Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 20:30:29 Player: mami Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (3319) 3319 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (571) 571 TOTAL SCORE: 6470 Bonus ------- High Alert Combat Kills 571 Cogmind --------- Core Integrity 0/550 Matter 224/300 Energy 24/100 System Corruption 2% Temperature Cool (53) Movement Treading (240) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Advanced EMP Blaster > --- INVENTORY (15) --- Improved Ion Engine Light Deuterium Engine Light Nuclear Core Advanced Weight Redist. System Improved Sensor Array Improved Terrain Scanner Improved Terrain Scan Processor Improved Light Armor Plating Improved EM Shotgun Shock Rifle Heavy Particle Cannon Heavy Particle Cannon Autogun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Titanium Leg Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Propulsion Shielding Propulsion Shielding Improved Light Armor Plating Improved EM Shotgun Improved EM Shotgun Shock Rifle Advanced Beam Cannon Heavy Particle Cannon Heavy Particle Cannon [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon . | . . . . . . Parts Attached 110 | 11 13 7 25 28 26 Power 14 | 1 3 . 3 2 5 Engine 11 | 1 3 . 2 1 4 Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 16 | 2 . 2 6 1 5 Treads 1 | . . . . . 1 Leg 14 | 2 . 2 6 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 40 | 1 3 3 13 14 6 Device 16 | 1 1 2 4 6 2 Storage 6 | . 2 . 4 . . Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection 16 | . . 1 4 8 3 Artifact . | . . . . . . Weapon 40 | 7 7 2 3 11 10 Energy Gun 11 | 3 1 1 1 4 1 Energy Cannon 4 | . . . . 2 2 Ballistic Gun 12 | 4 5 1 . 2 . Ballistic Cannon 2 | . 1 . . . 1 Launcher 11 | . . . 2 3 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 35 | . 1 1 1 10 22 Power 7 | . 1 . 1 1 4 Propulsion 10 | . . 1 . 2 7 Utility 9 | . . . . 4 5 Weapon 9 | . . . . 3 6 Highest Loss Streak 6 | . 1 1 1 4 6 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 96 | . 99 99 99 97 90 Engine 10 | . 14 14 9 8 7 Leg 31 | . 28 27 44 35 25 Device 7 | . 14 13 3 3 5 Storage 11 | . 13 14 11 9 9 Processor 5 | . . . 2 9 13 Protection 5 | . . . 5 13 7 Energy Gun 6 | . 8 13 5 5 . Energy Cannon 2 | . . . . 2 6 Ballistic Gun 9 | . 19 14 11 6 . Launcher 3 | . . . 5 3 8 Naked Turns . | . . . . . . Heaviest Build 45 | 8 28 21 39 45 43 Greatest Support 62 | 20 20 20 60 60 62 Greatest Overweight (x) 12 | . 1 1 . 1 12 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 15 10 15 15 15 Average Capacity 12 | 5 10 10 14 15 15 Most Carried 15 | 5 10 10 15 15 15 Average Carried 11 | 3 9 9 13 14 12 Final Capacity 15 | 5 10 10 15 15 15 Final Carried 15 | 5 10 10 15 15 13 Class Distribution -------------------- 66% | Mutant 24% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 2163 | 247 189 181 284 754 508 Remotely . | . . . . . . Salvage Created 3866 | 32 189 132 207 1826 1480 Parts 202 | 3 14 13 12 84 76 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 5 | . . 1 . 2 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 73 | 1 7 5 6 27 27 Guns 33 | 1 7 5 6 14 . Cannons 7 | . . . . . 7 AOE 30 | . . . . 11 19 Classes Destroyed 12 | 1 3 . 1 7 . Worker 13 | . 1 . . 5 7 Builder 3 | . . . . 1 2 Tunneler 1 | . . . . 1 . Hauler 2 | . . . . 1 1 Recycler 4 | . . . . 3 1 Watcher 8 | . 1 . . 5 2 Swarmer 13 | . 6 3 . . 4 Grunt 34 | 1 1 2 3 13 14 Brawler 6 | . . . . 4 2 Duelist 5 | . . . . 2 3 Sentry 14 | . . . 3 7 4 Hunter 1 | . . . . 1 . Best Kill Streak 15 | 1 4 3 3 15 10 Combat Bots Only 10 | 1 3 3 3 10 6 Max Kills in Single Turn 3 | 1 1 2 1 3 3 Gunslinging 1 | . . 1 . . . Exploded 3 | . . . . 2 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 423 | 5 49 30 25 118 196 Missed 122 | 1 12 8 6 39 56 Damage Taken 4914 | 45 298 272 330 1601 2368 Core 682 | . 46 47 31 183 375 Absorbed by Shields . | . . . . . . Redirected to Shielding 103 | . . . . . 103 Regen/Repaired (Parts) 245 | . . . 99 86 60 Core Remaining (%) 84 | 100 . 62 92 . . Volleys Fired 201 | 2 23 12 15 73 76 Largest 2 | 2 2 2 2 2 2 Hottest 110 | 60 60 85 89 110 104 Shots Fired 324 | 4 46 24 27 128 95 Gun 180 | 4 46 24 20 85 1 Cannon 71 | . . . . 15 56 Launcher 73 | . . . 7 28 38 Special . | . . . . . . Kinetic 131 | 2 27 22 15 60 5 Thermal 93 | . 17 2 5 18 51 Explosive 30 | . . . 7 3 20 Electromagnetic 70 | 2 2 . . 