Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.26 @ 04:59:16

Player: Delta Epsilon

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (142)     710
Value Destroyed (4215)     4215
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (836)                836
              TOTAL SCORE: 10241

 Bonus
-------
High Alert Combat Kills    215
Follower Combat Kills      433
Entered DSFs               500
Friendly Fire              -312

 Cogmind 
---------
Core Integrity             0/850
Matter                     98/300
Energy                     85/100
System Corruption          15%
Temperature                Cool (2)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
           Machine Analyzer
  Enhanced Optical Array
  Improved Signal Interpreter
  Improved Targeting Computer
           Core Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Huge Storage Unit
  Advanced Terrain Scanner
           Component Analysis Suite
  Advanced Assault Cannon
           Antimatter Cannon

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
       Improved Medium Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Enhanced Optical Array
       Advanced Sensor Array
       Improved Signal Interpreter
                Targeting Computer
                Core Analyzer
                Transmission Jammer
                Cloaking Device
>               --- WEAPON -----------
          Heavy Ion Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
                F-cell Engine
         Medium Treads
        Armored Wheel
        Armored Wheel
  High-capacity Matter Pod
       Advanced Weight Redist. System
                Structural Scanner
       Advanced Sensor Array
       Hardened Light Armor Plating
       Hardened Light Armor Plating
        Layered Medium Armor Plating
       Improved System Restoration Module
   High-powered Tractor Beam
                Trap Extractor
                Trap Extractor
                Beamcaster
       Improved EM Pulse Cannon
                Ion Burst Cannon
                Proton Missile Launcher
                Rocket Launcher
                Missile Launcher
      Precision Rocket Launcher
                Remote Datajack
                Mace
                Blade Trap
[Rating: 65]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Gravmag Array
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Rec Fac Was Fac DSF Fac Was Fac 
Slots Evolved              8    | .   .   2   .   .   4   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   3   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             183  | 9   8   24  48  5   35  14  .   4   18  2   16  
  Power                    11   | 1   1   2   3   1   1   1   .   .   .   .   1   
    Engine                 10   | 1   1   2   3   1   1   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 4   2   3   9   .   3   .   .   4   1   2   4   
    Treads                 21   | 2   2   3   6   .   3   .   .   3   1   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 2   .   .   3   .   .   .   .   1   .   2   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  60   | 2   1   4   16  2   13  6   .   .   11  .   5   
    Device                 34   | 1   .   4   8   1   9   2   .   .   6   .   3   
    Storage                5    | 1   1   .   .   .   1   2   .   .   .   .   .   
    Processor              8    | .   .   .   1   .   3   .   .   .   3   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   7   1   .   2   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   4   15  20  2   18  7   .   .   6   .   6   
    Energy Gun             29   | 2   .   11  10  1   4   1   .   .   .   .   .   
    Energy Cannon          23   | .   3   1   1   .   8   3   .   .   2   .   5   
    Ballistic Gun          2    | .   .   .   1   .   .   .   .   .   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   2   .   1   
    Launcher               8    | .   .   2   2   .   1   3   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          6    | .   1   1   3   1   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   8    | .   .   .   3   .   5   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   2   3   3   .   2   2   .   .   1   .   1   
  Corrupted Parts          3    | .   .   .   2   .   1   .   .   .   .   .   .   
    System Corruption      15   | .   .   .   13  .   2   .   .   .   .   .   .   
Parts Lost                 32   | .   .   1   10  .   5   2   .   .   1   4   9   
  Power                    4    | .   .   .   1   .   1   .   .   .   .   1   1   
  Propulsion               8    | .   .   .   3   .   .   .   .   .   .   1   4   
  Utility                  10   | .   .   1   2   .   3   .   .   .   1   .   3   
  Weapon                   10   | .   .   .   4   .   1   2   .   .   .   2   1   
  Highest Loss Streak      5    | .   .   1   5   .   3   1   .   .   1   4   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     94   | .   100 98  96  90  98  82  100 100 98  74  57  
  Engine                   9    | .   14  11  11  10  7   4   7   7   6   3   .   
  Treads                   17   | .   28  22  19  .   7   7   7   21  20  4   .   
