Cogmind - Beta 11 X10 @@@ ROGUE MODE // 2022.02.28 @ 22:10:03 Player: maxwell Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (3328) 3328 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 7145 Bonus ------- High Alert Combat Kills 327 Cogmind --------- Core Integrity 571/700 Matter 7/300 Energy 267/280 System Corruption 18% Temperature Hot (263) Movement Core (1750) Ox34 Location -7/Waste Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Structural Scanner Advanced Targeting Computer Kinecellerator Dynamic Insulation System > --- WEAPON (5) ------- Improved Assault Rifle Assault Cannon > --- INVENTORY (25) --- Cooled Ion Engine Armored Treads Wheel Wheel Coolant Injector High-capacity Storage Unit High-capacity Matter Pod (200) Active Sensor Suite Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating System Restoration Module Autogun Improved Assault Rifle Improved Assault Rifle Minigun Gauss Rifle Gauss Rifle Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator System Restoration Module > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Autogun Autogun Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Armored Treads Coolant Injector High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Active Sensor Suite Heavy Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Dynamic Insulation System Autogun Improved Assault Rifle Improved Assault Rifle Minigun Gauss Rifle Gauss Rifle Assault Cannon Powered Hammer [Rating: 39] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Hardened Light Armor Plating Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . . 1 2 . Weapon 3 | . . . . . 3 . . Parts Attached 71 | 6 16 7 1 . 22 15 4 Power 5 | 1 2 . . . 1 1 . Engine 5 | 1 2 . . . 1 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 18 | 2 5 3 . . 3 3 2 Treads 11 | 2 5 . . . 2 . 2 Leg . | . . . . . . . . Wheel 7 | . . 3 . . 1 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 3 . 1 . 5 9 1 Device 7 | . 1 . . . . 5 1 Storage 4 | 1 1 . 1 . 1 . . Processor 3 | . . . . . 2 1 . Hackware . | . . . . . . . . Protection 6 | . 1 . . . 2 3 . Artifact . | . . . . . . . . Weapon 28 | 2 6 4 . . 13 2 1 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 20 | 1 4 2 . . 11 2 . Ballistic Cannon 2 | . 1 . . . . . 1 Launcher 5 | . 1 2 . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . 1 . . . 1 . . Corrupted Parts 2 | . . . . . . 2 . System Corruption 9 | . . . . . . 9 . Parts Lost 21 | . 5 3 . . 7 3 3 Power 1 | . 1 . . . . . . Propulsion 9 | . 2 3 . . 2 1 1 Utility 4 | . 1 . . . 2 1 . Weapon 7 | . 1 . . . 3 1 2 Highest Loss Streak 5 | . 5 1 . . 2 1 3 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 96 | . 94 90 100 100 96 99 92 Engine 10 | . 13 14 14 14 8 7 7 Treads 9 | . 26 8 . . 3 1 9 Wheel 9 | . . 11 28 28 11 13 3 Device 2 | . 1 . . . . 7 23 Storage 10 | . 14 14 14 14 9 7 7 Processor 6 | . . . . . 9 14 7 Protection 8 | . 9 14 14 14 8 6 . Ballistic Gun 30 | . 24 24 14 14 39 31 31 Launcher 4 | . 2 3 14 14 5 5 . Naked Turns . | . . . . . . . . Heaviest Build 112 | 11 39 39 59 59 108 112 110 Greatest Support 42 | 40 40 40 26 26 42 42 40 Greatest Overweight (x) 12 | 2 . 12 2 2 10 10 5 Average Overweight (x) 2 | . . 1 1 2 4 6 3 Largest Inventory Capacity 25 | 8 15 15 20 20 25 25 25 Average Capacity 19 | 7 10 15 16 20 24 25 25 Most Carried 25 | 3 15 15 16 18 25 25 25 Average Carried 17 | 1 8 15 15 16 22 23 23 Final Capacity 25 | 8 15 15 20 20 25 25 25 Final Carried 24 | 3 15 15 16 18 24 23 22 Class Distribution -------------------- 43% | Mutant 38% | Gunner 11% | Scavenger-Skirmisher 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Matter Collected 3701 | 187 858 363 . 30 1355 908 . Remotely . | . . . . . . . . Salvage Created 4150 | . 890 338 . 87 1940 632 263 Parts 242 | . 53 15 . 6 119 42 7 Haulers Intercepted 6 | . 2 . . . 4 . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 75 | . 18 9 . 2 32 13 1 Guns 61 | . 15 5 . . 27 13 1 AOE 14 | . 3 4 . 2 5 . . Classes Destroyed 17 | . 3 5 . 1 6 1 1 Worker 8 | . . 1 . 1 4 2 . Builder 4 | . . 1 . 1 1 1 . Tunneler 2 | . . . . . 2 . . Hauler 6 | . 2 . . . 4 . . Recycler 1 | . . 1 . . . . . Mechanic 1 | . . . . . 1 . . Watcher 8 | . 3 . . . 5 . . Swarmer 6 | . . . . . 3 3 . Grunt 46 | . 18 5 . 1 15 7 . Brawler 2 | . . . . 1 1 . . Sentry 9 | . . . . . 9 . . Demolisher 1 | . . 1 . . . . . Hunter 5 | . . . . . 3 2 . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . 1 . . Compactor 1 | . . . . . . . 1 Assembled 3 | . . 3 . . . . . Best Kill Streak 13 | . 13 6 . 4 7 4 1 Combat Bots Only 12 | . 12 6 . 2 7 3 1 Max Kills in Single Turn 2 | . 2 2 . 2 2 2 1 Gunslinging 1 | . . . . . 1 1 . Exploded 2 | . 2 2 . 1 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Damage Taken 3566 | . 977 574 . 12 1361 495 147 Core 546 | . 130 102 . . 185 86 43 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 57 | 100 . . . 7 66 . . Volleys Fired 218 | . 57 35 . 2 90 25 9 Largest 5 | . 2 2 . 1 5 5 5 Hottest 122 | . 46 46 . 30 115 122 115 Shots Fired 686 | . 112 61 . 2 365 108 38 Gun 659 | . 110 52 . . 354 105 38 Cannon . | . . . . . . . . Launcher 27 | . 2 9 . 2 11 3 . Special . | . . . . . . . . Kinetic 659 | . 110 52 . . 354 105 38 Thermal . | . . . . . . . . Explosive 27 | . 2 9 . 2 11 3 . Electromagnetic . | . . . . . . . . Robot Hit Streak 42 | . 13 9 . 1 42 7 18 Robot Miss Streak 5 | . 4 2 . 1 5 5 1 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 1 . . 5 3 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 404 | . 70 40 . 1 206 56 31 Core Hits 214 | . 36 26 . 8 107 35 2 Critical Kills 4 | . 2 . . . . 1 1 Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 5 | . 2 1 . . . 1 1 Destroy 5 | . 2 1 . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7573 | . 1203 971 . 202 3686 1007 504 Guns 6056 | . 1041 550 . . 3064 897 504 Cannons . | . . . . . . . . Explosions 1501 | . 162 421 . 202 606 110 . Melee . | . . . . . . . . Ramming 16 | . . . . . 16 . . Kinetic 6056 | . 1041 550 . . 3064 897 504 Thermal . | . . . . . . . . Explosive 1501 | . 162 421 . 202 606 110 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 18 | . . . . . 1 12 18 Average Corruption 7 | . . . . . 1 10 15 Corruption Purged 3 | . . . . . . 3 . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . . 2 52 3 Message Errors 10 | . . . . . . 10 . Matter Fused 15 | . . . . . . 15 . Heat Flow Errors 9 | . . . . . 1 6 2 Energy Discharges 10 | . . . . . . 10 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . . 1 6 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 2 1 Overload Shots . | . . . . . . . . Overflow Damage 1 | . . 1 . . . . . Projectiles . | . . . . . . . . Explosions 1 | . . 1 . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 19 | . . . . . 5 14 . Shots 1 | . . . . . . 1 . Rammed 3 | . . . . . 3 . . Targets Rammed 4 | . . . . . 4 . . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 415 | . 48 113 . 4 415 355 361 Average Temperature 83 | . 15 38 . 3 93 105 174 Received Heat Transfer 1332 | . 573 204 . 6 468 81 . Effects 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Peak Influence 767 | . 452 171 . 60 767 611 179 Initial 348 | . . 21 . . 23 348 179 Average 265 | . 154 89 . 35 274 476 168 Maximum Alert Level 3 | . 2 . . . 3 2 . Low Security (%) 50 | 100 69 100 . 100 54 . 100 Level 1 21 | . 27 . . . 23 21 . Level 2 23 | . 3 . . . 9 78 . Level 3 4 | . . . . . 12 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 5 . . 1 7 5 . Investigation 9 | . 4 . . . 1 4 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 1 . . 1 2 . . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 1 1 . . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 116 | . 