Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.15 @ 00:32:49 Player: Runia Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (225) 1125 Value Destroyed (6659) 6659 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (482) 482 TOTAL SCORE: 13446 Bonus ------- High Alert Combat Kills 206 Follower Combat Kills 392 Met Imprinter 300 Was Imprinted 300 Friendly Fire -716 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 90/100 System Corruption 43% Temperature Cool (32) Movement Walking (112) Location -6/Factory Parts ------- > --- POWER (1) -------- Zionite Heavy DM Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (8) ------ Advanced Heat Sink Improved Cooling System Medium Storage Unit Improved Signal Interpreter Weapon Cycler Phase Shifter Improved Utility Shielding Makeshift Hacking Suite > --- WEAPON (2) ------- Zionite Phaser-S > --- INVENTORY (10) --- Cooled Deuterium Engine Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved VSS Leg Fusion Compressor Improved Transmission Jammer Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Experimental Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Cooled Plasma Cannon > --- INVENTORY -------- Cooled Deuterium Engine VSS Leg Advanced Heat Sink Cooling System Improved Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Improved Propulsion Shielding Improved Weapon Shielding Hacking Drone Bay Proton Cannon Heavy Plasma Cannon Cooled Plasma Cannon Advanced EMP Blaster Mini Grenade Launcher Missile Launcher Dirty Datajack Plasma Cutter Great Axe [Rating: 75] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Great Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . Utility 6 | . . . . . 3 . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 233 | 2 14 3 1 9 41 40 29 1 9 2 8 19 3 52 Power 20 | . 3 . . . 4 3 3 . . . . . . 7 Engine 13 | . 3 . . . 3 2 3 . . . . . . 2 Core 4 | . . . . . 1 1 . . . . . . . 2 Reactor 3 | . . . . . . . . . . . . . . 3 Propulsion 59 | 2 2 . . 5 9 8 6 . . 2 . 1 1 23 Treads 13 | 2 . . . 2 6 . . . . . . . . 3 Leg 42 | . 2 . . . 3 7 6 . . 2 . 1 1 20 Wheel 3 | . . . . 3 . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 92 | . 3 2 1 2 18 15 13 1 5 . 2 13 . 17 Device 34 | . . . . 1 6 6 7 1 2 . 1 3 . 7 Storage 7 | . 2 . 1 . 2 . . . . . . 1 . 1 Processor 10 | . . . . . 2 . 1 . . . . 3 . 4 Hackware 5 | . . . . . 1 1 . . . . . . . 3 Protection 36 | . 1 2 . 1 7 8 5 . 3 . 1 6 . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 62 | . 6 1 . 2 10 14 7 . 4 . 6 5 2 5 Energy Gun 6 | . 1 . . . 1 . 1 . . . . . . 3 Energy Cannon 23 | . . . . . . 9 3 . 2 . 5 3 1 . Ballistic Gun 13 | . 4 1 . 1 6 . . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 15 | . 1 . . 1 2 4 2 . 2 . 1 2 . . Special Weapon 2 | . . . . . 1 . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . Unidentified Prototypes 12 | . . . . . 2 3 2 . . . . . 1 4 Corrupted Parts 4 | . . . . 2 . . . . . . . . . 2 System Corruption 22 | . . . . 13 . . . . . . . . . 9 Parts Lost 40 | . 1 . . . 4 5 1 . 2 . . 5 9 13 Power 3 | . . . . . 1 1 . . . . . . . 1 Propulsion 10 | . 1 . . . . 2 1 . . . . 1 1 4 Utility 20 | . . . . . 2 2 . . 1 . . 3 5 7 Weapon 7 | . . . . . 1 . . . 1 . . 1 3 1 Highest Loss Streak 9 | . 1 . . . 3 3 1 . 2 . . 5 9 3 Average Slot Usage (%) 95 | . 98 100 100 94 96 97 98 100 100 100 100 98 59 69 Engine 7 | . 14 14 14 14 8 5 7 7 7 7 7 6 3 1 Treads 5 | . 24 . . 8 17 . . . . . . . . 2 Leg 21 | . 3 28 28 1 4 26 29 30 30 30 30 25 12 21 Device 7 | . . . . . 4 5 13 14 12 15 13 11 4 7 Storage 9 | . 21 14 14 14 9 9 7 7 7 7 7 6 4 4 Processor 13 | . . . . . 