  Wheel                    3    | .   .   .   1   22  15  15  15  1   .   6   2   
  Device                   21   | .   14  31  22  12  26  13  15  15  17  10  10  
  Storage                  9    | .   14  11  11  11  7   4   7   7   6   3   .   
  Processor                10   | .   .   .   2   11  15  23  23  23  26  33  33  
  Protection               1    | .   .   .   6   1   2   .   7   7   1   .   1   
  Energy Gun               8    | .   3   20  10  18  5   4   7   7   1   .   .   
  Energy Cannon            6    | .   22  1   5   .   5   3   7   7   4   3   1   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   10  7   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             122  | 15  57  59  68  65  111 112 112 112 122 114 23  
  Greatest Support         74   | 40  40  43  43  24  24  24  24  66  74  24  29  
  Greatest Overweight (x)  27   | 1   1   1   5   2   4   27  4   9   1   7   3   
  Average Overweight (x)   1    | .   .   1   1   1   2   2   4   1   1   1   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  25  25  25  5   
  Average Capacity         19   | 7   17  20  20  20  21  18  25  25  25  16  5   
  Most Carried             25   | 4   12  20  20  19  22  25  21  25  25  25  5   
  Average Carried          16   | 2   9   14  18  16  18  15  21  23  24  16  4   
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  5   5   
  Final Carried            25   | 4   12  19  14  19  21  21  21  25  25  4   5   

 Class Distribution 
--------------------
 55% | Mutant
 14% | Scavenger-Mutant
 11% | Infiltrator-Skirmisher
  6% | Skirmisher
  6% | Infiltrator-Mutant
  3% | Scout

 Dominant Class 
----------------
                 Mutant | -10/Materials
       Scavenger-Mutant | -9/Materials
                 Mutant | -9/Storage
                 Mutant | -9/Recycling
     Infiltrator-Mutant | -7/Factory
                 Mutant | -7/Waste
                 Mutant | -7/Factory
                 Mutant | -7/DSF
 Infiltrator-Skirmisher | -6/Factory
             Skirmisher | -6/Waste
                  Scout | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Sto  Rec  Fac  Was  Fac  DSF  Fac  Was  Fac  
Matter Collected           3378 | 167  393  270  581  117  284  821  .    97   523  .    125  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5525 | 30   568  1122 1401 147  635  851  .    .    520  .    251  
  Parts                    300  | 4    40   75   80   7    44   2    .    .    27   .    21   
Haulers Intercepted        14   | .    2    5    6    .    1    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Rec Fac Was Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  99   | .   11  22  27  .   11  5   .   .   13  .   10  
  Guns                     36   | .   4   18  9   .   5   .   .   .   .   .   .   
  Cannons                  40   | .   6   .   9   .   6   .   .   .   13  .   6   
  AOE                      19   | .   .   3   7   .   .   5   .   .   .   .   4   
Classes Destroyed          19   | 1   5   2   5   .   1   2   .   .   1   .   2   
  Worker                   6    | .   .   2   2   .   .   .   .   .   .   .   2   
  Builder                  2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Tunneler                 7    | 1   .   .   .   3   2   .   .   .   1   .   .   
  Hauler                   14   | .   2   5   6   .   1   .   .   .   .   .   .   
  Recycler                 4    | .   1   .   1   1   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Watcher                  6    | .   2   1   1   .   1   .   .   .   .   .   1   
  Swarmer                  29   | .   5   7   7   .   3   .   .   .   .   .   7   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    31   | .   6   10  11  .   1   .   .   .   3   .   .   
  Brawler                  3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   5   5   .   1   .   .   .   3   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               13   | .   .   .   .   .   6   .   .   .   6   .   1   
  Compactor                5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           10   | 1   3   7   10  1   3   2   .   .   3   .   6   
  Combat Bots Only         8    | .   3   5   8   .   3   2   .   .   3   .   5   
Max Kills in Single Turn   5    | 1   1   5   3   1   1   2   .   .   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   2   .   .   2   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Sto  Rec  Fac  Was  Fac  DSF  Fac  Was  Fac  
Damage Taken               6396  | .    235  525  1607 1    891  108  .    .    932  138  1959 
  Core                     1384  | .    22   75   189  .    197  34   .    .    170  89   608  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   214   | .    .    .    .    .    .    90   .    .    4    .    120  
Core Remaining (%)         73    | 100  91   .    .    34   .    .    .    67   .    .    .    
