Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 12:10:16 Player: Kinga Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (155) 775 Value Destroyed (5008) 5008 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1203) 1203 TOTAL SCORE: 10826 Bonus ------- High Alert Combat Kills 269 Follower Combat Kills 34 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 100/100 System Corruption 6% Temperature Cool (16) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer Target Analyzer Advanced System Shield Relay Coupler [Swarmer] (10) Relay Coupler [Sentry] (18) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Melee Analysis Suite Matter Filter Weapon Cycler Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Scrap Engine Huge Storage Unit Advanced Targeting Computer Weapon Cycler Layered Medium Armor Plating Advanced Shield Generator Long-range Tractor Beam > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Hypervelocity Coil Gun Mini Grenade Launcher > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Armored Huge Wheel Cryofiber Web Structural Scanner Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Matter Filter Weapon Cycler Weapon Cycler Improved Utility Shielding Hacking Suite Advanced Hacking Suite Advanced System Shield Autogun [Rating: 66] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Advanced Targeting Computer Device Long-range Tractor Beam Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Sentry] Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Plasma Rifle Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Slots Evolved 8 | . . 2 2 . . . 4 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 1 1 . . . 4 . Weapon 2 | . . 1 1 . . . . . Parts Attached 95 | 6 5 20 12 2 18 2 28 2 Power 12 | 1 1 2 1 . 1 . 5 1 Engine 9 | 1 . 2 1 . 1 . 3 1 Core 3 | . 1 . . . . . 2 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 5 2 2 2 . 4 1 Treads 15 | 2 . 4 2 2 2 . 2 1 Leg . | . . . . . . . . . Wheel 2 | . . 1 . . . . 1 . Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 35 | 1 2 6 6 . 6 1 13 . Device 10 | . . . 2 . 3 1 4 . Storage 3 | 1 . 2 . . . . . . Processor 6 | . 2 1 1 . . . 2 . Hackware 5 | . . . . . . . 5 . Protection 11 | . . 3 3 . 3 . 2 . Artifact . | . . . . . . . . . Weapon 30 | 2 2 7 3 . 9 1 6 . Energy Gun 1 | . . . . . . . 1 . Energy Cannon . | . . . . . . . . . Ballistic Gun 24 | 2 2 7 3 . 7 . 3 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . 2 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes . | . . . . . . . . . Parts Lost 46 | . . 5 4 1 10 1 22 3 Power 4 | . . 1 . . . . 3 . Propulsion 13 | . . 3 2 1 2 . 5 . Utility 13 | . . 1 2 . 2 . 5 3 Weapon 16 | . . . . . 6 1 9 . Highest Loss Streak 9 | . . 1 2 1 9 1 8 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 96 99 99 100 95 90 89 62 Engine 7 | . 10 4 9 9 9 9 4 5 Core 1 | . 3 5 . . . . 1 . Treads 16 | . 28 21 18 18 15 18 10 5 Device 6 | . . . . . 1 8 22 . Storage 8 | . 14 11 9 9 9 9 5 . Processor 13 | . 10 11 18 18 18 9 11 19 Protection 6 | . . 11 8 9 7 . 4 . Ballistic Gun 28 | . 28 33 35 36 30 30 15 . Launcher 2 | . . . . . 3 5 4 . Naked Turns . | . . . . . . . . . Heaviest Build 124 | 13 13 97 102 102 116 116 124 5 Greatest Support 50 | 40 40 40 40 40 50 50 50 20 Greatest Overweight (x) 30 | . . 2 2 2 30 2 3 . Average Overweight (x) 1 | . . . 2 2 2 2 1 . Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 5 Average Capacity 22 | 6 8 19 25 25 25 25 23 5 Most Carried 25 | 6 8 20 25 25 25 25 20 4 Average Carried 17 | 3 7 13 22 23 22 21 16 3 Final Capacity 25 | 8 8 25 25 25 25 25 5 5 Final Carried 25 | 6 8 20 23 25 25 19 5 3 Class Distribution -------------------- 39% | Gunner 33% | Scavenger-Gunner 12% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Scavenger-Gunner | -8/Recycling Scavenger-Tank | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Matter Collected 4404 | 198 213 850 841 259 803 84 1156 . Remotely 1730 | . . . 155 . 459 . 1116 . Salvage Created 6495 | . 386 1360 1231 528 971 222 1797 . Parts 402 | . 29 102 74 38 59 12 88 . Haulers Intercepted 6 | . . 3 2 1 . . . . Recyclers Shooed 11 | . . 2 2 . . . 7 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Combat Hostiles Destroyed 117 | . 12 25 22 7 19 5 27 . Guns 111 | . 12 25 22 7 19 5 21 . AOE 4 | . . . . . . . 4 . Classes Destroyed 18 | . 5 5 4 1 1 1 1 . Worker 8 | . 2 1 1 . . . 4 . Builder 5 | . 1 1 1 . . . 2 . Tunneler 2 | . . 1 . . . . 1 . Hauler 6 | . . 3 2 1 . . . . Recycler 6 | . . 2 . 1 . . 3 . Mechanic 1 | . . . . 1 . . . . Operator 2 | . . 2 . . . . . . Watcher 8 | . 1 4 2 . . . 1 . Swarmer 27 | . 5 7 4 . 2 1 8 . Grunt 50 | . 7 10 10 . 9 1 13 . Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . 1 . . . 1 . Protector 1 | . . . . . . 1 . . Sentry 26 | . . 8 4 5 7 2 . . Hunter 4 | . . . 1 2 . . 1 . Programmer 4 | . . . . . . . 4 . Heavy 1 | . . . 1 . . . . . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 9 | . 3 6 9 3 6 3 8 . Combat Bots Only 6 | . 3 4 5 2 6 3 6 . Max Kills in Single Turn 4 | . 1 2 1 2 2 2 4 . Gunslinging 1 | . . 1 . . 1 . . . Exploded 2 | . . . . . . . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Hostile Shots Fired 704 | . 47 102 66 18 79 7 299 86 Missed 204 | . 12 25 15 3 16 2 103 28 Damage Taken 6910 | . 329 984 839 241 1401 73 2639 404 Core 1296 | . 45 113 89 35 160 . 535 319 Absorbed by Shields 561 | . . . . . . . 502 59 Redirected to Shielding 109 | . . . . . . . 109 . Core Remaining (%) 75 | 100 82 71 . . . 48 . . Volleys Fired 347 | . 29 76 48 15 53 6 120 . Largest 4 | . 2 3 4 4 4 3 3 . Hottest 105 | . 40 75 100 100 100 81 105 . Shots Fired 1007 | . 58 228 192 60 173 18 278 . Gun 1000 | . 58 228 192 60 171 18 273 . Cannon . | . . . . . . . . . Launcher 7 | . . . . . 2 . 5 . Special . | . . . . . . . . . Kinetic 970 | . 58 228 192 60 171 18 243 . Thermal 30 | . . . . . . . 30 . Explosive 7 | . . . . . 2 . 5 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 36 | . 19 13 15 18 15 19 36 . Robot Miss Streak 7 | . 3 4 7 2 2 1 6 . Penetration Max 2 | . . . . . 2 1 1 . Secondary Targets 18 | . 2 5 4 . 4 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 1 . Shots Hit Robots 707 | . 35 140 129 39 123 15 226 . Core Hits 309 | . 24 60 57 18 47 9 94 . Critical Kills 9 | . 1 1 . . 3 2 2 . Critical Parts Destroyed 12 | . . 1 . . 5 . 6 . Critical Strikes 27 | . 1 2 . . 8 2 14 . Burn 6 | . . . . . . . 6 . Destroy 21 | . 1 2 . . 8 2 8 . Melee Attacks 8 | . . . . . . . 8 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11447 | . 397 1978 2220 632 1791 209 4220 . Guns 10583 | . 381 1943 2216 626 1791 200 3426 . Cannons . | . . . . . . . . . Explosions 790 | . . . . . . . 790 . Melee . | . . . . . . . . . Ramming 74 | . 16 35 4 6 . 9 4 . Kinetic 9999 | . 381 1943 2216 626 1791 200 2842 . Thermal 584 | . . . . . . . 584 . Explosive 774 | . . . . . . . 774 . Electromagnetic 16 | . . . . . . . 16 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . 2 . . . . 6 6 Average Corruption 2 | . . 2 . . . . 3 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 36 | . . 10 . . . . 23 3 Message Errors 5 | . . . . . . . 