Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.04 @ 02:58:24 Player: DeluxeH30 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (1895) 1895 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5645 Bonus ------- None Cogmind --------- Core Integrity 637/850 Matter 167/300 Energy 16/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Visual Processing Unit Signal Interpreter Advanced Targeting Computer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Weight Redist. System Improved EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Backup Propulsion I Airjet Gravmag System Cesium-ion Thruster > --- UTILITY ---------- Structural Scanner Visual Processing Unit Signal Interpreter Advanced Targeting Computer Target Analyzer System Shield High-powered Tractor Beam > --- WEAPON ----------- Lightning Gun Improved EM Pulse Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Particle Charger Force Field Shock Rifle Heavy Particle Cannon [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . . . 1 2 . Utility 5 | . . 2 . 1 . 2 Weapon . | . . . . . . . Parts Attached 71 | 6 4 14 12 12 12 11 Power 7 | 1 . 1 1 1 1 2 Engine 7 | 1 . 1 1 1 1 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 . 4 2 3 6 3 Treads 6 | 2 . 2 . 2 . . Leg 5 | . . 2 2 1 . . Wheel . | . . . . . . . Hover 3 | . . . . . 3 . Flight 6 | . . . . . 3 3 Utility 20 | 1 3 2 4 4 2 4 Device 8 | . 1 2 . 1 1 3 Storage 5 | 1 2 . 1 1 . . Processor 4 | . . . 1 2 . 1 Hackware 1 | . . . . . 1 . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 24 | 2 1 7 5 4 3 2 Energy Gun 2 | . . . . . . 2 Energy Cannon 3 | . . . 1 . 2 . Ballistic Gun 11 | 2 . 4 3 2 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . 1 1 . 2 . . Special Weapon 2 | . . 1 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 40 | . . 8 8 2 7 15 Power 5 | . . 1 1 . 1 2 Propulsion 13 | . . 2 2 . 2 7 Utility 9 | . . 2 2 . 1 4 Weapon 13 | . . 3 3 2 3 2 Highest Loss Streak 15 | . . 3 6 2 4 15 To Critical Strikes . | . . . . . . . Average Backups 9 | 2 6 9 12 13 4 3 Power 1 | . 1 1 1 2 1 . Propulsion 2 | 1 2 2 2 3 1 . Utility 2 | . . 2 2 3 1 1 Weapon 2 | . 2 2 4 3 . 1 Tool/Special . | . . . . . . . Unused Backups 16 | . 1 1 5 2 5 2 Power 6 | . . . . 2 3 1 Propulsion 3 | . . . 3 . . . Utility 3 | . . . . . 2 1 Weapon 4 | . 1 1 2 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 93 91 94 95 80 86 Engine 10 | . 14 10 10 8 6 6 Treads 12 | . 28 13 16 9 . . Leg 6 | . . 7 4 16 . . Hover 1 | . . . . . 6 17 Flight 2 | . . . . . 18 6 Device 10 | . 7 15 11 7 5 10 Storage 16 | . 14 22 22 18 . . Processor 8 | . . . . 18 23 25 Protection 1 | . . . 7 . . . Energy Cannon 1 | . . . 1 . 3 8 Ballistic Gun 15 | . 15 18 17 17 8 . Launcher 2 | . 12 1 . . . . Peak Build Rating 42 | 6 7 15 18 26 34 42 Average Rating 16 | 4 6 11 15 21 25 38 On Entrance 14 | . 6 7 15 15 23 32 Avg Prop Armor Cover (%) 4 | . . . . 5 5 2 Naked Turns . | . . . . . . . Heaviest Build 48 | 11 29 43 48 40 23 24 Greatest Support 44 | 40 40 43 43 44 23 23 Greatest Overweight (x) 13 | 1 . 13 3 1 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 Average Capacity 12 | 7 8 15 15 15 5 5 Most Carried 15 | 5 8 12 15 15 15 5 Average Carried 9 | 2 6 9 12 13 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 Final Carried 15 | 3 8 11 9 15 4 2 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Matter Collected 1610 | 89 50 423 538 241 120 149 Remotely . | . . . . . . . Salvage Created 2069 | . 