Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.02 @ 22:18:52 Player: adelethil Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1103) 1103 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3668 Bonus ------- None Cogmind --------- Core Integrity 573/700 Matter 239/300 Energy 1/100 System Corruption 0% Temperature Cool (4) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Airjet Improved VTOL Module Improved VTOL Module > --- UTILITY (4) ------ Improved Heat Sink Signal Interpreter Terrain Scan Processor Weapon Cycler > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (4) ---- Improved Deuterium Engine Aluminum Leg Improved VTOL Module Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Gravmag System Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Signal Interpreter Terrain Scan Processor Weapon Cycler > --- WEAPON ----------- Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Aluminum Leg Small Laser Particle Gun Light Assault Rifle [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 2 | . . 1 1 . Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 73 | 8 15 15 24 11 Power 15 | 1 4 1 5 4 Engine 12 | 1 2 1 4 4 Core 3 | . 2 . 1 . Reactor . | . . . . . Propulsion 20 | 2 5 5 6 2 Treads . | . . . . . Leg 7 | 2 3 . 2 . Wheel . | . . . . . Hover 9 | . 2 5 . 2 Flight 4 | . . . 4 . Utility 12 | 3 2 4 1 2 Device 4 | 1 . . 1 2 Storage 3 | 1 1 1 . . Processor 5 | 1 1 3 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 26 | 2 4 5 12 3 Energy Gun 12 | 1 3 2 5 1 Energy Cannon . | . . . . . Ballistic Gun 12 | 1 1 3 6 1 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 30 | . 1 5 16 8 Power 6 | . . . 3 3 Propulsion 9 | . . 3 5 1 Utility 1 | . . . 1 . Weapon 14 | . 1 2 7 4 Highest Loss Streak 10 | . 1 3 10 7 Average Slot Usage (%) 92 | . 100 98 75 86 Engine 9 | . 9 6 11 10 Core 4 | . 4 4 4 2 Leg 9 | . 20 . 5 . Hover 14 | . 7 32 9 8 Flight 2 | . . . 3 19 Device 11 | . 14 11 6 15 Storage 4 | . 11 . . . Processor 12 | . 2 21 18 15 Energy Gun 10 | . 16 9 5 . Ballistic Gun 11 | . 11 11 11 5 Naked Turns . | . . . . . Heaviest Build 27 | 12 27 14 19 18 Greatest Support 22 | 20 20 22 22 20 Greatest Overweight (x) 3 | . 2 . 3 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 4 4 Average Capacity 5 | 5 8 4 4 4 Most Carried 10 | 5 10 4 4 4 Average Carried 4 | 2 7 3 2 3 Final Capacity 6 | 6 4 4 4 4 Final Carried 4 | 4 4 4 4 4 Class Distribution -------------------- 58% | Scavenger-Mutant 36% | Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1342 | 295 312 205 459 71 Remotely . | . . . . . Salvage Created 1689 | 126 463 258 745 97 Parts 130 | 13 37 26 43 11 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 30 | . 5 9 15 1 Guns 30 | . 5 9 15 1 Classes Destroyed 9 | 2 4 2 . 1 Worker 3 | . 2 . 1 . Builder 1 | . . . . 1 Tunneler 4 | 2 1 . . 1 Hauler 2 | . 2 . . . Recycler 2 | 1 . . 1 . Watcher 3 | . 3 . . . Swarmer 8 | . . 4 4 . Grunt 17 | . 5 4 7 1 Sentry 5 | . . 1 4 . Best Kill Streak 4 | 2 3 4 4 1 Combat Bots Only 4 | . 1 4 4 1 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3046 | . 439 481 1531 595 Core 756 | . 97 70 462 127 Absorbed by Shields . | . . . . . Core Remaining (%) 64 | 100 61 82 16 . Volleys Fired 185 | 8 31 37 82 27 Largest 2 | 2 2 2 2 1 Hottest 88 | 60 85 80 88 40 Shots Fired 312 | 13 62 72 138 27 Gun 312 | 13 62 72 138 27 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 198 | 5 31 36 102 24 Thermal 85 | . 10 36 36 3 Explosive . | . . . . . Electromagnetic 29 | 8 21 . . . Robot Hit Streak 11 | 3 9 8 11 5 Robot Miss Streak 5 | 3 3 3 5 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 201 | 7 36 49 89 20 Core Hits 83 | 4 21 16 36 6 Critical Hits 1 | . 1 . . . Critical Kills 1 | . 1 . . . Critical Parts Destroyed . | . . . . . Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2763 | 90 578 580 1278 237 Guns 2670 | 90 494 574 1275 237 Cannons . | . . . . . Explosions 84 | . 84 . . . Melee . | . . . . . Ramming 9 | . . 6 3 . Kinetic 1624 | 10 186 296 918 214 Thermal 840 | . 182 278 357 23 Explosive . | . . . . . Electromagnetic 290 | 80 210 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . 3 1 . Shots . | . . . . . Rammed 2 | . . 1 1 . Targets Rammed 2 | . . 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 293 | . 110 200 293 7 Average Temperature 60 | . 40 53 85 4 Received Heat Transfer 1131 | . 240 129 585 177 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 1899 | . 322 649 878 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 278 | 15 129 160 278 238 Initial 108 | . 9 . 50 108 Average 79 | 6 36 58 162 146 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 91 | 100 100 100 70 86 Level 1 8 | . . . 29 13 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 1 1 2 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 4 | . 1 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 11 17 24 13 Peak Tracking Total 7 | . 3 4 5 7 Tactical Retreats 7 | . . 1 3 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . 1 2 . . Terminals 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 1 3 . . Successful 4 | . 1 3 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 1 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 3 . . Record 1 | . . 1 . . Alert Level 3 | . 1 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3166 | 184 1221 752 740 269 Spaces Moved 3405 | 148 970 1169 556 562 Core 70 | 48 . . 22 . Treads . | . . . . . Legs 783 | 100 555 . 128 . Wheels . | . . . . . Hover 1977 | . 415 1169 299 94 Flight 575 | . . . 107 468 Fastest Speed 29 | 50 56 52 39 29 Average Speed 73 | 97 111 52 85 35 Slowest Speed 280 | 120 176 56 280 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 7 56 44 25 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . 1 . . . Melee . | . . . . . Projectile . | . . . . . AOE 1 | . 1 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3761 | 173 1053 1239 685 611 Wait . | . . . . . Move 3399 | 147 969 1168 555 560 Hop 1 | . . . . 1 Pick Up 64 | 10 19 10 19 6 Fast Attach 14 | 2 . 7 3 2 Attach 30 | 5 1 5 15 4 Detach 2 | . . 1 . 1 Swap 29 | 1 14 3 6 5 Drop 33 | . 19 7 4 3 Fire 185 | 8 31 37 82 27 Melee 2 | . . . . 2 Ram 1 | . . 1 . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 687 | -10/Materials | Discovered new exit (range 8) 1046 | -10/Materials | Discovered new exit (range 15) 1304 | -10/Materials | Discovered new exit (range 13) 1370 | -10/Materials | Identified exit to Materials 1390 | -10/Materials | Build established: Scavenger-Mutant 1406 | -10/Materials | Entered another Materials area 1406 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1600 | -9/Materials | Lost 3 parts (2n1w) 2133 | -9/Materials | Discovered new exit (range 13) 2158 | -9/Materials | Identified exit to Materials 2158 | -9/Materials | Entered another Materials area 2158 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2546 | -8/Materials | Core integrity fell below 50% 2561 | -8/Materials | Lost 10 parts (2p2n1u5w) 2735 | -8/Materials | Lost 4 parts (1p1n2w) 2883 | -8/Materials | Discovered new exit (range 13) 2892 | -8/Materials | Core integrity fell below 20% 2897 | -8/Materials | Identified exit to Factory 2898 | -8/Materials | Entered Factory 2898 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3167 | -7/Factory | Self-destructed Last Messages --------------- area. Acquired Imp. Heat Sink. The unstable cave ceiling collapses. Acquired 57 matter. Penetrated by Slug. Lgt. Assault Rifle destroyed. Triggered Ambush Trap. S-27 Virus emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. ALERT: Rogue bot located, Programmers report to Factory Zone 3E. Imp. Ion Engine destroyed. A derelict emerges from the shadows: "What are you doing here, didn't you get that announcement? It sounds like they're after you!" 6E-OLL(g): "I have no idea how they do it but extermination squads are basically impossible to shake, this is bad..." Acquired Flak Cannon. 6E-OLL(g): "Maybe since they're already in the area we're better off sticking together. Just don't get me killed when they show up, yeah?" Slug penetrates 6E-OLL(g). 6E-OLL(g) destroyed. 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