Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.31 @ 21:56:03 Player: CrossedViper Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (200) 1000 Value Destroyed (7041) 7041 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1609) 1609 TOTAL SCORE: 14110 Bonus ------- High Alert Combat Kills 1609 Cogmind --------- Core Integrity 0/1150 Matter 281/300 Energy 100/100 System Corruption 19% Temperature Cool (12) Movement Rolling (90) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Centrium Wheel > --- UTILITY (9) ------ Advanced Coolant Injector Improved Signal Interpreter Improved Terrain Scan Processor Advanced Target Analyzer Armor Integrity Analyzer Advanced Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Terrain Scan Processor Advanced Transmission Jammer Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Target Analyzer Armor Integrity Analyzer Improved Kinecellerator > --- WEAPON ----------- Gamma Rifle Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Improved Medium Treads Improved Cooling System Disposable Heat Sink Improved Signal Interpreter Improved Terrain Scan Processor Tesla Rifle Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced EMP Blaster Advanced EMP Blaster Grenade Launcher [Rating: 86] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 Utility 7 | . . 2 1 1 2 . 1 Weapon 2 | . . . . 1 . 1 . Parts Attached 137 | . . 17 19 14 7 31 49 Power 14 | . . 1 2 1 . 4 6 Engine 9 | . . 1 1 1 . 4 2 Core 4 | . . . 1 . . . 3 Reactor 1 | . . . . . . . 1 Propulsion 35 | . . 6 4 2 3 4 16 Treads 24 | . . 6 4 2 3 4 5 Leg 1 | . . . . . . . 1 Wheel 7 | . . . . . . . 7 Hover 3 | . . . . . . . 3 Flight . | . . . . . . . . Utility 34 | . . 6 6 4 3 9 6 Device 14 | . . 3 1 2 . 4 4 Storage 6 | . . 2 3 . . . 1 Processor 6 | . . 1 1 . 1 3 . Hackware . | . . . . . . . . Protection 8 | . . . 1 2 2 2 1 Artifact . | . . . . . . . . Weapon 54 | . . 4 7 7 1 14 21 Energy Gun 8 | . . 2 . . . 4 2 Energy Cannon 16 | . . 1 . . . 4 11 Ballistic Gun 19 | . . 1 4 5 1 5 3 Ballistic Cannon . | . . . . . . . . Launcher 11 | . . . 3 2 . 1 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . Parts Lost 80 | . . 5 5 4 5 14 47 Power 12 | . . 1 2 1 . 1 7 Propulsion 23 | . . . 2 . 3 2 16 Utility 11 | . . . . 2 1 3 5 Weapon 34 | . . 4 1 1 1 8 19 Highest Loss Streak 17 | . . 3 3 2 3 4 17 Average Slot Usage (%) 88 | . 85 71 92 98 93 88 85 Engine 7 | . 14 9 4 6 6 9 7 Treads 16 | . . 21 24 23 18 11 8 Leg 1 | . 28 . . . . . . Device 9 | . . 7 8 7 6 10 13 Storage 13 | . 14 14 18 15 13 11 9 Processor 14 | . . . 11 15 16 17 21 Protection 4 | . . . 6 6 11 3 . Energy Gun 2 | . 14 10 . . . 2 1 Energy Cannon 4 | . . 3 3 . . 4 11 Ballistic Gun 11 | . 14 3 7 20 19 12 1 Naked Turns . | . . . . . . . . Heaviest Build 102 | 13 13 27 47 56 59 100 102 Greatest Support 100 | 20 20 40 60 60 60 100 87 Greatest Overweight (x) 9 | . . . 2 . 1 1 9 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 18 | . 6 12 16 16 16 16 18 Average Capacity 14 | . 6 8 15 16 16 16 16 Most Carried 16 | . 6 12 15 16 16 16 16 Average Carried 12 | . 