Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.19 @ 15:16:24 Player: Boris Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (37) 185 Value Destroyed (594) 594 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 5203 Bonus ------- High Alert Combat Kills 24 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Micro Fission Core Transmission Jammer Advanced ECM Suite Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter VTOL Module > --- UTILITY ---------- Improved Heat Sink Advanced Signal Interpreter Improved Terrain Scan Processor Improved Terrain Scan Processor Improved Target Analyzer System Shield Improved Corruption Screen > --- WEAPON ----------- Tesla Rifle > --- INVENTORY -------- Transmission Jammer Advanced ECM Suite Improved Datajack [Rating: 68] Favorites ----------- Power Micro Fission Core Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Gyrokinetic Inverter Flight Unit Surge Thruster Utility Improved Terrain Scan Processor Device Advanced Sensor Array Processor Improved Terrain Scan Processor Hackware System Shield Weapon Powered Hammer Energy Gun Tesla Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . . 2 1 . . 1 . Utility 5 | . . . 1 2 . . 2 Weapon . | . . . . . . . . Parts Attached 51 | 4 . 4 5 1 6 6 25 Power 4 | . . . . . 1 . 3 Engine . | . . . . . . . . Core 4 | . . . . . 1 . 3 Reactor . | . . . . . . . . Propulsion 24 | 2 . 2 4 . 3 1 12 Treads 8 | 2 . 2 4 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 9 | . . . . . 3 . 6 Flight 7 | . . . . . . 1 6 Utility 12 | . . . . 1 1 4 6 Device 5 | . . . . 1 1 . 3 Storage . | . . . . . . . . Processor 5 | . . . . . . 3 2 Hackware 2 | . . . . . . 1 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | 2 . 2 1 . 1 1 4 Energy Gun 3 | . . . . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 . 1 1 . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . 1 . . . . . Impact Weapon 2 | . . . . . 1 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 9 | . . . . . . . 9 Parts Lost 25 | . . . 1 . 3 . 21 Power 2 | . . . . . . . 2 Propulsion 11 | . . . . . 2 . 9 Utility 5 | . . . . . . . 5 Weapon 7 | . . . 1 . 1 . 5 Highest Loss Streak 7 | . . . 1 . 3 . 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 48 | . 57 59 61 49 30 21 54 Core 2 | . . . . . 4 . 3 Treads 10 | . 28 37 44 38 5 . . Hover 4 | . . . . . 10 . 7 Flight 3 | . . . . . . 5 4 Device 1 | . . . . 3 5 . 1 Processor 13 | . . . . . . 10 23 Hackware 3 | . . . . . . . 5 Energy Gun 1 | . . . . . . . 2 Ballistic Gun 5 | . 28 19 17 7 2 . . Impact Weapon 2 | . . . . . 2 4 2 Naked Turns 38 | . . . . . 9 29 . Heaviest Build 20 | 3 3 3 3 3 9 3 20 Greatest Support 42 | 3 3 40 40 3 27 4 42 Greatest Overweight (x) 2 | . . . . . 2 . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 1 5 5 5 5 5 5 Average Carried 3 | . . 3 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 5 5 3 5 Class Distribution -------------------- 63% | Mutant 13% | Hacker-Mutant 13% | Scavenger-Mutant 6% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Matter Collected 707 | 125 . 21 27 . 14 8 512 Remotely . | . . . . . . . . Salvage Created 1277 | 14 . . 38 . 32 8 1185 Parts 63 | 3 . . 5 . 3 . 52 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 5 | . . . . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 14 | . . . 1 . 2 . 11 Melee 6 | . . . . . 2 . 4 Guns 4 | . . . 1 . . . 3 AOE 2 | . . . . . . . 2 Classes Destroyed 10 | 1 . . 2 . 1 1 5 Worker 5 | . . . . . . 