Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 15:31:12 Player: saltine Result: Destroyed by as-10846 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (134) 670 Value Destroyed (4935) 4935 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 9839 Bonus ------- High Alert Combat Kills 266 Follower Combat Kills 60 Met Imprinter 300 Triggered Deep Caves Wall 500 Friendly Fire -732 Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 78/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy Carapace Zionite Heavy Carapace Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- EM Pulse Cannon Improved EM Pulse Cannon Heavy Missile Launcher > --- INVENTORY -------- Zionite Light DM Reactor Zionite Composite Leg I Zionite Biocell Zionite Weapon Casing Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Zionite Heavy Carapace Hacking Drone Bay Storm Laser Powered Cannon Advanced EMP Blaster CR-A16's Pointy Stick [Rating: 71] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . . . 2 1 . . . . Weapon 1 | . . . . 1 . . . . . Parts Attached 89 | 7 1 1 7 30 10 2 2 8 21 Power 13 | 1 . . 1 4 2 . . . 5 Engine 9 | 1 . . 1 3 2 . . . 2 Core 2 | . . . . 1 . . . . 1 Reactor 2 | . . . . . . . . . 2 Propulsion 19 | 2 . . 2 8 3 . . 3 1 Treads 13 | 2 . . . 4 3 . . 3 1 Leg . | . . . . . . . . . . Wheel 6 | . . . 2 4 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 2 1 1 1 11 1 2 1 . 11 Device 10 | 1 . 1 . 5 . 1 . . 2 Storage 4 | 1 1 . . 1 . . . . 1 Processor 1 | . . . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 16 | . . . 1 5 . 1 1 . 8 Artifact . | . . . . . . . . . . Weapon 26 | 2 . . 3 7 4 . 1 5 4 Energy Gun 11 | 1 . . . 3 4 . . 2 1 Energy Cannon 5 | . . . 2 1 . . . . 2 Ballistic Gun 2 | 1 . . . 1 . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 4 | . . . . 1 . . 1 1 1 Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . 2 1 . . . 7 Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . 7 Parts Lost 38 | . . . 5 6 . . . 9 18 Power 8 | . . . 2 . . . . 1 5 Propulsion 10 | . . . 2 1 . . . 3 4 Utility 15 | . . . 1 4 . . . 3 7 Weapon 5 | . . . . 1 . . . 2 2 Highest Loss Streak 11 | . . . 2 2 . . . 5 11 To Critical Strikes . | . . . . . . . . . . Average Backups 15 | 3 6 10 17 18 18 19 19 16 13 Power 1 | . 1 1 1 1 1 1 1 1 . Propulsion 3 | 1 2 2 3 4 5 6 6 3 1 Utility 2 | . . 2 2 3 2 3 3 2 5 Weapon 7 | 1 2 3 9 8 8 8 8 7 5 Tool/Special . | . . . . . . . . . . Unused Backups 38 | . . . 1 16 7 1 . 4 9 Power . | . . . . . . . . . . Propulsion 8 | . . . . 3 2 . . 2 1 Utility 11 | . . . 1 2 1 1 . 1 5 Weapon 17 | . . . . 10 4 . . 1 2 Tool/Special 2 | . . . . 1 . . . . 1 Average Slot Usage (%) 95 | . 100 99 97 98 97 100 100 97 77 Engine 10 | . 14 14 11 3 12 15 15 14 4 Treads 20 | . 28 28 19 12 23 23 23 22 19 Wheel 3 | . . . 8 14 . . . . . Device 12 | . 14 13 11 16 14 13 13 12 5 Storage 9 | . 14 14 14 9 7 7 7 7 7 Processor 2 | . . . . . 6 7 7 7 2 Protection 6 | . . . 1 10 7 8 8 8 11 Energy Gun 12 | . 14 14 1 13 23 23 22 15 3 Energy Cannon 6 | . . . 18 7 . . . . 10 Ballistic Gun 3 | . 14 14 4 1 . . . . . Piercing Weapon 1 | . . . . . . . . 5 . Peak Build Rating 71 | 7 7 8 18 40 49 52 54 54 71 Average Rating 34 | 6 7 7 12 31 43 51 52 51 58 On Entrance 25 | . 