Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 18:36:16 Player: lumberblack Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (74) 370 Value Destroyed (1999) 1999 Prototype IDs (71) 1420 Alien Tech Used (4) 800 Bonus (9594) 9594 TOTAL SCORE: 25083 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 182 Follower Combat Kills 212 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Cogmind --------- Core Integrity 1529/1600 Matter 216/300 Energy 140/170 System Corruption 0% Temperature Cool (10) Movement Flying (27) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Nuclear Pulse Array Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY (15) ----- Advanced Power Amplifier Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Improved Armor Integrity Analyzer Experimental Power Shielding Improved Medium Armor Plating Graphene Brace Experimental Focal Shield Advanced Thermal Shield Advanced Hacking Suite Advanced Hacking Suite System Mapper > --- WEAPON (2) ------- Great Axe Enhanced Force Lance > --- INVENTORY (10) --- Light Antimatter Reactor Impulse Thruster Array Superbattery (1500) Advanced Thermal Shield Phase Redirector Subatomic Replicator Smartbomb Launcher Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Q-thruster Q-thruster Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Improved Armor Integrity Analyzer Experimental Power Shielding Improved Medium Armor Plating Graphene Brace Experimental Focal Shield Advanced Thermal Shield Advanced Hacking Suite Advanced Hacking Suite System Mapper Advanced System Shield > --- WEAPON ----------- Great Axe Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Array Superbattery Phase Redirector Subatomic Replicator Smartbomb Launcher Micro-nuke Launcher [Rating: 166] Favorites ----------- Power Light Fission Core Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Cooled VTOL Module Treads Improved Treads Flight Unit Cooled VTOL Module Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Mapper Protection Improved Propulsion Shielding Weapon Vortex Lance Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Cannon Hardcell Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Slashing Weapon Power Sword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Utility 13 | . . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 1 . . . . 2 . 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 166 | 5 . . 2 5 1 2 5 10 3 4 2 4 1 7 3 1 . 2 22 . 3 10 1 15 2 1 6 . 16 9 11 13 Power 10 | . . . . . . . . . . . . . . . 1 . . . 2 . . 1 . 3 . . 3 . . . . . Engine 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . . . . . . . . . . . . . 2 . . 1 . 2 . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . . . . . Propulsion 30 | 2 . . . . . . . 5 . 2 . . . 4 . . . . 4 . . 1 . 1 . . . . 6 2 . 3 Treads 9 | 2 . . . . . . . 5 . 2 . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 21 | . . . . . . . . . . . . . . 4 . . . . 4 . . 1 . 1 . . . . 6 2 . 3 Utility 73 | 2 . . . . 1 . 4 2 2 2 1 2 . 2 2 1 . 1 11 . . 6 1 7 1 . 3 . 5 5 5 7 Device 30 | 2 . . . . . . 1 1 1 1 . 1 . . . 1 . . 3 . . 3 . 2 . . . . 4 4 2 4 Storage 7 | . . . . . 1 . . 1 . . . . . . . . . 1 2 . . 1 . 1 . . . . . . . . Processor 17 | . . . . . . . 3 . . . . 1 . 2 2 . . . 3 . . . . 2 . . . . . . 3 1 Hackware 10 | . . . . . . . . . 1 1 . . . . . . . . 2 . . 1 1 . 1 . 1 . . . . 2 Protection 9 | . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . 2 . . 2 . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 53 | 1 . . 2 5 . 2 1 3 1 . 1 2 1 1 . . . 1 5 . 3 2 . 4 1 1 . . 5 2 6 3 Energy Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 20 | . . . . 2 . 1 . 3 . . . 1 1 1 . . . 1 1 . 2 . . . 1 1 . . 2 1 . 2 Special Weapon 9 | . . . 2 3 . 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 1 . 1 . . . . . . . 1 . . . . . . . . . . 1 3 . Piercing Weapon 14 | . . . . . . . . . . . . 1 . . . . . . 3 . 1 2 . 2 . . . . 3 . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . 1 . . . 1 . 3 . . . . . . . 5 . . . . 3 . . 2 . 1 Corrupted Parts 4 | . . . . . . . . 1 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . . System Corruption 21 | . . . . . . . . 4 . 1 . 10 . . . . . 6 . . . . . . . . . . . . . . Parts Lost 20 | . . . . . . . 5 4 . 1 . . 1 . . . . 2 5 . . . . . . . . . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . . . . . 2 . . 1 . . 