1 4 Builder 10 | . . . 1 . . . 9 Tunneler 2 | 1 . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 3 | . . . . . . . 3 Watcher 2 | . . . . . . . 2 Swarmer 9 | . . . 1 . . . 8 Cutter 2 | . . . . . 2 . . Grunt 2 | . . . . . . . 2 Programmer 1 | . . . . . . . 1 Best Kill Streak 7 | 1 . . 1 . 2 1 7 Combat Bots Only 4 | . . . 1 . 2 . 4 Max Kills in Single Turn 2 | 1 . . 1 . 1 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Damage Taken 3677 | . . 200 570 . 683 133 2091 Core 1524 | . . 14 34 . 417 55 1004 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 87 | 100 100 96 93 . 40 93 . Volleys Fired 67 | 2 . 4 5 . . . 56 Largest 2 | 2 . 2 2 . . . 2 Hottest 134 | 40 . 100 40 . . . 134 Shots Fired 78 | 4 . 6 10 . . . 58 Gun 76 | 4 . 4 10 . . . 58 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 2 | . . 2 . . . . . Kinetic 34 | 4 . 4 10 . . . 16 Thermal 21 | . . 2 . . . . 19 Explosive . | . . . . . . . . Electromagnetic 23 | . . . . . . . 23 Robot Hit Streak 10 | 3 . 3 9 . . . 10 Robot Miss Streak 3 | . . 1 1 . . . 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 81 | 3 . 3 7 . 3 2 63 Core Hits 45 | 1 . 1 4 . 1 . 38 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 4 | . . . . . 1 . 3 Critical Strikes 14 | . . . . . 1 . 13 Burn 2 | . . . . . . . 2 Corrupt 5 | . . . . . . . 5 Smash 7 | . . . . . 1 . 6 Melee Attacks 41 | . . . . . 5 8 28 Impact 41 | . . . . . 5 8 28 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . . . . . 1 10 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2965 | 32 . 28 119 . 121 134 2531 Guns 1096 | 32 . 28 78 . . . 958 Cannons . | . . . . . . . . Explosions 238 | . . . . . . . 238 Melee 1518 | . . . . . 121 134 1263 Ramming 113 | . . . 41 . . . 72 Kinetic 344 | 32 . 28 78 . . . 206 Thermal 499 | . . . . . . . 499 Explosive . | . . . . . . . . Electromagnetic 491 | . . . . . . . 491 Impact 1518 | . . . . . 121 134 1263 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . . 5 . . . 19 Average Corruption 9 | . . . 3 . . . 10 Corruption Purged . | . . . . . . . . Corruption Blocked 5 | . . . . . . . 5 Effects 13 | . . . 2 . . . 11 Message Errors 2 | . . . 1 . . . 1 Matter Fused 4 | . . . . . . . 4 Parts Rejected 1 | . . . 1 . . . . Data Loss (minor) 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 599 | . . . . . 53 29 517 Projectiles . | . . . . . . . . Explosions 28 | . . . . . . . 28 Melee 571 | . . . . . 53 29 489 Knockbacks 7 | . . . 1 . . 1 5 Impact 7 | . . . 1 . . 1 5 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 114 | . . . 17 . . . 97 Shots 2 | . . . . . . . 2 Rammed 46 | . . . 10 . . . 36 Targets Rammed 46 | . . . 10 . . . 36 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 306 | . . 6 . . . . 306 Average Temperature 134 | . . 4 . . . . 136 Received Heat Transfer 459 | . . 90 207 . . 63 99 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 26 | . . . . . . 1 25 Impact Corruptions 24 | . . . . . 2 1 21 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 879 | . . . . . . . 879 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Peak Influence 495 | 5 48 76 175 79 120 322 495 Initial 156 | . 3 20 31 79 55 63 156 Average 197 | 1 34 58 69 79 64 178 294 Maximum Alert Level 2 | . . . . . . 1 2 Low Security (%) 49 | 100 100 100 100 100 100 58 12 Level 1 44 | . . . . . . 41 73 Level 2 6 | . . . . . . . 13 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . 2 1 4 . 1 4 9 Investigation 11 | . 