7 7 8 16 35 49 52 53 32 Naked Turns 2 | . . . . . . . . . 2 Heaviest Build 88 | 15 50 50 65 75 76 79 79 83 88 Greatest Support 84 | 40 40 40 40 60 84 84 84 84 72 Greatest Overweight (x) 5 | 2 1 1 4 5 1 . . 1 1 Average Overweight (x) . | . . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 19 Most Carried 20 | 5 8 12 20 20 20 20 20 20 20 Average Carried 17 | 3 6 11 18 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 8 12 20 20 20 20 20 19 4 Class Distribution -------------------- 62% | Mutant 18% | Gunner 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Matter Collected 2307 | 319 16 100 220 594 147 55 150 223 483 Remotely . | . . . . . . . . . . Salvage Created 6146 | 151 51 195 474 2520 518 101 207 778 1151 Parts 267 | 12 4 7 28 119 17 5 5 44 26 Haulers Intercepted 7 | . . . . 6 1 . . . . Recyclers Shooed 6 | . . . . 6 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 24 | . . . 14 . . 5 3 2 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 124 | . 1 4 10 42 9 2 7 8 41 Guns 47 | . 1 4 . 25 7 2 3 4 1 Cannons 22 | . . . 9 12 . . . . 1 AOE 47 | . . . . 3 1 . 4 3 36 Classes Destroyed 19 | 2 2 . 2 7 1 . . 2 3 Worker 3 | . . . . 1 2 . . . . Tunneler 4 | 4 . . . . . . . . . Hauler 7 | . . . . 6 1 . . . . Recycler 4 | 1 . . . 3 . . . . . Operator 2 | . 1 . . 1 . . . . . Swarmer 7 | . . . . 3 . . 4 . . Grunt 38 | . 1 4 . 25 4 2 2 . . Brawler 2 | . . . . 2 . . . . . Duelist 3 | . . . . 3 . . . . . Sentry 9 | . . . . 7 1 . 1 . . Hunter 4 | . . . . 2 2 . . . . Programmer 2 | . . . . . 2 . . . . Artisan 3 | . . . 3 . . . . . . Subdweller 10 | . . . 10 . . . . . . Zionite 22 | . . . . . . . . 22 . Z-Light 6 | . . . . . . . . . 6 Assembled 33 | . . . . . . . . . 33 Golem 2 | . . . . . . . . . 2 Thug 1 | . . . . . . . . 1 . Savage 1 | . . . . . . . . 1 . Butcher 1 | . . . . . . . . 1 . Mutant 5 | . . . . . . . . 5 . Best Kill Streak 30 | 1 1 1 2 5 3 2 4 17 30 Combat Bots Only 30 | . 1 1 2 4 2 2 4 4 30 Max Kills in Single Turn 15 | 1 1 1 1 3 2 1 2 3 15 Gunslinging 1 | . . . . 1 . . . . . Exploded 15 | . . . . 3 1 . 2 1 15 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Hostile Shots Fired 491 | . 1 43 16 122 44 . 37 100 128 Missed 155 | . . 14 6 36 18 . 9 32 40 Hits 336 | . 1 29 10 86 26 . 28 68 88 Melee 31 | . . . . 6 . . . 19 6 Projectile 305 | . 1 29 10 80 26 . 28 49 82 Critical Strikes 13 | . . 2 . 4 1 . . 6 . Part Disruptions 2 | . . . . . 1 . . . 1 Damage Taken 6809 | . 12 395 409 1527 324 . 332 1595 2215 Core 1043 | . . 52 69 209 39 . 26 217 431 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 296 | . . . . . . . . . 296 Core Remaining (%) 71 | 100 . . 51 62 . . . . . Volleys Fired 305 | 18 2 30 46 92 21 2 13 51 30 Largest 3 | 2 2 2 2 3 3 3 3 3 3 Hottest 240 | 70 70 70 160 240 183 60 60 60 132 Shots Fired 687 | 36 4 60 68 270 60 8 29 101 51 Gun 476 | 36 4 60 5 175 60 8 24 93 11 Cannon 159 | . . . 42 94 . . . . 23 Launcher 31 | . . . . 1 . . 5 8 17 Special 21 | . . . 21 . . . . . . Kinetic 108 | 18 2 30 3 55 . . . . . Thermal 526 | 18 2 30 65 215 60 8 24 93 11 Explosive 19 | . . . . . . . 5 8 6 Electromagnetic 34 | . . . . . . . . . 34 Robot Hit Streak 58 | 8 6 7 13 27 25 30 52 58 7 Robot Miss Streak 7 | 3 . 7 1 5 2 . . 