9 18 19 23 23 23 23 29 14 4 Hackware 1 | . . . . . 5 . . . . . . . . 8 Protection 7 | . 5 14 14 13 14 10 4 . 2 . 1 4 12 4 Energy Gun 1 | . 8 . . . 1 . . . . . . . . 3 Energy Cannon 8 | . . . . . . 15 14 15 14 15 14 12 7 . Ballistic Gun 7 | . 19 28 28 27 16 . . . . . . . . . Naked Turns 28 | . . . . . . . . . . . . . 19 9 Heaviest Build 83 | 12 21 28 58 58 65 79 80 76 83 69 75 79 79 47 Greatest Support 80 | 40 40 20 20 28 60 55 80 78 78 80 80 80 72 80 Greatest Overweight (x) 5 | . 1 1 2 5 3 3 1 . 1 . . 1 2 1 Average Overweight (x) . | . . 1 1 3 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 10 Average Capacity 17 | 8 9 10 13 20 20 20 20 20 20 20 20 20 14 8 Most Carried 20 | 6 10 10 10 20 20 20 20 20 20 20 20 20 15 10 Average Carried 16 | 2 8 9 10 12 18 19 19 20 19 19 20 18 10 6 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 5 10 Final Carried 20 | 3 10 10 10 18 15 20 20 20 20 20 20 15 4 9 Class Distribution -------------------- 60% | Mutant 19% | Scavenger-Mutant 14% | Skirmisher 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Skirmisher | -6/Proximity Caves Skirmisher | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Matter Collected 4209 | 226 441 214 . 72 1118 561 329 10 158 4 96 127 62 791 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8840 | 92 891 277 . 89 1612 2240 875 . 397 . 98 429 62 1778 Parts 476 | 4 59 11 . 11 105 100 56 . 11 . 6 26 1 86 Haulers Intercepted 16 | . 1 . . . 5 5 2 . . . . 1 . 2 Recyclers Shooed 13 | 1 1 1 . . 1 . . . . . . . . 9 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . 9 3 9 . . . Prevented 4 | . . . . . . . . . . . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 150 | . 20 4 . 4 30 35 15 . 11 . 4 7 . 20 Melee 11 | . . . . . . . . . . . . . . 11 Guns 57 | . 17 4 . 1 26 . . . . . . . . 9 Cannons 44 | . . . . . . 25 10 . 3 . 2 4 . . AOE 36 | . 3 . . 3 4 9 4 . 8 . 2 3 . . Classes Destroyed 19 | 2 6 . . 1 4 2 2 . . . . . . 2 Worker 15 | . 3 1 . . 1 1 2 . . . . 4 . 3 Builder 14 | . . . . 1 4 2 . . . . . 3 . 4 Tunneler 6 | 1 . . . 2 1 . . . . . . . . 2 Hauler 16 | . 1 . . . 5 5 2 . . . . 1 . 2 Recycler 11 | 1 1 1 . . 1 4 . . . . . . . 3 Mechanic 1 | . . . . . 1 . . . . . . . . . Operator 2 | . 2 . . . . . . . . . . . . . Watcher 7 | . 1 . . . 3 1 2 . . . . . . . Swarmer 40 | . 6 . . 4 9 . 4 . 1 . 3 3 . 10 Grunt 66 | . 14 4 . . 12 20 2 . 6 . . 2 . 6 Brawler 5 | . . . . . . 4 . . . . . . . 1 Duelist 4 | . . . . . 1 1 . . 2 . . . . . Protector 3 | . . . . . . 3 . . . . . . . . Sentry 20 | . . . . . 6 6 4 . 2 . . 1 . 1 Demolisher 1 | . . . . . . . 1 . . . . . . . Specialist 2 | . . . . . . . . . . . . . . 2 Hunter 3 | . . . . . 2 1 . . . . . . . . Programmer 6 | . . . . . . . 4 . . . 1 1 . . Z-Heavy 2 | . . . . . . . . . . . . . . 2 Packrat 1 | . . . . . . . . . 1 . . . . . Thug 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 13 | 2 5 3 . 5 4 10 5 . 10 . 3 13 . 6 Combat Bots Only 10 | . 5 2 . 4 4 6 4 . 10 . 3 5 . 5 Max Kills in Single Turn 5 | 2 2 1 . 2 2 3 3 . 3 . 2 5 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 2 2 2 2 . 3 . 2 2 . . Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Damage Taken 9776 | . 699 109 . 107 1574 1865 642 . 581 . 138 854 289 2918 Core 1256 | . 70 18 . . 80 146 18 . 65 . . 125 161 573 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . . . 64 . 58 . . . . 88 . . . Volleys Fired 573 | 2 82 13 . 7 138 85 66 20 17 . 14 28 5 96 Largest 2 | 2 2 2 . 2 2 2 2 2 2 . 2 2 2 2 Hottest 120 | 70 70 45 . 45 90 70 70 70 70 . 110 70 70 120 Shots Fired 942 | 4 161 26 . 