Volleys Fired              325   | 3    41   49   69   6    43   50   .    2    37   .    25   
  Largest                  3     | 2    2    2    2    2    2    2    .    1    3    .    1    
  Hottest                  290   | 100  136  126  130  90   149  80   .    65   290  .    105  
Shots Fired                537   | 6    72   96   109  8    74   55   .    2    90   .    25   
  Gun                      254   | 6    20   94   79   8    29   10   .    .    8    .    .    
  Cannon                   231   | .    52   .    26   .    43   6    .    2    77   .    25   
  Launcher                 47    | .    .    2    4    .    2    39   .    .    .    .    .    
  Special                  5     | .    .    .    .    .    .    .    .    .    5    .    .    
  Kinetic                  73    | .    .    .    .    .    .    .    .    .    56   .    17   
  Thermal                  211   | 6    72   8    26   .    44   16   .    2    29   .    8    
  Explosive                47    | .    .    2    4    .    2    39   .    .    .    .    .    
  Electromagnetic          201   | .    .    86   79   8    28   .    .    .    .    .    .    
  Robot Hit Streak         19    | 4    7    10   15   13   7    16   .    1    19   .    5    
  Robot Miss Streak        7     | 1    4    5    7    1    4    2    .    1    2    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    2    1    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    .    .    .    .    .    
Shots Hit Robots           367   | 5    34   71   93   5    46   42   .    1    59   .    11   
  Core Hits                223   | 1    18   50   63   6    22   20   .    1    22   .    20   
  Critical Kills           1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         9     | .    3    .    .    .    2    .    .    .    4    .    .    
    Burn                   3     | .    2    .    .    .    1    .    .    .    .    .    .    
    Meltdown               1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Blast                  4     | .    .    .    .    .    .    .    .    .    4    .    .    
    Corrupt                1     | .    .    .    .    .    1    .    .    .    .    .    .    
Melee Attacks              14    | .    1    1    5    3    4    .    .    .    .    .    .    
  Impact                   9     | .    1    1    2    3    2    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    3    .    2    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14733 | 61   662  1908 3208 93   1136 4220 .    55   1668 .    1722 
  Guns                     3259  | 61   152  1182 1081 90   443  94   .    .    156  .    .    
  Cannons                  4120  | .    510  .    853  .    643  132  .    55   1512 .    415  
  Explosions               7351  | .    .    726  1274 .    50   3994 .    .    .    .    1307 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  3     | .    .    .    .    3    .    .    .    .    .    .    .    
  Kinetic                  1319  | .    .    .    .    .    .    .    .    .    1030 .    289  
  Thermal                  4201  | 61   662  298  1347 .    728  226  .    55   638  .    186  
  Explosive                6541  | .    .    555  780  .    .    3994 .    .    .    .    1212 
  Electromagnetic          2669  | .    .    1055 1081 90   408  .    .    .    .    .    35   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    16   16   3    3    3    3    1    12   15   
  Average Corruption       7     | .    .    .    12   16   1    3    3    3    1    6    12   
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  144   | .    .    .    32   31   18   19   .    2    2    5    35   
    Message Errors         36    | .    .    .    7    8    6    3    .    .    1    .    11   
    Matter Fused           38    | .    .    .    10   6    5    6    .    .    1    .    10   
    Heat Flow Errors       18    | .    .    .    4    4    3    3    .    1    .    .    3    
    Energy Discharges      11    | .    .    .    2    1    1    3    .    .    .    .    4    
    Parts Rejected         2     | .    .    .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    3    2    1    2    .    1    .    4    3    
    Data Loss (major)      4     | .    .    .    1    .    1    1    .    .    .    1    .    
    Misfires               4     | .    .    .    1    2    1    .    .    .    .    .    .    
    Alerts                 5     | .    .    .    2    1    .    1    .    .    .    .    1    
    Misdirections          5     | .    .    .    .    2    .    .    .    .    .    .    3    
    Weapon Failures        5     | .    .    .    2    3    .    .    .    .    .    .    .    
Overload Shots             3     | .    .    .    .    .    2    .    .    .    1    .    .    