3 3 Penetration Max . | . . . . . . . . . . Secondary Targets 14 | . . 1 . 6 1 . . 6 . Max Gunslinging Chain 1 | . . 1 . 1 1 . . 1 . Shots Hit Robots 445 | 22 4 28 36 176 44 5 22 80 28 Core Hits 273 | 6 4 9 14 81 25 4 14 46 70 Critical Kills 2 | . . . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 32 | . . 3 1 15 6 . 1 5 1 Burn 27 | . . 3 . 12 6 . 1 5 . Meltdown 2 | . . . 1 1 . . . . . Blast 2 | . . . . 2 . . . . . Impale 1 | . . . . . . . . . 1 Melee Attacks 13 | . . . . . . . . 3 10 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 13 | . . . . . . . . 3 10 Sneak Attacks 1 | . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13894 | 273 53 353 958 4188 1120 94 828 2856 3171 Guns 6015 | 268 53 352 49 2458 901 94 415 1321 104 Cannons 2726 | . . . 890 1534 . . . . 302 Explosions 4789 | . . . . 148 199 . 413 1398 2631 Melee 271 | . . . . . . . . 137 134 Ramming 93 | 5 . 1 19 48 20 . . . . Kinetic 1177 | 118 28 177 37 817 . . . . . Thermal 7410 | 150 25 175 902 3323 901 94 415 1321 104 Explosive 2949 | . . . . . . . 413 1398 1138 Electromagnetic 1994 | . . . . . 199 . . . 1795 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 271 | . . . . . . . . 137 134 Highest Corruption 16 | . . . . . 1 1 1 6 16 Average Corruption 5 | . . . . . 1 1 1 2 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 84 | . . . . . 2 6 5 10 61 Message Errors 22 | . . . . . . . 1 3 18 Matter Fused 15 | . . . . . . 1 . . 14 Heat Flow Errors 11 | . . . . . . 1 2 . 8 Energy Discharges 8 | . . . . . 1 1 1 1 4 Parts Fused 3 | . . . . . . . . . 3 Data Loss (minor) 9 | . . . . . . . 1 3 5 Data Loss (major) 2 | . . . . . . . . 1 1 Misfires 8 | . . . . . . 2 . 1 5 Alerts 3 | . . . . . . 1 . . 2 Weapon Failures 3 | . . . . . 1 . . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 396 | . . . . 76 . . 3 97 220 Projectiles 27 | . . . . 27 . . . . . Explosions 301 | . . . . 49 . . 3 29 220 Melee 68 | . . . . . . . . 68 . Knockbacks 7 | 1 . . . 6 . . . . . Impact 1 | 1 . . . . . . . . . Kinetic 6 | . . . . 6 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 363 | . . . . 88 . . . 125 150 Shots 9 | . . . . 1 . . . 2 6 Rammed 19 | 2 . 1 7 7 2 . . . . Targets Rammed 21 | 2 . 1 7 8 3 . . . . Kicked . | . . . . . . . . . . Crushed 2 | . . . . 1 1 . . . . Highest Temperature 477 | 54 9 315 191 390 261 93 273 . 477 Average Temperature 79 | 23 6 129 39 60 99 35 65 . 111 Received Heat Transfer 1488 | . 6 261 30 594 96 . 84 72 345 Effects 5 | . . 1 . . . . . . 4 Energy Bleed 1 | . . 1 . . . . . . . Damage (major) 4 | . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . 4 Parts Fried 10 | . . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . 1 2 1 . . 1 . Combat Hostiles 5 | . . . 1 2 1 . . 1 . Parts Melted 42 | . . 3 5 13 10 . 2 8 1 Heat Transferred 15244 | 444 74 740 1221 6475 2072 185 888 2960 185 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Maximum Alert Level 3 | . . . . 3 1 . . . . Low Security (%) 63 | 100 100 100 . 36 38 . . . . Level 1 17 | . . . . 17 61 . . . . Level 2 11 | . . . . 28 . . . . . Level 3 6 | . . . . 17 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 820 | 5 30 50 . 820 359 . . . . Initial 359 | . . . . . 359 . . . . Average 187 | . 