1 . . . . . 2 . . . . . . . . . . . . . Utility 8 | . . . . . . . 1 2 . . . . . . . . . 1 2 . . . . . . . . . . . . 2 Weapon 5 | . . . . . . . 2 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . . . 5 2 . 1 . . 1 . . . . 2 5 . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 57 57 44 50 55 55 59 34 44 61 69 73 70 69 84 86 86 81 87 94 94 96 100 92 89 89 89 89 93 90 89 91 Core 1 | . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 5 5 5 2 . . . . . Treads 10 | . 28 28 22 22 22 22 12 4 30 32 38 38 32 6 . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . . . . . . . . 19 26 26 26 26 28 29 29 31 35 29 31 31 31 31 31 24 21 20 Device 9 | . 28 28 20 11 11 11 9 7 5 11 . . . . . 5 6 6 5 5 5 7 11 12 10 10 7 5 14 13 12 17 Storage 2 | . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 13 | . . . . . . . 21 16 7 7 7 12 15 17 26 26 26 26 23 29 29 24 12 11 10 10 7 5 4 4 11 13 Hackware 6 | . . . . . . . . . . 9 15 15 15 13 13 6 6 1 7 . . 2 9 10 10 10 12 15 14 14 13 13 Protection 3 | . . . . . . . . . . . 3 . . . . . . . . 5 5 5 5 4 10 10 12 15 14 14 13 10 Special Weapon 2 | . . . 2 16 22 21 15 5 . . . . . . . . . . . . . . . 2 . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 3 3 . . . . . . 1 5 5 1 . . . . . . . 2 3 4 Piercing Weapon 3 | . . . . . . . . . . . . 3 7 6 6 6 6 6 5 5 4 9 11 7 5 5 5 5 3 1 2 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 52 | 3 2 2 2 9 3 3 3 7 2 3 3 9 3 11 20 21 21 25 29 26 26 30 30 32 28 28 33 33 50 52 52 52 Greatest Support 115 | 40 3 3 3 40 3 3 3 3 3 3 3 3 115 15 21 21 21 21 29 28 28 30 30 35 28 28 35 35 53 53 52 52 Greatest Overweight (x) 2 | . . . . . . . . 2 . . . 2 . . . . . 1 . . . . . . . . . . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 7 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 7 | . 3 4 4 4 4 5 5 4 5 5 5 4 4 4 5 5 5 4 8 10 10 9 9 9 9 9 9 10 9 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 3 10 10 10 9 10 9 10 10 10 10 10 10 10 10 Class Distribution -------------------- 26% | Mutant 20% | Hacker-Scout 17% | Scout 15% | Hacker-Mutant 7% | Hacker-Sprinter 3% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scout | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 2580 | 250 . 20 . 127 . 42 19 126 . 70 26 40 20 70 30 10 . 10 414 . 93 20 127 103 85 52 173 . 148 . 405 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2752 | 86 . . . 23 . 6 . 219 . . . . 23 428 . . . 25 565 . 97 . 56 103 21 82 96 53 256 37 294 282 Parts 130 | 8 . . . 10 . 5 . 10 . . . . . 11 . . . 3 17 . 11 . . 5 1 1 . 1 18 4 14 11 Haulers Intercepted 12 | . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . 1 . 2 2 Recyclers Shooed 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . . . . . . . . . . . 7 . . 7 . . . 1 1 . . . . . . Prevented 10 | . . . . . . . . . . . 4 . . . . . . 4 . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 42 | . . . . 4 . 3 . 4 . . . . 1 . . . . 3 2 . 5 . 1 . 2 2 . . 7 4 . 4 Melee 5 | . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 . . . . . 1 . . . AOE 36 | . . . . 4 . 3 . 3 . . . . 1 . . . . 3 . . 4 . . . 2 2 . . 6 4 . 4 Classes Destroyed 11 | 1 . . . 2 . . . 2 . . . . . 1 . . . . 4 . . . . . . . . 1 . . . . Worker 7 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 5 1 Builder 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . 1 . 2 2 Recycler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . Swarmer 34 | . . . . 4 . 3 . . . . . . 1 . . . . 3 . . 4 . . . 2 2 . . 7 4 . 4 Grunt 5 | . . . . . . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 5 | 3 . . . 5 . 3 . 5 . . . . 1 2 . . . 3 2 . 4 . 1 2 2 2 . . 5 4 5 5 Combat Bots Only 4 | . . . . 4 . 3 . 4 . . . . 1 . . . . 3 2 . 4 . 1 . 2 2 . . 4 4 . 4 Max Kills in Single Turn 5 | 1 . . . 3 . 2 . 2 . . . . 1 1 . . . 2 1 . 3 . 1 1 2 2 . 1 5 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 . 2 . 1 . . . . 1 . . . . 2 . . 3 . . . 2 2 . . 4 1 . 2 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Damage Taken 4152 | . 62 . 256 19 . 42 351 700 . 183 . . 364 . 18 . 93 171 509 17 236 . 175 19 22 92 . 21 287 98 34 383 Core 1212 | . 11 . 74 . . 13 210 283 . . . . 61 . . . . 25 169 17 105 . 56 . . 15 . . 47 21 34 71 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 209 | . . . . . . . . . . . . . . . . . . . . . 42 . 47 . 14 16 . . 27 18 . 45 Regen/Repaired (Parts) 275 | . . . . . . . . . . . . . . . . . . . 