5 6 12 15 15 14 10 Final Capacity 16 | 6 6 12 16 16 16 16 4 Final Carried 16 | 6 6 12 15 16 16 15 3 Class Distribution -------------------- 38% | Scavenger-Gunner 27% | Scavenger-Mutant 16% | Mutant 12% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4131 | 200 27 193 485 748 388 1368 722 Remotely . | . . . . . . . . Salvage Created 8449 | . 214 621 899 1286 539 1779 3111 Parts 452 | . 11 43 49 74 40 88 147 Haulers Intercepted 4 | . . 2 2 . . . . Recyclers Shooed 15 | . . 3 3 2 . 2 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 128 | . 3 11 22 18 11 24 39 Guns 70 | . 3 9 5 15 11 20 7 Cannons 25 | . . 2 2 . . 2 19 AOE 27 | . . . 15 3 . 2 7 Classes Destroyed 15 | . 2 7 3 . 1 1 1 Worker 24 | . 3 . 2 5 3 3 8 Builder 22 | . . 2 5 3 2 3 7 Tunneler 4 | . . 1 . 1 . . 2 Hauler 4 | . . 2 2 . . . . Recycler 12 | . . 1 2 4 . 1 4 Mechanic 1 | . . . 1 . . . . Watcher 5 | . . 1 1 1 . 2 . Swarmer 31 | . . 5 3 4 6 4 9 Grunt 46 | . 3 4 11 6 2 11 9 Brawler 1 | . . . . . . . 1 Duelist 5 | . . . 2 2 . 1 . Sentry 16 | . . 2 5 3 1 1 4 Hunter 10 | . . . 1 3 . 2 4 Programmer 18 | . . . . . 2 4 12 Behemoth 1 | . . . . . . 1 . Best Kill Streak 10 | . 2 6 10 6 4 9 6 Combat Bots Only 5 | . 2 4 5 3 3 4 4 Max Kills in Single Turn 4 | . 1 1 2 4 1 2 3 Gunslinging 1 | . . . . . . . 1 Exploded 3 | . . . 1 3 . 1 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 13114 | . 109 698 712 1106 753 2942 6794 Core 2042 | . 10 70 103 209 60 419 1171 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 55 | . . . . . . 55 . Core Remaining (%) 82 | 100 96 82 81 70 92 58 . Volleys Fired 499 | . 13 71 58 67 39 101 150 Largest 4 | . 2 2 2 3 3 4 4 Hottest 392 | . 70 108 91 71 76 369 392 Shots Fired 1158 | . 26 124 68 186 114 303 337 Gun 776 | . 26 106 25 183 114 250 72 Cannon 323 | . . 18 13 . . 50 242 Launcher 59 | . . . 30 3 . 3 23 Special . | . . . . . . . . Kinetic 660 | . 13 38 25 183 114 221 66 Thermal 407 | . 13 86 13 . . 50 245 Explosive 35 | . . . 30 1 . . 4 Electromagnetic 56 | . . . . 2 . 32 22 Robot Hit Streak 23 | . 5 14 14 12 14 17 23 Robot Miss Streak 6 | . 2 4 5 4 4 6 6 Penetration Max 1 | . . . . . 1 1 . Secondary Targets 7 | . . . . 2 2 2 1 Max Gunslinging Chain 1 | . . . . 1 1 1 1 Shots Hit Robots 735 | . 18 88 38 119 69 204 199 Core Hits 389 | . 10 28 65 58 29 104 95 Critical Hits 37 | . 1 1 . 1 2 11 21 Critical Kills 21 | . 1 1 . . . 5 14 Critical Parts Destroyed 16 | . . . . 1 2 6 7 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 20324 | . 275 1041 3267 2036 1085 4931 7689 Guns 8900 | . 275 882 258 1817 1049 3370 1249 Cannons 6126 | . . 159 212 . . 733 5022 Explosions 5203 | . . . 2782 197 . 824 1400 Melee . | . . . . . . . . Ramming 95 | . . . 15 22 36 4 18 Kinetic 7819 | . 139 300 258 1817 1049 3077 1179 Thermal 7427 | . 136 741 212 . . 1118 5220 Explosive 3355 | . . . 2782 197 . . 376 Electromagnetic 1628 | . . . . . . 732 896 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . 1 . . . 7 11 19 Average Corruption 7 | . 1 . . . 2 8 8 Corruption Purged . | . . . . . . . . Effects 114 | . . . . . 12 40 62 Message Errors 16 | . . . . . 2 5 9 Matter Fused 10 | . . . . . 2 5 3 Heat Flow Errors 7 | . . . . . 1 3 3 Energy Discharges 10 | . . . . . 1 5 4 Parts Rejected 4 | . . . . . . 2 2 Data Loss (minor) 13 | . . . . . 