13 267 152 90 22 25 . 22 46 10 104 Gun 565 | 4 159 26 . 11 261 . . . . . . . . 104 Cannon 329 | . . . . . . 145 70 22 19 . 20 43 10 . Launcher 31 | . 2 . . 2 5 7 4 . 6 . 2 3 . . Special 17 | . . . . . 1 . 16 . . . . . . . Kinetic 360 | 2 98 26 . 11 217 . . . . . . . . 6 Thermal 466 | 2 61 . . . 45 145 86 22 19 . 19 43 10 14 Explosive 30 | . 2 . . 2 5 7 3 . 6 . 2 3 . . Electromagnetic 13 | . . . . . . . 1 . . . 1 . . 11 Phasic 73 | . . . . . . . . . . . . . . 73 Robot Hit Streak 29 | 1 12 8 . 3 29 15 7 . 11 . 12 7 7 8 Robot Miss Streak 8 | 1 3 1 . 2 8 2 2 . 1 . 3 2 1 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . Shots Hit Robots 647 | 2 112 20 . 6 200 93 45 . 17 . 5 18 10 119 Core Hits 401 | 3 49 11 . 7 125 64 29 . 32 . 6 20 2 53 Critical Kills 4 | . . . . . . 1 1 . . . . . 1 1 Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . . . . Critical Strikes 15 | . 5 . . . 1 1 1 . . . . . 1 6 Burn 4 | . 4 . . . . . . . . . . . . . Meltdown 3 | . . . . . . 1 1 . . . . . 1 . Destroy 3 | . 1 . . . 1 . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . 1 Intensify 4 | . . . . . . . . . . . . . . 4 Melee Attacks 86 | . . . . . . 1 . . . . . . 2 83 Impact . | . . . . . . . . . . . . . . . Slashing 84 | . . . . . . 1 . . . . . . . 83 Piercing 2 | . . . . . . . . . . . . . 2 . Sneak Attacks 8 | . . . . . . . . . . . . . . 8 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19999 | 39 1570 284 . 348 3423 3942 1911 . 1402 . 508 1154 307 5111 Guns 6799 | 39 1249 284 . 78 3049 . . . . . . . . 2100 Cannons 5722 | . . . . . . 2939 1183 . 437 . 274 584 305 . Explosions 4583 | . 321 . . 270 350 999 582 . 965 . 234 570 . 292 Melee 2721 | . . . . . . . . . . . . . 2 2719 Ramming 16 | . . . . . 12 4 . . . . . . . . Kinetic 3632 | 14 780 284 . 78 2409 . . . . . . . . 67 Thermal 7329 | 25 587 . . . 652 2939 1329 . 437 . 242 584 305 229 Explosive 4450 | . 203 . . 270 350 999 567 . 965 . 234 570 . 292 Electromagnetic 198 | . . . . . . . 15 . . . 32 . . 151 Impact . | . . . . . . . . . . . . . . . Slashing 2719 | . . . . . . . . . . . . . . 2719 Piercing 2 | . . . . . . . . . . . . . 2 . Phasic 1653 | . . . . . . . . . . . . . . 1653 Highest Corruption 43 | . . . . 14 1 . 2 2 2 2 . 14 24 43 Average Corruption 9 | . . . . 1 1 . 1 2 2 2 . 13 22 31 Corruption Purged 1 | . . . . . 1 . . . . . . . . . Effects 116 | . . . . 2 7 . 4 2 10 . . 9 6 76 Message Errors 29 | . . . . 1 1 . 2 2 2 . . 1 2 18 Matter Fused 19 | . . . . . . . . . . . . 4 . 15 Heat Flow Errors 13 | . . . . . . . . . 2 . . . . 11 Energy Discharges 16 | . . . . . 4 . 1 . 4 . . . . 7 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 15 | . . . . . 2 . 1 . 2 . . 1 1 8 Data Loss (major) 4 | . . . . . . . . . . . . 1 . 3 Misfires 3 | . . . . 1 . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . 1 1 1 Weapon Failures 12 | . . . . . . . . . . . . 1 1 10 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 797 | . . . . 35 4 102 119 . 51 . 3 1 . 482 Projectiles 231 | . . . . . . 102 98 . 30 . . 1 . . Explosions 129 | . . . . 35 4 . 21 . 21 . 3 . . 45 Melee 437 | . . . . . . . . . . . . . . 437 Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . . . 63 34 . . 5 . . 32 . . Shots 7 | . . . . . 3 2 . . 1 . . 1 . . Rammed 3 | . 1 . . . 2 . . . . . . . . . Targets Rammed 5 | . 1 . . . 2 2 . . . . . . . . Kicked 2 | . . . . . . 2 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 627 | 18 199 28 . 14 114 149 24 . 151 . 15 9 16 627 Average Temperature 83 | 10 46 12 . 8 28 38 12 . 32 . 10 6 12 183 Received Heat Transfer 2670 | . 