Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 22:03:19 Player: b00n1n Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (120) 600 Value Destroyed (4541) 4541 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 11032 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 40 Cogmind --------- Core Integrity 0/1150 Matter 271/300 Energy 298/395 System Corruption 0% Temperature Cool (48) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Antimatter Reactor Light Antimatter Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Wheel > --- UTILITY (8) ------ Advanced Heat Sink Advanced Trap Scanner Long-range Sensor Array Improved Melee Analysis Suite Advanced Target Analyzer Improved Phase Shifter Improved Force Field System Guard > --- WEAPON (4) ------- Plasma Rifle Wave Gun Spear Force Lance > --- INVENTORY (5) ---- VTOL Module VTOL Module Phase Gun Coil Gun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Trap Scanner Long-range Sensor Array Improved Melee Analysis Suite Advanced Target Analyzer Improved Phase Shifter Improved Force Field System Guard > --- WEAPON ----------- Plasma Rifle Wave Gun Spear Force Lance > --- INVENTORY -------- VTOL Module VTOL Module Phase Gun Coil Gun Micro-nuke Launcher [Rating: 112] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Centrium Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Core Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Micro-nuke Launcher Special Weapon Plasma Flamer Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . . . . 4 2 . . 2 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 2 . . . 1 . . . . Utility 6 | . . . . . 2 2 . . . 1 . . 1 Weapon 2 | . . . . . . . . . . 1 . . 1 Parts Attached 257 | 7 7 7 . 6 35 39 7 2 56 19 7 5 60 Power 30 | 1 1 . . 2 3 2 1 . 7 2 2 1 8 Engine 19 | 1 1 . . 2 2 2 1 . 2 2 2 1 3 Core 6 | . . . . . 1 . . . 3 . . . 2 Reactor 5 | . . . . . . . . . 2 . . . 3 Propulsion 54 | 2 1 . . 2 8 6 . . 15 2 1 . 17 Treads 3 | . . . . . . . . . 1 . . . 2 Leg 34 | 2 1 . . 2 3 6 . . 14 . . . 6 Wheel 6 | . . . . . . . . . . 1 . . 5 Hover 7 | . . . . . 5 . . . . 1 . . 1 Flight 4 | . . . . . . . . . . . 1 . 3 Utility 111 | 2 4 4 . 2 14 26 5 1 23 5 1 1 23 Device 69 | 1 1 2 . 1 9 17 2 1 17 2 . . 16 Storage 16 | 1 3 . . 1 1 1 . . 4 3 1 . 1 Processor 11 | . . . . . 1 1 2 . 1 . . . 6 Hackware . | . . . . . . . . . . . . . . Protection 15 | . . 2 . . 3 7 1 . 1 . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 62 | 2 1 3 . . 10 5 1 1 11 10 3 3 12 Energy Gun 31 | 1 . . . . 4 4 1 1 7 5 1 1 6 Energy Cannon 13 | . . . . . 2 . . . 3 5 2 . 1 Ballistic Gun 5 | 1 1 3 . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 3 . . . . . . . . Launcher 3 | . . . . . 1 . . . 1 . . . 1 Special Weapon 2 | . . . . . . . . . . . . 2 . Impact Weapon 1 | . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 4 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 3 . . . . . . . . Parts Lost 81 | . . . . 7 . 4 3 2 35 1 2 7 20 Power 14 | . . . . 2 . . 1 . 6 . 1 1 3 Propulsion 28 | . . . . 2 . 3 . . 13 . 1 1 8 Utility 24 | . . . . 1 . 1 2 1 7 1 . 4 7 Weapon 15 | . . . . 2 . . . 1 9 . . 1 2 Highest Loss Streak 17 | . . . . 3 . 1 2 1 10 1 2 7 17 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 100 96 92 99 99 97 86 36 37 27 71 Engine 6 | . 14 14 14 13 7 6 7 7 1 4 3 3 2 Core 1 | . . . . . 1 . . . 5 . . . 1 Leg 21 | . 28 28 28 27 16 17 30 30 25 . . . 7 Wheel 1 | . . . . . . . . . . 