1 5 7 Misfires 1 | . . . . . . . 1 Misdirections 5 | . . . . . . 2 3 Targeting Errors 40 | . . . . . 4 10 26 Weapon Failures 8 | . . . . . 1 3 4 Overload Shots . | . . . . . . . . Overflow Damage 511 | . . 3 135 6 1 151 215 Projectiles 200 | . . 3 16 . . . 181 Explosions 307 | . . . 119 3 . 151 34 Melee 4 | . . . . 3 1 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 610 | . . . 111 101 . 206 192 Shots 21 | . . . 7 2 . 5 7 Rammed 9 | . . . 2 1 3 2 1 Targets Rammed 13 | . . . 2 3 4 2 2 Kicked . | . . . . . . . . Crushed 4 | . . . . 2 1 . 1 Highest Temperature 373 | . 90 66 104 74 231 368 373 Average Temperature 95 | . 27 20 32 27 77 105 134 Received Heat Transfer 1491 | . 66 213 189 135 33 468 387 Effects 2 | . . . . . . 1 1 Shutdowns 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 Siege Activations 3 | . . . . . . 3 . Total Turns 47 | . . . . . . 47 . Longest Duration 21 | . . . . . . 21 . Robots Corrupted 4 | . . . . . . . 4 Combat Hostiles 4 | . . . . . . . 4 Parts Fried 13 | . . . . 2 . 1 10 Impact Corruptions 2 | . . . . 1 1 . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 29 | . 1 3 . . . . 25 Heat Transferred 11211 | . 407 1534 370 . . 1500 7400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1415 | . 192 309 718 700 662 750 1415 Initial 367 | . . 80 91 326 291 250 367 Average 498 | . 73 192 538 529 368 494 754 Maximum Alert Level 4 | . . 1 3 3 2 3 4 Low Security (%) 9 | . 100 35 7 . 2 . . Level 1 28 | . . 64 12 17 72 21 13 Level 2 47 | . . . 66 77 24 72 37 Level 3 11 | . . . 13 5 . 6 32 Level 4 3 | . . . . . . . 16 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 29 | . 3 . 3 3 1 6 13 Investigation 1 | . . . . 1 . . . Extermination 8 | . . . . 1 . 1 6 Reinforcement 16 | . 3 . 2 1 1 5 4 Assault 2 | . . . 1 . . . 1 Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Construction Impeded 7 | . . . 1 . 1 2 3 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 16 | . 1 2 2 1 1 3 6 Communications Jammed 31 | . . . . . . . 31 Distress Signals 30 | . . . . . . . 30 Times Spotted 200 | . 9 15 35 25 15 40 61 Peak Tracking Total 12 | . 3 4 5 4 4 5 12 Tactical Retreats 16 | . 2 . 3 2 . 3 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . 1 1 . 5 2 . 2 Indirectly 4 | . . . . 2 . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 33 | . . . 1 2 2 11 17 Max in Single Turn 4 | . . . 1 1 1 2 4 Garrison Access 3 | . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 8 | . 2 3 . 1 1 . 1 Terminals 6 | . 2 3 . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 1 . . Total Hacks 22 | . 6 10 . 2 2 . 2 Successful 9 | . 1 6 . 1 1 . . Failed 13 | . 5 4 . 1 1 . 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 5 7 . . . . 2 Terminals 18 | . 6 10 . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 2 2 . . Terminal Hacks 7 | . 1 6 . . . . . Robot Analysis 3 | . . 3 . . . . . Branch Access Points 2 | . 1 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . Seal Access 2 | . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 3 . . 1 . 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 10 | . . . . . 4 4 2 Machine Destruction 2 | . . . . . . . 2 Programmers 8 | . . . . . 