43 . . . . 232 . . . . . . . . Core Remaining (%) 83 | 100 . 95 . . . 78 . 10 . . . . 91 . . . . 97 . . . . 65 . . . . 98 . 94 97 95 Volleys Fired 43 | 11 . . 1 2 . 2 . 8 . . . . 2 . . . . 2 . . 3 . . . 1 1 . . 2 5 . 3 Largest 2 | 1 . . 1 2 . 1 . 1 . . . . 1 . . . . 1 . . 1 . . . 1 1 . . 1 1 . 1 Hottest 100 | 50 . . 100 66 . 33 . 100 . . . . 36 . . . . 43 . . 43 . . . 49 49 . . 49 49 . 49 Shots Fired 45 | 11 . . 1 4 . 2 . 8 . . . . 2 . . . . 2 . . 3 . . . 1 1 . . 2 5 . 3 Gun 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 32 | . . . . 4 . 2 . 7 . . . . 2 . . . . 2 . . 3 . . . 1 1 . . 2 5 . 3 Special 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 13 | 11 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 23 | . . . . 4 . 2 . . . . . . . . . . . 2 . . 3 . . . 1 1 . . 2 5 . 3 Electromagnetic 9 | . . . . . . . . 7 . . . . 2 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | 7 . . . 1 . . . 4 . . . . . . . . . 1 . . 2 . . . . . . . . . . . Robot Miss Streak 3 | 1 . . . 2 . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . 3 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 83 | 8 . . . 1 . . . 5 . . . . . 8 . . 1 1 25 . 2 . 1 4 . 1 1 1 8 . 11 5 Core Hits 88 | 4 . . . 6 . 3 . 7 . . . . 2 5 . . . 6 8 . 3 . 1 3 2 3 1 . 9 9 7 9 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 10 | . . . . . . . . . . . . . . . . . . . 2 . . . 1 1 . 1 . . 2 . 2 1 Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 1 Sunder 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 2 . . . Melee Attacks 199 | . . . . . . . . . . . 1 1 1 21 . . 6 . 46 . 2 . 2 23 1 1 1 2 30 4 20 37 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 32 | . . . . . . . . . . . 1 1 . . . . . . 12 . . . . . . . . . . 2 9 7 Piercing 105 | . . . . . . . . . . . . . 1 21 . . 6 . 34 . 2 . . . . . . . . . 11 30 Entropic 62 | . . . . . . . . . . . . . . . . . . . . . . . 2 23 1 1 1 2 30 2 . . Sneak Attacks 27 | . . . . . . . . . . . . . . 3 . . 1 . 7 . . . 1 1 . 1 . 1 2 . 8 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . 1 Damage Inflicted 9567 | 100 . . . 426 . 213 . 404 . . . . 88 451 . . 95 417 1426 . 519 . 165 389 143 335 155 215 1721 493 827 985 Guns 100 | 100 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4001 | . . . . 426 . 213 . 374 . . . . 88 . . . . 417 . . 463 . . . 143 159 . . 661 493 . 564 Melee 5436 | . . . . . . . . . . . . . . 451 . . 95 . 1426 . 56 . 165 389 . 176 155 215 1060 . 827 421 Ramming 30 | . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 161 | 100 . . . . . . . 61 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3539 | . . . . 426 . 213 . . . . . . . . . . . 417 . . 463 . . . 143 159 . . 661 493 . 564 Electromagnetic 401 | . . . . . . . . 313 . . . . 88 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 787 | . . . . . . . . . . . . . . . . . . . 507 . . . . . . . . . . . 249 31 Piercing 2489 | . . . . . . . . . . . . . . 451 . . 95 . 919 . 56 . . . . . . . . . 578 390 Entropic 2160 | . . . . . . . . . . . . . . . . . . . . . . . 165 389 . 176 155 215 1060 . . . Highest Corruption 11 | . . . . . . . . 11 . 4 4 10 . . . . . 6 2 2 2 2 . . . . . . 6 6 . . Average Corruption 3 | . . . . . . . . 8 . 3 4 4 . . . . . 6 1 2 2 2 . . . . . . 5 6 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Effects 34 | . . . . . . . . 7 . 1 1 . . . . . . . 6 . 8 . . . . . . . 10 1 . . Message Errors 10 | . . . . . . . . 1 . 1 . . . . . . . . 4 . 2 . . . . . . . 2 . . . Matter Fused 11 | . . . . . . . . 2 . . 1 . . . . . . . . . 3 . . . . . . . 4 1 . . Heat Flow Errors 4 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1142 | . . . . 38 . 1 . 20 . . . . . . . . 35 . 387 . 150 . . 70 . . . 149 187 . 105 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 196 | . . . . 38 . 1 . 20 . . . . . . . . . . . . 109 . . . . . . . 28 . . . Melee 946 | . . . . . . . . . . . . . . . . . 35 . 387 . 41 . . 70 . . . 149 159 . 105 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 310 | . . . . 13 . 11 . 162 . . . . 25 . . . . . . . 99 . . . . . . . . . . . Shots 12 | . . . . 1 . 1 . 7 . . . . 1 . . . . . . . 2 . . . . . . . . . . . Rammed 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 261 | . . . . . . . . 261 . . . . . . . . . . . . . . 16 . . . . . 232 . . . Average Temperature 98 | . . . . . . . . 97 . . . . . . . . . . . . . . 