2 2 . 9 Hover 2 | . . . . . 13 11 . . . 4 5 3 . Device 12 | . 6 12 14 6 10 12 10 20 15 4 5 2 18 Storage 7 | . 21 14 14 20 15 15 7 . 1 . 2 2 1 Processor 13 | . . . . . 9 15 22 23 20 14 11 6 9 Protection 1 | . . 1 . . . 2 3 . . . . . . Energy Gun 7 | . . . . . 11 15 14 15 8 . . . 3 Ballistic Gun 5 | . 27 28 28 25 . . . . . . . . . Naked Turns 60 | . . . . . . . . . . . . 55 5 Heaviest Build 70 | 15 15 16 13 18 25 31 33 30 46 34 41 22 70 Greatest Support 90 | 20 20 20 20 20 36 72 38 38 58 11 11 11 90 Greatest Overweight (x) 4 | 2 . . . . 2 1 . . 4 4 3 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 8 5 5 5 5 5 5 5 Most Carried 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Carried 5 | 5 7 7 7 7 7 7 5 4 4 4 4 2 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 8 8 8 8 8 8 8 5 5 5 5 5 1 5 Class Distribution -------------------- 62% | Mutant 31% | Scavenger-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scavenger-Gladiator | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 3156 | 225 262 124 32 118 360 402 113 30 590 218 79 40 563 Remotely 2 | . . . . . . . . . 2 . . . . Salvage Created 5277 | 10 285 92 . 103 433 792 458 165 1724 194 75 40 906 Parts 245 | 3 21 13 . 3 28 28 21 10 48 1 4 1 64 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 8 | . . 2 . 2 . 2 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . 17 14 . . 6 2 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 97 | . 4 6 . 2 10 11 12 5 26 3 3 2 13 Melee 11 | . . . . . . . . . . . . . 11 Guns 59 | . 4 6 . 2 4 9 12 5 16 . . 1 . Cannons 17 | . . . . . 5 . . . 6 2 3 1 . AOE 3 | . . . . . . . . . 1 . . . 2 Classes Destroyed 12 | 1 3 1 . . 5 2 . . . . . . . Worker 6 | . . . . . . 2 . . . . . . 4 Builder 3 | . . . . . 1 . . . 1 . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . Recycler 6 | . 1 . . . . 3 . . 1 . . . 1 Operator 1 | . . . . . 1 . . . . . . . . Watcher 6 | . 2 . . . . . . . 4 . . . . Swarmer 29 | . . 6 . . 3 . 6 3 3 . 3 2 3 Grunt 38 | . 4 . . 2 2 6 3 1 16 . . . 4 Brawler 2 | . . . . . 1 . 1 . . . . . . Sentry 10 | . . . . . 3 3 1 . 2 1 . . . Hunter 10 | . . . . . 1 1 . 1 3 2 . . 2 Programmer 8 | . . . . . . 1 1 . 2 . . . 4 Best Kill Streak 7 | 1 4 3 . 1 3 4 4 3 7 1 3 2 5 Combat Bots Only 7 | . 3 3 . 1 2 2 4 3 7 1 3 2 5 Max Kills in Single Turn 2 | 1 1 1 . 1 1 2 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 . . . 1 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 1075 | . 21 40 . 42 29 180 55 23 294 45 14 58 274 Missed 349 | . 6 7 . 17 10 84 15 7 79 19 3 10 92 Damage Taken 11871 | . 197 257 . 622 239 1000 602 234 3860 457 156 1077 3170 Core 3259 | . 39 17 . 158 32 197 80 34 728 100 60 659 1155 Absorbed by Shields 70 | . . . . . . 61 . . . . . . 9 Regen/Repaired (Parts) 222 | . . . . . 103 . . . 119 . . . . Core Remaining (%) 49 | 100 . . . 14 94 . . 55 14 . . 18 . Volleys Fired 302 | 1 20 19 . 13 21 48 24 11 118 10 4 7 6 Largest 3 | 2 2 2 . 2 2 2 2 2 2 3 3 3 2 Hottest 281 | 60 40 40 . 40 136 138 149 149 159 273 269 281 156 Shots Fired 567 | 2 40 38 . 26 42 95 48 22 189 28 12 13 12 Gun 463 | 2 40 38 . 26 21 95 48 22 138 13 4 7 9 Cannon 92 | . . . . . 21 . . . 48 15 8 . . Launcher 6 | . . . . . . . . . 3 . . . 3 Special 6 | . . . . . . . . . . . . 6 . Kinetic 111 | 1 40 38 . 26 6 . . . . . . . . Thermal 448 | . . . . . 36 95 48 22 185 28 12 13 9 Explosive 6 | . . . . . . . . . 3 . . . 3 Electromagnetic 2 | 1 . . . . . . . . 