327 60 . . 567 783 48 . 162 . 30 111 . 582 Effects 17 | . . . . . . . . . . . . . . 17 Energy Bleed 3 | . . . . . . . . . . . . . . 3 Interference 1 | . . . . . . . . . . . . . . 1 Matter Decay 3 | . . . . . . . . . . . . . . 3 Short Circuit 4 | . . . . . . . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . . . . . . . 4 Damage (major) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 1 . . . . . 1 . Combat Hostiles 2 | . . . . . . 1 1 . . . . . . . Parts Melted 20 | . 2 . . . . 9 5 . . . . 2 2 . Heat Transferred 11789 | 74 1802 . . . 832 4404 2081 . 650 . 350 850 450 296 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Peak Influence 659 | 10 413 149 . 105 342 659 384 . . . . 176 62 515 Initial 225 | . 6 39 . . . 124 225 . . . . 61 61 10 Average 171 | 8 189 50 . 75 130 389 166 . . . . 82 38 113 Maximum Alert Level 2 | . 2 . . . 1 2 1 . . . . . . 2 Low Security (%) 65 | 100 46 100 . 100 66 18 57 . . . . 100 100 93 Level 1 23 | . 47 . . . 33 24 42 . . . . . . . Level 2 11 | . 5 . . . . 56 . . . . . . . 5 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 34 | . 6 1 . . 6 7 4 . 1 . . 3 . 6 Investigation 10 | . 2 1 . . 4 2 . . . . . . . 1 Extermination 6 | . . . . . . . 4 . . . . 1 . 1 Reinforcement 13 | . 4 . . . 2 2 . . . . . 2 . 3 Assault 4 | . . . . . . 3 . . 1 . . . . . Garrison 1 | . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . . . . 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Distress Signals 9 | . 2 . . . 4 2 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 250 | . 45 4 . 4 58 44 21 . 12 . 12 12 6 32 Peak Tracking Total 10 | . 6 2 . 4 6 10 4 . 6 . 4 5 6 4 Tactical Retreats 8 | . 2 . . . 3 1 . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Traps Triggered 12 | . 1 . . 2 1 2 4 . . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Machines Disabled 31 | . 1 . . . 1 8 5 . 1 . . 1 . 14 Max in Single Turn 4 | . 1 . . . 1 1 1 . 1 . . 1 . 4 Garrison Access 2 | . . . . . 1 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Machines Accessed 44 | . 5 2 1 1 13 9 8 . 1 . . 2 . 2 Terminals 20 | . 3 1 . . 7 5 4 . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 . . Repair Stations 5 | . . . . . 2 1 1 . . . . . . 1 Recycling Units 8 | . 2 . . . 2 2 1 . . . . 1 . . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . Total Hacks 115 | . 18 5 1 1 39 28 15 . 1 . . 4 . 3 Successful 73 | . 14 3 1 1 25 14 10 . 1 . . 3 . 1 Failed 42 | . 4 2 . . 14 14 5 . . . . 1 . 2 Catastrophic 8 | . . . . . 2 3 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 8 3 . . 8 6 2 . . . . 3 . 10 Terminals 58 | . 13 4 . . 19 15 7 . . . . . . . Fabricators 6 | . . . . . . . 4 . . . . 2 . . Repair Stations 19 | . . . . . 9 5 3 . . . . . . 2 Recycling Units 20 | . 5 . . . 6 6 1 . . . . 2 . . Scanalyzers 4 | . . . . . 3 . . . . . . . . 1 Garrison Access 4 | . . . . . 2 2 . . . . . . . . Terminal Hacks 34 | . 8 3 1 1 8 7 5 . 1 . . . . . Record 1 | . . . 1 . . . . . . . . . . . Part Schematic 2 | . . . . . 1 1 . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . . . Prototype ID Bank 5 | . 3 1 . . . . 1 . . . . . . . Open Door 3 | . . 1 . 1 . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . Unreport Threat 6 | . 1 . . . 3 2 . . . . . . . . Locate Traps 2 | . . . . . . 1 1 . . . . . . . Hauler Manifests 2 | . 1 . . . . . 1 . . . . . . . Registered Components 2 | . 1 . . . . . 1 . . . . . . . Zone Layout 5 | . 1 1 . . 1 2 . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . . 1 . . Network Status 1 | . . . . . . . . . . . . 1 . . Build 2 | . . . . . . . 