Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 11:09:21 Player: Zaz Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (145) 725 Value Destroyed (5040) 5040 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (2176) 2176 TOTAL SCORE: 11201 Bonus ------- High Alert Combat Kills 1118 Follower Combat Kills 158 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Hovering (170) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- Backup Power VII > --- PROPULSION (4) --- Cooled Airjet > --- UTILITY (4) ------ Medium Storage Unit Relay Coupler [Grunt] (33) Relay Coupler [Brawler] (33) > --- WEAPON (4) ------- Improved Datajack Powered Hammer Katana > --- INVENTORY (10) --- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Improved Sensor Array Relay Coupler [Grunt] (23) Relay Coupler [Duelist] (31) Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Gravmag System Cooled Airjet > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Microactuators Microactuators > --- WEAPON ----------- Katana Katana Katana Axe > --- INVENTORY -------- Improved Ion Engine Armored Wheel Improved Sensor Array Microactuators Actuator Array Mini Grenade Launcher Mini Grenade Launcher Improved Datajack Powered Hammer [Rating: 54] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Microactuators Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Hackware Relay Coupler [Grunt] Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 2 | . . . . 1 1 . . . Weapon 2 | . . . 2 . . . . . Parts Attached 177 | 7 16 1 25 61 30 31 3 3 Power 15 | 1 . . 2 5 4 3 . . Engine 9 | 1 . . 2 3 . 3 . . Core 6 | . . . . 2 4 . . . Reactor . | . . . . . . . . . Propulsion 70 | 2 9 1 5 22 15 14 2 . Treads 12 | . 2 . . 7 . 3 . . Leg 15 | 1 7 . 2 4 . 1 . . Wheel 18 | 1 . 1 3 8 4 1 . . Hover 23 | . . . . 1 11 9 2 . Flight 2 | . . . . 2 . . . . Utility 23 | 2 2 . 1 6 3 6 1 2 Device 8 | 1 1 . . 1 2 3 . . Storage 4 | 1 1 . . 1 1 . . . Processor 5 | . . . 1 3 . 1 . . Hackware 4 | . . . . . . 1 1 2 Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 69 | 2 5 . 17 28 8 8 . 1 Energy Gun 10 | 2 . . 4 4 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 24 | . 4 . 10 10 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 15 | . 1 . 2 7 1 3 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 7 | . . . . 4 2 1 . . Slashing Weapon 9 | . . . . 2 5 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . . . 1 1 . 2 . . Unidentified Prototypes 8 | . . . 4 2 1 1 . . Parts Lost 31 | . . 1 2 9 . 13 1 5 Power 4 | . . . . 2 . 2 . . Propulsion 15 | . . 1 2 2 . 7 1 2 Utility 4 | . . . . 2 . 1 . 1 Weapon 8 | . . . . 3 . 3 . 2 Highest Loss Streak 7 | . . 1 1 4 . 7 1 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 98 97 99 91 97 83 Engine 7 | . 14 14 11 6 . 4 5 . Core 1 | . . . . 1 6 1 . 7 Treads 3 | . 1 . . 7 . 4 . . Leg 7 | . 25 19 12 3 . . 2 . Wheel 7 | . 1 8 8 15 1 2 . . Hover 7 | . . . . . 28 15 25 18 Device 7 | . 14 14 8 . 14 12 . . Storage 9 | . 14 14 11 9 7 7 7 7 Processor 7 | . . . 2 15 7 7 2 . Energy Gun 6 | . 1 . 12 11 . . . . Ballistic Gun 13 | . 26 14 29 10 . . . . Launcher 1 | . . 14 . . . 2 . . Impact Weapon 6 | . . . . 9 17 1 7 7 Slashing Weapon 6 | . . . . 3 12 23 15 10 Naked Turns . | . . . . . . . . . Heaviest Build 103 | 14 31 31 40 98 103 33 32 26 Greatest Support 95 | 10 40 20 20 64 46 95 34 26 Greatest Overweight (x) 8 | 1 1 1 3 4 8 4 1 2 Average Overweight (x) . | . . 