1 . . . . Robot Hit Streak 17 | 1 16 3 . 8 10 13 9 10 17 14 10 2 3 Robot Miss Streak 6 | 1 1 4 . 2 2 3 6 3 4 3 1 2 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 10 | . 1 2 . . . 1 2 . 4 . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 1 . 1 . . . . Shots Hit Robots 448 | 1 33 18 . 16 27 73 33 15 148 22 8 5 49 Core Hits 229 | 1 16 8 . 6 14 30 26 9 72 7 3 9 28 Critical Kills 4 | . . . . . 1 . . . 3 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 31 | . . . . . 3 2 1 . 16 3 . 1 5 Burn 22 | . . . . . 2 2 1 . 13 3 . 1 . Meltdown 4 | . . . . . 1 . . . 3 . . . . Impale 5 | . . . . . . . . . . . . . 5 Melee Attacks 56 | . . . . . . . . . . . . . 56 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 56 | . . . . . . . . . . . . . 56 Sneak Attacks 10 | . . . . . . . . . . . . . 10 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . 7 Damage Inflicted 10178 | 11 332 242 . 140 599 1503 723 286 3329 606 276 154 1977 Guns 6083 | 11 332 242 . 140 340 1420 723 286 2125 220 72 48 124 Cannons 1893 | . . . . . 251 . . . 1061 377 204 . . Explosions 428 | . . . . . . 75 . . 108 . . . 245 Melee 1608 | . . . . . . . . . . . . . 1608 Ramming 125 | . . . . . 8 8 . . 35 9 . 65 . Kinetic 801 | 11 332 242 . 140 76 . . . . . . . . Thermal 7267 | . . . . . 515 1495 723 286 3162 597 276 89 124 Explosive 353 | . . . . . . . . . 108 . . . 245 Electromagnetic 24 | . . . . . . . . . 24 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 1608 | . . . . . . . . . . . . . 1608 Highest Corruption 4 | . . . . . . 1 1 1 2 . . 4 4 Average Corruption 1 | . . . . . . 1 1 1 1 . . 4 3 Corruption Purged 2 | . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 36 | . . . . . . 1 13 4 13 . . 2 3 Message Errors 9 | . . . . . . . 1 2 4 . . 1 1 Matter Fused 13 | . . . . . . . 5 1 5 . . . 2 Heat Flow Errors 5 | . . . . . . 1 2 1 . . . 1 . Energy Discharges 1 | . . . . . . . 1 . . . . . . Data Loss (minor) 3 | . . . . . . . 2 . 1 . . . . Data Loss (major) 2 | . . . . . . . . . 2 . . . . Misfires 1 | . . . . . . . 1 . . . . . . Alerts 2 | . . . . . . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 325 | . . . . . . . . . 38 . 28 . 259 Projectiles 66 | . . . . . . . . . 38 . 28 . . Explosions . | . . . . . . . . . . . . . . Melee 259 | . . . . . . . . . . . . . 259 Knockbacks 2 | . . . . . 2 . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 127 | . . . . . 2 93 . . 2 4 . 26 . Shots 1 | . . . . . . 1 . . . . . . . Rammed 27 | . . . . . 1 . . . 2 2 . 22 . Targets Rammed 40 | 1 . . . . 3 2 . . 10 2 . 22 . Kicked 13 | 1 . . . . 2 2 . . 8 . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 788 | . 12 12 . 15 246 175 260 287 405 234 360 788 92 Average Temperature 98 | . 8 5 . 10 62 54 77 99 109 108 190 395 54 Received Heat Transfer 2278 | . 114 . . 102 90 320 72 18 1197 27 . . 338 Effects 22 | . . . . . . . . . 5 . . 17 . Shutdowns 4 | . . . . . . . . . . . . 4 . Energy Bleed 2 | . . . . . . . . . . . . 2 . Interference 6 | . . . . . . . . . 5 . . 1 . Matter Decay 1 | . . . . . . . . . . . . 1 . Short Circuit 3 | . . . . . . . . . . . . 3 . Damage (minor) 3 | . . . . . . . . . . . . 3 . Damage (major) 1 | . . . . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 9 | . . . . . 1 2 . . 5 1 . . . Combat Hostiles 7 | . . . . . 1 2 . . 3 1 . . . Parts Melted 52 | . . . . . . 8 4 1 26 12 1 . . Heat Transferred 15766 | . . . . . 