5 3 . 357 238 . . . . Influence Increases 2154 | 25 59 100 . 1432 343 40 150 5 . Destroy 0b10 Robot/C 1300 | . 20 80 . 840 180 40 140 . . Destroy 0b10 Robot/NC 105 | 25 5 . . 55 15 . . 5 . Destroy Leader 304 | . 10 20 . 202 62 . 10 . . Successful Hack 129 | . 24 . . 66 39 . . . . Disable Machine 150 | . . . . 105 45 . . . . Destroy Structure 61 | . . . . 59 2 . . . . Lose Combat Pursuer 105 | . . . . 105 . . . . . Influence Decreases 2154 | 25 59 100 . 642 973 200 150 5 . Entered New Map 491 | . . . . . 431 60 . . . Time Decay 1453 | 25 59 100 . 582 392 140 150 5 . Lost Part 60 | . . . . 60 . . . . . Purge Threat 150 | . . . . . 150 . . . . Squads Dispatched 13 | . 1 . . 8 4 . . . . Investigation 3 | . . . . 3 . . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 6 | . 1 . . 3 2 . . . . Assault 2 | . . . . 2 . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Distress Signals 5 | . . . . 3 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 187 | . 6 4 10 63 16 2 7 30 49 Peak Tracking Total 37 | . 2 2 2 5 4 2 4 6 37 Tactical Retreats 7 | . . . . 6 . . . 1 . Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Traps Triggered 6 | . . . 4 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Machines Disabled 11 | . . . 1 7 3 . . . . Max in Single Turn 2 | . . . 1 2 2 . . . . Garrison Access 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Machines Accessed 23 | . 4 . 2 7 6 2 1 1 . Terminals 12 | . 3 . . 5 4 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 57 | . 11 . 5 19 12 8 1 1 . Successful 35 | . 5 . 5 8 7 8 1 1 . Failed 22 | . 6 . . 11 5 . . . . Catastrophic 4 | . 1 . . 3 . . . . . Database Lockouts . | . . . . . . . . . . Manual 22 | . 1 . . 9 8 . . 4 . Terminals 33 | . 10 . . 15 8 . . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . 3 . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 26 | . 3 . 5 5 3 8 1 1 . Record 12 | . . . 4 . . 7 1 . . Part Schematic 1 | . . . . . . . . 1 . Robot Analysis 2 | . . . . 2 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 1 | . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . Insert Component 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Seal Access 1 | . . . . . 1 . . . . Unauthorized Hacks 5 | . 1 . . 2 2 . . . . Terminals 3 | . 1 . . 1 1 . . . . Assimilate 1 | . 1 . . . . . . . . Botnet 1 | . . . . . 1 . . . . Skim 1 | . . . . 1 . . . . . Fabricators 1 | . . . . . 1 . . . . Haulers 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Reject 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 . . 6 5 . . . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . 16 . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 84 | . . . . . 84 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 3 . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 15 | . . . 15 . . . . . . Total Damage 209 | . . . 209 . . . . . . Kills 2 | . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Active Infowar (turns) 8068 | 157 340 . 2329 305 882 757 604 2605 89 Seismic 7822 | 157 340 . 2329 305 882 706 500 2603 . Jamming 3975 | . . . . . . 677 604 2605 89 Robot Analysis Total 2 | . . . . 2 . . . . . Derelict Logs Recovered 3 | . . 