Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 12:16:34 Player: Kain Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (120) 600 Value Destroyed (3781) 3781 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 8932 Bonus ------- High Alert Combat Kills 134 Follower Combat Kills 422 Entered Garrisons 200 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 83/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Targeting Computer Core Analyzer Armor Integrity Analyzer Transmission Jammer > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Advanced Beam Cannon Heavy Plasma Cannon > --- INVENTORY -------- Disposable Heat Sink Field Laser Heavy Laser Improved Spread Laser EM Pulse Cannon Gauss Rifle Flak Gun [Rating: 48] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Slots Evolved 8 | . . 2 . 2 . 2 2 . Power 2 | . . 1 . . . . 1 . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . . . 1 . 2 . . Weapon 2 | . . . . 1 . . 1 . Parts Attached 119 | 7 8 23 1 13 14 41 1 11 Power 22 | 1 1 5 1 . 5 7 . 2 Engine 17 | 1 1 5 1 . 4 5 . . Core 5 | . . . . . 1 2 . 2 Reactor . | . . . . . . . . . Propulsion 30 | 2 2 9 . 5 4 8 . . Treads 3 | . . 3 . . . . . . Leg 20 | . 1 3 . 5 4 7 . . Wheel 7 | 2 1 3 . . . 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 . . 3 2 10 . 1 Device 10 | 1 . . . 2 1 5 . 1 Storage 1 | 1 . . . . . . . . Processor 6 | . 1 . . 1 . 4 . . Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 48 | 2 4 9 . 5 3 16 1 8 Energy Gun 20 | 2 2 6 . . . 7 . 3 Energy Cannon 4 | . . . . . . 2 1 1 Ballistic Gun 12 | . 2 2 . . . 5 . 3 Ballistic Cannon 8 | . . . . 4 3 1 . . Launcher 4 | . . 1 . 1 . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 3 . . Parts Lost 63 | . 1 14 . 5 5 20 . 18 Power 13 | . . 4 . . 2 4 . 3 Propulsion 19 | . 1 5 . 2 3 6 . 2 Utility 13 | . . . . 2 . 6 . 5 Weapon 18 | . . 5 . 1 . 4 . 8 Highest Loss Streak 17 | . 1 8 . 2 4 5 . 17 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 97 83 100 97 96 89 89 69 Engine 13 | . 14 15 22 18 12 10 13 6 Core 1 | . . . . . 3 1 . 1 Treads 2 | . . 16 . . . . . . Leg 17 | . . 6 33 25 26 18 20 10 Wheel 3 | . 24 3 . . . . . . Device 6 | . 8 . . 8 9 7 6 6 Storage 8 | . 14 11 11 9 9 7 6 3 Processor 11 | . 5 11 11 8 3 17 20 17 Protection 1 | . . . . . 5 2 . . Energy Gun 7 | . 23 11 22 6 . 3 13 10 Energy Cannon 1 | . . . . . . 1 9 8 Ballistic Gun 4 | . 4 7 . . . 8 . 1 Ballistic Cannon 9 | . . . . 18 27 5 . . Launcher 1 | . . 1 . 2 . 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 50 | 13 19 23 19 37 44 50 45 45 Greatest Support 60 | 32 32 60 30 30 30 53 45 45 Greatest Overweight (x) 3 | . 1 3 . 1 3 3 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 6 Most Carried 8 | 5 7 6 7 8 8 8 8 7 Average Carried 5 | 2 6 3 6 7 7 6 7 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 6 6 6 8 8 7 7 . Class Distribution -------------------- 35% | Mutant 27% | Scavenger-Gunner 14% | Scavenger-Tank 11% | Gunner 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Matter Collected 2907 | 270 142 402 10 533 746 673 . 131 Remotely . | . . . . . . . . . Salvage Created 3533 | 96 334 677 24 513 537 1224 . 128 Parts 228 | 10 21 34 4 27 37 82 . 13 Haulers Intercepted 2 | . . 1 . . . 1 . . Recyclers Shooed 6 | 1 . 2 . . 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Combat Hostiles Destroyed 89 | . 10 17 2 13 16 26 . 5 Guns 34 | . 10 10 2 . . 9 . 3 Cannons 34 | . . . . 9 16 7 . 2 AOE 21 | . . 7 . 4 . 10 . . Classes Destroyed 17 | 2 3 4 . 1 1 4 . 2 Worker 9 | 1 . 1 . . 1 6 . . Builder 4 | . . 1 . . 2 1 . . Tunneler 5 | 4 . . . 1 . . . . Hauler 2 | . . 1 . . . 1 . . Recycler 7 | . . 2 . 2 1 2 . . Operator 1 | . . . . . . 1 . . Watcher 3 | . 1 . . 1 . 1 . . Swarmer 17 | . 3 . 2 . 5 7 . . Cutter 4 | . . . . . . . . 4 Grunt 49 | . 7 13 . 11 8 10 . . Brawler 2 | . . . . . 1 1 . . Duelist 1 | . . . . 1 . . . . Sentry 10 | . . 4 . 1 2 3 . . Specialist 2 | . . . . . . 2 . . Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . 2 . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 11 | 3 5 11 2 7 5 7 . 4 Combat Bots Only 5 | . 5 5 2 4 3 5 . 4 Max Kills in Single Turn 5 | 1 2 2 1 3 2 5 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 2 . 2 . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Hostile Shots Fired 923 | . 53 126 7 67 91 292 . 287 Missed 300 | . 13 29 2 17 22 101 . 116 Damage Taken 8671 | . 474 1365 45 867 1017 2775 . 2128 Core 1857 | . 111 226 15 35 126 482 . 862 Absorbed by Shields 200 | . . . . . . . . 200 Redirected to Shielding 110 | . . . . . . 110 . . Regen/Repaired (Parts) 85 | . 16 . . . 69 . . . Core Remaining (%) 59 | 100 55 . 39 . 70 31 . . Volleys Fired 242 | 8 35 46 2 34 38 59 . 20 Largest 4 | 2 2 2 2 3 3 3 . 4 Hottest 308 | 90 130 105 80 131 132 218 . 308 Shots Fired 592 | 16 70 91 4 97 112 162 . 40 Gun 306 | 16 70 76 4 6 . 106 . 28 Cannon 252 | . . . . 82 112 47 . 11 Launcher 34 | . . 15 . 9 . 9 . 1 Special . | . . . . . . . . . Kinetic 352 | . 17 31 . 82 112 103 . 7 Thermal 173 | 8 42 45 4 6 . 36 . 32 Explosive 34 | . . 15 . 9 . 9 . 1 Electromagnetic 33 | 8 11 . . . . 14 . . Robot Hit Streak 11 | 4 7 8 2 5 11 10 . 10 Robot Miss Streak 11 | 1 3 3 1 7 5 8 . 11 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . 3 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 347 | 7 47 65 2 49 53 94 . 30 Core Hits 256 | 5 17 48 2 33 29 89 . 33 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 5 | . . 1 . 4 . . . . Critical Strikes 15 | 2 1 1 . 6 3 2 . . Burn 2 | 1 1 . . . . . . . Destroy 7 | . . 1 . 5 . 1 . . Blast 5 | . . . . 1 3 1 . . Corrupt 1 | 1 . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9482 | 93 648 1565 21 1739 1603 3081 . 732 Guns 3237 | 93 648 690 21 43 . 1276 . 466 Cannons 3486 | . . . . 1106 1603 537 . 240 Explosions 2759 | . . 875 . 590 . 1268 . 26 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4477 | . 106 284 . 1106 1603 1292 . 86 Thermal 2040 | 25 437 406 21 43 . 505 . 603 Explosive 2667 | . . 875 . 590 . 1176 . 26 Electromagnetic 281 | 68 105 . . . . 108 . . Impact 17 | . . . . . . . . 17 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . 8 . . Average Corruption 6 | . . . . . . 6 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . . . . 40 . . Message Errors 6 | . . . . . . 6 . . Matter Fused 7 | . . . . . . 7 . . Heat Flow Errors 4 | . . . . . . 4 . . Energy Discharges 8 | . . . . . . 8 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . 7 . . Data Loss (major) 1 | . . . . . . 1 . . Misfires 1 | . . . . . . 1 . . Alerts 3 | . . . . . . 3 . . Weapon Failures 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 210 | . . . . 82 6 122 . . Projectiles 109 | . . . . 77 6 26 . . Explosions 101 | . . . . 5 . 96 . . Melee . | . . . . . . . . . Knockbacks 23 | . . . . 10 12 1 . . Impact . | . . . . . . . . . Kinetic 22 | . . . . 9 12 1 . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 531 | . . . . . . 504 . 27 Shots 10 | . . . . . . 9 . 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 610 | 60 402 376 48 397 370 306 . 610 Average Temperature 136 | 25 159 105 24 149 130 109 . 290 Received Heat Transfer 2360 | . 240 633 . 423 477 423 . 164 Effects 24 | . 5 2 . 3 1 2 . 11 Shutdowns 5 | . 1 . . 1 . . . 3 Energy Bleed 3 | . 1 . . 1 1 . . . Interference 10 | . 2 2 . 1 . 2 . 3 Matter Decay 2 | . 1 . . . . . . 1 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | 2 1 1 . . . 2 . . Heat Transferred 3884 | 148 1147 919 50 100 . 829 . 691 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Peak Influence 690 | 25 282 392 188 387 626 690 352 371 Initial 338 | . 16 53 123 72 121 249 338 246 Average 232 | 1 100 220 132 179 319 372 339 294 Maximum Alert Level 2 | . 1 1 . 1 2 2 1 1 Low Security (%) 39 | 100 76 42 100 55 13 2 . . Level 1 45 | . 23 57 . 44 53 62 100 100 Level 2 15 | . . . . . 32 35 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 3 3 . 4 5 11 . . Investigation 18 | . 3 2 . 3 3 7 . . Extermination 2 | . . . . . . 2 . . Reinforcement 6 | . . 1 . 