2 . . . . . . . Repair Station Hacks 13 | . . . . . 8 3 2 . . . . . . . Scan Component 7 | . . . . . 4 2 1 . . . . . . . Repair 6 | . . . . . 4 1 1 . . . . . . . Recycling Unit Hacks 12 | . 3 . . . 4 3 . . . . . 2 . . Report Inventory 7 | . 2 . . . 2 2 . . . . . 1 . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . Retrieve Components 4 | . . . . . 2 1 . . . . . 1 . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . Unauthorized Hacks 7 | . 3 . . . 2 . 1 . . . . . . 1 Terminals 1 | . 1 . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . . . 2 . 1 . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . Tunnel 4 | . 2 . . . 2 . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 35 | . 3 1 . . 11 9 8 . . . . 2 . 1 Full Trace Events 3 | . . . . . 2 1 . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 1 . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 2 1 . . . 14 . . . 8 Parts Built 3 | . . . . . . . 3 . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 94 | . . . . . . . 94 . . . . . . . Total Part Build Rating 15 | . . . . . . . 15 . . . . . . . Parts Repaired 6 | . . . . . 4 1 1 . . . . . . . Time 305 | . . . . . 239 22 44 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 15 | . . . . . 4 10 . . . . . 1 . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Total Allies 10 | . . . . . . 2 . . . 4 . . 1 3 Largest Group 4 | . . . . . . 2 . . . 4 4 . 1 3 Highest-Rated Group 197 | . . . . . . 62 . . . 150 150 . 31 197 Highest-Rated Ally 85 | . . . . . . 31 . . . 40 40 . 31 85 Zionite Dispatches 3 | . . . . . . . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . 1 Hacking Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . 2 DROP 1 | . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . 1 Ally Attacks 60 | . . . . . . 26 . . . . 27 . . 7 Total Damage 1492 | . . . . . . 336 . . . . 796 . . 360 Kills 11 | . . . . . . 2 . . . . 6 . . 3 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . 1 . 2 1 . . . Drone Launches 1 | . . . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . . . 1 Decoded 0b10 Intel 23 | . . . . . . . . . . . . 20 . 3 Traps 11 | . . . . . . . . . . . . 9 . 2 Emergency Access 3 | . . . . . . . . . . . . 2 . 1 Items 9 | . . . . . . . . . . . . 9 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Turns Passed 14235 | 39 1232 867 312 473 2191 1722 1683 551 867 1577 599 578 92 1452 Spaces Moved 7381 | 18 555 429 151 287 769 645 881 383 588 1217 391 285 83 699 Core 132 | . . . . . . . . . . . . . 64 68 Treads 874 | 18 483 . . . 373 . . . . . . . . . Legs 5848 | . 72 429 151 8 148 645 881 383 588 1217 391 285 19 631 Wheels 527 | . . . . 279 248 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 190 190 115 130 190 122 125 125 125 127 127 50 50 Average Speed 148 | 160 164 190 207 148 183 191 144 125 132 125 127 139 84 111 Slowest Speed 410 | 160 240 190 260 260 410 330 190 125 195 127 127 200 270 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . . Exploration Rate (%) 56 | 3 99 81 49 50 60 78 33 57 76 89 65 10 73 22 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 7 | . 2 . . 1 2 . . . . 2 . . . . Known Exits Taken 7 | . . . . . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 10 | . . 1 . 1 . . . . 5 . 3 . . . Spaces Dug 91 | . . . . . . 20 21 22 2 . 8 18 . . Terrain Destroyed 392 | . 28 . . 13 44 105 35 22 35 . 16 35 1 58 Melee 1 | . . . . . . 1 . . . . . . . . Projectile 158 | . . . . . . 40 31 22 5 . 11 22 1 26 AOE 233 | . 28 . . 13 44 64 4 . 30 . 5 13 . 