Overflow Damage            270   | .    11   16   49   .    38   71   .    .    34   .    51   
  Projectiles              115   | .    11   .    13   .    33   .    .    .    34   .    24   
  Explosions               155   | .    .    16   36   .    5    71   .    .    .    .    27   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    7    .    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    .    .    7    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      432   | .    .    21   209  1    59   50   .    .    .    .    92   
  Shots                    12    | .    .    1    6    .    1    2    .    .    .    .    2    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        431   | 117  244  186  431  105  342  202  .    109  375  .    250  
  Average Temperature      85    | 62   87   32   93   37   97   100  .    31   120  .    78   
  Received Heat Transfer   1194  | .    66   141  480  .    54   .    .    .    201  .    252  
  Effects                  3     | .    .    .    2    .    1    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    2    2    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    1    2    .    .    .    .    .    .    .    .    
  Parts Fried              13    | .    .    5    5    .    3    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    6    1    .    .    2    .    .    .    1    .    .    
  Heat Transferred         6249  | 185  1480 459  1450 .    1153 444  .    64   827  .    187  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    3    4    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Rec Fac Was Fac DSF Fac Was Fac 
Peak Influence             941  | 5   187 660 603 271 941 229 .   227 144 56  397 
  Initial                  923  | .   3   .   272 221 923 134 .   .   119 26  21  
  Average                  199  | 3   37  194 355 102 594 73  .   116 49  31  129 
Maximum Alert Level        3    | .   .   2   2   1   3   1   .   1   .   .   1   
  Low Security (%)         61   | 100 100 61  4   73  .   87  100 61  100 100 76  
  Level 1                  23   | .   .   25  67  26  30  12  .   38  .   .   23  
  Level 2                  11   | .   .   13  28  .   33  .   .   .   .   .   .   
  Level 3                  4    | .   .   .   .   .   36  .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   1   .   .   .   
Squads Dispatched          30   | .   2   4   7   .   5   .   .   1   7   .   4   
  Investigation            6    | .   1   1   1   .   .   .   .   .   .   .   3   
  Extermination            11   | .   .   .   .   .   4   .   .   .   6   .   1   
  Reinforcement            7    | .   1   3   .   .   1   .   .   1   1   .   .   
  Assault                  4    | .   .   .   4   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         3    | .   .   .   .   .   3   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Rec Fac Was Fac DSF Fac Was Fac 
Distress Signals           4    | .   1   1   2   .   .   .   .   .   .   .   .   
Communications Jammed      12   | .   .   .   .   .   12  .   .   .   .   .   .   
  Distress Signals         12   | .   .   .   .   .   12  .   .   .   .   .   .   
Times Spotted              231  | .   25  35  44  28  19  6   .   5   17  7   45  
  Peak Tracking Total      14   | .   3   5   9   6   4   2   .   2   3   6   14  
  Tactical Retreats        14   | .   2   2   .   .   .   1   .   .   .   1   8   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Rec Fac Was Fac DSF Fac Was Fac 
Traps Triggered            12   | .   1   .   1   .   4   .   .   2   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         48   | .   .   .   25  .   23  .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   5   .   4   .   .   .   .   .   .   
  Reused                   3    | .   .   .   1   .   .   1   .   .   .   1   .   
Traps Extracted            9    | .   .   .   5   .   4   .   .   .   .   .   .   
  Installed                7    | .   .   .   3   .   1   2   .   .   .   1   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   3   1   4   4   1   1   1   1   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Sto Rec Fac Was Fac DSF Fac Was Fac 
Machines Disabled          36   | .   .   7   11  .   6   .   .   .   .   .   12  
  Max in Single Turn       5    | .   .   3   2   .   5   .   .   .   .   .   5   
  Garrison Access          4    | .   .   .   1   .   2   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Sto Rec Fac Was Fac DSF Fac Was Fac 
Machines Accessed          34   | .   6   3   9   1   5   .   1   .   3   .   6   
  Terminals                24   | .   6   3   6   1   2   .   1   .   3   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   1   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   2   .   .   .   .   .   2   
Total Hacks                73   | .   14  7   22  5   6   .   1   .   5   .   13  
  Successful               31   | .   7   2   9   3   4   .   1   .   1   .   4   
  Failed                   42   | .   7   5   13  2   2   .   .   .   4   .   9   
    Catastrophic           7    | .   2   2   1   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   13  5   7   .   .   .   .   .   3   .   .   
