Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.29 @ 13:43:30 Player: Calasmeer Result: Destroyed by Y1-R9M(p) with EM Pulse Gun Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (862) 862 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 2662 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/250 Matter 300/300 Energy 306/310 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -7/Scraptown Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (2) ------ Medium Storage Unit Signal Interpreter > --- WEAPON (2) ------- Makeshift Laser Thermic Laser > --- INVENTORY (10) --- Improved Deuterium Engine Overtuned Treads Armored Huge Wheel Large Matter Pod (150) Seismic Detector Hardened Light Armor Plating Hacking Suite A0-MCA's Component Scanner Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Signal Interpreter > --- WEAPON ----------- Makeshift Laser Thermic Laser > --- INVENTORY -------- Overtuned Treads Improved Medium Treads Armored Huge Wheel Large Matter Pod Seismic Detector Improved Targeting Computer Hardened Light Armor Plating Hacking Suite Long-range Missile Launcher [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Weapon Plasma Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Special Weapon Mining Laser Slashing Weapon Companion Sword Build | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 33 | 9 8 6 4 6 Power 6 | 1 3 . 1 1 Engine 4 | 1 2 . 1 . Core 2 | . 1 . . 1 Reactor . | . . . . . Propulsion 7 | 2 1 2 1 1 Treads 4 | 2 1 . 1 . Leg . | . . . . . Wheel 3 | . . 2 . 1 Hover . | . . . . . Flight . | . . . . . Utility 6 | 3 2 1 . . Device 2 | 2 . . . . Storage 3 | 1 1 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 3 2 3 2 4 Energy Gun 4 | . 1 . . 3 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 3 . 1 . . Ballistic Cannon . | . . . . . Launcher 3 | . . 2 1 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 4 | . 1 3 . . Power 1 | . 1 . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . 1 2 . . To Critical Strikes . | . . . . . Average Backups 8 | 2 9 9 8 8 Power 1 | . 1 1 1 . Propulsion 2 | . 2 2 2 2 Utility 3 | . 3 3 3 4 Weapon 1 | . 2 3 1 1 Tool/Special . | . . . . . Unused Backups 17 | . 3 1 2 11 Power 3 | . 1 . . 2 Propulsion 7 | . 1 1 1 4 Utility 6 | . 1 . . 5 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 99 100 85 Engine 10 | . 7 14 14 7 Core 3 | . 6 . . 6 Treads 18 | . 28 17 25 1 Wheel 5 | . . 10 2 13 Device 1 | . 5 . . . Storage 14 | . 14 14 14 14 Processor 12 | . 8 14 14 14 Energy Gun 9 | . 8 11 . 20 Energy Cannon 6 | . . . 12 7 Ballistic Gun 6 | . 19 14 1 . Launcher 5 | . . 2 14 . Peak Build Rating 27 | 9 10 11 19 27 Average Rating 15 | 6 8 8 17 23 On Entrance 8 | . 8 8 10 14 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 30 | 12 20 23 30 26 Greatest Support 48 | 40 40 40 48 48 Greatest Overweight (x) 2 | 2 . 2 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 8 10 10 10 10 Average Carried 9 | 2 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 8 10 10 10 10 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -10 -7 -7 ----------- Run | Yrd Mat Sub Rec Scr Matter Collected 1294 | 340 543 66 256 89 Remotely . | . . . . . Salvage Created 1245 | 159 652 158 276 . Parts 78 | 17 30 23 8 . Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Combat Hostiles Destroyed 25 | . 15 8 2 . Guns 23 | . 15 7 1 . AOE 2 | . . 1 1 . Classes Destroyed 11 | 3 4 2 2 . Worker 2 | 2 . . . . Tunneler 3 | 3 . . . . Hauler 2 | . 1 . 1 . Recycler 2 | 1 . . 1 . Turret 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 7 | . 3 4 . . Grunt 12 | . 12 . . . Demolisher 1 | . . . 1 . Programmer 1 | . . . 1 . Subdweller 4 | . . 4 . . Best Kill Streak 5 | 4 3 5 3 . Combat Bots Only 4 | . 3 4 2 . Max Kills in Single Turn 2 | 1 1 2 2 . Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -7 -------- Run | Yrd Mat Sub Rec Scr Hostile Shots Fired 159 | . 72 54 6 27 Missed 45 | . 18 17 2 8 Hits 114 | . 54 37 4 19 Projectile 114 | . 54 37 4 19 AOE 1 | . . . 1 . Critical Strikes 8 | . 2 1 . 5 Damage Taken 1440 | . 612 346 106 376 Core 253 | . 85 71 47 50 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 163 | . . . . 163 Core Remaining (%) 100 | 100 . . . . Volleys Fired 108 | 18 62 21 5 2 Largest 2 | 2 2 2 2 2 Hottest 135 | 40 100 80 80 135 Shots Fired 204 | 28 123 41 8 4 Gun 189 | 28 122 32 3 4 Cannon 2 | . . . 2 . Launcher 12 | . . 9 3 . Special 1 | . 1 . . . Kinetic 156 | 28 105 20 3 . Thermal 36 | . 18 12 2 4 Explosive 12 | . . 