242 477 723 507 120 . Parts 151 | . 16 42 56 30 7 . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled 2 | . . 2 . . . . Retrieved Matter 9 | . . 9 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 56 | . 6 14 19 15 2 . Melee 1 | . . 1 . . . . Guns 35 | . 1 10 11 13 . . Cannons 6 | . . 2 2 . 2 . AOE 14 | . 5 1 6 2 . . Classes Destroyed 13 | . 3 6 1 1 2 . Worker 7 | . . 1 5 . 1 . Builder 3 | . . 1 1 1 . . Tunneler 2 | . . . . 2 . . Hauler 2 | . 1 . 1 . . . Recycler 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 6 | . 2 2 1 1 . . Swarmer 20 | . . 7 6 7 . . Grunt 22 | . 6 3 7 6 . . Duelist 2 | . . 1 . 1 . . Sentry 10 | . . 3 6 1 . . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 10 | . 4 7 7 10 1 . Combat Bots Only 9 | . 4 3 4 9 1 . Max Kills in Single Turn 3 | . 2 3 3 3 1 . Gunslinging 1 | . . 1 . 1 . . Exploded 2 | . 2 1 2 2 . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Hostile Shots Fired 525 | . 11 117 115 85 71 126 Missed 160 | . 3 29 32 24 19 53 Hits 365 | . 8 88 83 61 52 73 Melee 7 | . . 5 . 2 . . Projectile 358 | . 8 83 83 59 52 73 Critical Strikes 9 | . . 2 2 5 . . Damage Taken 4597 | . 89 1096 1057 853 666 836 Core 823 | . 11 202 107 137 153 213 Absorbed by Shields 29 | . . . . . . 29 Regen/Repaired (Parts) 58 | . . 22 . 36 . . Core Remaining (%) 74 | 100 95 . 22 75 78 . Volleys Fired 143 | . 13 38 43 36 11 2 Largest 2 | . 2 2 2 2 2 2 Hottest 144 | . 50 50 91 56 144 105 Shots Fired 244 | . 21 65 81 57 16 4 Gun 199 | . 13 53 64 55 10 4 Cannon 18 | . . . 12 . 6 . Launcher 24 | . 8 9 5 2 . . Special 3 | . . 3 . . . . Kinetic 195 | . 13 53 64 55 10 . Thermal 20 | . . 3 12 . 5 . Explosive 24 | . 8 9 5 2 . . Electromagnetic 5 | . . . . . 1 4 Robot Hit Streak 18 | . 4 7 10 10 14 18 Robot Miss Streak 5 | . 2 4 5 5 1 . Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 2 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 147 | . 6 33 44 43 17 4 Core Hits 129 | . 16 35 37 35 5 1 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . . . 2 1 . . Destroy 3 | . . . 2 1 . . Melee Attacks 5 | . . 2 . . 3 . Impact . | . . . . . . . Slashing 2 | . . 2 . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4192 | . 492 986 1416 976 247 75 Guns 1940 | . 91 404 601 682 87 75 Cannons 240 | . . . 103 . 137 . Explosions 1820 | . 396 422 708 294 . . Melee 93 | . . 93 . . . . Ramming 76 | . 5 44 4 . 23 . Kinetic 1865 | . 91 404 601 682 87 . Thermal 257 | . . 23 103 . 131 . Explosive 1820 | . 396 422 708 294 . . Electromagnetic 81 | . . . . . 6 75 Impact . | . . . . . . . Slashing 93 | . . 93 . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 1 3 . 3 . Average Corruption 1 | . . 1 1 . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . 3 2 . 1 . Matter Fused 4 | . . 2 1 . 1 . Heat Flow Errors 1 | . . 1 . . . . Energy Discharges 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 81 | . . 33 46 2 . . Projectiles . | . . . . . . . Explosions 52 | . . 4 46 2 . . Melee 29 | . . 29 . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 169 | . . 62 20 77 10 . Shots 6 | . . 2 2 2 . . Rammed 22 | . 1 15 . . 6 . Targets Rammed 25 | . 1 16 2 . 6 . Kicked 1 | . . 1 . . . . Crushed 2 | . . . 2 . . . Highest Temperature 433 | . 4 163 433 20 71 99 Average Temperature 113 | . 2 73 148 12 27 46 Received Heat Transfer 1316 | . 48 195 339 342 54 338 Effects 2 | . . . 2 . . . Energy Bleed 1 | . . . 1 . . . Matter Decay 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 444 | . . 