  Terminals                54   | .   14  7   16  5   2   .   1   .   5   .   4   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          9    | .   .   .   4   .   2   .   .   .   .   .   3   
  Recycling Units          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   1   .   2   .   .   .   .   .   5   
Terminal Hacks             18   | .   4   2   6   3   1   .   1   .   1   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   1   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       4    | .   .   .   1   .   1   .   .   .   .   .   2   
  Scan Component           3    | .   .   .   1   .   1   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   1   .   2   .   .   .   .   .   1   
  Seal Access              4    | .   .   .   1   .   2   .   .   .   .   .   1   
Unauthorized Hacks         3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   5   3   7   1   2   .   .   .   3   .   5   
  Full Trace Events        6    | .   .   2   1   1   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     86   | .   .   .   .   .   .   .   .   .   .   .   86  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Sto Rec Fac Was Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   2   .   1   .   .   .   1   .   .   
  Non-combat               4    | .   .   .   2   .   1   .   .   .   1   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   2   .   1   .   .   .   1   .   .   
  no_distress              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   1   .   .   .   1   .   .   
  find_recycling           1    | .   .   .   1   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Sto  Rec  Fac  Was  Fac  DSF  Fac  Was  Fac  
Total Allies               23   | .    1    1    2    .    .    19   .    .    .    .    .    
  Largest Group            19   | .    1    2    2    .    .    19   8    8    5    .    .    
  Highest-Rated Group      465  | .    10   25   62   .    .    465  226  226  143  .    .    
  Highest-Rated Ally       35   | .    10   15   31   .    .    35   35   35   31   .    .    
Total Orders               1    | .    .    1    .    .    .    .    .    .    .    .    .    
  STAY                     1    | .    .    1    .    .    .    .    .    .    .    .    .    
Ally Attacks               130  | .    .    6    3    .    .    31   .    66   24   .    .    
  Total Damage             3094 | .    .    99   43   .    .    1366 .    1195 391  .    .    
  Kills                    18   | .    .    1    1    .    .    5    .    8    3    .    .    
Allies Corrupted           2    | .    .    .    1    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Sto Rec Fac Was Fac DSF Fac Was Fac 
Robot Analysis Total       3    | .   2   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Scr  Mat  Mat  Sto  Rec  Fac  Was  Fac  DSF  Fac  Was  Fac  
Turns Passed               17949 | 81   3040 4142 2820 574  2078 1012 3    211  2963 129  896  
Spaces Moved               8025  | 53   1234 1073 884  445  1157 797  3    83   1106 112  1078 
  Core                     997   | 10   .    .    .    .    .    380  .    .    .    70   537  
  Treads                   4209  | 15   1234 1073 709  .    .    .    .    72   1106 .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2394  | 28   .    .    175  445  1157 417  3    11   .    42   116  
  Hover                    425   | .    .    .    .    .    .    .    .    .    .    .    425  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  120  105  120  50   150  150  225  50   50   
  Average Speed            169   | 99   218  240  218  119  129  105  150  217  227  88   60   
  Slowest Speed            1400  | 160  240  240  320  120  150  1400 150  225  230  195  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    96   67   79   58   21   96   .    85   19   84   29   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 7     | .    4    1    .    1    1    .    .    .    .    .    .    
Terrain Destroyed          347   | .    4    65   21   1    57   153  .    .    6    .    40   
  Melee                    4     | .    1    1    .    1    1    .    .    .    .    .    .    