10 . . . . . 124 . . . Received Heat Transfer 771 | . 33 . 81 . . 9 162 306 . . . . . . 9 . . 36 18 . 18 . 36 . . 9 . . . 9 . 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 396 | 296 . . . . . . . 100 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Peak Influence 1911 | 20 72 27 135 243 . 181 116 174 6 . . . . 91 . . . . 174 . . . . 183 . . . . 535 1911 1107 662 Initial 1100 | . 13 27 10 52 . . 70 36 6 . . . . 72 . . . . 34 . . . . 31 . . . . 9 300 1100 628 Average 243 | 9 48 27 33 98 . 68 85 53 6 . . . . 25 . . . . 66 . . . . 103 . . . . 193 1698 1016 354 Maximum Alert Level 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 2 Low Security (%) 78 | 100 100 100 100 86 . 100 100 100 100 . . . . 100 . . . . 100 . . . . 100 . . . . 64 . . 40 Level 1 3 | . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 24 Level 2 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . 35 Level 3 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . . Squads Dispatched 23 | . 1 . . . . . 1 3 1 . . . . 1 . . . . 4 . . . . 1 . . . 1 1 6 2 1 Investigation 8 | . 1 . . . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . 2 1 Extermination 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reinforcement 3 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Assault 9 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 6 . . Garrison 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 14 | . 1 . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 1 1 7 . Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Times Spotted 181 | . 6 . 11 4 . 11 10 18 1 4 . . 7 . 4 . 4 5 9 5 8 . 11 10 1 3 . 5 21 9 1 13 Peak Tracking Total 10 | . 5 . 10 4 . 6 9 7 2 4 . . 4 . 4 . 4 5 2 4 4 . 10 4 1 3 . 6 9 10 3 8 Tactical Retreats 26 | . 1 . 1 1 . 3 . 4 . . . . 3 . . . . 1 1 . . . 1 . 1 . . 1 3 1 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . 1 . . . . . . 2 . . . 4 2 . . . . . . . . . Most Traps Carried 3 | . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 4 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 71 | . 4 . 3 . 1 . 2 5 4 1 . . . 5 . . 4 . 8 . . 3 . 6 1 . 7 . 7 . 2 8 Terminals 41 | . 4 . 3 . . . 2 5 3 . . . . 4 . . . . 4 . . . . 3 . . . . 5 . 1 7 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Garrison Access 6 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . 1 1 Total Hacks 229 | . 12 . 15 . 1 . 5 9 5 1 . . . 14 . . 28 . 21 . . 7 . 19 1 . 46 . 18 . 4 23 Successful 160 | . 6 . 11 . 1 . 3 3 2 1 . . . 8 . . 28 . 8 . . 7 . 14 1 . 46 . 7 . 2 12 Failed 69 | . 6 . 4 . . . 2 6 3 . . . . 6 . . . . 13 . . . . 5 . . . . 11 . 2 11 Catastrophic 10 | . 1 . . . . . 1 1 . . . . . 1 . . . . 3 . . . . 1 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 7 . 9 . 1 . 2 9 . . . . . 2 . . . . 5 . . 1 . 2 . . . . . . 2 1 Terminals 116 | . 12 . 15 . . . 5 9 4 . . . . 12 . . . . 15 . . . . 6 . . . . 14 . 2 22 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . 6 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . . . . . . . . . . . . . 1 . . . . 7 . . . . 3 . . . Garrison Access 9 | . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . 1 . 2 1 Terminal Hacks 134 | . 6 . 8 . 1 . 1 3 2 1 . . . 6 . . 28 . 4 . . 7 . 2 1 . 46 . 6 . 1 11 Record 45 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . 34 . . . . . Part Schematic 16 | . . . . . . . . . . . . . . 1 . . 10 . 1 . . . . . . . 4 . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 15 | . 3 . . . . . . . . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . Open Door 6 | . . . . . . . . 1 . 1 . . . . . . . . . . . 2 . . 1 . . . . . . 1 Open DSF 3 | . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Branch Access Points 7 | . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . 1 Terminal Index 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 12 | . . . 1 . . . . 2 . . . . . 1 . . . . . . . . . . . . . . 3 . 1 4 Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 Zone Layout 7 | . . . 2 . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . . . . . . . . 2 . . . . 6 . . . . . . . . Scan Component 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . Repair 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 Seal Access 4 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 Unauthorized Hacks 9 | . . . 3 . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . Terminals 8 | . . . 