1036 3097 1591 582 7103 1360 385 388 224 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 405 | 5 123 155 . 30 358 405 . . 277 202 . . 159 Initial 104 | . 3 . . . . 44 . . 12 104 . . 60 Average 111 | 1 62 43 . 9 109 202 . . 142 108 . . 91 Maximum Alert Level 2 | . . . . . 1 2 . . 1 1 . . . Low Security (%) 79 | 100 100 100 . 100 73 40 . . 68 99 . . 100 Level 1 19 | . . . . . 26 58 . . 31 . . . . Level 2 . | . . . . . . 1 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 1 6 . . 8 2 . . 3 Investigation 3 | . 1 . . . . . . . 1 . . . 1 Extermination 6 | . . . . . . 1 . . 2 1 . . 2 Reinforcement 11 | . . . . . 1 4 . . 5 1 . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 5 | . . . . . 1 . . . 1 . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 187 | . 6 6 . 23 16 27 13 6 50 8 4 5 23 Peak Tracking Total 20 | . 3 3 . 20 5 7 4 4 5 3 4 4 10 Tactical Retreats 18 | . . 1 . . 1 3 . . 7 1 . 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 8 | . 1 . . . . 1 . . 4 . . . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 1 | . . . . . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 1 | . . . . . 1 . . . . . . . . Triggered 2 | . . . . . 1 . . 1 . . . . . Most Traps Carried 1 | . . . . 1 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 3 | . . . . . . 2 . . 1 . . . . Max in Single Turn 2 | . . . . . . 2 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 39 | . 2 . 4 . 8 5 1 . 8 3 1 . 7 Terminals 19 | . 2 . . . 5 2 . . 4 2 . . 4 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . 2 . . . 1 . . . . Recycling Units 6 | . . . . . 1 1 . . 2 . . . 2 Scanalyzers 2 | . . . . . . . . . 1 . . . 1 Garrison Access 2 | . . . . . . 1 . . . 1 . . . Total Hacks 97 | . 8 . 4 . 23 11 1 . 22 6 1 . 21 Successful 49 | . 5 . 4 . 15 2 1 . 11 . 1 . 10 Failed 48 | . 3 . . . 8 9 . . 11 6 . . 11 Catastrophic 9 | . 1 . . . 1 1 . . 3 2 . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . 1 . . . 4 . . . . . . . 6 Terminals 62 | . 8 . . . 18 5 . . 10 5 . . 16 Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations 6 | . . . . . 4 . . . 2 . . . . Recycling Units 11 | . . . . . 1 2 . . 4 . . . 4 Scanalyzers 7 | . . . . . . . . . 6 . . . 1 Garrison Access 3 | . . . . . . 2 . . . 1 . . . Terminal Hacks 32 | . 5 . 4 . 10 . 1 . 3 . 1 . 8 Record 8 | . 1 . 4 . . . . . . . . . 3 Robot Analysis 3 | . . . . . 1 . . . 2 . . . . Prototype ID Bank 4 | . 1 . . . 2 . . . 1 . . . . Open Door 3 | . . . . . . . 1 . . . 1 . 1 Emergency Access Points 1 | . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . 1 Dispatch Records 2 | . 1 . . . . . . . . . . . 1 Maintenance Status 1 | . . . . . . . . . . . . . 1 Patrol Status 1 | . . . . . . . . . . . . . 1 Transport Status 1 | . . . . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . . . 4 . . . 2 . . . . Scan Component 3 | . . . . . 2 . . . 1 . . . . Repair 3 | . . . . . 2 . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . 1 1 . . 1 . . . 1 Report Inventory 4 | . . . . . 1 1 . . 1 . . . 1 Scanalyzer 6 | . . . . . . . . . 5 . . . 1 Insert Component 3 | . . . . . . . . . 2 . . . 1 Analyze 3 | . . . . . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 2 . . . 6 3 . . 8 3 . . 6 Full Trace Events 1 | . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 2 . . . 1 . . . . Time 124 | . . . . . 80 . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies 2 | . . 1 . . . . . . . . . 1 . Largest Group 1 | . . 