  Projectile               20    | .    3    .    1    .    1    .    .    .    6    .    9    
  AOE                      323   | .    .    64   20   .    55   153  .    .    .    .    31   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   
---------                  Run   | Scr  Mat  Mat  Sto  Rec  Fac  Was  Fac  DSF  Fac  Was  Fac  
Total                      11844 | 71   1513 2544 1642 471  1646 918  2    112  1485 141  1299 
  Wait                     3017  | 3    201  1354 573  5    366  20   .    15   295  21   164  
  Move                     8016  | 52   1233 1072 883  444  1157 796  2    82   1106 111  1078 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  119   | 4    14   19   16   5    11   23   .    5    14   2    6    
  Fast Attach              36    | 7    3    2    3    2    2    4    .    .    3    .    10   
  Attach                   36    | .    .    4    11   1    9    4    .    1    2    .    4    
  Detach                   24    | .    3    4    2    1    2    6    .    1    .    .    5    
  Swap                     111   | 2    5    18   34   2    24   6    .    3    13   2    2    
  Drop                     81    | .    12   16   17   .    4    7    .    1    15   4    5    
  Fire                     325   | 3    41   49   69   6    43   50   .    2    37   .    25   
  Melee                    14    | .    1    1    5    3    4    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    2    .    .    .    
  Rewire                   7     | .    .    5    1    1    .    .    .    .    .    .    .    
  Trap                     55    | .    .    .    28   .    24   2    .    .    .    1    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Mat] / *Sto)
-9/Storage
-9/Recycling
-7/Factory
-7/Waste
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 16)
    82 | -11/Scrapyard | Entered Materials
   212 | -10/Materials | Discovered new exit (range 12)
   311 | -10/Materials | Build established: Mutant
  1119 | -10/Materials | Discovered new exit (range 7)
  1394 | -10/Materials | Discovered new exit (range 15)
  1877 | -10/Materials | Discovered new exit (range 5)
  3122 | -10/Materials | Entered another Materials area
  3122 | -9/Materials  | Accompanied by 1 ally
  3122 | -9/Materials  | Evolved 2 slots: Utility x2
  3455 | -9/Materials  | Build established: Scavenger-Mutant
  5950 | -9/Materials  | Discovered new exit (range 16)
  6028 | -9/Materials  | Discovered new exit (range 10)
  6588 | -9/Materials  | Build established: Mutant
  7264 | -9/Materials  | Entered Storage
  8169 | -9/Storage    | Used back door to open Recycling access
  8169 | -9/Storage    | Discovered new exit (range 5)
  9210 | -9/Storage    | Met a pair of Derelict thieves
  9266 | -9/Storage    | Garrison activated, responded to threat
  9297 | -9/Storage    | Destroyed 8 combat bots
  9305 | -9/Storage    | Lost 5 parts (1p1n2u1w)
  9319 | -9/Storage    | Core integrity fell below 50%
  9410 | -9/Storage    | Lost 3 parts (2n1w)
  9497 | -9/Storage    | System corruption reached 10%
 10064 | -9/Storage    | First assault squad dispatched
 10084 | -9/Storage    | Entered Recycling
 10113 | -9/Recycling  | Spotter reported a threat
 10121 | -9/Recycling  | Spotter reported a threat
 10168 | -9/Recycling  | Spotter reported a threat
 10179 | -9/Recycling  | Spotter reported a threat
 10186 | -9/Recycling  | Spotter reported a threat
 10207 | -9/Recycling  | Spotter reported a threat
 10208 | -9/Recycling  | Spotter reported a threat
 10212 | -9/Recycling  | Spotter reported a threat
 10221 | -9/Recycling  | Spotter reported a threat
 10232 | -9/Recycling  | Spotter reported a threat
 10237 | -9/Recycling  | Spotter reported a threat
 10251 | -9/Recycling  | Spotter reported a threat
 10260 | -9/Recycling  | Spotter reported a threat
 10261 | -9/Recycling  | Spotter reported a threat
 10292 | -9/Recycling  | Spotter reported a threat
 10295 | -9/Recycling  | Spotter reported a threat
 10304 | -9/Recycling  | Spotter reported a threat
 10340 | -9/Recycling  | Spotter reported a threat
 10342 | -9/Recycling  | Spotter reported a threat
 10357 | -9/Recycling  | Spotter reported a threat
 10369 | -9/Recycling  | Spotter reported a threat
 10379 | -9/Recycling  | Spotter reported a threat
 10383 | -9/Recycling  | Spotter reported a threat