1 2 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 10 10 10 Average Capacity 13 | 7 8 15 15 17 10 10 10 10 Most Carried 20 | 7 9 11 15 20 19 10 10 10 Average Carried 11 | 4 8 10 14 15 10 9 9 9 Final Capacity 25 | 8 15 15 15 25 10 10 10 10 Final Carried 19 | 7 9 10 15 19 10 9 10 7 Class Distribution -------------------- 30% | Gladiator 21% | Gunner 19% | Mutant 9% | Skirmisher 5% | Scavenger-Gladiator 4% | Bothacker-Mutant 3% | Scavenger-Skirmisher 3% | Bothacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Gunner | -8/Materials Gladiator | -7/Factory Gladiator | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Matter Collected 3395 | 270 441 4 650 1170 270 495 40 55 Remotely . | . . . . . . . . . Salvage Created 5529 | 72 621 37 733 2010 756 1177 84 39 Parts 294 | 7 32 . 48 117 27 53 5 5 Haulers Intercepted 14 | . 2 . 3 6 2 . 1 . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 118 | . 10 11 16 42 12 23 1 3 Melee 23 | . . . . 3 4 14 1 1 Guns 41 | . 10 . 11 20 . . . . AOE 50 | . . 11 4 19 5 9 . 2 Classes Destroyed 14 | 1 5 1 2 4 1 . . . Worker 7 | . 1 . 2 4 . . . . Tunneler 3 | 3 . . . . . . . . Hauler 14 | . 2 . 3 6 2 . 1 . Recycler 6 | . 1 . 1 3 1 . . . Mechanic 1 | . . . . 1 . . . . Operator 3 | . 1 . . 1 1 . . . Watcher 4 | . . . . 3 1 . . . Swarmer 28 | . . . 4 16 . 4 1 3 Grunt 55 | . 10 . 10 16 7 12 . . Brawler 1 | . . . . 1 . . . . Duelist 2 | . . . . 1 . 1 . . Sentry 19 | . . . 2 8 4 5 . . Programmer 2 | . . . . . 1 1 . . Assembled 11 | . . 11 . . . . . . Best Kill Streak 8 | 2 3 6 8 7 5 7 1 3 Combat Bots Only 7 | . 2 6 6 5 5 7 1 3 Max Kills in Single Turn 5 | 1 2 2 4 5 5 2 1 2 Gunslinging 1 | . . . 1 . . . . . Exploded 5 | . . 2 4 4 5 2 . 2 Melee 1 | . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Hostile Shots Fired 615 | . 48 13 68 137 40 243 19 47 Missed 183 | . 11 5 22 38 12 75 6 14 Damage Taken 6083 | . 470 218 614 1800 338 2107 117 419 Core 1246 | . 79 . 89 377 125 450 16 110 Absorbed by Shields 164 | . . . . . . 132 . 32 Regen/Repaired (Parts) 407 | . . . 197 70 57 . 83 . Core Remaining (%) 69 | 100 . 68 77 31 . . . . Volleys Fired 210 | 3 51 16 40 77 2 17 . 4 Largest 4 | 2 2 1 4 4 1 1 . 1 Hottest 172 | 90 40 30 155 172 30 30 . 30 Shots Fired 469 | 6 102 16 121 201 2 17 . 4 Gun 404 | 6 102 . 116 180 . . . . Cannon . | . . . . . . . . . Launcher 65 | . . 16 5 21 2 17 . 4 Special . | . . . . . . . . . Kinetic 289 | . 102 . 91 96 . . . . Thermal 102 | 6 . . 12 84 . . . . Explosive 65 | . . 16 5 21 2 17 . 4 Electromagnetic 13 | . . . 13 . . . . . Robot Hit Streak 26 | 4 12 7 11 26 . 18 . . Robot Miss Streak 7 | 1 2 . 7 3 . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 3 3 . . . . Max Gunslinging Chain 2 | . . . 2 1 . . . . Shots Hit Robots 409 | 4 69 2 74 139 27 81 4 9 Core Hits 270 | 3 29 24 39 103 15 48 2 7 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 5 | . . . . 2 3 . . . Critical Strikes 21 | 1 . . . 8 4 8 . . Burn 6 | 1 . . . 5 . . . . Destroy 3 | . . . . 3 . . . . Smash 3 | . . . . . 3 . . . Sever 9 | . . . . . 1 8 . . Melee Attacks 182 | . . . 5 17 42 100 5 13 Impact 25 | . . . . 8 13 . 1 3 Slashing 146 | . . . . 8 29 99 3 7 Piercing . | . . . . . . . . . Sneak Attacks 13 | . . . 5 1 6 . 1 . Combat Hostiles 3 | . . . . . 3 . . . Follow-up Attacks 41 | . . . . 2 9 26 . 4 Damage Inflicted 13143 | 45 888 587 1095 3886 1888 4054 124 576 Guns 3852 | 45 888 . 977 1942 . . . . Cannons . | . . . . . . . . . Explosions 4936 | . . 