4 1 Matter Fused 15 | . . 4 . . . . 10 1 Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 7 | . . 2 . . . . 4 1 Parts Rejected 2 | . . 1 . . . . 1 . Data Loss (minor) 4 | . . 2 . . . . 2 . Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . . . . . 10 . Projectiles . | . . . . . . . . . Explosions 10 | . . . . . . . 10 . Melee . | . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact 1 | . . 1 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 160 | . . . . . 55 . 105 . Shots 5 | . . . . . 2 . 3 . Rammed 18 | . 5 6 2 2 . 2 1 . Targets Rammed 21 | . 7 7 2 2 . 2 1 . Kicked . | . . . . . . . . . Crushed 3 | . 2 1 . . . . . . Highest Temperature 422 | . 24 199 422 190 407 72 192 . Average Temperature 90 | . 8 56 149 74 122 29 46 . Received Heat Transfer 1895 | . 108 387 288 45 366 27 614 60 Effects 3 | . . . 1 . 2 . . . Interference 1 | . . . . . 1 . . . Matter Decay 1 | . . . . . 1 . . . Damage (minor) 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 7 | . . . . . 1 . 6 . Heat Transferred 1900 | . . . . . . . 1900 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Peak Influence 721 | . 336 581 509 380 721 399 552 401 Initial 386 | . . 78 218 192 187 324 83 386 Average 322 | . 189 350 313 271 461 290 239 385 Maximum Alert Level 3 | . 1 2 2 1 3 1 2 2 Low Security (%) 26 | 100 61 11 8 34 8 35 48 . Level 1 45 | . 38 50 68 65 32 64 30 97 Level 2 23 | . . 38 22 . 36 . 21 2 Level 3 5 | . . . . . 21 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 3 . 2 2 . . 5 . Investigation 4 | . 1 . 1 1 . . 1 . Extermination 3 | . . . . . . . 3 . Reinforcement 5 | . 2 . 1 1 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Distress Signals 12 | . 2 6 1 1 1 . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 180 | . 22 37 33 9 22 4 45 8 Peak Tracking Total 9 | . 4 6 5 2 5 2 6 9 Tactical Retreats 12 | . 1 2 1 . 1 . 7 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Traps Triggered 13 | . 2 1 . . 8 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Machines Disabled 15 | . . 1 1 1 . . 12 . Max in Single Turn 5 | . . 1 1 1 . . 5 . Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Machines Accessed 33 | . 2 8 5 6 5 4 3 . Terminals 28 | . 2 6 4 5 5 4 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 3 | . . . 1 1 . . 1 . Total Hacks 82 | . 10 26 13 12 8 5 8 . Successful 34 | . 3 13 10 2 3 1 2 . Failed 48 | . 7 13 3 10 5 4 6 . Catastrophic 6 | . . 1 . 3 . 1 1 . Database Lockouts . | . . . . . . . . . Manual 50 | . 10 14 10 6 . 4 6 . Terminals 73 | . 10 22 12 10 8 5 6 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access 5 | . . . 1 2 . . 2 . Terminal Hacks 19 | . 1 7 6 1 3 1 . . Prototype ID Bank 6 | . . 3 2 . . 1 . . Open Door 1 | . . . . . 1 . . . Emergency Access Points 2 | . . . 1 . 1 . . . Terminal Index 3 | . 1 1 1 . . . . . Alert Level 2 | . . . 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . . 2 . . . . . . Garrison Registry 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 1 | . . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 4 | . . . 1 1 . . 2 . Unlock Access 2 | . . . . 1 . . 1 . Seal Access 1 | . . . 1 . . . . . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks 7 | . 2 2 3 . . . . . Terminals 7 | . 2 2 3 . . . . . Botnet 7 | . 2 2 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 28 | . 2 5 4 6 5 4 2 . Full Trace Events 4 | . . 1 1 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 5 | . . . . . . . 5 . Non-combat 1 | . . . . . . . 1 . Combat 4 | . . . . . . . 