1 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Turns Passed 14949 | 278 340 1655 3057 2166 936 757 604 3444 1712 Spaces Moved 7577 | 131 141 650 1388 1239 475 458 346 2007 742 Core 17 | 11 . . . . . . . . 6 Treads 6079 | 120 141 650 792 354 475 458 346 2007 736 Legs . | . . . . . . . . . . Wheels 1481 | . . . 596 885 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 240 145 98 160 160 160 160 50 Average Speed 177 | 157 235 240 199 135 172 160 160 161 203 Slowest Speed 250 | 160 240 240 240 250 250 160 160 240 232 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 60 | 5 24 101 83 85 17 66 53 91 75 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . . 2 . . . . . 2 . Known Exits Taken 2 | . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 . 1 . 1 1 1 . Scrap Searched 17 | . . 1 7 . . 5 2 2 . Spaces Dug 11 | . . . 3 . . . . . 8 Terrain Destroyed 191 | . . . 10 55 . . 59 9 58 Melee 8 | . . . . . . . . . 8 Projectile 27 | . . . 10 16 . . . . 1 AOE 156 | . . . . 39 . . 59 9 49 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Dee Total 8438 | 162 145 685 1540 1529 546 477 370 2101 883 Wait 183 | . . 1 51 92 6 5 3 . 25 Move 7568 | 130 140 649 1387 1238 474 457 345 2006 742 Hop . | . . . . . . . . . . Pick Up 92 | 5 2 2 14 32 12 3 1 8 13 Fast Attach 28 | 7 . 1 1 4 1 . . 4 10 Attach 37 | . . . 3 8 1 . . 5 20 Detach 16 | . . 1 . . . . . 2 13 Swap 88 | . 1 . 21 22 13 6 7 11 7 Drop 79 | . . . 3 33 15 4 1 11 12 Fire 305 | 18 2 30 46 92 21 2 13 51 30 Melee 13 | . . . . . . . . 3 10 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 21 | 2 . 1 7 8 3 . . . . Escape Stasis . | . . . . . . . . . . Rewire 8 | . . . 7 . . . . . 1 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 279 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Materials 587 | -10/Materials | Discovered new exit (range 14) 619 | -10/Materials | Entered Mines 734 | -10/Mines | Discovered exit to Materials (range 5) 780 | -10/Mines | Learned location of Mines (-9) 859 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 864 | -10/Mines | Found Scrap Suit 1732 | -10/Mines | Discovered exit to Materials (range 6) 1735 | -10/Mines | Learned location of Storage (-7) 2121 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2253 | -10/Mines | Discovered new exit (range 9) 2274 | -10/Mines | Entered Subcaves 2274 | -10/Subcaves | Accompanied by 3 allies 2291 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2507 | -10/Subcaves | Visited 4L-MR0's lab 2554 | -10/Subcaves | Found Prototype Energy Cannon 2565 | -10/Subcaves | Identified Powered Cannon 2844 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2855 | -10/Subcaves | Shifting Twisted Machinery released Enh. Flamer 2857 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2868 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2947 | -10/Subcaves | Identified exit to Materials 3514 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3817 | -10/Subcaves | Learned Materials security intel 4015 | -10/Subcaves | Visited Clippyterm 4022 | -10/Subcaves | Learned Factory trap positions 4022 | -10/Subcaves | Learned Factory garrison access intel 4132 | -10/Subcaves | Lost 3 allies 4534 | -10/Subcaves | Disturbed a concealed Subdweller 4955 | -10/Subcaves | Discovered