587 105 1696 779 1444 . 325 Melee 4340 | . . . . 246 1109 2610 124 251 Ramming 15 | . . . 13 2 . . . . Kinetic 2458 | . 888 . 640 930 . . . . Thermal 1996 | 45 . . 160 1012 779 . . . Explosive 4157 | . . 587 105 1696 . 1444 . 325 Electromagnetic 177 | . . . 177 . . . . . Impact 381 | . . . . 64 237 . . 80 Slashing 3959 | . . . . 182 872 2610 124 171 Piercing . | . . . . . . . . . Highest Corruption 3 | . 1 1 . 3 1 2 2 3 Average Corruption 2 | . 1 1 . 3 1 1 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 55 | . 3 3 . 32 1 11 4 1 Message Errors 13 | . . . . 6 . 5 1 1 Matter Fused 12 | . 1 1 . 6 . 2 2 . Heat Flow Errors 7 | . . . . 4 . 2 1 . Energy Discharges 8 | . . 1 . 6 . 1 . . Data Loss (minor) 6 | . 2 . . 3 . 1 . . Data Loss (major) 4 | . . . . 4 . . . . Misfires 1 | . . . . 1 . . . . Alerts 3 | . . 1 . 1 1 . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 371 | . . 2 . 82 190 63 . 34 Projectiles . | . . . . . . . . . Explosions 188 | . . 2 . 82 82 14 . 8 Melee 183 | . . . . . 108 49 . 26 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 552 | . . 83 10 181 44 234 . . Shots 18 | . . 4 1 5 1 7 . . Rammed . | . . . . . . . . . Targets Rammed 13 | . . . 12 1 . . . . Kicked 13 | . . . 12 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 533 | 30 20 . 356 533 7 172 234 7 Average Temperature 102 | 17 6 . 68 129 4 40 119 7 Received Heat Transfer 2286 | . 303 . 258 594 87 927 12 105 Effects 14 | . . . . 14 . . . . Shutdowns 2 | . . . . 2 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 4 | . . . . 4 . . . . Damage (minor) 1 | . . . . 1 . . . . Damage (major) 4 | . . . . 4 . . . . Damage (core) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 3 | . . . . . 3 . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 10 | . . . 2 6 2 . . . Heat Transferred 3621 | 198 . . 333 2590 500 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Peak Influence 1359 | 15 168 92 305 823 944 1359 846 743 Initial 713 | . 9 27 35 80 373 600 713 592 Average 475 | 5 58 57 169 612 592 985 766 623 Maximum Alert Level 4 | . . . 1 3 3 4 3 3 Low Security (%) 35 | 100 100 100 82 4 . . . . Level 1 7 | . . . 17 3 25 . . . Level 2 26 | . . . . 57 34 12 . 90 Level 3 27 | . . . . 34 39 64 100 9 Level 4 2 | . . . . . . 22 . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 3 6 4 . . . Investigation 8 | . 1 . 2 2 3 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 5 | . 1 . 1 3 . . . . Assault 1 | . . . . 1 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Distress Signals 2 | . . . 1 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 179 | . 15 11 25 60 20 31 5 12 Peak Tracking Total 8 | . 4 5 4 6 4 8 3 5 Tactical Retreats 8 | . . . . . 4 4 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Traps Triggered 15 | . 1 . 2 1 1 8 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Machines Disabled 20 | . . . 2 2 13 3 . . Max in Single Turn 12 | . . . 2 1 12 1 . . Garrison Relay 3 | . . . . . . 3 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Machines Accessed 44 | . 4 1 6 14 13 3 3 . Terminals 27 | . 4 . 5 10 5 3 . . Fabricators 3 | . . . . . 3 . . . Repair Stations 8 | . . . 1 1 4 . 2 . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 3 | . . . . 1 1 . 1 . Total Hacks 105 | . 13 1 17 31 34 3 6 . Successful 66 | . 5 1 13 17 22 3 5 . Failed 38 | . 7 . 4 14 12 . 1 . Catastrophic 10 | . 1 . 1 6 1 . 1 . Database Lockouts 1 | . 