4 . Robot Hacks Applied 5 | . . . . . . . 5 . parse_system 2 | . . . . . . . 2 . overwrite_iff 3 | . . . . . . . 3 . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Attached 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Total Allies 5 | . . . . . 2 . 3 . Largest Group 3 | . . . . . 2 . 3 . Highest-Rated Group 51 | . . . . . 51 . 36 . Highest-Rated Ally 31 | . . . . . 31 . 12 . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . 6 . 9 . Total Damage 213 | . . . . . 123 . 90 . Kills 3 | . . . . . 2 . 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Turns Passed 7725 | 86 493 1447 956 502 1773 621 1771 76 Spaces Moved 2558 | 49 223 492 251 144 472 181 701 45 Core 70 | 7 . . . . 3 . 52 8 Treads 2131 | 42 223 492 251 144 469 181 292 37 Legs . | . . . . . . . . . Wheels 103 | . . . . . . . 103 . Hover . | . . . . . . . . . Flight 254 | . . . . . . . 254 . Fastest Speed 35 | 50 160 160 320 320 320 320 35 50 Average Speed 245 | 144 160 231 320 320 339 320 170 148 Slowest Speed 1550 | 160 160 320 320 320 1550 320 320 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 5 43 55 27 28 60 57 25 15 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 19 | . . . . . 19 . . . Terrain Destroyed 57 | . . . . . 19 . 38 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 57 | . . . . . 19 . 38 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Gar Rec Fac Gar Total 3482 | 61 306 648 357 170 576 210 1099 55 Wait 334 | 1 29 28 28 1 10 11 226 . Move 2547 | 48 222 491 250 143 470 180 698 45 Hop 1 | . . . . . . . 1 . Pick Up 66 | 6 7 17 11 5 8 1 11 . Fast Attach 24 | 6 2 2 1 . 6 1 6 . Attach 44 | . 1 7 7 1 5 1 20 2 Detach 2 | . . . 1 . . . 1 . Swap 27 | . 2 11 4 1 7 . 2 . Drop 43 | . 7 9 5 2 5 8 5 2 Fire 347 | . 29 76 48 15 53 6 120 . Melee 8 | . . . . . . . 8 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 21 | . 7 7 2 2 . 2 1 . Escape Stasis 18 | . . . . . 12 . . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 6) 580 | -10/Materials | Entered another Materials area 580 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 879 | -9/Materials | Discovered new exit (range 15) 963 | -9/Materials | Build established: Scavenger-Gunner 1134 | -9/Materials | Discovered new exit (range 7) 1701 | -9/Materials | Discovered new exit (range 11) 1727 | -9/Materials | Discovered new exit (range 10) 1921 | -9/Materials | Build established: Gunner 2027 | -9/Materials | Entered another Materials area 2027 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2117 | -8/Materials | Discovered new exit (range 9) 2761 | -8/Materials | Discovered new exit (range 13) 2983 | -8/Materials | Entered Storage 3481 | -8/Storage | Identified exit to Garrison 3485 | -8/Storage | Entered Garrison 3571 | -8/Garrison | Triggered checkpoint 3635 | -8/Garrison | Discovered new exit (range 57) 3635 | -8/Garrison | Discovered new exit (range 78) 3635 | -8/Garrison | Discovered new exit (range 50) 3777 | -8/Garrison | Triggered checkpoint 3854 | -8/Garrison | Triggered checkpoint 4064 | -8/Garrison | Spotted B-75 Beast 4093 | -8/Garrison | Core integrity fell below 50% 4096 | -8/Garrison | Destroyed B-75 Beast 4123 | -8/Garrison | Lost 9 parts (2n2u5w) 4399 | -8/Garrison | Triggered checkpoint 4574 | -8/Garrison | Rescued a captive Derelict 4574 | -8/Garrison | Rescued a captive Derelict 4749 | -8/Garrison | Triggered checkpoint 4963 | -8/Garrison | Build established: Scavenger-Gunner 5039 | -8/Garrison | Installed Relay Interface Framework 5258 | -8/Garrison | Entered Recycling 5280 | -8/Recycling | Found