3 . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . 1 . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Disrupt 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 47 | . 4 . 3 . . . 2 5 3 . . . . 3 . . . . 7 . . . . 5 . . . . 6 . 2 7 Full Trace Events 6 | . . . 1 . . . . 1 1 . . . . . . . . . 1 . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . . . . . 14 . 1 . . 10 . 1 . . . . 2 . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . Time 207 | . . . . . . . . . . . . . . . . . . . 70 . . . . 137 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 16 | . . . . . . . 1 12 . . . . . . . . . . . . . . . . 2 . . . . . 1 . Largest Group 13 | . . . . . . . 1 13 . . . . . . . . . . . . . . . . 2 . . . . . . . Highest-Rated Group 245 | . . . . . . . 10 245 . . . . . . . . . . . . . . . . 67 . . . . . . . Highest-Rated Ally 38 | . . . . . . . 10 31 . . . . . . . . . . . . . . . . 38 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 59 | . . . . . . . . 59 . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 815 | . . . . . . . . 815 . . . . . . . . . . . . . . . . . . . . . . . . Kills 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 16 | . . 1 . 1 . . . . . 2 1 . 3 . 1 1 . 1 . . 1 . 1 . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 33 | . . . . . . . . . . . . . . 8 . . . . 15 . . . . 10 . . . . . . . . Traps 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Items 21 | . . . . . . . . . . . . . . 6 . . . . 11 . . . . 4 . . . . . . . . Machines 7 | . . . . . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . . . . . Patrols 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 7108 | 98 115 349 118 287 186 205 97 494 112 240 86 516 148 234 107 102 51 52 569 71 652 157 87 371 161 48 58 74 340 196 326 401 Spaces Moved 13121 | 48 219 494 205 376 364 286 111 283 168 458 159 999 256 350 366 364 120 170 900 272 328 538 287 609 434 182 171 319 869 552 939 925 Core 4473 | 17 219 494 205 375 364 286 111 283 168 458 159 999 247 88 . . . . . . . . . . . . . . . . . . Treads 41 | 31 . . . 1 . . . . . . . . 9 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8607 | . . . . . . . . . . . . . . 262 366 364 120 170 900 272 328 538 287 609 434 182 171 319 869 552 939 925 Fastest Speed 19 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 29 27 27 27 27 25 26 26 23 25 21 23 23 21 21 19 24 27 27 Average Speed 34 | 121 50 50 50 50 50 50 50 52 50 50 50 50 53 38 27 27 27 27 25 26 26 25 25 23 23 23 22 21 24 25 27 27 Slowest Speed 160 | 160 50 50 50 160 50 50 50 150 50 50 50 150 160 50 34 27 27 92 27 26 26 26 25 25 23 23 23 21 104 102 27 106 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 34 | . . . . . . . . . . . . . . . . . 2 . . . 1 1 . 1 1 . . . 5 13 . 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 44 99 30 65 70 65 18 43 6 67 38 81 50 14 64 55 77 42 25 52 51 75 50 11 63 41 61 59 27 72 20 24 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 6 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . 3 . . . . . Known Exits Taken 26 | . 1 1 1 . . . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . 1 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 28 | . . 1 . 1 . 1 . . . 1 2 2 4 . 2 2 . . . . 3 . 3 . 4 1 . 1 . . . . Spaces Dug 113 | . . . 1 . . 24 . . . . 1 . . 7 . . . . 11 . 9 . . 11 1 . . 1 19 . 4 24 Terrain Destroyed 371 | . . . 1 31 . 24 . 5 . . 1 . . 7 . . . 15 11 . 42 . . 11 18 21 . 1 53 39 4 87 Melee 80 | . . . . . . . . . . . 1 . . 7 . . . . 11 . 1 . . 11 1 . . 1 19 . 4 24 Projectile 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 290 | . . . . 31 . 24 . 5 . . . . . . . . . 15 . . 41 . . . 17 21 . . 34 39 . 63 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 15285 | 76 223 596 219 467 368 344 149 620 194 466 163 1008 262 407 369 367 123 173 1163 271 885 556 301 815 492 185 189 323 959 580 976 996 Wait 1614 | 8 2 98 . 84 . 55 33 295 23 4 . . . 24 . . . . 174 . 550 . 7 156 52 . . 3 27 6 3 10 Move 13029 | 47 218 493 204 375 363 285 110 282 167 457 158 998 255 349 365 363 115 169 899 271 325 535 286 606 431 181 170 318 858 532 938 906 Hop 25 | . . . . . . . . . . . . . . . . . 2 . . . 1 1 . 1 1 . . . 5 6 . 8 Pick Up 58 | 1 3 3 4 1 2 . . 6 . . . 1 1 1 . 1 . . 11 . . . 3 6 1 . 3 . 5 4 . 1 Fast Attach 103 | 3 . . . . . . 5 6 3 4 2 2 . 7 2 1 . . 14 . 1 9 1 5 . . 6 . 7 9 10 6 Attach 38 | 2 . . 