | -7/Scraptown  | Build established: Hauler-Mutant
  6154 | -7/Scraptown  | Found Scrap Suit
  6157 | -7/Scraptown  | Found Scrap Suit
  6233 | -7/Scraptown  | Discovered new exit (range 3)
  7294 | -7/Scraptown  | Found Scrap Suit
  7357 | -7/Scraptown  | Entered Factory
  7357 | -5/Factory    | Evolved 10 slots: Propulsion x2, Utility x7, Weapon x1
  7358 | -5/Factory    | Identified exit to Upper Caves
  7359 | -5/Factory    | Identified exit to Factory
  7657 | -5/Factory    | Build established: Hauler-Gunner
  8385 | -5/Factory    | Scrapoid reinforcements arrived
  8421 | -5/Factory    | Found Scrap Suit
  8542 | -5/Factory    | Found Scrap Suit
  8760 | -5/Factory    | Repaired Imp. Medium Armor Plating
  8807 | -5/Factory    | Entered another Factory area
  8807 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  8808 | -4/Factory    | Identified exit to Research
  8838 | -4/Factory    | Scrapoid reinforcements arrived
  9010 | -4/Factory    | Discovered new exit (range 9)
  9019 | -4/Factory    | Identified exit to Extension
  9111 | -4/Factory    | Build established: Hauler-Skirmisher
  9153 | -4/Factory    | P-70 Sage assimilated allied 04F09-D
  9181 | -4/Factory    | Lost 3 allies
  9398 | -4/Factory    | Entered Extension
  9398 | -4/Extension  | Accompanied by 1 ally
  9723 | -4/Extension  | Disrupted transfer network
  9861 | -4/Extension  | Build established: Scavenger-Skirmisher
  9880 | -4/Extension  | Rescued a captive Derelict
  9936 | -4/Extension  | Scrapoid reinforcements arrived
 10007 | -4/Extension  | Lost 3 allies
 10057 | -4/Extension  | Rescued a captive Derelict
 10058 | -4/Extension  | Rescued a captive Derelict
 10099 | -4/Extension  | Rescued a captive Derelict
 10148 | -4/Extension  | First assault squad dispatched
 10223 | -4/Extension  | Rescued A7
 10286 | -4/Extension  | Build established: Scavenger-Scrapper
 10390 | -4/Extension  | Spotted B-86 Titan
 10399 | -4/Extension  | Destroyed B-86 Titan
 10406 | -4/Extension  | Spotted B-86 Titan
 10419 | -4/Extension  | Allies destroyed B-86 Titan
 10430 | -4/Extension  | Found Hvy. Reflective Plating
 10443 | -4/Extension  | Lost 3 allies
 10519 | -4/Extension  | Discovered exit to Research (range 3)
 10520 | -4/Extension  | Lost 10 allies
 10522 | -4/Extension  | Entered Research
 10522 | -3/Research   | Evolved 2 slots: Utility x2
 10523 | -3/Research   | Identified exit to Testing
 10523 | -3/Research   | Identified exit to Research
 10524 | -3/Research   | Loaded intel: 21 terminal locations
 10537 | -3/Research   | Lost 3 parts (3u)
 10565 | -3/Research   | Discovered exit to Research (range 13)
 11081 | -3/Research   | Entered another Research area
 11081 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 11082 | -2/Research   | Identified exit to Access
 11593 | -2/Research   | Released all parts (17)
 11663 | -2/Research   | Core integrity fell below 50%
 11679 | -2/Research   | Scrapoids reinforcements arrived?
 11679 | -2/Research   | System corruption reached 10%
 11681 | -2/Research   | Core integrity fell below 20%
 11688 | -2/Research   | Core destroyed

 Last Messages 
---------------
11678_ Destabilizing: System corrupted (+2).
11679_ >> RECYCLER: Scrapoids arrived?
11679_ Slammed into Wall. <x2>
11680_ Destabilizing: Core damaged (-58).
11681_ Broken Exp. Flexi-carbon Leg destroyed.
11681_ Slammed into Wall.
11681_ Destabilizing: System corrupted (+1).
11681_ Slug penetrates Wall. <x2>
11682_ Slammed into Wall.
11682_ Destabilizing: System corrupted (+2).
11683_ Slammed into Wall. <x2>
11684_ Destabilizing: Core damaged (-14).
11684_ Destabilizing: Core damaged (-29).
11685_ Slammed into Wall.
11685_ Destabilizing: System corrupted (+2).
11686_ Penetrated by Slug.
11686_ Slammed into Wall.
11686_ Destabilizing: System corrupted (+1).
11686_ Destabilizing: System corrupted (+2).
11687_ Slammed into Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????????????? ????????????????????????????? |
| ???????????????????? ????????????????????????????? |
| ???############????? ????????????????????????????? |
| ???#          ?????? ????????????????????????????? |
| ??##          ?????? ????????????????????????????? |
| ??""   ==    ""????? ????????????????????????????? |
| ?#""   =!    ""  ?## ##      #???????????????????? |
| ?#""   =     ""  ### #########???????????????????? |
| ?#T           S  ### #########???????????????????? |
| ?#"" [       ""   ## #########???????????????????? |
| ??""         ""  ### #    ####???????????????????? |
| ????         ""  ?## #    ####???????????????????? |
| ??????  !      ???## #  [ ####???????????????????? |
| ????????     ?????## #    ####???????????????????? |
| ???????###/#########g#    ####???????????????????? |
| ???????#      Ypphhpphg   #######????????????????? |
| ???????#    ##########   @#==   #????????????????? |
| ???????#    #?????####    #=!   #????????????????? |
| ###????#    ##########    #     #????????????????? |
|    ????#    #        ######     #????????????????? |
| #   ???#    #        #    #   [ #????????????????? |
| #   ####    #        #    #     #????????????????? |
| #           #        #    +     #????????????????? |
| #           #        #    #     #########????????? |
| #           #        ##  ##     ##      #????????? |
| #           +        ##  ##     ##      #????????? |
| #           #        ##  ##     ##    ""#????????? |
| #     " "   #        ##  ##     ##    ""#????????? |
| #     "Y"   ###########  ###     #    ""#????????? |
|       """                             Y"#????????? |
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| #+######/#############+######           #????????? |
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| ?????????????????????????????### # !    ####?????? |
| ??????????????????????????????## #      ####?????? |
| ????????????????????????????#### ###########?????? |
| ????????????????????????????#### #      ####?????? |
| ????????????????????????????#### #   *  ####?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          80
Energy Generation          39
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    12
Armor Coverage             600
Resistance: TH             25
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           5
Salvage Targeting          4

 Item Schematics 
-----------------
 CPS Tube | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SingularitySapperInitializer
  Manual?         0
Play Time         03:17:40
  Cumulative      120.0 hours
  Start           2025.02.03 @ 06:34:17
  End             2025.02.05 @ 23:00:12
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          60
  Rogue           56
  Adventurer      2
  Explorer        2
Win Type          -
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             56
Gallery%          62
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61917f00-1fb3-4729-8853-fca494b63dcc