1 1 . . . . . . . . 1 . Highest-Rated Group 106 | . . 31 31 . . . . . . . . 106 . Highest-Rated Ally 106 | . . 31 31 . . . . . . . . 106 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 1 | . . . . . . . . . . . . 1 . Total Damage 54 | . . . . . . . . . . . . 54 . Kills 2 | . . . . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total 3 | . . . . . 1 . . . 2 . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 2 3 . . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 10932 | 124 438 826 654 310 909 913 1949 699 2009 512 308 179 1102 Spaces Moved 8465 | 85 287 626 544 221 716 709 1477 528 1212 562 388 208 902 Core 277 | 13 . . . . . . . . 89 21 . 77 77 Treads 95 | . . . . . . . . . 95 . . . . Legs 5723 | 72 287 626 544 221 349 363 1477 528 1028 . . . 228 Wheels 596 | . . . . . . . . . . . . . 596 Hover 1758 | . . . . . 367 346 . . . 541 388 116 . Flight 16 | . . . . . . . . . . . . 15 1 Fastest Speed 35 | 50 120 120 120 120 48 52 125 125 50 70 70 35 35 Average Speed 106 | 117 120 120 120 120 85 90 125 125 121 77 72 60 92 Slowest Speed 250 | 150 120 120 120 120 200 127 125 125 250 250 190 110 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 46 | 6 37 90 91 57 46 21 99 53 28 14 61 18 25 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 8 | . . 1 . 1 . . 2 2 . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 110 | . . . . . 7 47 . . 14 3 2 1 36 Melee . | . . . . . . . . . . . . . . Projectile 16 | . . . . . 7 . . . 3 3 2 1 . AOE 94 | . . . . . . 47 . . 11 . . . 36 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Total 9750 | 103 351 665 545 244 967 881 1529 544 1568 627 407 247 1072 Wait 381 | 2 10 8 . . 142 55 13 1 127 6 . 1 16 Move 8446 | 84 286 625 543 220 715 708 1476 527 1211 561 387 201 902 Hop 3 | . . . . . . . . . . . . 3 . Pick Up 103 | 8 11 2 1 1 22 9 5 2 21 4 3 . 14 Fast Attach 122 | 7 4 1 . 3 12 10 2 1 25 6 2 . 49 Attach 63 | . . . . 1 6 4 4 1 17 13 5 5 7 Detach 41 | . . . . . 2 . 1 . 7 16 4 5 6 Swap 73 | . 3 6 . 3 17 25 1 . 14 . . . 4 Drop 122 | . 17 4 1 3 26 16 3 1 18 9 2 3 19 Fire 302 | 1 20 19 . 13 21 48 24 11 118 10 4 7 6 Melee 49 | . . . . . . . . . . . . . 49 Ram 26 | . . . . . 1 . . . 1 2 . 22 . Kick 13 | 1 . . . . 2 2 . . 8 . . . . Crush 1 | . . . . . . . . . 1 . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 1 | . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Ext x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 14) 511 | -10/Materials | Discovered new exit (range 16) 563 | -10/Materials | Entered Mines 597 | -10/Mines | Discovered new exit (range 15) 791 | -10/Mines | Discovered new exit (range 8) 1087 | -10/Mines | Build established: Scavenger-Mutant 1318 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1318 | -10/Mines | Discovered new exit (range 5) 1337 | -10/Mines | Received a Mining Laser from a helpful Derelict 1389 | -10/Mines | Entered Exiles 1389 | -10/Exiles | Found Exiles lab abandoned 1389 | -10/Exiles | Accompanied by 1 ally 2028 | -10/Exiles | Discovered new exit (range 14) 2043 | -10/Exiles | Entered Mines 2063 | -9/Mines | Learned Materials emergency access door positions 2103 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2106 | -9/Mines | Found Prototype Device 2106 | -9/Mines | Identified Exp. Sensor Array 2299 | -9/Mines | Assembled infested the area 2303 | -9/Mines | Found a hidden stash of uninstalled traps 2304 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2343 | -9/Mines | Core integrity fell below 50% 2345 | -9/Mines | Discovered new exit (range 10) 2348 | -9/Mines | Core integrity fell below 20% 2353 | -9/Mines | Entered Materials 2353 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2378 | -8/Materials | Lost 3 parts (1p1n1w) 2613 | -8/Materials | Repaired Broken Aluminum Leg 3104 | -8/Materials | Discovered new exit (range 9) 3160 | -8/Materials | Repaired Gravmag System 3181 | -8/Materials | Build established: Mutant 3261 | -8/Materials | Identified exit to Factory 3262 | -8/Materials | Entered Factory 3262 | -7/Factory | Evolved 2 slots: Utility x2 3549 | -7/Factory | Garrison activated, responded to threat 4168 | -7/Factory | Discovered new exit (range 6) 4174 | -7/Factory | Identified exit to Lower Caves 4175 | -7/Factory | Entered Lower Caves 4202 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5123 | -7/Lower Caves | Discovered new exit (range 10) 5164 | -7/Lower Caves | Identified exit to Lower Caves 5181 | -7/Lower Caves | Learned location of Extension (-4) 6124 | -7/Lower Caves | Entered another Lower Caves area 6159 | -7/Lower Caves | Learned Factory garrison access intel 6226 | -7/Lower Caves | Discovered new exit (range 8) 6238 | -7/Lower Caves | Identified exit to Factory 6588 | -7/Lower Caves | Learned Factory emergency access door positions 6648 | -7/Lower Caves | Spotted B-75 Beast 6823 | -7/Lower Caves | Entered Factory 6823 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6825 | -6/Factory | Loaded intel: 3 garrison access locations 6913 | -6/Factory | Repaired Imp. Titanium Leg 7005 | -6/Factory | Spotted B-75 Beast 7463 | -6/Factory | Destroyed 7 combat bots 7469 | -6/Factory | Lost 4 parts (2p1n1u) 7793 | -6/Factory | Lost 6 parts (1p3n2w) 7819 | -6/Factory | Build established: Scavenger-Mutant 8378 | -6/Factory | Lost 10 parts (3p2n3u2w) 8468 | -6/Factory | Core integrity fell below 50% 8519 | -6/Factory | Lost 8 parts (4n2u2w) 8725 | -6/Factory | Core integrity fell below 20% 8785 | -6/Factory | Discovered new exit (range 15) 8829 | -6/Factory | Identified exit to Factory 8832 | -6/Factory | Entered another Factory area 8832 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8833 | -5/Factory | Identified exit to Upper Caves 8982 | -5/Factory | Build established: Mutant 9182 | -5/Factory | Discovered new exit (range 5) 9186 | -5/Factory | Identified exit to Factory 9190 | -5/Factory | Discovered exit to Upper Caves (range 5) 9344 | -5/Factory | Entered Upper Caves 9616 | -5/Upper Caves | Discovered new exit (range 10) 9646 | -5/Upper Caves | Identified exit to Upper Caves 9652 | -5/Upper Caves | Entered another Upper Caves area 9766 | -5/Upper Caves | Core integrity fell below 50% 9794 | -5/Upper Caves | Core integrity fell below 20% 9798 | -5/Upper Caves | 12-ASH showed up to help 9800 | -5/Upper Caves | 12-ASH revealed a hidden path 9807 | -5/Upper Caves | Lost 7 parts (1p1n4u1w) 9831 | -5/Upper Caves | Entered Factory 9831 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9832 | -4/Factory | Identified exit to Extension 10548 | -4/Factory | Core integrity fell below 50% 10569 | -4/Factory | Core integrity fell below 20% 10590 | -4/Factory | Lost 17 parts (2p8n6u1w) 10748 | -4/Factory | Discovered exit to Extension (range 6) 10933 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10880_ Acquired 15 matter. 