1 2 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Distress Signals 6 | . 1 . . 1 2 2 . . Communications Jammed 2 | . . . . . . 2 . . Distress Signals 2 | . . . . . . 2 . . Times Spotted 129 | . 11 23 3 15 30 34 . 13 Peak Tracking Total 10 | . 3 8 3 3 3 6 . 10 Tactical Retreats 5 | . . 2 1 . . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Traps Triggered 8 | . 1 1 . . 3 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Machines Disabled 16 | . 1 1 . 1 1 12 . . Max in Single Turn 5 | . 1 1 . 1 1 5 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Machines Accessed 25 | . 4 2 . 3 7 8 1 . Terminals 20 | . 3 2 . 3 6 6 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . . . 1 2 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 88 | . 18 5 . 12 19 33 1 . Successful 35 | . 8 . . 6 8 12 1 . Failed 53 | . 10 5 . 6 11 21 . . Catastrophic 5 | . . 2 . 1 1 1 . . Database Lockouts . | . . . . . . . . . Manual 4 | . 3 . . . 1 . . . Terminals 72 | . 15 5 . 12 13 27 . . Fabricators . | . . . . . . . . . Repair Stations 15 | . 3 . . . 6 6 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 27 | . 5 . . 6 5 11 . . Record 8 | . 3 . . 2 . 3 . . Robot Analysis 3 | . . . . 1 . 2 . . Prototype ID Bank 4 | . . . . . 1 3 . . Open Door 3 | . . . . . 3 . . . Transport Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Recall Reinforcements 2 | . 1 . . . . 1 . . Registered Prototypes 1 | . . . . . 1 . . . Zone Layout 3 | . 1 . . . . 2 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . 3 . . . 3 1 . . Scan Component 5 | . 2 . . . 2 1 . . Repair 2 | . 1 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 4 2 . 3 4 8 . . Full Trace Events 20 | . 4 2 . 3 4 7 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . Time 39 | . 13 . . . 26 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 2 . . Highest-Rated Group 93 | . . . . . 93 62 . . Highest-Rated Ally 31 | . . . . . 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 72 | . . . . . 47 25 . . Total Damage 1071 | . . . . . 795 276 . . Kills 13 | . . . . . 11 2 . . Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Robot Analysis Total 3 | . . . . 1 . 2 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Turns Passed 5118 | 742 512 553 129 616 875 1387 73 231 Spaces Moved 2884 | 501 355 259 101 308 376 809 58 117 Core 24 | 1 . 5 . . . . . 18 Treads 140 | . . 140 . . . . . . Legs 1796 | . 5 70 101 308 376 779 58 99 Wheels 924 | 500 350 44 . . . 30 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 80 120 120 120 120 123 50 Average Speed 131 | 99 103 141 120 152 171 135 123 130 Slowest Speed 330 | 100 190 240 120 190 330 330 123 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 25 57 29 30 19 70 24 2 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 231 | . . 42 . 39 22 128 . . Melee . | . . . . . . . . . Projectile 43 | . . . . 17 22 4 . . AOE 188 | . . 42 . 22 . 124 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Gar Total 3713 | 726 432 356 105 379 523 970 59 163 Wait 328 | 200 20 2 . 10 76 20 . . Move 2876 | 500 354 258 100 307 375 808 57 117 Hop . | . . . . . . . . . Pick Up 102 | 11 9 21 1 11 13 31 1 4 Fast Attach 6 | . . . . 2 1 3 . . Attach 78 | 7 5 18 . 6 6 24 1 11 Detach 2 | . 1 1 . . . . . . Swap 35 | . 3 5 1 5 7 14 . . Drop 33 | . 5 5 1 4 7 11 . . Fire 242 | 8 35 46 2 34 38 59 . 20 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 11 | . . . . . . . . 