26 20 . 2 46 20 2 Peak Tracking Total 12 | . 12 5 . 2 5 7 2 Tactical Retreats 5 | . 1 2 . . 1 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Traps Triggered 12 | . 5 . . . . 7 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Disabled 5 | . 2 . . . 2 1 . Max in Single Turn 1 | . 1 . . . 1 1 . Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Machines Accessed 25 | . 8 . 1 . 11 5 . Terminals 15 | . 6 . . . 8 1 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . Scanalyzers 2 | . . . . . 2 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 63 | . 22 . 1 . 29 11 . Successful 34 | . 10 . 1 . 18 5 . Failed 27 | . 11 . . . 10 6 . Catastrophic 4 | . 1 . . . 1 2 . Database Lockouts 2 | . 1 . . . 1 . . Manual 50 | . 22 . . . 24 4 . Terminals 43 | . 18 . . . 23 2 . Fabricators 5 | . . . . . . 5 . Repair Stations . | . . . . . . . . Recycling Units 8 | . 4 . . . 2 2 . Scanalyzers 4 | . . . . . 4 . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 10 | . 3 . 1 . 5 1 . Record 1 | . . . 1 . . . . Robot Analysis 3 | . 1 . . . 2 . . Prototype ID Bank 1 | . . . . . 1 . . Terminal Index 3 | . 1 . . . 1 1 . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 2 | . . . . . . 2 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . Retrieve Components 3 | . 2 . . . 1 . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 15 | . 5 . . . 8 2 . Terminals 10 | . 3 . . . 7 . . Track 1 | . . . . . 1 . . Botnet 7 | . 2 . . . 5 . . Operators 2 | . 1 . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . 2 . . . 1 1 . Tunnel 4 | . 2 . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Jam 1 | . . . . . . 1 . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 20 | . 6 . . . 9 5 . Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 16 | . 13 . . . 3 . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . . 9 Total Damage 164 | . . . . . . . 164 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Robot Analysis Total 3 | . 1 . . . 2 . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Turns Passed 5849 | 111 1614 434 178 110 1951 1405 46 Spaces Moved 2959 | 65 879 217 163 87 893 650 5 Core 11 | 7 . 4 . . . . . Treads 1150 | 58 879 75 . . 95 41 2 Legs . | . . . . . . . . Wheels 1798 | . . 138 163 87 798 609 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 105 105 120 120 155 155 Average Speed 167 | 153 160 155 107 120 176 190 221 Slowest Speed 650 | 160 160 650 120 120 312 465 320 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 6 87 56 53 25 78 25 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 6 | . 2 1 1 . 1 1 . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . 7 . . 8 . . Terrain Destroyed 142 | . 15 65 . 10 44 8 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 142 | . 15 65 . 10 44 8 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Total 3461 | 73 997 258 165 90 1094 764 20 Wait 118 | . 11 . . . 51 56 . Move 2953 | 64 878 216 162 86 892 650 5 Hop . | . . . . . . . . Pick Up 58 | 3 22 . 1 2 22 8 . Fast Attach 30 | 6 10 3 . . 4 7 . Attach 25 | . 3 . . . 11 8 3 Detach 5 | . . . . . . 3 2 Swap 16 | . 3 4 1 . 7 . 1 Drop 34 | . 13 . 1 . 13 7 . Fire 218 | . 57 35 . 2 90 25 9 Melee . | . . . . . . . . Ram 3 | . . . . . 3 . . Kick . | . . . . . . . . Crush 1 | . . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 454 | -10/Materials | Lost 5 parts (1p2n1u1w) 492 | -10/Materials | Destroyed 12 combat bots 553 | -10/Materials | Discovered new exit (range 15) 683 | -10/Materials | Discovered new exit (range 6) 948 | -10/Materials | Discovered new exit (range 15) 1098 | -10/Materials | Central database locked down 1127 | -10/Materials | Discovered new exit (range 3) 1475 | -10/Materials | Core integrity fell below 50% 1726 | -10/Materials | Entered Mines 1777 | -10/Mines | Assembled infested the area 1890 | -10/Mines | Learned location of Mines (-9) 1934 | -10/Mines | Core integrity fell below 20% 2152 | -10/Mines | Learned Materials interactive machine intel 2155 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2156 | -10/Mines | Discovered new exit (range 5) 2160 | -10/Mines | Entered Exiles 2176 | -10/Exiles | Discovered new exit (range 15) 2189 | -10/Exiles | Met 8R-AWN 2204 | -10/Exiles | Met EX-HEX 2250 | -10/Exiles | Met EX-DEC 2267 | -10/Exiles | Learned location of Zion (-7) 2328 | -10/Exiles | Discovered new exit (range 10) 2338 | -10/Exiles | Entered Mines 2378 | -9/Mines | Met a Derelict bent on vengeance 2443 | -9/Mines | Discovered new exit (range 5) 2448 | -9/Mines | Entered Materials 2448 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 2449 | -8/Materials | Loaded intel: 18 interactive machine locations 2743 | -8/Materials | Build established: Gunner 2886 | -8/Materials | Discovered new exit (range 10) 3448 | -8/Materials | Discovered new exit (range 13) 3868 | -8/Materials | Central database locked down 4035 | -8/Materials | Found Prototype Device 4037 | -8/Materials | Destroyed 7 combat bots 4048 | -8/Materials | First assault squad dispatched 4063 | -8/Materials | Garrison activated, responded to threat 4399 | -8/Materials | Entered Factory 4399 | -7/Factory | Evolved 2 slots: Utility x2 4571 | -7/Factory | System corruption reached 10% 4708 | -7/Factory | Build established: Scavenger-Skirmisher 5389 | -7/Factory | Build established: Skirmisher 5712 | -7/Factory | Discovered new exit (range 9) 5723 | -7/Factory | Identified exit to Factory 5804 | -7/Factory | Sucked down chute 5804 | -7/Factory | Entered Waste 5805 | -7/Waste | Met a frightened Derelict 5814 | -7/Waste | Spotted C-40 Crusher 5819 | -7/Waste | EMP discharged 5824 | -7/Waste | Destroyed C-40 Crusher 5841 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5844 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5850 | -7/Waste | Self-destructed Last Messages --------------- 05806_ System corrupted: Heat flow error (+205). 05809_ ALERT: Foreign system detected. Charging EMP. 05819_ System corrupted (+9). 05819_ Hyp. Gauss Cannon fried beyond repair. 05824_ System corrupted: Hvy. Assault Rifle jammed. 05824_ C-40 Crusher suffers critical hit (Destroy). 05824_ C-40 Crusher destroyed. 05833_ System corrupted: Heat flow error (+256). 05838_ JX-T1Z(g) suffers critical hit (Destroy). 05838_ JX-T1Z(g) destroyed. 05841_ Lgt. Treads crushed. 05841_ Autogun crushed. 05841_ Critical hit (Destroy). 05841_ Hvy. Assault Rifle destroyed. 05843_ Overheating: Matter decay (-6). 05844_ Lgt. Treads broken. 05844_ Overheating: Short circuit. 05844_ Autogun crushed. 05844_ Broken Lgt. Treads crushed. 05844_ Hvy. Assault Rifle crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????##############????? ##?????????????? | | ????????????##############????? ##?????????????? | | ????????????## ##????? ##?????????????? | | ????????????## #### #######????????? | | ????????????## ] #### !!#######????????? | | ????????????## !%! ????????? | | ????????????## % =!* ????????? | | ????????????## =@CC ????????? | | ????????????## [CC ! ????????? | | ????????????## / #### #####??????????? | | ????????????## #### ? #####??????????? | | ????????????## ##????? ##?????????????? | | ????????????##############?????????????????????? | | ????????????##############?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GatlingMolecularRegenerator Manual? 0 Play Time 00:24:56 Cumulative 189.2 hours Start 2022.02.28 @ 21:45:47 End 2022.02.28 @ 22:10:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 290 Rogue 271 Adventurer 4 Explorer 15 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 68 Gallery% 85 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5110a23-5ad2-4c45-ae1f-c57e19f9952e