exit to Materials (range 13) 5331 | -10/Subcaves | Entered Materials 5331 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5561 | -8/Materials | Discovered new exit (range 11) 5785 | -8/Materials | Build established: Tank 6931 | -8/Materials | First assault squad dispatched 7497 | -8/Materials | Entered Factory 7497 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7498 | -7/Factory | Loaded intel: 84 trap records 7499 | -7/Factory | Loaded intel: 4 garrison access locations 7808 | -7/Factory | Build established: Gunner 8069 | -7/Factory | Identified exit to Storage 8069 | -7/Factory | Identified exit to Lower Caves 8094 | -7/Factory | Fabricated Med. Insulated Plating? 8433 | -7/Factory | Entered Lower Caves 8704 | -7/Lower Caves | Entered an active Warlord outpost 8735 | -7/Lower Caves | Learned 8 Research zone layouts 8735 | -7/Lower Caves | Learned Extension trap positions 8735 | -7/Lower Caves | Learned Research terminal intel 8735 | -7/Lower Caves | Learned Armory garrison access intel 8957 | -7/Lower Caves | Encountered a Warlord checkpoint 9086 | -7/Lower Caves | Discovered new exit (range 13) 9190 | -7/Lower Caves | Entered another Lower Caves area 9222 | -7/Lower Caves | Discovered new exit (range 11) 9319 | -7/Lower Caves | Entered a destroyed Warlord outpost 9451 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9783 | -7/Lower Caves | Discovered new exit (range 6) 9794 | -7/Lower Caves | Entered Zion 9822 | -7/Zion | Found CR-A16's Pointy Stick 9918 | -7/Zion | Given A8's code to call for help 9948 | -7/Zion | System corruption cleaned by Quarantine Array 10010 | -7/Zion | Discovered new exit (range 9) 10141 | -7/Zion | Found Prototype Energy Gun 10627 | -7/Zion | Build established: Mutant 10628 | -7/Zion | Met Imprinter 10686 | -7/Zion | Given the Hacking Drone Bay 10963 | -7/Zion | Learned location of Quarantine (-2) 10971 | -7/Zion | Learned location of Armory (-4) 12542 | -7/Zion | Found Prototype Device 12870 | -7/Zion | Murdered Imprinter 12871 | -7/Zion | Attacked by Zionites 12873 | -7/Zion | Extracted access codes from Imprinter's data core 13070 | -7/Zion | Lost 5 parts (1p2n2w) 13180 | -7/Zion | Opened final containment barrier to the Deep Caves 13229 | -7/Zion | Discovered new exit (range 3) 13229 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13238 | -7/Zion | Entered Deep Caves 13521 | -7/Deep Caves | Z-Facility disabled 13536 | -7/Deep Caves | Found Prototype Protection 13536 | -7/Deep Caves | Identified Zio. Weapon Casing 13568 | -7/Deep Caves | Core integrity fell below 50% 13611 | -7/Deep Caves | Lost 4 parts (1p1n2u) 13645 | -7/Deep Caves | System corruption reached 10% 13657 | -7/Deep Caves | Found Zio. Weapon Casing 13741 | -7/Deep Caves | Found Prototype Protection 13741 | -7/Deep Caves | Identified Zio. Heavy Carapace 13768 | -7/Deep Caves | Found Zio. Heavy Carapace 13804 | -7/Deep Caves | Found Zio. Heavy Carapace 13893 | -7/Deep Caves | Found Zio. Weapon Casing 14257 | -7/Deep Caves | Discovered new exit (range 11) 14375 | -7/Deep Caves | Spotted AG-15824 14408 | -7/Deep Caves | Destroyed AG-15824 14615 | -7/Deep Caves | Found Surveybot 24 Chip 14618 | -7/Deep Caves | Found Surveybot 24 Scanner 14771 | -7/Deep Caves | Spotted AG-24916 14831 | -7/Deep Caves | Destroyed AG-24916 14929 | -7/Deep Caves | Triggered Deep Caves wall 14929 | -7/Deep Caves | Spotted AS-95466 14929 | -7/Deep Caves | Spotted AS-46838 14938 | -7/Deep Caves | Core integrity fell below 20% 14948 | -7/Deep Caves | Released all parts (3) 14950 | -7/Deep Caves | Destroyed by as-10846 with Assembled Heavy Rifle Last Messages --------------- 14943_ System corrupted: Matter fused (-8). 