9 3 . Electromagnetic . | . . . . . Robot Hit Streak 14 | 5 14 11 4 5 Robot Miss Streak 3 | 2 3 3 1 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 135 | 17 84 26 6 2 Core Hits 80 | 11 34 18 16 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | . 2 2 . . Burn 3 | . 2 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2263 | 164 945 611 510 33 Guns 1583 | 164 945 367 74 33 Cannons 51 | . . . 51 . Explosions 629 | . . 244 385 . Melee . | . . . . . Ramming . | . . . . . Kinetic 1304 | 164 777 289 74 . Thermal 330 | . 168 78 51 33 Explosive 629 | . . 244 385 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 7 | . . . 7 . Message Errors 1 | . . . 1 . Matter Fused 3 | . . . 3 . Heat Flow Errors 1 | . . . 1 . Parts Fused 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 30 | . . . 30 . Projectiles . | . . . . . Explosions 30 | . . . 30 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 48 | . . 29 19 . Shots 2 | . . 1 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 278 | . 180 2 277 278 Average Temperature 63 | . 36 2 109 139 Received Heat Transfer 666 | . 345 66 . 255 Effects 3 | . . . 2 1 Energy Bleed 3 | . . . 2 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 1075 | . 629 296 100 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 183 | 10 175 . 183 . Initial 98 | . . . 98 . Average 49 | 1 73 . 37 . Influence Increases 1036 | 30 489 265 252 . Destroy 0b10 Robot/C 440 | . 300 100 40 . Destroy 0b10 Robot/NC 70 | 30 10 . 30 . Destroy Leader 84 | . 84 . . . Successful Hack 44 | . 18 . 26 . Select Force Hacks 150 | . . . 150 . Destroy Structure 8 | . 2 . 6 . Lose Combat Pursuer 240 | . 75 165 . . Influence Decreases 1036 | 30 462 87 457 . Entered New Map 121 | . . 14 107 . Time Decay 835 | 30 392 63 350 . Lost Part 20 | . 10 10 . . Purge Threat 60 | . 60 . . . Squads Dispatched 5 | . 5 . . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 26 13 2 11 Peak Tracking Total 6 | . 5 6 1 4 Tactical Retreats 6 | . 3 3 . . Traps | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -7 ---------- Run | Yrd Mat Sub Rec Scr Machines Disabled 3 | . . 3 . . Max in Single Turn 2 | . . 2 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Machines Accessed 24 | . 5 . 12 7 Terminals 9 | . 4 . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 1 . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 117 | . 16 . 58 43 Successful 91 | . 9 . 39 43 Failed 26 | . 7 . 19 . Catastrophic 6 | . . . 6 . Database Lockouts . | . . . . . Manual 37 | . 16 . 21 . Terminals 33 | . 15 . 18 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 17 | . 1 . 16 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 72 | . 4 . 25 43 Record 66 | . . . 24 42 Robot Analysis 3 | . 3 . . . Open Door 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Unreport Threat 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 7 | . 1 . 6 . Retrieve Components 7 | . 1 . 6 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 12 | . 4 . 8 . Terminals 7 | . 4 . 3 . Botnet 7 | . 4 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . . . 5 . Tunnel 5 | . . . 5 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 4 . 8 . Full Trace Events 5 | . . . 5 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 11 | . 2 . 9 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -7 ------------ Run | Yrd Mat Sub Rec Scr Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -7 -------- Run | Yrd Mat Sub Rec Scr Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -7 ------- Run | Yrd Mat Sub Rec Scr Active Infowar (turns) 545 | 62 483 . . . Terrain 50 | 50 . . . . Seismic 495 | 12 483 . . . Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 2 | . . . . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -7 ------------- Run | Yrd Mat Sub Rec Scr Turns Passed 4625 | 163 1147 363 1572 1380 Spaces Moved 3069 | 68 518 177 981 1325 Core 16 | 16 . . . . Treads 1555 | 52 518 86 857 42 Legs . | . . . . . Wheels 1498 | . . 91 124 1283 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 95 95 100 Average Speed 130 | 146 160 126 151 101 Slowest Speed 160 | 160 160 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 55 | 3 81 13 96 84 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 5 | . . . 5 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 4 | . . . . 4 Spaces Dug 1 | . 1 . . . Terrain Destroyed 52 | . 1 43 8 . Melee . | . . . . . Projectile 2 | . 1 1 . . AOE 50 | . . 42 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -7 --------- Run | Yrd Mat Sub Rec Scr Total 3515 | 103 724 275 1058 1355 Wait 232 | . 