1 1 2 . . 3 4 Extermination 1 | . . . . . . . 1 Reinforcement 9 | . 1 . 2 . 1 1 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Distress Signals 4 | . . 1 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 2 6 27 . 6 17 37 Peak Tracking Total 20 | . 3 5 20 . 5 9 15 Tactical Retreats 12 | . . . 2 . 2 4 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Traps Triggered 3 | . . . . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Machines Accessed 22 | . 1 2 4 1 . 6 8 Terminals 16 | . . 2 4 1 . 6 3 Fabricators 4 | . . . . . . . 4 Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 77 | . 2 8 20 1 . 20 26 Successful 30 | . 1 3 7 1 . 7 11 Failed 47 | . 1 5 13 . . 13 15 Catastrophic 12 | . . 1 4 . . 3 4 Database Lockouts . | . . . . . . . . Manual 43 | . 2 8 6 . . 8 19 Terminals 66 | . . 8 20 1 . 20 17 Fabricators 8 | . . . . . . . 8 Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . . 1 6 1 . 5 3 Robot Analysis 1 | . . . 1 . . . . Open DSF 1 | . . . . 1 . . . Level Access Points 3 | . . 1 1 . . 1 . Branch Access Points 3 | . . . 1 . . 1 1 Emergency Access Points 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Locate Traps 2 | . . . 1 . . 1 . Hauler Manifests 4 | . . . 2 . . . 2 Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 12 | . 1 2 1 . . 2 6 Terminals 8 | . . 2 1 . . 2 3 Assimilate 3 | . . . . . . 1 2 Botnet 3 | . . 1 1 . . . 1 Operators 2 | . . 1 . . . 1 . Fabricators 3 | . . . . . . . 3 Fabnet 2 | . . . . . . . 2 Overload 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . . 2 4 . . 6 4 Full Trace Events 9 | . . 1 3 . . 3 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Total Allies 3 | . . . . . . 1 2 Largest Group 1 | . . . . . . 1 1 Highest-Rated Group 26 | . . . . . . 26 26 Highest-Rated Ally 26 | . . . . . . 26 26 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Turns Passed 1232 | 34 44 99 140 18 68 207 622 Spaces Moved 1535 | 45 85 104 168 32 74 376 651 Core 611 | 45 85 83 150 32 38 115 63 Treads 39 | . . 21 18 . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 260 | . . . . . 36 . 224 Flight 625 | . . . . . . 261 364 Fastest Speed 32 | 50 50 50 50 50 50 32 32 Average Speed 48 | 50 50 72 61 50 52 39 46 Slowest Speed 160 | 50 50 160 160 50 150 50 150 Overloaded Moves 10 | . . . . . . 9 1 Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 2 25 14 25 2 59 14 22 Regions Visited 7 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . 2 . . . 4 5 Terrain Destroyed 27 | . . 2 . . . 4 21 Melee 9 | . . . . . . 4 5 Projectile 2 | . . 2 . . . . . AOE 16 | . . . . . . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Total 1842 | 50 85 115 194 33 95 416 854 Wait 44 | . . . . . . 10 34 Move 1526 | 44 84 103 167 31 73 373 651 Hop 1 | . . . . . . 1 . Pick Up 17 | . 1 4 4 1 2 . 5 Fast Attach 37 | 4 . 2 1 . 5 4 21 Attach 9 | . . . 1 1 1 2 4 Detach 2 | . . . . . 1 . 1 Swap 5 | . . 2 3 . . . . Drop 11 | . . . 3 . 8 . . Fire 67 | 2 . 4 5 . . . 56 Melee 41 | . . . . . 5 8 28 Ram 46 | . . . 10 . . . 36 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 36 | . . . . . . 