Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.29 @ 00:33:05 Player: 4R-ZE3 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (40) 200 Value Destroyed (967) 967 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2067 Bonus ------- None Cogmind --------- Core Integrity 106/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Huge Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Compact Wheel Compact Wheel Compact Wheel Flight Unit Flight Unit Improved Heat Sink Trap Scanner Visual Processing Unit Improved Terrain Scanner Improved Terrain Scanner Hacking Suite Hacking Suite Light Assault Rifle Heavy Assault Rifle Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Signal Interpreter > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Compact Wheel Compact Wheel Compact Wheel Flight Unit Flight Unit Improved Heat Sink Trap Scanner Improved Terrain Scanner Improved Terrain Scanner Hacking Suite Hacking Suite Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Hammer [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Huge Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 33 | 7 10 16 Power 6 | 1 2 3 Engine 4 | 1 1 2 Core 2 | . 1 1 Reactor . | . . . Propulsion 11 | 2 3 6 Treads 6 | 2 . 4 Leg . | . . . Wheel 5 | . 3 2 Hover . | . . . Flight . | . . . Utility 8 | 2 3 3 Device 2 | 1 . 1 Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection 2 | . . 2 Artifact . | . . . Weapon 8 | 2 2 4 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 7 | 2 1 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 12 | . 3 9 Power 3 | . 1 2 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 5 | . 2 3 Highest Loss Streak 2 | . 2 2 To Critical Strikes . | . . . Average Backups 16 | 3 9 22 Power 2 | . 1 3 Propulsion 7 | 1 3 11 Utility 4 | . 3 5 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 20 | . . 20 Power 3 | . . 3 Propulsion 8 | . . 8 Utility 6 | . . 6 Weapon 3 | . . 3 Tool/Special . | . . . Average Slot Usage (%) 95 | . 96 94 Engine 8 | . 10 7 Core 3 | . 3 2 Treads 17 | . 21 13 Wheel 13 | . 6 18 Device 4 | . 4 4 Storage 12 | . 14 11 Processor 10 | . 9 11 Protection 2 | . . 4 Ballistic Gun 22 | . 24 20 Peak Build Rating 21 | 9 10 21 Average Rating 12 | 5 8 16 On Entrance 5 | . 9 8 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 99 | 11 85 99 Greatest Support 69 | 40 40 69 Greatest Overweight (x) 8 | . 8 4 Average Overweight (x) 1 | . . 1 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 19 | 7 13 25 Most Carried 25 | 6 12 25 Average Carried 16 | 3 9 22 Final Capacity 25 | 8 25 25 Final Carried 25 | 6 12 25 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1142 | 310 194 638 Remotely . | . . . Salvage Created 1500 | 125 308 1067 Parts 92 | 11 17 64 Haulers Intercepted 4 | . 2 2 Recyclers Shooed 1 | . . 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 26 | . 7 19 Guns 26 | . 7 19 Classes Destroyed 10 | 3 4 3 Worker 1 | 1 . . Tunneler 2 | 2 . . Hauler 4 | . 2 2 Recycler 2 | 1 . 1 Operator 4 | . 2 2 Watcher 1 | . . 1 Swarmer 6 | . 3 3 Grunt 12 | . 4 8 Brawler 1 | . . 1 Sentry 7 | . . 7 Best Kill Streak 7 | 3 3 7 Combat Bots Only 7 | . 2 7 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 196 | . 70 126 Missed 34 | . 8 26 Hits 162 | . 62 100 Melee 1 | . . 1 Projectile 161 | . 62 99 Critical Strikes 2 | . 1 1 Damage Taken 1924 | . 596 1328 Core 408 | . 114 294 Absorbed by Shields . | . . . Core Remaining (%) 77 | 100 54 . Volleys Fired 155 | 20 52 83 Largest 2 | 2 2 2 Hottest 100 | 40 100 46 Shots Fired 294 | 40 98 156 Gun 293 | 40 97 156 Cannon . | . . . Launcher . | . . . Special 1 | . 1 . Kinetic 293 | 40 97 156 Thermal 1 | . 1 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 5 13 13 Robot Miss Streak 5 | 4 5 4 Penetration Max . | . . . Secondary Targets 5 | . 3 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 185 | 24 59 102 Core Hits 75 | 9 23 43 Critical Kills 2 | . 1 1 Critical Parts Destroyed 2 | . 1 1 Critical Strikes 4 | . 2 2 Destroy 4 | . 2 2 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2255 | 211 525 1519 Guns 2255 | 211 525 1519 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 2255 | 211 525 1519 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 24 | . 24 6 Average Temperature 7 | . 7 4 Received Heat Transfer 657 | . 150 507 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 94 | 100 100 89 Level 1 5 | . . 10 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 226 | 10 66 226 Initial 10 | . . 10 Average 78 | . 18 131 Influence Increases 864 | 20 236 608 Destroy 0b10 Robot/C 520 | . 140 380 Destroy 0b10 Robot/NC 70 | 20 20 30 Destroy Leader 160 | . 34 126 Successful Hack 21 | . 12 9 Disable Machine 30 | . 15 15 Destroy Structure 3 | . . 