Scrap Engine 5866 | -8/Recycling | Discovered new exit (range 5) 5879 | -8/Recycling | Entered Factory 5879 | -6/Factory | Evolved 4 slots: Utility x4 6169 | -6/Factory | Build established: Scavenger-Tank 6987 | -6/Factory | Lost 3 parts (1p1n1w) 7066 | -6/Factory | Build established: Scavenger-Gunner 7228 | -6/Factory | Lost 4 parts (1n1u2w) 7316 | -6/Factory | Lost 3 parts (1p1n1u) 7531 | -6/Factory | Core integrity fell below 50% 7562 | -6/Factory | Lost 8 parts (1p1n2u4w) 7636 | -6/Factory | Spotted B-75 Beast 7650 | -6/Factory | Identified exit to Garrison 7650 | -6/Factory | Entered Garrison 7705 | -6/Garrison | Spotted B-75 Beast 7712 | -6/Garrison | Triggered checkpoint 7715 | -6/Garrison | Triggered checkpoint 7719 | -6/Garrison | Core integrity fell below 20% 7726 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- GOAL=ESCAPE 07660_ IOTNKA31OSQ3BF X:ABAHBH%USLNZ&FVV9PA2X:G 07682_ System corrupted: Energy discharge (-50). 07712_ Beams of light sweep through the air. An alarm sounds. 07715_ Dropped Lgt. Deuterium Engine. 07716_ Dropped Arm. Treads. 07718_ Adv. Targeting Computer destroyed. 07718_ Hacking Suite destroyed. 07720_ Triggered Stasis Trap. 07720_ A bubble of rippling energy engulfs the area. 07720_ Field strength at 94. 07720_ Field strength at 88. 07721_ Field strength at 78. 07722_ Field strength at 60. 07723_ Field strength at 39. 07724_ System corrupted: Matter fused (-10). 07724_ Field strength at 33. 07725_ Field strength at 23. 07726_ Adv. Hacking Suite destroyed. 07726_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????###""??## ##?????????????????????? | | ??????????????? ??? #?????????????????????? | | ??????????????? ?? ?????????????????????? | | ????????????? ?? ?? ?????????????????????? | | ????????????# ?# ?# #?????????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????" #???????????????????? | | ????????????" #???????????????????? | | ?????????????? ????????????????????? | | ???????????????? ? ?????????????????????? | | ????????????#????# ?# #?????????????????????? | | ??????????### ## ## ##########????????????? | | ????????? #????????????? | | ????????? * #????????????? | | ????????????# Y= ####### #????????????? | | ????????????###### ##Y ###????# #????????????? | | ?????????????????# ??# # ## ### #????????????? | | ?????????????????###???# + # #????????????? | | ???????????????????????#sY### #### #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# #??????# #????????????? | | ???????????????????????# @#??????# #????????????? | | ???????????????????????#^ ######## ############## | | ?????????????????????? s # | | ?????????????????????### # | | ???????????????????????########### ########### # | | ?????????????????????????????????# #?????????# # | | ?????????????????????????????????# #?????????# # | | ?????????????????????????????????" "?????????# # | | ?????????????????????????????????" "?????????# # | | ?????????????????????????????????" "?????????# # | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# #?????????# | | ?????????????????????????????????# ??????????#### | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 16 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 24 Defensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 28 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicAngularLattice Manual? 0 Play Time 00:52:43 Cumulative 31.0 hours Start 2024.04.19 @ 11:13:05 End 2024.04.19 @ 12:10:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a80ce76c-7a49-455b-9bff-03e751e2ce1c