18 18 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 10) 71 | -10/Materials | Discovered new exit (range 14) 79 | -10/Materials | Entered another Materials area 79 | -9/Materials | Evolved 2 slots: Propulsion x2 83 | -9/Materials | Identified exit to Materials 178 | -9/Materials | Entered another Materials area 178 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 296 | -8/Materials | Identified exit to Factory 308 | -8/Materials | Build established: Mutant 318 | -8/Materials | Entered Factory 318 | -7/Factory | Evolved 2 slots: Utility x2 336 | -7/Factory | Identified exit to DSF 336 | -7/Factory | Entered DSF 352 | -7/DSF | Discovered new exit (range 12) 368 | -7/DSF | Additional patrols routed to DSF 399 | -7/DSF | Core integrity fell below 50% 404 | -7/DSF | Entered Factory 404 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 413 | -6/Factory | Lost 3 parts (2n1w) 604 | -6/Factory | Identified exit to Lower Caves 604 | -6/Factory | Identified exit to Factory 611 | -6/Factory | Entered another Factory area 611 | -5/Factory | Evolved 2 slots: Utility x2 814 | -5/Factory | Spotted B-75 Beast 893 | -5/Factory | Lost 7 parts (1p4n2u) 911 | -5/Factory | Search patrols dispatched 924 | -5/Factory | Core integrity fell below 50% 1010 | -5/Factory | Lost 3 parts (1p1n1u) 1102 | -5/Factory | System corruption reached 10% 1123 | -5/Factory | Core integrity fell below 20% 1132 | -5/Factory | Lost 7 parts (2n2u3w) 1178 | -5/Factory | Identified exit to Upper Caves 1199 | -5/Factory | Cargo convoy interrupted 1233 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- >>Access(Branch) Found 2 branch access points: (101,149) Upper Caves (171,45) Upper Caves Map updated. 01181_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01185_ O-16 Technician accesses terminal... 01185_ O-16 Technician IFF database reprogrammed. 01186_ System corrupted: Component data lost. 01188_ R-10 Processor collects Terrain Scanner. 01191_ R-10 Processor collects Wheel. 01198_ Technician 6a reveals location of hidden door. 01199_ ALERT: Cargo convoy interrupted, initiating access lockdown. 01200_ W-25 Informer sends out distress signal. 01204_ XE0QE8FMXHJ2O68BI9Z#FGSFC 01205_ Gyrokinetic Inverter destroyed. 01208_ Autogun destroyed. 01214_ Penetrated by Slug. 01214_ Slug penetrates Wall. 01229_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????# # """" ""?" #??????????????????? | | ???????????### ### ?? ? #??????????????????? | | ?????????????# #?##??#####?####??????????????????? | | ????????###??# #?????????????????????????????????? | | ???????? ??# #?????????????????????????????????? | | ????????""""?# #?????????????????????????????????? | | ??????? 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"""" # #?? | | ??# #?????????????????????????????"""" ?# #?? | | ??# #?????????????????????????????"""" ?# #?? | | ??# #????????????????????????????? ??# #?? | | ??# #???????????????????????????? ??# #?? | | ??# #????????????????????????????####???# #?? | | ??# #???????????????????????????????????# #?? | | ??# #???????????????????????????????????# #?? | | ??# ????????????????????????????????????# #?? | | ??? ????????????????????????????????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 24 Energy Capacity 210 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Corruption Block 5 Evasion (%) 63 Target Analysis 6 Recoil Reduction 4 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionMachineVibroblade Manual? 0 Play Time 00:27:12 Cumulative 366.6 hours Start 2022.08.19 @ 14:34:02 End 2022.08.19 @ 15:16:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 114 Adventurer 15 Explorer 0 Win Type - Total 22 Types 6/1/7/2/2/0/3/1/0 Lore% 93 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55615663-3077-4917-82a6-d537df157efb