10882_ Extracted 71 matter. 10898_ R-10 Processor collects Wheel. 10900_ Sneak attack on R-10 Processor. 10900_ Destroyed Imp. Ion Engine. 10900_ Destroyed Com. Wheel. 10918_ R-10 Processor suffers critical hit (Impale). 10918_ Destroyed Com. Wheel. 10918_ Destroyed Hpw. Tractor Beam. 10918_ Spear follow-up attack on R-10 Processor. 10926_ Slug penetrates R-10 Processor. 10926_ R-10 Processor destroyed. 10926_ Slug penetrates Wall. 10927_ Slug penetrates Door. 10927_ Slug penetrates Wall. 10929_ K-01 Serf cleans the Subcomponent Replicator. 10929_ Slug penetrates Wall. 10933_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # """ " " + | | # """ "" ######### | | # """ """ #???????# | | # # #???????# | | #% ###################??# | | # #??# # # | | | # #??# # | | # #### # * ##### | | # # ! ###???? | | # #####+## *%! #???? | | # ## # """" #???? | | # ## """# """" +???? | | ???######??########## T## ## ! """# """" #???? | | ????????????????????##### ## """# """" #???? | | ????????????????????????# ## ???# #???? | | ????????????????????????# ## ?????# """ #???? | | ????????????????????????# ##= ??????# """ #??## | | ????????????????????????# #?????????# """ #??# | | ????????????????????????# #?????????# #??# | | ????????????????????????# #?????????# #??# | | ????????????????????????# #?????????# ! ] #??# | | ????????????????????????# #?????????# "" #### | | ????????????????????????# #?????????# "" ## | | ????????????????????????# #?????????# "T ]##### | | ????????????????????????# #?????????# "" #???# | | ????????????????????????#@#?????????# "" #???# | | ????????????????????????# #???#####?# #???# | | ????????????????????????# #???# ###+########## | | ????????????????????????#%#???#^ | | ?????????????????########;##### | | ?????????????????# =[! # | | ?????????????????# h # ### | | ?????????????????#! h # #?? | | ?????????????????# # ^ #?? | | ?????????????????# # " " " #?? | | ?????????????????# # " " " #?? | | ?????????????????# "" "" # " " " #?? | | ?????????????????# ! "" "" # " " " #?? | | ?????????????????# """ """ #^ " " " #?? | | ?????????????????# """ """ # " " " #?? | | ?????????????????# """k""" # " " "^ ^ #?? | | ?????????????????# # "^" " #?? | | ?????????????????##+########/## " " " ""Y"" #?? | | ?????????????? """"" #?? | | ?????????????? ^^ #?? | | ?????????????? ^^ #?? | | ???????????????###########+###########+### #?? | | ????????????????????????????????# ### ##?? | | ????????????????????????????????# #?# #??? | | ????????????????????????????????# #?# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 100 Energy Generation 37 Energy Capacity 710 Matter Stores 500 Matter Capacity 550 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Corruption Containment 8 Armor Coverage 225 Resistance: EX 50 Resistance: EM 20 Power Shielding 66 Weapon Cycling 15 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 6 Launcher Accuracy 30 Target Analysis 11 Core Analysis 6 Recoil Reduction 1 Particle Charging 20 Force Boost 30 Item Schematics ----------------- Flexi-carbon Leg | -6/Factory | Scanalyzed Imp. Field Recycling Unit | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetAlloyBoregun Manual? 0 Play Time 02:14:39 Cumulative 64.7 hours Start 2024.05.06 @ 18:46:52 End 2024.05.06 @ 22:03:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 51 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c556167-aab1-45e1-aa7b-b8475b268f71