4 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 3 | . . 3 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6237 | . 249 672 784 1153 826 1173 1380 Spaces Moved 2837 | 1 170 275 378 578 423 455 557 Core . | . . . . . . . . Treads 2389 | . . 252 378 578 423 455 303 Legs 194 | 1 170 23 . . . . . Wheels 239 | . . . . . . . 239 Hover 15 | . . . . . . . 15 Flight . | . . . . . . . . Fastest Speed 92 | 120 120 120 160 160 160 160 92 Average Speed 158 | 120 120 156 163 160 162 167 155 Slowest Speed 245 | 120 120 160 200 160 180 183 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 1 40 36 47 20 15 14 23 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 5 | . . . 3 . . . 2 Terrain Destroyed 294 | . . . 95 21 . 27 151 Melee . | . . . . . . . . Projectile 67 | . . . 1 . . 18 48 AOE 227 | . . . 94 21 . 9 103 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3663 | . 190 397 475 679 478 655 789 Wait 70 | . 4 11 . 7 . 41 7 Move 2830 | . 169 274 377 577 422 454 557 Hop . | . . . . . . . . Pick Up 68 | . 2 15 12 6 5 14 14 Fast Attach 53 | . . 4 3 4 3 16 23 Attach 57 | . . 9 8 2 4 11 23 Detach 2 | . . 1 1 . . . . Swap 27 | . . 4 8 8 . 4 3 Drop 43 | . 2 8 6 5 1 12 9 Fire 499 | . 13 71 58 67 39 101 150 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush 13 | . . . 2 3 4 2 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 3 exits: [*Mat] / Min x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: [*Fac] / [*Ext]) -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Identified exit to Mines 224 | -10/Materials | Discovered new exit (range 14) 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Utility x2 288 | -9/Materials | Identified exit to Mines 301 | -9/Materials | Build established: Mutant 443 | -9/Materials | Lost 3 parts (1p2w) 866 | -9/Materials | Discovered new exit (range 16) 922 | -9/Materials | Entered another Materials area 922 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1322 | -8/Materials | First assault squad dispatched 1357 | -8/Materials | Build established: Scavenger-Mutant 1462 | -8/Materials | Lost 3 parts (1p2n) 1682 | -8/Materials | Discovered new exit (range 15) 1706 | -8/Materials | Entered Factory 1706 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2825 | -7/Factory | Discovered new exit (range 15) 2859 | -7/Factory | Entered another Factory area 2859 | -6/Factory | Evolved 2 slots: Utility x2 3013 | -6/Factory | Lost 3 parts (1n1u1w) 3190 | -6/Factory | Discovered new exit (range 13) 3271 | -6/Factory | Build established: Scavenger-Tank 3633 | -6/Factory | Build established: Scavenger-Gunner 3661 | -6/Factory | Discovered new exit (range 16) 3685 | -6/Factory | Entered another Factory area 3685 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3758 | -5/Factory | Lost 4 parts (1p1n1u1w) 4177 | -5/Factory | Spotted B-75 Beast 4194 | -5/Factory | Destroyed B-75 Beast 4319 | -5/Factory | Lost 3 parts (1u2w) 4541 | -5/Factory | System corruption reached 10% 4828 | -5/Factory | Discovered new exit (range 15) 4856 | -5/Factory | Identified exit to Factory 4858 | -5/Factory | Entered another Factory area 4858 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5479 | -4/Factory | Lost 3 parts (2n1w) 5651 | -4/Factory | System corruption reached 10% 5872 | -4/Factory | Lost 17 parts (3p5n1u8w) 6002 | -4/Factory | Spotted B-86 Titan 6028 | -4/Factory | Core integrity fell below 50% 6065 | -4/Factory | Lost 9 parts (2p3n1u3w) 6108 | -4/Factory | Core integrity fell below 20% 6124 | -4/Factory | Garrison activated, responded to threat 6140 | -4/Factory | Garrison activated, responded to threat 6144 | -4/Factory | Lost 5 parts (2n1u2w) 6238 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06218_ Acquired Mic. Fission Core. 06218_ U-05 Engineer lays Concrete. 06224_ CG:TZIXRJ/K&J0,# EH/LX9YZU,G BUCL 06230_ System corrupted: Coil Gun jammed. 06230_ K-01 Serf collects debris. 06231_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06233_ Slug penetrates Wall. 06234_ K-01 Serf collects debris. 06235_ C-30 ARC bursts open, deploying its payload. 06235_ G-73 Enforcer unfolds itself. 06235_ G-67 Veteran unfolds itself. 06235_ B-60 Warrior unfolds itself. 06235_ L-61 Swordsman unfolds itself. 06235_ I-47 Archangel unfolds itself. 06236_ Dropped Hcp. Storage Unit. 06237_ Antigrav System destroyed. 06237_ Dropped Lrg. Storage Unit. 06237_ Coil Gun destroyed. 06237_ Hpw. Shock Rifle destroyed. 06237_ Dropped Mic. Fission Core. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????? ? | | ?????????????????????????????????####+##?#???????? | | ######????????????????????????? ? ###?? ????? | | ????????????????????? ???? ? ?????? | | ????????????????????????? #?#?????? ? | | ? ???????????###???###??### #??? ?? ? | | ??"" |/???#########;#####;###### ###??? ? # | | ?""" |/ ??# #?? ? ??? | | """ /[ ### ##+###+## | | l | | g g g ^% | | g bp !% """ """ """ | | ######## %|g|p @* % """ """ """ | | ?????????#/## ki%############+### " """ """ | | ???????? ?# ==#??#?#? | | ?????? ??# *%#???#?? """ """ = | | ????? ??# = |!#???## " " "" """ | | ??? ???#!% #???## "" "" "" """ | | ??+ ???# ! #????# """ """ " | | ??######????# #????# """ "" %%% | | ??????????? #??# """ "" # !! %%% | | ??????????# #??? # ! """ | | ????????? #???#??###+### | | ???????? #??????# | | ?????? #??????# #### ## | | ????? #???## #?## ## | | ???? #????# #??# ## | | ???######## #????### #### ## | | ??????????# #????#?#"" ##### ^##?#+?# | | ??????????## /#####??????#"F ]] #?#?# ##? ? | | ??????????? % ??????#??"" ]] #?#?# ?#? ? | | ??????????? ?????#???"" ]] #?# + ? | | ??????????? ???????? ?? # | | ??????????? ??????????= ? #? | | ??????????????????????#????# ####?#?? #?? ? | | ????????????????????????????##+#+???#????? ? # | | ???????????????????????????????? ??? ??? ?? ?? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 100 Energy Generation 34 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 41 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticAssaultReplicator Manual? 0 Play Time 00:44:07 Cumulative 285.3 hours Start 2021.01.31 @ 20:57:31 End 2021.01.31 @ 21:56:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 236 Adventurer 0 Explorer 7 Win Type - Total 9 Types 3/0/6/0/0/0/0/0/0 Lore% 75 Gallery% 91 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8562dadc-105c-48ff-82cf-29bb1c2c15ff