32 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Total 9615 | 26 725 461 152 324 1328 969 1182 433 649 1266 467 416 95 1122 Wait 1105 | . 48 3 . 1 342 162 161 30 28 38 55 79 . 158 Move 7367 | 17 554 428 150 286 768 644 880 382 587 1216 390 284 82 699 Hop . | . . . . . . . . . . . . . . . Pick Up 107 | 1 15 6 . 13 17 15 13 . 5 5 . 3 1 13 Fast Attach 65 | . 1 . . 3 8 10 6 . . . . . 1 36 Attach 47 | 2 3 . . 3 12 4 3 . 2 . . 7 2 9 Detach 4 | . . . . . . 1 1 . . . . . . 2 Swap 121 | . 10 3 1 3 21 26 20 1 7 2 8 12 . 7 Drop 119 | 4 11 8 1 8 20 19 17 . 3 5 . 2 2 19 Fire 573 | 2 82 13 . 7 138 85 66 20 17 . 14 28 5 96 Melee 86 | . . . . . . 1 . . . . . . 2 83 Ram 2 | . . . . . 2 . . . . . . . . . Kick 2 | . . . . . . 2 . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 15 . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 2) 40 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 519 | -10/Materials | Discovered new exit (range 10) 640 | -10/Materials | Discovered new exit (range 7) 920 | -10/Materials | Discovered new exit (range 15) 1045 | -10/Materials | Discovered new exit (range 16) 1272 | -10/Materials | Entered Mines 1296 | -10/Mines | Learned Materials stockpile data 1423 | -10/Mines | Build established: Scavenger-Mutant 1471 | -10/Mines | Met a Derelict shopkeep closing up shop 1680 | -10/Mines | Discovered new exit (range 9) 1790 | -10/Mines | Build established: Mutant 1856 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2074 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2079 | -10/Mines | Found Prototype Device 2129 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2131 | -10/Mines | Discovered new exit (range 5) 2139 | -10/Mines | Entered Exiles 2139 | -10/Exiles | Found Exiles lab abandoned 2427 | -10/Exiles | Discovered new exit (range 11) 2451 | -10/Exiles | Entered Mines 2539 | -9/Mines | Discovered new exit (range 15) 2613 | -9/Mines | Learned location of Zion (-7) 2757 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2915 | -9/Mines | System corruption reached 10% 2924 | -9/Mines | Entered Materials 2924 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3175 | -8/Materials | Identified Exp. Sensor Array 3182 | -8/Materials | Discovered new exit (range 14) 3473 | -8/Materials | Lost 3 parts (1p1u1w) 3834 | -8/Materials | Repaired Corrupted Adv. Terrain Scan Processor 3919 | -8/Materials | Discovered new exit (range 3) 4073 | -8/Materials | Build established: Scavenger-Mutant 4426 | -8/Materials | Repaired Exp. Sensor Array 4465 | -8/Materials | Repaired Arm. Treads 4522 | -8/Materials | Repaired Cooling System 5002 | -8/Materials | Build established: Mutant 5013 | -8/Materials | Discovered new exit (range 16) 5076 | -8/Materials | Identified exit to Factory 5113 | -8/Materials | Identified exit to Storage 5115 | -8/Materials | Entered Storage 5369 | -8/Storage | Met a pair of Derelict thieves 5565 | -8/Storage | Lost 3 parts (2n1u) 5789 | -8/Storage | Discovered exit to Factory (range 16) 5847 | -8/Storage | Build established: Scavenger-Mutant 6075 | -8/Storage | Repaired Imp. Carbon-fiber Leg 6315 | -8/Storage | First assault squad dispatched 6612 | -8/Storage | Build established: Mutant 6837 | -8/Storage | Entered Factory 6837 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7091 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 7762 | -7/Factory | Repaired Imp. Medium Armor Plating 8039 | -7/Factory | Identified exit to Lower Caves 8070 | -7/Factory | Fabricated Proton Cannon (x1) 8198 | -7/Factory | Build established: Skirmisher 8340 | -7/Factory | Discovered new exit (range 