2 1 1 . . 3 . . . 2 1 . . . . 2 6 . . 1 . 1 2 1 . . 8 2 1 2 Detach 26 | . . . 1 . . . 1 3 . . . 2 1 . . . . . 8 . . 1 . 1 2 1 . . 4 . 1 . Swap 29 | . . . . 4 . 2 . 1 . . . . . . 1 . . . 2 . 2 . . 9 . . 1 . 1 1 . 5 Drop 113 | 4 . 2 4 . 2 . . 8 1 1 2 2 1 5 1 2 . . 9 . 1 9 3 10 1 . 8 . 12 11 7 7 Fire 43 | 11 . . 1 2 . 2 . 8 . . . . 2 . . . . 2 . . 3 . . . 1 1 . . 2 5 . 3 Melee 178 | . . . . . . . . . . . 1 1 1 21 . . 6 . 40 . 2 . 1 20 1 1 1 2 30 4 16 30 Ram 6 | . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Rewire 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Trap 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: Fac / *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Low x2 / Ext x2 / DSF) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Qua x2) -3/Quarantine -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 5 | -11/Scrapyard | Discovered new exit (range 3) 99 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Entered Mines 260 | -10/Mines | Discovered new exit (range 5) 301 | -10/Mines | Build established: Mutant 434 | -10/Mines | Identified exit to Materials 448 | -10/Mines | Found a hidden stash of uninstalled traps 563 | -10/Mines | Entered Materials 563 | -9/Materials | Evolved 2 slots: Propulsion x2 589 | -9/Materials | Identified exit to Mines 637 | -9/Materials | Discovered new exit (range 3) 681 | -9/Materials | Entered Mines 691 | -9/Mines | Met a Derelict bent on vengeance 787 | -9/Mines | Discovered new exit (range 11) 796 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 888 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 966 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 966 | -9/Mines | Discovered new exit (range 5) 968 | -9/Mines | Entered Exiles 980 | -9/Exiles | Met 8R-AWN 988 | -9/Exiles | Met EX-HEX 1005 | -9/Exiles | Met EX-BIN 1012 | -9/Exiles | Aligned with FarCom system 1013 | -9/Exiles | Given EX-Vault access code 1025 | -9/Exiles | Opened EX-Vault 1036 | -9/Exiles | Found Superbattery 1046 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1061 | -9/Exiles | Met EX-DEC 1147 | -9/Exiles | Discovered new exit (range 14) 1154 | -9/Exiles | Left Exiles lab with Superbattery 1154 | -9/Exiles | Entered Mines 1348 | -8/Mines | Discovered new exit (range 8) 1359 | -8/Mines | Entered Materials 1359 | -8/Materials | Evolved 2 slots: Utility x2 1360 | -8/Materials | Identified exit to Factory 1375 | -8/Materials | Identified exit to Storage 1456 | -8/Materials | Entered Storage 1456 | -8/Storage | Accompanied by 1 ally 1463 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1468 | -8/Storage | Met a pair of Derelict thieves 1474 | -8/Storage | Lost 5 parts (2n1u2w) 1782 | -8/Storage | Core integrity fell below 50% 1846 | -8/Storage | System corruption reached 10% 1848 | -8/Storage | Core integrity fell below 20% 1926 | -8/Storage | Discovered exit to Factory (range 15) 1950 | -8/Storage | Entered Factory 1950 | -7/Factory | Evolved 2 slots: Propulsion x2 1952 | -7/Factory | Identified exit to DSF 2014 | -7/Factory | Identified exit to DSF 2060 | -7/Factory | Discovered new exit (range 3) 2062 | -7/Factory | Entered Lower Caves 2078 | -7/Lower Caves | Spotted B-75 Beast 2165 | -7/Lower Caves | Identified exit to Lower Caves 2205 | -7/Lower Caves | Encountered a Warlord checkpoint 2302 | -7/Lower Caves | Entered another Lower Caves area 2338 | -7/Lower Caves | Learned Factory trap positions 2382 | -7/Lower Caves | Discovered new exit (range 12) 2388 | -7/Lower Caves | Entered Zion 2441 | -7/Zion | System corruption cleaned by Quarantine Array 2485 | -7/Zion | Given the Hacking Drone Bay 2486 | -7/Zion | Found Prototype Device 2489 | -7/Zion | Identified Hacking Drone Bay 2510 | -7/Zion | Given A8's code to call for help 2515 | -7/Zion | Learned Factory emergency access door positions 2530 | -7/Zion | Build established: Hacker-Mutant 2614 | -7/Zion | Found CR-A16's Pointy Stick 2665 | -7/Zion | Rebuked by Imprinter 2847 | -7/Zion | System corruption reached 10% 2854 | -7/Zion | System corruption cleaned by Quarantine Array 2891 | -7/Zion | Discovered new exit (range 10) 2895 | -7/Zion | Identified exit to Proximity Caves 2904 | -7/Zion | Entered Proximity Caves 2956 | -6/Proximity Caves | Learned Factory emergency access door positions 2956 | -6/Proximity Caves | Spotted B-75 Beast 2977 | -6/Proximity Caves | Identified exit to Factory 3023 | -6/Proximity Caves | Learned Factory terminal intel 3052 | -6/Proximity Caves | Entered Factory 3052 | -6/Factory | Evolved 2 slots: Utility x2 3053 | -6/Factory | Loaded intel: 99 trap records 3055 | -6/Factory | Loaded intel: 27 terminal locations 3061 | -6/Factory | Identified exit to Lower Caves 3061 | -6/Factory | Identified exit to Extension 3133 | -6/Factory | Identified exit to DSF 3286 | -6/Factory | Entered Lower Caves 3391 | -6/Lower Caves | Discovered new exit (range 9) 3393 | -6/Lower Caves | Identified exit to Lower Caves 3393 | -6/Lower Caves | Entered another Lower Caves area 3430 | -6/Lower Caves | Encountered a Warlord checkpoint 3464 | -6/Lower Caves | Learned location of 1 exit from Factory 3493 | -6/Lower Caves | Discovered new exit (range 8) 3495 | -6/Lower Caves | Identified exit to Data Miner 3495 | -6/Lower Caves | Entered Data Miner 3495 | -6/Data Miner | Discovered new exit (range 6) 3501 | -6/Data Miner | Met Data Miner 3508 | -6/Data Miner | Learned location of Section 7 (-2) 3508 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3512 | -6/Data Miner | Received God Mode back door access code from Data Miner 3525 | -6/Data Miner | Data Conduit disabled 3545 | -6/Data Miner | Identified exit to Proximity Caves 3546 | -6/Data Miner | Entered Proximity Caves 3556 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3568 | -5/Proximity Caves | Learned location of Armory (-4) 3595 | -5/Proximity Caves | Discovered new exit (range 11) 3597 | -5/Proximity Caves | Identified exit to Factory 3598 | -5/Proximity Caves | Entered Factory 3598 | -5/Factory | Evolved 2 slots: Utility x2 3599 | -5/Factory | Identified exit to Upper Caves 3600 | -5/Factory | Identified exit to Factory 3683 | -5/Factory | Discovered exit to Factory (range 8) 3962 | -5/Factory | Lost 5 parts (1p2n2u) 3991 | -5/Factory | Garrison activated, responded to threat 4093 | -5/Factory | Repaired Cld. VTOL Module 4167 | -5/Factory | Entered Upper Caves 4236 | -5/Upper Caves | Discovered new exit (range 11) 4238 | -5/Upper Caves | Identified exit to Upper Caves 4238 | -5/Upper Caves | Entered another Upper Caves area 4250 | -5/Upper Caves | Discovered exit to Factory (range 16) 4266 | -5/Upper Caves | Encountered a Warlord checkpoint 4383 | -5/Upper Caves | Build established: Scout 4837 | -5/Upper Caves | P-70 Sage assimilated allied 4L-6PD(M) 4883 | -5/Upper Caves | Identified exit to Warlord 4890 | -5/Upper Caves | Entered Warlord 4900 | -5/Warlord | System corruption cleaned by Quarantine Array 4935 | -5/Warlord | Visited the Vortex Lab 4937 | -5/Warlord | Found Prototype Piercing Weapon 4937 | -5/Warlord | Identified Vortex Lance 4939 | -5/Warlord | Found Vortex Lance 4957 | -5/Warlord | Warlord's base attacked by MAIN.C 4973 | -5/Warlord | Met Warlord 4976 | -5/Warlord | Opened Warlord's prototype stash 4981 | -5/Warlord | Found Prototype Hackware 4981 | -5/Warlord | Identified System Mapper 4991 | -5/Warlord | Found Prototype Device 4991 | -5/Warlord | Identified Exp. Focal Shield 5032 | -5/Warlord | Opened side exit 5046 | -5/Warlord | Discovered new exit (range 8) 5047 | -5/Warlord | Identified exit to Proximity Caves 5047 | -5/Warlord | Entered Proximity Caves 5057 | -4/Proximity Caves | Learned Research emergency access door positions 5081 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5133 | -4/Proximity Caves | Discovered exit to Factory (range 6) 5134 | -4/Proximity Caves | Entered Factory 5134 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5171 | -4/Factory | Identified exit to Upper Caves 5171 | -4/Factory | Identified exit to Armory 5181 | -4/Factory | Repaired Imp. Propulsion Shielding 5331 | -4/Factory | Spotted B-86 Titan 5412 | -4/Factory | Repaired Biomechanical Wings 5461 | -4/Factory | Build established: Hacker-Scout 5497 | -4/Factory | Repaired Imp. Light Armor Plating 5505 | -4/Factory | Entered Upper Caves 5526 | -4/Upper Caves | Learned Research non-interactive machine intel 5529 | -4/Upper Caves | Learned Research stockpile data 5591 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5616 | -4/Upper Caves | Discovered new exit (range 12) 5625 | -4/Upper Caves | A Commander dispatched an escort 5632 | -4/Upper Caves | Identified exit to Upper Caves 5666 | -4/Upper Caves | Entered