1 . . . . . . . Manual 40 | . 7 . 9 15 9 . . . Terminals 58 | . 13 . 10 16 16 3 . . Fabricators 8 | . . . . . 8 . . . Repair Stations 22 | . . . 7 2 9 . 4 . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 9 | . . . . 9 . . . . Garrison Access 6 | . . . . 3 1 . 2 . Terminal Hacks 21 | . 5 1 2 5 5 3 . . Robot Analysis 2 | . 2 . . . . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 1 . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . 1 . . . . Dispatch Records 1 | . . . . . 1 . . . Transport Status 2 | . 1 . . 1 . . . . Reinforcement Status 1 | . 1 . . . . . . . Hauler Manifests 3 | . . . 1 1 1 . . . Zone Layout 3 | . 1 . . 1 1 . . . Patrol Navigation 1 | . . . . . . 1 . . Security Stations 1 | . . . . . . 1 . . Fabricator Hacks 7 | . . . . . 7 . . . Network Status 1 | . . . . . 1 . . . Load Schematic 3 | . . . . . 3 . . . Build 3 | . . . . . 3 . . . Repair Station Hacks 16 | . . . 6 2 5 . 3 . Scan Component 8 | . . . 3 1 3 . 1 . Repair 7 | . . . 3 1 2 . 1 . Refit 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 8 | . . . . 8 . . . . Insert Component 4 | . . . . 4 . . . . Analyze 4 | . . . . 4 . . . . Garrison Access Hacks 3 | . . . . . 1 . 2 . Unlock Access 2 | . . . . . 1 . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 11 | . . . 5 2 4 . . . Terminals 10 | . . . 5 1 4 . . . Track 2 | . . . . 1 1 . . . Botnet 6 | . . . 4 . 2 . . . Operators 2 | . . . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Tunnel 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 36 | . 5 . 4 12 10 2 3 . Full Trace Events 6 | . 2 . . 1 3 . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 219 | . . . . . 219 . . . Total Part Build Rating 6 | . . . . . 6 . . . Parts Repaired 7 | . . . 3 1 2 . 1 . Time 221 | . . . 78 32 76 . 35 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . Part Schematics Acquired 4 | . . . . 4 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 6 | . . . 2 1 . . 1 2 Non-combat 3 | . . . 2 1 . . . . Combat 3 | . . . . . . . 1 2 Robot Hacks Applied 7 | . . . 3 1 . . 1 2 parse_system 1 | . . . 1 . . . . . no_distress 3 | . . . 2 1 . . . . formatsys_high 3 | . . . . . . . 1 2 Relay Couplers Released 11 | . . . . . . 11 . . Machine Destruction 11 | . . . . . . 11 . . Attached 4 | . . . . . . 1 1 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Total Allies 3 | . . . . . . . 1 2 Largest Group 2 | . . . . . . . 1 2 Highest-Rated Group 32 | . . . . . . . 32 32 Highest-Rated Ally 32 | . . . . . . . 32 16 Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . . . 2 22 Total Damage 292 | . . . . . . . 66 226 Kills 5 | . . . . . . . 2 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Turns Passed 7786 | 133 1118 259 1403 2382 1039 1010 258 184 Spaces Moved 5401 | 76 562 164 695 1364 1301 792 279 168 Core 2 | 2 . . . . . . . . Treads 443 | . 13 . . 232 . 198 . . Legs 818 | 50 546 49 154 19 . . . . Wheels 1839 | 24 3 115 541 1113 23 20 . . Hover 2299 | . . . . . 1278 574 279 168 Flight . | . . . . . . . . . Fastest Speed 38 | 50 95 115 115 100 40 38 43 48 Average Speed 100 | 139 138 137 146 130 41 86 58 69 Slowest Speed 400 | 190 190 190 330 400 210 290 115 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 82 26 51 87 28 50 6 25 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 51 | . . 29 . 14 2 6 . . Terrain Destroyed 476 | . . 138 69 150 25 67 . 27 Melee 6 | . . . . 4 2 . . . Projectile . | . . . . . . . . . AOE 470 | . . 