74 185 . 185 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 81 | 100 100 100 58 53 100 100 Level 1 18 | . . . 41 46 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 337 | . 166 122 337 267 99 40 Initial 117 | . . 10 27 117 99 36 Average 99 | . 80 59 172 148 40 19 Influence Increases 1942 | . 206 455 650 431 140 60 Destroy 0b10 Robot/C 1120 | . 120 280 380 300 40 . Destroy 0b10 Robot/NC 110 | . 15 25 45 20 5 . Destroy Leader 296 | . 26 74 124 52 20 . Successful Hack 80 | . . 18 40 22 . . Disable Machine 45 | . 15 15 15 . . . Destroy Structure 126 | . 30 43 31 22 . . Partial Spotted 45 | . . . . . 30 15 Lose Combat Pursuer 120 | . . . 15 15 45 45 Influence Decreases 1942 | . 180 416 436 491 284 135 Entered New Map 375 | . . 16 38 162 120 39 Time Decay 1318 | . 180 295 318 309 150 66 Lost Part 204 | . . 60 80 20 14 30 Purge Threat 45 | . . 45 . . . . Squads Dispatched 12 | . 3 1 3 1 3 1 Investigation 4 | . 1 . 1 . 1 1 Extermination 1 | . . . . . 1 . Reinforcement 6 | . 2 1 2 1 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Distress Signals 5 | . . 1 2 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 12 17 21 18 6 8 Peak Tracking Total 7 | . 4 4 4 5 3 7 Tactical Retreats 5 | . . . 1 1 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Traps Triggered 5 | . 1 1 2 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Disabled 3 | . 1 1 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Machines Accessed 17 | . . 7 4 3 1 2 Terminals 11 | . . 5 4 2 . . Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . 1 . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 41 | . . 17 10 9 2 3 Successful 23 | . . 12 5 5 . 1 Failed 18 | . . 5 5 4 2 2 Catastrophic 6 | . . 2 2 . 2 . Database Lockouts . | . . . . . . . Manual 8 | . . 5 1 2 . . Terminals 27 | . . 11 10 6 . . Fabricators . | . . . . . . . Repair Stations 6 | . . 2 . 3 . 1 Recycling Units . | . . . . . . . Scanalyzers 4 | . . 4 . . . . Garrison Access 4 | . . . . . 2 2 Terminal Hacks 15 | . . 7 5 3 . . Record 4 | . . . 4 . . . Prototype ID Bank 3 | . . 2 . 1 . . Alert Level 3 | . . 2 . 1 . . Unreport Threat 1 | . . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . 2 . . Scan Component 2 | . . 1 . 1 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . . 5 3 3 1 1 Full Trace Events 2 | . . . 1 . 1 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired 2 | . . 1 . 1 . . Time 39 | . . 26 . 13 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat . | . . . . . . . Combat 1 | . . . . . 1 . Robot Hacks Applied 1 | . . . . . 1 . parse_system 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Active Infowar (turns) 2258 | . 205 763 53 691 377 169 Optics 1290 | . . . 53 691 377 169 Terrain 126 | . . 126 . . . . Structural 1554 | . 205 637 . 446 110 156 ECM 198 | . . . . . 198 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Turns Passed 3323 | 60 385 927 714 691 377 169 Spaces Moved 1731 | 34 209 406 257 322 368 135 Core 14 | 12 . 1 . . . 1 Treads 868 | 22 209 278 191 168 . . Legs 347 | . . 127 66 154 . . Wheels . | . . . . . . . Hover 291 | . . . . . 162 129 Flight 211 | . . . . . 206 5 Fastest Speed 32 | 50 160 160 160 145 32 40 Average Speed 152 | 135 160 176 214 166 83 103 Slowest Speed 700 | 160 160 700 330 190 112 280 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . . 4 . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 47 43 40 31 9 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 138 | . 