117 65 49 1 Move 3065 | 67 517 176 980 1325 Hop . | . . . . . Pick Up 32 | 9 8 4 5 6 Fast Attach 16 | 6 1 1 3 5 Attach 6 | 1 1 3 . 1 Detach 2 | . . 1 1 . Swap 18 | 2 8 2 4 2 Drop 35 | . 10 2 10 13 Fire 108 | 18 62 21 5 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Subcaves -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 343 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Identified exit to Materials 753 | -10/Materials | Discovered new exit (range 7) 761 | -10/Materials | Identified exit to Mines 1126 | -10/Materials | Discovered exit to Materials (range 7) 1292 | -10/Materials | Discovered new exit (range 13) 1310 | -10/Materials | Identified exit to Subcaves 1311 | -10/Materials | Entered Subcaves 1312 | -10/Subcaves | Approached by a straggling Scientist 1618 | -10/Subcaves | Core integrity fell below 50% 1626 | -10/Subcaves | Discovered new exit (range 10) 1662 | -10/Subcaves | Identified exit to Recycling 1674 | -10/Subcaves | Entered Recycling 1793 | -7/Recycling | Core integrity fell below 20% 2279 | -7/Recycling | Discovered new exit (range 15) 2317 | -7/Recycling | Identified exit to Factory 3207 | -7/Recycling | Scanned before Scraplab entrance 3244 | -7/Recycling | Discovered new exit (range 2) 3244 | -7/Recycling | Identified exit to Scraptown 3246 | -7/Recycling | Entered Scraptown 3246 | -7/Scraptown | System corruption cleaned by C-Scrubber 3323 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3687 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 3690 | -7/Scraptown | Learned Factory emergency access door positions 3709 | -7/Scraptown | Discovered exit to Factory (range 5) 3811 | -7/Scraptown | Visited The Evicted 3839 | -7/Scraptown | Visited Spacefarers 4127 | -7/Scraptown | Visited CPS Storage 4145 | -7/Scraptown | Visited SPCMW 4185 | -7/Scraptown | Visited Comm Corps 4236 | -7/Scraptown | Visited UFD Registry 4236 | -7/Scraptown | Registered with UFD as "Boltbrain" 4254 | -7/Scraptown | Visited CR-KLE's Repair Center 4261 | -7/Scraptown | CR-KLE repaired 5 parts 4272 | -7/Scraptown | Visited Symbiants 4325 | -7/Scraptown | Visited Sword Containment 4336 | -7/Scraptown | Found Prototype Slashing Weapon 4336 | -7/Scraptown | Identified Companion Sword 4361 | -7/Scraptown | Visited Science Testing Area 4380 | -7/Scraptown | Visited A0-MCA Data Center 4386 | -7/Scraptown | Given a B- rating by A0-MCA 4392 | -7/Scraptown | Found A0-MCA's Component Scanner 4424 | -7/Scraptown | Visited Scrap Suit Storage 4475 | -7/Scraptown | Met Optimus 4475 | -7/Scraptown | Accepted into 0bPrime 4559 | -7/Scraptown | Visited Chapter 10 4581 | -7/Scraptown | Visited DA-N13 Charitable Foundation 4582 | -7/Scraptown | Civil war broke out across Scraptown 4626 | -7/Scraptown | Destroyed by Y1-R9M(p) with EM Pulse Gun Last Messages --------------- 04593_ Bolt penetrates Machine. 04593_ Bolt penetrates Optimus. 04593_ Acquired 40 matter. 04595_ ZS-8AY(h) destroyed. 04596_ Slug penetrates 7Q-GIW(p). 04596_ Slug penetrates Machine. 04598_ Slug penetrates 7Q-GIW(p). 04598_ 7Q-GIW(p) destroyed. 04598_ Slug penetrates Optimus. 04600_ VN-WG1(p) misfires. 04601_ Slug penetrates Optimus. 04602_ 0L-DDP(j) heat spikes uncontrollably. 04602_ 0L-DDP(j) overheating. 04602_ 0L-DDP(j) destroyed. 04604_ Critical hit (Burn: +50). 04606_ VN-WG1(p) switches sides: "I hope I'm right about this..." 04608_ 68-D60(j) destroyed. 04615_ VN-WG1(p) destroyed. 04618_ Slug penetrates Optimus. 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"## # | | ""# " " ######### #"" "## !! !! !# | | ""# "" "" ""#??????###"" "## #"""""#""# | | ""# "" "" ##????????#"" "############# | | ""# X"#????????#"" "#???????????? | | ""# ##????????#"" "#???##??????? | | ""###### ################"" "#?? ???????? | | """""""""""""""""""""""""""" "## ####?????? | | """""""""""""""""""""""""""" #?????? | | "## #?????? | | "#?? #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 41 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Link The Feds Network Effect You May Approach The Wall Challenges ------------ None Game ------ Seed CoordinationHardlightMatter Manual? 0 Play Time 00:50:39 Cumulative 48.5 hours Start 2026.06.29 @ 12:39:50 End 2026.06.29 @ 13:43:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 42 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 38 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98830940-7c0f-4c48-8cd3-5028c1ba2c51