138 69 146 23 67 . 27 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Gar Total 7290 | 94 808 181 978 1801 1780 1058 369 221 Wait 1040 | 2 155 . 165 208 358 55 81 16 Move 5395 | 75 561 163 694 1363 1301 791 279 168 Hop . | . . . . . . . . . Pick Up 97 | 7 8 1 17 35 15 14 . . Fast Attach 54 | 7 3 . 10 16 8 8 2 . Attach 28 | . . 1 1 8 3 14 . 1 Detach 15 | . 1 . 2 5 2 3 2 . Swap 95 | . 13 . 14 37 19 9 1 2 Drop 117 | . 16 . 18 38 32 13 . . Fire 210 | 3 51 16 40 77 2 17 . 4 Melee 119 | . . . 5 13 27 61 4 9 Ram . | . . . . . . . . . Kick 13 | . . . 12 1 . . . . Crush . | . . . . . . . . . Escape Stasis 107 | . . . . . 13 73 . 21 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac x2] / Low x2 / Gar) -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 771 | -10/Materials | Discovered new exit (range 12) 983 | -10/Materials | Discovered new exit (range 12) 1013 | -10/Materials | Central database locked down 1122 | -10/Materials | Discovered new exit (range 5) 1222 | -10/Materials | Discovered new exit (range 10) 1252 | -10/Materials | Entered Mines 1259 | -10/Mines | Found the Drone Emporium 1271 | -10/Mines | Found Prototype Device 1338 | -10/Mines | Assembled infested the area 1493 | -10/Mines | Discovered new exit (range 15) 1511 | -10/Mines | Entered Materials 1511 | -9/Materials | Evolved 2 slots: Weapon x2 1844 | -9/Materials | Discovered new exit (range 4) 1847 | -9/Materials | Build established: Scavenger-Skirmisher 2185 | -9/Materials | Build established: Skirmisher 2308 | -9/Materials | Repaired Assault Rifle 2335 | -9/Materials | Repaired Assault Rifle 2365 | -9/Materials | Repaired Assault Rifle 2491 | -9/Materials | Discovered new exit (range 14) 2727 | -9/Materials | Discovered new exit (range 6) 2886 | -9/Materials | Build established: Gunner 2914 | -9/Materials | Entered another Materials area 2914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3714 | -8/Materials | First assault squad dispatched 3870 | -8/Materials | Lost 4 parts (1n3w) 4115 | -8/Materials | Discovered new exit (range 8) 4252 | -8/Materials | Core integrity fell below 50% 4604 | -8/Materials | Discovered new exit (range 10) 4651 | -8/Materials | Repaired Arm. Wheel 4751 | -8/Materials | Build established: Gladiator 5296 | -8/Materials | Entered Factory 5296 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5432 | -7/Factory | Discovered new exit (range 6) 5520 | -7/Factory | Repaired Actuator Array 5559 | -7/Factory | Repaired Lgt. Nuclear Core 5946 | -7/Factory | Discovered new exit (range 10) 5997 | -7/Factory | Identified exit to Lower Caves 6080 | -7/Factory | Fabricated Katana? 6335 | -7/Factory | Identified exit to Garrison 6335 | -7/Factory | Entered Garrison 6343 | -7/Garrison | Triggered checkpoint 6447 | -7/Garrison | Triggered checkpoint 6454 | -7/Garrison | Triggered checkpoint 6501 | -7/Garrison | Triggered checkpoint 6581 | -7/Garrison | Lost 3 parts (1p2n) 6592 | -7/Garrison | Learned Factory security intel 6633 | -7/Garrison | Discovered new exit (range 12) 6653 | -7/Garrison | Triggered checkpoint 6850 | -7/Garrison | Installed Relay Interface Framework 7022 | -7/Garrison | Build established: Scavenger-Gladiator 7051 | -7/Garrison | Triggered checkpoint 7109 | -7/Garrison | Core integrity fell below 50% 7121 | -7/Garrison | Core integrity fell below 20% 7141 | -7/Garrison | Destroyed 7 combat bots 7141 | -7/Garrison | Lost 7 parts (3n1u3w) 7154 | -7/Garrison | Garrison Relay disabled 7164 | -7/Garrison | Garrison Relay disabled 7289 | -7/Garrison | Garrison Relay disabled 7345 | -7/Garrison | Entered Factory 7392 | -7/Factory | Repaired Cld. Airjet 7603 | -7/Factory | Identified exit to Garrison 7603 | -7/Factory | Entered Garrison 7677 | -7/Garrison | Triggered checkpoint 7739 | -7/Garrison | Triggered checkpoint 7749 | -7/Garrison | Build established: Bothacker-Mutant 7787 | -7/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 07731_ B-48 Gladiator destroyed. 07737_ Acquired 20 matter. 07739_ Beams of light sweep through the air. An alarm sounds. 07747_ L-41 Fighter heat spikes uncontrollably. 07747_ L-41 Fighter critical meltdown. 07768_ Acquired 10 matter. 07768_ S-27 Virus destroyed. 07768_ Destroyed Lgt. Nuclear Core. 07769_ Acquired 10 matter. 07770_ Critical hit (Destroy). 07771_ Acquired 10 matter. 07773_ Acquired 5 matter. 07775_ Mni. Grenade Launcher destroyed. 07777_ Trooper 4b destroyed. 07780_ P-60 Hacker resets S-27 Virus, system corruption cleaned. 07781_ Trooper 4a destroyed. 07782_ S-27 Virus destroyed. 07783_ Gravmag System destroyed. 07783_ Imp. Light Armor Plating destroyed. 07786_ Powered Hammer follow-up attack on S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ??######""""## ##???????????????????????????????? | | ??# #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ?## ## ## #???????????????????????????????? | | ??# ## ## ###?????????????????????????????? | | ??" #?????????????????????????????? | | ??" #?????????????????????????????? | | ??" #?????????????????????????????? | | ??" #?????????????????????????????? | | ??# ## ## ###?????????????????????????????? | | ?## ## ## ##########??????????????????????? | | ^^ #??????????????????????? | | *% *% #??????????????????????? | | ??# /####### #??????????????????????? | | ??## ## ## ##?##??# #??????????????????????? | | ???# ?# ????# #?## ## #??????????????????????? | | ???#?????????# #?# #??????????????????????? | | ?????????????# #?# # #??????????????????????? | | ?????????????# #?## ## #??????????????????????? | | ?????????????# #??###?# #??????????????????????? | | ?????????????# #??????# #??##??###?????????????? | | ?????????????# ######## @## # ##????????????? | | ?????????????# |=s% % #?????????? | | ?????????????# %Y p [ #?????????? | | ?????????????########### ## #?????????? | | ???????????????????????# #? # ??????????? | | ???????????????????????# #?? #????????????? | | ???????????????????????# #???# ???????????? | | ???????????????????????# #???? #### ??????????? | | ???????????????????????# #????? ???? ???????????? | | ???????????????????????# #?????? ???????????????? | | ???????????????????????# #??????? ??????????????? | | ???????????????????????# #????????#?????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 40 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 10 Recoil Reduction 3 Relay Coupler Types 2 Relay Coupler Value 66 Item Schematics ----------------- Katana | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Katana | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed HardlightEncryptedMatrix Manual? 0 Play Time 01:39:35 Cumulative 45.0 hours Start 2024.04.16 @ 09:17:17 End 2024.04.16 @ 11:09:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 140x60 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb666b82-d4d0-4a2b-9a17-609169f9e393