 10398 | -9/Recycling  | Spotter reported a threat
 10410 | -9/Recycling  | Spotter reported a threat
 10413 | -9/Recycling  | Spotter reported a threat
 10422 | -9/Recycling  | Spotter reported a threat
 10432 | -9/Recycling  | Spotter reported a threat
 10442 | -9/Recycling  | Spotter reported a threat
 10451 | -9/Recycling  | Spotter reported a threat
 10460 | -9/Recycling  | Spotter reported a threat
 10466 | -9/Recycling  | Spotter reported a threat
 10485 | -9/Recycling  | Spotter reported a threat
 10491 | -9/Recycling  | Discovered new exit (range 14)
 10504 | -9/Recycling  | Spotter reported a threat
 10574 | -9/Recycling  | Spotter reported a threat
 10593 | -9/Recycling  | Spotter reported a threat
 10620 | -9/Recycling  | Spotter reported a threat
 10645 | -9/Recycling  | Spotter reported a threat
 10646 | -9/Recycling  | Spotter reported a threat
 10658 | -9/Recycling  | Entered Factory
 10658 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
 11058 | -7/Factory    | Search patrols dispatched
 11458 | -7/Factory    | Search patrols dispatched
 11470 | -7/Factory    | Lost 3 parts (2u1w)
 11758 | -7/Factory    | Build established: Infiltrator-Mutant
 12258 | -7/Factory    | Search patrols dispatched
 12514 | -7/Factory    | Build established: Infiltrator-Skirmisher
 12736 | -7/Factory    | Sucked down chute
 12736 | -7/Factory    | Entered Waste
 12826 | -7/Waste      | Spotted C-40 Crusher
 12843 | -7/Waste      | Spotted C-40 Crusher
 12884 | -7/Waste      | Spotted C-40 Crusher
 12892 | -7/Waste      | Spotted C-40 Crusher
 12960 | -7/Waste      | Spotted C-40 Crusher
 12981 | -7/Waste      | Destroyed C-40 Crusher
 12994 | -7/Waste      | Build established: Mutant
 12999 | -7/Waste      | Destroyed C-40 Crusher
 13003 | -7/Waste      | Spotted C-40 Crusher
 13029 | -7/Waste      | Destroyed C-40 Crusher
 13029 | -7/Waste      | Destroyed C-40 Crusher
 13092 | -7/Waste      | Destroyed C-40 Crusher
 13187 | -7/Waste      | Warlord forces began an assault
 13191 | -7/Waste      | Discovered new exit (range 12)
 13745 | -7/Waste      | Identified exit to Factory
 13748 | -7/Waste      | Entered Factory
 13748 | -7/Factory    | Accompanied by 8 allies
 13751 | -7/Factory    | Identified exit to DSF
 13751 | -7/Factory    | Entered DSF
 13751 | -7/DSF        | Accompanied by 8 allies
 13807 | -7/DSF        | Additional patrols routed to DSF
 13890 | -7/DSF        | Sterilization system engaged
 13910 | -7/DSF        | Ambient heat levels rising (+10)
 13915 | -7/DSF        | Discovered new exit (range 16)
 13925 | -7/DSF        | Ambient heat levels rising (+10)
 13940 | -7/DSF        | Ambient heat levels rising (+10)
 13955 | -7/DSF        | Ambient heat levels rising (+10)
 13956 | -7/DSF        | Identified exit to Factory
 13962 | -7/DSF        | Entered Factory
 13962 | -6/Factory    | Accompanied by 5 allies
 13962 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 14533 | -6/Factory    | Build established: Skirmisher
 14871 | -6/Factory    | Build established: Infiltrator-Skirmisher
 16925 | -6/Factory    | Sucked down chute
 16925 | -6/Factory    | Entered Waste
 16940 | -6/Waste      | EMP discharged
 16944 | -6/Waste      | Spotted C-40 Crusher
 16946 | -6/Waste      | Spotted C-40 Crusher
 16974 | -6/Waste      | Spotted C-40 Crusher
 16984 | -6/Waste      | Spotted C-40 Crusher
 16987 | -6/Waste      | Spotted C-40 Crusher
 16993 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 16996 | -6/Waste      | Build established: Skirmisher
 16997 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 16999 | -6/Waste      | Spotted C-40 Crusher
 17001 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 17020 | -6/Waste      | Discovered new exit (range 13)
 17032 | -6/Waste      | Lost 4 parts (1p1n2w)
 17040 | -6/Waste      | EMP discharged
 17040 | -6/Waste      | System corruption reached 10%
 17045 | -6/Waste      | Identified exit to Factory
 17054 | -6/Waste      | Entered Factory
 17166 | -6/Factory    | Repaired Broken Matter Neutralizer
 17447 | -6/Factory    | Core integrity fell below 50%
 17726 | -6/Factory    | Spotted B-75 Beast
 17782 | -6/Factory    | Cargo convoy interrupted
 17863 | -6/Factory    | Core integrity fell below 20%
 17950 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
17935_ M-28 Smith repairs Arc Projector.