3 Lose Combat Pursuer 60 | . 15 45 Influence Decreases 750 | 20 211 519 Entered New Map 15 | . . 15 Time Decay 605 | 20 181 404 Lost Part 120 | . 30 90 Lost Ally 10 | . . 10 Squads Dispatched 5 | . 3 2 Investigation . | . . . Extermination . | . . . Reinforcement 5 | . 3 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 44 | . 14 30 Peak Tracking Total 5 | . 4 5 Tactical Retreats 4 | . 1 3 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 1 1 Max in Single Turn 1 | . 1 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 8 | . 3 5 Terminals 5 | . 2 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 1 1 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 30 | . 16 14 Successful 6 | . 3 3 Failed 24 | . 13 11 Catastrophic 3 | . 2 1 Database Lockouts . | . . . Manual 19 | . 10 9 Terminals 21 | . 12 9 Fabricators . | . . . Repair Stations . | . . . Recycling Units 7 | . 4 3 Scanalyzers 2 | . . 2 Garrison Access . | . . . Terminal Hacks 3 | . 3 . Robot Analysis 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . . 3 Terminals 3 | . . 3 Assimilate 2 | . . 2 Botnet 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 3 5 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies 1 | . . 1 Largest Group 1 | . . 1 Highest-Rated Group 10 | . . 10 Highest-Rated Ally 10 | . . 10 Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 297 | 32 265 . Terrain 297 | 32 265 . Robot Analysis Total 3 | . 3 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2419 | 185 915 1319 Spaces Moved 1213 | 75 480 658 Core 6 | 6 . . Treads 609 | 69 360 180 Legs . | . . . Wheels 598 | . 120 478 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 135 116 Average Speed 153 | 151 154 153 Slowest Speed 240 | 160 200 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 42 | 3 66 58 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1487 | 111 568 808 Wait 40 | 4 11 25 Move 1211 | 74 479 658 Hop . | . . . Pick Up 35 | 6 8 21 Fast Attach 16 | 7 3 6 Attach 9 | . 3 6 Detach . | . . . Swap 13 | . 8 5 Drop 8 | . 4 4 Fire 155 | 20 52 83 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: *Mat) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 186 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Met a group of wandering Federalists 305 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 13) 474 | -10/Materials | Identified exit to Materials 943 | -10/Materials | Discovered exit to Materials (range 9) 1101 | -10/Materials | Entered another Materials area 1101 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1468 | -9/Materials | Destroyed 7 combat bots 1750 | -9/Materials | Build established: Scavenger-Mutant 1907 | -9/Materials | Core integrity fell below 50% 2384 | -9/Materials | Discovered new exit (range 4) 2396 | -9/Materials | Identified exit to Materials 2420 | -9/Materials | Self-destructed Last Messages --------------- 01952_ K-01 Serf collects debris. 01954_ Acquired 43 matter. 01955_ K-01 Serf collects debris. 01958_ Acquired Hvy. Assault Rifle. 01962_ K-01 Serf collects debris. 02001_ B-36 Bruiser destroyed. 02001_ Switching to secondary target: G-34 Mercenary. 02004_ Imp. Heat Sink destroyed. 02013_ G-34 Mercenary destroyed. 02016_ Acquired 37 matter. 02028_ Acquired 10 matter. 02162_ A-02 Transporter destroyed. 02178_ K-01 Serf collects debris. 02179_ Acquired 52 matter. 02181_ K-01 Serf collects debris. 02196_ Acquired Visual Processing Unit. 02384_ EXIT=FOUND 02396_ EXIT=IDENTIFIED: MATERIALS 02420_ Connecting with Scanalyzer... Map ----- +----------------------------------------------------+ | # """ # != | | # """ # ### ##### | | # """ ## ##?#+#???# | | # """ ## #? ??# | | ? ## # # | | #### ##### # # | | ???##????# # + ### | | ?????????# # # #?? | | ?????????# # # #?? | | ?????????# # # #?? | | ?????????# # # #?? | | ?????????# # # #?? | | ?????????# ########## #?? | | ?????????# #????????# +?? | | ?????????# #????????? ??? | | ?????????# #######????????? | | ?????##### # #### #?? | | ?????# #?? | | ?????# < ?? | | ?????# #?? | | ???######+### #####+#??? | | ???# ## ##????????? | | #### """ #? #?????????? | | #""" """ #? #?????????? | | #""" """ #?? #?????????? | | #"S@ """ #?? #?????????? | | #""" """ #??? #?????????? | | # "" #????#?????????? | | #### #??????????????? | | ???# #??????????????? | | ???##########??????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed BeamTransdimensionalForcegen Manual? 0 Play Time 00:16:35 Cumulative 122.1 hours Start 2026.07.28 @ 19:40:44 End 2026.07.29 @ 00:33:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 84 Adventurer 54 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 51 Gallery% 50 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b43dc25-9775-4391-ac76-1c2aa53e5866