5) 8350 | -7/Factory | Identified exit to Factory 8520 | -7/Factory | Entered Lower Caves 8911 | -7/Lower Caves | Identified exit to Lower Caves 8980 | -7/Lower Caves | Build established: Mutant 9071 | -7/Lower Caves | Entered another Lower Caves area 9090 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9135 | -7/Lower Caves | Discovered exit to Factory (range 11) 9141 | -7/Lower Caves | Destroyed 10 combat bots 9213 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9764 | -7/Lower Caves | Encountered a Warlord checkpoint 9840 | -7/Lower Caves | Discovered new exit (range 7) 9845 | -7/Lower Caves | Identified exit to Zion 9938 | -7/Lower Caves | Entered Zion 9983 | -7/Zion | System corruption cleaned by Quarantine Array 10017 | -7/Zion | Discovered new exit (range 14) 10185 | -7/Zion | Given the Hacking Drone Bay 10285 | -7/Zion | Learned 8 Factory zone layouts 10363 | -7/Zion | Learned location of Extension (-6) 10602 | -7/Zion | Learned Factory stockpile data 10746 | -7/Zion | Learned location of Quarantine (-3) 10884 | -7/Zion | Found Prototype Device 11203 | -7/Zion | Imprinted 11205 | -7/Zion | Declared Zion's savior 11476 | -7/Zion | Identified exit to Proximity Caves 11515 | -7/Zion | Entered Proximity Caves 11515 | -6/Proximity Caves | Accompanied by 4 allies 11908 | -6/Proximity Caves | Build established: Skirmisher 11956 | -6/Proximity Caves | Learned Factory security intel 11988 | -6/Proximity Caves | Discovered exit to Factory (range 13) 12114 | -6/Proximity Caves | Entered Factory 12114 | -6/Factory | Evolved 2 slots: Utility x2 12115 | -6/Factory | Identified exit to Lower Caves 12525 | -6/Factory | Crushed by falling debris 12526 | -6/Factory | System corruption reached 10% 12529 | -6/Factory | Crushed by falling debris 12560 | -6/Factory | Lost 5 parts (1n3u1w) 12692 | -6/Factory | Sucked down chute 12692 | -6/Factory | Entered Waste 12693 | -6/Waste | Met a frightened Derelict 12707 | -6/Waste | EMP discharged 12725 | -6/Waste | Spotted C-40 Crusher 12725 | -6/Waste | Spotted C-40 Crusher 12742 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12747 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12750 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12753 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12754 | -6/Waste | Spotted C-40 Crusher 12757 | -6/Waste | Spotted C-40 Crusher 12762 | -6/Waste | Crushed by Compactor (1 part destroyed) 12765 | -6/Waste | Crushed by Compactor (1 part destroyed) 12772 | -6/Waste | Spotted C-40 Crusher 12777 | -6/Waste | Spotted C-40 Crusher 12779 | -6/Waste | Discovered new exit (range 11) 12784 | -6/Waste | Entered Factory 12795 | -6/Factory | Zion Hacking Resupply teleported in 12796 | -6/Factory | Lost 9 parts (1n5u3w) 12953 | -6/Factory | Core integrity fell below 50% 12972 | -6/Factory | Lost 3 parts (3u) 13000 | -6/Factory | Zion Recon squad teleported in 13192 | -6/Factory | Build established: Hacker-Mutant 13371 | -6/Factory | Spotted B-75 Beast 13506 | -6/Factory | Lost 3 parts (2n1u) 13615 | -6/Factory | Zion Heavy squad teleported in 13667 | -6/Factory | System corruption reached 30% 13960 | -6/Factory | Build established: Scavenger-Mutant 14040 | -6/Factory | Core integrity fell below 20% 14147 | -6/Factory | Garrison activated, responded to threat 14236 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14150_ U-05 Engineer lays Concrete. 14150_ K-01 Serf collects debris. 14152_ U-05 Engineer lays Concrete. 14152_ R-10 Processor collects Unknown Processor. 14152_ U-05 Engineer lays Concrete. 