another Upper Caves area 5666 | -4/Upper Caves | Accompanied by 2 allies 5667 | -4/Upper Caves | Commander's escort returned to base 5667 | -4/Upper Caves | Commander's escort returned to base 5668 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5705 | -4/Upper Caves | Learned Research garrison access intel 5712 | -4/Upper Caves | Discovered new exit (range 7) 5713 | -4/Upper Caves | Identified exit to Zhirov 5714 | -4/Upper Caves | Entered Zhirov 5714 | -4/Zhirov | Discovered new exit (range 3) 5719 | -4/Zhirov | Met Zhirov 5724 | -4/Zhirov | Learned location of Quarantine (-3) 5724 | -4/Zhirov | Learned location of Testing (-2) 5724 | -4/Zhirov | Learned location of Command (-1) 5728 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5733 | -4/Zhirov | Found Alien Artifact 5733 | -4/Zhirov | Identified Integrated Dissipator 5733 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5771 | -4/Zhirov | Identified exit to Proximity Caves 5772 | -4/Zhirov | Entered Proximity Caves 5796 | -3/Proximity Caves | Build established: Hacker-Sprinter 5816 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 5845 | -3/Proximity Caves | Discovered new exit (range 5) 5846 | -3/Proximity Caves | Identified exit to Research 5846 | -3/Proximity Caves | Entered Research 5846 | -3/Research | Evolved 2 slots: Utility x2 5849 | -3/Research | Loaded intel: 65 non-interactive machine locations 5850 | -3/Research | Loaded intel: 4 garrison access locations 5892 | -3/Research | Identified exit to Research 5920 | -3/Research | Garrison activated, responded to threat 6053 | -3/Research | Identified exit to Quarantine 6073 | -3/Research | Spotted B-86 Titan 6080 | -3/Research | Spotted B-86 Titan 6186 | -3/Research | Entered Quarantine 6187 | -3/Quarantine | Maximum security lockdown engaged 6195 | -3/Quarantine | Found Alien Artifact 6195 | -3/Quarantine | Identified Subatomic Replicator 6266 | -3/Quarantine | Found Alien Artifact 6266 | -3/Quarantine | Identified Core Reset Matrix 6266 | -3/Quarantine | Used Core Reset Matrix 6270 | -3/Quarantine | Detected hypermatrix surge 6270 | -3/Quarantine | Sensed 15 artifacts in vicinity 6285 | -3/Quarantine | Found Phase Redirector 6343 | -3/Quarantine | Found Terrabomb 6343 | -3/Quarantine | Used Terrabomb 6369 | -3/Quarantine | Discovered exit to Research (range 8) 6382 | -3/Quarantine | Entered Research 6382 | -2/Research | Warlord forces began assault on 0b10 6382 | -2/Research | Evolved 2 slots: Utility x2 6492 | -2/Research | Research machine network offline 6503 | -2/Research | Found Unknown Piercing Weapon 6503 | -2/Research | Identified Enh. Force Lance 6577 | -2/Research | Discovered new exit (range 16) 6581 | -2/Research | Identified exit to Access 6632 | -2/Research | Build established: Hacker-Scout 6708 | -2/Research | Entered Access 6708 | -1/Access | Evolved 2 slots: Utility x2 6892 | -1/Access | Identified exit to Surface 6917 | -1/Access | Identified exit to Command 7109 | *** | Heading to fleet! Last Messages --------------- 07070_ S-43 Plague destroyed. 07076_ Adv. System Shield destroyed. 07076_ Penetrated by Slug. 07078_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 2T layout... Downloaded map data. 07080_ S-43 Plague suffers critical hit (Destroy). 07080_ S-43 Plague destroyed. 07091_ K-01 Serf destroyed. 07093_ S-43 Plague destroyed. 07097_ Dropped Micro-nuke Launcher. 07097_ Acquired Micro-nuke Launcher. 07101_ The unstable cave ceiling collapses. 07103_ U-05 Engineer lays Concrete. 07105_ U-05 Engineer builds a Wall. 07107_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07108_ The Access Shell folds into the floor. 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A A k u | | ????????????? u % | | ?????????????????#### gg ""##### % ##### | | ?????????????k??????# ""#??# | | ????????????????????# ""#??# | | ????????????????????# T#??## " | | ????????????????????# ""#???# # | | ????????????o???????# ""#???# ## " | | ???????????????????## ""##??## ## | | ???????????????????# #???## ## | | ???????????????????## ##????# ## """"" | | ????????????????????# #?????# ## """"" | | ????????????????????# #?????# ## """"" | | ????????????????????# #?????# #? """"" | | ????????????????????# @" #?????# #? """"" | | ????????????????????# "" #?????# #? 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