17937_ System corrupted: Matter fused (-8).
17939_ Neutrino Reactor explodes.
17939_ Slug penetrates Terminal.
17939_ Penetrated by Slug.
17939_ Adv. Weight Redist. System destroyed.
17939_ Slug penetrates Wall.
17940_ Slug penetrates X-62 Marksman.
17943_ M-28 Smith repairs Imp. VSS Leg.
17943_ Penetrated by Slug.
17943_ Mic. Nuclear Core destroyed.
17943_ Slug penetrates M-28 Smith.
17943_ M-28 Smith destroyed.
17943_ Penetrated by Slug. <x2>
17945_ Gravmag Array destroyed.
17947_ Penetrated by Slug. <x2>
17949_ Critical hit (Destroy).
17949_ Matter Neutralizer destroyed.
17950_ Penetrated by Slug.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
|                   #??????????????????????????????? |
| #########+#########??????????????????????????????? |
| ??????#     #######?##################???????????? |
| #######     #           #       !    #???????????? |
|       #     #           #            #???????????? |
|       #     #  """""""  # " " " " "  #???????????? |
| """"  +     #  """""""  # " " " " "  #???????????? |
| """"  #     #  """""""  # " " " " "  #???????????? |
| """"  #     #  """""""  # " " " " "  #???????????? |
| """"  #     #=          # " " " " "  #???????????? |
|       #     #  """""""  # " " " " "  #???????????? |
| """"  #     #  """""""  # " " " " "  #???????????? |
| """"  +     +  """""""  # " " " " "  #???????????? |
| """"  #     #  """""""  # " " " " "  #???????????? |
| """"  #     #           #            #???????????? |
|       #     ###########+#######+###########??????? |
| #######          ""T" "                   #??????? |
| ??????#                                   #??????? |
| ??????#                                   #??????? |
| ??????#                                   #??????? |
| ??????#                                   #??????? |
| ??????#                  #############/#######???? |
| ??????#       x          #??????#            #???? |
| ??????#  h    x          #??????#            #???? |
| ??????#  u  h%           ########  " " " " " #???? |
| "?????#                  @      +  " " " " " #???? |
| "?????#            #####+########  " " " " " #???? |
| "?#####            #?#         ##  " " " " " #???? |
|  ## # #     ######+### """     ##  " " " " " #???? |
| #######%    #        # "R"     ##  " " " " " #???? |
|             #    """ # " "     ##  " " " " " #???? |
|             +    "R" #     """ ##  " " " " " #???? |
|             #    " " #     """ ##  " " " " " #???? |
|             # =      #     """ ##            #???? |
| "           #        #         #############?????? |
| ""          #  !!!   ###########?????????????????? |
| ""          #] !!    #???????????????????????????? |
| "           #  ]!    #???????????????????????????? |
|             ## #######???????????????????????????? |
| "" "        ####?????????????????????????????????? |
| "" """ "    ##???????????????????????????????????? |
| "" """ """  #????????????????????????????????????? |
| ""  ""  ""  #????????????????????????????????????? |
| ""  ""  ""  #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             #????????????????????????????????????? |
|             ##???????????????????????????????????? |
|             ##???????????????????????????????????? |
|             #????????????????????????????????????? |
| #########+#+########?????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          19
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Cloak Strength             2
Additional Mass Support    9
Armor Coverage             225
Utility Shielding          33
Evasion (%)                53
Targeting Accuracy         6
Core Analysis              6
Recoil Reduction           3
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
This Is Interesting...
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              EfficiencyReactiveMatter
  Manual?         0
Play Time         02:05:38
  Cumulative      35.1 hours
  Start           2023.01.26 @ 00:29:47
  End             2023.01.26 @ 04:59:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 17eb5972-4e67-44dd-bf6e-549384435555