11 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 743 | -11/Scrapyard | Entered Materials 744 | -10/Materials | Build established: Mutant 1085 | -10/Materials | Repaired Com. Wheel 1199 | -10/Materials | Discovered new exit (range 13) 1255 | -10/Materials | Entered another Materials area 1255 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1561 | -9/Materials | Lost 3 parts (2n1w) 1686 | -9/Materials | Core integrity fell below 50% 1697 | -9/Materials | Lost 8 parts (2p3n3w) 1790 | -9/Materials | Discovered new exit (range 16) 1808 | -9/Materials | Entered Mines 1891 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1911 | -9/Mines | Discovered new exit (range 3) 1922 | -9/Mines | Build established: Scavenger-Mutant 1937 | -9/Mines | Entered Materials 1937 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2235 | -8/Materials | Build established: Scavenger-Gunner 2439 | -8/Materials | Discovered new exit (range 16) 2553 | -8/Materials | Entered Storage 2701 | -8/Storage | Lost 4 parts (2p2n) 2959 | -8/Storage | Repaired Aluminum Leg 3190 | -8/Storage | Allied Derelicts emerged from ambush trap array 3197 | -8/Storage | Build established: Scavenger-Tank 3314 | -8/Storage | Discovered new exit (range 16) 3428 | -8/Storage | Entered Factory 3428 | -7/Factory | Accompanied by 2 allies 3428 | -7/Factory | Evolved 2 slots: Utility x2 3667 | -7/Factory | Lost 5 parts (2n3u) 3861 | -7/Factory | Lost 4 parts (1p1n1u1w) 4173 | -7/Factory | Build established: Scavenger-Gunner 4239 | -7/Factory | Core integrity fell below 50% 4269 | -7/Factory | Lost 3 parts (1p1u1w) 4793 | -7/Factory | Discovered new exit (range 14) 4815 | -7/Factory | Entered another Factory area 4815 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4879 | -6/Factory | Identified exit to Garrison 4888 | -6/Factory | Entered Garrison 4950 | -6/Garrison | Triggered checkpoint 4971 | -6/Garrison | Build established: Gunner 4996 | -6/Garrison | Spotted B-75 Beast 5034 | -6/Garrison | Destroyed B-75 Beast 5082 | -6/Garrison | Triggered checkpoint 5099 | -6/Garrison | Core integrity fell below 50% 5100 | -6/Garrison | Triggered checkpoint 5113 | -6/Garrison | Core integrity fell below 20% 5119 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05107_ Field strength at 29. 05108_ Field strength at 19. 05109_ Field strength at 13. 05109_ Slug penetrates Reinforced Barrier. 05109_ Stasis field depleted. 05111_ Acquired Autogun. 05112_ Slug penetrates Wall. 05114_ Penetrated by Slug. 05114_ Destroyed VTOL Module. 05115_ Slug penetrates Wall. 05116_ Autogun destroyed. 05117_ Triggered Stasis Trap. 05117_ A bubble of rippling energy engulfs the area. 05117_ Field strength at 94. 05117_ Slug penetrates Wall. 05117_ Field strength at 84. 05118_ Field strength at 69. 05118_ Penetrated by Slug. 05119_ Field strength at 42. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ?????????????????????????????????????????????# # | | ????????????????????????? ?????????????????# # | | ????????????????????????? #????????????????# # | | ????????????????????????# #????????????????# # | | ????????????????????????# #????????????????# # | | ????????????????????????# #????????????????# # | | ???????????????????????? #????????????????# # | | ????????????????????????# #????????????????# # | | ????????????????????????# #????????????????# + | | ????????????????????????# #????????????????#=][" | | ????????????????????????# #????????????????#[*=# | | ????????????????????????# #???????????????##] =# | | ????????????????????????# ##""""###########! ==# | | ????????????????????????# !/]# | | ????????????????????????# Y # | | ????????????????????????# Y # | | ????????????????????????#@ ## ## ########### | | ???????????????????# #### ## ## ###???????? | | ???????????????????# " %s #???????? | | ???????????????????#### s #???????? | | ??????????????????????# s #???????? | | ??????????????????????# h #???????? | | ??????????????????????### ## ## ###???????? | | ????????????????????????# ## ## #?????????? | | ??????????????????????? ????????? | | ????????????????????? ??????? | | ???????????????????? ####??????? | | ????????????????????##########""""######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 50 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Hey, That's Mine! Challenges ------------ None Game ------ Seed DisposableIntegrityBuckler Manual? 0 Play Time 01:32:39 Cumulative 4.7 hours Start 2024.05.16 @ 10:30:39 End 2024.05.16 @ 12:16:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 489cb9d9-f93a-4068-a803-d7aad15b2293