47 19 Robot Hit Streak 9 | 2 3 6 6 9 4 Robot Miss Streak 10 | 1 3 2 4 10 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 169 | 3 20 17 18 77 34 Core Hits 191 | 2 10 8 15 85 71 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Meltdown 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7872 | 33 241 214 413 3904 3067 Guns 2179 | 33 241 214 340 1351 . Cannons 693 | . . . . 123 570 Explosions 4970 | . . . 73 2424 2473 Melee . | . . . . . . Ramming 30 | . . . . 6 24 Kinetic 1775 | 21 129 183 308 1032 102 Thermal 1388 | . 72 31 32 662 591 Explosive 1070 | . . . 73 44 953 Electromagnetic 3609 | 12 40 . . 2160 1397 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 1 2 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . 1 11 Message Errors 3 | . . . . . 3 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 168 | . . . . 161 7 Projectiles 8 | . . . . 5 3 Explosions 160 | . . . . 156 4 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 750 | . . . 37 354 359 Shots 28 | . . . 1 12 15 Rammed 1 | . . . . . 1 Targets Rammed 5 | . . . . 1 4 Kicked 3 | . . . . 1 2 Crushed 1 | . . . . . 1 Highest Temperature 256 | 12 6 48 103 158 256 Average Temperature 55 | 10 6 12 36 43 74 Received Heat Transfer 1653 | 24 18 135 99 477 900 Effects 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 3 | . . . . 2 1 Combat Hostiles 1 | . . . . 1 . Parts Fried 12 | . . . . 7 5 Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Melted 7 | . 2 . . 2 3 Heat Transferred 2334 | . 175 74 74 1010 1001 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . . . . 7 4 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 1107 | 20 185 123 237 814 1107 Initial 343 | . 13 13 . 36 343 Average 265 | 12 57 46 110 247 780 Maximum Alert Level 4 | . . . 1 3 4 Low Security (%) 67 | 100 100 100 98 56 . Level 1 9 | . . . 1 22 17 Level 2 6 | . . . . 15 14 Level 3 14 | . . . . 5 58 Level 4 2 | . . . . . 9 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 . 1 7 9 Investigation 4 | . 1 . 1 1 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault 4 | . . . . 2 2 Garrison 7 | . . . . 4 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 7 | . 2 . 1 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 126 | 1 11 5 6 53 50 Peak Tracking Total 8 | 1 4 3 3 8 6 Tactical Retreats 7 | . 1 . . 4 2 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . 1 . . 1 . Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 17 | . . . . 8 9 Max in Single Turn 2 | . . . . 2 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 14 | . 1 . 7 3 3 Terminals 9 | . 1 . 6 1 1 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 1 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 40 | . 2 . 16 14 8 Successful 21 | . 1 . 7 8 5 Failed 19 | . 1 . 9 6 3 Catastrophic 4 | . . . 3 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 19 | . 2 . 11 4 2 Fabricators . | . . . . . . Repair Stations 13 | . . . 5 5 3 Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 7 | . 1 . 4 2 . Record 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Patrol Status 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . . 3 4 2 Scan Component 5 | . . . 2 2 1 Repair 4 | . . . 1 2 1 Recycling Unit Hacks 3 | . . . . . 3 Process 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . . . 6 2 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 1 2 1 Time 140 | . . . 32 76 32 Parts Recycled . | . . . . . . Recycled Matter 180 | . . . . . 180 Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 4114 | 199 602 735 751 917 910 Spaces Moved 2563 | 152 391 563 531 491 435 Core 25 | 21 . . . . 4 Treads 62 | . . . . . 62 Legs 2476 | 131 391 563 531 491 369 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 123 120 Average Speed 126 | 110 124 120 122 125 148 Slowest Speed 650 | 120 190 190 125 190 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 7 42 92 30 39 62 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . Spaces Dug 10 | . . . . . 10 Terrain Destroyed 315 | . . . 70 111 134 Melee . | . . . . . . Projectile . | . . . . . . AOE 315 | . . . 70 111 134 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 3107 | 177 463 596 607 664 600 Wait 77 | . 6 . 2 31 38 Move 2558 | 151 390 562 530 490 435 Hop . | . . . . . . Pick Up 107 | 12 19 8 22 26 20 Fast Attach . | . . . . . . Attach 47 | 6 2 1 4 13 21 Detach . | . . . . . . Swap 63 | 5 11 6 21 15 5 Drop 49 | 1 12 7 13 15 1 Fire 201 | 2 23 12 15 73 76 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . . . 1 2 Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 200 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 549 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Entered Mines 802 | -10/Mines | Discovered new exit (range 14) 813 | -10/Mines | Met a Derelict bent on vengeance 940 | -10/Mines | Discovered new exit (range 14) 944 | -10/Mines | Learned location of Zion (-7) 1086 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1110 | -10/Mines | Learned 4 Materials zone layouts 1118 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1353 | -10/Mines | Build established: Scavenger-Mutant 1537 | -10/Mines | Entered Materials 1537 | -9/Materials | Evolved 2 slots: Propulsion x2 1680 | -9/Materials | Met 8R-AWN 1747 | -9/Materials | Discovered new exit (range 5) 2165 | -9/Materials | Repaired Med. Armor Plating? 2224 | -9/Materials | Discovered new exit (range 14) 2288 | -9/Materials | Entered another Materials area 2288 | -8/Materials | Evolved 2 slots: Utility x2 2324 | -8/Materials | Garrison activated, responded to threat 2366 | -8/Materials | Build established: Mutant 2366 | -8/Materials | Identified exit to Garrison 2489 | -8/Materials | Repaired Mak. Shrapnel Gun 2581 | -8/Materials | Garrison activated, responded to threat 2594 | -8/Materials | Repaired Imp. Ion Engine 3074 | -8/Materials | Destroyed 10 combat bots 3088 | -8/Materials | First assault squad dispatched 3177 | -8/Materials | Lost 4 parts (1n2u1w) 3198 | -8/Materials | Discovered new exit (range 3) 3205 | -8/Materials | Entered Storage 3263 | -8/Storage | Repaired Imp. Ion Engine 3341 | -8/Storage | Garrison activated, responded to threat 3628 | -8/Storage | Lost 6 parts (3p1n1u1w) 3676 | -8/Storage | Core integrity fell below 50% 3698 | -8/Storage | Lost 3 parts (1n2u) 3939 | -8/Storage | Lost 5 parts (3n2w) 4005 | -8/Storage | First assault squad dispatched 4069 | -8/Storage | Core integrity fell below 20% 4115 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Transport Mainframe disabled. B-36 Bruiser destroyed. Imp. Grenade Launcher destroyed. Imp. Ion Engine destroyed. L-31 Rogue destroyed. Crushed A-02 Transporter. A-02 Transporter destroyed. Critical hit (Burn: +37). Identified Imp. EM Shotgun. G-47 Trooper knocked back. Door malfunctions. Assault Cannon destroyed. System corrupted: Heat flow error (+274). M-13 Machinist repairs G-47 Trooper. M-28 Smith repairs G-50 Soldier. Transfer Shaft disabled. Imp. EM Shotgun destroyed. Imp. Sensor Array destroyed. Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????o????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###############???########??????? | | ?????????????????# [ i #???# +??????? | | ?????????????????# g #???# #??????? | | ?????????????????+ @ g r#???# #??????? | | ?????????????????# """ g [#####!= #??????? | | ?????????????????# """ m %/]g /%% #??????? | | ?????????????????+ """ "" "" ]#=[m#= #?????? | | ?????????????????############### % ###/######### | | ???????????????????????????????# | | ???????????????????????????????#+##+## | | ??????????????????????????????????? ?# ##### | | ??????????????????????????????????? ?# # | | ??????????????????????????????????? # % """ # | | ??????????????????????????????????? a# " # | | ???????????????????????????????????[ / + " ""%/ | | ????????????????a?????????????????? !# # ## """" # | | ?????????????????????#####?????????### #### # | | ?????????????????????# #???????????# #??#### ### | | ?????????????????????# #???????????# #?????###?? | | ?????????????????????# #????????#### ????####### | | ?????????????????????# #????????# | | ????????????????????## #????????# ####??###### | | ??????#######?####### ##???????# ## ###### # | | ??????# ### # #### #???????+ ########### | | ??????# " #???????# / ## | | ??????# "T / ##???????# # # | | ??????# %!%! ##??????# # # | | ??????# ########### # #??????# "" ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 375 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! I Spy Power Corrupts Remodeling Shopping List Significant Disruption Troublemaker Challenges ------------ None Game ------ Seed AnalysisNullCalibrator Manual? 0 Play Time 02:33:43 Cumulative 4.9 hours Start 2024.04.01 @ 17:44:02 End 2024.04.01 @ 20:30:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 672054d6-5de2-4bb2-8dbb-b2eadb372aaf