14943_ Zio. Weapon Casing destroyed. 14944_ as-74593 destroyed. 14944_ Imp. Heat Sink destroyed. 14946_ as-86043 destroyed. 14946_ as-50074 destroyed. 14946_ Destroyed Imp. Treads. 14946_ as-96850 destroyed. 14946_ Zio. Light DM Reactor destroyed. 14946_ Destroyed Zio. Light DM Reactor. 14946_ Adv. EMP Blaster destroyed. 14946_ Destroyed Adv. EMP Blaster. 14947_ CD-JCS(M) system terminally corrupted. 14948_ as-56197 released from Mobile Assembly Unit. 14948_ Released Hcp. Storage Unit. 14948_ Released Zio. Light DM Reactor. 14948_ Released Zio. Weapon Casing. 14948_ as-77586 IFF system glitched. 14949_ as-10545 released from Mobile Assembly Unit. 14949_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????" # # ??????????## #?????????? | | ????????? # ??##??????# #?????????# | | ????????"" # ?? #?????## #????###?## | | ????????? ?? #?????# ####### ## | | ????????""" ?? #????## | | ????????" ## #????# | | ????????" # ###### [ #### | | ????????" ### ### ##??# | | ????????# #??## %"# #??### | | ?????????" #???#"=### #????## | | ?????????" ###???#" #????## | | ?????????" #???##"### #????# | | ?????????" "####???###?# ###### | | ????????"" ### #??????## #### | | ??????### ### ####???#" #??# | | ???"""" [ = # #???####### #### | | ??? ####?????????# # | | ??" [ ! ###???????### | | ??" [/!] ####????# | | ??" *[!!! ! ###""###??# | | ??" =!] ###" #### | | ??" ! #### ## | | ??? != a #??# | | ???"""" ! #?## | | ??????### = ### #### | | ????????"" b [ @ ## ##??# | | ?????????" g h ## ##?## | | ?????????" = [ [ ## #?# | | ?????????" [ #"# ### | | ????????"" ! %] ## | | ????????# [ = ## | | ????????" = ## | | ????????" ! = ## | | ????????" = #### #### | | ????????""" l ##??####??# | | ????????" #?????????# | | ????????"" l # #?????????# | | ????????" %= ## #??????? | | ????????"" #### #?????? | | ????????" #%# #??## #?????? | | ????????" #### ## "# ##???## #?????? | | ????????""" ##???# ## ####?????#### ##?????? | | ?????????" ?????##?# #????????????####??????? | | ?????????####?????????##???????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 49 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Flamer | -7/Zion | Free Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Energy Filter | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Med. Insulated Plating | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaTransdimensionalArchive Manual? 0 Play Time 01:15:03 Cumulative 538.8 hours Start 2025.07.19 @ 14:13:13 End 2025.07.19 @ 15:31:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 235 Adventurer 0 Explorer 0 Win Type - Total 25 Types 7/4/7/2/1/0/1/1/1/1 Lore% 91 Gallery% 87 Achievement% 81 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d366b89f-5dab-443f-97a5-65f9e1572c34