29 43 42 24 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 138 | . 29 43 42 24 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Total 2167 | 48 238 536 338 423 423 161 Wait 46 | . . 32 . 14 . . Move 1717 | 33 208 405 256 321 359 135 Hop 4 | . . . . . 4 . Pick Up 92 | 9 9 19 14 22 10 9 Fast Attach . | . . . . . . . Attach 66 | 6 1 15 11 12 13 8 Detach 4 | . . 2 1 . 1 . Swap 22 | . 3 3 4 7 2 3 Drop 43 | . 3 4 7 11 14 4 Fire 143 | . 13 38 43 36 11 2 Melee 5 | . . 2 . . 3 . Ram 6 | . . . . . 6 . Kick 1 | . . 1 . . . . Crush 18 | . 1 15 2 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 26 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 7) 379 | -10/Materials | Discovered new exit (range 9) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Utility x2 1116 | -9/Materials | Lost 3 parts (2n1u) 1126 | -9/Materials | Core integrity fell below 50% 1225 | -9/Materials | Discovered new exit (range 9) 1312 | -9/Materials | Repaired Grenade Launcher+ 1373 | -9/Materials | Entered Storage 1770 | -9/Storage | Build established: Scavenger-Mutant 1981 | -9/Storage | Lost 6 parts (1p2n2u1w) 2059 | -9/Storage | Discovered new exit (range 16) 2087 | -9/Storage | Entered Materials 2087 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2432 | -8/Materials | Destroyed 9 combat bots 2498 | -8/Materials | Repaired Lgt. Ion Engine 2636 | -8/Materials | Build established: Mutant 2663 | -8/Materials | Discovered new exit (range 17) 2776 | -8/Materials | Identified exit to Factory 2778 | -8/Materials | Entered Factory 2778 | -7/Factory | Evolved 2 slots: Propulsion x2 3028 | -7/Factory | Lost 4 parts (1n1u2w) 3094 | -7/Factory | Garrison activated, responded to threat 3141 | -7/Factory | Discovered new exit (range 13) 3154 | -7/Factory | Identified exit to Factory 3155 | -7/Factory | Entered another Factory area 3155 | -6/Factory | Evolved 2 slots: Utility x2 3324 | -6/Factory | Self-destructed Last Messages --------------- 03287_ Airjet destroyed. 03301_ Backup Propulsion I destroyed. 03307_ Imp. Particle Charger destroyed. 03308_ Shock Rifle destroyed. 03308_ Y-54 Guardian IFF system glitched. 03308_ Acquired Nuclear Pulse Thruster. 03310_ Lgt. Angular Momentum Engine destroyed. 03311_ Acquired Nuclear Pulse Thruster. 03311_ Structural Scanner destroyed. 03312_ Gravmag System destroyed. 03313_ Target Analyzer destroyed. 03315_ Acquired Nuclear Pulse Thruster. 03315_ Nuclear Pulse Thruster destroyed. 03316_ Cesium-ion Thruster destroyed. 03319_ Lightning Gun destroyed. 03320_ Nuclear Pulse Thruster destroyed. 03323_ Lgt. Angular Momentum Engine destroyed. 03323_ Nuclear Pulse Thruster destroyed. 03323_ Force Field destroyed. 03324_ G-50 Soldier destroyed. 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T # """ """ ##?????????????? | | ??????????"" + """ G" ##?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 302 Matter Capacity 500 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 53 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 63% | -9/Materials Lgt. Ion Engine | 10% | -8/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key You Again Challenges ------------ None Game ------ Seed EfficiencyGhostInitializer Manual? 0 Play Time 00:53:39 Cumulative 27.9 hours Start 2026.11.04 @ 02:06:12 End 2026.11.04 @ 02:58:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9531f4c7-250d-44e5-8a11-b66384386bef