14160_ The unstable cave ceiling collapses. 14160_ U-05 Engineer lays Concrete. 14166_ System corrupted: Energy discharge (-37). 14166_ The unstable cave ceiling collapses. 14166_ U-05 Engineer lays Concrete. 14176_ The unstable cave ceiling collapses. 14176_ U-05 Engineer lays Concrete. 14185_ System corrupted: Matter fused (-7). 14200_ V8WIM>GK#GIA L5S RNJ5 14213_ U-05 Engineer builds a Wall. 14216_ Imp. VSS Leg destroyed. 14221_ System corrupted: Matter fused (-10). 14222_ G-67 Veteran destroyed. 14225_ System corrupted: Zio. Phaser-S failed to cycle. 14235_ G-50 Soldier suffers critical hit (Intensify). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ????????????????????? ?????????????????????? | | ??????????????????? ?????????????????????? | | ??????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ???????????????????? ?????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? g ??????????????????????? | | ??????????????????????? % ??????????????????????? | | ????????????#?######????!;#??????????????????????? | | ????????????# #????;!*??????????????????????? | | ????????????# """" #????# #??????????????????????? | | ????????????# """" #????#@#??????????????????????? | | ????????????# """" #????# #??????????????????????? | | ????????????# """" #????# #??????????????????????? | | ????????????# #????# #??????????????????????? | | ????????????####+########g#??????????????????????? | | ???????????????# l#??????????????????????? | | ???????????????# ########R#########??????????????? | | ???????????????# #????# g #??????????????? | | ???????????????# #????# R g #??????????????? | | ???????????????# #????# #??????????????? | | ???????????????# #????# #??????????????? | | ???????????????# #????# #??????????????? | | ???????????????# #????# #??????????????? | | ???????????????# ###### #??????????????? | | ???????????????# ## #??????????????? | | ???????????????# ## #??????????????? | | ???????????????# + #??????????? ? | | ???????????????# ## #????????? ? | | ???????????????# # #????????# ? | | ??????????????# #????????# ? | | ?????????????# # # # # # ###???????# ? | | ???????????? #####???# ? | | ?????????? # # ? | | ????????? # """ # # | | ???????? ]**# """ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 35 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 450 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 11 Defensive Hacking 21 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Hcp. Storage Unit | -8/Materials | Hacked Adv. Signal Interpreter | -8/Storage | Hacked Mak. Shrapnel Gun | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Force Rifle | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Melee Analysis Suite | -6/Factory | Extracted Imp. Transmission Jammer | -6/Factory | Extracted Gravmag System | -6/Factory | Extracted Angular Momentum Engine | -6/Factory | Extracted Hvy. Plasma Cannon | -6/Factory | Extracted Imp. Particle Charger | -6/Factory | Extracted Imp. Field Recycling Unit | -6/Factory | Extracted Imp. Light Armor Plating | -6/Factory | Extracted Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded Proton Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyNeutralizingMinigun Manual? 0 Play Time 01:31:23 Cumulative 482.7 hours Start 2021.11.14 @ 22:43:02 End 2021.11.15 @ 00:32:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 477 Rogue 477 Adventurer 0 Explorer 0 Win Type - Total 11 Types 9/0/1/1/0/0/0/0/0 Lore% 82 Gallery% 93 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e798e2e-17e1-4a7f-9f6f-16366e37fb71